mirror of
https://github.com/ppy/osu.git
synced 2025-03-05 14:22:55 +08:00
Merge branch 'master' into fix-tournament-ruleset-dropdown-anchor
This commit is contained in:
commit
03f336feb5
@ -2,7 +2,7 @@
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.923.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1009.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Android;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
|
||||
public class OsuGameActivity : AndroidGameActivity
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuGameAndroid();
|
||||
|
@ -29,6 +29,11 @@ namespace osu.Desktop.Updater
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
/// <summary>
|
||||
/// Whether an update has been downloaded but not yet applied.
|
||||
/// </summary>
|
||||
private bool updatePending;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification)
|
||||
{
|
||||
@ -37,9 +42,9 @@ namespace osu.Desktop.Updater
|
||||
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
|
||||
}
|
||||
|
||||
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync();
|
||||
|
||||
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
{
|
||||
// should we schedule a retry on completion of this check?
|
||||
bool scheduleRecheck = true;
|
||||
@ -49,9 +54,19 @@ namespace osu.Desktop.Updater
|
||||
updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
|
||||
|
||||
if (info.ReleasesToApply.Count == 0)
|
||||
{
|
||||
if (updatePending)
|
||||
{
|
||||
// the user may have dismissed the completion notice, so show it again.
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(this));
|
||||
return true;
|
||||
}
|
||||
|
||||
// no updates available. bail and retry later.
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
@ -72,6 +87,7 @@ namespace osu.Desktop.Updater
|
||||
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
updatePending = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -103,6 +119,8 @@ namespace osu.Desktop.Updater
|
||||
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -111,10 +129,27 @@ namespace osu.Desktop.Updater
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : ProgressCompletionNotification
|
||||
{
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!";
|
||||
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
private readonly SquirrelUpdateManager updateManager;
|
||||
private OsuGame game;
|
||||
|
||||
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
@ -123,23 +158,12 @@ namespace osu.Desktop.Updater
|
||||
|
||||
protected override Notification CreateCompletionNotification()
|
||||
{
|
||||
return new ProgressCompletionNotification
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!",
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
return new UpdateCompleteNotification(updateManager);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, OsuGame game)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
@ -5,24 +5,24 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Desktop.Windows
|
||||
{
|
||||
public class GameplayWinKeyBlocker : Component
|
||||
{
|
||||
private Bindable<bool> allowScreenSuspension;
|
||||
private Bindable<bool> disableWinKey;
|
||||
private Bindable<bool> localUserPlaying;
|
||||
|
||||
private GameHost host;
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, OsuConfigManager config)
|
||||
private void load(OsuGame game, OsuConfigManager config)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
|
||||
allowScreenSuspension.BindValueChanged(_ => updateBlocking());
|
||||
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
|
||||
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
|
||||
@ -30,7 +30,7 @@ namespace osu.Desktop.Windows
|
||||
|
||||
private void updateBlocking()
|
||||
{
|
||||
bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value;
|
||||
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
|
||||
|
||||
if (shouldDisable)
|
||||
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
|
||||
|
||||
// We only care about testing misses, hits are tested via JuiceStream
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatchComboCounter()
|
||||
{
|
||||
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
|
||||
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
|
||||
AddStep("perform miss", () => performJudgement(HitResult.Miss));
|
||||
|
||||
AddStep("randomize judged object colour", () =>
|
||||
|
@ -141,11 +141,40 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
HitResult.Great,
|
||||
|
||||
HitResult.LargeTickHit,
|
||||
HitResult.SmallTickHit,
|
||||
HitResult.LargeBonus,
|
||||
};
|
||||
}
|
||||
|
||||
public override string GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "large droplet";
|
||||
|
||||
case HitResult.SmallTickHit:
|
||||
return "small droplet";
|
||||
|
||||
case HitResult.LargeBonus:
|
||||
return "banana";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
|
||||
|
||||
public int LegacyID => 2;
|
||||
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -25,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
private int tinyTicksMissed;
|
||||
private int misses;
|
||||
|
||||
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||
: base(ruleset, attributes, score)
|
||||
{
|
||||
}
|
||||
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
|
||||
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
|
@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchBananaJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 1100;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
|
||||
}
|
||||
}
|
||||
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||
|
||||
public override bool ShouldExplodeFor(JudgementResult result) => true;
|
||||
}
|
||||
|
@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchDropletJudgement : CatchJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
|
@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchJudgement : Judgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
public override HitResult MaxResult => HitResult.Great;
|
||||
|
||||
/// <summary>
|
||||
/// Whether fruit on the platter should explode or drop.
|
||||
|
@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchTinyDropletJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.02;
|
||||
}
|
||||
}
|
||||
public override HitResult MaxResult => HitResult.SmallTickHit;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0 && Result != null)
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Volume = s.Volume
|
||||
}).ToList();
|
||||
|
||||
int nodeIndex = 0;
|
||||
SliderEventDescriptor? lastEvent = null;
|
||||
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
|
||||
@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
Samples = this.GetNodeSamples(nodeIndex++),
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X,
|
||||
});
|
||||
@ -119,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Duration
|
||||
{
|
||||
get => this.SpanCount() * Path.Distance / Velocity;
|
||||
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
|
||||
set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
const double movement_speed = dash_speed / 2;
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Great:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchScoreProcessor : ScoreProcessor
|
||||
{
|
||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
public class CatchLegacySkinTransformer : LegacySkinTransformer
|
||||
{
|
||||
/// <summary>
|
||||
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
/// </summary>
|
||||
private bool providesComboCounter => this.HasFont(GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score");
|
||||
|
||||
public CatchLegacySkinTransformer(ISkinSource source)
|
||||
: base(source)
|
||||
{
|
||||
@ -20,6 +25,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (component is HUDSkinComponent hudComponent)
|
||||
{
|
||||
switch (hudComponent.Component)
|
||||
{
|
||||
case HUDSkinComponents.ComboCounter:
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
return providesComboCounter ? Drawable.Empty() : null;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(component is CatchSkinComponent catchSkinComponent))
|
||||
return null;
|
||||
|
||||
@ -55,11 +70,9 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
|
||||
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
if (this.HasFont(comboFont))
|
||||
return new LegacyComboCounter(Source);
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
/// <summary>
|
||||
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
{
|
||||
private readonly LegacyRollingCounter counter;
|
||||
|
||||
private readonly LegacyRollingCounter explosion;
|
||||
|
||||
public LegacyComboCounter(ISkin skin)
|
||||
public LegacyCatchComboCounter(ISkin skin)
