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Merge branch 'editor-beat-divisor-size-static' into editor-combined
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commit
0471f35d84
@ -5,11 +5,13 @@ using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -23,7 +25,10 @@ namespace osu.Game.Tests.Visual.Editing
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private BindableBeatDivisor bindableBeatDivisor;
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -5,6 +5,7 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit
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}
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}
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/// <summary>
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/// Get a relative display size for the specified divisor.
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/// </summary>
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/// <param name="beatDivisor">The beat divisor.</param>
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/// <returns>A relative size which can be used to display ticks.</returns>
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public static Vector2 GetSize(int beatDivisor)
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{
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switch (beatDivisor)
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{
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case 1:
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case 2:
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return new Vector2(0.6f, 0.9f);
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case 3:
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case 4:
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return new Vector2(0.5f, 0.8f);
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case 6:
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case 8:
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return new Vector2(0.4f, 0.7f);
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default:
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return new Vector2(0.3f, 0.6f);
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}
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}
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/// <summary>
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/// Retrieves the applicable divisor for a specific beat index.
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/// </summary>
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@ -8,9 +8,7 @@ using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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@ -22,6 +20,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -38,18 +37,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Name = "Gray Background",
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Name = "Main background",
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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Colour = colourProvider.Background3,
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},
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new GridContainer
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{
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@ -65,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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new Box
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{
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Name = "Black Background",
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Name = "Tick area background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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Colour = colourProvider.Background5,
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},
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new TickSliderBar(beatDivisor)
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{
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@ -86,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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Colour = colourProvider.Background3
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},
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new Container
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{
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@ -139,11 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -402,15 +395,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
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foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
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{
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AddInternal(new Tick
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AddInternal(new Tick(divisor)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.X,
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Colour = BindableBeatDivisor.GetColourFor(t, colours),
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X = getMappedPosition(t)
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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X = getMappedPosition(divisor),
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});
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}
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@ -422,7 +415,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}
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protected override void UpdateValue(float value)
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@ -489,52 +481,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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private class Tick : Circle
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{
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public Tick()
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public Tick(int divisor)
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{
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Size = new Vector2(2.5f, 10);
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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CornerRadius = 0.5f;
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Masking = true;
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}
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}
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private class Marker : CompositeDrawable
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{
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private Color4 defaultColour;
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private const float size = 7;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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Colour = defaultColour = colours.Gray4;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopCentre;
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Colour = colourProvider.Background3;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomCentre;
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Size = new Vector2(8, 6.5f);
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Width = size;
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RelativeSizeAxes = Axes.Y;
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RelativePositionAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Box
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new Triangle
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{
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Width = 2,
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RelativeSizeAxes = Axes.Y,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
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Blending = BlendingParameters.Additive,
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},
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new EquilateralTriangle
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = size,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(1),
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Colour = Color4.White,
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}
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@ -548,22 +524,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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get => active;
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set
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{
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this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
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this.FadeColour(value ? colourProvider.Background1 : colourProvider.Background3, 500, Easing.OutQuint);
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active = value;
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}
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}
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public void Flash()
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{
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bool wasActive = active;
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Active = true;
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if (wasActive) return;
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using (BeginDelayedSequence(50))
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Active = false;
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}
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
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Vector2 size = Vector2.One;
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if (indexInBar != 1)
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size = BindableBeatDivisor.GetSize(divisor);
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var line = getNextUsableLine();
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line.X = xPos;
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line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor);
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line.Height = 0.9f * getHeight(indexInBar, divisor);
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line.Width = PointVisualisation.MAX_WIDTH * size.X;
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line.Height = 0.9f * size.Y;
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line.Colour = colour;
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}
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@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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private static float getWidth(int indexInBar, int divisor)
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{
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if (indexInBar == 0)
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return 1;
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switch (divisor)
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{
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case 1:
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case 2:
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return 0.6f;
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case 3:
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case 4:
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return 0.5f;
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case 6:
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case 8:
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return 0.4f;
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default:
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return 0.3f;
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}
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}
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private static float getHeight(int indexInBar, int divisor)
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{
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if (indexInBar == 0)
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return 1;
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switch (divisor)
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{
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case 1:
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case 2:
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return 0.9f;
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case 3:
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case 4:
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return 0.8f;
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case 6:
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case 8:
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return 0.7f;
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default:
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return 0.6f;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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