From 0771154dd2831f4d7de9d28913965f49df8909ce Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Feb 2021 11:42:30 +0300 Subject: [PATCH] Make `PauseCooldownActive` protected and expose on test class --- osu.Game/Screens/Play/Player.cs | 2 +- osu.Game/Tests/Visual/TestPlayer.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index fa545859d4..8c816e8030 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -672,7 +672,7 @@ namespace osu.Game.Screens.Play private double? lastPauseActionTime; - public bool PauseCooldownActive => + protected bool PauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; private bool canPause => diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index f47391ce6a..0addc9de75 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual public new HealthProcessor HealthProcessor => base.HealthProcessor; + public new bool PauseCooldownActive => base.PauseCooldownActive; + public readonly List Results = new List(); public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)