|
||||
{
|
||||
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
|
@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!result.Judgement.AffectsCombo || !result.HasResult)
|
||||
if (!result.Type.AffectsCombo() || !result.HasResult)
|
||||
return;
|
||||
|
||||
if (result.Type == HitResult.Miss)
|
||||
if (!result.IsHit)
|
||||
{
|
||||
updateCombo(0, null);
|
||||
return;
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!result.Judgement.AffectsCombo || !result.HasResult)
|
||||
if (!result.Type.AffectsCombo() || !result.HasResult)
|
||||
return;
|
||||
|
||||
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
{
|
||||
if (result.Judgement is IgnoreJudgement)
|
||||
if (!result.Type.IsScorable())
|
||||
return;
|
||||
|
||||
void runAfterLoaded(Action action)
|
||||
|
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
|
||||
{
|
@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
@ -83,11 +83,17 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RandomZ = snapshot.RandomZ;
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PostProcess();
|
||||
Objects.Sort();
|
||||
}
|
||||
|
||||
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
|
||||
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>, IComparable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -102,5 +108,15 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||
&& Column == other.Column;
|
||||
|
||||
public int CompareTo(ConvertValue other)
|
||||
{
|
||||
var result = StartTime.CompareTo(other.StartTime);
|
||||
|
||||
if (result != 0)
|
||||
return result;
|
||||
|
||||
return Column.CompareTo(other.Column);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase(2.3683365342338796d, "diffcalc-test")]
|
||||
[TestCase(2.3449735700206298d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneHoldNote : ManiaHitObjectTestScene
|
||||
{
|
||||
public TestSceneHoldNote()
|
||||
[Test]
|
||||
public void TestHoldNote()
|
||||
{
|
||||
AddToggleStep("toggle hitting", v =>
|
||||
{
|
||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Miss));
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Perfect));
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
|
@ -28,25 +28,33 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneNotes : OsuTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Test]
|
||||
public void TestVariousNotes()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
DrawableNote note1 = null;
|
||||
DrawableNote note2 = null;
|
||||
DrawableHoldNote holdNote1 = null;
|
||||
DrawableHoldNote holdNote2 = null;
|
||||
|
||||
AddStep("create notes", () =>
|
||||
{
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new[]
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
|
||||
createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
|
||||
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
|
||||
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
|
||||
}
|
||||
};
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
createNoteDisplay(ScrollingDirection.Down, 1, out note1),
|
||||
createNoteDisplay(ScrollingDirection.Up, 2, out note2),
|
||||
createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
|
||||
createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
|
||||
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
|
||||
|
@ -21,13 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
public int TotalColumns => Stages.Sum(g => g.Columns);
|
||||
|
||||
/// <summary>
|
||||
/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
|
||||
/// </summary>
|
||||
public readonly int OriginalTotalColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="defaultStage">The initial stages.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage)
|
||||
/// <param name="originalTotalColumns">The total number of columns present before any user adjustments. Defaults to the total columns in <paramref name="defaultStage"/>.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
|
||||
{
|
||||
Stages.Add(defaultStage);
|
||||
OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
|
||||
}
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
public bool Dual;
|
||||
public readonly bool IsForCurrentRuleset;
|
||||
|
||||
private readonly int originalTargetColumns;
|
||||
|
||||
// Internal for testing purposes
|
||||
internal FastRandom Random { get; private set; }
|
||||
|
||||
@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
else
|
||||
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
|
||||
originalTargetColumns = TargetColumns;
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
{
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
|
||||
|
||||
if (Dual)
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
|
||||
@ -116,7 +120,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
prevNoteTimes.RemoveAt(0);
|
||||
prevNoteTimes.Add(newNoteTime);
|
||||
|
||||
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||
if (prevNoteTimes.Count >= 2)
|
||||
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||
}
|
||||
|
||||
private double lastTime;
|
||||
@ -180,7 +185,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
case IHasDuration endTimeData:
|
||||
{
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
|
||||
recordNote(endTimeData.EndTime, new Vector2(256, 192));
|
||||
computeDensity(endTimeData.EndTime);
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -25,8 +26,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
private const float osu_base_scoring_distance = 100;
|
||||
|
||||
public readonly double EndTime;
|
||||
public readonly double SegmentDuration;
|
||||
public readonly int StartTime;
|
||||
public readonly int EndTime;
|
||||
public readonly int SegmentDuration;
|
||||
public readonly int SpanCount;
|
||||
|
||||
private PatternType convertType;
|
||||
@ -41,20 +43,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var distanceData = hitObject as IHasDistance;
|
||||
var repeatsData = hitObject as IHasRepeats;
|
||||
|
||||
SpanCount = repeatsData?.SpanCount() ?? 1;
|
||||
Debug.Assert(distanceData != null);
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * SpanCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
double beatLength;
|
||||
#pragma warning disable 618
|
||||
if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
|
||||
#pragma warning restore 618
|
||||
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
|
||||
else
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
EndTime = hitObject.StartTime + osuDuration;
|
||||
SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount;
|
||||
SpanCount = repeatsData?.SpanCount() ?? 1;
|
||||
StartTime = (int)Math.Round(hitObject.StartTime);
|
||||
|
||||
// This matches stable's calculation.
|
||||
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier);
|
||||
|
||||
SegmentDuration = (EndTime - StartTime) / SpanCount;
|
||||
}
|
||||
|
||||
public override IEnumerable<Pattern> Generate()
|
||||
@ -76,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in originalPattern.HitObjects)
|
||||
{
|
||||
if (!Precision.AlmostEquals(EndTime, obj.GetEndTime()))
|
||||
if (EndTime != (int)Math.Round(obj.GetEndTime()))
|
||||
intermediatePattern.Add(obj);
|
||||
else
|
||||
endTimePattern.Add(obj);
|
||||
@ -91,35 +99,35 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (TotalColumns == 1)
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
addToPattern(pattern, 0, HitObject.StartTime, EndTime);
|
||||
addToPattern(pattern, 0, StartTime, EndTime);
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (SpanCount > 1)
|
||||
{
|
||||
if (SegmentDuration <= 90)
|
||||
return generateRandomHoldNotes(HitObject.StartTime, 1);
|
||||
return generateRandomHoldNotes(StartTime, 1);
|
||||
|
||||
if (SegmentDuration <= 120)
|
||||
{
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
return generateRandomNotes(HitObject.StartTime, SpanCount + 1);
|
||||
return generateRandomNotes(StartTime, SpanCount + 1);
|
||||
}
|
||||
|
||||
if (SegmentDuration <= 160)
|
||||
return generateStair(HitObject.StartTime);
|
||||
return generateStair(StartTime);
|
||||
|
||||
if (SegmentDuration <= 200 && ConversionDifficulty > 3)
|
||||
return generateRandomMultipleNotes(HitObject.StartTime);
|
||||
return generateRandomMultipleNotes(StartTime);
|
||||
|
||||
double duration = EndTime - HitObject.StartTime;
|
||||
double duration = EndTime - StartTime;
|
||||
if (duration >= 4000)
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
|
||||
return generateNRandomNotes(StartTime, 0.23, 0, 0);
|
||||
|
||||
if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart)
|
||||
return generateTiledHoldNotes(HitObject.StartTime);
|
||||
return generateTiledHoldNotes(StartTime);
|
||||
|
||||
