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Add basic documentation
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@ -8,6 +8,9 @@ using osu.Framework.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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/// <summary>
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/// A component to allow downloading of a beatmap set. Automatically handles state syncing between other instances.
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/// </summary>
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public class BeatmapSetDownloader : Component
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public class BeatmapSetDownloader : Component
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{
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{
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private readonly BeatmapSetInfo set;
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private readonly BeatmapSetInfo set;
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@ -15,6 +18,9 @@ namespace osu.Game.Beatmaps.Drawables
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private BeatmapManager beatmaps;
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private BeatmapManager beatmaps;
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/// <summary>
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/// Whether the associated beatmap set has been downloading (by this instance or any other instance).
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/// </summary>
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public readonly BindableBool Downloaded = new BindableBool();
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public readonly BindableBool Downloaded = new BindableBool();
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public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
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public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
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@ -47,6 +53,10 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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}
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}
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/// <summary>
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/// Begin downloading the associated beatmap set.
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/// </summary>
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/// <returns>True if downloading began. False if an existing download is active or completed.</returns>
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public bool Download()
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public bool Download()
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{
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{
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if (Downloaded.Value)
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if (Downloaded.Value)
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