diff --git a/osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs b/osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs index 0ba94b7101..1f9f38bf3b 100644 --- a/osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs +++ b/osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs @@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Osu.Statistics /// private const float axis_points = 5; - /// - /// An amount to adjust the value of the axis points by, effectively insetting the axis in the graph. - /// Without an inset, the final data point will be placed halfway outside the graph. - /// - private const float axis_value_inset = 0.2f; - private readonly TimingDistribution distribution; public TimingDistributionGraph(TimingDistribution distribution) @@ -50,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Statistics InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, + Width = 0.8f, Content = new[] { new Drawable[] @@ -80,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Statistics // So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size. int sideBins = (distribution.Bins.Length - 1) / 2; double maxValue = sideBins * distribution.BinSize; - double axisValueStep = maxValue / axis_points * (1 - axis_value_inset); + double axisValueStep = maxValue / axis_points; axisFlow.Add(new OsuSpriteText {