return generateHoldAndNormalNotes(HitObject.StartTime);
|
||||
return generateHoldAndNormalNotes(StartTime);
|
||||
}
|
||||
|
||||
if (SegmentDuration <= 110)
|
||||
@ -128,37 +136,37 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
else
|
||||
convertType &= ~PatternType.ForceNotStack;
|
||||
return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
|
||||
return generateRandomNotes(StartTime, SegmentDuration < 80 ? 1 : 2);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
|
||||
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
|
||||
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
|
||||
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
|
||||
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
|
||||
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
|
||||
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 2.5)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
|
||||
return generateNRandomNotes(StartTime, 0.3, 0, 0);
|
||||
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
|
||||
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
|
||||
}
|
||||
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
|
||||
return generateNRandomNotes(StartTime, 0.17, 0, 0);
|
||||
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
|
||||
return generateNRandomNotes(StartTime, 0.27, 0, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -167,7 +175,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <param name="startTime">Start time of each hold note.</param>
|
||||
/// <param name="noteCount">Number of hold notes.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomHoldNotes(double startTime, int noteCount)
|
||||
private Pattern generateRandomHoldNotes(int startTime, int noteCount)
|
||||
{
|
||||
// - - - -
|
||||
// ■ - ■ ■
|
||||
@ -202,7 +210,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <param name="startTime">The start time.</param>
|
||||
/// <param name="noteCount">The number of notes.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomNotes(double startTime, int noteCount)
|
||||
private Pattern generateRandomNotes(int startTime, int noteCount)
|
||||
{
|
||||
// - - - -
|
||||
// x - - -
|
||||
@ -234,7 +242,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateStair(double startTime)
|
||||
private Pattern generateStair(int startTime)
|
||||
{
|
||||
// - - - -
|
||||
// x - - -
|
||||
@ -286,7 +294,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomMultipleNotes(double startTime)
|
||||
private Pattern generateRandomMultipleNotes(int startTime)
|
||||
{
|
||||
// - - - -
|
||||
// x - - -
|
||||
@ -329,7 +337,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <param name="p3">The probability required for 3 hold notes to be generated.</param>
|
||||
/// <param name="p4">The probability required for 4 hold notes to be generated.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateNRandomNotes(double startTime, double p2, double p3, double p4)
|
||||
private Pattern generateNRandomNotes(int startTime, double p2, double p3, double p4)
|
||||
{
|
||||
// - - - -
|
||||
// ■ - ■ ■
|
||||
@ -366,7 +374,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
|
||||
|
||||
if (canGenerateTwoNotes)
|
||||
p2 = 1;
|
||||
@ -379,7 +387,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="startTime">The first hold note start time.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateTiledHoldNotes(double startTime)
|
||||
private Pattern generateTiledHoldNotes(int startTime)
|
||||
{
|
||||
// - - - -
|
||||
// ■ ■ ■ ■
|
||||
@ -394,6 +402,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int columnRepeat = Math.Min(SpanCount, TotalColumns);
|
||||
|
||||
// Due to integer rounding, this is not guaranteed to be the same as EndTime (the class-level variable).
|
||||
int endTime = startTime + SegmentDuration * SpanCount;
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
@ -401,7 +412,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
for (int i = 0; i < columnRepeat; i++)
|
||||
{
|
||||
nextColumn = FindAvailableColumn(nextColumn, pattern);
|
||||
addToPattern(pattern, nextColumn, startTime, EndTime);
|
||||
addToPattern(pattern, nextColumn, startTime, endTime);
|
||||
startTime += SegmentDuration;
|
||||
}
|
||||
|
||||
@ -413,7 +424,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time of notes.</param>
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateHoldAndNormalNotes(double startTime)
|
||||
private Pattern generateHoldAndNormalNotes(int startTime)
|
||||
{
|
||||
// - - - -
|
||||
// ■ x x -
|
||||
@ -448,7 +459,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
for (int i = 0; i <= SpanCount; i++)
|
||||
{
|
||||
if (!(ignoreHead && startTime == HitObject.StartTime))
|
||||
if (!(ignoreHead && startTime == StartTime))
|
||||
{
|
||||
for (int j = 0; j < noteCount; j++)
|
||||
{
|
||||
@ -471,19 +482,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
|
||||
private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve node samples at.</param>
|
||||
private List<IList<HitSampleInfo>> nodeSamplesAt(double time)
|
||||
private List<IList<HitSampleInfo>> nodeSamplesAt(int time)
|
||||
{
|
||||
if (!(HitObject is IHasPathWithRepeats curveData))
|
||||
return null;
|
||||
|
||||
// mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind
|
||||
var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero);
|
||||
var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
|
||||
|
||||
// avoid slicing the list & creating copies, if at all possible.
|
||||
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
|
||||
@ -496,7 +506,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <param name="column">The column to add the note to.</param>
|
||||
/// <param name="startTime">The start time of the note.</param>
|
||||
/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
|
||||
private void addToPattern(Pattern pattern, int column, double startTime, double endTime)
|
||||
private void addToPattern(Pattern pattern, int column, int startTime, int endTime)
|
||||
{
|
||||
ManiaHitObject newObject;
|
||||
|
||||
|
@ -14,12 +14,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
internal class EndTimeObjectPatternGenerator : PatternGenerator
|
||||
{
|
||||
private readonly double endTime;
|
||||
private readonly int endTime;
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
endTime = (HitObject as IHasDuration)?.EndTime ?? 0;
|
||||
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
|
||||
|
||||
convertType = PreviousPattern.ColumnWithObjects == TotalColumns
|
||||
? PatternType.None
|
||||
: PatternType.ForceNotStack;
|
||||
}
|
||||
|
||||
public override IEnumerable<Pattern> Generate()
|
||||
@ -40,18 +45,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
break;
|
||||
|
||||
case 8:
|
||||
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
|
||||
addToPattern(pattern, getRandomColumn(), generateHold);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (TotalColumns > 0)
|
||||
addToPattern(pattern, GetRandomColumn(), generateHold);
|
||||
addToPattern(pattern, getRandomColumn(0), generateHold);
|
||||
break;
|
||||
}
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
private int getRandomColumn(int? lowerBound = null)
|
||||
{
|
||||
if ((convertType & PatternType.ForceNotStack) > 0)
|
||||
return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound, patterns: PreviousPattern);
|
||||
|
||||
return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs and adds a note to a pattern.
|
||||
/// </summary>
|
||||
|
@ -397,7 +397,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
case 4:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Min(p2 * 2, 0.2);
|
||||
|
||||
// Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x).
|
||||
// But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer),
|
||||
// so it needs to be converted to from a probability and then back after the multiplication.
|
||||
p2 = 1 - Math.Max((1 - p2) * 2, 0.8);
|
||||
p3 = 0;
|
||||
break;
|
||||
|
||||
@ -408,11 +412,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
case 6:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Min(p2 * 2, 0.5);
|
||||
p3 = Math.Min(p3 * 2, 0.15);
|
||||
|
||||
// Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x).
|
||||
// But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer),
|
||||
// so it needs to be converted to from a probability and then back after the multiplication.
|
||||
p2 = 1 - Math.Max((1 - p2) * 2, 0.5);
|
||||
p3 = 1 - Math.Max((1 - p3) * 2, 0.85);
|
||||
break;
|
||||
}
|
||||
|
||||
// The stable values were allowed to exceed 1, which indicate <0% probability.
|
||||
// These values needs to be clamped otherwise GetRandomNoteCount() will throw an exception.
