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Rename OkResult, rephrase "strong bonus"
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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/// <summary>
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/// The <see cref="HitResult"/> to grant when the player has hit more than half of swell ticks.
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/// </summary>
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public virtual HitResult OkResult => HitResult.Ok;
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public virtual HitResult PartialCompletionResult => HitResult.Ok;
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protected override double HealthIncreaseFor(HitResult result)
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{
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override HitResult MaxResult => HitResult.LargeBonus;
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public override HitResult OkResult => HitResult.SmallBonus;
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public override HitResult PartialCompletionResult => HitResult.SmallBonus;
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}
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private class ClassicSwell : Swell
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@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r =>
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{
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var swellJudgement = (TaikoSwellJudgement)r.Judgement;
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r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult;
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r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.PartialCompletionResult : swellJudgement.MinResult;
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});
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}
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}
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@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Taiko
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return "drum tick";
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case HitResult.SmallBonus:
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return "strong bonus";
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return "bonus";
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}
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return base.GetDisplayNameForHitResult(result);
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