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Update TaikoDifficultyAttributes.cs
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@ -63,15 +63,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public override SkillValue[] GetSkillValues()
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public override SkillValue[] GetSkillValues()
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{
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{
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//double aimPerformanceWithoutSliders = OsuStrainSkill.DifficultyToPerformance(AimDifficulty * SliderFactor);
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//double speedPerformance = OsuStrainSkill.DifficultyToPerformance(SpeedDifficulty);
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//double flashlightPerformance = Flashlight.DifficultyToPerformance(FlashlightDifficulty);
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return [
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return [
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new SkillValue { Value = difficultyRescale(ColourDifficulty), SkillName = "Colour" },
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new SkillValue { Value = difficultyRescale(RhythmDifficulty), SkillName = "Rhythm" },
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new SkillValue { Value = difficultyRescale(RhythmDifficulty), SkillName = "Rhythm" },
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new SkillValue { Value = difficultyRescale(ColourDifficulty), SkillName = "Colour" },
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new SkillValue { Value = difficultyRescale(StaminaDifficulty), SkillName = "Stamina" },
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new SkillValue { Value = difficultyRescale(StaminaDifficulty), SkillName = "Stamina" },
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];
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];
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}
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}
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