|
||||
p2 = Math.Clamp(p2, 0, 1);
|
||||
p3 = Math.Clamp(p3, 0, 1);
|
||||
|
||||
double centreVal = Random.NextDouble();
|
||||
int noteCount = GetRandomNoteCount(p2, p3);
|
||||
|
||||
|
@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
public double ScoreMultiplier;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -10,10 +11,12 @@ using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
@ -23,11 +26,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private const double star_scaling_factor = 0.018;
|
||||
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
@ -40,64 +45,33 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
return new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = difficultyValue(skills) * star_scaling_factor,
|
||||
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(beatmap, mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
private double difficultyValue(Skill[] skills)
|
||||
{
|
||||
// Preprocess the strains to find the maximum overall + individual (aggregate) strain from each section
|
||||
var overall = skills.OfType<Overall>().Single();
|
||||
var aggregatePeaks = new List<double>(Enumerable.Repeat(0.0, overall.StrainPeaks.Count));
|
||||
|
||||
foreach (var individual in skills.OfType<Individual>())
|
||||
{
|
||||
for (int i = 0; i < individual.StrainPeaks.Count; i++)
|
||||
{
|
||||
double aggregate = individual.StrainPeaks[i] + overall.StrainPeaks[i];
|
||||
|
||||
if (aggregate > aggregatePeaks[i])
|
||||
aggregatePeaks[i] = aggregate;
|
||||
}
|
||||
}
|
||||
|
||||
aggregatePeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
foreach (double strain in aggregatePeaks)
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
||||
yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
|
||||
var sortedObjects = beatmap.HitObjects.ToArray();
|
||||
|
||||
LegacySortHelper<HitObject>.Sort(sortedObjects, Comparer<HitObject>.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime)));
|
||||
|
||||
for (int i = 1; i < sortedObjects.Length; i++)
|
||||
yield return new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate);
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
|
||||
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
|
||||
{
|
||||
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
var skills = new List<Skill> { new Overall(columnCount) };
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
skills.Add(new Individual(i, columnCount));
|
||||
|
||||
return skills.ToArray();
|
||||
}
|
||||
new Strain(((ManiaBeatmap)beatmap).TotalColumns)
|
||||
};
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods
|
||||
{
|
||||
@ -122,12 +96,73 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
new ManiaModKey3(),
|
||||
new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new MultiMod(new ManiaModKey5(), new ManiaModDualStages()),
|
||||
new ManiaModKey6(),
|
||||
new MultiMod(new ManiaModKey6(), new ManiaModDualStages()),
|
||||
new ManiaModKey7(),
|
||||
new MultiMod(new ManiaModKey7(), new ManiaModDualStages()),
|
||||
new ManiaModKey8(),
|
||||
new MultiMod(new ManiaModKey8(), new ManiaModDualStages()),
|
||||
new ManiaModKey9(),
|
||||
new MultiMod(new ManiaModKey9(), new ManiaModDualStages()),
|
||||
}).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private int getHitWindow300(Mod[] mods)
|
||||
{
|
||||
if (isForCurrentRuleset)
|
||||
{
|
||||
double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty));
|
||||
return applyModAdjustments(34 + 3 * od, mods);
|
||||
}
|
||||
|
||||
if (Math.Round(originalOverallDifficulty) > 4)
|
||||
return applyModAdjustments(34, mods);
|
||||
|
||||
return applyModAdjustments(47, mods);
|
||||
|
||||
static int applyModAdjustments(double value, Mod[] mods)
|
||||
{
|
||||
if (mods.Any(m => m is ManiaModHardRock))
|
||||
value /= 1.4;
|
||||
else if (mods.Any(m => m is ManiaModEasy))
|
||||
value *= 1.4;
|
||||
|
||||
if (mods.Any(m => m is ManiaModDoubleTime))
|
||||
value *= 1.5;
|
||||
else if (mods.Any(m => m is ManiaModHalfTime))
|
||||
value *= 0.75;
|
||||
|
||||
return (int)value;
|
||||
}
|
||||
}
|
||||
|
||||
private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
|
||||
{
|
||||
double scoreMultiplier = 1;
|
||||
|
||||
foreach (var m in mods)
|
||||
{
|
||||
switch (m)
|
||||
{
|
||||
case ManiaModNoFail _:
|
||||
case ManiaModEasy _:
|
||||
case ManiaModHalfTime _:
|
||||
scoreMultiplier *= 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
||||
|
||||
if (diff > 0)
|
||||
scoreMultiplier *= 0.9;
|
||||
else if (diff < 0)
|
||||
scoreMultiplier *= 0.9 + 0.04 * diff;
|
||||
|
||||
return scoreMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -29,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||
: base(ruleset, attributes, score)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Individual : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.125;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
|
||||
private readonly int column;
|
||||
|
||||
public Individual(int column, int columnCount)
|
||||
{
|
||||
this.column = column;
|
||||
|
||||
holdEndTimes = new double[columnCount];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
try
|
||||
{
|
||||
if (maniaCurrent.BaseObject.Column != column)
|
||||
return 0;
|
||||
|
||||
// We give a slight bonus if something is held meanwhile
|
||||
return holdEndTimes.Any(t => t > endTime) ? 2.5 : 2;
|
||||
}
|
||||
finally
|
||||
{
|
||||
holdEndTimes[maniaCurrent.BaseObject.Column] = endTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Overall : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.3;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public Overall(int columnCount)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
holdEndTimes = new double[columnCount];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
double holdFactor = 1.0; // Factor in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i])
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending.
