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Apply NRT to slider snaking tests
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public partial class TestSceneSliderSnaking : TestSceneOsuPlayer
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{
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[Resolved]
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private AudioManager audioManager { get; set; }
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private AudioManager audioManager { get; set; } = null!;
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protected override bool Autoplay => autoplay;
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private bool autoplay;
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@ -41,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly BindableBool snakingIn = new BindableBool();
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private readonly BindableBool snakingOut = new BindableBool();
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private IBeatmap beatmap;
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private IBeatmap beatmap = null!;
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private const double duration_of_span = 3605;
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private const double fade_in_modifier = -1200;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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=> new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[BackgroundDependencyLoader]
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@ -57,15 +55,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
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}
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private Slider slider;
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private DrawableSlider drawableSlider;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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slider = null;
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drawableSlider = null;
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});
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private Slider slider = null!;
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private DrawableSlider? drawableSlider;
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protected override bool HasCustomSteps => true;
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@ -150,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
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addSeekStep(() => slider.StartTime);
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AddUntilStep("retrieve drawable slider", () =>
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(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
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(drawableSlider = (DrawableSlider?)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
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}
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private void addEnsureSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionIncreased);
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@ -170,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
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private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd;
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private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
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private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider!.Body.Drawable).CurrentCurve;
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private Vector2 getSliderStart() => getSliderCurve().First();
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private Vector2 getSliderEnd() => getSliderCurve().Last();
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