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Keep 'x' symbol visible even while disabled
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parent
f12fffd116
commit
050bf9ec60
@ -107,7 +107,6 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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private Container activeContent = null!;
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private Circle background = null!;
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private SpriteIcon icon = null!;
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public MultipleSelectionFilterTabItem(T value)
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: base(value)
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@ -129,6 +128,7 @@ namespace osu.Game.Overlays.BeatmapListing
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Alpha = 0,
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Padding = new MarginPadding
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{
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Left = -16,
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Right = -4,
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Vertical = -2
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},
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@ -139,9 +139,8 @@ namespace osu.Game.Overlays.BeatmapListing
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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icon = new SpriteIcon
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new SpriteIcon
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{
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Alpha = 0f,
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Icon = FontAwesome.Solid.TimesCircle,
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Size = new Vector2(10),
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Colour = ColourProvider.Background4,
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@ -173,19 +172,8 @@ namespace osu.Game.Overlays.BeatmapListing
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if (Active.Value)
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{
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if (Enabled.Value)
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{
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// This just allows enough spacing for adjacent tab items to show the "x".
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Padding = new MarginPadding { Left = 12 };
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activeContent.Padding = activeContent.Padding with { Left = -16 };
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icon.Show();
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}
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else
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{
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Padding = new MarginPadding();
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activeContent.Padding = activeContent.Padding with { Left = -4 };
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icon.Hide();
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}
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// This just allows enough spacing for adjacent tab items to show the "x".
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Padding = new MarginPadding { Left = 12 };
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activeContent.FadeIn(200, Easing.OutQuint);
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background.FadeColour(colour, 200, Easing.OutQuint);
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