|
||||
// Releasing multiple notes at the same time is just as easy as releasing one
|
||||
if (endTime == holdEndTimes[i])
|
||||
holdAddition = 0;
|
||||
|
||||
// We give a slight bonus if something is held meanwhile
|
||||
if (holdEndTimes[i] > endTime)
|
||||
holdFactor = 1.25;
|
||||
}
|
||||
|
||||
holdEndTimes[maniaCurrent.BaseObject.Column] = endTime;
|
||||
|
||||
return (1 + holdAddition) * holdFactor;
|
||||
}
|
||||
}
|
||||
}
|
80
osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
Normal file
80
osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Strain : Skill
|
||||
{
|
||||
private const double individual_decay_base = 0.125;
|
||||
private const double overall_decay_base = 0.30;
|
||||
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
private readonly double[] individualStrains;
|
||||
|
||||
private double individualStrain;
|
||||
private double overallStrain;
|
||||
|
||||
public Strain(int totalColumns)
|
||||
{
|
||||
holdEndTimes = new double[totalColumns];
|
||||
individualStrains = new double[totalColumns];
|
||||
overallStrain = 1;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
var column = maniaCurrent.BaseObject.Column;
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.BaseObject.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
|
||||
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 0;
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// Increase individual strain in own column
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
||||
|
||||
return individualStrain + overallStrain - CurrentStrain;
|
||||
}
|
||||
|
||||
protected override double GetPeakStrain(double offset)
|
||||
=> applyDecay(individualStrain, offset - Previous[0].BaseObject.StartTime, individual_decay_base)
|
||||
+ applyDecay(overallStrain, offset - Previous[0].BaseObject.StartTime, overall_decay_base);
|
||||
|
||||
private double applyDecay(double value, double deltaTime, double decayBase)
|
||||
=> value * Math.Pow(decayBase, deltaTime / 1000);
|
||||
}
|
||||
}
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
int minColumn = int.MaxValue;
|
||||
int maxColumn = int.MinValue;
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
{
|
||||
if (obj.Column < minColumn)
|
||||
minColumn = obj.Column;
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
obj.Column += columnDelta;
|
||||
}
|
||||
}
|
||||
|
@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTickJudgement : ManiaJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
|
@ -8,27 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class ManiaJudgement : Judgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.LargeTickHit:
|
||||
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||
|
||||
case HitResult.LargeTickMiss:
|
||||
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
|
||||
|
||||
case HitResult.Ok:
|
||||
return 100;
|
||||
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
|
||||
|
||||
case HitResult.Good:
|
||||
return 200;
|
||||
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 350;
|
||||
return DEFAULT_MAX_HEALTH_INCREASE;
|
||||
|
||||
default:
|
||||
return base.HealthIncreaseFor(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score);
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
@ -319,6 +319,31 @@ namespace osu.Game.Rulesets.Mania
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
}
|
||||
|
||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
HitResult.Perfect,
|
||||
HitResult.Great,
|
||||
HitResult.Good,
|
||||
HitResult.Ok,
|
||||
HitResult.Meh,
|
||||
|
||||
HitResult.LargeTickHit,
|
||||
};
|
||||
}
|
||||
|
||||
public override string GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "hold tick";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
}
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticRow
|
||||
|
@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania
|
||||
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||
{
|
||||
LabelText = "Scrolling direction",
|
||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||
},
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
{
|
||||
LabelText = "Scroll speed",
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
KeyboardStep = 5
|
||||
},
|
||||
};
|
||||
|
165
osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs
Normal file
165
osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs
Normal file
@ -0,0 +1,165 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to .NET4.0 unstable sorting methods.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Source: https://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs
|
||||
/// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
/// </remarks>
|
||||
internal static class LegacySortHelper<T>
|
||||
{
|
||||
private const int quick_sort_depth_threshold = 32;
|
||||
|
||||
public static void Sort(T[] keys, IComparer<T> comparer)
|
||||
{
|
||||
if (keys == null)
|
||||
throw new ArgumentNullException(nameof(keys));
|
||||
|
||||
if (keys.Length == 0)
|
||||
return;
|
||||
|
||||
comparer ??= Comparer<T>.Default;
|
||||
depthLimitedQuickSort(keys, 0, keys.Length - 1, comparer, quick_sort_depth_threshold);
|
||||
}
|
||||
|
||||
private static void depthLimitedQuickSort(T[] keys, int left, int right, IComparer<T> comparer, int depthLimit)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (depthLimit == 0)
|
||||
{
|
||||
heapsort(keys, left, right, comparer);
|
||||
return;
|
||||
}
|
||||
|
||||
int i = left;
|
||||
int j = right;
|
||||
|
||||
// pre-sort the low, middle (pivot), and high values in place.
|
||||
// this improves performance in the face of already sorted data, or
|
||||
// data that is made up of multiple sorted runs appended together.
|
||||
int middle = i + ((j - i) >> 1);
|
||||
swapIfGreater(keys, comparer, i, middle); // swap the low with the mid point
|
||||
swapIfGreater(keys, comparer, i, j); // swap the low with the high
|
||||
swapIfGreater(keys, comparer, middle, j); // swap the middle with the high
|
||||
|
||||
T x = keys[middle];
|
||||
|
||||
do
|
||||
{
|
||||
while (comparer.Compare(keys[i], x) < 0) i++;
|
||||
while (comparer.Compare(x, keys[j]) < 0) j--;
|
||||
Contract.Assert(i >= left && j <= right, "(i>=left && j<=right) Sort failed - Is your IComparer bogus?");
|
||||
if (i > j) break;
|
||||
|
||||
if (i < j)
|
||||
{
|
||||
T key = keys[i];
|
||||
keys[i] = keys[j];
|
||||
keys[j] = key;
|
||||
}
|
||||
|
||||
i++;
|
||||
j--;
|
||||
} while (i <= j);
|
||||
|
||||
// The next iteration of the while loop is to "recursively" sort the larger half of the array and the
|
||||
// following calls recrusively sort the smaller half. So we subtrack one from depthLimit here so
|
||||
// both sorts see the new value.
|
||||
depthLimit--;
|
||||
|
||||
if (j - left <= right - i)
|
||||
{
|
||||
if (left < j) depthLimitedQuickSort(keys, left, j, comparer, depthLimit);
|
||||
left = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i < right) depthLimitedQuickSort(keys, i, right, comparer, depthLimit);
|
||||
right = j;
|
||||
}
|
||||
} while (left < right);
|
||||
}
|
||||
|
||||
private static void heapsort(T[] keys, int lo, int hi, IComparer<T> comparer)
|
||||
{
|
||||
Contract.Requires(keys != null);
|
||||
Contract.Requires(comparer != null);
|
||||
Contract.Requires(lo >= 0);
|
||||
Contract.Requires(hi > lo);
|
||||
Contract.Requires(hi < keys.Length);
|
||||
|
||||
int n = hi - lo + 1;
|
||||
|
||||
for (int i = n / 2; i >= 1; i = i - 1)
|
||||
{
|
||||
downHeap(keys, i, n, lo, comparer);
|
||||
}
|
||||
|
||||
for (int i = n; i > 1; i = i - 1)
|
||||
{
|
||||
swap(keys, lo, lo + i - 1);
|
||||
downHeap(keys, 1, i - 1, lo, comparer);
|
||||
}
|
||||
}
|
||||
|
||||
private static void downHeap(T[] keys, int i, int n, int lo, IComparer<T> comparer)
|
||||
{
|
||||
Contract.Requires(keys != null);
|
||||
Contract.Requires(comparer != null);
|
||||
Contract.Requires(lo >= 0);
|
||||
Contract.Requires(lo < keys.Length);
|
||||
|
||||
T d = keys[lo + i - 1];
|
||||
|
||||
while (i <= n / 2)
|
||||
{
|
||||
var child = 2 * i;
|
||||
|
||||
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
|
||||
{
|
||||
child++;
|
||||
}
|
||||
|
||||
if (!(comparer.Compare(d, keys[lo + child - 1]) < 0))
|
||||
break;
|
||||
|
||||
keys[lo + i - 1] = keys[lo + child - 1];
|
||||
i = child;
|
||||
}
|
||||
|
||||
keys[lo + i - 1] = d;
|
||||
}
|
||||
|
||||
private static void swap(T[] a, int i, int j)
|
||||
{
|
||||
if (i != j)
|
||||
{
|
||||
T t = a[i];
|
||||
a[i] = a[j];
|
||||
a[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
|
||||
{
|
||||
if (a != b)
|
||||
{
|
||||
if (comparer.Compare(keys[a], keys[b]) > 0)
|
||||
{
|
||||
T key = keys[a];
|
||||
keys[a] = keys[b];
|
||||
keys[b] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
typeof(ManiaModKey7),
|
||||
typeof(ManiaModKey8),
|
||||
typeof(ManiaModKey9),
|
||||
typeof(ManiaModKey10),
|
||||
}.Except(new[] { GetType() }).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
{
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
endHold();
|
||||
}
|
||||
|
||||
if (Tail.Result.Type == HitResult.Miss)
|
||||
if (Tail.Judged && !Tail.IsHit)
|
||||
HasBroken = true;
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
/// <summary>
|
||||
/// References the time at which the user started holding the hold note.
