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@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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{
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Type = type;
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Type = type;
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// in order to create nested strong hit
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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}
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