From f98e96e45b22b3b34e56543f2249d43e62585d5f Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 10:52:23 +0930 Subject: [PATCH 001/563] Add osu!-specific enum for confine mouse mode --- osu.Game/Input/OsuConfineMouseMode.cs | 37 +++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 osu.Game/Input/OsuConfineMouseMode.cs diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs new file mode 100644 index 0000000000..32b456395c --- /dev/null +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input; + +namespace osu.Game.Input +{ + /// + /// Determines the situations in which the mouse cursor should be confined to the window. + /// Expands upon by providing the option to confine during gameplay. + /// + public enum OsuConfineMouseMode + { + /// + /// The mouse cursor will be free to move outside the game window. + /// + Never, + + /// + /// The mouse cursor will be locked to the window bounds while in fullscreen mode. + /// + Fullscreen, + + /// + /// The mouse cursor will be locked to the window bounds during gameplay, + /// but may otherwise move freely. + /// + [Description("During Gameplay")] + DuringGameplay, + + /// + /// The mouse cursor will always be locked to the window bounds while the game has focus. + /// + Always + } +} From 322d179076a383cf7fd2e7506e27189fba025278 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 11:04:28 +0930 Subject: [PATCH 002/563] Replace settings item with osu! confine cursor mode --- osu.Game/Configuration/OsuConfigManager.cs | 3 +++ osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 6 +++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a8a8794320..9ef846c974 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -6,6 +6,7 @@ using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; using osu.Framework.Platform; +using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; @@ -66,6 +67,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); // Graphics Set(OsuSetting.ShowFpsDisplay, false); @@ -191,6 +193,7 @@ namespace osu.Game.Configuration FadePlayfieldWhenHealthLow, MouseDisableButtons, MouseDisableWheel, + ConfineMouseMode, AudioOffset, VolumeInactive, MenuMusic, diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index d27ab63fb7..0d98508e3b 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -6,9 +6,9 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; +using osu.Game.Input; namespace osu.Game.Overlays.Settings.Sections.Input { @@ -47,10 +47,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input LabelText = "Map absolute input to window", Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, - new SettingsEnumDropdown + new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", - Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), + Bindable = osuConfig.GetBindable(OsuSetting.ConfineMouseMode) }, new SettingsCheckbox { From ef3c8fa21f8105ec181be6392bd65c929a597f40 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 11:38:35 +0930 Subject: [PATCH 003/563] Add tracking component to handle OsuConfineMouseMode --- osu.Game/Input/ConfineMouseTracker.cs | 72 +++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 osu.Game/Input/ConfineMouseTracker.cs diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs new file mode 100644 index 0000000000..b111488a5b --- /dev/null +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Game.Configuration; +using osu.Game.Screens.Play; + +namespace osu.Game.Input +{ + /// + /// Connects with + /// while providing a property for to indicate whether gameplay is currently active. + /// + public class ConfineMouseTracker : Component + { + private Bindable frameworkConfineMode; + private Bindable osuConfineMode; + + private bool gameplayActive; + + /// + /// Indicates whether osu! is currently considered "in gameplay" for the + /// purposes of . + /// + public bool GameplayActive + { + get => gameplayActive; + set + { + if (gameplayActive == value) + return; + + gameplayActive = value; + updateConfineMode(); + } + } + + [BackgroundDependencyLoader] + private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) + { + frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); + osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); + osuConfineMode.BindValueChanged(_ => updateConfineMode(), true); + } + + private void updateConfineMode() + { + switch (osuConfineMode.Value) + { + case OsuConfineMouseMode.Never: + frameworkConfineMode.Value = ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.Fullscreen: + frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; + break; + + case OsuConfineMouseMode.DuringGameplay: + frameworkConfineMode.Value = GameplayActive ? ConfineMouseMode.Always : ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.Always: + frameworkConfineMode.Value = ConfineMouseMode.Always; + break; + } + } + } +} From 00f15231bc78a6e7830694bf41cbc1db331e505f Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 21:52:39 +0930 Subject: [PATCH 004/563] Cache ConfineMouseTracker --- osu.Game/OsuGame.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 053eb01dcd..7358918758 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -88,6 +88,8 @@ namespace osu.Game private IdleTracker idleTracker; + private ConfineMouseTracker confineMouseTracker; + public readonly Bindable OverlayActivationMode = new Bindable(); protected OsuScreenStack ScreenStack; @@ -553,6 +555,7 @@ namespace osu.Game BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); + dependencies.Cache(confineMouseTracker = new ConfineMouseTracker()); AddRange(new Drawable[] { @@ -588,7 +591,8 @@ namespace osu.Game rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, - idleTracker + idleTracker, + confineMouseTracker }); ScreenStack.ScreenPushed += screenPushed; From 85b3fff9c8a695d89453b0dbd1b55eb0d27fe5e4 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 23:11:09 +0930 Subject: [PATCH 005/563] Update mouse confine when gameplay state changes --- osu.Game/Screens/Play/Player.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 541275cf55..3b8c4aea01 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -18,6 +18,7 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; +using osu.Game.Input; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Overlays; @@ -63,6 +64,9 @@ namespace osu.Game.Screens.Play private Bindable mouseWheelDisabled; + [Resolved(CanBeNull = true)] + private ConfineMouseTracker confineMouseTracker { get; set; } + private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; @@ -197,10 +201,15 @@ namespace osu.Game.Screens.Play skipOverlay.Hide(); } - DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => + { + updatePauseOnFocusLostState(); + updateConfineMouse(); + }, true); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); + DrawableRuleset.IsPaused.ValueChanged += _ => updateConfineMouse(); DrawableRuleset.OnNewResult += r => { @@ -346,6 +355,12 @@ namespace osu.Game.Screens.Play && !DrawableRuleset.HasReplayLoaded.Value && !breakTracker.IsBreakTime.Value; + private void updateConfineMouse() + { + if (confineMouseTracker != null) + confineMouseTracker.GameplayActive = !GameplayClockContainer.IsPaused.Value && !DrawableRuleset.HasReplayLoaded.Value && !HasFailed; + } + private IBeatmap loadPlayableBeatmap() { IBeatmap playable; @@ -379,7 +394,7 @@ namespace osu.Game.Screens.Play } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); //couldn't load, hard abort! return null; } From 0cecb2bba348e9d178704d911339ba6df7a1b26b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Sep 2020 19:33:19 +0900 Subject: [PATCH 006/563] Remove incorrect assumption from tests --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index f7909071ea..9e78185272 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; @@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests addSeekStep(0); - AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate))); - // autoplay replay frames use track time; - // if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time. - // therefore we need to apply the rate adjustment to the replay itself to change from track time to real time, - // as real time is what we care about for spinners - // (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate). - transformReplay(replay => applyRateAdjustment(replay, rate)); + AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate); addSeekStep(1000); AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); From 3f788da06d0aa4379f8133ce319dcde18cabe1fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Sep 2020 19:39:54 +0900 Subject: [PATCH 007/563] Fix SPM changing incorrectly with playback rate changes --- .../Pieces/SpinnerRotationTracker.cs | 7 +++- .../Rulesets/UI/FrameStabilityContainer.cs | 8 +++- osu.Game/Screens/Play/GameplayClock.cs | 24 +++++++++++ .../Screens/Play/GameplayClockContainer.cs | 42 +++++++++++++++++-- 4 files changed, 75 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs index f1a782cbb5..e949017ccf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private bool rotationTransferred; + [Resolved] + private GameplayClock gameplayClock { get; set; } + protected override void Update() { base.Update(); @@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces currentRotation += angle; // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback // (see: ModTimeRamp) - RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate); + RateAdjustedRotation += (float)(Math.Abs(angle) * gameplayClock.TrueGameplayRate); } } } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index d574991fa0..b585a78f42 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -59,7 +61,7 @@ namespace osu.Game.Rulesets.UI { if (clock != null) { - stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock; + parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock; GameplayClock.IsPaused.BindTo(clock.IsPaused); } } @@ -191,7 +193,9 @@ namespace osu.Game.Rulesets.UI private class StabilityGameplayClock : GameplayClock { - public IFrameBasedClock ParentGameplayClock; + public GameplayClock ParentGameplayClock; + + public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock.NonGameplayAdjustments; public StabilityGameplayClock(FramedClock underlyingClock) : base(underlyingClock) diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 4f2cf5005c..45da8816d6 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; @@ -20,6 +22,11 @@ namespace osu.Game.Screens.Play public readonly BindableBool IsPaused = new BindableBool(); + /// + /// All adjustments applied to this clock which don't come from gameplay or mods. + /// + public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); + public GameplayClock(IFrameBasedClock underlyingClock) { this.underlyingClock = underlyingClock; @@ -29,6 +36,23 @@ namespace osu.Game.Screens.Play public double Rate => underlyingClock.Rate; + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (var adjustment in NonGameplayAdjustments) + baseRate /= adjustment.Value; + + return baseRate; + } + } + public bool IsRunning => underlyingClock.IsRunning; /// diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 7a9cb3dddd..d5c3a7232f 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; @@ -50,8 +51,10 @@ namespace osu.Game.Screens.Play /// /// The final clock which is exposed to underlying components. /// - [Cached] - public readonly GameplayClock GameplayClock; + public GameplayClock GameplayClock => localGameplayClock; + + [Cached(typeof(GameplayClock))] + private readonly LocalGameplayClock localGameplayClock; private Bindable userAudioOffset; @@ -79,7 +82,7 @@ namespace osu.Game.Screens.Play userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock); // the clock to be exposed via DI to children. - GameplayClock = new GameplayClock(userOffsetClock); + localGameplayClock = new LocalGameplayClock(userOffsetClock); GameplayClock.IsPaused.BindTo(IsPaused); } @@ -200,11 +203,26 @@ namespace osu.Game.Screens.Play protected override void Update() { if (!IsPaused.Value) + { userOffsetClock.ProcessFrame(); + } base.Update(); } + private double getTrueGameplayRate() + { + double baseRate = track.Rate; + + if (speedAdjustmentsApplied) + { + baseRate /= UserPlaybackRate.Value; + baseRate /= pauseFreqAdjust.Value; + } + + return baseRate; + } + private bool speedAdjustmentsApplied; private void updateRate() @@ -215,6 +233,9 @@ namespace osu.Game.Screens.Play track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust); + localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate); + speedAdjustmentsApplied = true; } @@ -231,9 +252,24 @@ namespace osu.Game.Screens.Play track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust); + localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate); + speedAdjustmentsApplied = false; } + public class LocalGameplayClock : GameplayClock + { + public readonly List> MutableNonGameplayAdjustments = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public LocalGameplayClock(FramedOffsetClock underlyingClock) + : base(underlyingClock) + { + } + } + private class HardwareCorrectionOffsetClock : FramedOffsetClock { // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. From 508278505f71a7b72531787364f8ece28f07f9d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Sep 2020 19:40:57 +0900 Subject: [PATCH 008/563] Make local clock private --- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index d5c3a7232f..4094de1c4f 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -258,7 +258,7 @@ namespace osu.Game.Screens.Play speedAdjustmentsApplied = false; } - public class LocalGameplayClock : GameplayClock + private class LocalGameplayClock : GameplayClock { public readonly List> MutableNonGameplayAdjustments = new List>(); From 25bf160d942d8c1bdb6dac7951073a145fe57656 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Sep 2020 22:30:14 +0900 Subject: [PATCH 009/563] Fix missing GameplayClock in some tests --- .../Objects/Drawables/Pieces/SpinnerRotationTracker.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs index e949017ccf..05ed38d241 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private bool rotationTransferred; - [Resolved] + [Resolved(canBeNull: true)] private GameplayClock gameplayClock { get; set; } protected override void Update() @@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces currentRotation += angle; // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback // (see: ModTimeRamp) - RateAdjustedRotation += (float)(Math.Abs(angle) * gameplayClock.TrueGameplayRate); + RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate)); } } } From 8f3eb9a422c25472c35f08cc6c82f98881eadf84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Sep 2020 17:57:57 +0900 Subject: [PATCH 010/563] Fix taiko sample selection not updating when changing strong/rim type --- .../Objects/Drawables/DrawableHit.cs | 32 +++++++++++++++---- .../Drawables/DrawableTaikoHitObject.cs | 28 +++++++++++++++- 2 files changed, 53 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 92ae7e0fd3..f4234445d6 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables : base(hit) { FillMode = FillMode.Fit; + + updateActionsFromType(); } [BackgroundDependencyLoader] @@ -50,21 +52,39 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables type = HitObject.TypeBindable.GetBoundCopy(); type.BindValueChanged(_ => { - updateType(); + updateActionsFromType(); + + // will overwrite samples, should only be called on change. + updateSamplesFromTypeChange(); + RecreatePieces(); }); - - updateType(); } - private void updateType() + private void updateSamplesFromTypeChange() + { + var rimSamples = HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + + bool isRimType = HitObject.Type == HitType.Rim; + + if (isRimType != rimSamples.Any()) + { + if (isRimType) + HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP }); + else + { + foreach (var sample in rimSamples) + HitObject.Samples.Remove(sample); + } + } + } + + private void updateActionsFromType() { HitActions = HitObject.Type == HitType.Centre ? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre } : new[] { TaikoAction.LeftRim, TaikoAction.RightRim }; - - RecreatePieces(); } protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 929cf8a937..0474de8453 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -141,7 +141,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private void load() { isStrong = HitObject.IsStrongBindable.GetBoundCopy(); - isStrong.BindValueChanged(_ => RecreatePieces(), true); + isStrong.BindValueChanged(_ => + { + // will overwrite samples, should only be called on change. + updateSamplesFromStrong(); + + RecreatePieces(); + }); + + RecreatePieces(); + } + + private void updateSamplesFromStrong() + { + var strongSamples = HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); + + if (isStrong.Value != strongSamples.Any()) + { + if (isStrong.Value) + HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH }); + else + { + foreach (var sample in strongSamples) + HitObject.Samples.Remove(sample); + } + } } protected virtual void RecreatePieces() @@ -150,6 +174,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables MainPiece?.Expire(); Content.Add(MainPiece = CreateMainPiece()); + + LoadSamples(); } protected override void AddNestedHitObject(DrawableHitObject hitObject) From 9a0e5ac154242ee6fd1764582899e6c1c48114b3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Sep 2020 18:09:40 +0900 Subject: [PATCH 011/563] Handle type/strength changes from samples changes --- .../Objects/Drawables/DrawableSlider.cs | 4 +-- .../Objects/Drawables/DrawableSpinner.cs | 4 +-- .../Objects/Drawables/DrawableHit.cs | 16 ++++++++-- .../Drawables/DrawableTaikoHitObject.cs | 30 ++++++++++++------- .../Objects/Drawables/DrawableHitObject.cs | 10 +++++-- 5 files changed, 43 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 07f40f763b..fc3bb76ae1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private SkinnableSound slidingSample; - protected override void LoadSamples() + protected override void LoadSamples(bool changed) { - base.LoadSamples(); + base.LoadSamples(changed); slidingSample?.Expire(); slidingSample = null; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a57bb466c7..e78c886beb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -88,9 +88,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; - protected override void LoadSamples() + protected override void LoadSamples(bool changed) { - base.LoadSamples(); + base.LoadSamples(changed); spinningSample?.Expire(); spinningSample = null; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index f4234445d6..7608514817 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -61,19 +61,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables }); } + private HitSampleInfo[] rimSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + + protected override void LoadSamples(bool changed) + { + base.LoadSamples(changed); + + if (changed) + type.Value = rimSamples.Any() ? HitType.Rim : HitType.Centre; + } + private void updateSamplesFromTypeChange() { - var rimSamples = HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + var samples = rimSamples; bool isRimType = HitObject.Type == HitType.Rim; - if (isRimType != rimSamples.Any()) + if (isRimType != samples.Any()) { if (isRimType) HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP }); else { - foreach (var sample in rimSamples) + foreach (var sample in samples) HitObject.Samples.Remove(sample); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 0474de8453..4b1cd80967 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -1,19 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; -using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Objects.Drawables; -using osuTK; -using System.Linq; -using osu.Game.Audio; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; +using osu.Framework.Input.Bindings; +using osu.Game.Audio; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -152,17 +152,27 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables RecreatePieces(); } + private HitSampleInfo[] strongSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); + + protected override void LoadSamples(bool changed) + { + base.LoadSamples(changed); + + if (changed) + isStrong.Value = strongSamples.Any(); + } + private void updateSamplesFromStrong() { - var strongSamples = HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); + var samples = strongSamples; - if (isStrong.Value != strongSamples.Any()) + if (isStrong.Value != samples.Any()) { if (isStrong.Value) HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH }); else { - foreach (var sample in strongSamples) + foreach (var sample in samples) HitObject.Samples.Remove(sample); } } @@ -174,8 +184,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables MainPiece?.Expire(); Content.Add(MainPiece = CreateMainPiece()); - - LoadSamples(); } protected override void AddNestedHitObject(DrawableHitObject hitObject) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 581617b567..4521556182 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (Result == null) throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); - LoadSamples(); + LoadSamples(false); } protected override void LoadAsyncComplete() @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); - samplesBindable.CollectionChanged += (_, __) => LoadSamples(); + samplesBindable.CollectionChanged += (_, __) => LoadSamples(true); apply(HitObject); } @@ -157,7 +157,11 @@ namespace osu.Game.Rulesets.Objects.Drawables updateState(ArmedState.Idle, true); } - protected virtual void LoadSamples() + /// + /// Called to perform sample-related logic. + /// + /// True if triggered from a post-load change to samples. + protected virtual void LoadSamples(bool changed) { if (Samples != null) { From fee379b4b9b997bd53e73e76fe626a2bd71fff93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Sep 2020 18:12:07 +0900 Subject: [PATCH 012/563] Reword xmldoc for legibility --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4521556182..08235e4ff8 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -158,9 +158,9 @@ namespace osu.Game.Rulesets.Objects.Drawables } /// - /// Called to perform sample-related logic. + /// Invoked by the base to populate samples, once on initial load and potentially again on any change to the samples collection. /// - /// True if triggered from a post-load change to samples. + /// True if triggered from a change to the samples collection. protected virtual void LoadSamples(bool changed) { if (Samples != null) From 156edf24c2736b28d134b9675e64aab08fd1f708 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 13:22:14 +0900 Subject: [PATCH 013/563] Change properties to methods and improve naming --- .../Objects/Drawables/DrawableHit.cs | 10 +++++----- .../Objects/Drawables/DrawableTaikoHitObject.cs | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 7608514817..7cf77885cf 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -61,29 +61,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables }); } - private HitSampleInfo[] rimSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); protected override void LoadSamples(bool changed) { base.LoadSamples(changed); if (changed) - type.Value = rimSamples.Any() ? HitType.Rim : HitType.Centre; + type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre; } private void updateSamplesFromTypeChange() { - var samples = rimSamples; + var rimSamples = getRimSamples(); bool isRimType = HitObject.Type == HitType.Rim; - if (isRimType != samples.Any()) + if (isRimType != rimSamples.Any()) { if (isRimType) HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP }); else { - foreach (var sample in samples) + foreach (var sample in rimSamples) HitObject.Samples.Remove(sample); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 4b1cd80967..f3790e65af 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -152,27 +152,27 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables RecreatePieces(); } - private HitSampleInfo[] strongSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); + private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); protected override void LoadSamples(bool changed) { base.LoadSamples(changed); if (changed) - isStrong.Value = strongSamples.Any(); + isStrong.Value = getStrongSamples().Any(); } private void updateSamplesFromStrong() { - var samples = strongSamples; + var strongSamples = getStrongSamples(); - if (isStrong.Value != samples.Any()) + if (isStrong.Value != strongSamples.Any()) { if (isStrong.Value) HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH }); else { - foreach (var sample in samples) + foreach (var sample in strongSamples) HitObject.Samples.Remove(sample); } } From 33fad27ec21705999cb6ad123d6c588fe60ff802 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 13:28:29 +0900 Subject: [PATCH 014/563] Avoid API change to DrawableHitObject --- .../Objects/Drawables/DrawableSlider.cs | 4 ++-- .../Objects/Drawables/DrawableSpinner.cs | 4 ++-- .../Objects/Drawables/DrawableHit.cs | 11 +++++------ .../Objects/Drawables/DrawableTaikoHitObject.cs | 11 +++++------ .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 7 +++---- 5 files changed, 17 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index fc3bb76ae1..07f40f763b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private SkinnableSound slidingSample; - protected override void LoadSamples(bool changed) + protected override void LoadSamples() { - base.LoadSamples(changed); + base.LoadSamples(); slidingSample?.Expire(); slidingSample = null; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index e78c886beb..a57bb466c7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -88,9 +88,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; - protected override void LoadSamples(bool changed) + protected override void LoadSamples() { - base.LoadSamples(changed); + base.LoadSamples(); spinningSample?.Expire(); spinningSample = null; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 7cf77885cf..3a6eaa83db 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -36,11 +36,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private bool pressHandledThisFrame; - private Bindable type; + private readonly Bindable type; public DrawableHit(Hit hit) : base(hit) { + type = HitObject.TypeBindable.GetBoundCopy(); FillMode = FillMode.Fit; updateActionsFromType(); @@ -49,7 +50,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables [BackgroundDependencyLoader] private void load() { - type = HitObject.TypeBindable.GetBoundCopy(); type.BindValueChanged(_ => { updateActionsFromType(); @@ -63,12 +63,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); - protected override void LoadSamples(bool changed) + protected override void LoadSamples() { - base.LoadSamples(changed); + base.LoadSamples(); - if (changed) - type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre; + type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre; } private void updateSamplesFromTypeChange() diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index f3790e65af..9cd23383c4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected Vector2 BaseSize; protected SkinnableDrawable MainPiece; - private Bindable isStrong; + private readonly Bindable isStrong; private readonly Container strongHitContainer; @@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables : base(hitObject) { HitObject = hitObject; + isStrong = HitObject.IsStrongBindable.GetBoundCopy(); Anchor = Anchor.CentreLeft; Origin = Anchor.Custom; @@ -140,7 +141,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables [BackgroundDependencyLoader] private void load() { - isStrong = HitObject.IsStrongBindable.GetBoundCopy(); isStrong.BindValueChanged(_ => { // will overwrite samples, should only be called on change. @@ -154,12 +154,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); - protected override void LoadSamples(bool changed) + protected override void LoadSamples() { - base.LoadSamples(changed); + base.LoadSamples(); - if (changed) - isStrong.Value = getStrongSamples().Any(); + isStrong.Value = getStrongSamples().Any(); } private void updateSamplesFromStrong() diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 08235e4ff8..28d3a39096 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (Result == null) throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); - LoadSamples(false); + LoadSamples(); } protected override void LoadAsyncComplete() @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); - samplesBindable.CollectionChanged += (_, __) => LoadSamples(true); + samplesBindable.CollectionChanged += (_, __) => LoadSamples(); apply(HitObject); } @@ -160,8 +160,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Invoked by the base to populate samples, once on initial load and potentially again on any change to the samples collection. /// - /// True if triggered from a change to the samples collection. - protected virtual void LoadSamples(bool changed) + protected virtual void LoadSamples() { if (Samples != null) { From 44be0ab76220d8c0e1d720fb26181e2c54c00788 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 14:22:18 +0900 Subject: [PATCH 015/563] Add basic osu! object to object snapping --- .../Edit/OsuHitObjectComposer.cs | 41 +++++++++++++++++++ .../Compose/Components/BlueprintContainer.cs | 2 +- 2 files changed, 42 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index e1cbfa93f6..9fb9e49ad3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; @@ -94,6 +95,10 @@ namespace osu.Game.Rulesets.Osu.Edit public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) { + if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) + return snapResult; + + // will be null if distance snap is disabled or not feasible for the current time value. if (distanceSnapGrid == null) return base.SnapScreenSpacePositionToValidTime(screenSpacePosition); @@ -102,6 +107,42 @@ namespace osu.Game.Rulesets.Osu.Edit return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition)); } + private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult) + { + // check other on-screen objects for snapping/stacking + var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren; + + var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); + + float snapRadius = + playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X - + playfield.GamefieldToScreenSpace(Vector2.Zero).X; + + foreach (var b in blueprints) + { + if (b.IsSelected) + continue; + + var hitObject = b.HitObject; + + Vector2 startPos = ((IHasPosition)hitObject).Position; + + Vector2 objectScreenPos = playfield.GamefieldToScreenSpace(startPos); + + if (Vector2.Distance(objectScreenPos, screenSpacePosition) < snapRadius) + { + // bypasses time snapping + { + snapResult = new SnapResult(objectScreenPos, null, playfield); + return true; + } + } + } + + snapResult = null; + return false; + } + private void updateDistanceSnapGrid() { distanceSnapGridContainer.Clear(); diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index bf1e18771f..d5e4b4fee5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { protected DragBox DragBox { get; private set; } - protected Container SelectionBlueprints { get; private set; } + public Container SelectionBlueprints { get; private set; } private SelectionHandler selectionHandler; From d9e8ac6842f1ea3ed145ee07c8885964276b3a18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 14:34:41 +0900 Subject: [PATCH 016/563] Add support for slider end snapping --- .../Edit/OsuHitObjectComposer.cs | 29 ++++++++++++------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 9fb9e49ad3..ad92016cd0 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -15,7 +15,6 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; @@ -123,19 +122,27 @@ namespace osu.Game.Rulesets.Osu.Edit if (b.IsSelected) continue; - var hitObject = b.HitObject; + var hitObject = (OsuHitObject)b.HitObject; - Vector2 startPos = ((IHasPosition)hitObject).Position; + Vector2? snap = checkSnap(hitObject.Position); + if (snap == null && hitObject.Position != hitObject.EndPosition) + snap = checkSnap(hitObject.EndPosition); - Vector2 objectScreenPos = playfield.GamefieldToScreenSpace(startPos); - - if (Vector2.Distance(objectScreenPos, screenSpacePosition) < snapRadius) + if (snap != null) { - // bypasses time snapping - { - snapResult = new SnapResult(objectScreenPos, null, playfield); - return true; - } + // only return distance portion, since time is not really valid + snapResult = new SnapResult(snap.Value, null, playfield); + return true; + } + + Vector2? checkSnap(Vector2 checkPos) + { + Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos); + + if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius) + return checkScreenPos; + + return null; } } From 1a98e8d7156c5dd624821e20ac59c168d6ebbdc2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 14:46:03 +0900 Subject: [PATCH 017/563] Add test coverage of object-object snapping --- .../Editor/TestSceneObjectObjectSnap.cs | 67 +++++++++++++++++++ .../TestSceneOsuEditor.cs} | 4 +- 2 files changed, 69 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs rename osu.Game.Rulesets.Osu.Tests/{TestSceneEditor.cs => Editor/TestSceneOsuEditor.cs} (76%) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs new file mode 100644 index 0000000000..b20c790bcb --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public class TestSceneObjectObjectSnap : TestSceneOsuEditor + { + private OsuPlayfield playfield; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); + } + + [Test] + public void TestHitCircleSnapsToOtherHitCircle() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + AddStep("disable distance snap", () => + { + InputManager.PressKey(Key.Q); + InputManager.ReleaseKey(Key.Q); + }); + + AddStep("enter placement mode", () => + { + InputManager.PressKey(Key.Number2); + InputManager.ReleaseKey(Key.Number2); + }); + + AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5))); + + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddAssert("both objects at same location", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var second = (OsuHitObject)objects.Last(); + + return first.Position == second.Position; + }); + + // TODO: remove + AddWaitStep("wait", 10); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs similarity index 76% rename from osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs index 9239034a53..e1ca3ddd61 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs @@ -4,10 +4,10 @@ using NUnit.Framework; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { [TestFixture] - public class TestSceneEditor : EditorTestScene + public class TestSceneOsuEditor : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); } From 89ded2903c70a92d8a69951c3929b907d092507a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 16:22:47 +0900 Subject: [PATCH 018/563] Add test coverage of circle-slider snapping --- .../Editor/TestSceneObjectObjectSnap.cs | 47 +++++++++++++++++-- 1 file changed, 44 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index b20c790bcb..94f826d01f 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -4,8 +4,8 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Tests.Beatmaps; @@ -59,9 +59,50 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return first.Position == second.Position; }); + } - // TODO: remove - AddWaitStep("wait", 10); + [Test] + public void TestHitCircleSnapsToSliderEnd() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + AddStep("disable distance snap", () => + { + InputManager.PressKey(Key.Q); + InputManager.ReleaseKey(Key.Q); + }); + + AddStep("enter slider placement mode", () => + { + InputManager.PressKey(Key.Number3); + InputManager.ReleaseKey(Key.Number3); + }); + + AddStep("start slider placement", () => InputManager.Click(MouseButton.Left)); + + AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(120, 0))); + + AddStep("end slider placement", () => InputManager.Click(MouseButton.Right)); + + AddStep("enter circle placement mode", () => + { + InputManager.PressKey(Key.Number2); + InputManager.ReleaseKey(Key.Number2); + }); + + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(130, 0))); + + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddAssert("circle is at slider's end", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (Slider)objects.First(); + var second = (OsuHitObject)objects.Last(); + + return Precision.AlmostEquals(first.EndPosition, second.Position); + }); } } } From ead6479442614d54987f51a9c0ae9efb21e4cb67 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 16:31:30 +0900 Subject: [PATCH 019/563] Also test with distance snap enabled for sanity --- .../Editor/TestSceneObjectObjectSnap.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index 94f826d01f..1638ec8224 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -27,16 +27,20 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); } - [Test] - public void TestHitCircleSnapsToOtherHitCircle() + [TestCase(true)] + [TestCase(false)] + public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled) { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); - AddStep("disable distance snap", () => + if (!distanceSnapEnabled) { - InputManager.PressKey(Key.Q); - InputManager.ReleaseKey(Key.Q); - }); + AddStep("disable distance snap", () => + { + InputManager.PressKey(Key.Q); + InputManager.ReleaseKey(Key.Q); + }); + } AddStep("enter placement mode", () => { From 15b1069099a8ff53e719839e570f08a8c1cd9fa1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 16:37:08 +0900 Subject: [PATCH 020/563] Fix tests not being relative to screen space --- .../Editor/TestSceneObjectObjectSnap.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index 1638ec8224..da987c7f47 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("place first object", () => InputManager.Click(MouseButton.Left)); - AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5))); + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("start slider placement", () => InputManager.Click(MouseButton.Left)); - AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(120, 0))); + AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0))); AddStep("end slider placement", () => InputManager.Click(MouseButton.Right)); @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.Number2); }); - AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(130, 0))); + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); From 158d3071261592bc6c5e41b39ac0909e6e938661 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 17:03:54 +0900 Subject: [PATCH 021/563] Avoid destroying editor screens when changing between modes --- .../Screens/Edit/Compose/ComposeScreen.cs | 5 +++++ osu.Game/Screens/Edit/Design/DesignScreen.cs | 1 + osu.Game/Screens/Edit/Editor.cs | 20 ++++++++++++++++--- osu.Game/Screens/Edit/EditorScreen.cs | 6 +++++- .../Screens/Edit/EditorScreenWithTimeline.cs | 5 +++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 5 +++++ osu.Game/Screens/Edit/Timing/TimingScreen.cs | 5 +++++ 7 files changed, 43 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index 04983ca597..d7a4661fa0 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose { private HitObjectComposer composer; + public ComposeScreen() + : base(EditorScreenMode.Compose) + { + } + protected override Drawable CreateMainContent() { var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); diff --git a/osu.Game/Screens/Edit/Design/DesignScreen.cs b/osu.Game/Screens/Edit/Design/DesignScreen.cs index 9f1fcf55b2..f15639733c 100644 --- a/osu.Game/Screens/Edit/Design/DesignScreen.cs +++ b/osu.Game/Screens/Edit/Design/DesignScreen.cs @@ -6,6 +6,7 @@ namespace osu.Game.Screens.Edit.Design public class DesignScreen : EditorScreen { public DesignScreen() + : base(EditorScreenMode.Design) { Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode"); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index b7a59bc2e2..2ffffe1c66 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit private string lastSavedHash; private Box bottomBackground; - private Container screenContainer; + private Container screenContainer; private EditorScreen currentScreen; @@ -163,7 +163,7 @@ namespace osu.Game.Screens.Edit Name = "Screen container", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 40, Bottom = 60 }, - Child = screenContainer = new Container + Child = screenContainer = new Container { RelativeSizeAxes = Axes.Both, Masking = true @@ -512,7 +512,21 @@ namespace osu.Game.Screens.Edit private void onModeChanged(ValueChangedEvent e) { - currentScreen?.Exit(); + var lastScreen = currentScreen; + + lastScreen? + .ScaleTo(0.98f, 200, Easing.OutQuint) + .FadeOut(200, Easing.OutQuint); + + if ((currentScreen = screenContainer.FirstOrDefault(s => s.Type == e.NewValue)) != null) + { + screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0); + + currentScreen + .ScaleTo(1, 200, Easing.OutQuint) + .FadeIn(200, Easing.OutQuint); + return; + } switch (e.NewValue) { diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index 8b5f0aaa71..52bffc4342 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -23,8 +23,12 @@ namespace osu.Game.Screens.Edit protected override Container Content => content; private readonly Container content; - protected EditorScreen() + public readonly EditorScreenMode Type; + + protected EditorScreen(EditorScreenMode type) { + Type = type; + Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 66d90809db..34eddbefad 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -25,6 +25,11 @@ namespace osu.Game.Screens.Edit private Container timelineContainer; + protected EditorScreenWithTimeline(EditorScreenMode type) + : base(type) + { + } + [BackgroundDependencyLoader(true)] private void load([CanBeNull] BindableBeatDivisor beatDivisor) { diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index a2c8f19016..9dcdcb25f5 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -24,6 +24,11 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox creatorTextBox; private LabelledTextBox difficultyTextBox; + public SetupScreen() + : base(EditorScreenMode.SongSetup) + { + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 8c40c8e721..d7da29218f 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -24,6 +24,11 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] private EditorClock clock { get; set; } + public TimingScreen() + : base(EditorScreenMode.Timing) + { + } + protected override Drawable CreateMainContent() => new GridContainer { RelativeSizeAxes = Axes.Both, From 937d5870b3bde89750e79e3f0f5237641114a026 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 18:18:34 +0900 Subject: [PATCH 022/563] Add a basic file selector with extension filtering support --- .../Settings/TestSceneDirectorySelector.cs | 3 +- .../Visual/Settings/TestSceneFileSelector.cs | 18 +++++ .../Screens/StablePathSelectScreen.cs | 2 +- .../UserInterfaceV2/DirectorySelector.cs | 79 ++++++++++++------- .../Graphics/UserInterfaceV2/FileSelector.cs | 68 ++++++++++++++++ .../Maintenance/MigrationSelectScreen.cs | 2 +- 6 files changed, 138 insertions(+), 34 deletions(-) create mode 100644 osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs create mode 100644 osu.Game/Graphics/UserInterfaceV2/FileSelector.