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Merge pull request #17894 from peppy/sheared-overlay-container
Split out the base design of sheared overlay into its own abstract class
This commit is contained in:
commit
0ad3fcb39d
@ -10,19 +10,19 @@ using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestScenePopupScreenTitle : OsuTestScene
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public class TestSceneShearedOverlayHeader : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestPopupScreenTitle()
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public void TestShearedOverlayHeader()
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{
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AddStep("create content", () =>
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{
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Child = new PopupScreenTitle
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Child = new ShearedOverlayHeader
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{
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Title = "Popup Screen Title",
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Title = "Sheared overlay header",
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Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20)),
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Close = () => { }
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};
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@ -34,9 +34,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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AddStep("create content", () =>
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{
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Child = new PopupScreenTitle
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Child = new ShearedOverlayHeader
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{
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Title = "Popup Screen Title",
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Title = "Sheared overlay header",
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Description = "This is a description."
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};
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});
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@ -19,8 +19,10 @@ using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public class PopupScreenTitle : CompositeDrawable
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public class ShearedOverlayHeader : CompositeDrawable
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{
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public const float HEIGHT = main_area_height + 2 * corner_radius;
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public LocalisableString Title
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{
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set => titleSpriteText.Text = value;
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@ -48,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
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private readonly OsuTextFlowContainer descriptionText;
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private readonly IconButton closeButton;
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public PopupScreenTitle()
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public ShearedOverlayHeader()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -67,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
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underlayContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = main_area_height + 2 * corner_radius,
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Height = HEIGHT,
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CornerRadius = corner_radius,
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Masking = true,
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BorderThickness = 2,
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Mods
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AutoSizeAxes = Axes.X,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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Shear = new Vector2(ModPanel.SHEAR_X, 0),
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
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Children = new Drawable[]
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{
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underlayBackground = new Box
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@ -98,7 +98,7 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 18 },
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Text = "Difficulty Multiplier",
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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}
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@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Mods
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2, 0),
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Children = new Drawable[]
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@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Mods
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Width = 320;
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RelativeSizeAxes = Axes.Y;
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Shear = new Vector2(ModPanel.SHEAR_X, 0);
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Container controlContainer;
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InternalChildren = new Drawable[]
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@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Mods
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Padding = new MarginPadding
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{
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Horizontal = 17,
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@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods
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Scale = new Vector2(0.8f),
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RelativeSizeAxes = Axes.X,
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LabelText = "Enable All",
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Shear = new Vector2(-ModPanel.SHEAR_X, 0)
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
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});
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panelFlow.Padding = new MarginPadding
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{
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@ -260,7 +260,7 @@ namespace osu.Game.Overlays.Mods
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var panels = newMods.Select(mod => new ModPanel(mod)
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{
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Shear = new Vector2(-ModPanel.SHEAR_X, 0)
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
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});
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Task? loadTask;
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@ -42,7 +42,6 @@ namespace osu.Game.Overlays.Mods
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protected const double TRANSITION_DURATION = 150;
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public const float SHEAR_X = 0.2f;
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public const float CORNER_RADIUS = 7;
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protected const float HEIGHT = 42;
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@ -67,7 +66,7 @@ namespace osu.Game.Overlays.Mods
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Content.Masking = true;
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Content.CornerRadius = CORNER_RADIUS;
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Content.BorderThickness = 2;
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Content.Shear = new Vector2(SHEAR_X, 0);
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Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Children = new Drawable[]
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{
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@ -83,7 +82,7 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Active = { BindTarget = Active },
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Shear = new Vector2(-SHEAR_X, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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}
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},
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@ -116,10 +115,10 @@ namespace osu.Game.Overlays.Mods
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{
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Text = mod.Name,
