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Add test coverage of certification flow
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@ -3,17 +3,55 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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{
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{
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public class TestSceneLatencyComparer : ScreenTestScene
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public class TestSceneLatencyComparer : ScreenTestScene
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{
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{
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[Test]
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private LatencyComparerScreen latencyComparer = null!;
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public void TestBasic()
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public override void SetUpSteps()
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{
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{
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AddStep("Load screen", () => LoadScreen(new LatencyComparerScreen()));
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base.SetUpSteps();
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AddStep("Load screen", () => LoadScreen(latencyComparer = new LatencyComparerScreen()));
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}
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[Test]
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public void TestCertification()
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{
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for (int i = 0; i < 4; i++)
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{
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clickCorrectUntilResults();
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddStep("hit c to continue", () => InputManager.Key(Key.C));
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}
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddAssert("check no buttons", () => !latencyComparer.ChildrenOfType<OsuButton>().Any());
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}
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private void clickCorrectUntilResults()
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{
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AddUntilStep("click correct button until results", () =>
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{
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var latencyArea = latencyComparer
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.ChildrenOfType<LatencyComparerScreen.LatencyArea>()
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.SingleOrDefault(a => a.TargetFrameRate == 0);
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// reached results
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if (latencyArea == null)
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return true;
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latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
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return false;
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});
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}
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}
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}
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}
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}
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}
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@ -358,7 +358,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => changeDifficulty(Math.Max(difficultyLevel - 1, 1)),
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Action = () => changeDifficulty(Math.Max(difficultyLevel - 1, 1)),
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},
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},
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new Button(Key.R)
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new Button(Key.C)
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{
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{
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Text = $"Continue towards certification at this level ({certificationRemaining} more)",
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Text = $"Continue towards certification at this level ({certificationRemaining} more)",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -438,14 +438,15 @@ Do whatever you need to try and perceive the difference in latency, then choose
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private Drawable? background;
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private Drawable? background;
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private readonly Key key;
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private readonly Key key;
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private readonly int targetFrameRate;
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public readonly int TargetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
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public readonly BindableBool IsActiveArea = new BindableBool();
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public LatencyArea(Key key, int targetFrameRate)
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public LatencyArea(Key key, int targetFrameRate)
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{
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{
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this.key = key;
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this.key = key;
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this.targetFrameRate = targetFrameRate;
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TargetFrameRate = targetFrameRate;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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Masking = true;
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@ -505,7 +506,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
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public override bool UpdateSubTree()
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public override bool UpdateSubTree()
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{
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{
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double elapsed = Clock.CurrentTime - lastFrameTime;
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double elapsed = Clock.CurrentTime - lastFrameTime;
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if (targetFrameRate > 0 && elapsed < 1000.0 / targetFrameRate)
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if (TargetFrameRate > 0 && elapsed < 1000.0 / TargetFrameRate)
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return false;
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return false;
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lastFrameTime = Clock.CurrentTime;
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lastFrameTime = Clock.CurrentTime;
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