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs index 0cd0f13b5f..082d85603e 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs @@ -3,7 +3,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Platform; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Tests.Visual.Settings @@ -11,7 +10,7 @@ namespace osu.Game.Tests.Visual.Settings public class TestSceneDirectorySelector : OsuTestScene { [BackgroundDependencyLoader] - private void load(GameHost host) + private void load() { Add(new DirectorySelector { RelativeSizeAxes = Axes.Both }); } diff --git a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs new file mode 100644 index 0000000000..08173148b0 --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.Settings +{ + public class TestSceneFileSelector : OsuTestScene + { + [BackgroundDependencyLoader] + private void load() + { + Add(new FileSelector { RelativeSizeAxes = Axes.Both }); + } + } +} diff --git a/osu.Game.Tournament/Screens/StablePathSelectScreen.cs b/osu.Game.Tournament/Screens/StablePathSelectScreen.cs index b4d56f60c7..717b43f704 100644 --- a/osu.Game.Tournament/Screens/StablePathSelectScreen.cs +++ b/osu.Game.Tournament/Screens/StablePathSelectScreen.cs @@ -129,7 +129,7 @@ namespace osu.Game.Tournament.Screens protected virtual void ChangePath() { - var target = directorySelector.CurrentDirectory.Value.FullName; + var target = directorySelector.CurrentPath.Value.FullName; var fileBasedIpc = ipc as FileBasedIPC; Logger.Log($"Changing Stable CE location to {target}"); diff --git a/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs b/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs index ae34281bfb..a1cd074619 100644 --- a/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs +++ b/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs @@ -28,11 +28,11 @@ namespace osu.Game.Graphics.UserInterfaceV2 private GameHost host { get; set; } [Cached] - public readonly Bindable CurrentDirectory = new Bindable(); + public readonly Bindable CurrentPath = new Bindable(); public DirectorySelector(string initialPath = null) { - CurrentDirectory.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)); + CurrentPath.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)); } [BackgroundDependencyLoader] @@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 } }; - CurrentDirectory.BindValueChanged(updateDisplay, true); + CurrentPath.BindValueChanged(updateDisplay, true); } private void updateDisplay(ValueChangedEvent directory) @@ -92,22 +92,27 @@ namespace osu.Game.Graphics.UserInterfaceV2 } else { - directoryFlow.Add(new ParentDirectoryPiece(CurrentDirectory.Value.Parent)); + directoryFlow.Add(new ParentDirectoryPiece(CurrentPath.Value.Parent)); - foreach (var dir in CurrentDirectory.Value.GetDirectories().OrderBy(d => d.Name)) - { - if ((dir.Attributes & FileAttributes.Hidden) == 0) - directoryFlow.Add(new DirectoryPiece(dir)); - } + directoryFlow.AddRange(GetEntriesForPath(CurrentPath.Value)); } } catch (Exception) { - CurrentDirectory.Value = directory.OldValue; + CurrentPath.Value = directory.OldValue; this.FlashColour(Color4.Red, 300); } } + protected virtual IEnumerable GetEntriesForPath(DirectoryInfo path) + { + foreach (var dir in path.GetDirectories().OrderBy(d => d.Name)) + { + if ((dir.Attributes & FileAttributes.Hidden) == 0) + yield return new DirectoryPiece(dir); + } + } + private class CurrentDirectoryDisplay : CompositeDrawable { [Resolved] @@ -126,7 +131,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Spacing = new Vector2(5), - Height = DirectoryPiece.HEIGHT, + Height = DisplayPiece.HEIGHT, Direction = FillDirection.Horizontal, }, }; @@ -150,7 +155,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 flow.ChildrenEnumerable = new Drawable[] { - new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DirectoryPiece.HEIGHT), }, + new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DisplayPiece.HEIGHT), }, new ComputerPiece(), }.Concat(pathPieces); } @@ -198,24 +203,44 @@ namespace osu.Game.Graphics.UserInterfaceV2 } } - private class DirectoryPiece : CompositeDrawable + protected class DirectoryPiece : DisplayPiece { - public const float HEIGHT = 20; - - protected const float FONT_SIZE = 16; - protected readonly DirectoryInfo Directory; - private readonly string displayName; - - protected FillFlowContainer Flow; - [Resolved] private Bindable currentDirectory { get; set; } public DirectoryPiece(DirectoryInfo directory, string displayName = null) + : base(displayName) { Directory = directory; + } + + protected override bool OnClick(ClickEvent e) + { + currentDirectory.Value = Directory; + return true; + } + + protected override string FallbackName => Directory.Name; + + protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) + ? FontAwesome.Solid.Database + : FontAwesome.Regular.Folder; + } + + protected abstract class DisplayPiece : CompositeDrawable + { + public const float HEIGHT = 20; + + protected const float FONT_SIZE = 16; + + private readonly string displayName; + + protected FillFlowContainer Flow; + + protected DisplayPiece(string displayName = null) + { this.displayName = displayName; } @@ -259,20 +284,14 @@ namespace osu.Game.Graphics.UserInterfaceV2 { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Text = displayName ?? Directory.Name, + Text = displayName ?? FallbackName, Font = OsuFont.Default.With(size: FONT_SIZE) }); } - protected override bool OnClick(ClickEvent e) - { - currentDirectory.Value = Directory; - return true; - } + protected abstract string FallbackName { get; } - protected virtual IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) - ? FontAwesome.Solid.Database - : FontAwesome.Regular.Folder; + protected abstract IconUsage? Icon { get; } } } } diff --git a/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs new file mode 100644 index 0000000000..861d1887e1 --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class FileSelector : DirectorySelector + { + private readonly string[] validFileExtensions; + + [Cached] + public readonly Bindable CurrentFile = new Bindable(); + + public FileSelector(string initialPath = null, string[] validFileExtensions = null) + : base(initialPath) + { + this.validFileExtensions = validFileExtensions ?? Array.Empty(); + } + + protected override IEnumerable GetEntriesForPath(DirectoryInfo path) + { + foreach (var dir in base.GetEntriesForPath(path)) + yield return dir; + + IEnumerable files = path.GetFiles(); + + if (validFileExtensions.Length > 0) + files = files.Where(f => validFileExtensions.Contains(f.Extension)); + + foreach (var file in files.OrderBy(d => d.Name)) + { + if ((file.Attributes & FileAttributes.Hidden) == 0) + yield return new FilePiece(file); + } + } + + protected class FilePiece : DisplayPiece + { + private readonly FileInfo file; + + [Resolved] + private Bindable currentFile { get; set; } + + public FilePiece(FileInfo file) + { + this.file = file; + } + + protected override bool OnClick(ClickEvent e) + { + currentFile.Value = file; + return true; + } + + protected override string FallbackName => file.Name; + + protected override IconUsage? Icon => FontAwesome.Regular.FileAudio; + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs index 79d842a617..ad540e3691 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs @@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private void start() { - var target = directorySelector.CurrentDirectory.Value; + var target = directorySelector.CurrentPath.Value; try { From ea77ea4a08757dc77cf2d1470666395efe79f349 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 17:24:05 +0900 Subject: [PATCH 023/563] Add basic testing of new beatmaps persistence --- .../Editing/TestSceneEditorBeatmapCreation.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs new file mode 100644 index 0000000000..3cc95dec9e --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Storyboards; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorBeatmapCreation : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null); + + [Test] + public void TestCreateNewBeatmap() + { + AddStep("save beatmap", () => Editor.Save()); + AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); + } + } +} From 4b9581bca0cbab33263239a8204dece936de3faa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 18:18:50 +0900 Subject: [PATCH 024/563] Add audio selection to song setup screen --- .../UserInterfaceV2/LabelledTextBox.cs | 9 ++- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 80 +++++++++++++++++++ 2 files changed, 87 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 290aba3468..72d25a7836 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -44,12 +44,17 @@ namespace osu.Game.Graphics.UserInterfaceV2 Component.BorderColour = colours.Blue; } - protected override OsuTextBox CreateComponent() => new OsuTextBox + protected virtual OsuTextBox CreateTextBox() => new OsuTextBox { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, CornerRadius = CORNER_RADIUS, - }.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText)); + }; + + protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => + { + t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText); + }); } } diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index a2c8f19016..b0de9e6674 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -1,16 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.IO; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osuTK; @@ -23,10 +28,17 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox titleTextBox; private LabelledTextBox creatorTextBox; private LabelledTextBox difficultyTextBox; + private LabelledTextBox audioTrackTextBox; [BackgroundDependencyLoader] private void load(OsuColour colours) { + Container audioTrackFileChooserContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }; + Child = new Container { RelativeSizeAxes = Axes.Both, @@ -70,6 +82,18 @@ namespace osu.Game.Screens.Edit.Setup }, }, new OsuSpriteText + { + Text = "Resources" + }, + audioTrackTextBox = new FileChooserLabelledTextBox + { + Label = "Audio Track", + Current = { Value = Beatmap.Value.Metadata.AudioFile ?? "Click to select a track" }, + Target = audioTrackFileChooserContainer, + TabbableContentContainer = this + }, + audioTrackFileChooserContainer, + new OsuSpriteText { Text = "Beatmap metadata" }, @@ -120,4 +144,60 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; } } + + internal class FileChooserLabelledTextBox : LabelledTextBox + { + public Container Target; + + private readonly IBindable currentFile = new Bindable(); + + public FileChooserLabelledTextBox() + { + currentFile.BindValueChanged(onFileSelected); + } + + private void onFileSelected(ValueChangedEvent file) + { + if (file.NewValue == null) + return; + + Target.Clear(); + Current.Value = file.NewValue.FullName; + } + + protected override OsuTextBox CreateTextBox() => + new FileChooserOsuTextBox + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + CornerRadius = CORNER_RADIUS, + OnFocused = DisplayFileChooser + }; + + public void DisplayFileChooser() + { + Target.Child = new FileSelector("/Users/Dean/.osu/Songs", new[] { ".mp3", ".ogg" }) + { + RelativeSizeAxes = Axes.X, + Height = 400, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + CurrentFile = { BindTarget = currentFile } + }; + } + + internal class FileChooserOsuTextBox : OsuTextBox + { + public Action OnFocused; + + protected override void OnFocus(FocusEvent e) + { + OnFocused?.Invoke(); + base.OnFocus(e); + + GetContainingInputManager().TriggerFocusContention(this); + } + } + } } From 4d714866cdba4d3ef7c171c6d3f9316eb8cd5d43 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 18:30:02 +0900 Subject: [PATCH 025/563] Add ability to actually import a new audio file to the beatmap / database --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 30 +++++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index b0de9e6674..02b8afffe9 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.IO; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -11,13 +10,16 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.IO; using osuTK; +using FileInfo = System.IO.FileInfo; namespace osu.Game.Screens.Edit.Setup { @@ -128,10 +130,36 @@ namespace osu.Game.Screens.Edit.Setup } }; + audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); + foreach (var item in flow.OfType()) item.OnCommit += onCommit; } + [Resolved] + private FileStore files { get; set; } + + private void audioTrackChanged(ValueChangedEvent filePath) + { + var info = new FileInfo(filePath.NewValue); + + if (!info.Exists) + audioTrackTextBox.Current.Value = filePath.OldValue; + + IO.FileInfo osuFileInfo; + + using (var stream = info.OpenRead()) + osuFileInfo = files.Add(stream); + + Beatmap.Value.BeatmapSetInfo.Files.Add(new BeatmapSetFileInfo + { + FileInfo = osuFileInfo, + Filename = info.Name + }); + + Beatmap.Value.Metadata.AudioFile = info.Name; + } + private void onCommit(TextBox sender, bool newText) { if (!newText) return; From 65e6dd2ac3e01f205b9d4b838696bd49acf2a7d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 18:34:17 +0900 Subject: [PATCH 026/563] Remove the previous audio file before adding a new one --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 02b8afffe9..ce201e544a 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -144,14 +144,29 @@ namespace osu.Game.Screens.Edit.Setup var info = new FileInfo(filePath.NewValue); if (!info.Exists) + { audioTrackTextBox.Current.Value = filePath.OldValue; + return; + } + var beatmapFiles = Beatmap.Value.BeatmapSetInfo.Files; + + // remove the old file + var oldFile = beatmapFiles.FirstOrDefault(f => f.Filename == filePath.OldValue); + + if (oldFile != null) + { + beatmapFiles.Remove(oldFile); + files.Dereference(oldFile.FileInfo); + } + + // add the new file IO.FileInfo osuFileInfo; using (var stream = info.OpenRead()) osuFileInfo = files.Add(stream); - Beatmap.Value.BeatmapSetInfo.Files.Add(new BeatmapSetFileInfo + beatmapFiles.Add(new BeatmapSetFileInfo { FileInfo = osuFileInfo, Filename = info.Name From 978f6edf38488d7299f6e6df27a2887c74a077a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 18:55:49 +0900 Subject: [PATCH 027/563] Add basic track reloading support while inside the editor --- osu.Game/Overlays/MusicController.cs | 5 +++++ osu.Game/Screens/Edit/Editor.cs | 17 +++++++++++++++-- osu.Game/Screens/Edit/EditorClock.cs | 9 +++++++-- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 11 +++++++++++ 4 files changed, 38 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index b568e4d02b..66c9b15c0a 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -81,6 +81,11 @@ namespace osu.Game.Overlays mods.BindValueChanged(_ => ResetTrackAdjustments(), true); } + /// + /// Forcefully reload the current 's track from disk. + /// + public void ForceReloadCurrentBeatmap() => changeTrack(); + /// /// Change the position of a in the current playlist. /// diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index b7a59bc2e2..74b92f3168 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -43,6 +43,7 @@ using osuTK.Input; namespace osu.Game.Screens.Edit { [Cached(typeof(IBeatSnapProvider))] + [Cached] public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler, IKeyBindingHandler, IBeatSnapProvider { public override float BackgroundParallaxAmount => 0.1f; @@ -91,6 +92,9 @@ namespace osu.Game.Screens.Edit [Resolved] private IAPIProvider api { get; set; } + [Resolved] + private MusicController music { get; set; } + [BackgroundDependencyLoader] private void load(OsuColour colours, GameHost host) { @@ -98,9 +102,9 @@ namespace osu.Game.Screens.Edit beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue); // Todo: should probably be done at a DrawableRuleset level to share logic with Player. - var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false }; - clock.ChangeSource(sourceClock); + + UpdateClockSource(); dependencies.CacheAs(clock); AddInternal(clock); @@ -271,6 +275,15 @@ namespace osu.Game.Screens.Edit bottomBackground.Colour = colours.Gray2; } + /// + /// If the beatmap's track has changed, this method must be called to keep the editor in a valid state. + /// + public void UpdateClockSource() + { + var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); + clock.ChangeSource(sourceClock); + } + protected void Save() { // apply any set-level metadata changes. diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index d4d0feb813..a829f23697 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Framework.Utils; @@ -17,7 +18,7 @@ namespace osu.Game.Screens.Edit /// public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { - public readonly double TrackLength; + public double TrackLength; public ControlPointInfo ControlPointInfo; @@ -190,7 +191,11 @@ namespace osu.Game.Screens.Edit public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; - public void ChangeSource(IClock source) => underlyingClock.ChangeSource(source); + public void ChangeSource(IClock source) + { + underlyingClock.ChangeSource(source); + TrackLength = (source as Track)?.Length ?? 60000; + } public IClock Source => underlyingClock.Source; diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index ce201e544a..075815203c 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -18,6 +18,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.IO; +using osu.Game.Overlays; using osuTK; using FileInfo = System.IO.FileInfo; @@ -139,6 +140,12 @@ namespace osu.Game.Screens.Edit.Setup [Resolved] private FileStore files { get; set; } + [Resolved] + private MusicController music { get; set; } + + [Resolved] + private Editor editor { get; set; } + private void audioTrackChanged(ValueChangedEvent filePath) { var info = new FileInfo(filePath.NewValue); @@ -173,6 +180,10 @@ namespace osu.Game.Screens.Edit.Setup }); Beatmap.Value.Metadata.AudioFile = info.Name; + + music.ForceReloadCurrentBeatmap(); + + editor.UpdateClockSource(); } private void onCommit(TextBox sender, bool newText) From 7e7e2fd64a6c9e95919028e838fd5439971d83b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 19:01:28 +0900 Subject: [PATCH 028/563] Use bindable for track to fix rate adjustments not applying correctly --- osu.Game/Screens/Edit/Components/BottomBarContainer.cs | 7 +++++-- osu.Game/Screens/Edit/Components/PlaybackControl.cs | 4 ++-- osu.Game/Screens/Edit/EditorClock.cs | 10 +++++++--- 3 files changed, 14 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs index cb5078a479..08091fc3f7 100644 --- a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs +++ b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs @@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Components private const float contents_padding = 15; protected readonly IBindable Beatmap = new Bindable(); - protected Track Track => Beatmap.Value.Track; + + protected readonly IBindable Track = new Bindable(); private readonly Drawable background; private readonly Container content; @@ -42,9 +43,11 @@ namespace osu.Game.Screens.Edit.Components } [BackgroundDependencyLoader] - private void load(IBindable beatmap, OsuColour colours) + private void load(IBindable beatmap, OsuColour colours, EditorClock clock) { Beatmap.BindTo(beatmap); + Track.BindTo(clock.Track); + background.Colour = colours.Gray1; } } diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 59b3d1c565..9739f2876a 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -62,12 +62,12 @@ namespace osu.Game.Screens.Edit.Components } }; - Track?.AddAdjustment(AdjustableProperty.Tempo, tempo); + Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Tempo, tempo), true); } protected override void Dispose(bool isDisposing) { - Track?.RemoveAdjustment(AdjustableProperty.Tempo, tempo); + Track.Value?.RemoveAdjustment(AdjustableProperty.Tempo, tempo); base.Dispose(isDisposing); } diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index a829f23697..ec203df064 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Audio.Track; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Framework.Utils; @@ -18,7 +19,11 @@ namespace osu.Game.Screens.Edit /// public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { - public double TrackLength; + public IBindable Track => track; + + private readonly Bindable track = new Bindable(); + + public double TrackLength => track.Value?.Length ?? 60000; public ControlPointInfo ControlPointInfo; @@ -36,7 +41,6 @@ namespace osu.Game.Screens.Edit this.beatDivisor = beatDivisor; ControlPointInfo = controlPointInfo; - TrackLength = trackLength; underlyingClock = new DecoupleableInterpolatingFramedClock(); } @@ -193,8 +197,8 @@ namespace osu.Game.Screens.Edit public void ChangeSource(IClock source) { + track.Value = source as Track; underlyingClock.ChangeSource(source); - TrackLength = (source as Track)?.Length ?? 60000; } public IClock Source => underlyingClock.Source; From 833ff1c1d77df62adf003cfa30c1753699e59a77 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 19:12:12 +0900 Subject: [PATCH 029/563] Fix test failures due to editor dependency --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 075815203c..7090987093 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -143,7 +143,7 @@ namespace osu.Game.Screens.Edit.Setup [Resolved] private MusicController music { get; set; } - [Resolved] + [Resolved(canBeNull: true)] private Editor editor { get; set; } private void audioTrackChanged(ValueChangedEvent filePath) From cc9ae328116900fee199aff64e87d44d32f5be7b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 21:05:29 +0900 Subject: [PATCH 030/563] Fix summary timeline not updating to new track length correctly --- .../Components/Timelines/Summary/Parts/TimelinePart.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index 4a7c3f26bc..5b8f7c747b 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osuTK; using osu.Framework.Graphics; @@ -22,6 +23,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { protected readonly IBindable Beatmap = new Bindable(); + protected readonly IBindable Track = new Bindable(); + private readonly Container content; protected override Container Content => content; @@ -35,12 +38,15 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts updateRelativeChildSize(); LoadBeatmap(b.NewValue); }; + + Track.ValueChanged += _ => updateRelativeChildSize(); } [BackgroundDependencyLoader] - private void load(IBindable beatmap) + private void load(IBindable beatmap, EditorClock clock) { Beatmap.BindTo(beatmap); + Track.BindTo(clock.Track); } private void updateRelativeChildSize() From 011b17624429504950f3befcf6159a931a806f0d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 22:00:13 +0900 Subject: [PATCH 031/563] Add test coverage of audio track changing --- .../Editing/TestSceneEditorBeatmapCreation.cs | 35 ++++++++++++++++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 36 ++++++++++--------- osu.Game/Tests/Visual/EditorTestScene.cs | 6 ++-- 3 files changed, 59 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 3cc95dec9e..8ba172fc70 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -1,11 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; +using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit.Setup; using osu.Game.Storyboards; +using osu.Game.Tests.Resources; +using SharpCompress.Archives; +using SharpCompress.Archives.Zip; namespace osu.Game.Tests.Visual.Editing { @@ -13,6 +20,8 @@ namespace osu.Game.Tests.Visual.Editing { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + protected override bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null); [Test] @@ -21,5 +30,31 @@ namespace osu.Game.Tests.Visual.Editing AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); } + + [Test] + public void TestAddAudioTrack() + { + AddAssert("switch track to real track", () => + { + var setup = Editor.ChildrenOfType().First(); + + var temp = TestResources.GetTestBeatmapForImport(); + + string extractedFolder = $"{temp}_extracted"; + Directory.CreateDirectory(extractedFolder); + + using (var zip = ZipArchive.Open(temp)) + zip.WriteToDirectory(extractedFolder); + + bool success = setup.ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")); + + File.Delete(temp); + Directory.Delete(extractedFolder, true); + + return success; + }); + + AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); + } } } diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 7090987093..e238e1fcf0 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -33,6 +33,15 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox difficultyTextBox; private LabelledTextBox audioTrackTextBox; + [Resolved] + private FileStore files { get; set; } + + [Resolved] + private MusicController music { get; set; } + + [Resolved(canBeNull: true)] + private Editor editor { get; set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -137,29 +146,17 @@ namespace osu.Game.Screens.Edit.Setup item.OnCommit += onCommit; } - [Resolved] - private FileStore files { get; set; } - - [Resolved] - private MusicController music { get; set; } - - [Resolved(canBeNull: true)] - private Editor editor { get; set; } - - private void audioTrackChanged(ValueChangedEvent filePath) + public bool ChangeAudioTrack(string path) { - var info = new FileInfo(filePath.NewValue); + var info = new FileInfo(path); if (!info.Exists) - { - audioTrackTextBox.Current.Value = filePath.OldValue; - return; - } + return false; var beatmapFiles = Beatmap.Value.BeatmapSetInfo.Files; // remove the old file - var oldFile = beatmapFiles.FirstOrDefault(f => f.Filename == filePath.OldValue); + var oldFile = beatmapFiles.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.AudioFile); if (oldFile != null) { @@ -184,6 +181,13 @@ namespace osu.Game.Screens.Edit.Setup music.ForceReloadCurrentBeatmap(); editor.UpdateClockSource(); + return true; + } + + private void audioTrackChanged(ValueChangedEvent filePath) + { + if (!ChangeAudioTrack(filePath.NewValue)) + audioTrackTextBox.Current.Value = filePath.OldValue; } private void onCommit(TextBox sender, bool newText) diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 8f76f247cf..a9ee8e2668 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -26,13 +26,15 @@ namespace osu.Game.Tests.Visual Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); } + protected virtual bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true + && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; + public override void SetUpSteps() { base.SetUpSteps(); AddStep("load editor", () => LoadScreen(Editor = CreateEditor())); - AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true - && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddUntilStep("wait for editor to load", () => EditorComponentsReady); AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType().Single()); AddStep("get clock", () => EditorClock = Editor.ChildrenOfType().Single()); } From 94c1cc8ffa4b8eefb0c7bd498084e0d2dbee9c6f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 22:25:04 +0900 Subject: [PATCH 032/563] Fix test runs under headless --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 8ba172fc70..7215b80a97 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; using System.Linq; using NUnit.Framework; @@ -22,11 +23,17 @@ namespace osu.Game.Tests.Visual.Editing protected override bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null); + public override void SetUpSteps() + { + AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); + + base.SetUpSteps(); + } [Test] public void TestCreateNewBeatmap() { + AddStep("add random hitobject", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); } From dbc522aedea4e0cf3e5b36b07e4e5f04d36f4b0c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Sep 2020 22:41:52 +0900 Subject: [PATCH 033/563] Remove weird using --- osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 7215b80a97..df2fdfa79d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -10,7 +10,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Setup; -using osu.Game.Storyboards; using osu.Game.Tests.Resources; using SharpCompress.Archives; using SharpCompress.Archives.Zip; From c3df7e1fa8c897971e9662f909ada3444e203930 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 01:05:12 +0900 Subject: [PATCH 034/563] Fix scroll container's scrollbar not respecting minimum size on first resize --- osu.Game/Graphics/Containers/OsuScrollContainer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs index d504a11b22..ed5c73bee6 100644 --- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs +++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs @@ -112,6 +112,9 @@ namespace osu.Game.Graphics.Containers CornerRadius = 5; + // needs to be set initially for the ResizeTo to respect minimum size + Size = new Vector2(SCROLL_BAR_HEIGHT); + const float margin = 3; Margin = new MarginPadding From 8a0c79466d8fdf159b07d360b150b27b9e73b23d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:16:50 +0900 Subject: [PATCH 035/563] Use simplified methods for press/release key --- .../Editor/TestSceneObjectObjectSnap.cs | 32 +++---------------- 1 file changed, 5 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index da987c7f47..1ca94df26b 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -34,19 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); if (!distanceSnapEnabled) - { - AddStep("disable distance snap", () => - { - InputManager.PressKey(Key.Q); - InputManager.ReleaseKey(Key.Q); - }); - } + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); - AddStep("enter placement mode", () => - { - InputManager.PressKey(Key.Number2); - InputManager.ReleaseKey(Key.Number2); - }); + AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); AddStep("place first object", () => InputManager.Click(MouseButton.Left)); @@ -70,17 +60,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); - AddStep("disable distance snap", () => - { - InputManager.PressKey(Key.Q); - InputManager.ReleaseKey(Key.Q); - }); + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); - AddStep("enter slider placement mode", () => - { - InputManager.PressKey(Key.Number3); - InputManager.ReleaseKey(Key.Number3); - }); + AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); AddStep("start slider placement", () => InputManager.Click(MouseButton.Left)); @@ -88,11 +70,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("end slider placement", () => InputManager.Click(MouseButton.Right)); - AddStep("enter circle placement mode", () => - { - InputManager.PressKey(Key.Number2); - InputManager.ReleaseKey(Key.Number2); - }); + AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2)); AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0))); From 44a6637c36a065f13b22d7786a8f22ed16c40840 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:20:37 +0900 Subject: [PATCH 036/563] Use SingleOrDefault --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 2ffffe1c66..c9d57785f9 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -518,7 +518,7 @@ namespace osu.Game.Screens.Edit .ScaleTo(0.98f, 200, Easing.OutQuint) .FadeOut(200, Easing.OutQuint); - if ((currentScreen = screenContainer.FirstOrDefault(s => s.Type == e.NewValue)) != null) + if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null) { screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0); From d602072ee3ddb834899295a7c664b6f170d73175 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:24:41 +0900 Subject: [PATCH 037/563] Use SingleOrDefault where feasible --- osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index df2fdfa79d..d4976c3d48 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); - protected override bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; + protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; public override void SetUpSteps() { From 9846d87eb0787ec65f0df9ec6558448dbb18f0b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:25:50 +0900 Subject: [PATCH 038/563] Fix misleading step name (and add comment as to its purpose) --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index d4976c3d48..ceacbd51a2 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -32,7 +32,10 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestCreateNewBeatmap() { - AddStep("add random hitobject", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); + // if we save a beatmap with a hash collision, things fall over. + // probably needs a more solid resolution in the future but this will do for now. + AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); + AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); } From a17eac3692441e5664bc98c31c6b1c71a5c8ece2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:27:08 +0900 Subject: [PATCH 039/563] Rename reload method to not mention beatmap unnecessarily --- osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 66c9b15c0a..0764f34697 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -84,7 +84,7 @@ namespace osu.Game.Overlays /// /// Forcefully reload the current 's track from disk. /// - public void ForceReloadCurrentBeatmap() => changeTrack(); + public void ReloadCurrentTrack() => changeTrack(); /// /// Change the position of a in the current playlist. diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index e238e1fcf0..9c72268eea 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -178,7 +178,7 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.Metadata.AudioFile = info.Name; - music.ForceReloadCurrentBeatmap(); + music.ReloadCurrentTrack(); editor.UpdateClockSource(); return true; From b1e72c311edc68d3c98136349b4597418ba5e6c5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:28:41 +0900 Subject: [PATCH 040/563] Add null check because we can --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 9c72268eea..4d553756b8 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Setup music.ReloadCurrentTrack(); - editor.UpdateClockSource(); + editor?.UpdateClockSource(); return true; } From f047ff10bfcb616b236b864cd5ae663d74875100 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:30:05 +0900 Subject: [PATCH 041/563] Remove local specification for file selector search path --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 4d553756b8..edbe75448b 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -235,7 +235,7 @@ namespace osu.Game.Screens.Edit.Setup public void DisplayFileChooser() { - Target.Child = new FileSelector("/Users/Dean/.osu/Songs", new[] { ".mp3", ".ogg" }) + Target.Child = new FileSelector(validFileExtensions: new[] { ".mp3", ".ogg" }) { RelativeSizeAxes = Axes.X, Height = 400, From a890e5830d8e2af9a200fd170d91202bc87fd514 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:42:28 +0900 Subject: [PATCH 042/563] Add more file icons --- .../Graphics/UserInterfaceV2/FileSelector.cs | 28 ++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs index 861d1887e1..e10b8f7033 100644 --- a/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs +++ b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs @@ -62,7 +62,33 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override string FallbackName => file.Name; - protected override IconUsage? Icon => FontAwesome.Regular.FileAudio; + protected override IconUsage? Icon + { + get + { + switch (file.Extension) + { + case ".ogg": + case ".mp3": + case ".wav": + return FontAwesome.Regular.FileAudio; + + case ".jpg": + case ".jpeg": + case ".png": + return FontAwesome.Regular.FileImage; + + case ".mp4": + case ".avi": + case ".mov": + case ".flv": + return FontAwesome.Regular.FileVideo; + + default: + return FontAwesome.Regular.File; + } + } + } } } } From a8c85ed882f2e7c7424e86d4a79ac7a6e05387ba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:42:37 +0900 Subject: [PATCH 043/563] Add test for filtered mode --- .../Visual/Settings/TestSceneFileSelector.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs index 08173148b0..311e4c3362 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterfaceV2; @@ -9,10 +9,16 @@ namespace osu.Game.Tests.Visual.Settings { public class TestSceneFileSelector : OsuTestScene { - [BackgroundDependencyLoader] - private void load() + [Test] + public void TestAllFiles() { - Add(new FileSelector { RelativeSizeAxes = Axes.Both }); + AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both }); + } + + [Test] + public void TestJpgFilesOnly() + { + AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both }); } } } From c21745eb075e2f0e44c3d8ea5b314f1224234622 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:43:41 +0900 Subject: [PATCH 044/563] Fix missing HeadlessTest specification in new test --- osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs index 89e3b48aa3..33e3c7cb8c 100644 --- a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs +++ b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs @@ -16,12 +16,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Rulesets { + [HeadlessTest] public class TestSceneDrawableRulesetDependencies : OsuTestScene { [Test] From eff6af3111eba46adb782205eca4f2b7a40347c2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:45:13 +0900 Subject: [PATCH 045/563] Add "bindables" to dictionary --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 29ca385275..64f3d41acb 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -909,6 +909,7 @@ private void load() True True True + True True True True From 50ba320a5118e3bcd6c5d40022ca2df22ac4ab89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 13:10:04 +0900 Subject: [PATCH 046/563] Expand available file operations in ArchiveModelManager --- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Database/ArchiveModelManager.cs | 44 +++++++++++++++++++----- 2 files changed, 36 insertions(+), 10 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index e9f41f6bff..b48ab6112e 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -260,7 +260,7 @@ namespace osu.Game.Beatmaps fileInfo.Filename = beatmapInfo.Path; stream.Seek(0, SeekOrigin.Begin); - UpdateFile(setInfo, fileInfo, stream); + ReplaceFile(setInfo, fileInfo, stream); } } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 76bc4f7755..c39b71b058 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -401,29 +401,55 @@ namespace osu.Game.Database } /// - /// Update an existing file, or create a new entry if not already part of the 's files. + /// Replace an existing file with a new version. /// /// The item to operate on. - /// The file model to be updated or added. + /// The existing file to be replaced. /// The new file contents. - public void UpdateFile(TModel model, TFileModel file, Stream contents) + /// An optional filename for the new file. Will use the previous filename if not specified. + public void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null) + { + using (ContextFactory.GetForWrite()) + { + DeleteFile(model, file); + AddFile(model, contents, filename ?? file.Filename); + } + } + + /// + /// Delete new file. + /// + /// The item to operate on. + /// The existing file to be deleted. + public void DeleteFile(TModel model, TFileModel file) { using (var usage = ContextFactory.GetForWrite()) { // Dereference the existing file info, since the file model will be removed. if (file.FileInfo != null) - { Files.Dereference(file.FileInfo); - // Remove the file model. - usage.Context.Set().Remove(file); - } + // This shouldn't be required, but here for safety in case the provided TModel is not being change tracked + // Definitely can be removed once we rework the database backend. + usage.Context.Set().Remove(file); - // Add the new file info and containing file model. model.Files.Remove(file); + } + } + + /// + /// Add a new file. + /// + /// The item to operate on. + /// The new file contents. + /// The filename for the new file. + public void AddFile(TModel model, Stream contents, string filename) + { + using (ContextFactory.GetForWrite()) + { model.Files.Add(new TFileModel { - Filename = file.Filename, + Filename = filename, FileInfo = Files.Add(contents) }); From ea971ecb9008f2b09cee1fe546cf8a6ce4c65c81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 13:11:34 +0900 Subject: [PATCH 047/563] Remove local file handling from SetupScreen --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 34 ++++++++-------------- 1 file changed, 12 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index edbe75448b..802f304835 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.IO; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -17,10 +18,8 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.IO; using osu.Game.Overlays; using osuTK; -using FileInfo = System.IO.FileInfo; namespace osu.Game.Screens.Edit.Setup { @@ -34,10 +33,10 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox audioTrackTextBox; [Resolved] - private FileStore files { get; set; } + private MusicController music { get; set; } [Resolved] - private MusicController music { get; set; } + private BeatmapManager beatmaps { get; set; } [Resolved(canBeNull: true)] private Editor editor { get; set; } @@ -153,28 +152,19 @@ namespace osu.Game.Screens.Edit.Setup if (!info.Exists) return false; - var beatmapFiles = Beatmap.Value.BeatmapSetInfo.Files; + var set = Beatmap.Value.BeatmapSetInfo; - // remove the old file - var oldFile = beatmapFiles.