|
||||
/// </summary>
|
||||
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
var startTime = HoldStartTime?.Invoke();
|
||||
|
||||
if (startTime == null || startTime > HitObject.StartTime)
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
else
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
var actions = new List<ManiaAction>();
|
||||
|
@ -10,7 +10,7 @@
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["drum-hitnormal"]
|
||||
"Samples": ["-hitnormal"]
|
||||
}, {
|
||||
"StartTime": 1875.0,
|
||||
"EndTime": 2750.0,
|
||||
@ -19,7 +19,7 @@
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["drum-hitnormal"]
|
||||
"Samples": ["-hitnormal"]
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 3750.0,
|
||||
|
@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
protected override double DefaultAccuracyPortion => 0.95;
|
||||
|
||||
protected override double DefaultComboPortion => 0.05;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
private Drawable getResult(HitResult result)
|
||||
{
|
||||
if (!hitresult_mapping.ContainsKey(result))
|
||||
return null;
|
||||
|
||||
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
|
||||
?? default_hitresult_skin_filenames[result];
|
||||
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (result.IsHit)
|
||||
hitPolicy.HandleHit(judgedObject);
|
||||
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
if (!result.IsHit || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
if (!distanceSnapEnabled)
|
||||
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||
|
||||
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
|
||||
|
||||
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
|
||||
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("both objects at same location", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return first.Position == second.Position;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleSnapsToSliderEnd()
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||
|
||||
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||
|
||||
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
|
||||
|
||||
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
|
||||
|
||||
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
|
||||
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("circle is at slider's end", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (Slider)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
@ -4,10 +4,10 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
public class TestSceneOsuEditor : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
}
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestScenePathControlPointVisualiser : OsuTestScene
|
||||
{
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
private int depthIndex;
|
||||
|
||||
public TestSceneHitCircle()
|
||||
[Test]
|
||||
public void TestVariousHitCircles()
|
||||
{
|
||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
},
|
||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
|
||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
|
||||
});
|
||||
}
|
||||
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
Autoplay = false,
|
||||
Beatmap = beatmap,
|
||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
|
||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
|
@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
private int depthIndex;
|
||||
|
||||
public TestSceneSlider()
|
||||
[Test]
|
||||
public void TestVariousSliders()
|
||||
{
|
||||
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
|
||||
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
|
||||
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(239, 176),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
@ -185,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||
|
||||
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
||||
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
|
||||
|
||||
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
||||
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
|
||||
private const double time_offset = 1500;
|
||||
|
||||
private const float max_length = 200;
|
||||
|
||||
private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(0, -(distance / 2)),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(distance, 0),
|
||||
new Vector2(0, distance),
|
||||
}, distance),
|
||||
RepeatCount = repeats,
|
||||
StackHeight = stackHeight
|
||||
@ -213,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(-max_length / 2, 0),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 200),
|
||||
new Vector2(400, 0)
|
||||
}, 600),
|
||||
new Vector2(max_length / 2, max_length / 2),
|
||||
new Vector2(max_length, 0)
|
||||
}, max_length * 1.5f),
|
||||
RepeatCount = repeats,
|
||||
};
|
||||
|
||||
@ -233,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(-max_length / 2, 0),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
new Vector2(200, 0),
|
||||
new Vector2(300, -200),
|
||||
new Vector2(400, 0),
|
||||
new Vector2(430, 0)
|
||||
new Vector2(max_length * 0.375f, max_length * 0.18f),
|
||||
new Vector2(max_length / 2, 0),
|
||||
new Vector2(max_length * 0.75f, -max_length / 2),
|
||||
new Vector2(max_length * 0.95f, 0),
|
||||
new Vector2(max_length, 0)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
};
|
||||
@ -256,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(-max_length / 2, 0),
|
||||
Path = new SliderPath(PathType.Bezier, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
new Vector2(200, 100),
|
||||
new Vector2(300, -200),
|
||||
new Vector2(430, 0)
|
||||
new Vector2(max_length * 0.375f, max_length * 0.18f),
|
||||
new Vector2(max_length / 2, max_length / 4),
|
||||
new Vector2(max_length * 0.75f, -max_length / 2),
|
||||
new Vector2(max_length, 0)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
};
|
||||
@ -278,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(-max_length / 2, 0),
|
||||
new Vector2(0, 0),
|
||||
new Vector2(0, -200),
|
||||
new Vector2(-200, -200),
|
||||
new Vector2(0, -200)
|
||||
new Vector2(0, -max_length / 2),
|
||||
new Vector2(-max_length / 2, -max_length / 2),
|
||||
new Vector2(0, -max_length / 2)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
};
|
||||
@ -305,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
StartTime = Time.Current + time_offset,
|
||||
Position = new Vector2(-max_length / 4, 0),
|
||||
Path = new SliderPath(PathType.Catmull, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(50, -50),
|
||||
new Vector2(150, 50),
|
||||
new Vector2(200, 0)
|
||||
new Vector2(max_length * 0.125f, max_length * 0.125f),
|
||||
new Vector2(max_length * 0.375f, max_length * 0.125f),
|
||||
new Vector2(max_length / 2, 0)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = repeatSamples
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
||||
});
|
||||
|
||||
AddAssert("Tracking kept", assertGreatJudge);
|
||||
AddAssert("Tracking kept", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||
}
|
||||
|
||||
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
|
||||
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
|
||||
|
||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
|
||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
|
||||
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
|
||||
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
addSeekStep(0);
|
||||
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addSeekStep(0);
|
||||
|
||||
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
|
||||
// autoplay replay frames use track time;
|
||||
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
|
||||
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
|
||||
// as real time is what we care about for spinners
|
||||
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
|
||||
transformReplay(replay => applyRateAdjustment(replay, rate));
|
||||
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
|
||||
|
||||
addSeekStep(1000);
|
||||
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
public double SpeedStrain;
|
||||
public double ApproachRate;
|
||||
public double OverallDifficulty;
|
||||
public int HitCircleCount;
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
return new OsuDifficultyAttributes
|
||||
{
|
||||
StarRating = starRating,
|
||||
@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
MaxCombo = maxCombo,
|
||||
HitCircleCount = hitCirclesCount,
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
@ -5,11 +5,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@ -19,26 +17,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
|
||||
|
||||
private readonly int countHitCircles;
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||
: base(ruleset, attributes, score)
|
||||
{
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
@ -47,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
|
||||
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
@ -81,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||
categoryRatings.Add("Max Combo", Attributes.MaxCombo);
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
@ -106,8 +96,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= Math.Pow(0.97, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
||||
if (Attributes.MaxCombo > 0)
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
|
||||
@ -154,8 +144,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= Math.Pow(0.97, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
||||
if (Attributes.MaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
@ -178,10 +168,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
|
||||
double betterAccuracyPercentage;
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@ -204,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
InternalChild = circlePiece = new HitCirclePiece();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
BeginPlacement();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
/// <summary>
|
||||
/// Offset in absolute (local) coordinates from the start of the curve.
