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Make PauseCooldownActive
protected and expose on test class
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@ -672,7 +672,7 @@ namespace osu.Game.Screens.Play
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private double? lastPauseActionTime;
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private double? lastPauseActionTime;
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public bool PauseCooldownActive =>
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protected bool PauseCooldownActive =>
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lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown;
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lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown;
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private bool canPause =>
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private bool canPause =>
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@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new bool PauseCooldownActive => base.PauseCooldownActive;
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
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public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
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