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.AudioFile); - - if (oldFile != null) - { - beatmapFiles.Remove(oldFile); - files.Dereference(oldFile.FileInfo); - } - - // add the new file - IO.FileInfo osuFileInfo; + // remove the previous audio track for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.AudioFile); using (var stream = info.OpenRead()) - osuFileInfo = files.Add(stream); - - beatmapFiles.Add(new BeatmapSetFileInfo { - FileInfo = osuFileInfo, - Filename = info.Name - }); + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } Beatmap.Value.Metadata.AudioFile = info.Name; From 892d440ed0f337ac47ed192f6db3fdebfbfa5b19 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 13:19:07 +0900 Subject: [PATCH 048/563] Add fallback path for potential null ParentGameplayClock --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index b585a78f42..6716f828ed 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -195,7 +196,7 @@ namespace osu.Game.Rulesets.UI { public GameplayClock ParentGameplayClock; - public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock.NonGameplayAdjustments; + public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); public StabilityGameplayClock(FramedClock underlyingClock) : base(underlyingClock) From 26ba7d3100ff77a91cf01ae4737f3c014b7fe5ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 13:20:19 +0900 Subject: [PATCH 049/563] Remove unused method (was moved to a more local location) --- osu.Game/Screens/Play/GameplayClockContainer.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 4094de1c4f..6679e56871 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -210,19 +210,6 @@ namespace osu.Game.Screens.Play base.Update(); } - private double getTrueGameplayRate() - { - double baseRate = track.Rate; - - if (speedAdjustmentsApplied) - { - baseRate /= UserPlaybackRate.Value; - baseRate /= pauseFreqAdjust.Value; - } - - return baseRate; - } - private bool speedAdjustmentsApplied; private void updateRate() From 325bfdbf7139a779341d7ecd48fb758b2de4556a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 13:25:42 +0900 Subject: [PATCH 050/563] Fix hard crash on hitting an out of range key (Q~P) --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b81e0ce159..e2a49221c0 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Edit if (checkRightToggleFromKey(e.Key, out var rightIndex)) { - var item = togglesCollection.Children[rightIndex]; + var item = togglesCollection.ElementAtOrDefault(rightIndex); if (item is SettingsCheckbox checkbox) { From 3c191cfe257280d2ef89983435cb4b3f22fff3a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 14:08:47 +0900 Subject: [PATCH 051/563] Add basic xmldoc to HitObjectComposer --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b81e0ce159..0ea57ef4e1 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -31,6 +31,11 @@ using osuTK.Input; namespace osu.Game.Rulesets.Edit { + /// + /// Top level container for editor compose mode. + /// Responsible for providing snapping and generally gluing components together. + /// + /// The base type of supported objects. [Cached(Type = typeof(IPlacementHandler))] public abstract class HitObjectComposer : HitObjectComposer, IPlacementHandler where TObject : HitObject From bca774a0d4c16b8ca53ddd5dc7d19061dbf35971 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 14:09:31 +0900 Subject: [PATCH 052/563] Allow BlueprintContainer to specify toggles --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 4 ++-- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index e1cbfa93f6..2127385ab5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" }; - protected override IEnumerable Toggles => new[] + protected override IEnumerable> Toggles => base.Toggles.Concat(new[] { distanceSnapToggle - }; + }); private BindableList selectedHitObjects; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 0ea57ef4e1..b2d7c40a22 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Edit /// A collection of toggles which will be displayed to the user. /// The display name will be decided by . /// - protected virtual IEnumerable Toggles => Enumerable.Empty(); + protected virtual IEnumerable> Toggles => BlueprintContainer.Toggles; /// /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. From e009264f1029fa336439f2a2d10d081b6b2d9c03 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 14:10:30 +0900 Subject: [PATCH 053/563] Add new combo toggle to main composer interface --- osu.Game/Rulesets/Edit/PlacementBlueprint.cs | 2 +- .../Compose/Components/BlueprintContainer.cs | 18 ++++---- .../Components/ComposeBlueprintContainer.cs | 41 +++++++++++++++++++ .../Compose/Components/SelectionHandler.cs | 2 + 4 files changed, 53 insertions(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 02d5955ae6..d986b71380 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit /// /// The that is being placed. /// - protected readonly HitObject HitObject; + public readonly HitObject HitObject; [Resolved(canBeNull: true)] protected EditorClock EditorClock { get; private set; } diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index bf1e18771f..aa567dbdf4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private EditorClock editorClock { get; set; } [Resolved] - private EditorBeatmap beatmap { get; set; } + protected EditorBeatmap Beatmap { get; private set; } private readonly BindableList selectedHitObjects = new BindableList(); @@ -68,10 +68,10 @@ namespace osu.Game.Screens.Edit.Compose.Components DragBox.CreateProxy().With(p => p.Depth = float.MinValue) }); - foreach (var obj in beatmap.HitObjects) + foreach (var obj in Beatmap.HitObjects) AddBlueprintFor(obj); - selectedHitObjects.BindTo(beatmap.SelectedHitObjects); + selectedHitObjects.BindTo(Beatmap.SelectedHitObjects); selectedHitObjects.CollectionChanged += (selectedObjects, args) => { switch (args.Action) @@ -94,8 +94,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - beatmap.HitObjectAdded += AddBlueprintFor; - beatmap.HitObjectRemoved += removeBlueprintFor; + Beatmap.HitObjectAdded += AddBlueprintFor; + Beatmap.HitObjectRemoved += removeBlueprintFor; } protected virtual Container CreateSelectionBlueprintContainer() => @@ -271,7 +271,7 @@ namespace osu.Game.Screens.Edit.Compose.Components blueprint.Selected += onBlueprintSelected; blueprint.Deselected += onBlueprintDeselected; - if (beatmap.SelectedHitObjects.Contains(hitObject)) + if (Beatmap.SelectedHitObjects.Contains(hitObject)) blueprint.Select(); SelectionBlueprints.Add(blueprint); @@ -460,10 +460,10 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.Dispose(isDisposing); - if (beatmap != null) + if (Beatmap != null) { - beatmap.HitObjectAdded -= AddBlueprintFor; - beatmap.HitObjectRemoved -= removeBlueprintFor; + Beatmap.HitObjectAdded -= AddBlueprintFor; + Beatmap.HitObjectRemoved -= removeBlueprintFor; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index e1f311f1b8..2a7c52579f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; @@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components @@ -54,8 +56,45 @@ namespace osu.Game.Screens.Edit.Compose.Components base.LoadComplete(); inputManager = GetContainingInputManager(); + + Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection(); + + // the updated object may be in the selection + Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection(); + + NewCombo.ValueChanged += combo => + { + if (Beatmap.SelectedHitObjects.Count > 0) + { + foreach (var h in Beatmap.SelectedHitObjects) + { + if (h is IHasComboInformation c) + { + c.NewCombo = combo.NewValue; + Beatmap.UpdateHitObject(h); + } + } + } + else if (currentPlacement != null) + { + // update placement object from toggle + if (currentPlacement.HitObject is IHasComboInformation c) + c.NewCombo = combo.NewValue; + } + }; } + private void updateTogglesFromSelection() => + NewCombo.Value = Beatmap.SelectedHitObjects.OfType().All(c => c.NewCombo); + + public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; + + public virtual IEnumerable> Toggles => new[] + { + //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. + NewCombo + }; + #region Placement /// @@ -86,7 +125,9 @@ namespace osu.Game.Screens.Edit.Compose.Components removePlacement(); if (currentPlacement != null) + { updatePlacementPosition(); + } } protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6e2c8bd01c..ca22b443fb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -35,6 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components public IEnumerable SelectedBlueprints => selectedBlueprints; private readonly List selectedBlueprints; + public int SelectedCount => selectedBlueprints.Count; + public IEnumerable SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject); private Drawable content; From a6adf8334eea25818c0c38ba7dc59ff7358ee910 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 14:19:35 +0900 Subject: [PATCH 054/563] Use existing method to update combo state of selection --- .../Compose/Components/BlueprintContainer.cs | 44 +++++++++---------- .../Components/ComposeBlueprintContainer.cs | 9 +--- .../Compose/Components/SelectionHandler.cs | 2 +- 3 files changed, 24 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index aa567dbdf4..fc37aa577c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { /// /// A container which provides a "blueprint" display of hitobjects. - /// Includes selection and manipulation support via a . + /// Includes selection and manipulation support via a . /// public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler { @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected Container SelectionBlueprints { get; private set; } - private SelectionHandler selectionHandler; + protected SelectionHandler SelectionHandler; [Resolved(CanBeNull = true)] private IEditorChangeHandler changeHandler { get; set; } @@ -56,15 +56,15 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - selectionHandler = CreateSelectionHandler(); - selectionHandler.DeselectAll = deselectAll; + SelectionHandler = CreateSelectionHandler(); + SelectionHandler.DeselectAll = deselectAll; AddRangeInternal(new[] { DragBox = CreateDragBox(selectBlueprintsFromDragRectangle), - selectionHandler, + SelectionHandler, SelectionBlueprints = CreateSelectionBlueprintContainer(), - selectionHandler.CreateProxy(), + SelectionHandler.CreateProxy(), DragBox.CreateProxy().With(p => p.Depth = float.MinValue) }); @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Edit.Compose.Components new Container { RelativeSizeAxes = Axes.Both }; /// - /// Creates a which outlines s and handles movement of selections. + /// Creates a which outlines s and handles movement of selections. /// protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler(); @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return false; // store for double-click handling - clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); + clickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); // Deselection should only occur if no selected blueprints are hovered // A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection @@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return false; // ensure the blueprint which was hovered for the first click is still the hovered blueprint. - if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint) + if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint) return false; editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime); @@ -208,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (DragBox.State == Visibility.Visible) { DragBox.Hide(); - selectionHandler.UpdateVisibility(); + SelectionHandler.UpdateVisibility(); } } @@ -217,7 +217,7 @@ namespace osu.Game.Screens.Edit.Compose.Components switch (e.Key) { case Key.Escape: - if (!selectionHandler.SelectedBlueprints.Any()) + if (!SelectionHandler.SelectedBlueprints.Any()) return false; deselectAll(); @@ -298,14 +298,14 @@ namespace osu.Game.Screens.Edit.Compose.Components bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left; // Todo: This is probably incorrectly disallowing multiple selections on stacked objects - if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) + if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) return; foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren) { if (blueprint.IsHovered) { - selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState); + SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState); clickSelectionBegan = true; break; } @@ -358,23 +358,23 @@ namespace osu.Game.Screens.Edit.Compose.Components private void selectAll() { SelectionBlueprints.ToList().ForEach(m => m.Select()); - selectionHandler.UpdateVisibility(); + SelectionHandler.UpdateVisibility(); } /// /// Deselects all selected s. /// - private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect()); + private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect()); private void onBlueprintSelected(SelectionBlueprint blueprint) { - selectionHandler.HandleSelected(blueprint); + SelectionHandler.HandleSelected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 1); } private void onBlueprintDeselected(SelectionBlueprint blueprint) { - selectionHandler.HandleDeselected(blueprint); + SelectionHandler.HandleDeselected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 0); } @@ -391,16 +391,16 @@ namespace osu.Game.Screens.Edit.Compose.Components /// private void prepareSelectionMovement() { - if (!selectionHandler.SelectedBlueprints.Any()) + if (!SelectionHandler.SelectedBlueprints.Any()) return; // Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement // A special case is added for when a click selection occurred before the drag - if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) + if (!clickSelectionBegan && !SelectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) return; // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject - movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First(); + movementBlueprint = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First(); movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct } @@ -425,14 +425,14 @@ namespace osu.Game.Screens.Edit.Compose.Components var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition); // Move the hitobjects. - if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition))) + if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition))) return true; if (result.Time.HasValue) { // Apply the start time at the newly snapped-to position double offset = result.Time.Value - draggedObject.StartTime; - foreach (HitObject obj in selectionHandler.SelectedHitObjects) + foreach (HitObject obj in SelectionHandler.SelectedHitObjects) obj.StartTime += offset; } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 2a7c52579f..6f66c1bd6f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -66,14 +66,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { if (Beatmap.SelectedHitObjects.Count > 0) { - foreach (var h in Beatmap.SelectedHitObjects) - { - if (h is IHasComboInformation c) - { - c.NewCombo = combo.NewValue; - Beatmap.UpdateHitObject(h); - } - } + SelectionHandler.SetNewCombo(combo.NewValue); } else if (currentPlacement != null) { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index ca22b443fb..1c5c3179ca 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -285,7 +285,7 @@ namespace osu.Game.Screens.Edit.Compose.Components var comboInfo = h as IHasComboInformation; if (comboInfo == null) - throw new InvalidOperationException($"Tried to change combo state of a {h.GetType()}, which doesn't implement {nameof(IHasComboInformation)}"); + continue; comboInfo.NewCombo = state; EditorBeatmap?.UpdateHitObject(h); From 7f9a5f5f0df1bceb5c8f1d3d1aedf2be9d6acadf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 14:25:24 +0900 Subject: [PATCH 055/563] Ensure setup screen text boxes commit on losing focus --- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 290aba3468..902c23c3c6 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -46,6 +46,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override OsuTextBox CreateComponent() => new OsuTextBox { + CommitOnFocusLost = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, From 50290f3cb4730ca93a1ed388ce432241520bd8e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 15:09:47 +0900 Subject: [PATCH 056/563] Rework ternary states to fix context menus not updating after already displayed --- .../Compose/Components/SelectionHandler.cs | 170 ++++++++++-------- 1 file changed, 93 insertions(+), 77 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6e2c8bd01c..1c564c6605 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -4,7 +4,9 @@ using System; using System.Collections.Generic; using System.Linq; +using Humanizer; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -59,6 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { + createStateBindables(); + InternalChild = content = new Container { Children = new Drawable[] @@ -308,6 +312,90 @@ namespace osu.Game.Screens.Edit.Compose.Components #endregion + #region Selection State + + private readonly Bindable selectionNewComboState = new Bindable(); + + private readonly Dictionary> selectionSampleStates = new Dictionary>(); + + /// + /// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions) + /// + private void createStateBindables() + { + // hit samples + var sampleTypes = new[] { HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_FINISH }; + + foreach (var sampleName in sampleTypes) + { + var bindable = new Bindable + { + Description = sampleName.Replace("hit", string.Empty).Titleize() + }; + + bindable.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + RemoveHitSample(sampleName); + break; + + case TernaryState.True: + AddHitSample(sampleName); + break; + } + }; + + selectionSampleStates[sampleName] = bindable; + } + + // new combo + selectionNewComboState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetNewCombo(false); + break; + + case TernaryState.True: + SetNewCombo(true); + break; + } + }; + + // bring in updates from selection changes + EditorBeatmap.HitObjectUpdated += _ => updateTernaryStates(); + EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => updateTernaryStates(); + } + + private void updateTernaryStates() + { + selectionNewComboState.Value = getStateFromBlueprints(selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo)); + + foreach (var (sampleName, bindable) in selectionSampleStates) + { + bindable.Value = getStateFromBlueprints(SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName))); + } + } + + /// + /// Given a count of "true" blueprints, retrieve the correct ternary display state. + /// + private TernaryState getStateFromBlueprints(int count) + { + if (count == 0) + return TernaryState.False; + + if (count < SelectedHitObjects.Count()) + return TernaryState.Indeterminate; + + return TernaryState.True; + } + + #endregion + #region Context Menu public MenuItem[] ContextMenuItems @@ -322,7 +410,9 @@ namespace osu.Game.Screens.Edit.Compose.Components items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints)); if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation)) - items.Add(createNewComboMenuItem()); + { + items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } }); + } if (selectedBlueprints.Count == 1) items.AddRange(selectedBlueprints[0].ContextMenuItems); @@ -331,12 +421,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { new OsuMenuItem("Sound") { - Items = new[] - { - createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE), - createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP), - createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH) - } + Items = selectionSampleStates.Select(kvp => + new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray() }, new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected), }); @@ -353,76 +439,6 @@ namespace osu.Game.Screens.Edit.Compose.Components protected virtual IEnumerable GetContextMenuItemsForSelection(IEnumerable selection) => Enumerable.Empty(); - private MenuItem createNewComboMenuItem() - { - return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState) - { - State = { Value = getHitSampleState() } - }; - - void setNewComboState(TernaryState state) - { - switch (state) - { - case TernaryState.False: - SetNewCombo(false); - break; - - case TernaryState.True: - SetNewCombo(true); - break; - } - } - - TernaryState getHitSampleState() - { - int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo); - - if (countExisting == 0) - return TernaryState.False; - - if (countExisting < SelectedHitObjects.Count()) - return TernaryState.Indeterminate; - - return TernaryState.True; - } - } - - private MenuItem createHitSampleMenuItem(string name, string sampleName) - { - return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState) - { - State = { Value = getHitSampleState() } - }; - - void setHitSampleState(TernaryState state) - { - switch (state) - { - case TernaryState.False: - RemoveHitSample(sampleName); - break; - - case TernaryState.True: - AddHitSample(sampleName); - break; - } - } - - TernaryState getHitSampleState() - { - int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName)); - - if (countExisting == 0) - return TernaryState.False; - - if (countExisting < SelectedHitObjects.Count()) - return TernaryState.Indeterminate; - - return TernaryState.True; - } - } - #endregion } } From a859fe78ee52841fd458f4949e2b1e72d3c59a1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 15:27:45 +0900 Subject: [PATCH 057/563] Expose update ternary state method and use better state determination function --- .../Compose/Components/SelectionHandler.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 1c564c6605..8a152a9c57 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -366,32 +366,32 @@ namespace osu.Game.Screens.Edit.Compose.Components }; // bring in updates from selection changes - EditorBeatmap.HitObjectUpdated += _ => updateTernaryStates(); - EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => updateTernaryStates(); + EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates(); + EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates(); } - private void updateTernaryStates() + /// + /// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated). + /// + protected virtual void UpdateTernaryStates() { - selectionNewComboState.Value = getStateFromBlueprints(selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo)); + selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.NewCombo); foreach (var (sampleName, bindable) in selectionSampleStates) { - bindable.Value = getStateFromBlueprints(SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName))); + bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName)); } } /// - /// Given a count of "true" blueprints, retrieve the correct ternary display state. + /// Given a selection target and a function of truth, retrieve the correct ternary state for display. /// - private TernaryState getStateFromBlueprints(int count) + protected TernaryState GetStateFromSelection(IEnumerable selection, Func func) { - if (count == 0) - return TernaryState.False; + if (selection.Any(func)) + return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate; - if (count < SelectedHitObjects.Count()) - return TernaryState.Indeterminate; - - return TernaryState.True; + return TernaryState.False; } #endregion From 727ab98d22d2b748f1148f8bcc1f7cb27b41f538 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 15:32:45 +0900 Subject: [PATCH 058/563] Update taiko selection handler with new logic --- .../Edit/TaikoSelectionHandler.cs | 128 +++++++++--------- 1 file changed, 67 insertions(+), 61 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index 40565048c2..a3ecf7ed95 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -1,9 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; @@ -14,75 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit { public class TaikoSelectionHandler : SelectionHandler { + private readonly Bindable selectionRimState = new Bindable(); + private readonly Bindable selectionStrongState = new Bindable(); + + [BackgroundDependencyLoader] + private void load() + { + selectionStrongState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetStrongState(false); + break; + + case TernaryState.True: + SetStrongState(true); + break; + } + }; + + selectionRimState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetRimState(false); + break; + + case TernaryState.True: + SetRimState(true); + break; + } + }; + } + + public void SetStrongState(bool state) + { + var hits = SelectedHitObjects.OfType(); + + ChangeHandler.BeginChange(); + + foreach (var h in hits) + h.IsStrong = state; + + ChangeHandler.EndChange(); + } + + public void SetRimState(bool state) + { + var hits = SelectedHitObjects.OfType(); + + ChangeHandler.BeginChange(); + + foreach (var h in hits) + h.Type = state ? HitType.Rim : HitType.Centre; + + ChangeHandler.EndChange(); + } + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable selection) { if (selection.All(s => s.HitObject is Hit)) - { - var hits = selection.Select(s => s.HitObject).OfType(); - - yield return new TernaryStateMenuItem("Rim", action: state => - { - ChangeHandler.BeginChange(); - - foreach (var h in hits) - { - switch (state) - { - case TernaryState.True: - h.Type = HitType.Rim; - break; - - case TernaryState.False: - h.Type = HitType.Centre; - break; - } - } - - ChangeHandler.EndChange(); - }) - { - State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) } - }; - } + yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } }; if (selection.All(s => s.HitObject is TaikoHitObject)) - { - var hits = selection.Select(s => s.HitObject).OfType(); - - yield return new TernaryStateMenuItem("Strong", action: state => - { - ChangeHandler.BeginChange(); - - foreach (var h in hits) - { - switch (state) - { - case TernaryState.True: - h.IsStrong = true; - break; - - case TernaryState.False: - h.IsStrong = false; - break; - } - - EditorBeatmap?.UpdateHitObject(h); - } - - ChangeHandler.EndChange(); - }) - { - State = { Value = getTernaryState(hits, h => h.IsStrong) } - }; - } + yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } }; } - private TernaryState getTernaryState(IEnumerable selection, Func func) + protected override void UpdateTernaryStates() { - if (selection.Any(func)) - return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate; + base.UpdateTernaryStates(); - return TernaryState.False; + selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.Type == HitType.Rim); + selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.IsStrong); } } } From ae68dcd962090efe418228f4c11c09d166a12af1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 16:33:22 +0900 Subject: [PATCH 059/563] Add ternary toggle buttons to editor toolbox selection --- .../Edit/OsuHitObjectComposer.cs | 11 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 14 +-- .../TernaryButtons/DrawableTernaryButton.cs | 112 ++++++++++++++++++ .../TernaryButtons/TernaryButton.cs | 44 +++++++ .../Components/ComposeBlueprintContainer.cs | 29 ++--- .../Compose/Components/SelectionHandler.cs | 22 ++-- 6 files changed, 194 insertions(+), 38 deletions(-) create mode 100644 osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs create mode 100644 osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 0d0a139a8a..49af80dd63 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -9,7 +9,9 @@ using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; @@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -39,11 +42,11 @@ namespace osu.Game.Rulesets.Osu.Edit new SpinnerCompositionTool() }; - private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" }; + private readonly Bindable distanceSnapToggle = new Bindable(); - protected override IEnumerable> Toggles => base.Toggles.Concat(new[] + protected override IEnumerable Toggles => base.Toggles.Concat(new[] { - distanceSnapToggle + new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) }); private BindableList selectedHitObjects; @@ -156,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Edit distanceSnapGridCache.Invalidate(); distanceSnapGrid = null; - if (!distanceSnapToggle.Value) + if (distanceSnapToggle.Value != TernaryState.True) return; switch (BlueprintContainer.CurrentTool) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b2d7c40a22..afef542e36 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -14,7 +14,6 @@ using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; @@ -24,6 +23,7 @@ using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.RadioButtons; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -124,11 +124,7 @@ namespace osu.Game.Rulesets.Edit new ToolboxGroup("toolbox") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }, togglesCollection = new ToolboxGroup("toggles") { - ChildrenEnumerable = Toggles.Select(b => new SettingsCheckbox - { - Bindable = b, - LabelText = b?.Description ?? "unknown" - }) + ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b)) } } }, @@ -170,7 +166,7 @@ namespace osu.Game.Rulesets.Edit /// A collection of toggles which will be displayed to the user. /// The display name will be decided by . /// - protected virtual IEnumerable> Toggles => BlueprintContainer.Toggles; + protected virtual IEnumerable Toggles => BlueprintContainer.Toggles; /// /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. @@ -212,9 +208,9 @@ namespace osu.Game.Rulesets.Edit { var item = togglesCollection.Children[rightIndex]; - if (item is SettingsCheckbox checkbox) + if (item is DrawableTernaryButton button) { - checkbox.Bindable.Value = !checkbox.Bindable.Value; + button.Button.Toggle(); return true; } } diff --git a/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs b/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs new file mode 100644 index 0000000000..c72fff5c91 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Components.TernaryButtons +{ + internal class DrawableTernaryButton : TriangleButton + { + private Color4 defaultBackgroundColour; + private Color4 defaultBubbleColour; + private Color4 selectedBackgroundColour; + private Color4 selectedBubbleColour; + + private Drawable icon; + + public readonly TernaryButton Button; + + public DrawableTernaryButton(TernaryButton button) + { + Button = button; + + Text = button.Description; + + RelativeSizeAxes = Axes.X; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + defaultBackgroundColour = colours.Gray3; + defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); + selectedBackgroundColour = colours.BlueDark; + selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f); + + Triangles.Alpha = 0; + + Content.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 2, + Offset = new Vector2(0, 1), + Colour = Color4.Black.Opacity(0.5f) + }; + + Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => + { + b.Blending = BlendingParameters.Additive; + b.Anchor = Anchor.CentreLeft; + b.Origin = Anchor.CentreLeft; + b.Size = new Vector2(20); + b.X = 10; + })); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Button.Bindable.BindValueChanged(selected => updateSelectionState(), true); + + Action = onAction; + } + + private void onAction() + { + Button.Toggle(); + } + + private void updateSelectionState() + { + if (!IsLoaded) + return; + + switch (Button.Bindable.Value) + { + case TernaryState.Indeterminate: + icon.Colour = selectedBubbleColour.Darken(0.5f); + BackgroundColour = selectedBackgroundColour.Darken(0.5f); + break; + + case TernaryState.False: + icon.Colour = defaultBubbleColour; + BackgroundColour = defaultBackgroundColour; + break; + + case TernaryState.True: + icon.Colour = selectedBubbleColour; + BackgroundColour = selectedBackgroundColour; + break; + } + } + + protected override SpriteText CreateText() => new OsuSpriteText + { + Depth = -1, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + X = 40f + }; + } +} diff --git a/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs b/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs new file mode 100644 index 0000000000..7f64695bde --- /dev/null +++ b/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit.Components.TernaryButtons +{ + public class TernaryButton + { + public readonly Bindable Bindable; + + public readonly string Description; + + /// + /// A function which creates a drawable icon to represent this item. If null, a sane default should be used. + /// + public readonly Func CreateIcon; + + public TernaryButton(Bindable bindable, string description, Func createIcon = null) + { + Bindable = bindable; + Description = description; + CreateIcon = createIcon; + } + + public void Toggle() + { + switch (Bindable.Value) + { + case TernaryState.False: + case TernaryState.Indeterminate: + Bindable.Value = TernaryState.True; + break; + + case TernaryState.True: + Bindable.Value = TernaryState.False; + break; + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 6f66c1bd6f..91eab18acb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -7,12 +7,16 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components @@ -57,35 +61,26 @@ namespace osu.Game.Screens.Edit.Compose.Components inputManager = GetContainingInputManager(); - Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection(); - - // the updated object may be in the selection - Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection(); + // updates to selected are handled for us by SelectionHandler. + NewCombo.BindTo(SelectionHandler.SelectionNewComboState); + // we are responsible for current placement blueprint updated based on state changes. NewCombo.ValueChanged += combo => { - if (Beatmap.SelectedHitObjects.Count > 0) + if (currentPlacement != null) { - SelectionHandler.SetNewCombo(combo.NewValue); - } - else if (currentPlacement != null) - { - // update placement object from toggle if (currentPlacement.HitObject is IHasComboInformation c) - c.NewCombo = combo.NewValue; + c.NewCombo = combo.NewValue == TernaryState.True; } }; } - private void updateTogglesFromSelection() => - NewCombo.Value = Beatmap.SelectedHitObjects.OfType().All(c => c.NewCombo); + public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; - public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; - - public virtual IEnumerable> Toggles => new[] + public virtual IEnumerable Toggles => new[] { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. - NewCombo + new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }) }; #region Placement diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index a316f34ad0..ed956357b6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -316,9 +316,15 @@ namespace osu.Game.Screens.Edit.Compose.Components #region Selection State - private readonly Bindable selectionNewComboState = new Bindable(); + /// + /// The state of "new combo" for all selected hitobjects. + /// + public readonly Bindable SelectionNewComboState = new Bindable(); - private readonly Dictionary> selectionSampleStates = new Dictionary>(); + /// + /// The state of each sample type for all selected hitobjects. Keys match with constant specifications. + /// + public readonly Dictionary> SelectionSampleStates = new Dictionary>(); /// /// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions) @@ -349,11 +355,11 @@ namespace osu.Game.Screens.Edit.Compose.Components } }; - selectionSampleStates[sampleName] = bindable; + SelectionSampleStates[sampleName] = bindable; } // new combo - selectionNewComboState.ValueChanged += state => + SelectionNewComboState.ValueChanged += state => { switch (state.NewValue) { @@ -377,9 +383,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// protected virtual void UpdateTernaryStates() { - selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.NewCombo); + SelectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.NewCombo); - foreach (var (sampleName, bindable) in selectionSampleStates) + foreach (var (sampleName, bindable) in SelectionSampleStates) { bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName)); } @@ -413,7 +419,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation)) { - items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } }); + items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } }); } if (selectedBlueprints.Count == 1) @@ -423,7 +429,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { new OsuMenuItem("Sound") { - Items = selectionSampleStates.Select(kvp => + Items = SelectionSampleStates.Select(kvp => new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray() }, new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected), From a6298c60eb30d5c7f0bf5dc8422148f531c315ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 16:44:37 +0900 Subject: [PATCH 060/563] Fix button spacing --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index afef542e36..f823d37060 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Edit private RadioButtonCollection toolboxCollection; - private ToolboxGroup togglesCollection; + private FillFlowContainer togglesCollection; protected HitObjectComposer(Ruleset ruleset) { @@ -121,10 +121,20 @@ namespace osu.Game.Rulesets.Edit Spacing = new Vector2(10), Children = new Drawable[] { - new ToolboxGroup("toolbox") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }, - togglesCollection = new ToolboxGroup("toggles") + new ToolboxGroup("toolbox") { - ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b)) + Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } + }, + new ToolboxGroup("toggles") + { + Child = togglesCollection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b)) + }, } } }, From da820c815e5fc97a350669e9904d2700c25fbe44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 16:46:06 +0900 Subject: [PATCH 061/563] Add shortcut keys to toolbox gorup titles --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index f823d37060..a592500a87 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -121,11 +121,11 @@ namespace osu.Game.Rulesets.Edit Spacing = new Vector2(10), Children = new Drawable[] { - new ToolboxGroup("toolbox") + new ToolboxGroup("toolbox (1-9)") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }, - new ToolboxGroup("toggles") + new ToolboxGroup("toggles (Q~P)") { Child = togglesCollection = new FillFlowContainer { From b70a20e7f198b236b4b404cb3eea54dca3ae105e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 16:56:39 +0900 Subject: [PATCH 062/563] Avoid consuming keystrokes in editor when a modifier key is held down --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b81e0ce159..7c9d996039 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -192,6 +192,9 @@ namespace osu.Game.Rulesets.Edit protected override bool OnKeyDown(KeyDownEvent e) { + if (e.ControlPressed || e.AltPressed || e.SuperPressed) + return false; + if (checkLeftToggleFromKey(e.Key, out var leftIndex)) { var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex); From 98c6027352deb80fd0d80e9bc5abcb12ead00552 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:07:58 +0900 Subject: [PATCH 063/563] Remove unused using --- .../Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 91eab18acb..cab277f10b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; From b8e9f19b92195f8c6e270540c9d77f8a17b5e2c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:30:31 +0900 Subject: [PATCH 064/563] Move common HitSampleInfo lookup to static method --- osu.Game/Audio/HitSampleInfo.cs | 5 +++++ osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs | 5 +---- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index f6b0107bd2..8b1f5a366a 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -17,6 +17,11 @@ namespace osu.Game.Audio public const string HIT_NORMAL = @"hitnormal"; public const string HIT_CLAP = @"hitclap"; + /// + /// All valid sample addition constants. + /// + public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH }; + /// /// The bank to load the sample from. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index ed956357b6..6ca85fe026 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -331,10 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// private void createStateBindables() { - // hit samples - var sampleTypes = new[] { HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_FINISH }; - - foreach (var sampleName in sampleTypes) + foreach (var sampleName in HitSampleInfo.AllAdditions) { var bindable = new Bindable { From 51cc644b7b203110f88b7bee33cd6321ab1fb66b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:42:49 +0900 Subject: [PATCH 065/563] Fix set access to SelectionHandler Co-authored-by: Dan Balasescu --- osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 8934a1b6d3..8908520cd7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components public Container SelectionBlueprints { get; private set; } - protected SelectionHandler SelectionHandler; + protected SelectionHandler SelectionHandler { get; private set; } [Resolved(CanBeNull = true)] private IEditorChangeHandler changeHandler { get; set; } From 22511c36c3b0d306418b55adbb61376796f85187 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:40:43 +0900 Subject: [PATCH 066/563] Ensure toggles are not instantiated more than once for safety --- .../Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++++-- .../Components/ComposeBlueprintContainer.cs | 19 +++++++++++-------- 3 files changed, 18 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 49af80dd63..a4dd463ea5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly Bindable distanceSnapToggle = new Bindable(); - protected override IEnumerable Toggles => base.Toggles.Concat(new[] + protected override IEnumerable CreateToggles() => base.CreateToggles().Concat(new[] { new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) }); diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index a592500a87..e692f8d606 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -133,7 +133,6 @@ namespace osu.Game.Rulesets.Edit AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b)) }, } } @@ -145,6 +144,9 @@ namespace osu.Game.Rulesets.Edit .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) .ToList(); + Toggles = CreateToggles().ToArray(); + togglesCollection.AddRange(Toggles.Select(b => new DrawableTernaryButton(b))); + setSelectTool(); EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged; @@ -176,7 +178,9 @@ namespace osu.Game.Rulesets.Edit /// A collection of toggles which will be displayed to the user. /// The display name will be decided by . /// - protected virtual IEnumerable Toggles => BlueprintContainer.Toggles; + public TernaryButton[] Toggles { get; private set; } + + protected virtual IEnumerable CreateToggles() => BlueprintContainer.Toggles; /// /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index cab277f10b..0f4bab8b33 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -51,6 +51,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { + Toggles = CreateToggles().ToArray(); + AddInternal(placementBlueprintContainer); } @@ -66,21 +68,22 @@ namespace osu.Game.Screens.Edit.Compose.Components // we are responsible for current placement blueprint updated based on state changes. NewCombo.ValueChanged += combo => { - if (currentPlacement != null) - { - if (currentPlacement.HitObject is IHasComboInformation c) - c.NewCombo = combo.NewValue == TernaryState.True; - } + if (currentPlacement == null) return; + + if (currentPlacement.HitObject is IHasComboInformation c) + c.NewCombo = combo.NewValue == TernaryState.True; }; } public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; - public virtual IEnumerable Toggles => new[] + public TernaryButton[] Toggles { get; private set; } + + protected virtual IEnumerable CreateToggles() { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. - new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }) - }; + yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); + } #region Placement From 346d14d40bfc09d0da125c0850dafe587eccb376 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:45:19 +0900 Subject: [PATCH 067/563] Rename variables to match --- .../Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 15 ++++++++------- .../Components/ComposeBlueprintContainer.cs | 12 +++++++++--- 3 files changed, 18 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index a4dd463ea5..912a705d16 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly Bindable distanceSnapToggle = new Bindable(); - protected override IEnumerable CreateToggles() => base.CreateToggles().Concat(new[] + protected override IEnumerable CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[] { new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) }); diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index e692f8d606..3ad2394420 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; @@ -144,8 +143,8 @@ namespace osu.Game.Rulesets.Edit .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) .ToList(); - Toggles = CreateToggles().ToArray(); - togglesCollection.AddRange(Toggles.Select(b => new DrawableTernaryButton(b))); + TernaryStates = CreateTernaryButtons().ToArray(); + togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b))); setSelectTool(); @@ -175,12 +174,14 @@ namespace osu.Game.Rulesets.Edit protected abstract IReadOnlyList CompositionTools { get; } /// - /// A collection of toggles which will be displayed to the user. - /// The display name will be decided by . + /// A collection of states which will be displayed to the user in the toolbox. /// - public TernaryButton[] Toggles { get; private set; } + public TernaryButton[] TernaryStates { get; private set; } - protected virtual IEnumerable CreateToggles() => BlueprintContainer.Toggles; + /// + /// Create all ternary states required to be displayed to the user. + /// + protected virtual IEnumerable CreateTernaryButtons() => BlueprintContainer.TernaryStates; /// /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 0f4bab8b33..88c3170c34 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - Toggles = CreateToggles().ToArray(); + TernaryStates = CreateTernaryButtons().ToArray(); AddInternal(placementBlueprintContainer); } @@ -77,9 +77,15 @@ namespace osu.Game.Screens.Edit.Compose.Components public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; - public TernaryButton[] Toggles { get; private set; } + /// + /// A collection of states which will be displayed to the user in the toolbox. + /// + public TernaryButton[] TernaryStates { get; private set; } - protected virtual IEnumerable CreateToggles() + /// + /// Create all ternary states required to be displayed to the user. + /// + protected virtual IEnumerable CreateTernaryButtons() { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); From b561429f920d52c53e5ae33f1efbd1e1e9f0f1be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:53:41 +0900 Subject: [PATCH 068/563] Add toolbar toggle buttons for hit samples --- .../Components/ComposeBlueprintContainer.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 88c3170c34..a83977c15f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -3,12 +3,14 @@ using System.Collections.Generic; using System.Linq; +using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; +using osu.Game.Audio; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; @@ -73,6 +75,34 @@ namespace osu.Game.Screens.Edit.Compose.Components if (currentPlacement.HitObject is IHasComboInformation c) c.NewCombo = combo.NewValue == TernaryState.True; }; + + // we own SelectionHandler so don't need to worry about making bindable copies (for simplicity) + foreach (var kvp in SelectionHandler.SelectionSampleStates) + { + kvp.Value.BindValueChanged(c => sampleChanged(kvp.Key, c.NewValue)); + } + } + + private void sampleChanged(string sampleName, TernaryState state) + { + if (currentPlacement == null) return; + + var samples = currentPlacement.HitObject.Samples; + + var existingSample = samples.FirstOrDefault(s => s.Name == sampleName); + + switch (state) + { + case TernaryState.False: + if (existingSample != null) + samples.Remove(existingSample); + break; + + case TernaryState.True: + if (existingSample == null) + samples.Add(new HitSampleInfo { Name = sampleName }); + break; + } } public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; @@ -89,6 +119,26 @@ namespace osu.Game.Screens.Edit.Compose.Components { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); + + foreach (var kvp in SelectionHandler.SelectionSampleStates) + yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); + } + + private Drawable getIconForSample(string sampleName) + { + switch (sampleName) + { + case HitSampleInfo.HIT_CLAP: + return new SpriteIcon { Icon = FontAwesome.Solid.Hands }; + + case HitSampleInfo.HIT_WHISTLE: + return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn }; + + case HitSampleInfo.HIT_FINISH: + return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan }; + } + + return null; } #region Placement From dbfa05d3b34339ecb139de74a4c3c2aa24f48342 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 18:00:17 +0900 Subject: [PATCH 069/563] Fix placement object not getting updated with initial state --- .../Components/ComposeBlueprintContainer.cs | 30 ++++++++++++++----- 1 file changed, 22 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index a83977c15f..81d7fa4b32 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -68,21 +68,31 @@ namespace osu.Game.Screens.Edit.Compose.Components NewCombo.BindTo(SelectionHandler.SelectionNewComboState); // we are responsible for current placement blueprint updated based on state changes. - NewCombo.ValueChanged += combo => - { - if (currentPlacement == null) return; - - if (currentPlacement.HitObject is IHasComboInformation c) - c.NewCombo = combo.NewValue == TernaryState.True; - }; + NewCombo.ValueChanged += _ => updatePlacementNewCombo(); // we own SelectionHandler so don't need to worry about making bindable copies (for simplicity) foreach (var kvp in SelectionHandler.SelectionSampleStates) { - kvp.Value.BindValueChanged(c => sampleChanged(kvp.Key, c.NewValue)); + kvp.Value.BindValueChanged(_ => updatePlacementSamples()); } } + private void updatePlacementNewCombo() + { + if (currentPlacement == null) return; + + if (currentPlacement.HitObject is IHasComboInformation c) + c.NewCombo = NewCombo.Value == TernaryState.True; + } + + private void updatePlacementSamples() + { + if (currentPlacement == null) return; + + foreach (var kvp in SelectionHandler.SelectionSampleStates) + sampleChanged(kvp.Key, kvp.Value.Value); + } + private void sampleChanged(string sampleName, TernaryState state) { if (currentPlacement == null) return; @@ -206,6 +216,10 @@ namespace osu.Game.Screens.Edit.Compose.Components // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame updatePlacementPosition(); + + updatePlacementSamples(); + + updatePlacementNewCombo(); } } From 4cc02abc76be15a30aeb82427aa04a80de2c696a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 18:11:49 +0900 Subject: [PATCH 070/563] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index d701aaf199..dc3e14c141 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 71826e161c..6412f707d0 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 90aa903318..f1e13169a5 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From 59bfa086847f8b89874a88b2257c5bd105eb9bd2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 18:26:54 +0900 Subject: [PATCH 071/563] Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 28d3a39096..7c05bc9aa7 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -186,6 +186,7 @@ namespace osu.Game.Rulesets.Objects.Drawables private void onDefaultsApplied(HitObject hitObject) { apply(hitObject); + updateState(state.Value, true); DefaultsApplied?.Invoke(this); } From 8b255f457971745411f896764889edc92a650a98 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 18:40:20 +0900 Subject: [PATCH 072/563] Fix test failures The issue was the ArchiveModelManager change; the test local change is just there because it makes more sense to run for every test in that scene. --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 8 ++++---- osu.Game/Database/ArchiveModelManager.cs | 8 +++++--- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index ceacbd51a2..720cf51f2c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -27,15 +27,15 @@ namespace osu.Game.Tests.Visual.Editing AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); base.SetUpSteps(); + + // if we save a beatmap with a hash collision, things fall over. + // probably needs a more solid resolution in the future but this will do for now. + AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); } [Test] public void TestCreateNewBeatmap() { - // if we save a beatmap with a hash collision, things fall over. - // probably needs a more solid resolution in the future but this will do for now. - AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); - AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index c39b71b058..bbe2604216 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -427,11 +427,13 @@ namespace osu.Game.Database { // Dereference the existing file info, since the file model will be removed. if (file.FileInfo != null) + { Files.Dereference(file.FileInfo); - // This shouldn't be required, but here for safety in case the provided TModel is not being change tracked - // Definitely can be removed once we rework the database backend. - usage.Context.Set().Remove(file); + // This shouldn't be required, but here for safety in case the provided TModel is not being change tracked + // Definitely can be removed once we rework the database backend. + usage.Context.Set().Remove(file); + } model.Files.Remove(file); } From c41fb67e730cba4dc9c8b706a511acf430b3938a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 18:48:04 +0900 Subject: [PATCH 073/563] Move all ruleset editor tests to their own namespace --- .../{ => Editor}/ManiaPlacementBlueprintTestScene.cs | 2 +- .../{ => Editor}/ManiaSelectionBlueprintTestScene.cs | 2 +- osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneEditor.cs | 2 +- .../{ => Editor}/TestSceneHoldNotePlacementBlueprint.cs | 2 +- .../{ => Editor}/TestSceneHoldNoteSelectionBlueprint.cs | 2 +- .../{ => Editor}/TestSceneManiaBeatSnapGrid.cs | 2 +- .../{ => Editor}/TestSceneManiaHitObjectComposer.cs | 2 +- .../{ => Editor}/TestSceneNotePlacementBlueprint.cs | 2 +- .../{ => Editor}/TestSceneNoteSelectionBlueprint.cs | 2 +- .../{ => Editor}/TestSceneHitCirclePlacementBlueprint.cs | 2 +- .../{ => Editor}/TestSceneHitCircleSelectionBlueprint.cs | 2 +- .../{ => Editor}/TestSceneOsuDistanceSnapGrid.cs | 2 +- .../{ => Editor}/TestScenePathControlPointVisualiser.cs | 2 +- .../{ => Editor}/TestSceneSliderPlacementBlueprint.cs | 2 +- .../{ => Editor}/TestSceneSliderSelectionBlueprint.cs | 2 +- .../{ => Editor}/TestSceneSpinnerPlacementBlueprint.cs | 2 +- .../{ => Editor}/TestSceneSpinnerSelectionBlueprint.cs | 2 +- osu.Game.Rulesets.Taiko.Tests/{ => Editor}/TestSceneEditor.cs | 2 +- .../{ => Editor}/TestSceneTaikoHitObjectComposer.cs | 2 +- 19 files changed, 19 insertions(+), 19 deletions(-) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/ManiaPlacementBlueprintTestScene.cs (97%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/ManiaSelectionBlueprintTestScene.cs (95%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneEditor.cs (96%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneHoldNotePlacementBlueprint.cs (93%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneHoldNoteSelectionBlueprint.cs (97%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneManiaBeatSnapGrid.cs (98%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneManiaHitObjectComposer.cs (99%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneNotePlacementBlueprint.cs (97%) rename osu.Game.Rulesets.Mania.Tests/{ => Editor}/TestSceneNoteSelectionBlueprint.cs (96%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneHitCirclePlacementBlueprint.cs (94%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneHitCircleSelectionBlueprint.cs (98%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneOsuDistanceSnapGrid.cs (99%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestScenePathControlPointVisualiser.cs (97%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneSliderPlacementBlueprint.cs (99%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneSliderSelectionBlueprint.cs (99%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneSpinnerPlacementBlueprint.cs (94%) rename osu.Game.Rulesets.Osu.Tests/{ => Editor}/TestSceneSpinnerSelectionBlueprint.cs (96%) rename osu.Game.Rulesets.Taiko.Tests/{ => Editor}/TestSceneEditor.cs (88%) rename osu.Game.Rulesets.Taiko.Tests/{ => Editor}/TestSceneTaikoHitObjectComposer.cs (97%) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs similarity index 97% rename from osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs index 0fe4a3c669..ece523e84c 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs @@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; using osuTK.Graphics; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs similarity index 95% rename from osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs index 149f6582ab..176fbba921 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; using osuTK.Graphics; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs similarity index 96% rename from osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs index 3b9c03b86a..d3afbc63eb 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { [TestFixture] public class TestSceneEditor : EditorTestScene diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs similarity index 93% rename from osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs index b4332264b9..87c74a12cf 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs similarity index 97% rename from osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs index 90394f3d1b..24f4c6858e 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs similarity index 98% rename from osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs index 639be0bc11..654b752001 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs @@ -20,7 +20,7 @@ using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneManiaBeatSnapGrid : EditorClockTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs similarity index 99% rename from osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs index 1a3fa29d4a..c9551ee79e 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -23,7 +23,7 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneManiaHitObjectComposer : EditorClockTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs similarity index 97% rename from osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs index 2d97e61aa5..36c34a8fb9 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs @@ -18,7 +18,7 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs similarity index 96% rename from osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs index 1514bdf0bd..0e47a12a8e 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs similarity index 94% rename from osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs index 4c6abc45f7..7bccec6c97 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs similarity index 98% rename from osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs index 0ecce42e88..66cd405195 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs similarity index 99% rename from osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs index 0d0be2953b..1232369a0b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs @@ -19,7 +19,7 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs similarity index 97% rename from osu.Game.Rulesets.Osu.Tests/TestScenePathControlPointVisualiser.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 21fa283b6d..738a21b17e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestScenePathControlPointVisualiser : OsuTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs similarity index 99% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index fe9973f4d8..49d7d9249c 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -14,7 +14,7 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs similarity index 99% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs index d5be538d94..f6e1be693b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs @@ -16,7 +16,7 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs similarity index 94% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs index d74d072857..fa6c660b01 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs similarity index 96% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs index 011463ab14..4248f68a60 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene { diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneEditor.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs similarity index 88% rename from osu.Game.Rulesets.Taiko.Tests/TestSceneEditor.cs rename to osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs index 411fe08bcf..e3c1613bd9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneEditor.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs @@ -4,7 +4,7 @@ using NUnit.Framework; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Taiko.Tests +namespace osu.Game.Rulesets.Taiko.Tests.Editor { [TestFixture] public class TestSceneEditor : EditorTestScene diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs similarity index 97% rename from osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectComposer.cs rename to osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs index 34d5fdf857..626537053a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectComposer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Taiko.Tests +namespace osu.Game.Rulesets.Taiko.Tests.Editor { public class TestSceneTaikoHitObjectComposer : EditorClockTestScene { From acfa62bb50e669cdcfdc45f24f67339df7799eba Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 19:25:58 +0900 Subject: [PATCH 074/563] Fix potential taiko crash on rewind --- osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs | 13 +++++++++---- .../DrawableTestStrongHit.cs | 15 +++------------ .../Skinning/TestSceneHitExplosion.cs | 10 ++++------ osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs | 12 +++++++++--- osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 11 +++++------ osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 8 ++++---- 6 files changed, 34 insertions(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs index 1db07b3244..3ffc6187b7 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs @@ -2,26 +2,31 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { - internal class DrawableTestHit : DrawableTaikoHitObject + public class DrawableTestHit : DrawableHit { - private readonly HitResult type; + public readonly HitResult Type; public DrawableTestHit(Hit hit, HitResult type = HitResult.Great) : base(hit) { - this.type = type; + Type = type; + + // in order to create nested strong hit + HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } [BackgroundDependencyLoader] private void load() { - Result.Type = type; + Result.Type = Type; } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs index 7cb984b254..829bcf34a1 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs @@ -2,17 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { - public class DrawableTestStrongHit : DrawableHit + public class DrawableTestStrongHit : DrawableTestHit { - private readonly HitResult type; private readonly bool hitBoth; public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true) @@ -20,12 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Tests { IsStrong = true, StartTime = startTime, - }) + }, type) { - // in order to create nested strong hit - HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - - this.type = type; this.hitBoth = hitBoth; } @@ -33,10 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Tests { base.LoadAsyncComplete(); - Result.Type = type; - var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single(); - nestedStrongHit.Result.Type = hitBoth ? type : HitResult.Miss; + nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss; } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index 48969e0f5a..19cc56527e 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -6,7 +6,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; namespace osu.Game.Rulesets.Taiko.Tests.Skinning @@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth)))); } - private Drawable getContentFor(DrawableTaikoHitObject hit) + private Drawable getContentFor(DrawableTestHit hit) { return new Container { @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Children = new Drawable[] { hit, - new HitExplosion(hit) + new HitExplosion(hit, hit.Type) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -46,9 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning }; } - private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type); + private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type); - private DrawableTaikoHitObject createStrongHit(HitResult type, bool hitBoth) - => new DrawableTestStrongHit(Time.Current, type, hitBoth); + private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth); } } diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs index 9943a58e3e..7b8ab89233 100644 --- a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs @@ -15,8 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI { internal class DefaultHitExplosion : CircularContainer { - [Resolved] - private DrawableHitObject judgedObject { get; set; } + private readonly DrawableHitObject judgedObject; + private readonly HitResult result; + + public DefaultHitExplosion(DrawableHitObject judgedObject, HitResult result) + { + this.judgedObject = judgedObject; + this.result = result; + } [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -31,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI Alpha = 0.15f; Masking = true; - if (judgedObject.Result.Type == HitResult.Miss) + if (result == HitResult.Miss) return; bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index e3eabbf88f..16300d5715 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI { public override bool RemoveWhenNotAlive => true; - [Cached(typeof(DrawableHitObject))] public readonly DrawableHitObject JudgedObject; + private readonly HitResult result; private SkinnableDrawable skinnable; @@ -31,9 +31,10 @@ namespace osu.Game.Rulesets.Taiko.UI public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd; - public HitExplosion(DrawableHitObject judgedObject) + public HitExplosion(DrawableHitObject judgedObject, HitResult result) { JudgedObject = judgedObject; + this.result = result; Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -47,14 +48,12 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load() { - Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion()); + Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result)); } private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject) { - var resultType = judgedObject.Result?.Type ?? HitResult.Great; - - switch (resultType) + switch (result) { case HitResult.Miss: return TaikoSkinComponents.TaikoExplosionMiss; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 7976d5bc6d..7b3fbb1faf 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.Taiko.Objects.Drawables; @@ -206,8 +207,7 @@ namespace osu.Game.Rulesets.Taiko.UI }); var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre; - - addExplosion(judgedObject, type); + addExplosion(judgedObject, result.Type, type); break; } } @@ -219,9 +219,9 @@ namespace osu.Game.Rulesets.Taiko.UI /// As legacy skins have different explosions for singular and double strong hits, /// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame. /// - private void addExplosion(DrawableHitObject drawableObject, HitType type) => Schedule(() => + private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() => { - hitExplosionContainer.Add(new HitExplosion(drawableObject)); + hitExplosionContainer.Add(new HitExplosion(drawableObject, result)); if (drawableObject.HitObject.Kiai) kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type)); }); From 480eeb5fbee83ce1ac7eb5c28fb55e71b78c4640 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 19:37:34 +0900 Subject: [PATCH 075/563] Add back caching --- osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index 16300d5715..efd1b25046 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Taiko.UI { public override bool RemoveWhenNotAlive => true; + [Cached(typeof(DrawableHitObject))] public readonly DrawableHitObject JudgedObject; + private readonly HitResult result; private SkinnableDrawable skinnable; From 0853f0e128dc14a880bc8d7ae0c2553fd67b4b9f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 19:38:23 +0900 Subject: [PATCH 076/563] Remove comment --- osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs index 3ffc6187b7..e0af973b53 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs @@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Tests { Type = type; - // in order to create nested strong hit HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } From 1c4baa4e2adf718272cede63b8ae0393a3b77ef3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 20:11:27 +0900 Subject: [PATCH 077/563] Add bonus hit results and orderings --- osu.Game/Rulesets/Scoring/HitResult.cs | 103 ++++++++++++++++++++++++- 1 file changed, 102 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index b057af2a50..370ffb3a7f 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -2,17 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using osu.Game.Utils; namespace osu.Game.Rulesets.Scoring { + [HasOrderedElements] public enum HitResult { /// /// Indicates that the object has not been judged yet. /// [Description(@"")] + [Order(13)] None, + [Order(12)] + Ignore, + /// /// Indicates that the object has been judged as a miss. /// @@ -21,47 +27,142 @@ namespace osu.Game.Rulesets.Scoring /// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time). /// [Description(@"Miss")] + [Order(5)] Miss, [Description(@"Meh")] + [Order(4)] Meh, /// /// Optional judgement. /// [Description(@"OK")] + [Order(3)] Ok, [Description(@"Good")] + [Order(2)] Good, [Description(@"Great")] + [Order(1)] Great, /// /// Optional judgement. /// [Description(@"Perfect")] + [Order(0)] Perfect, /// /// Indicates small tick miss. /// + [Order(11)] SmallTickMiss, /// /// Indicates a small tick hit. /// + [Description(@"S Tick")] + [Order(7)] SmallTickHit, /// /// Indicates a large tick miss. /// + [Order(10)] LargeTickMiss, /// /// Indicates a large tick hit. /// - LargeTickHit + [Description(@"L Tick")] + [Order(6)] + LargeTickHit, + + /// + /// Indicates a small bonus. + /// + [Description("S Bonus")] + [Order(9)] + SmallBonus, + + /// + /// Indicate a large bonus. + /// + [Description("L Bonus")] + [Order(8)] + LargeBonus, + } + + public static class HitResultExtensions + { + /// + /// Whether a affects the combo. + /// + public static bool AffectsCombo(this HitResult result) + { + switch (result) + { + case HitResult.Miss: + case HitResult.Meh: + case HitResult.Ok: + case HitResult.Good: + case HitResult.Great: + case HitResult.Perfect: + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + return true; + + default: + return false; + } + } + + /// + /// Whether a should be counted as combo score. + /// + /// + /// This is not the reciprocal of , as and do not affect combo + /// but are still considered as part of the accuracy (not bonus) portion of the score. + /// + public static bool IsBonus(this HitResult result) + { + switch (result) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + return true; + + default: + return false; + } + } + + /// + /// Whether a represents a successful hit. + /// + public static bool IsHit(this HitResult result) + { + switch (result) + { + case HitResult.None: + case HitResult.Ignore: + case HitResult.Miss: + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + return false; + + default: + return true; + } + } + + /// + /// Whether a is scorable. + /// + public static bool IsScorable(this HitResult result) => result > HitResult.Ignore; } } From a07597c3691ef68583269ef5e2b41487e64458b8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 20:22:59 +0900 Subject: [PATCH 078/563] Adjust displays to use new results/orderings --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 12 +++-- .../Scores/TopScoreStatisticsSection.cs | 6 +-- osu.Game/Scoring/ScoreInfo.cs | 45 ++++++++++++++++++- .../ContractedPanelMiddleContent.cs | 6 ++- .../Expanded/ExpandedPanelMiddleContent.cs | 5 ++- .../Expanded/Statistics/CounterStatistic.cs | 34 +++++++++++++- .../Expanded/Statistics/HitResultStatistic.cs | 4 +- osu.Game/Tests/TestScoreInfo.cs | 6 +++ 8 files changed, 99 insertions(+), 19 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 56866765b6..edf04dc55a 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -92,10 +92,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 120)) }; - foreach (var statistic in score.SortedStatistics.Take(score.SortedStatistics.Count() - 1)) - columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); - - columns.Add(new TableColumn(score.SortedStatistics.LastOrDefault().Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 45, maxSize: 95))); + foreach (var (key, _, _) in score.GetStatisticsForDisplay()) + columns.Add(new TableColumn(key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); if (showPerformancePoints) columns.Add(new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 30))); @@ -148,13 +146,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } }; - foreach (var kvp in score.SortedStatistics) + foreach (var (_, value, maxCount) in score.GetStatisticsForDisplay()) { content.Add(new OsuSpriteText { - Text = $"{kvp.Value}", + Text = maxCount == null ? $"{value}" : $"{value}/{maxCount}", Font = OsuFont.GetFont(size: text_size), - Colour = kvp.Value == 0 ? Color4.Gray : Color4.White + Colour = value == 0 ? Color4.Gray : Color4.White }); } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 3a842d0a43..05789e1fc0 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -117,7 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0; ppColumn.Text = $@"{value.PP:N0}"; - statisticsColumns.ChildrenEnumerable = value.SortedStatistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value)); + statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(s => createStatisticsColumn(s.result, s.count, s.maxCount)); modsColumn.Mods = value.Mods; if (scoreManager != null) @@ -125,9 +125,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } - private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width) + private TextColumn createStatisticsColumn(HitResult hitResult, int count, int? maxCount) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width) { - Text = count.ToString() + Text = maxCount == null ? $"{count}" : $"{count}/{maxCount}" }; private class InfoColumn : CompositeDrawable diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index efcf1737c9..4ed3f92e25 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -7,6 +7,7 @@ using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; +using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Rulesets; @@ -147,8 +148,6 @@ namespace osu.Game.Scoring [JsonProperty("statistics")] public Dictionary Statistics = new Dictionary(); - public IOrderedEnumerable> SortedStatistics => Statistics.OrderByDescending(pair => pair.Key); - [JsonIgnore] [Column("Statistics")] public string StatisticsJson @@ -186,6 +185,48 @@ namespace osu.Game.Scoring [JsonProperty("position")] public int? Position { get; set; } + public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay() + { + foreach (var key in OrderAttributeUtils.GetValuesInOrder()) + { + if (key.IsBonus()) + continue; + + int value = Statistics.GetOrDefault(key); + + switch (key) + { + case HitResult.SmallTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss); + if (total > 0) + yield return (key, value, total); + + break; + } + + case HitResult.LargeTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss); + if (total > 0) + yield return (key, value, total); + + break; + } + + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + break; + + default: + if (value > 0 || key == HitResult.Miss) + yield return (key, value, null); + + break; + } + } + } + [Serializable] protected class DeserializedMod : IMod { diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 0b85eeafa8..95ece1a9fb 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Users; @@ -116,7 +117,7 @@ namespace osu.Game.Screens.Ranking.Contracted AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = score.SortedStatistics.Select(s => createStatistic(s.Key.GetDescription(), s.Value.ToString())) + ChildrenEnumerable = score.GetStatisticsForDisplay().Select(s => createStatistic(s.result, s.count, s.maxCount)) }, new FillFlowContainer { @@ -198,6 +199,9 @@ namespace osu.Game.Screens.Ranking.Contracted }; } + private Drawable createStatistic(HitResult result, int count, int? maxCount) + => createStatistic(result.GetDescription(), maxCount == null ? $"{count}" : $"{count}/{maxCount}"); + private Drawable createStatistic(string key, string value) => new Container { RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 0033cd1f43..ebab8c88f6 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -65,8 +65,9 @@ namespace osu.Game.Screens.Ranking.Expanded }; var bottomStatistics = new List(); - foreach (var stat in score.SortedStatistics) - bottomStatistics.Add(new HitResultStatistic(stat.Key, stat.Value)); + + foreach (var (key, value, maxCount) in score.GetStatisticsForDisplay()) + bottomStatistics.Add(new HitResultStatistic(key, value, maxCount)); statisticDisplays.AddRange(topStatistics); statisticDisplays.AddRange(bottomStatistics); diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs index e820831809..fc01f5e9c4 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -16,6 +17,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics public class CounterStatistic : StatisticDisplay { private readonly int count; + private readonly int? maxCount; private RollingCounter counter; @@ -24,10 +26,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics /// /// The name of the statistic. /// The value to display. - public CounterStatistic(string header, int count) + /// The maximum value of . Not displayed if null. + public CounterStatistic(string header, int count, int? maxCount = null) : base(header) { this.count = count; + this.maxCount = maxCount; } public override void Appear() @@ -36,7 +40,33 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics counter.Current.Value = count; } - protected override Drawable CreateContent() => counter = new Counter(); + protected override Drawable CreateContent() + { + var container = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Child = counter = new Counter + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + } + }; + + if (maxCount != null) + { + container.Add(new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.Torus.With(size: 12, fixedWidth: true), + Spacing = new Vector2(-2, 0), + Text = $"/{maxCount}" + }); + } + + return container; + } private class Counter : RollingCounter { diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index faa4a6a96c..a86033713f 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -12,8 +12,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly HitResult result; - public HitResultStatistic(HitResult result, int count) - : base(result.GetDescription(), count) + public HitResultStatistic(HitResult result, int count, int? maxCount = null) + : base(result.GetDescription(), count, maxCount) { this.result = result; } diff --git a/osu.Game/Tests/TestScoreInfo.cs b/osu.Game/Tests/TestScoreInfo.cs index 31cced6ce4..704d01e479 100644 --- a/osu.Game/Tests/TestScoreInfo.cs +++ b/osu.Game/Tests/TestScoreInfo.cs @@ -37,6 +37,12 @@ namespace osu.Game.Tests Statistics[HitResult.Meh] = 50; Statistics[HitResult.Good] = 100; Statistics[HitResult.Great] = 300; + Statistics[HitResult.SmallTickHit] = 50; + Statistics[HitResult.SmallTickMiss] = 25; + Statistics[HitResult.LargeTickHit] = 100; + Statistics[HitResult.LargeTickMiss] = 50; + Statistics[HitResult.SmallBonus] = 10; + Statistics[HitResult.SmallBonus] = 50; Position = 1; } From 2517fffb7e61b4bad9f0f9da41a834d1c42a14d8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 20:48:16 +0900 Subject: [PATCH 079/563] Fix incorrect display in beatmap overlay table --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 36 +++++++++++++++---- 1 file changed, 29 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index edf04dc55a..968355c377 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -11,9 +11,11 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Users.Drawables; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; @@ -55,6 +57,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores highAccuracyColour = colours.GreenLight; } + /// + /// The statistics that appear in the table, in order of appearance. + /// + private readonly List statisticResultTypes = new List(); + private bool showPerformancePoints; public void DisplayScores(IReadOnlyList scores, bool showPerformanceColumn) @@ -65,11 +72,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores return; showPerformancePoints = showPerformanceColumn; + statisticResultTypes.Clear(); for (int i = 0; i < scores.Count; i++) backgroundFlow.Add(new ScoreTableRowBackground(i, scores[i], row_height)); - Columns = createHeaders(scores.FirstOrDefault()); + Columns = createHeaders(scores); Content = scores.Select((s, i) => createContent(i, s)).ToArray().ToRectangular(); } @@ -79,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores backgroundFlow.Clear(); } - private TableColumn[] createHeaders(ScoreInfo score) + private TableColumn[] createHeaders(IReadOnlyList scores) { var columns = new List { @@ -92,8 +100,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 120)) }; - foreach (var (key, _, _) in score.GetStatisticsForDisplay()) - columns.Add(new TableColumn(key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + // All statistics across all scores, unordered. + var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.result)).ToHashSet(); + + foreach (var result in OrderAttributeUtils.GetValuesInOrder()) + { + if (!allScoreStatistics.Contains(result)) + continue; + + columns.Add(new TableColumn(result.