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Merge branch 'master' into force-sort-objects
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commit
998a540cf8
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -43,17 +44,23 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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return true;
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}
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private ScheduledDelegate scheduledSeek;
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/// <summary>
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/// Seeks the <see cref="SummaryTimeline"/> to the time closest to a position on the screen relative to the <see cref="SummaryTimeline"/>.
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/// </summary>
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/// <param name="screenPosition">The position in screen coordinates.</param>
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private void seekToPosition(Vector2 screenPosition)
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{
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if (Beatmap.Value == null)
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return;
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() =>
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{
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if (Beatmap.Value == null)
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return;
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float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
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float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
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});
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}
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protected override void Update()
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