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Clamp relative position of judgement ticks in range [0;1]
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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@ -224,7 +225,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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, arrow_move_duration, Easing.Out);
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, arrow_move_duration, Easing.Out);
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}
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}
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private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
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private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
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private class JudgementLine : CompositeDrawable
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private class JudgementLine : CompositeDrawable
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{
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{
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