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + statisticResultTypes.Add(result); + } if (showPerformancePoints) columns.Add(new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 30))); @@ -146,13 +163,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } }; - foreach (var (_, value, maxCount) in score.GetStatisticsForDisplay()) + var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.result); + + foreach (var result in statisticResultTypes) { + if (!availableStatistics.TryGetValue(result, out var stat)) + stat = (result, 0, null); + content.Add(new OsuSpriteText { - Text = maxCount == null ? $"{value}" : $"{value}/{maxCount}", + Text = stat.maxCount == null ? $"{stat.count}" : $"{stat.count}/{stat.maxCount}", Font = OsuFont.GetFont(size: text_size), - Colour = value == 0 ? Color4.Gray : Color4.White + Colour = stat.count == 0 ? Color4.Gray : Color4.White }); } From 4bcc3ca82883588cd152a1d8efa58e5a60711b76 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 22:16:14 +0900 Subject: [PATCH 080/563] Add AffectsAccuracy extension --- osu.Game/Rulesets/Scoring/HitResult.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 370ffb3a7f..1de62cf8e5 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Scoring public static class HitResultExtensions { /// - /// Whether a affects the combo. + /// Whether a increases/decreases the combo, and affects the combo portion of the score. /// public static bool AffectsCombo(this HitResult result) { @@ -122,12 +122,14 @@ namespace osu.Game.Rulesets.Scoring } /// - /// Whether a should be counted as combo score. + /// Whether a affects the accuracy portion of the score. + /// + public static bool AffectsAccuracy(this HitResult result) + => IsScorable(result) && !IsBonus(result); + + /// + /// Whether a should be counted as bonus score. /// - /// - /// This is not the reciprocal of , as and do not affect combo - /// but are still considered as part of the accuracy (not bonus) portion of the score. - /// public static bool IsBonus(this HitResult result) { switch (result) From 9a24346a008ed8c730bea94adb9271324c5a79a7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 25 Sep 2020 23:29:40 +0900 Subject: [PATCH 081/563] Fix HP drain edgecase potentially causing insta-fails --- .../TestSceneDrainingHealthProcessor.cs | 39 +++++++++++++++++++ .../Scoring/DrainingHealthProcessor.cs | 2 +- 2 files changed, 40 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index 460ad1b898..4876d051aa 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -1,15 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; @@ -175,6 +178,24 @@ namespace osu.Game.Tests.Gameplay assertHealthNotEqualTo(0); } + [Test] + public void TestSingleLongObjectDoesNotDrain() + { + var beatmap = new Beatmap + { + HitObjects = { new JudgeableLongHitObject() } + }; + + beatmap.HitObjects[0].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + createProcessor(beatmap); + setTime(0); + assertHealthEqualTo(1); + + setTime(5000); + assertHealthEqualTo(1); + } + private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks) { var beatmap = new Beatmap @@ -235,5 +256,23 @@ namespace osu.Game.Tests.Gameplay } } } + + private class JudgeableLongHitObject : JudgeableHitObject, IHasDuration + { + public double EndTime => StartTime + Duration; + public double Duration { get; set; } = 5000; + + public JudgeableLongHitObject() + : base(false) + { + } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + base.CreateNestedHitObjects(cancellationToken); + + AddNested(new JudgeableHitObject()); + } + } } } diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 130907b242..ba9bbb055f 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Scoring private double computeDrainRate() { - if (healthIncreases.Count == 0) + if (healthIncreases.Count <= 1) return 0; int adjustment = 1; From e7d04564545cb4fe87d04add0792d6d14c1284c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Max=20H=C3=BCbner?= Date: Sat, 26 Sep 2020 16:25:17 +0200 Subject: [PATCH 082/563] Add SpinnerNoBlink to LegacySettings --- osu.Game/Skinning/LegacySkinConfiguration.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs index 1d5412d93f..a0e8fb2f92 100644 --- a/osu.Game/Skinning/LegacySkinConfiguration.cs +++ b/osu.Game/Skinning/LegacySkinConfiguration.cs @@ -19,6 +19,7 @@ namespace osu.Game.Skinning ComboOverlap, AnimationFramerate, LayeredHitSounds, + SpinnerNoBlink } } } From 33d000e5325af0ca813c9c26de761761332f51b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Max=20H=C3=BCbner?= Date: Sat, 26 Sep 2020 16:25:57 +0200 Subject: [PATCH 083/563] Add support for SpinnerNoBlink in legacy spinner --- .../Skinning/LegacyOldStyleSpinner.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index e157842fd1..ada3a825d0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; +using static osu.Game.Skinning.LegacySkinConfiguration; namespace osu.Game.Rulesets.Osu.Skinning { @@ -25,12 +26,16 @@ namespace osu.Game.Rulesets.Osu.Skinning private Sprite metreSprite; private Container metre; + private bool spinnerNoBlink; + private const float sprite_scale = 1 / 1.6f; private const float final_metre_height = 692 * sprite_scale; [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { + spinnerNoBlink = source.GetConfig(LegacySetting.SpinnerNoBlink)?.Value ?? false; + drawableSpinner = (DrawableSpinner)drawableObject; RelativeSizeAxes = Axes.Both; @@ -117,12 +122,15 @@ namespace osu.Game.Rulesets.Osu.Skinning private float getMetreHeight(float progress) { - progress = Math.Min(99, progress * 100); + progress *= 100; + + // the spinner should still blink at 100% progress. + if (!spinnerNoBlink) + progress = Math.Min(99, progress); int barCount = (int)progress / 10; - // todo: add SpinnerNoBlink support - if (RNG.NextBool(((int)progress % 10) / 10f)) + if (!spinnerNoBlink && RNG.NextBool(((int)progress % 10) / 10f)) barCount++; return (float)barCount / total_bars * final_metre_height; From b64e69fabd46f83e64853e8630ac06090032f904 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 26 Sep 2020 17:18:50 +0200 Subject: [PATCH 084/563] Add test hits to playfields directly where possible --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 2 +- osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 47d8a5c012..36289bda93 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning foreach (var playfield in playfields) { var hit = new DrawableTestHit(new Hit(), judgementResult.Type); - Add(hit); + playfield.Add(hit); playfield.OnNewResult(hit, judgementResult); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index 99d1b72ea4..9fc07340c6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - Add(h); + drawableRuleset.Playfield.Add(h); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); } @@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - Add(h); + drawableRuleset.Playfield.Add(h); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addMissJudgement() { DrawableTestHit h; - Add(h = new DrawableTestHit(new Hit(), HitResult.Miss)); + drawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss)); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); } From 095686a320823d80be303f2d6028a0da1bf4bb8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 26 Sep 2020 17:26:26 +0200 Subject: [PATCH 085/563] Hide test hit directly in explosion scene --- osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs | 6 ++++++ .../Skinning/TestSceneHitExplosion.cs | 4 +++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs index e0af973b53..4eeb4a1475 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs @@ -22,6 +22,12 @@ namespace osu.Game.Rulesets.Taiko.Tests HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } + protected override void UpdateInitialTransforms() + { + // base implementation in DrawableHitObject forces alpha to 1. + // suppress locally to allow hiding the visuals wherever necessary. + } + [BackgroundDependencyLoader] private void load() { diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index 19cc56527e..45c94a8a86 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -35,7 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - hit, + // the hit needs to be added to hierarchy in order for nested objects to be created correctly. + // setting zero alpha is supposed to prevent the test from looking broken. + hit.With(h => h.Alpha = 0), new HitExplosion(hit, hit.Type) { Anchor = Anchor.Centre, From b1e02db8742e0510d88c68cbe0e15823abee86e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 26 Sep 2020 20:36:38 +0200 Subject: [PATCH 086/563] Extract base taiko drawable ruleset scene --- .../DrawableTaikoRulesetTestScene.cs | 55 ++++++++++++++ .../TestSceneHits.cs | 74 +++++-------------- 2 files changed, 75 insertions(+), 54 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs new file mode 100644 index 0000000000..d1c4a1c56d --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public abstract class DrawableTaikoRulesetTestScene : OsuTestScene + { + protected DrawableTaikoRuleset DrawableRuleset { get; private set; } + protected Container PlayfieldContainer { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + var controlPointInfo = new ControlPointInfo(); + controlPointInfo.Add(0, new TimingControlPoint()); + + WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap + { + HitObjects = new List { new Hit { Type = HitType.Centre } }, + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + Metadata = new BeatmapMetadata + { + Artist = @"Unknown", + Title = @"Sample Beatmap", + AuthorString = @"peppy", + }, + Ruleset = new TaikoRuleset().RulesetInfo + }, + ControlPointInfo = controlPointInfo + }); + + Add(PlayfieldContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = 768, + Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } + }); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index 9fc07340c6..b6cfe368f7 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -2,11 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -18,13 +16,12 @@ using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; -using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] - public class TestSceneHits : OsuTestScene + public class TestSceneHits : DrawableTaikoRulesetTestScene { private const double default_duration = 3000; private const float scroll_time = 1000; @@ -32,8 +29,6 @@ namespace osu.Game.Rulesets.Taiko.Tests protected override double TimePerAction => default_duration * 2; private readonly Random rng = new Random(1337); - private DrawableTaikoRuleset drawableRuleset; - private Container playfieldContainer; [BackgroundDependencyLoader] private void load() @@ -64,35 +59,6 @@ namespace osu.Game.Rulesets.Taiko.Tests AddStep("Height test 4", () => changePlayfieldSize(4)); AddStep("Height test 5", () => changePlayfieldSize(5)); AddStep("Reset height", () => changePlayfieldSize(6)); - - var controlPointInfo = new ControlPointInfo(); - controlPointInfo.Add(0, new TimingControlPoint()); - - WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap - { - HitObjects = new List { new Hit { Type = HitType.Centre } }, - BeatmapInfo = new BeatmapInfo - { - BaseDifficulty = new BeatmapDifficulty(), - Metadata = new BeatmapMetadata - { - Artist = @"Unknown", - Title = @"Sample Beatmap", - AuthorString = @"peppy", - }, - Ruleset = new TaikoRuleset().RulesetInfo - }, - ControlPointInfo = controlPointInfo - }); - - Add(playfieldContainer = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Height = 768, - Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } - }); } private void changePlayfieldSize(int step) @@ -128,11 +94,11 @@ namespace osu.Game.Rulesets.Taiko.Tests switch (step) { default: - playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); + PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); break; case 6: - playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500); + PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500); break; } } @@ -149,9 +115,9 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - drawableRuleset.Playfield.Add(h); + DrawableRuleset.Playfield.Add(h); - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); } private void addStrongHitJudgement(bool kiai) @@ -166,37 +132,37 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - drawableRuleset.Playfield.Add(h); + DrawableRuleset.Playfield.Add(h); - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); } private void addMissJudgement() { DrawableTestHit h; - drawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss)); - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); + DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss)); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); } private void addBarLine(bool major, double delay = scroll_time) { - BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay }; + BarLine bl = new BarLine { StartTime = DrawableRuleset.Playfield.Time.Current + delay }; - drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); + DrawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); } private void addSwell(double duration = default_duration) { var swell = new Swell { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, Duration = duration, }; swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - drawableRuleset.Playfield.Add(new DrawableSwell(swell)); + DrawableRuleset.Playfield.Add(new DrawableSwell(swell)); } private void addDrumRoll(bool strong, double duration = default_duration, bool kiai = false) @@ -206,7 +172,7 @@ namespace osu.Game.Rulesets.Taiko.Tests var d = new DrumRoll { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, IsStrong = strong, Duration = duration, TickRate = 8, @@ -217,33 +183,33 @@ namespace osu.Game.Rulesets.Taiko.Tests d.ApplyDefaults(cpi, new BeatmapDifficulty()); - drawableRuleset.Playfield.Add(new DrawableDrumRoll(d)); + DrawableRuleset.Playfield.Add(new DrawableDrumRoll(d)); } private void addCentreHit(bool strong) { Hit h = new Hit { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, IsStrong = strong }; h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - drawableRuleset.Playfield.Add(new DrawableHit(h)); + DrawableRuleset.Playfield.Add(new DrawableHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, IsStrong = strong }; h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - drawableRuleset.Playfield.Add(new DrawableHit(h)); + DrawableRuleset.Playfield.Add(new DrawableHit(h)); } private class TestStrongNestedHit : DrawableStrongNestedHit From 0563a488f479083260753908b2ca8c140d3d98b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 26 Sep 2020 20:37:23 +0200 Subject: [PATCH 087/563] Add failing test case --- .../TestSceneFlyingHits.cs | 48 +++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs new file mode 100644 index 0000000000..7492a76a67 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneFlyingHits : DrawableTaikoRulesetTestScene + { + [TestCase(HitType.Centre)] + [TestCase(HitType.Rim)] + public void TestFlyingHits(HitType hitType) + { + DrawableFlyingHit flyingHit = null; + + AddStep("add flying hit", () => + { + addFlyingHit(hitType); + + // flying hits all land in one common scrolling container (and stay there for rewind purposes), + // so we need to manually get the latest one. + flyingHit = this.ChildrenOfType() + .OrderByDescending(h => h.HitObject.StartTime) + .FirstOrDefault(); + }); + + AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType); + } + + private void addFlyingHit(HitType hitType) + { + var tick = new DrumRollTick { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current }; + + DrawableDrumRollTick h; + DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect }); + } + } +} From d61a8327da94243b65d7761ee23d9a5f4649a5fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 26 Sep 2020 20:59:55 +0200 Subject: [PATCH 088/563] Fix rim flying hits changing colour --- .../Objects/Drawables/DrawableFlyingHit.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs index 460e760629..3253c1ce5a 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs @@ -27,5 +27,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables base.LoadComplete(); ApplyResult(r => r.Type = r.Judgement.MaxResult); } + + protected override void LoadSamples() + { + // block base call - flying hits are not supposed to play samples + // the base call could overwrite the type of this hit + } } } From 00aea7748970cb3d29bde9f7a171d6ba5a545480 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 11:18:13 +0200 Subject: [PATCH 089/563] Fix potential instability of overlay activation tests --- .../Visual/Gameplay/TestSceneOverlayActivation.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index 3ee0f4e720..e36cc6861d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -12,6 +12,14 @@ namespace osu.Game.Tests.Visual.Gameplay { protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer; + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddUntilStep("gameplay has started", + () => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime); + } + [Test] public void TestGameplayOverlayActivation() { From 8d9945dea895ab03f7fcb9562a1d533ebc502d81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 11:28:20 +0200 Subject: [PATCH 090/563] Change until step to assert for consistency --- osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index e36cc6861d..ce04b940e7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestGameplayOverlayActivationPaused() { - AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("pause gameplay", () => Player.Pause()); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } From deb207001a8fc34feea461fd6cc6d7f275b0df27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 15:23:34 +0200 Subject: [PATCH 091/563] Remove schedule causing default skin explosion regression --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 7b3fbb1faf..120cf264c3 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -215,16 +215,12 @@ namespace osu.Game.Rulesets.Taiko.UI private void addDrumRollHit(DrawableDrumRollTick drawableTick) => drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick)); - /// - /// As legacy skins have different explosions for singular and double strong hits, - /// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame. - /// - private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() => + private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) { hitExplosionContainer.Add(new HitExplosion(drawableObject, result)); if (drawableObject.HitObject.Kiai) kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type)); - }); + } private class ProxyContainer : LifetimeManagementContainer { From d5f1d94b517703f202bfcf6dfe695eb46ee02f33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 15:29:04 +0200 Subject: [PATCH 092/563] Allow specifying two sprites for legacy hit explosions --- .../Skinning/LegacyHitExplosion.cs | 29 +++++++++++++++++-- 1 file changed, 26 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index b5ec2e8def..ca0a8f601c 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -8,14 +9,36 @@ namespace osu.Game.Rulesets.Taiko.Skinning { public class LegacyHitExplosion : CompositeDrawable { - public LegacyHitExplosion(Drawable sprite) - { - InternalChild = sprite; + private readonly Drawable sprite; + private readonly Drawable strongSprite; + /// + /// Creates a new legacy hit explosion. + /// + /// + /// Contrary to stable's, this implementation doesn't require a frame-perfect hit + /// for the strong sprite to be displayed. + /// + /// The normal legacy explosion sprite. + /// The strong legacy explosion sprite. + public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null) + { + this.sprite = sprite; + this.strongSprite = strongSprite; + } + + [BackgroundDependencyLoader] + private void load() + { Anchor = Anchor.Centre; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; + + AddInternal(sprite); + + if (strongSprite != null) + AddInternal(strongSprite.With(s => s.Alpha = 0)); } protected override void LoadComplete() From eb62ad4e551e72c3642ba56db21c954a4c850c19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 15:33:18 +0200 Subject: [PATCH 093/563] Look up both sprites for legacy explosions --- .../Skinning/TaikoLegacySkinTransformer.cs | 30 ++++++++++--------- .../TaikoSkinComponents.cs | 2 -- osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 27 ++++------------- 3 files changed, 21 insertions(+), 38 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index c222ccb51f..d320b824e6 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -74,15 +74,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning return null; - case TaikoSkinComponents.TaikoExplosionGood: - case TaikoSkinComponents.TaikoExplosionGoodStrong: - case TaikoSkinComponents.TaikoExplosionGreat: - case TaikoSkinComponents.TaikoExplosionGreatStrong: case TaikoSkinComponents.TaikoExplosionMiss: - var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); - if (sprite != null) - return new LegacyHitExplosion(sprite); + var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); + if (missSprite != null) + return new LegacyHitExplosion(missSprite); + + return null; + + case TaikoSkinComponents.TaikoExplosionGood: + case TaikoSkinComponents.TaikoExplosionGreat: + + var hitName = getHitName(taikoComponent.Component); + var hitSprite = this.GetAnimation(hitName, true, false); + var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); + + if (hitSprite != null) + return new LegacyHitExplosion(hitSprite, strongHitSprite); return null; @@ -109,17 +117,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning case TaikoSkinComponents.TaikoExplosionGood: return "taiko-hit100"; - case TaikoSkinComponents.TaikoExplosionGoodStrong: - return "taiko-hit100k"; - case TaikoSkinComponents.TaikoExplosionGreat: return "taiko-hit300"; - - case TaikoSkinComponents.TaikoExplosionGreatStrong: - return "taiko-hit300k"; } - throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type"); + throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs index 0d785adb4a..ac4fb51661 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs @@ -17,9 +17,7 @@ namespace osu.Game.Rulesets.Taiko BarLine, TaikoExplosionMiss, TaikoExplosionGood, - TaikoExplosionGoodStrong, TaikoExplosionGreat, - TaikoExplosionGreatStrong, Scroller, Mascot, } diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index efd1b25046..53765f04dd 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -10,7 +9,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI @@ -50,10 +48,10 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load() { - Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result)); + Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result)); } - private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject) + private static TaikoSkinComponents getComponentName(HitResult result) { switch (result) { @@ -61,28 +59,13 @@ namespace osu.Game.Rulesets.Taiko.UI return TaikoSkinComponents.TaikoExplosionMiss; case HitResult.Good: - return useStrongExplosion(judgedObject) - ? TaikoSkinComponents.TaikoExplosionGoodStrong - : TaikoSkinComponents.TaikoExplosionGood; + return TaikoSkinComponents.TaikoExplosionGood; case HitResult.Great: - return useStrongExplosion(judgedObject) - ? TaikoSkinComponents.TaikoExplosionGreatStrong - : TaikoSkinComponents.TaikoExplosionGreat; + return TaikoSkinComponents.TaikoExplosionGreat; } - throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type"); - } - - private bool useStrongExplosion(DrawableHitObject judgedObject) - { - if (!(judgedObject.HitObject is Hit)) - return false; - - if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit)) - return false; - - return judgedObject.Result.Type == nestedHit.Result.Type; + throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}"); } /// From 2f7c0b49344127ea1ccbe286f021edc71285352b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 16:07:19 +0200 Subject: [PATCH 094/563] Allow switching between legacy sprites --- .../Skinning/LegacyHitExplosion.cs | 33 ++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index ca0a8f601c..0f91239819 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Skinning { @@ -12,6 +15,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning private readonly Drawable sprite; private readonly Drawable strongSprite; + private DrawableHit hit; + private DrawableStrongNestedHit nestedStrongHit; + /// /// Creates a new legacy hit explosion. /// @@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning } [BackgroundDependencyLoader] - private void load() + private void load(DrawableHitObject judgedObject) { Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -39,6 +45,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning if (strongSprite != null) AddInternal(strongSprite.With(s => s.Alpha = 0)); + + if (judgedObject is DrawableHit h) + { + hit = h; + nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit; + } } protected override void LoadComplete() @@ -56,5 +68,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning Expire(true); } + + protected override void Update() + { + base.Update(); + + if (shouldSwitchToStrongSprite() && strongSprite != null) + { + sprite.FadeOut(50, Easing.OutQuint); + strongSprite.FadeIn(50, Easing.OutQuint); + } + } + + private bool shouldSwitchToStrongSprite() + { + if (hit == null || nestedStrongHit == null) + return false; + + return hit.Result.Type == nestedStrongHit.Result.Type; + } } } From 49441286311c0c052a1100c13324b9c5b5f90f09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Sep 2020 18:11:12 +0200 Subject: [PATCH 095/563] Ensure both sprites are centered --- .../Skinning/LegacyHitExplosion.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index 0f91239819..f24f75f097 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -41,10 +41,21 @@ namespace osu.Game.Rulesets.Taiko.Skinning AutoSizeAxes = Axes.Both; - AddInternal(sprite); + AddInternal(sprite.With(s => + { + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); if (strongSprite != null) - AddInternal(strongSprite.With(s => s.Alpha = 0)); + { + AddInternal(strongSprite.With(s => + { + s.Alpha = 0; + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); + } if (judgedObject is DrawableHit h) { From 3cf430f49434ed3883ca1c5dc06844ca3d287327 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 15:30:18 +0900 Subject: [PATCH 096/563] Avoid saving state changes if nothing has changed (via binary comparison) --- .../Editing/EditorChangeHandlerTest.cs | 57 ++++++++++++++++++- osu.Game/Screens/Edit/EditorChangeHandler.cs | 28 +++++---- 2 files changed, 71 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs index feda1ae0e9..ff2c9fb1a9 100644 --- a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs +++ b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; namespace osu.Game.Tests.Editing @@ -13,11 +15,12 @@ namespace osu.Game.Tests.Editing [Test] public void TestSaveRestoreState() { - var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); + var (handler, beatmap) = createChangeHandler(); Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.False); + addArbitraryChange(beatmap); handler.SaveState(); Assert.That(handler.CanUndo.Value, Is.True); @@ -29,15 +32,48 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanRedo.Value, Is.True); } + [Test] + public void TestSaveSameStateDoesNotSave() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.False); + + addArbitraryChange(beatmap); + handler.SaveState(); + + Assert.That(handler.CanUndo.Value, Is.True); + Assert.That(handler.CanRedo.Value, Is.False); + + string hash = handler.CurrentStateHash; + + // save a save without making any changes + handler.SaveState(); + + Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); + + handler.RestoreState(-1); + + Assert.That(hash, Is.Not.EqualTo(handler.CurrentStateHash)); + + // we should only be able to restore once even though we saved twice. + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.True); + } + [Test] public void TestMaxStatesSaved() { - var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); + var (handler, beatmap) = createChangeHandler(); Assert.That(handler.CanUndo.Value, Is.False); for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) + { + addArbitraryChange(beatmap); handler.SaveState(); + } Assert.That(handler.CanUndo.Value, Is.True); @@ -53,12 +89,15 @@ namespace osu.Game.Tests.Editing [Test] public void TestMaxStatesExceeded() { - var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); + var (handler, beatmap) = createChangeHandler(); Assert.That(handler.CanUndo.Value, Is.False); for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++) + { + addArbitraryChange(beatmap); handler.SaveState(); + } Assert.That(handler.CanUndo.Value, Is.True); @@ -70,5 +109,17 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanUndo.Value, Is.False); } + + private (EditorChangeHandler, EditorBeatmap) createChangeHandler() + { + var beatmap = new EditorBeatmap(new Beatmap()); + + return (new EditorChangeHandler(beatmap), beatmap); + } + + private void addArbitraryChange(EditorBeatmap beatmap) + { + beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) }); + } } } diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index aa0f89912a..286fdbb020 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -4,9 +4,11 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Text; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Logging; using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Objects; @@ -89,23 +91,27 @@ namespace osu.Game.Screens.Edit if (isRestoring) return; - if (currentState < savedStates.Count - 1) - savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1); - - if (savedStates.Count > MAX_SAVED_STATES) - savedStates.RemoveAt(0); - using (var stream = new MemoryStream()) { using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true)) new LegacyBeatmapEncoder(editorBeatmap, editorBeatmap.BeatmapSkin).Encode(sw); - savedStates.Add(stream.ToArray()); + var newState = stream.ToArray(); + + // if the previous state is binary equal we don't need to push a new one, unless this is the initial state. + if (savedStates.Count > 0 && newState.SequenceEqual(savedStates.Last())) return; + + if (currentState < savedStates.Count - 1) + savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1); + + if (savedStates.Count > MAX_SAVED_STATES) + savedStates.RemoveAt(0); + + savedStates.Add(newState); + + currentState = savedStates.Count - 1; + updateBindables(); } - - currentState = savedStates.Count - 1; - - updateBindables(); } /// From 1aa8b400d432b17031d4d5a37898dc0a3ac66d2c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:45:36 +0900 Subject: [PATCH 097/563] Avoid unnecessary object updates from SelectionHandlers --- osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs | 8 +++++++- .../Screens/Edit/Compose/Components/SelectionHandler.cs | 3 +-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index a3ecf7ed95..d5dd758e10 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -57,7 +57,13 @@ namespace osu.Game.Rulesets.Taiko.Edit ChangeHandler.BeginChange(); foreach (var h in hits) - h.IsStrong = state; + { + if (h.IsStrong != state) + { + h.IsStrong = state; + EditorBeatmap.UpdateHitObject(h); + } + } ChangeHandler.EndChange(); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6ca85fe026..a0220cf987 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -288,8 +288,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { var comboInfo = h as IHasComboInformation; - if (comboInfo == null) - continue; + if (comboInfo == null || comboInfo.NewCombo == state) continue; comboInfo.NewCombo = state; EditorBeatmap?.UpdateHitObject(h); From 0ae2266b8229ba5c8192385230c4506b2bf3e5a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:51:28 +0900 Subject: [PATCH 098/563] Fix new placement hitobjects in the editor not getting the default sample added --- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 81d7fa4b32..9b3314e2ad 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -212,6 +212,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if (blueprint != null) { + // doing this post-creations as adding the default hit sample should be the case regardless of the ruleset. + blueprint.HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL }); + placementBlueprintContainer.Child = currentPlacement = blueprint; // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame From a4e9c85333b06d293cc88a921ac38612490b1c04 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:37:55 +0900 Subject: [PATCH 099/563] Trigger a hitobject update after blueprint drag ends --- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 8908520cd7..970e16d1c3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -201,6 +201,10 @@ namespace osu.Game.Screens.Edit.Compose.Components if (isDraggingBlueprint) { + // handle positional change etc. + foreach (var obj in selectedHitObjects) + Beatmap.UpdateHitObject(obj); + changeHandler?.EndChange(); isDraggingBlueprint = false; } From 6095446f10df0a34b1676aa1bf46deb9cceb7a26 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:15:26 +0900 Subject: [PATCH 100/563] Fix autoplay generators failing on empty hitobjects lists --- osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs | 3 +++ osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs | 3 +++ osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 3 +++ osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs | 3 +++ 4 files changed, 12 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index 5d11c574b1..a4f54bfe82 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Catch.Replays public override Replay Generate() { + if (Beatmap.HitObjects.Count == 0) + return Replay; + // todo: add support for HT DT const double dash_speed = Catcher.BASE_SPEED; const double movement_speed = dash_speed / 2; diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs index 483327d5b3..3ebbe5af8e 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -46,6 +46,9 @@ namespace osu.Game.Rulesets.Mania.Replays public override Replay Generate() { + if (Beatmap.HitObjects.Count == 0) + return Replay; + var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time); var actions = new List(); diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 76b2631894..9b350278f3 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -72,6 +72,9 @@ namespace osu.Game.Rulesets.Osu.Replays public override Replay Generate() { + if (Beatmap.HitObjects.Count == 0) + return Replay; + buttonIndex = 0; AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500))); diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index 273f4e4105..db2e5948f5 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Taiko.Replays public override Replay Generate() { + if (Beatmap.HitObjects.Count == 0) + return Replay; + bool hitButton = true; Frames.Add(new TaikoReplayFrame(-100000)); From e8220cf1b62dd7fcdd2afa13bb39b53b8a3771a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:03:56 +0900 Subject: [PATCH 101/563] Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off --- .../Rulesets/UI/FrameStabilityContainer.cs | 72 ++++++++++++------- 1 file changed, 48 insertions(+), 24 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index d574991fa0..a4af92749f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -123,39 +123,63 @@ namespace osu.Game.Rulesets.UI try { - if (!FrameStablePlayback) - return; - - if (firstConsumption) + if (FrameStablePlayback) { - // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. - // Instead we perform an initial seek to the proposed time. + if (firstConsumption) + { + // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. + // Instead we perform an initial seek to the proposed time. - // process frame (in addition to finally clause) to clear out ElapsedTime - manualClock.CurrentTime = newProposedTime; - framedClock.ProcessFrame(); + // process frame (in addition to finally clause) to clear out ElapsedTime + manualClock.CurrentTime = newProposedTime; + framedClock.ProcessFrame(); - firstConsumption = false; - } - else if (manualClock.CurrentTime < gameplayStartTime) - manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime); - else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f) - { - newProposedTime = newProposedTime > manualClock.CurrentTime - ? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time) - : Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time); + firstConsumption = false; + } + else if (manualClock.CurrentTime < gameplayStartTime) + manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime); + else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f) + { + newProposedTime = newProposedTime > manualClock.CurrentTime + ? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time) + : Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time); + } } if (isAttached) { - double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime); + double? newTime; - if (newTime == null) + if (FrameStablePlayback) { - // we shouldn't execute for this time value. probably waiting on more replay data. - validState = false; - requireMoreUpdateLoops = true; - return; + // when stability is turned on, we shouldn't execute for time values the replay is unable to satisfy. + if ((newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime)) == null) + { + // setting invalid state here ensures that gameplay will not continue (ie. our child + // hierarchy won't be updated). + validState = false; + + // potentially loop to catch-up playback. + requireMoreUpdateLoops = true; + + return; + } + } + else + { + // when stability is disabled, we don't really care about accuracy. + // looping over the replay will allow it to catch up and feed out the required values + // for the current time. + while ((newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime)) != newProposedTime) + { + if (newTime == null) + { + // special case for when the replay actually can't arrive at the required time. + // protects from potential endless loop. + validState = false; + return; + } + } } newProposedTime = newTime.Value; From ff7c904996083e985dd41b389656b190f357b202 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:03:37 +0900 Subject: [PATCH 102/563] Add autoplay mod in editor specific ruleset construction --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b9b7c1ef54..6e377ff207 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Edit try { - drawableRulesetWrapper = new DrawableEditRulesetWrapper(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap)) + drawableRulesetWrapper = new DrawableEditRulesetWrapper(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() })) { Clock = EditorClock, ProcessCustomClock = false From 524c2b678c68b71d604342b32e5274fbb7684607 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:15:54 +0900 Subject: [PATCH 103/563] Forcefully regenerate autoplay on editor changes --- .../Rulesets/Edit/DrawableEditRulesetWrapper.cs | 8 ++++++++ osu.Game/Rulesets/UI/DrawableRuleset.cs | 14 ++++++++++++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs index 89e7866707..1070b8cbd2 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs @@ -45,15 +45,21 @@ namespace osu.Game.Rulesets.Edit base.LoadComplete(); beatmap.HitObjectAdded += addHitObject; + beatmap.HitObjectUpdated += updateReplay; beatmap.HitObjectRemoved += removeHitObject; } + private void updateReplay(HitObject obj = null) => + drawableRuleset.RegenerateAutoplay(); + private void addHitObject(HitObject hitObject) { var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject); drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.PostProcess(); + + updateReplay(); } private void removeHitObject(HitObject hitObject) @@ -62,6 +68,8 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.PostProcess(); + + drawableRuleset.RegenerateAutoplay(); } public override bool PropagatePositionalInputSubTree => false; diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index fbb9acfe90..50e9a93e22 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -151,8 +151,11 @@ namespace osu.Game.Rulesets.UI public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer(); + [Resolved] + private OsuConfigManager config { get; set; } + [BackgroundDependencyLoader] - private void load(OsuConfigManager config, CancellationToken? cancellationToken) + private void load(CancellationToken? cancellationToken) { InternalChildren = new Drawable[] { @@ -178,11 +181,18 @@ namespace osu.Game.Rulesets.UI .WithChild(ResumeOverlay))); } - applyRulesetMods(Mods, config); + RegenerateAutoplay(); loadObjects(cancellationToken); } + public void RegenerateAutoplay() + { + // for now this is applying mods which aren't just autoplay. + // we'll need to reconsider this flow in the future. + applyRulesetMods(Mods, config); + } + /// /// Creates and adds drawable representations of hit objects to the play field. /// From 7949eabaac45fe2a67ab5a4f283c8851e314300c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 15:49:45 +0900 Subject: [PATCH 104/563] Remove left-over using --- osu.Game/Screens/Edit/EditorChangeHandler.