|
||||
/// </summary>
|
||||
public Vector2 PathStartLocation => body.PathOffset;
|
||||
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
InternalChild = body = new ManualSliderBody
|
||||
@ -44,6 +49,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
OriginPosition = body.PathOffset;
|
||||
}
|
||||
|
||||
public void RecyclePath() => body.RecyclePath();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
||||
|
@ -24,10 +24,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
protected readonly SliderBodyPiece BodyPiece;
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
protected readonly PathControlPointVisualiser ControlPointVisualiser;
|
||||
protected SliderBodyPiece BodyPiece { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
|
||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
||||
|
||||
private readonly DrawableSlider slider;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
@ -44,17 +46,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -66,13 +68,35 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
pathVersion = HitObject.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => updatePath());
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
if (IsSelected)
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override void OnSelected()
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
});
|
||||
|
||||
base.OnSelected();
|
||||
}
|
||||
|
||||
protected override void OnDeselected()
|
||||
{
|
||||
base.OnDeselected();
|
||||
|
||||
// throw away frame buffers on deselection.
|
||||
ControlPointVisualiser?.Expire();
|
||||
BodyPiece.RecyclePath();
|
||||
}
|
||||
|
||||
private Vector2 rightClickPosition;
|
||||
@ -182,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void updatePath()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
editorBeatmap?.UpdateHitObject(HitObject);
|
||||
editorBeatmap?.Update(HitObject);
|
||||
}
|
||||
|
||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
@ -190,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
};
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 500;
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
@ -32,20 +33,37 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
if (state == ArmedState.Idle)
|
||||
return;
|
||||
|
||||
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
if (existing == null)
|
||||
return;
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
case DrawableHitCircle circle: // also handles slider heads
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||
.Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
||||
|
@ -9,7 +9,9 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -39,12 +42,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new SpinnerCompositionTool()
|
||||
};
|
||||
|
||||
private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override IEnumerable<BindableBool> Toggles => new[]
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
distanceSnapToggle
|
||||
};
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
private BindableList<HitObject> selectedHitObjects;
|
||||
|
||||
@ -94,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
return snapResult;
|
||||
|
||||
// will be null if distance snap is disabled or not feasible for the current time value.
|
||||
if (distanceSnapGrid == null)
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
|
||||
@ -102,13 +109,57 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||
{
|
||||
// check other on-screen objects for snapping/stacking
|
||||
var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
|
||||
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
float snapRadius =
|
||||
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
|
||||
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
|
||||
|
||||
foreach (var b in blueprints)
|
||||
{
|
||||
if (b.IsSelected)
|
||||
continue;
|
||||
|
||||
var hitObject = (OsuHitObject)b.HitObject;
|
||||
|
||||
Vector2? snap = checkSnap(hitObject.Position);
|
||||
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
||||
snap = checkSnap(hitObject.EndPosition);
|
||||
|
||||
if (snap != null)
|
||||
{
|
||||
// only return distance portion, since time is not really valid
|
||||
snapResult = new SnapResult(snap.Value, null, playfield);
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector2? checkSnap(Vector2 checkPos)
|
||||
{
|
||||
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
|
||||
|
||||
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
|
||||
return checkScreenPos;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
snapResult = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
distanceSnapGridContainer.Clear();
|
||||
distanceSnapGridCache.Invalidate();
|
||||
distanceSnapGrid = null;
|
||||
|
||||
if (!distanceSnapToggle.Value)
|
||||
if (distanceSnapToggle.Value != TernaryState.True)
|
||||
return;
|
||||
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
|
@ -1,7 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
@ -10,40 +17,268 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuSelectionHandler : SelectionHandler
|
||||
{
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
|
||||
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
|
||||
base.OnSelectionChanged();
|
||||
|
||||
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
|
||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||
bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
|
||||
SelectionBox.CanRotate = canOperate;
|
||||
SelectionBox.CanScaleX = canOperate;
|
||||
SelectionBox.CanScaleY = canOperate;
|
||||
SelectionBox.CanReverse = canOperate;
|
||||
}
|
||||
|
||||
protected override void OnOperationEnded()
|
||||
{
|
||||
base.OnOperationEnded();
|
||||
referenceOrigin = null;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
|
||||
moveSelection(moveEvent.InstantDelta);
|
||||
|
||||
/// <summary>
|
||||
/// During a transform, the initial origin is stored so it can be used throughout the operation.
|
||||
/// </summary>
|
||||
private Vector2? referenceOrigin;
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
double endTime = hitObjects.Max(h => h.GetEndTime());
|
||||
double startTime = hitObjects.Min(h => h.StartTime);
|
||||
|
||||
bool moreThanOneObject = hitObjects.Length > 1;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
if (h is Spinner)
|
||||
if (moreThanOneObject)
|
||||
h.StartTime = endTime - (h.GetEndTime() - startTime);
|
||||
|
||||
if (h is Slider slider)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
continue;
|
||||
var points = slider.Path.ControlPoints.ToArray();
|
||||
Vector2 endPos = points.Last().Position.Value;
|
||||
|
||||
slider.Path.ControlPoints.Clear();
|
||||
|
||||
slider.Position += endPos;
|
||||
|
||||
PathType? lastType = null;
|
||||
|
||||
for (var i = 0; i < points.Length; i++)
|
||||
{
|
||||
var p = points[i];
|
||||
p.Position.Value -= endPos;
|
||||
|
||||
// propagate types forwards to last null type
|
||||
if (i == points.Length - 1)
|
||||
p.Type.Value = lastType;
|
||||
else if (p.Type.Value != null)
|
||||
{
|
||||
var newType = p.Type.Value;
|
||||
p.Type.Value = lastType;
|
||||
lastType = newType;
|
||||
}
|
||||
|
||||
slider.Path.ControlPoints.Insert(0, p);
|
||||
}
|
||||
}
|
||||
|
||||
// Stacking is not considered
|
||||
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
|
||||
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
|
||||
}
|
||||
|
||||
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
|
||||
return false;
|
||||
|
||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||
{
|
||||
if (h is Spinner)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
continue;
|
||||
}
|
||||
|
||||
h.Position += moveEvent.InstantDelta;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleFlip(Direction direction)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
|
||||
var centre = selectedObjectsQuad.Centre;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
var pos = h.Position;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Horizontal:
|
||||
pos.X = centre.X - (pos.X - centre.X);
|
||||
break;
|
||||
|
||||
case Direction.Vertical:
|
||||
pos.Y = centre.Y - (pos.Y - centre.Y);
|
||||
break;
|
||||
}
|
||||
|
||||
h.Position = pos;
|
||||
|
||||
if (h is Slider slider)
|
||||
{
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
{
|
||||
point.Position.Value = new Vector2(
|
||||
(direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X,
|
||||
(direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleScale(Vector2 scale, Anchor reference)
|
||||
{
|
||||
adjustScaleFromAnchor(ref scale, reference);
|
||||
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
// for the time being, allow resizing of slider paths only if the slider is
|
||||
// the only hit object selected. with a group selection, it's likely the user
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
|
||||
{
|
||||
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
point.Position.Value *= pathRelativeDeltaScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
// move the selection before scaling if dragging from top or left anchors.
|
||||
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
|
||||
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
|
||||
|
||||
Quad quad = getSurroundingQuad(hitObjects);
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
h.Position = new Vector2(
|
||||
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
|
||||
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
||||
{
|
||||
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||
|
||||
// reverse the scale direction if dragging from top or left.
|
||||
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||
}
|
||||
|
||||
public override bool HandleRotation(float delta)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
Quad quad = getSurroundingQuad(hitObjects);
|
||||
|
||||
referenceOrigin ??= quad.Centre;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
|
||||
|
||||
if (h is IHasPath path)
|
||||
{
|
||||
foreach (var point in path.Path.ControlPoints)
|
||||
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
|
||||
}
|
||||
}
|
||||
|
||||
// this isn't always the case but let's be lenient for now.
