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Add drawable spinner ticks implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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{
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private readonly BindableDouble bonusSampleVolume = new BindableDouble();
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private bool hasBonusPoints;
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/// <summary>
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/// Whether this judgement has a bonus of 1,000 points additional to the numeric result.
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/// Should be set when a spin occured after the spinner has completed.
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/// </summary>
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public bool HasBonusPoints
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{
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get => hasBonusPoints;
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internal set
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{
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hasBonusPoints = value;
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bonusSampleVolume.Value = value ? 1 : 0;
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((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value;
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}
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}
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public override bool DisplayResult => false;
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public DrawableSpinnerTick(SpinnerTick spinnerTick)
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: base(spinnerTick)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume);
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}
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public void TriggerResult(HitResult result) => ApplyResult(r => r.Type = result);
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}
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}
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@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Replays;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -30,6 +32,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
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}
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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var maximumSpins = OsuAutoGeneratorBase.SPIN_RADIUS * (Duration / 1000) / MathHelper.TwoPi;
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for (int i = 0; i < maximumSpins; i++)
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AddNested(new SpinnerTick());
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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}
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}
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19
osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
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19
osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SpinnerTick : OsuHitObject
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{
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public SpinnerTick()
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{
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Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
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}
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public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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/// </summary>
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protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
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protected const float SPIN_RADIUS = 50;
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public const float SPIN_RADIUS = 50;
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/// <summary>
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/// The time in ms between each ReplayFrame.
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