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 286fdbb020..617c436ee0 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -8,7 +8,6 @@ using System.Linq; using System.Text; using osu.Framework.Bindables; using osu.Framework.Extensions; -using osu.Framework.Logging; using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Objects; From 467a16bf750600b0edc47674acd022334c632d89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 16:21:20 +0900 Subject: [PATCH 105/563] Fix fade out extension logic (and make it generally look better for sliders) --- .../Edit/DrawableOsuEditRuleset.cs | 42 +++++++++++++------ 1 file changed, 30 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index a8719e0aa8..01e59c9598 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osuTK; @@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay. /// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points. /// - private const double editor_hit_object_fade_out_extension = 500; + private const double editor_hit_object_fade_out_extension = 700; public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) : base(ruleset, beatmap, mods) @@ -32,20 +33,37 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState(DrawableHitObject hitObject, ArmedState state) { - switch (state) + if (state == ArmedState.Idle) + return; + + // adjust the visuals of certain object types to make them stay on screen for longer than usual. + switch (hitObject) { - case ArmedState.Miss: - // Get the existing fade out transform - var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha)); - if (existing == null) - return; - - hitObject.RemoveTransform(existing); - - using (hitObject.BeginAbsoluteSequence(existing.StartTime)) - hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire(); + case DrawableSlider slider: + // no specifics to sliders but let them fade slower below. break; + + case DrawableHitCircle circle: // also handles slider heads + circle.ApproachCircle + .FadeOutFromOne(editor_hit_object_fade_out_extension) + .Expire(); + break; + + default: + // there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.) + return; } + + // Get the existing fade out transform + var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha)); + + if (existing == null) + return; + + hitObject.RemoveTransform(existing); + + using (hitObject.BeginAbsoluteSequence(existing.StartTime)) + hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire(); } protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor(); From 5237fa7bf24cdaca9e2a8c2e24bdceff5906ff84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 16:37:54 +0900 Subject: [PATCH 106/563] Remove unused local in case statement --- osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index 01e59c9598..746ff4ac19 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -39,7 +39,11 @@ namespace osu.Game.Rulesets.Osu.Edit // adjust the visuals of certain object types to make them stay on screen for longer than usual. switch (hitObject) { - case DrawableSlider slider: + default: + // there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.) + return; + + case DrawableSlider _: // no specifics to sliders but let them fade slower below. break; @@ -48,10 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit .FadeOutFromOne(editor_hit_object_fade_out_extension) .Expire(); break; - - default: - // there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.) - return; } // Get the existing fade out transform From 8692c24dfc624f739d10209cafa173b125ff024d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 17:20:36 +0900 Subject: [PATCH 107/563] Fix extending spinners in editor causing them to disappear temporarily --- .../Objects/Drawables/Pieces/DefaultSpinnerDisc.cs | 9 ++++----- osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs | 5 ++--- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 5 ++--- 3 files changed, 8 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index 1476fe6010..e45ea9c6cc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -93,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces base.LoadComplete(); drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200)); - drawableSpinner.State.BindValueChanged(updateStateTransforms, true); + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; } protected override void Update() @@ -123,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; } - private void updateStateTransforms(ValueChangedEvent state) + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { centre.ScaleTo(0); mainContainer.ScaleTo(0); @@ -144,11 +143,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } // transforms we have from completing the spinner will be rolled back, so reapply immediately. - updateComplete(state.NewValue == ArmedState.Hit, 0); + updateComplete(state == ArmedState.Hit, 0); using (BeginDelayedSequence(spinner.Duration, true)) { - switch (state.NewValue) + switch (state) { case ArmedState.Hit: this.ScaleTo(Scale * 1.2f, 320, Easing.Out); diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index 739c87e037..734c66ce7d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -72,10 +71,10 @@ namespace osu.Game.Rulesets.Osu.Skinning base.LoadComplete(); this.FadeOut(); - drawableSpinner.State.BindValueChanged(updateStateTransforms, true); + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; } - private void updateStateTransforms(ValueChangedEvent state) + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { var spinner = (Spinner)drawableSpinner.HitObject; diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index e157842fd1..09f8894d53 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -86,10 +85,10 @@ namespace osu.Game.Rulesets.Osu.Skinning base.LoadComplete(); this.FadeOut(); - drawableSpinner.State.BindValueChanged(updateStateTransforms, true); + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; } - private void updateStateTransforms(ValueChangedEvent state) + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { var spinner = drawableSpinner.HitObject; From 63b5b8b84187251bb51e72da4e295d00b7a8226d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 17:32:57 +0900 Subject: [PATCH 108/563] Fix sliders not dragging correctly after snaking has begun Closes #10278. --- .../Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs | 5 +++++ .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 78f4c4d992..9349ef7a18 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { private readonly ManualSliderBody body; + /// + /// Offset in absolute (local) coordinates from the start of the curve. + /// + public Vector2 PathStartLocation => body.PathOffset; + public SliderBodyPiece() { InternalChild = body = new ManualSliderBody diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 6633136673..94862eb205 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), }; - public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre; + public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos); From e60e47ff66b623c230cdfe832bc4b12d2688e479 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 17:41:10 +0900 Subject: [PATCH 109/563] Unbind events on disposal --- .../Objects/Drawables/Pieces/DefaultSpinnerDisc.cs | 6 ++++++ osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs | 6 ++++++ osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 6 ++++++ 3 files changed, 18 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index e45ea9c6cc..51d67c7f67 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -184,5 +184,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return true; } } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index 734c66ce7d..8baa6a3dd3 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -94,5 +94,11 @@ namespace osu.Game.Rulesets.Osu.Skinning Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f)); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index 09f8894d53..a895298ec3 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -126,5 +126,11 @@ namespace osu.Game.Rulesets.Osu.Skinning return (float)barCount / total_bars * final_metre_height; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } } } From b6bc829bd5a8ea160a26fd66f7f18362395d9bb5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 28 Sep 2020 17:46:22 +0900 Subject: [PATCH 110/563] Guard against nulls (load not run) --- .../Objects/Drawables/Pieces/DefaultSpinnerDisc.cs | 4 +++- osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs | 4 +++- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 4 +++- 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index 51d67c7f67..2862fe49bd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -188,7 +188,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + + if (drawableSpinner != null) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index 8baa6a3dd3..bcb2af8e3e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -98,7 +98,9 @@ namespace osu.Game.Rulesets.Osu.Skinning protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + + if (drawableSpinner != null) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index a895298ec3..a45d91801d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -130,7 +130,9 @@ namespace osu.Game.Rulesets.Osu.Skinning protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + + if (drawableSpinner != null) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } From 4f0c0ea5f9bb4d3dc7b671af349cf6ab87d15313 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 18:16:19 +0900 Subject: [PATCH 111/563] Fix hit samples playing while paused / seeking in the editor --- .../Objects/Drawables/DrawableHitObject.cs | 4 ++-- osu.Game/Screens/Edit/Editor.cs | 1 + osu.Game/Screens/Edit/EditorClock.cs | 22 +++++++++++++++++-- osu.Game/Screens/Play/GameplayClock.cs | 2 +- osu.Game/Screens/Play/ISeekableClock.cs | 13 +++++++++++ 5 files changed, 37 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Screens/Play/ISeekableClock.cs diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7c05bc9aa7..5b26607bf7 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -360,7 +360,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } + private ISeekableClock seekableClock { get; set; } /// /// Calculate the position to be used for sample playback at a specified X position (0..1). @@ -377,7 +377,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Whether samples should currently be playing. Will be false during seek operations. /// - protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true; + protected bool ShouldPlaySamples => seekableClock?.IsSeeking != true; /// /// Plays all the hit sounds for this . diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index fd090e0959..1f5e261588 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit UpdateClockSource(); dependencies.CacheAs(clock); + dependencies.CacheAs(clock); AddInternal(clock); // todo: remove caching of this and consume via editorBeatmap? diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index ec203df064..ebc73c2bb8 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -7,17 +7,18 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; -using osu.Framework.Utils; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Screens.Play; namespace osu.Game.Screens.Edit { /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISeekableClock { public IBindable Track => track; @@ -211,8 +212,25 @@ namespace osu.Game.Screens.Edit private const double transform_time = 300; + public bool IsSeeking { get; private set; } + + protected override void Update() + { + base.Update(); + + if (IsSeeking) + { + // we are either running a seek tween or doing an immediate seek. + // in the case of an immediate seek the seeking bool will be set to false after one update. + // this allows for silencing hit sounds and the likes. + IsSeeking = Transforms.Any(); + } + } + public void SeekTo(double seekDestination) { + IsSeeking = true; + if (IsRunning) Seek(seekDestination); else diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 4f2cf5005c..b10e50882c 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play /// , as this should only be done once to ensure accuracy. /// /// - public class GameplayClock : IFrameBasedClock + public class GameplayClock : IFrameBasedClock, ISeekableClock { private readonly IFrameBasedClock underlyingClock; diff --git a/osu.Game/Screens/Play/ISeekableClock.cs b/osu.Game/Screens/Play/ISeekableClock.cs new file mode 100644 index 0000000000..9d992a45fd --- /dev/null +++ b/osu.Game/Screens/Play/ISeekableClock.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Play +{ + public interface ISeekableClock + { + /// + /// Whether an ongoing seek operation is active. + /// + bool IsSeeking { get; } + } +} From 40a4654ef91c2ec9f92cf8b944eb48edd1ab9972 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Max=20H=C3=BCbner?= Date: Mon, 28 Sep 2020 12:21:43 +0200 Subject: [PATCH 112/563] Invert spinnerNoBlink to spinnerBlink locally --- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index ada3a825d0..cce50b24ac 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning private Sprite metreSprite; private Container metre; - private bool spinnerNoBlink; + private bool spinnerBlink; private const float sprite_scale = 1 / 1.6f; private const float final_metre_height = 692 * sprite_scale; @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { - spinnerNoBlink = source.GetConfig(LegacySetting.SpinnerNoBlink)?.Value ?? false; + spinnerBlink = !source.GetConfig(LegacySetting.SpinnerNoBlink)?.Value ?? true; drawableSpinner = (DrawableSpinner)drawableObject; @@ -125,12 +125,12 @@ namespace osu.Game.Rulesets.Osu.Skinning progress *= 100; // the spinner should still blink at 100% progress. - if (!spinnerNoBlink) + if (spinnerBlink) progress = Math.Min(99, progress); int barCount = (int)progress / 10; - if (!spinnerNoBlink && RNG.NextBool(((int)progress % 10) / 10f)) + if (spinnerBlink && RNG.NextBool(((int)progress % 10) / 10f)) barCount++; return (float)barCount / total_bars * final_metre_height; From 54852991f36f2136dd5240058e5db758f81e65ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Max=20H=C3=BCbner?= Date: Mon, 28 Sep 2020 12:24:30 +0200 Subject: [PATCH 113/563] Move SpinnerNoBlink to OsuSkinConfiguration --- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 3 +-- osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs | 3 ++- osu.Game/Skinning/LegacySkinConfiguration.cs | 3 +-- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index cce50b24ac..63cd48676e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -12,7 +12,6 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; -using static osu.Game.Skinning.LegacySkinConfiguration; namespace osu.Game.Rulesets.Osu.Skinning { @@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { - spinnerBlink = !source.GetConfig(LegacySetting.SpinnerNoBlink)?.Value ?? true; + spinnerBlink = !source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value ?? true; drawableSpinner = (DrawableSpinner)drawableObject; diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs index e034e14eb0..63c9b53278 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning CursorRotate, HitCircleOverlayAboveNumber, HitCircleOverlayAboveNumer, // Some old skins will have this typo - SpinnerFrequencyModulate + SpinnerFrequencyModulate, + SpinnerNoBlink } } diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs index a0e8fb2f92..828804b9cb 100644 --- a/osu.Game/Skinning/LegacySkinConfiguration.cs +++ b/osu.Game/Skinning/LegacySkinConfiguration.cs @@ -18,8 +18,7 @@ namespace osu.Game.Skinning ComboPrefix, ComboOverlap, AnimationFramerate, - LayeredHitSounds, - SpinnerNoBlink + LayeredHitSounds } } } From 0900661b23e0cd3aea39142d551d442e8f084c91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Sep 2020 16:34:04 +0200 Subject: [PATCH 114/563] Use IsHit for strong hit instead of checking result type --- osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index f24f75f097..58dfa1747a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning if (hit == null || nestedStrongHit == null) return false; - return hit.Result.Type == nestedStrongHit.Result.Type; + return nestedStrongHit.IsHit; } } } From f6f267a43a1651deaddb1f2a013b6efdde043a99 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Sep 2020 16:38:30 +0200 Subject: [PATCH 115/563] Switch to strong sprite exactly once --- osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index 58dfa1747a..cd5c9c757f 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning private DrawableHit hit; private DrawableStrongNestedHit nestedStrongHit; + private bool switchedToStrongSprite; /// /// Creates a new legacy hit explosion. @@ -84,16 +85,17 @@ namespace osu.Game.Rulesets.Taiko.Skinning { base.Update(); - if (shouldSwitchToStrongSprite() && strongSprite != null) + if (shouldSwitchToStrongSprite() && !switchedToStrongSprite) { sprite.FadeOut(50, Easing.OutQuint); strongSprite.FadeIn(50, Easing.OutQuint); + switchedToStrongSprite = true; } } private bool shouldSwitchToStrongSprite() { - if (hit == null || nestedStrongHit == null) + if (hit == null || nestedStrongHit == null || strongSprite == null) return false; return nestedStrongHit.IsHit; From 2fb9a5d7342e63569dff7705450539ece330736c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Sep 2020 16:59:33 +0200 Subject: [PATCH 116/563] Remove no longer required field --- osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index cd5c9c757f..19493271be 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning private readonly Drawable sprite; private readonly Drawable strongSprite; - private DrawableHit hit; private DrawableStrongNestedHit nestedStrongHit; private bool switchedToStrongSprite; @@ -58,11 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning })); } - if (judgedObject is DrawableHit h) - { - hit = h; + if (judgedObject is DrawableHit hit) nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit; - } } protected override void LoadComplete() @@ -95,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning private bool shouldSwitchToStrongSprite() { - if (hit == null || nestedStrongHit == null || strongSprite == null) + if (nestedStrongHit == null || strongSprite == null) return false; return nestedStrongHit.IsHit; From 585b857a0c7f417a5fdfeb877d032324b4879f13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 12:17:38 +0900 Subject: [PATCH 117/563] Handle paused state correctly --- osu.Game/Screens/Edit/EditorClock.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index ebc73c2bb8..99e5044b1f 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -220,10 +220,12 @@ namespace osu.Game.Screens.Edit if (IsSeeking) { + bool isPaused = track.Value?.IsRunning != true; + // we are either running a seek tween or doing an immediate seek. // in the case of an immediate seek the seeking bool will be set to false after one update. // this allows for silencing hit sounds and the likes. - IsSeeking = Transforms.Any(); + IsSeeking = isPaused || Transforms.Any(); } } From d6f3beffb648f1a0e059a5d641984522c799b77b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 12:45:20 +0900 Subject: [PATCH 118/563] Use existing bindable flow instead --- .../Objects/Drawables/DrawableSlider.cs | 5 +-- .../Objects/Drawables/DrawableSpinner.cs | 5 +-- .../Gameplay/TestSceneSkinnableSound.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 9 ++---- osu.Game/Screens/Edit/Editor.cs | 2 +- osu.Game/Screens/Edit/EditorClock.cs | 29 +++++++++++++---- osu.Game/Screens/Play/GameplayClock.cs | 4 ++- .../Screens/Play/ISamplePlaybackDisabler.cs | 20 ++++++++++++ osu.Game/Screens/Play/ISeekableClock.cs | 13 -------- osu.Game/Skinning/SkinnableSound.cs | 32 +++++++++++-------- 10 files changed, 70 insertions(+), 51 deletions(-) create mode 100644 osu.Game/Screens/Play/ISamplePlaybackDisabler.cs delete mode 100644 osu.Game/Screens/Play/ISeekableClock.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 07f40f763b..68f203db47 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void updateSlidingSample(ValueChangedEvent tracking) { - // note that samples will not start playing if exiting a seek operation in the middle of a slider. - // may be something we want to address at a later point, but not so easy to make happen right now - // (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update). - if (tracking.NewValue && ShouldPlaySamples) + if (tracking.NewValue) slidingSample?.Play(); else slidingSample?.Stop(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a57bb466c7..b2a706833c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void updateSpinningSample(ValueChangedEvent tracking) { - // note that samples will not start playing if exiting a seek operation in the middle of a spinner. - // may be something we want to address at a later point, but not so easy to make happen right now - // (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update). - if (tracking.NewValue && ShouldPlaySamples) + if (tracking.NewValue) { spinningSample?.Play(); spinningSample?.VolumeTo(1, 200); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index ed75d83151..8b37cbd06f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableSound : OsuTestScene { - [Cached] + [Cached(typeof(ISamplePlaybackDisabler))] private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private TestSkinSourceContainer skinSource; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5b26607bf7..796b8f7aae 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -360,7 +360,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } [Resolved(canBeNull: true)] - private ISeekableClock seekableClock { get; set; } + private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } /// /// Calculate the position to be used for sample playback at a specified X position (0..1). @@ -374,18 +374,13 @@ namespace osu.Game.Rulesets.Objects.Drawables return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); } - /// - /// Whether samples should currently be playing. Will be false during seek operations. - /// - protected bool ShouldPlaySamples => seekableClock?.IsSeeking != true; - /// /// Plays all the hit sounds for this . /// This is invoked automatically when this is hit. /// public virtual void PlaySamples() { - if (Samples != null && ShouldPlaySamples) + if (Samples != null) { Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); Samples.Play(); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 1f5e261588..a0692d94e6 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit UpdateClockSource(); dependencies.CacheAs(clock); - dependencies.CacheAs(clock); + dependencies.CacheAs(clock); AddInternal(clock); // todo: remove caching of this and consume via editorBeatmap? diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 99e5044b1f..4b7cd82637 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISeekableClock + public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler { public IBindable Track => track; @@ -32,6 +32,10 @@ namespace osu.Game.Screens.Edit private readonly DecoupleableInterpolatingFramedClock underlyingClock; + public IBindable SamplePlaybackDisabled => samplePlaybackDisabled; + + private readonly Bindable samplePlaybackDisabled = new Bindable(); + public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) : this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor) { @@ -167,11 +171,14 @@ namespace osu.Game.Screens.Edit public void Stop() { + samplePlaybackDisabled.Value = true; underlyingClock.Stop(); } public bool Seek(double position) { + samplePlaybackDisabled.Value = true; + ClearTransforms(); return underlyingClock.Seek(position); } @@ -212,26 +219,34 @@ namespace osu.Game.Screens.Edit private const double transform_time = 300; - public bool IsSeeking { get; private set; } - protected override void Update() { base.Update(); - if (IsSeeking) + updateSeekingState(); + } + + private void updateSeekingState() + { + if (samplePlaybackDisabled.Value) { - bool isPaused = track.Value?.IsRunning != true; + if (track.Value?.IsRunning != true) + { + // seeking in the editor can happen while the track isn't running. + // in this case we always want to expose ourselves as seeking (to avoid sample playback). + return; + } // we are either running a seek tween or doing an immediate seek. // in the case of an immediate seek the seeking bool will be set to false after one update. // this allows for silencing hit sounds and the likes. - IsSeeking = isPaused || Transforms.Any(); + samplePlaybackDisabled.Value = Transforms.Any(); } } public void SeekTo(double seekDestination) { - IsSeeking = true; + samplePlaybackDisabled.Value = true; if (IsRunning) Seek(seekDestination); diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index b10e50882c..da4648fd2b 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play /// , as this should only be done once to ensure accuracy. /// /// - public class GameplayClock : IFrameBasedClock, ISeekableClock + public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler { private readonly IFrameBasedClock underlyingClock; @@ -48,5 +48,7 @@ namespace osu.Game.Screens.Play public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; public IClock Source => underlyingClock; + + public IBindable SamplePlaybackDisabled => IsPaused; } } diff --git a/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs new file mode 100644 index 0000000000..83e89d654b --- /dev/null +++ b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play +{ + /// + /// Allows a component to disable sample playback dynamically as required. + /// Handled by . + /// + public interface ISamplePlaybackDisabler + { + /// + /// Whether sample playback should be disabled (or paused for looping samples). + /// + IBindable SamplePlaybackDisabled { get; } + } +} diff --git a/osu.Game/Screens/Play/ISeekableClock.cs b/osu.Game/Screens/Play/ISeekableClock.cs deleted file mode 100644 index 9d992a45fd..0000000000 --- a/osu.Game/Screens/Play/ISeekableClock.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Screens.Play -{ - public interface ISeekableClock - { - /// - /// Whether an ongoing seek operation is active. - /// - bool IsSeeking { get; } - } -} diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index ba14049b41..704ba099c1 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -50,25 +50,28 @@ namespace osu.Game.Skinning InternalChild = samplesContainer = new AudioContainer(); } - private Bindable gameplayClockPaused; + private readonly IBindable samplePlaybackDisabled = new Bindable(); [BackgroundDependencyLoader(true)] - private void load(GameplayClock gameplayClock) + private void load(ISamplePlaybackDisabler samplePlaybackDisabler) { // if in a gameplay context, pause sample playback when gameplay is paused. - gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy(); - gameplayClockPaused?.BindValueChanged(paused => + if (samplePlaybackDisabler != null) { - if (requestedPlaying) + samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + samplePlaybackDisabled.BindValueChanged(disabled => { - if (paused.NewValue) - stop(); - // it's not easy to know if a sample has finished playing (to end). - // to keep things simple only resume playing looping samples. - else if (Looping) - play(); - } - }); + if (requestedPlaying) + { + if (disabled.NewValue) + stop(); + // it's not easy to know if a sample has finished playing (to end). + // to keep things simple only resume playing looping samples. + else if (Looping) + play(); + } + }); + } } private bool looping; @@ -94,6 +97,9 @@ namespace osu.Game.Skinning private void play() { + if (samplePlaybackDisabled.Value) + return; + samplesContainer.ForEach(c => { if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0) From c5f6b77bbaa03be219cf5978391852ff5019287a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 13:42:17 +0900 Subject: [PATCH 119/563] Add missing cached type --- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 7a9cb3dddd..cc25a733f1 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -51,6 +51,7 @@ namespace osu.Game.Screens.Play /// The final clock which is exposed to underlying components. /// [Cached] + [Cached(typeof(ISamplePlaybackDisabler))] public readonly GameplayClock GameplayClock; private Bindable userAudioOffset; From 74e74e1c31acdd58bfb258ca6a3dc0b291c548e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 14:20:41 +0900 Subject: [PATCH 120/563] Fix pause loop sound not working because paused --- osu.Game/Screens/Play/PauseOverlay.cs | 12 +++++++++++- osu.Game/Skinning/SkinnableSound.cs | 6 ++++-- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 65f34aba3e..9494971f8a 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop")) + AddInternal(pauseLoop = new UnpausableSkinnableSound(new SampleInfo("pause-loop")) { Looping = true, Volume = { Value = 0 } @@ -54,5 +54,15 @@ namespace osu.Game.Screens.Play pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); } + + private class UnpausableSkinnableSound : SkinnableSound + { + protected override bool PlayWhenPaused => true; + + public UnpausableSkinnableSound(SampleInfo sampleInfo) + : base(sampleInfo) + { + } + } } } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 704ba099c1..f3ab8b86bc 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -37,6 +37,8 @@ namespace osu.Game.Skinning /// protected bool PlayWhenZeroVolume => Looping; + protected virtual bool PlayWhenPaused => false; + private readonly AudioContainer samplesContainer; public SkinnableSound(ISampleInfo hitSamples) @@ -63,7 +65,7 @@ namespace osu.Game.Skinning { if (requestedPlaying) { - if (disabled.NewValue) + if (disabled.NewValue && !PlayWhenPaused) stop(); // it's not easy to know if a sample has finished playing (to end). // to keep things simple only resume playing looping samples. @@ -97,7 +99,7 @@ namespace osu.Game.Skinning private void play() { - if (samplePlaybackDisabled.Value) + if (samplePlaybackDisabled.Value && !PlayWhenPaused) return; samplesContainer.ForEach(c => From 136843c8e450507ad0527622af851d648afb1545 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 14:09:51 +0900 Subject: [PATCH 121/563] Make DrawableStoryboardSample a SkinnableSound Allows sharing pause logic with gameplay samples. --- .../Gameplay/TestSceneStoryboardSamples.cs | 15 ++-- osu.Game/Rulesets/Mods/IApplicableToSample.cs | 4 +- osu.Game/Rulesets/Mods/ModRateAdjust.cs | 4 +- osu.Game/Rulesets/Mods/ModTimeRamp.cs | 6 +- osu.Game/Screens/Play/Player.cs | 80 ++++++++++--------- osu.Game/Skinning/SkinnableSound.cs | 39 ++++----- .../Drawables/DrawableStoryboardSample.cs | 41 ++++------ 7 files changed, 94 insertions(+), 95 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index a690eb3b59..d46769a7c0 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -4,10 +4,12 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Audio; using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.Audio; @@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio); SelectedMods.Value = new[] { testedMod }; - Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)); + var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); - gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) + Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0) + { + Child = beatmapSkinSourceContainer + }); + + beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) { Clock = gameplayContainer.GameplayClock }); @@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay AddStep("start", () => gameplayContainer.Start()); - AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate); + AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType().First().AggregateFrequency.Value == expectedRate); } private class TestSkin : LegacySkin @@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay : base(sampleInfo) { } - - public new SampleChannel Channel => base.Channel; } } } diff --git a/osu.Game/Rulesets/Mods/IApplicableToSample.cs b/osu.Game/Rulesets/Mods/IApplicableToSample.cs index 559d127cfc..50a6d501b6 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToSample.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToSample.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Audio; namespace osu.Game.Rulesets.Mods { @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods /// public interface IApplicableToSample : IApplicableMod { - void ApplyToSample(SampleChannel sample); + void ApplyToSample(DrawableSample sample); } } diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index fec21764b0..2150b0fb68 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -2,9 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; namespace osu.Game.Rulesets.Mods { @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange); } - public virtual void ApplyToSample(SampleChannel sample) + public virtual void ApplyToSample(DrawableSample sample) { sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index 20c8d0f3e7..4d43ae73d3 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -6,11 +6,11 @@ using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; -using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Objects; -using osu.Framework.Audio.Sample; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods AdjustPitch.TriggerChange(); } - public void ApplyToSample(SampleChannel sample) + public void ApplyToSample(DrawableSample sample) { sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8e2ed583f2..175722c44e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -191,9 +191,25 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(gameplayBeatmap); - addUnderlayComponents(GameplayClockContainer); - addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap); - addOverlayComponents(GameplayClockContainer, Beatmap.Value); + var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); + + // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation + // full access to all skin sources. + var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); + + // load the skinning hierarchy first. + // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. + GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider)); + + rulesetSkinProvider.AddRange(new[] + { + // underlay and gameplay should have access the to skinning sources. + createUnderlayComponents(), + createGameplayComponents(Beatmap.Value, playableBeatmap) + }); + + // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. + GameplayClockContainer.Add(createOverlayComponents(Beatmap.Value)); if (!DrawableRuleset.AllowGameplayOverlays) { @@ -238,45 +254,31 @@ namespace osu.Game.Screens.Play breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); } - private void addUnderlayComponents(Container target) + private Drawable createUnderlayComponents() => + DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }; + + private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay) { - target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }); - } - - private void addGameplayComponents(Container target, WorkingBeatmap working, IBeatmap playableBeatmap) - { - var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin); - - // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation - // full access to all skin sources. - var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); - - // load the skinning hierarchy first. - // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. - target.Add(new ScalingContainer(ScalingMode.Gameplay) - .WithChild(beatmapSkinProvider - .WithChild(target = rulesetSkinProvider))); - - target.AddRange(new Drawable[] + Children = new Drawable[] { - DrawableRuleset, + DrawableRuleset.With(r => + r.FrameStableComponents.Children = new Drawable[] + { + ScoreProcessor, + HealthProcessor, + breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) + { + Breaks = working.Beatmap.Breaks + } + }), new ComboEffects(ScoreProcessor) - }); + } + }; - DrawableRuleset.FrameStableComponents.AddRange(new Drawable[] - { - ScoreProcessor, - HealthProcessor, - breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) - { - Breaks = working.Beatmap.Breaks - } - }); - } - - private void addOverlayComponents(Container target, WorkingBeatmap working) + private Drawable createOverlayComponents(WorkingBeatmap working) => new Container { - target.AddRange(new[] + RelativeSizeAxes = Axes.Both, + Children = new[] { DimmableStoryboard.OverlayLayerContainer.CreateProxy(), BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) @@ -342,8 +344,8 @@ namespace osu.Game.Screens.Play }, }, failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }, - }); - } + } + }; private void onBreakTimeChanged(ValueChangedEvent isBreakTime) { diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index f3ab8b86bc..07b759843c 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -22,7 +22,10 @@ namespace osu.Game.Skinning [Resolved] private ISampleStore samples { get; set; } - private bool requestedPlaying; + /// + /// Whether playback of this sound has been requested, regardless of whether it could be played or not (due to being paused, for instance). + /// + protected bool PlaybackRequested; public override bool RemoveWhenNotAlive => false; public override bool RemoveCompletedTransforms => false; @@ -39,7 +42,7 @@ namespace osu.Game.Skinning protected virtual bool PlayWhenPaused => false; - private readonly AudioContainer samplesContainer; + protected readonly AudioContainer SamplesContainer; public SkinnableSound(ISampleInfo hitSamples) : this(new[] { hitSamples }) @@ -49,7 +52,7 @@ namespace osu.Game.Skinning public SkinnableSound(IEnumerable hitSamples) { this.hitSamples = hitSamples.ToArray(); - InternalChild = samplesContainer = new AudioContainer(); + InternalChild = SamplesContainer = new AudioContainer(); } private readonly IBindable samplePlaybackDisabled = new Bindable(); @@ -63,7 +66,7 @@ namespace osu.Game.Skinning samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); samplePlaybackDisabled.BindValueChanged(disabled => { - if (requestedPlaying) + if (PlaybackRequested) { if (disabled.NewValue && !PlayWhenPaused) stop(); @@ -87,13 +90,13 @@ namespace osu.Game.Skinning looping = value; - samplesContainer.ForEach(c => c.Looping = looping); + SamplesContainer.ForEach(c => c.Looping = looping); } } public void Play() { - requestedPlaying = true; + PlaybackRequested = true; play(); } @@ -102,7 +105,7 @@ namespace osu.Game.Skinning if (samplePlaybackDisabled.Value && !PlayWhenPaused) return; - samplesContainer.ForEach(c => + SamplesContainer.ForEach(c => { if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0) c.Play(); @@ -111,13 +114,13 @@ namespace osu.Game.Skinning public void Stop() { - requestedPlaying = false; + PlaybackRequested = false; stop(); } private void stop() { - samplesContainer.ForEach(c => c.Stop()); + SamplesContainer.ForEach(c => c.Stop()); } protected override void SkinChanged(ISkinSource skin, bool allowFallback) @@ -146,7 +149,7 @@ namespace osu.Game.Skinning return ch; }).Where(c => c != null); - samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); + SamplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); // Start playback internally for the new samples if the previous ones were playing beforehand. if (wasPlaying) @@ -155,24 +158,24 @@ namespace osu.Game.Skinning #region Re-expose AudioContainer - public BindableNumber Volume => samplesContainer.Volume; + public BindableNumber Volume => SamplesContainer.Volume; - public BindableNumber Balance => samplesContainer.Balance; + public BindableNumber Balance => SamplesContainer.Balance; - public BindableNumber Frequency => samplesContainer.Frequency; + public BindableNumber Frequency => SamplesContainer.Frequency; - public BindableNumber Tempo => samplesContainer.Tempo; + public BindableNumber Tempo => SamplesContainer.Tempo; public void AddAdjustment(AdjustableProperty type, BindableNumber adjustBindable) - => samplesContainer.AddAdjustment(type, adjustBindable); + => SamplesContainer.AddAdjustment(type, adjustBindable); public void RemoveAdjustment(AdjustableProperty type, BindableNumber adjustBindable) - => samplesContainer.RemoveAdjustment(type, adjustBindable); + => SamplesContainer.RemoveAdjustment(type, adjustBindable); public void RemoveAllAdjustments(AdjustableProperty type) - => samplesContainer.RemoveAllAdjustments(type); + => SamplesContainer.RemoveAllAdjustments(type); - public bool IsPlaying => samplesContainer.Any(s => s.Playing); + public bool IsPlaying => SamplesContainer.Any(s => s.Playing); #endregion } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs index 119c48836b..83e3b8203e 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs @@ -4,15 +4,13 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; +using osu.Game.Skinning; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardSample : Component + public class DrawableStoryboardSample : SkinnableSound { /// /// The amount of time allowable beyond the start time of the sample, for the sample to start. @@ -21,38 +19,37 @@ namespace osu.Game.Storyboards.Drawables private readonly StoryboardSampleInfo sampleInfo; - protected SampleChannel Channel { get; private set; } - public override bool RemoveWhenNotAlive => false; public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo) + : base(sampleInfo) { this.sampleInfo = sampleInfo; LifetimeStart = sampleInfo.StartTime; } - [BackgroundDependencyLoader] - private void load(IBindable beatmap, IBindable> mods) - { - Channel = beatmap.Value.Skin.GetSample(sampleInfo); - if (Channel == null) - return; + [Resolved] + private IBindable> mods { get; set; } - Channel.Volume.Value = sampleInfo.Volume / 100.0; + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); foreach (var mod in mods.Value.OfType()) - mod.ApplyToSample(Channel); + { + foreach (var sample in SamplesContainer) + mod.ApplyToSample(sample); + } } protected override void Update() { base.Update(); - // TODO: this logic will need to be consolidated with other game samples like hit sounds. if (Time.Current < sampleInfo.StartTime) { // We've rewound before the start time of the sample - Channel?.Stop(); + Stop(); // In the case that the user fast-forwards to a point far beyond the start time of the sample, // we want to be able to fall into the if-conditional below (therefore we must not have a life time end) @@ -63,8 +60,8 @@ namespace osu.Game.Storyboards.Drawables { // We've passed the start time of the sample. We only play the sample if we're within an allowable range // from the sample's start, to reduce layering if we've been fast-forwarded far into the future - if (Time.Current - sampleInfo.StartTime < allowable_late_start) - Channel?.Play(); + if (!PlaybackRequested && Time.Current - sampleInfo.StartTime < allowable_late_start) + Play(); // In the case that the user rewinds to a point far behind the start time of the sample, // we want to be able to fall into the if-conditional above (therefore we must not have a life time start) @@ -72,13 +69,5 @@ namespace osu.Game.Storyboards.Drawables LifetimeEnd = sampleInfo.StartTime; } } - - protected override void Dispose(bool isDisposing) - { - Channel?.Stop(); - Channel = null; - - base.Dispose(isDisposing); - } } } From 56c8e4dacfba027675db746c668ac2541efddda0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 14:18:54 +0900 Subject: [PATCH 122/563] Fix failing tests --- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 420bf29429..ac0e8eb0d4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickRetryFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick retry", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickExitFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromGameplay() { - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } From 1a70002cdd0bfe2c0fafd2d5f8a9e552ebf5c267 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 14:41:50 +0900 Subject: [PATCH 123/563] Split ignore into hit/miss --- osu.Game/Rulesets/Scoring/HitResult.