mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 14:47:18 +08:00
Merge pull request #3678 from smoogipoo/force-sort-objects
Sort nested hitobjects post-creation
This commit is contained in:
commit
09b2710fbf
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using osu.Framework.Lists;
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public HitWindows HitWindows { get; set; }
|
public HitWindows HitWindows { get; set; }
|
||||||
|
|
||||||
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
|
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||||
@ -74,6 +73,8 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
|
|
||||||
CreateNestedHitObjects();
|
CreateNestedHitObjects();
|
||||||
|
|
||||||
|
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||||
|
|
||||||
foreach (var h in nestedHitObjects)
|
foreach (var h in nestedHitObjects)
|
||||||
{
|
{
|
||||||
h.HitWindows = HitWindows;
|
h.HitWindows = HitWindows;
|
||||||
@ -114,7 +115,5 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||||
|
|
||||||
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user