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Inset entire graph rather than just the axis

This commit is contained in:
smoogipoo 2020-06-16 17:46:34 +09:00
parent 3dbe164b2c
commit 076eac2362

View File

@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Osu.Statistics
/// </summary> /// </summary>
private const float axis_points = 5; private const float axis_points = 5;
/// <summary>
/// An amount to adjust the value of the axis points by, effectively insetting the axis in the graph.
/// Without an inset, the final data point will be placed halfway outside the graph.
/// </summary>
private const float axis_value_inset = 0.2f;
private readonly TimingDistribution distribution; private readonly TimingDistribution distribution;
public TimingDistributionGraph(TimingDistribution distribution) public TimingDistributionGraph(TimingDistribution distribution)
@ -50,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
InternalChild = new GridContainer InternalChild = new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Content = new[] Content = new[]
{ {
new Drawable[] new Drawable[]
@ -80,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
// So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size. // So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
int sideBins = (distribution.Bins.Length - 1) / 2; int sideBins = (distribution.Bins.Length - 1) / 2;
double maxValue = sideBins * distribution.BinSize; double maxValue = sideBins * distribution.BinSize;
double axisValueStep = maxValue / axis_points * (1 - axis_value_inset); double axisValueStep = maxValue / axis_points;
axisFlow.Add(new OsuSpriteText axisFlow.Add(new OsuSpriteText
{ {