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Add logic to gain bonus score from spinner ticks
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@ -12,7 +12,9 @@ using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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protected readonly Spinner Spinner;
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protected readonly Spinner Spinner;
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private readonly Container<DrawableSpinnerTick> ticks;
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private readonly OsuSpriteText bonusCounter;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerTicks Ticks;
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public readonly SpinnerTicks Ticks;
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private readonly SpinnerSpmCounter spmCounter;
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private readonly SpinnerSpmCounter spmCounter;
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@ -58,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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ticks = new Container<DrawableSpinnerTick>(),
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circleContainer = new Container
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circleContainer = new Container
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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@ -115,8 +121,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 120,
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Y = 120,
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Alpha = 0
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Alpha = 0
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},
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bonusCounter = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -120,
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Font = OsuFont.Numeric.With(size: 24),
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Alpha = 0,
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}
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}
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};
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};
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foreach (var tick in Spinner.NestedHitObjects.OfType<SpinnerTick>())
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{
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var drawableTick = new DrawableSpinnerTick(tick);
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ticks.Add(drawableTick);
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AddNested(drawableTick);
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}
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -182,6 +204,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.Update();
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base.Update();
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}
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}
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private int currentSpins;
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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{
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{
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base.UpdateAfterChildren();
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base.UpdateAfterChildren();
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@ -190,6 +214,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Ticks.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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spmCounter.SetRotation(Disc.RotationAbsolute);
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spmCounter.SetRotation(Disc.RotationAbsolute);
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var newSpins = (int)(Disc.RotationAbsolute / 360) - currentSpins;
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for (int i = currentSpins; i < currentSpins + newSpins; i++)
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{
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if (i < 0 || i >= ticks.Count)
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break;
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var tick = ticks[i];
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tick.HasBonusPoints = Progress >= 1 && i > Spinner.SpinsRequired;
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tick.TriggerResult(HitResult.Great);
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}
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currentSpins += newSpins;
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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@ -232,6 +272,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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break;
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}
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}
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if (state != ArmedState.Idle)
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Schedule(() => NestedHitObjects.Where(t => !t.IsHit).OfType<DrawableSpinnerTick>().ForEach(t => t.TriggerResult(HitResult.Miss)));
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Expire();
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Expire();
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}
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}
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}
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}
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