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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Shear = new Vector2(-SHEAR_X, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Margin = new MarginPadding
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{
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Left = -18 * SHEAR_X
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Left = -18 * ShearedOverlayContainer.SHEAR
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}
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},
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new OsuSpriteText
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@ -128,7 +127,7 @@ namespace osu.Game.Overlays.Mods
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Font = OsuFont.Default.With(size: 12),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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Shear = new Vector2(-SHEAR_X, 0)
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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@ -21,158 +20,32 @@ using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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{
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public class ModSelectScreen : OsuFocusedOverlayContainer
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public class ModSelectScreen : ShearedOverlayContainer
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
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[Cached]
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected override bool StartHidden => true;
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private readonly BindableBool customisationVisible = new BindableBool();
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private DifficultyMultiplierDisplay multiplierDisplay;
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private ModSettingsArea modSettingsArea;
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private FillFlowContainer<ModColumn> columnFlow;
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private GridContainer grid;
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private Container mainContent;
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private PopupScreenTitle header;
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private Container footer;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Header.Title = "Mod Select";
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Header.Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.";
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InternalChildren = new Drawable[]
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AddRange(new Drawable[]
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{
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mainContent = new Container
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new ClickToReturnContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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grid = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 75),
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},
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Content = new[]
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{
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new Drawable[]
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{
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header = new PopupScreenTitle
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Title = "Mod Select",
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Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
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Close = Hide
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}
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},
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new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativePositionAxes = Axes.X,
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X = 0.3f,
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Height = DifficultyMultiplierDisplay.HEIGHT,
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Margin = new MarginPadding
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{
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Horizontal = 100,
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Vertical = 10
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},
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Child = multiplierDisplay = new DifficultyMultiplierDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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}
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},
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new Drawable[]
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{
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new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.Both,
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Masking = false,
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ClampExtension = 100,
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ScrollbarOverlapsContent = false,
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Child = columnFlow = new ModColumnContainer
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{
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Spacing = new Vector2(10, 0),
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Margin = new MarginPadding { Right = 70 },
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Children = new[]
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{
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new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
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new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
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new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
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new ModColumn(ModType.Conversion, false),
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new ModColumn(ModType.Fun, false)
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}
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}
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}
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}
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}
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},
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new[] { Empty() }
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}
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},
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footer = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = colourProvider.Background5
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},
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new ShearedToggleButton(200)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Vertical = 14, Left = 70 },
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Text = "Mod Customisation",
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Active = { BindTarget = customisationVisible }
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}
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}
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},
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new ClickToReturnContainer
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{
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RelativeSizeAxes = Axes.Both,
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HandleMouse = { BindTarget = customisationVisible },
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OnClicked = () => customisationVisible.Value = false
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}
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}
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HandleMouse = { BindTarget = customisationVisible },
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OnClicked = () => customisationVisible.Value = false
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},
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modSettingsArea = new ModSettingsArea
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{
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@ -180,9 +53,73 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.BottomCentre,
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Height = 0
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}
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};
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});
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columnFlow.Shear = new Vector2(ModPanel.SHEAR_X, 0);
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MainAreaContent.AddRange(new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.X,