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool moveSelection(Vector2 delta)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
Quad quad = getSurroundingQuad(hitObjects);
|
||||
|
||||
if (quad.TopLeft.X + delta.X < 0 ||
|
||||
quad.TopLeft.Y + delta.Y < 0 ||
|
||||
quad.BottomRight.X + delta.X > DrawWidth ||
|
||||
quad.BottomRight.Y + delta.Y > DrawHeight)
|
||||
return false;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += delta;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a gamefield-space quad surrounding the provided hit objects.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
|
||||
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
|
||||
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
|
||||
|
||||
/// <summary>
|
||||
/// Returns a gamefield-space quad surrounding the provided points.
|
||||
/// </summary>
|
||||
/// <param name="points">The points to calculate a quad for.</param>
|
||||
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
|
||||
{
|
||||
if (!EditorBeatmap.SelectedHitObjects.Any())
|
||||
return new Quad();
|
||||
|
||||
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
|
||||
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
|
||||
foreach (var p in points)
|
||||
{
|
||||
minPosition = Vector2.ComponentMin(minPosition, p);
|
||||
maxPosition = Vector2.ComponentMax(maxPosition, p);
|
||||
}
|
||||
|
||||
Vector2 size = maxPosition - minPosition;
|
||||
|
||||
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||
/// </summary>
|
||||
private OsuHitObject[] selectedMovableObjects => EditorBeatmap.SelectedHitObjects
|
||||
.OfType<OsuHitObject>()
|
||||
.Where(h => !(h is Spinner))
|
||||
.ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// Rotate a point around an arbitrary origin.
|
||||
/// </summary>
|
||||
/// <param name="point">The point.</param>
|
||||
/// <param name="origin">The centre origin to rotate around.</param>
|
||||
/// <param name="angle">The angle to rotate (in degrees).</param>
|
||||
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
|
||||
{
|
||||
angle = -angle;
|
||||
|
||||
point.X -= origin.X;
|
||||
point.Y -= origin.Y;
|
||||
|
||||
Vector2 ret;
|
||||
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
|
||||
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
|
||||
|
||||
ret.X += origin.X;
|
||||
ret.Y += origin.Y;
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class OsuIgnoreJudgement : OsuJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||
public override HitResult MaxResult => HitResult.IgnoreHit;
|
||||
}
|
||||
}
|
||||
|
@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
public class OsuJudgement : Judgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Great;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
|
||||
case HitResult.Good:
|
||||
return 100;
|
||||
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
base.ApplyToDrawableHitObjects(drawables);
|
||||
}
|
||||
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
private double lastSliderHeadFadeOutStartTime;
|
||||
private double lastSliderHeadFadeOutDuration;
|
||||
|
||||
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
|
||||
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
|
||||
|
||||
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject d))
|
||||
return;
|
||||
@ -54,15 +61,52 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderTail sliderTail:
|
||||
// use stored values from head circle to achieve same fade sequence.
|
||||
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
sliderTail.FadeOut(fadeOutDuration);
|
||||
|
||||
break;
|
||||
|
||||
case DrawableSliderRepeat sliderRepeat:
|
||||
// use stored values from head circle to achieve same fade sequence.
|
||||
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
// only apply to circle piece – reverse arrow is not affected by hidden.
|
||||
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
|
||||
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle:
|
||||
// we don't want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
circle.ApproachCircle.Hide();
|
||||
|
||||
if (circle is DrawableSliderHead)
|
||||
{
|
||||
lastSliderHeadFadeOutDuration = fadeOutDuration;
|
||||
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
|
||||
}
|
||||
|
||||
Drawable fadeTarget = circle;
|
||||
|
||||
if (increaseVisibility)
|
||||
{
|
||||
// only fade the circle piece (not the approach circle) for the increased visibility object.
|
||||
fadeTarget = circle.CirclePiece;
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
// fade out immediately after fade in.
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
circle.FadeOut(fadeOutDuration);
|
||||
|
||||
fadeTarget.FadeOut(fadeOutDuration);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||
|
||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||
if (result != HitResult.Miss)
|
||||
if (result.IsHit())
|
||||
{
|
||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (JudgedObject != null)
|
||||
{
|
||||
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
|
||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -52,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s, this)
|
||||
@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Alpha = 0
|
||||
},
|
||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
}
|
||||
|
||||
@ -87,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
private SkinnableSound slidingSample;
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
@ -103,19 +102,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "sliderslide";
|
||||
|
||||
AddInternal(slidingSample = new SkinnableSound(clone)
|
||||
AddInternal(slidingSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Looping = true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void StopAllSamples()
|
||||
{
|
||||
base.StopAllSamples();
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
@ -247,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||
// this can only be done after we stop using LegacyLastTick.
|
||||
if (TailCircle.Result.Type != HitResult.Miss)
|
||||
if (TailCircle.IsHit)
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
|
@ -6,10 +6,11 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private readonly Drawable scaleContainer;
|
||||
|
||||
public readonly Drawable CirclePiece;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
||||
@ -35,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = scaleContainer = new ReverseArrowPiece();
|
||||
InternalChild = scaleContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
// no default for this; only visible in legacy skins.
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()),
|
||||
arrow = new ReverseArrowPiece(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
@ -50,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (sliderRepeat.StartTime <= Time.Current)
|
||||
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
@ -86,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private bool hasRotation;
|
||||
|
||||
private readonly ReverseArrowPiece arrow;
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
@ -115,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
||||
while (Math.Abs(aimRotation - Rotation) > 180)
|
||||
aimRotation += aimRotation < Rotation ? 360 : -360;
|
||||
while (Math.Abs(aimRotation - arrow.Rotation) > 180)
|
||||
aimRotation += aimRotation < arrow.Rotation ? 360 : -360;
|
||||
|
||||
if (!hasRotation)
|
||||
{
|
||||
Rotation = aimRotation;
|
||||
arrow.Rotation = aimRotation;
|
||||
hasRotation = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
|
||||
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly SliderTailCircle tailCircle;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
@ -19,36 +23,82 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
private readonly SkinnableDrawable circlePiece;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
||||
: base(tailCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
this.tailCircle = tailCircle;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
AlwaysPresent = true;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scaleContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// no default for this; only visible in legacy skins.
|
||||
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
positionBindable.BindTo(hitCircle.PositionBindable);
|
||||
pathVersion.BindTo(slider.Path.Version);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
}
|
||||
|
||||
positionBindable.BindValueChanged(_ => updatePosition());
|
||||
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// TODO: This has no drawable content. Support for skins should be added.
|
||||
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
// todo: temporary / arbitrary
|
||||
this.Delay(800).FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered && timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
|
||||
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user