mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:42:55 +08:00
Remove HUD skin component lookup in favour of MainHUDComponents
target system
This commit is contained in:
parent
a96603f025
commit
08ee1e4853
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Textures;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Extensions;
|
using osu.Game.Extensions;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -81,13 +80,12 @@ namespace osu.Game.Skinning
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
Children = new[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)),
|
new DefaultComboCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)),
|
new DefaultScoreCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)),
|
new DefaultAccuracyCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)),
|
new DefaultHealthDisplay(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)),
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -95,29 +93,6 @@ namespace osu.Game.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case HUDSkinComponent hudComponent:
|
|
||||||
{
|
|
||||||
switch (hudComponent.Component)
|
|
||||||
{
|
|
||||||
case HUDSkinComponents.ComboCounter:
|
|
||||||
return new DefaultComboCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.ScoreCounter:
|
|
||||||
return new DefaultScoreCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.AccuracyCounter:
|
|
||||||
return new DefaultAccuracyCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.HealthDisplay:
|
|
||||||
return new DefaultHealthDisplay();
|
|
||||||
|
|
||||||
case HUDSkinComponents.SongProgress:
|
|
||||||
return new SongProgress();
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
@ -1,22 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
|
||||||
{
|
|
||||||
public class HUDSkinComponent : ISkinComponent
|
|
||||||
{
|
|
||||||
public readonly HUDSkinComponents Component;
|
|
||||||
|
|
||||||
public HUDSkinComponent(HUDSkinComponents component)
|
|
||||||
{
|
|
||||||
Component = component;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual string ComponentName => Component.ToString();
|
|
||||||
|
|
||||||
public string LookupName =>
|
|
||||||
string.Join('/', new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
|
|
||||||
}
|
|
||||||
}
|
|
@ -17,7 +17,6 @@ using osu.Game.Audio;
|
|||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -344,14 +343,21 @@ namespace osu.Game.Skinning
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
Children = new[]
|
Children = this.HasFont(LegacyFont.Score)
|
||||||
|
? new Drawable[]
|
||||||
{
|
{
|
||||||
// TODO: these should fallback to the osu!classic skin.
|
new LegacyComboCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)) ?? new DefaultComboCounter(),
|
new LegacyScoreCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
|
new LegacyAccuracyCounter(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
|
new LegacyHealthDisplay(),
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
|
}
|
||||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(),
|
: new Drawable[]
|
||||||
|
{
|
||||||
|
// TODO: these should fallback to using osu!classic skin textures, rather than doing this.
|
||||||
|
new DefaultComboCounter(),
|
||||||
|
new DefaultScoreCounter(),
|
||||||
|
new DefaultAccuracyCounter(),
|
||||||
|
new DefaultHealthDisplay(),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -360,29 +366,6 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
case HUDSkinComponent hudComponent:
|
|
||||||
{
|
|
||||||
if (!this.HasFont(LegacyFont.Score))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
switch (hudComponent.Component)
|
|
||||||
{
|
|
||||||
case HUDSkinComponents.ComboCounter:
|
|
||||||
return new LegacyComboCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.ScoreCounter:
|
|
||||||
return new LegacyScoreCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.AccuracyCounter:
|
|
||||||
return new LegacyAccuracyCounter();
|
|
||||||
|
|
||||||
case HUDSkinComponents.HealthDisplay:
|
|
||||||
return new LegacyHealthDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
case GameplaySkinComponent<HitResult> resultComponent:
|
case GameplaySkinComponent<HitResult> resultComponent:
|
||||||
Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
|
Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user