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Merge pull request #27234 from brandondong/delete_none_message

Add feedback to delete button even when no-op
This commit is contained in:
Bartłomiej Dach 2024-02-26 13:13:53 +01:00 committed by GitHub
commit 09b420a083
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GPG Key ID: B5690EEEBB952194
5 changed files with 72 additions and 12 deletions

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@ -361,13 +361,20 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public void DeleteVideos(List<BeatmapSetInfo> items, bool silent = false) public void DeleteVideos(List<BeatmapSetInfo> items, bool silent = false)
{ {
if (items.Count == 0) return; const string no_videos_message = "No videos found to delete!";
if (items.Count == 0)
{
if (!silent)
PostNotification?.Invoke(new ProgressCompletionNotification { Text = no_videos_message });
return;
}
var notification = new ProgressNotification var notification = new ProgressNotification
{ {
Progress = 0, Progress = 0,
Text = $"Preparing to delete all {HumanisedModelName} videos...", Text = $"Preparing to delete all {HumanisedModelName} videos...",
CompletionText = "No videos found to delete!", CompletionText = no_videos_message,
State = ProgressNotificationState.Active, State = ProgressNotificationState.Active,
}; };

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@ -105,7 +105,12 @@ namespace osu.Game.Database
/// </summary> /// </summary>
public void Delete(List<TModel> items, bool silent = false) public void Delete(List<TModel> items, bool silent = false)
{ {
if (items.Count == 0) return; if (items.Count == 0)
{
if (!silent)
PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to delete!" });
return;
}
var notification = new ProgressNotification var notification = new ProgressNotification
{ {
@ -142,7 +147,12 @@ namespace osu.Game.Database
/// </summary> /// </summary>
public void Undelete(List<TModel> items, bool silent = false) public void Undelete(List<TModel> items, bool silent = false)
{ {
if (!items.Any()) return; if (!items.Any())
{
if (!silent)
PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to restore!" });
return;
}
var notification = new ProgressNotification var notification = new ProgressNotification
{ {

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@ -104,16 +104,31 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString DeletedAllCollections => new TranslatableString(getKey(@"deleted_all_collections"), @"Deleted all collections!"); public static LocalisableString DeletedAllCollections => new TranslatableString(getKey(@"deleted_all_collections"), @"Deleted all collections!");
/// <summary>
/// "No collections found to delete!"
/// </summary>
public static LocalisableString NoCollectionsFoundToDelete => new TranslatableString(getKey(@"no_collections_found_to_delete"), @"No collections found to delete!");
/// <summary> /// <summary>
/// "Deleted all mod presets!" /// "Deleted all mod presets!"
/// </summary> /// </summary>
public static LocalisableString DeletedAllModPresets => new TranslatableString(getKey(@"deleted_all_mod_presets"), @"Deleted all mod presets!"); public static LocalisableString DeletedAllModPresets => new TranslatableString(getKey(@"deleted_all_mod_presets"), @"Deleted all mod presets!");
/// <summary>
/// "No mod presets found to delete!"
/// </summary>
public static LocalisableString NoModPresetsFoundToDelete => new TranslatableString(getKey(@"no_mod_presets_found_to_delete"), @"No mod presets found to delete!");
/// <summary> /// <summary>
/// "Restored all deleted mod presets!" /// "Restored all deleted mod presets!"
/// </summary> /// </summary>
public static LocalisableString RestoredAllDeletedModPresets => new TranslatableString(getKey(@"restored_all_deleted_mod_presets"), @"Restored all deleted mod presets!"); public static LocalisableString RestoredAllDeletedModPresets => new TranslatableString(getKey(@"restored_all_deleted_mod_presets"), @"Restored all deleted mod presets!");
/// <summary>
/// "No mod presets found to restore!"
/// </summary>
public static LocalisableString NoModPresetsFoundToRestore => new TranslatableString(getKey(@"no_mod_presets_found_to_restore"), @"No mod presets found to restore!");
/// <summary> /// <summary>
/// "Please select your osu!stable install location" /// "Please select your osu!stable install location"
/// </summary> /// </summary>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Collections; using osu.Game.Collections;
@ -35,8 +36,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private void deleteAllCollections() private void deleteAllCollections()
{ {
realm.Write(r => r.RemoveAll<BeatmapCollection>()); bool anyDeleted = realm.Write(r =>
notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllCollections }); {
if (r.All<BeatmapCollection>().Any())
{
r.RemoveAll<BeatmapCollection>();
return true;
}
else
{
return false;
}
});
notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete });
} }
} }
} }

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@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -52,36 +53,50 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
}); });
} }
private void deleteAllModPresets() => private bool deleteAllModPresets() =>
realm.Write(r => realm.Write(r =>
{ {
bool anyDeleted = false;
foreach (var preset in r.All<ModPreset>()) foreach (var preset in r.All<ModPreset>())
{
anyDeleted |= !preset.DeletePending;
preset.DeletePending = true; preset.DeletePending = true;
}
return anyDeleted;
}); });
private void onAllModPresetsDeleted(Task deletionTask) private void onAllModPresetsDeleted(Task<bool> deletionTask)
{ {
deleteAllButton.Enabled.Value = true; deleteAllButton.Enabled.Value = true;
if (deletionTask.IsCompletedSuccessfully) if (deletionTask.IsCompletedSuccessfully)
notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllModPresets }); notificationOverlay?.Post(new ProgressCompletionNotification { Text = deletionTask.GetResultSafely() ? MaintenanceSettingsStrings.DeletedAllModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToDelete });
else if (deletionTask.IsFaulted) else if (deletionTask.IsFaulted)
Logger.Error(deletionTask.Exception, "Failed to delete all mod presets"); Logger.Error(deletionTask.Exception, "Failed to delete all mod presets");
} }
private void undeleteModPresets() => private bool undeleteModPresets() =>
realm.Write(r => realm.Write(r =>
{ {
bool anyRestored = false;
foreach (var preset in r.All<ModPreset>().Where(preset => preset.DeletePending)) foreach (var preset in r.All<ModPreset>().Where(preset => preset.DeletePending))
{
anyRestored |= preset.DeletePending;
preset.DeletePending = false; preset.DeletePending = false;
}
return anyRestored;
}); });
private void onModPresetsUndeleted(Task undeletionTask) private void onModPresetsUndeleted(Task<bool> undeletionTask)
{ {
undeleteButton.Enabled.Value = true; undeleteButton.Enabled.Value = true;
if (undeletionTask.IsCompletedSuccessfully) if (undeletionTask.IsCompletedSuccessfully)
notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.RestoredAllDeletedModPresets }); notificationOverlay?.Post(new ProgressCompletionNotification { Text = undeletionTask.GetResultSafely() ? MaintenanceSettingsStrings.RestoredAllDeletedModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToRestore });
else if (undeletionTask.IsFaulted) else if (undeletionTask.IsFaulted)
Logger.Error(undeletionTask.Exception, "Failed to restore mod presets"); Logger.Error(undeletionTask.Exception, "Failed to restore mod presets");
} }