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Fix TestSceneHitExplosion
not maintaining aspect ratio
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c66064872a
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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@ -49,12 +50,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
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// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
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// setting zero alpha is supposed to prevent the test from looking broken.
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// setting zero alpha is supposed to prevent the test from looking broken.
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hit.With(h => h.Alpha = 0),
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hit.With(h => h.Alpha = 0),
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new AspectContainer
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child =
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new HitExplosion(hit.Type)
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new HitExplosion(hit.Type)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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}.With(explosion => explosion.Apply(hit))
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}.With(explosion => explosion.Apply(hit))
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}
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}
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}
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};
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};
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}
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}
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