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Height = DifficultyMultiplierDisplay.HEIGHT,
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Margin = new MarginPadding
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{
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Horizontal = 100,
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},
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Child = multiplierDisplay = new DifficultyMultiplierDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Top = DifficultyMultiplierDisplay.HEIGHT + PADDING,
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},
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.Both,
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Masking = false,
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ClampExtension = 100,
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ScrollbarOverlapsContent = false,
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Child = columnFlow = new ModColumnContainer
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{
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Direction = FillDirection.Horizontal,
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Shear = new Vector2(SHEAR, 0),
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Spacing = new Vector2(10, 0),
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Margin = new MarginPadding { Right = 70 },
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Children = new[]
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{
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new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
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new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
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new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
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new ModColumn(ModType.Conversion, false),
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new ModColumn(ModType.Fun, false)
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}
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}
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}
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}
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}
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});
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Footer.Add(new ShearedToggleButton(200)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Vertical = PADDING, Left = 70 },
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Text = "Mod Customisation",
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Active = { BindTarget = customisationVisible }
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});
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}
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protected override void LoadComplete()
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@ -247,12 +184,12 @@ namespace osu.Game.Overlays.Mods
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{
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const double transition_duration = 300;
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grid.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
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MainAreaContent.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
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float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;
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modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
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mainContent.TransformTo(nameof(Margin), new MarginPadding { Bottom = modAreaHeight }, transition_duration, Easing.InOutCubic);
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TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
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}
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private bool selectionBindableSyncInProgress;
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@ -287,10 +224,6 @@ namespace osu.Game.Overlays.Mods
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const double fade_in_duration = 400;
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base.PopIn();
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this.FadeIn(fade_in_duration, Easing.OutQuint);
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header.MoveToY(0, fade_in_duration, Easing.OutQuint);
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footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
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multiplierDisplay
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.Delay(fade_in_duration * 0.65f)
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@ -311,15 +244,11 @@ namespace osu.Game.Overlays.Mods
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const double fade_out_duration = 500;
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base.PopOut();
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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multiplierDisplay
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.FadeOut(fade_out_duration / 2, Easing.OutQuint)
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.ScaleTo(0.75f, fade_out_duration, Easing.OutQuint);
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|
||||
header.MoveToY(-header.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
|
||||
for (int i = 0; i < columnFlow.Count; i++)
|
||||
{
|
||||
const float distance = 700;
|
||||
@ -355,7 +284,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = DrawHeight * ModPanel.SHEAR_X,
|
||||
Left = DrawHeight * SHEAR,
|
||||
Bottom = 10
|
||||
};
|
||||
|
||||
|
138
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
Normal file
138
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
Normal file
@ -0,0 +1,138 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// A sheared overlay which provides a header and footer and basic animations.
|
||||
/// Exposes <see cref="TopLevelContent"/>, <see cref="MainAreaContent"/> and <see cref="Footer"/> as valid targets for content.
|
||||
/// </summary>
|
||||
public abstract class ShearedOverlayContainer : OsuFocusedOverlayContainer
|
||||
{
|
||||
protected const float PADDING = 14;
|
||||
|
||||
public const float SHEAR = 0.2f;
|
||||
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider;
|
||||
|
||||
/// <summary>
|
||||
/// The overlay's header.
|
||||
/// </summary>
|
||||
protected ShearedOverlayHeader Header { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The overlay's footer.
|
||||
/// </summary>
|
||||
protected Container Footer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A container containing all content, including the header and footer.
|
||||
/// May be used for overlay-wide animations.
|
||||
/// </summary>
|
||||
protected Container TopLevelContent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A container for content that is to be displayed between the header and footer.
|
||||
/// </summary>
|
||||
protected Container MainAreaContent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A container for content that is to be displayed inside the footer.
|
||||
/// </summary>
|
||||
protected Container FooterContent { get; private set; }
|
||||
|
||||
protected abstract OverlayColourScheme ColourScheme { get; }
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
protected ShearedOverlayContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
ColourProvider = new OverlayColourProvider(ColourScheme);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float footer_height = 50;
|
||||
|
||||
Child = TopLevelContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = new ShearedOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Depth = float.MinValue,
|
||||
Origin = Anchor.TopCentre,
|
||||
Close = Hide
|
||||
},
|
||||
MainAreaContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = ShearedOverlayHeader.HEIGHT,
|
||||
Bottom = footer_height + PADDING,
|
||||
}
|
||||
},
|
||||
Footer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MinValue,
|
||||
Height = footer_height,
|
||||
Margin = new MarginPadding { Top = PADDING },
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourProvider.Background5
|
||||
},
|
||||
FooterContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
const double fade_in_duration = 400;
|
||||
|
||||
base.PopIn();
|
||||
this.FadeIn(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
|
||||
Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
const double fade_out_duration = 500;
|
||||
|
||||
base.PopOut();
|
||||
this.FadeOut(fade_out_duration, Easing.OutQuint);
|
||||
|
||||
Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
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Reference in New Issue
Block a user