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 1de62cf8e5..f5f2e269f0 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -13,12 +13,9 @@ namespace osu.Game.Rulesets.Scoring /// Indicates that the object has not been judged yet. /// [Description(@"")] - [Order(13)] + [Order(14)] None, - [Order(12)] - Ignore, - /// /// Indicates that the object has been judged as a miss. /// @@ -95,6 +92,12 @@ namespace osu.Game.Rulesets.Scoring [Description("L Bonus")] [Order(8)] LargeBonus, + + [Order(13)] + IgnoreMiss, + + [Order(12)] + IgnoreHit, } public static class HitResultExtensions @@ -151,7 +154,7 @@ namespace osu.Game.Rulesets.Scoring switch (result) { case HitResult.None: - case HitResult.Ignore: + case HitResult.IgnoreMiss: case HitResult.Miss: case HitResult.SmallTickMiss: case HitResult.LargeTickMiss: @@ -165,6 +168,6 @@ namespace osu.Game.Rulesets.Scoring /// /// Whether a is scorable. /// - public static bool IsScorable(this HitResult result) => result > HitResult.Ignore; + public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; } } From 5d1c3773790beb4b40ae02b11a230ddef47d7e05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 15:07:55 +0900 Subject: [PATCH 124/563] Fix HitObject samples getting stuck in a playing state on seeking far into the future --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 6 ++++++ osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 6 ++++++ osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 7 +++++++ osu.Game/Skinning/SkinnableSound.cs | 3 ++- 4 files changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 68f203db47..ba328e15c6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + public override void StopAllSamples() + { + base.StopAllSamples(); + slidingSample?.Stop(); + } + private void updateSlidingSample(ValueChangedEvent tracking) { if (tracking.NewValue) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index b2a706833c..9e552981ea 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -124,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + public override void StopAllSamples() + { + base.StopAllSamples(); + spinningSample?.Stop(); + } + protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 796b8f7aae..56e3a98ca3 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -387,6 +387,11 @@ namespace osu.Game.Rulesets.Objects.Drawables } } + /// + /// Stops playback of all samples. Automatically called when 's lifetime has been exceeded. + /// + public virtual void StopAllSamples() => Samples?.Stop(); + protected override void Update() { base.Update(); @@ -455,6 +460,8 @@ namespace osu.Game.Rulesets.Objects.Drawables foreach (var nested in NestedHitObjects) nested.OnKilled(); + StopAllSamples(); + UpdateResult(false); } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 07b759843c..c1f0b78d3b 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -73,7 +73,8 @@ namespace osu.Game.Skinning // it's not easy to know if a sample has finished playing (to end). // to keep things simple only resume playing looping samples. else if (Looping) - play(); + // schedule so we don't start playing a sample which is no longer alive. + Schedule(play); } }); } From 2f26728cdb6a28235a9e15c9e1acd0296938fb05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 15:29:56 +0900 Subject: [PATCH 125/563] Add test coverage of editor sample playback --- .../Editing/TestSceneEditorSamplePlayback.cs | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs new file mode 100644 index 0000000000..039a21fd94 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Audio; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSamplePlayback : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestSlidingSampleStopsOnSeek() + { + DrawableSlider slider = null; + DrawableSample[] samples = null; + + AddStep("get first slider", () => + { + slider = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); + samples = slider.ChildrenOfType().ToArray(); + }); + + AddStep("start playback", () => EditorClock.Start()); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!samples.Any(s => s.Playing)) + return false; + + EditorClock.Seek(20000); + return true; + }); + + AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing)); + } + } +} From cee58e89a34e6e072a5d6adeaefafb90bec7aa0e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 16:32:02 +0900 Subject: [PATCH 126/563] Pad hit results --- osu.Game/Rulesets/Scoring/HitResult.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index f5f2e269f0..6abf91e9d3 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"")] [Order(14)] - None, + None = 0, /// /// Indicates that the object has been judged as a miss. @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"Miss")] [Order(5)] - Miss, + Miss = 64, [Description(@"Meh")] [Order(4)] @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates small tick miss. /// [Order(11)] - SmallTickMiss, + SmallTickMiss = 128, /// /// Indicates a small tick hit. @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick miss. /// [Order(10)] - LargeTickMiss, + LargeTickMiss = 192, /// /// Indicates a large tick hit. @@ -84,17 +84,17 @@ namespace osu.Game.Rulesets.Scoring /// [Description("S Bonus")] [Order(9)] - SmallBonus, + SmallBonus = 254, /// /// Indicate a large bonus. /// [Description("L Bonus")] [Order(8)] - LargeBonus, + LargeBonus = 320, [Order(13)] - IgnoreMiss, + IgnoreMiss = 384, [Order(12)] IgnoreHit, From 07226c79b64918aeefcdb53df6dd339359700312 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 16:32:50 +0900 Subject: [PATCH 127/563] Add xmldocs --- osu.Game/Rulesets/Scoring/HitResult.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 6abf91e9d3..fc33ff9df2 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -87,15 +87,21 @@ namespace osu.Game.Rulesets.Scoring SmallBonus = 254, /// - /// Indicate a large bonus. + /// Indicates a large bonus. /// [Description("L Bonus")] [Order(8)] LargeBonus = 320, + /// + /// Indicates a miss that should be ignored for scoring purposes. + /// [Order(13)] IgnoreMiss = 384, + /// + /// Indicates a hit that should be ignored for scoring purposes. + /// [Order(12)] IgnoreHit, } From 519f376e7b5377b8965e05aa34815cee399428c4 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 14:26:12 +0900 Subject: [PATCH 128/563] Standardise Judgement across all rulesets --- osu.Game/Rulesets/Judgements/Judgement.cs | 122 +++++++++++++++++++--- 1 file changed, 108 insertions(+), 14 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 9105b920ca..ea7a8d8d25 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -11,31 +12,69 @@ namespace osu.Game.Rulesets.Judgements /// public class Judgement { + /// + /// The score awarded for a small bonus. + /// + public const double SMALL_BONUS_SCORE = 10; + + /// + /// The score awarded for a large bonus. + /// + public const double LARGE_BONUS_SCORE = 50; + /// /// The default health increase for a maximum judgement, as a proportion of total health. /// By default, each maximum judgement restores 5% of total health. /// protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05; + /// + /// Whether this should affect the current combo. + /// + [Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328 + public virtual bool AffectsCombo => true; + + /// + /// Whether this should be counted as base (combo) or bonus score. + /// + [Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328 + public virtual bool IsBonus => !AffectsCombo; + /// /// The maximum that can be achieved. /// public virtual HitResult MaxResult => HitResult.Perfect; /// - /// Whether this should affect the current combo. + /// The minimum that can be achieved - the inverse of . /// - public virtual bool AffectsCombo => true; + public HitResult MinResult + { + get + { + switch (MaxResult) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + case HitResult.IgnoreHit: + return HitResult.IgnoreMiss; - /// - /// Whether this should be counted as base (combo) or bonus score. - /// - public virtual bool IsBonus => !AffectsCombo; + case HitResult.SmallTickHit: + return HitResult.SmallTickMiss; + + case HitResult.LargeTickHit: + return HitResult.LargeTickMiss; + + default: + return HitResult.Miss; + } + } + } /// /// The numeric score representation for the maximum achievable result. /// - public int MaxNumericResult => NumericResultFor(MaxResult); + public double MaxNumericResult => ToNumericResult(MaxResult); /// /// The health increase for the maximum achievable result. @@ -43,18 +82,19 @@ namespace osu.Game.Rulesets.Judgements public double MaxHealthIncrease => HealthIncreaseFor(MaxResult); /// - /// Retrieves the numeric score representation of a . + /// Retrieves the numeric score representation of a . /// - /// The to find the numeric score representation for. + /// The to find the numeric score representation for. /// The numeric score representation of . - protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0; + [Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be removed 20210328 + protected virtual int NumericResultFor(HitResult result) => result == HitResult.Miss ? 0 : 1; /// /// Retrieves the numeric score representation of a . /// /// The to find the numeric score representation for. /// The numeric score representation of . - public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); + public double NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); /// /// Retrieves the numeric health increase of a . @@ -65,6 +105,21 @@ namespace osu.Game.Rulesets.Judgements { switch (result) { + default: + return 0; + + case HitResult.SmallTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.05; + + case HitResult.SmallTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; + + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; + case HitResult.Miss: return -DEFAULT_MAX_HEALTH_INCREASE; @@ -83,8 +138,11 @@ namespace osu.Game.Rulesets.Judgements case HitResult.Perfect: return DEFAULT_MAX_HEALTH_INCREASE * 1.05; - default: - return 0; + case HitResult.SmallBonus: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.LargeBonus: + return DEFAULT_MAX_HEALTH_INCREASE * 0.2; } } @@ -95,6 +153,42 @@ namespace osu.Game.Rulesets.Judgements /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); - public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + + public static double ToNumericResult(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 1 / 30d; + + case HitResult.LargeTickHit: + return 1 / 10d; + + case HitResult.Meh: + return 1 / 6d; + + case HitResult.Ok: + return 1 / 3d; + + case HitResult.Good: + return 2 / 3d; + + case HitResult.Great: + return 1d; + + case HitResult.Perfect: + return 7 / 6d; + + case HitResult.SmallBonus: + return SMALL_BONUS_SCORE; + + case HitResult.LargeBonus: + return LARGE_BONUS_SCORE; + } + } } } From 4ca9a69de25dcf23cdfab050ed2632057ce50e19 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 14:26:36 +0900 Subject: [PATCH 129/563] Use new hit results in catch --- .../Judgements/CatchBananaJudgement.cs | 26 +------------------ .../Judgements/CatchDropletJudgement.cs | 12 +-------- .../Judgements/CatchJudgement.cs | 14 +--------- .../Judgements/CatchTinyDropletJudgement.cs | 26 +------------------ .../Drawables/DrawableCatchHitObject.cs | 3 +-- .../UI/CatchComboDisplay.cs | 4 +-- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 3 ++- 7 files changed, 9 insertions(+), 79 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs index a7449ba4e1..b919102215 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs @@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchBananaJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 1100; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return DEFAULT_MAX_HEALTH_INCREASE * 0.75; - } - } + public override HitResult MaxResult => HitResult.LargeBonus; public override bool ShouldExplodeFor(JudgementResult result) => true; } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs index e87ecba749..8fd7b93e4c 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs @@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchDropletJudgement : CatchJudgement { - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 30; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index 2149ed9712..ccafe0abc4 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override HitResult MaxResult => HitResult.Perfect; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 300; - } - } + public override HitResult MaxResult => HitResult.Great; /// /// Whether fruit on the platter should explode or drop. diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs index d607b49ea4..d957d4171b 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs @@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchTinyDropletJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 10; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.02; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 2fe017dc62..d03a764bda 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Catch.UI; using osuTK; using osuTK.Graphics; @@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (CheckPosition == null) return; if (timeOffset >= 0 && Result != null) - ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss); + ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs index 58a3140bb5..cc01009dd9 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result) { - if (!result.Judgement.AffectsCombo || !result.HasResult) + if (!result.Type.AffectsCombo() || !result.HasResult) return; if (result.Type == HitResult.Miss) @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result) { - if (!result.Judgement.AffectsCombo || !result.HasResult) + if (!result.Type.AffectsCombo() || !result.HasResult) return; updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value); diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index d3e63b0333..5e794a76aa 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osuTK; @@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result) { - if (result.Judgement is IgnoreJudgement) + if (!result.Type.IsScorable()) return; void runAfterLoaded(Action action) From b1877b649ba53a00dc7c083c6d5799f6652e5d68 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 14:29:43 +0900 Subject: [PATCH 130/563] Use new hit results in mania --- .../Judgements/HoldNoteTickJudgement.cs | 14 +---------- .../Judgements/ManiaJudgement.cs | 24 ------------------- .../Objects/Drawables/DrawableHoldNote.cs | 2 +- .../Objects/Drawables/DrawableHoldNoteTick.cs | 5 ++-- .../Skinning/ManiaLegacySkinTransformer.cs | 3 +++ 5 files changed, 7 insertions(+), 41 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index 28e5d2cc1b..ee6cbbc828 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class HoldNoteTickJudgement : ManiaJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0; - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.01; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 53967ffa05..220dedc4a4 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -2,34 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Meh: - return 50; - - case HitResult.Ok: - return 100; - - case HitResult.Good: - return 200; - - case HitResult.Great: - return 300; - - case HitResult.Perfect: - return 350; - } - } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 2ebcc5451a..ba6cad978d 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { if (Tail.AllJudged) { - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(r => r.Type = r.Judgement.MaxResult); endHold(); } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 9b0322a6cd..98931dceed 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -73,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables var startTime = HoldStartTime?.Invoke(); if (startTime == null || startTime > HitObject.StartTime) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } } } diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs index 439e6f7df2..3724269f4d 100644 --- a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs @@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning private Drawable getResult(HitResult result) { + if (!hitresult_mapping.ContainsKey(result)) + return null; + string filename = this.GetManiaSkinConfig(hitresult_mapping[result])?.Value ?? default_hitresult_skin_filenames[result]; From a77741927cf3e0b84e72cfde6210769047dd8d58 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 14:35:43 +0900 Subject: [PATCH 131/563] Use new hit results in osu --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 2 +- osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs | 6 +----- .../Objects/Drawables/DrawableSliderRepeat.cs | 3 +-- .../Objects/Drawables/DrawableSliderTail.cs | 3 +-- .../Objects/Drawables/DrawableSliderTick.cs | 3 +-- .../Objects/Drawables/DrawableSpinnerTick.cs | 4 +--- .../Objects/Drawables/Pieces/SpinnerBonusDisplay.cs | 3 ++- osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 4 +--- osu.Game.Rulesets.Osu/Objects/SliderTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 6 +----- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 8 +------- 12 files changed, 13 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index f7909071ea..dbab048b25 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK; + return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs index e528f65dca..1999785efe 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs @@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements { public class OsuIgnoreJudgement : OsuJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - - protected override double HealthIncreaseFor(HitResult result) => 0; + public override HitResult MaxResult => HitResult.IgnoreHit; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index d79ecb7b4e..f65077685f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (sliderRepeat.StartTime <= Time.Current) - ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateInitialTransforms() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 29a4929c1b..0939e2847a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -3,7 +3,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered && timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } private void updatePosition() => Position = HitObject.Position - slider.Position; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 66eb60aa28..9b68b446a4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -10,7 +10,6 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Skinning; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateInitialTransforms() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index c390b673be..e9cede1398 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Scoring; - namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinnerTick : DrawableOsuHitObject @@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Apply a judgement result. /// /// Whether this tick was reached. - internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss); + internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index b499d7a92b..1668cd73bd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { @@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; displayedCount = count; - bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}"; + bonusCounter.Text = $"{Judgement.LARGE_BONUS_SCORE * count}"; bonusCounter.FadeOutFromOne(1500); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs index ac6c6905e4..b6c58a75d1 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderRepeatJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0; + public override HitResult MaxResult => HitResult.LargeTickHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 1e54b576f1..aff3f38e17 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -29,9 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderTailJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => 0; - - public override bool AffectsCombo => false; + public override HitResult MaxResult => HitResult.IgnoreHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs index 22f3f559db..a427ee1955 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderTickJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0; + public override HitResult MaxResult => HitResult.LargeTickHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 0b1232b8db..235dc8710a 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { - public new const int SCORE_PER_TICK = 50; - public SpinnerBonusTick() { Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); @@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0; - - protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; + public override HitResult MaxResult => HitResult.LargeBonus; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index f54e7a9a15..d715b9a428 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerTick : OsuHitObject { - public const int SCORE_PER_TICK = 10; - public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; public class OsuSpinnerTickJudgement : OsuJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0; - - protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; + public override HitResult MaxResult => HitResult.SmallBonus; } } } From c45b5690cfcc0469d01e27689f73e8c262a4a449 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:13:11 +0900 Subject: [PATCH 132/563] Use new hit results in taiko --- .../Judgements/TaikoDrumRollTickJudgement.cs | 14 +------------- .../Judgements/TaikoJudgement.cs | 15 --------------- .../Judgements/TaikoStrongJudgement.cs | 4 ++-- .../Objects/Drawables/DrawableDrumRoll.cs | 4 ++-- .../Objects/Drawables/DrawableDrumRollTick.cs | 7 +++---- .../Objects/Drawables/DrawableHit.cs | 6 +++--- .../Objects/Drawables/DrawableSwell.cs | 6 +++--- .../Objects/Drawables/DrawableSwellTick.cs | 5 ++--- .../Skinning/LegacyTaikoScroller.cs | 2 +- osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs | 5 +++-- 10 files changed, 20 insertions(+), 48 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index a617028f1c..0551df3211 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -7,19 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Great: - return 200; - - default: - return 0; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; protected override double HealthIncreaseFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index eb5f443365..3d22860814 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override HitResult MaxResult => HitResult.Great; - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - - default: - return 0; - } - } - protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index e045ea324f..06495ad9f4 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoStrongJudgement : TaikoJudgement { + public override HitResult MaxResult => HitResult.SmallBonus; + // MainObject already changes the HP protected override double HealthIncreaseFor(HitResult result) => 0; - - public override bool AffectsCombo => false; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 2c1c2d2bc1..286feac5ba 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); } else ApplyResult(r => r.Type = HitResult.Miss); @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index 62405cf047..9d7dcc7218 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Skinning; @@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } protected override void UpdateStateTransforms(ArmedState state) @@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 3a6eaa83db..03df28f850 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Result.IsHit) { - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (!userTriggered) { if (timeOffset - MainObject.Result.TimeOffset > second_hit_window) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window) - ApplyResult(r => r.Type = MainObject.Result.Type); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } public override bool OnPressed(TaikoAction action) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 7294587b10..11ff0729e2 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - nextTick?.TriggerResult(HitResult.Great); + nextTick?.TriggerResult(true); var numHits = ticks.Count(r => r.IsHit); @@ -208,10 +208,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables continue; } - tick.TriggerResult(HitResult.Miss); + tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; + var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss; ApplyResult(r => r.Type = hitResult); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 1685576f0d..6202583494 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Skinning; @@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void UpdateInitialTransforms() => this.FadeOut(); - public void TriggerResult(HitResult type) + public void TriggerResult(bool hit) { HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = type); + ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void CheckForResult(bool userTriggered, double timeOffset) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs index 03813e0a99..928072c491 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning var r = result.NewValue; // always ignore hitobjects that don't affect combo (drumroll ticks etc.) - if (r?.Judgement.AffectsCombo == false) + if (r?.Type.AffectsCombo() == false) return; passing = r == null || r.Type > HitResult.Miss; diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs index b937beae3c..6a16f311bf 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Screens.Play; @@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI lastObjectHit = true; } - if (!result.Judgement.AffectsCombo) + if (!result.Type.AffectsCombo()) return; lastObjectHit = result.IsHit; @@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI } private bool triggerComboClear(JudgementResult judgementResult) - => (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Judgement.AffectsCombo && judgementResult.IsHit; + => (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit; private bool triggerSwellClear(JudgementResult judgementResult) => judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit; From 6264a01eccff56acb06f74b04d2a40534bf263d8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:14:03 +0900 Subject: [PATCH 133/563] Add guard against using the wrong hit result --- .../Objects/Drawables/DrawableHitObject.cs | 15 ++++++++++++++ osu.Game/Rulesets/Scoring/HitResult.cs | 20 +++++++++++++++++++ 2 files changed, 35 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7c05bc9aa7..2a3e3716e5 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -475,6 +475,21 @@ namespace osu.Game.Rulesets.Objects.Drawables if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); + // Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements. + if (Result.Judgement.MaxResult == HitResult.IgnoreHit) + { + if (Result.Type == HitResult.Miss) + Result.Type = HitResult.IgnoreMiss; + else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect) + Result.Type = HitResult.IgnoreHit; + } + + if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult)) + { + throw new InvalidOperationException( + $"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}])."); + } + // Ensure that the judgement is given a valid time offset, because this may not get set by the caller var endTime = HitObject.GetEndTime(); diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index fc33ff9df2..7a02db190a 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics; using osu.Game.Utils; namespace osu.Game.Rulesets.Scoring @@ -175,5 +176,24 @@ namespace osu.Game.Rulesets.Scoring /// Whether a is scorable. /// public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; + + /// + /// Whether a is valid within a given range. + /// + /// The to check. + /// The minimum . + /// The maximum . + /// Whether falls between and . + public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult) + { + if (result == HitResult.None) + return false; + + if (result == minResult || result == maxResult) + return true; + + Debug.Assert(minResult <= maxResult); + return result > minResult && result < maxResult; + } } } From a1394c183056c52a4d1648d6120a2a65e85fa21b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:20:47 +0900 Subject: [PATCH 134/563] Fix a few missed judgements --- .../Judgements/OsuJudgement.cs | 18 ------------------ .../Rulesets/Judgements/IgnoreJudgement.cs | 6 +----- .../Rulesets/Judgements/JudgementResult.cs | 2 +- 3 files changed, 2 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs index bf30fbc351..1a88e2a8b2 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs @@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements public class OsuJudgement : Judgement { public override HitResult MaxResult => HitResult.Great; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Meh: - return 50; - - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - } - } } } diff --git a/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs index 1871249c94..d2a434058d 100644 --- a/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs +++ b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs @@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Judgements { public class IgnoreJudgement : Judgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - - protected override double HealthIncreaseFor(HitResult result) => 0; + public override HitResult MaxResult => HitResult.IgnoreHit; } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index 59a7917e55..3a35fd4433 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Judgements /// /// Whether a successful hit occurred. /// - public bool IsHit => Type > HitResult.Miss; + public bool IsHit => Type.IsHit(); /// /// Creates a new . From 31fae045fa26854c3d4af4c988b03ea792aa9137 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:25:31 +0900 Subject: [PATCH 135/563] Update judgement processors with new hit results --- .../Scoring/CatchScoreProcessor.cs | 1 - .../Scoring/ManiaScoreProcessor.cs | 2 - .../Scoring/OsuScoreProcessor.cs | 2 - .../Scoring/TaikoScoreProcessor.cs | 2 - .../TestSceneDrainingHealthProcessor.cs | 16 ++--- .../Gameplay/TestSceneScoreProcessor.cs | 32 +++------- .../Scoring/DrainingHealthProcessor.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 61 ++++++++----------- osu.Game/Scoring/ScoreManager.cs | 2 +- 9 files changed, 47 insertions(+), 73 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 4c7bc4ab73..2cc05826b4 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public override HitWindows CreateHitWindows() => new CatchHitWindows(); } } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 4b2f643333..71cc0bdf1f 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double DefaultAccuracyPortion => 0.95; protected override double DefaultComboPortion => 0.05; - - public override HitWindows CreateHitWindows() => new ManiaHitWindows(); } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 86ec76e373..44118227d9 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring return new OsuJudgementResult(hitObject, judgement); } } - - public override HitWindows CreateHitWindows() => new OsuHitWindows(); } } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index e29ea87d25..1829ea2513 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double DefaultAccuracyPortion => 0.75; protected override double DefaultComboPortion => 0.25; - - public override HitWindows CreateHitWindows() => new TaikoHitWindows(); } } diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index 460ad1b898..0bb2c4b60c 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Gameplay beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 }); for (double time = 0; time < 5000; time += 100) - beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time }); + beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time }); beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 }); createProcessor(beatmap); @@ -215,23 +215,23 @@ namespace osu.Game.Tests.Gameplay private class JudgeableHitObject : HitObject { - private readonly bool affectsCombo; + private readonly HitResult maxResult; - public JudgeableHitObject(bool affectsCombo = true) + public JudgeableHitObject(HitResult maxResult = HitResult.Perfect) { - this.affectsCombo = affectsCombo; + this.maxResult = maxResult; } - public override Judgement CreateJudgement() => new TestJudgement(affectsCombo); + public override Judgement CreateJudgement() => new TestJudgement(maxResult); protected override HitWindows CreateHitWindows() => new HitWindows(); private class TestJudgement : Judgement { - public override bool AffectsCombo { get; } + public override HitResult MaxResult { get; } - public TestJudgement(bool affectsCombo) + public TestJudgement(HitResult maxResult) { - AffectsCombo = affectsCombo; + MaxResult = maxResult; } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index c9ab4fa489..432e3df95e 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay [Test] public void TestNoScoreIncreaseFromMiss() { - var beatmap = new Beatmap { HitObjects = { new TestHitObject() } }; + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement - scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss }); + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0)); } @@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay [Test] public void TestOnlyBonusScore() { - var beatmap = new Beatmap { HitObjects = { new TestBonusHitObject() } }; + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a judgement - scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect }); + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100)); - } - - private class TestHitObject : HitObject - { - public override Judgement CreateJudgement() => new TestJudgement(); + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); } private class TestJudgement : Judgement { - protected override int NumericResultFor(HitResult result) => 100; - } + public override HitResult MaxResult { get; } - private class TestBonusHitObject : HitObject - { - public override Judgement CreateJudgement() => new TestBonusJudgement(); - } - - private class TestBonusJudgement : Judgement - { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 100; + public TestJudgement(HitResult maxResult = HitResult.Perfect) + { + MaxResult = maxResult; + } } } } diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 130907b242..91793e3f70 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Scoring { base.ApplyResultInternal(result); - if (!result.Judgement.IsBonus) + if (!result.Type.IsBonus()) healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result))); } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 6fa5a87c8e..7a5b707357 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -71,7 +71,6 @@ namespace osu.Game.Rulesets.Scoring private double maxBaseScore; private double rollingMaxBaseScore; private double baseScore; - private double bonusScore; private readonly List hitEvents = new List(); private HitObject lastHitObject; @@ -116,14 +115,15 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - if (result.Judgement.AffectsCombo) + if (!result.Type.IsScorable()) + return; + + if (result.Type.AffectsCombo()) { switch (result.Type) { - case HitResult.None: - break; - case HitResult.Miss: + case HitResult.LargeTickMiss: Combo.Value = 0; break; @@ -133,22 +133,16 @@ namespace osu.Game.Rulesets.Scoring } } - double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result); + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; - if (result.Judgement.IsBonus) + if (!result.Type.IsBonus()) { - if (result.IsHit) - bonusScore += scoreIncrease; - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; - baseScore += scoreIncrease; rollingMaxBaseScore += result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; + hitEvents.Add(CreateHitEvent(result)); lastHitObject = result.HitObject; @@ -171,22 +165,19 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result); + if (!result.Type.IsScorable()) + return; - if (result.Judgement.IsBonus) - { - if (result.IsHit) - bonusScore -= scoreIncrease; - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; + if (!result.Type.IsBonus()) + { baseScore -= scoreIncrease; rollingMaxBaseScore -= result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + Debug.Assert(hitEvents.Count > 0); lastHitObject = hitEvents[^1].LastHitObject; hitEvents.RemoveAt(hitEvents.Count - 1); @@ -207,7 +198,7 @@ namespace osu.Game.Rulesets.Scoring return GetScore(mode, maxHighestCombo, maxBaseScore > 0 ? baseScore / maxBaseScore : 0, maxHighestCombo > 0 ? (double)HighestCombo.Value / maxHighestCombo : 0, - bonusScore); + scoreResultCounts); } /// @@ -217,9 +208,9 @@ namespace osu.Game.Rulesets.Scoring /// The maximum combo achievable in the beatmap. /// The accuracy percentage achieved by the player. /// The proportion of achieved by the player. - /// Any bonus score to be added. + /// Any statistics to be factored in. /// The total score. - public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, double bonusScore) + public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary statistics) { switch (mode) { @@ -228,14 +219,18 @@ namespace osu.Game.Rulesets.Scoring double accuracyScore = accuracyPortion * accuracyRatio; double comboScore = comboPortion * comboRatio; - return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier; + return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) - return bonusScore + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); + return getBonusScore(statistics) + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); } } + private double getBonusScore(Dictionary statistics) + => statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE + + statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE; + private ScoreRank rankFrom(double acc) { if (acc == 1) @@ -282,7 +277,6 @@ namespace osu.Game.Rulesets.Scoring baseScore = 0; rollingMaxBaseScore = 0; - bonusScore = 0; TotalScore.Value = 0; Accuracy.Value = 1; @@ -309,9 +303,7 @@ namespace osu.Game.Rulesets.Scoring score.Rank = Rank.Value; score.Date = DateTimeOffset.Now; - var hitWindows = CreateHitWindows(); - - foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.IsScorable())) score.Statistics[result] = GetStatistic(result); score.HitEvents = hitEvents; @@ -320,6 +312,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Create a for this processor. /// + [Obsolete("Method is now unused.")] // Can be removed 20210328 public virtual HitWindows CreateHitWindows() => new HitWindows(); } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 619ca76598..561ca631b3 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -181,7 +181,7 @@ namespace osu.Game.Scoring scoreProcessor.Mods.Value = score.Mods; - Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, 0)); + Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); } } From bc8f6a58fd307302cb998e1e7af9fc79dd443740 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:26:42 +0900 Subject: [PATCH 136/563] Update PF/SD with new hit results --- osu.Game/Rulesets/Mods/ModPerfect.cs | 3 +-- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 4 +++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 65f1a972ed..df0fc9c4b6 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods public override string Description => "SS or quit."; protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => !(result.Judgement is IgnoreJudgement) - && result.Judgement.AffectsCombo + => result.Type.AffectsAccuracy() && result.Type != result.Judgement.MaxResult; } } diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index df10262845..ae71041a64 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mods healthProcessor.FailConditions += FailCondition; } - protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo; + protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) + => result.Type.AffectsCombo() + && !result.IsHit; } } From 4ef7ab28728e9c4543b5a049b153f742a925378b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 15:36:08 +0900 Subject: [PATCH 137/563] Fix tests --- .../Mods/TestSceneCatchModPerfect.cs | 2 +- .../Skinning/TestSceneDrawableTaikoMascot.cs | 4 ++-- osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs | 2 +- osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs | 4 ++-- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index c1b7214d72..3e06e78dba 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss); // We only care about testing misses, hits are tested via JuiceStream - [TestCase(false)] + [TestCase(true)] public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss); } } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 36289bda93..ae42bf8a90 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning createDrawableRuleset(); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); - assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); } [Test] @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning createDrawableRuleset(); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); } diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index efeb5eeba2..7264083338 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -263,7 +263,7 @@ namespace osu.Game.Tests.Gameplay public double Duration { get; set; } = 5000; public JudgeableLongHitObject() - : base(false) + : base(HitResult.LargeBonus) { } diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 64d1024efb..84b7bc3723 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring } [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] - [TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)] + [TestCase(ScoringMode.Standardised, HitResult.Good, 900_000)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] [TestCase(ScoringMode.Classic, HitResult.Meh, 50)] - [TestCase(ScoringMode.Classic, HitResult.Good, 100)] + [TestCase(ScoringMode.Classic, HitResult.Good, 200)] [TestCase(ScoringMode.Classic, HitResult.Great, 300)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { From e789e06c86ac973754a4f71b053b7b1becdb97f7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 16:00:45 +0900 Subject: [PATCH 138/563] Don't display hold note tick judgements --- .../Objects/Drawables/DrawableHoldNoteTick.cs | 2 ++ osu.Game.Rulesets.Mania/UI/Column.cs | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 98931dceed..f265419aa0 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableHoldNoteTick : DrawableManiaHitObject { + public override bool DisplayResult => false; + /// /// References the time at which the user started holding the hold note. /// diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 9aabcc6699..c28a1c13d8 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI if (result.IsHit) hitPolicy.HandleHit(judgedObject); - if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) + if (!result.IsHit || !DisplayJudgements.Value) return; HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result))); From 903bcd747e777757150310877bf256594b818bcf Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 16:39:29 +0900 Subject: [PATCH 139/563] Revert unintended changes --- osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index ccafe0abc4..fd61647a7c 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override HitResult MaxResult => HitResult.Great; + public override HitResult MaxResult => HitResult.Perfect; /// /// Whether fruit on the platter should explode or drop. diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 286feac5ba..dfab24f239 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); } else ApplyResult(r => r.Type = HitResult.Miss); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 11ff0729e2..999a159cce 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss; + var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; ApplyResult(r => r.Type = hitResult); } From f439c1afbc7310991681ba2bd1867a7540494508 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 17:16:55 +0900 Subject: [PATCH 140/563] Make osu/taiko/catch use Ok+Great --- .../TestSceneComboCounter.cs | 2 +- .../Difficulty/CatchPerformanceCalculator.cs | 2 +- .../Judgements/CatchJudgement.cs | 2 +- .../Scoring/CatchHitWindows.cs | 2 +- .../Difficulty/OsuPerformanceCalculator.cs | 10 ++--- .../Objects/Drawables/DrawableSpinner.cs | 2 +- .../Replays/OsuAutoGenerator.cs | 6 +-- .../Scoring/OsuHitWindows.cs | 4 +- .../Skinning/TestSceneDrawableTaikoMascot.cs | 6 +-- .../Skinning/TestSceneHitExplosion.cs | 4 +- .../Skinning/TestSceneTaikoScroller.cs | 2 +- .../TestSceneFlyingHits.cs | 2 +- .../TestSceneHits.cs | 8 ++-- .../Difficulty/TaikoPerformanceCalculator.cs | 6 +-- .../Judgements/TaikoJudgement.cs | 2 +- .../Objects/Drawables/DrawableDrumRoll.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 2 +- .../Scoring/TaikoHitWindows.cs | 4 +- .../Skinning/TaikoLegacySkinTransformer.cs | 8 ++-- .../TaikoSkinComponents.cs | 4 +- .../UI/DrawableTaikoJudgement.cs | 2 +- osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 6 +-- .../Rulesets/Scoring/ScoreProcessorTest.cs | 4 +- .../Visual/Gameplay/TestSceneHitErrorMeter.cs | 2 +- .../Scoring/Legacy/ScoreInfoExtensions.cs | 37 +------------------ osu.Game/Skinning/LegacySkin.cs | 2 +- osu.Game/Tests/TestScoreInfo.cs | 4 +- 27 files changed, 53 insertions(+), 84 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs index e79792e04a..c7b322c8a0 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests [Test] public void TestCatchComboCounter() { - AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20); + AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20); AddStep("perform miss", () => performJudgement(HitResult.Miss)); AddStep("randomize judged object colour", () => diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index d700f79e5b..a4b9ca35eb 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty { mods = Score.Mods; - fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect); + fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great); ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit); tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit); tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss); diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index fd61647a7c..ccafe0abc4 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override HitResult MaxResult => HitResult.Perfect; + public override HitResult MaxResult => HitResult.Great; /// /// Whether fruit on the platter should explode or drop. diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs index ff793a372e..0a444d923e 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring { switch (result) { - case HitResult.Perfect: + case HitResult.Great: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 6f4c0f9cfa..02577461f0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double accuracy; private int scoreMaxCombo; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty accuracy = Score.Accuracy; scoreMaxCombo = Score.MaxCombo; countGreat = Score.Statistics.GetOrDefault(HitResult.Great); - countGood = Score.Statistics.GetOrDefault(HitResult.Good); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty int amountHitObjectsWithAccuracy = countHitCircles; if (amountHitObjectsWithAccuracy > 0) - betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); + betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); else betterAccuracyPercentage = 0; @@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return accuracyValue; } - private int totalHits => countGreat + countGood + countMeh + countMiss; - private int totalSuccessfulHits => countGreat + countGood + countMeh; + private int totalHits => countGreat + countOk + countMeh + countMiss; + private int totalSuccessfulHits => countGreat + countOk + countMeh; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a57bb466c7..d77213f3ed 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (Progress >= 1) r.Type = HitResult.Great; else if (Progress > .9) - r.Type = HitResult.Good; + r.Type = HitResult.Ok; else if (Progress > .75) r.Type = HitResult.Meh; else if (Time.Current >= Spinner.EndTime) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 9b350278f3..954a217473 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -137,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } - else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50) + else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50) { if (!(prev is Spinner) && h.StartTime - endTime < 1000) - AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(h is Spinner)) - AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index 6f2998006f..dafe63a6d1 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring private static readonly DifficultyRange[] osu_ranges = { new DifficultyRange(HitResult.Great, 80, 50, 20), - new DifficultyRange(HitResult.Good, 140, 100, 60), + new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Meh, 200, 150, 100), new DifficultyRange(HitResult.Miss, 400, 400, 400), }; @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: return true; diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index ae42bf8a90..99e103da3b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning createDrawableRuleset(); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); } @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle); } [TestCase(true)] @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Clear); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear); } [TestCase(true, TaikoMascotAnimationState.Kiai)] diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index 45c94a8a86..fecb5d4a74 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning public void TestNormalHit() { AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great)))); - AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good)))); + AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok)))); AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss)))); } @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning public void TestStrongHit([Values(false, true)] bool hitBoth) { AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth)))); - AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth)))); + AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth)))); } private Drawable getContentFor(DrawableTestHit hit) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs index 16ef5b968d..114038b81c 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning })); AddToggleStep("Toggle passing", passing => this.ChildrenOfType().ForEach(s => s.LastResult.Value = - new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss })); + new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss })); AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs index 7492a76a67..63854e7ead 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests DrawableDrumRollTick h; DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType }); - ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great }); } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index b6cfe368f7..0f605be8f9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addHitJudgement(bool kiai) { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; var cpi = new ControlPointInfo(); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); @@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; DrawableRuleset.Playfield.Add(h); @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addStrongHitJudgement(bool kiai) { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; var cpi = new ControlPointInfo(); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; DrawableRuleset.Playfield.Add(h); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index b9d95a6ba6..c04fffa2e7 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private Mod[] mods; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { mods = Score.Mods; countGreat = Score.Statistics.GetOrDefault(HitResult.Great); - countGood = Score.Statistics.GetOrDefault(HitResult.Good); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); @@ -102,6 +102,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); } - private int totalHits => countGreat + countGood + countMeh + countMiss; + private int totalHits => countGreat + countOk + countMeh + countMiss; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index 3d22860814..e272c1a4ef 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements case HitResult.Miss: return -1.0; - case HitResult.Good: + case HitResult.Ok: return 1.1; case HitResult.Great: diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index dfab24f239..286feac5ba 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); } else ApplyResult(r => r.Type = HitResult.Miss); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 999a159cce..11ff0729e2 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; + var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss; ApplyResult(r => r.Type = hitResult); } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs index 9d273392ff..cf806c0c97 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private static readonly DifficultyRange[] taiko_ranges = { new DifficultyRange(HitResult.Great, 50, 35, 20), - new DifficultyRange(HitResult.Good, 120, 80, 50), + new DifficultyRange(HitResult.Ok, 120, 80, 50), new DifficultyRange(HitResult.Miss, 135, 95, 70), }; @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index c222ccb51f..73a56f3fbc 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -74,8 +74,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning return null; - case TaikoSkinComponents.TaikoExplosionGood: - case TaikoSkinComponents.TaikoExplosionGoodStrong: + case TaikoSkinComponents.TaikoExplosionOk: + case TaikoSkinComponents.TaikoExplosionOkStrong: case TaikoSkinComponents.TaikoExplosionGreat: case TaikoSkinComponents.TaikoExplosionGreatStrong: case TaikoSkinComponents.TaikoExplosionMiss: @@ -106,10 +106,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning case TaikoSkinComponents.TaikoExplosionMiss: return "taiko-hit0"; - case TaikoSkinComponents.TaikoExplosionGood: + case TaikoSkinComponents.TaikoExplosionOk: return "taiko-hit100"; - case TaikoSkinComponents.TaikoExplosionGoodStrong: + case TaikoSkinComponents.TaikoExplosionOkStrong: return "taiko-hit100k"; case TaikoSkinComponents.TaikoExplosionGreat: diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs index 0d785adb4a..b274608d84 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs @@ -16,8 +16,8 @@ namespace osu.Game.Rulesets.Taiko PlayfieldBackgroundRight, BarLine, TaikoExplosionMiss, - TaikoExplosionGood, - TaikoExplosionGoodStrong, + TaikoExplosionOk, + TaikoExplosionOkStrong, TaikoExplosionGreat, TaikoExplosionGreatStrong, Scroller, diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index f91bbb14e8..cbfc5a8628 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI { switch (Result.Type) { - case HitResult.Good: + case HitResult.Ok: JudgementBody.Colour = colours.GreenLight; break; diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index efd1b25046..6d800b812d 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -60,10 +60,10 @@ namespace osu.Game.Rulesets.Taiko.UI case HitResult.Miss: return TaikoSkinComponents.TaikoExplosionMiss; - case HitResult.Good: + case HitResult.Ok: return useStrongExplosion(judgedObject) - ? TaikoSkinComponents.TaikoExplosionGoodStrong - : TaikoSkinComponents.TaikoExplosionGood; + ? TaikoSkinComponents.TaikoExplosionOkStrong + : TaikoSkinComponents.TaikoExplosionOk; case HitResult.Great: return useStrongExplosion(judgedObject) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 84b7bc3723..ace57aad1d 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring } [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] - [TestCase(ScoringMode.Standardised, HitResult.Good, 900_000)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] [TestCase(ScoringMode.Classic, HitResult.Meh, 50)] - [TestCase(ScoringMode.Classic, HitResult.Good, 200)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 100)] [TestCase(ScoringMode.Classic, HitResult.Great, 300)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index 253b8d9c55..377f305d63 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay Children = new[] { new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" }, - new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" }, + new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" }, new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" }, } }); diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index 6f73a284a2..b58f65800d 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -28,37 +28,9 @@ namespace osu.Game.Scoring.Legacy } } - public static int? GetCount300(this ScoreInfo scoreInfo) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - return getCount(scoreInfo, HitResult.Great); + public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great); - case 2: - return getCount(scoreInfo, HitResult.Perfect); - } - - return null; - } - - public static void SetCount300(this ScoreInfo scoreInfo, int value) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - scoreInfo.Statistics[HitResult.Great] = value; - break; - - case 2: - scoreInfo.Statistics[HitResult.Perfect] = value; - break; - } - } + public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value; public static int? GetCountKatu(this ScoreInfo scoreInfo) { @@ -94,8 +66,6 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - return getCount(scoreInfo, HitResult.Good); - case 3: return getCount(scoreInfo, HitResult.Ok); @@ -112,9 +82,6 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - scoreInfo.Statistics[HitResult.Good] = value; - break; - case 3: scoreInfo.Statistics[HitResult.Ok] = value; break; diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 5caf07b554..e38913b13a 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -336,7 +336,7 @@ namespace osu.Game.Skinning case HitResult.Meh: return this.GetAnimation("hit50", true, false); - case HitResult.Good: + case HitResult.Ok: return this.GetAnimation("hit100", true, false); case HitResult.Great: diff --git a/osu.Game/Tests/TestScoreInfo.cs b/osu.Game/Tests/TestScoreInfo.cs index 704d01e479..9090a12d3f 100644 --- a/osu.Game/Tests/TestScoreInfo.cs +++ b/osu.Game/Tests/TestScoreInfo.cs @@ -35,8 +35,10 @@ namespace osu.Game.Tests Statistics[HitResult.Miss] = 1; Statistics[HitResult.Meh] = 50; - Statistics[HitResult.Good] = 100; + Statistics[HitResult.Ok] = 100; + Statistics[HitResult.Good] = 200; Statistics[HitResult.Great] = 300; + Statistics[HitResult.Perfect] = 320; Statistics[HitResult.SmallTickHit] = 50; Statistics[HitResult.SmallTickMiss] = 25; Statistics[HitResult.LargeTickHit] = 100; From 91262620d3c72bb14880d1e7262c734aa4672fd2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 17:17:06 +0900 Subject: [PATCH 141/563] Remove XMLDocs from Ok/Perfect hit results --- osu.Game/Rulesets/Scoring/HitResult.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 7a02db190a..d979c342e1 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Scoring [Order(4)] Meh, - /// - /// Optional judgement. - /// [Description(@"OK")] [Order(3)] Ok, @@ -47,9 +44,6 @@ namespace osu.Game.Rulesets.Scoring [Order(1)] Great, - /// - /// Optional judgement. - /// [Description(@"Perfect")] [Order(0)] Perfect, From 53b3d238427d456be3e5acbd79d221b7d1937136 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 17:26:49 +0900 Subject: [PATCH 142/563] Expose HitObjectComposer for other components in the Compose csreen to use --- .../Screens/Edit/Compose/ComposeScreen.cs | 20 +++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index d7a4661fa0..5282b4d998 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -1,8 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Skinning; @@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose { } - protected override Drawable CreateMainContent() + private Ruleset ruleset; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + ruleset = parent.Get>().Value.BeatmapInfo.Ruleset?.CreateInstance(); composer = ruleset?.CreateHitObjectComposer(); + // make the composer available to the timeline and other components in this screen. + dependencies.CacheAs(composer); + + return dependencies; + } + + protected override Drawable CreateMainContent() + { if (ruleset == null || composer == null) return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); From f16fc2907188da26ff64cb7743eb1e0a2319f444 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 16:42:54 +0900 Subject: [PATCH 143/563] Add combo colour display support --- .../Timeline/TimelineHitObjectBlueprint.cs | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index b95b3842b3..7dfaf02af4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -15,6 +16,7 @@ using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osuTK; using osuTK.Graphics; @@ -34,6 +36,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly List shadowComponents = new List(); + private DrawableHitObject drawableHitObject; + + private Bindable comboColour; + private const float thickness = 5; private const float shadow_radius = 5; @@ -123,6 +129,30 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline updateShadows(); } + [BackgroundDependencyLoader(true)] + private void load(HitObjectComposer composer) + { + if (composer != null) + { + // best effort to get the drawable representation for grabbing colour and what not. + drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (drawableHitObject != null) + { + comboColour = drawableHitObject.AccentColour.GetBoundCopy(); + comboColour.BindValueChanged(colour => + { + Colour = drawableHitObject.AccentColour.Value; + }, true); + } + } + protected override void Update() { base.Update(); From 8d8d45a0c068a9348e1ba37eecdf673900dae70d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 17:04:59 +0900 Subject: [PATCH 144/563] Add combo index display support --- .../Timeline/TimelineHitObjectBlueprint.cs | 48 +++++++++++++++++-- 1 file changed, 44 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 7dfaf02af4..9aa0fee96e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -13,6 +13,8 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -40,11 +42,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable comboColour; + private readonly Container mainComponents; + + private readonly OsuSpriteText comboIndexText; + + private Bindable comboIndex; + private const float thickness = 5; private const float shadow_radius = 5; - private const float circle_size = 16; + private const float circle_size = 24; public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) @@ -60,6 +68,23 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + AddRangeInternal(new Drawable[] + { + mainComponents = new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + comboIndexText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black), + }, + }); + circle = new Circle { Size = new Vector2(circle_size), @@ -83,7 +108,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline DragBar dragBarUnderlay; Container extensionBar; - AddRangeInternal(new Drawable[] + mainComponents.AddRange(new Drawable[] { extensionBar = new Container { @@ -123,7 +148,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } else { - AddInternal(circle); + mainComponents.Add(circle); } updateShadows(); @@ -143,12 +168,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.LoadComplete(); + if (HitObject is IHasComboInformation comboInfo) + { + comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); + comboIndex.BindValueChanged(combo => + { + comboIndexText.Text = (combo.NewValue + 1).ToString(); + }, true); + } + if (drawableHitObject != null) { comboColour = drawableHitObject.AccentColour.GetBoundCopy(); comboColour.BindValueChanged(colour => { - Colour = drawableHitObject.AccentColour.Value; + mainComponents.Colour = drawableHitObject.AccentColour.Value; + + var col = mainComponents.Colour.AverageColour.Linear; + float brightness = col.R + col.G + col.B; + + // decide the combo index colour based on brightness? + comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; }, true); } } From c47652c97a22350e3d14269fc4d6936c2856e444 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 17:22:47 +0900 Subject: [PATCH 145/563] Add gradient to hide subtractive colour issues Good thing is looks better than without. --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 9aa0fee96e..11f44c59ac 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -8,6 +8,7 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; @@ -182,7 +183,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline comboColour = drawableHitObject.AccentColour.GetBoundCopy(); comboColour.BindValueChanged(colour => { - mainComponents.Colour = drawableHitObject.AccentColour.Value; + mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); var col = mainComponents.Colour.AverageColour.Linear; float brightness = col.R + col.G + col.B; From 6e1ea004436fcdc09da0b6599d37a75e778b5a18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 17:34:50 +0900 Subject: [PATCH 146/563] Don't apply gradient to non-duration objects --- .../Components/Timeline/TimelineHitObjectBlueprint.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 11f44c59ac..455f1e17bd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -91,9 +91,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Size = new Vector2(circle_size), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - AlwaysPresent = true, - Colour = Color4.White, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, @@ -183,7 +180,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline comboColour = drawableHitObject.AccentColour.GetBoundCopy(); comboColour.BindValueChanged(colour => { - mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); + if (HitObject is IHasDuration) + mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); + else + mainComponents.Colour = drawableHitObject.AccentColour.Value; var col = mainComponents.Colour.AverageColour.Linear; float brightness = col.R + col.G + col.B; From 379a4cca85bec432dc2fa18da48fbdd7e09e8158 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 17:48:44 +0900 Subject: [PATCH 147/563] Adjust hold note tests --- .../TestSceneHoldNoteInput.cs | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 95072cf4f8..5cb1519196 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); - assertNoteJudgement(HitResult.Perfect); + assertNoteJudgement(HitResult.IgnoreHit); } /// @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Perfect); } @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Meh); } @@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests }, beatmap); AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type == HitResult.Miss)); + .All(j => !j.Type.IsHit())); AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type == HitResult.Perfect)); + .All(j => j.Type.IsHit())); } private void assertHeadJudgement(HitResult result) From cc9fa4675c00a905272c63d2e963d48d0fb2b94a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 17:59:42 +0900 Subject: [PATCH 148/563] Adjust HP increases --- osu.Game/Rulesets/Judgements/Judgement.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index ea7a8d8d25..d80ebfe402 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -124,19 +124,19 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Meh: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Ok: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.01; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; case HitResult.Good: - return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Great: - return DEFAULT_MAX_HEALTH_INCREASE; + return DEFAULT_MAX_HEALTH_INCREASE * 0.8; case HitResult.Perfect: - return DEFAULT_MAX_HEALTH_INCREASE * 1.05; + return DEFAULT_MAX_HEALTH_INCREASE; case HitResult.SmallBonus: return DEFAULT_MAX_HEALTH_INCREASE * 0.1; From 4c872094c9a3eb1ff64468b30f999c486ae8d73f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 18:29:50 +0900 Subject: [PATCH 149/563] Adjust slider tests --- osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs | 10 +++++----- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 8 ++++---- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs index 854626d362..32a36ab317 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs @@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss); - addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); } /// @@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great); - addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); } /// @@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); } private void addJudgementAssert(OsuHitObject hitObject, HitResult result) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index b543b6fa94..3d8a52a864 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking dropped", assertMidSliderJudgementFail); } - private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great); + private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type.IsHit()); - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; + private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss; - private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great; + private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit; - private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss; + private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss; private ScoreAccessibleReplayPlayer currentPlayer; From 297168ecc41e7dd053fac1d0a17c0ac898315e79 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 29 Sep 2020 18:55:06 +0900 Subject: [PATCH 150/563] Fix scores sometimes not being re-standardised correctly --- .../Requests/Responses/APILegacyScoreInfo.cs | 1 + osu.Game/Scoring/ScoreInfo.cs | 28 +++++++++++++++ osu.Game/Scoring/ScoreManager.cs | 34 ++++++++++++++----- 3 files changed, 54 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs index b941cd8973..3d3c07a5ad 100644 --- a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs @@ -38,6 +38,7 @@ namespace osu.Game.Online.API.Requests.Responses Rank = Rank, Ruleset = ruleset, Mods = mods, + IsLegacyScore = true }; if (Statistics != null) diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 4ed3f92e25..0206989231 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -185,6 +185,34 @@ namespace osu.Game.Scoring [JsonProperty("position")] public int? Position { get; set; } + private bool isLegacyScore; + + /// + /// Whether this represents a legacy (osu!stable) score. + /// + [JsonIgnore] + [NotMapped] + public bool IsLegacyScore + { + get + { + if (isLegacyScore) + return true; + + // The above check will catch legacy online scores that have an appropriate UserString + UserId. + // For non-online scores such as those imported in, a heuristic is used based on the following table: + // + // Mode | UserString | UserId + // --------------- | ---------- | --------- + // stable | | 1 + // lazer | | + // lazer (offline) | Guest | 1 + + return ID > 0 && UserID == 1 && UserString != "Guest"; + } + set => isLegacyScore = value; + } + public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay() { foreach (var key in OrderAttributeUtils.GetValuesInOrder()) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 561ca631b3..8e8147ff39 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -10,6 +10,7 @@ using System.Threading; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; @@ -149,23 +150,38 @@ namespace osu.Game.Scoring return; } - int? beatmapMaxCombo = score.Beatmap.MaxCombo; + int beatmapMaxCombo; - if (beatmapMaxCombo == null) + if (score.IsLegacyScore) { - if (score.Beatmap.ID == 0 || difficulties == null) + // This score is guaranteed to be an osu!stable score. + // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. + if (score.Beatmap.MaxCombo == null) { - // We don't have enough information (max combo) to compute the score, so let's use the provided score. - Value = score.TotalScore; + if (score.Beatmap.ID == 0 || difficulties == null) + { + // We don't have enough information (max combo) to compute the score, so use the provided score. + Value = score.TotalScore; + return; + } + + // We can compute the max combo locally after the async beatmap difficulty computation. + difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token); + difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true); + return; } - // We can compute the max combo locally after the async beatmap difficulty computation. - difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token); - difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true); + beatmapMaxCombo = score.Beatmap.MaxCombo.Value; } else - updateScore(beatmapMaxCombo.Value); + { + // This score is guaranteed to be an osu!lazer score. + // The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values. + beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum(); + } + + updateScore(beatmapMaxCombo); } private void updateScore(int beatmapMaxCombo) From cd794eaa65ac483ce7f59d8a322b7e5890ba16fa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 19:07:40 +0900 Subject: [PATCH 151/563] Add basic selection box with drag handles --- .../Editing/TestSceneBlueprintSelectBox.cs | 39 +++ .../Compose/Components/ComposeSelectionBox.cs | 308 ++++++++++++++++++ .../Edit/Compose/Components/DragBox.cs | 2 +- .../Compose/Components/SelectionHandler.cs | 16 +- 4 files changed, 349 insertions(+), 16 deletions(-) create mode 100644 osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs new file mode 100644 index 0000000000..dd44472c09 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneComposeSelectBox : OsuTestScene + { + public TestSceneComposeSelectBox() + { + ComposeSelectionBox selectionBox = null; + + AddStep("create box", () => + Child = new Container + { + Size = new Vector2(300), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + selectionBox = new ComposeSelectionBox + { + CanRotate = true, + CanScaleX = true, + CanScaleY = true + } + } + }); + + AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state); + AddToggleStep("toggle x", state => selectionBox.CanScaleX = state); + AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs new file mode 100644 index 0000000000..c7fc078b98 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -0,0 +1,308 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class ComposeSelectionBox : CompositeDrawable + { + public Action OnRotation; + public Action OnScaleX; + public Action OnScaleY; + + private bool canRotate; + + public bool CanRotate + { + get => canRotate; + set + { + canRotate = value; + recreate(); + } + } + + private bool canScaleX; + + public bool CanScaleX + { + get => canScaleX; + set + { + canScaleX = value; + recreate(); + } + } + + private bool canScaleY; + + public bool CanScaleY + { + get => canScaleY; + set + { + canScaleY = value; + recreate(); + } + } + + public const float BORDER_RADIUS = 3; + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + recreate(); + } + + private void recreate() + { + if (LoadState < LoadState.Loading) + return; + + InternalChildren = new Drawable[] + { + new Container + { + Masking = true, + BorderThickness = BORDER_RADIUS, + BorderColour = colours.YellowDark, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + + AlwaysPresent = true, + Alpha = 0 + }, + } + }, + }; + + if (CanRotate) + { + const float separation = 40; + + AddRangeInternal(new Drawable[] + { + new Box + { + Colour = colours.YellowLight, + Blending = BlendingParameters.Additive, + Alpha = 0.3f, + Size = new Vector2(BORDER_RADIUS, separation), + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, + new RotationDragHandle + { + Anchor = Anchor.TopCentre, + Y = -separation, + HandleDrag = e => OnRotation?.Invoke(e) + } + }); + } + + if (CanScaleY) + { + AddRangeInternal(new[] + { + new DragHandle + { + Anchor = Anchor.TopCentre, + HandleDrag = e => OnScaleY?.Invoke(e, Anchor.TopCentre) + }, + new DragHandle + { + Anchor = Anchor.BottomCentre, + HandleDrag = e => OnScaleY?.Invoke(e, Anchor.BottomCentre) + }, + }); + } + + if (CanScaleX) + { + AddRangeInternal(new[] + { + new DragHandle + { + Anchor = Anchor.CentreLeft, + HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreLeft) + }, + new DragHandle + { + Anchor = Anchor.CentreRight, + HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreRight) + }, + }); + } + + if (CanScaleX && CanScaleY) + { + AddRangeInternal(new[] + { + new DragHandle + { + Anchor = Anchor.TopLeft, + HandleDrag = e => + { + OnScaleX?.Invoke(e, Anchor.TopLeft); + OnScaleY?.Invoke(e, Anchor.TopLeft); + } + }, + new DragHandle + { + Anchor = Anchor.TopRight, + HandleDrag = e => + { + OnScaleX?.Invoke(e, Anchor.TopRight); + OnScaleY?.Invoke(e, Anchor.TopRight); + } + }, + new DragHandle + { + Anchor = Anchor.BottomLeft, + HandleDrag = e => + { + OnScaleX?.Invoke(e, Anchor.BottomLeft); + OnScaleY?.Invoke(e, Anchor.BottomLeft); + } + }, + new DragHandle + { + Anchor = Anchor.BottomRight, + HandleDrag = e => + { + OnScaleX?.Invoke(e, Anchor.BottomRight); + OnScaleY?.Invoke(e, Anchor.BottomRight); + } + }, + }); + } + } + + private class RotationDragHandle : DragHandle + { + private SpriteIcon icon; + + [BackgroundDependencyLoader] + private void load() + { + Size *= 2; + + AddInternal(icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.5f), + Icon = FontAwesome.Solid.Redo, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + + protected override void UpdateHoverState() + { + base.UpdateHoverState(); + icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black; + } + } + + private class DragHandle : Container + { + public Action HandleDrag { get; set; } + + private Circle circle; + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(10); + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + UpdateHoverState(); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateHoverState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + UpdateHoverState(); + } + + protected bool HandlingMouse; + + protected override bool OnMouseDown(MouseDownEvent e) + { + HandlingMouse = true; + UpdateHoverState(); + return true; + } + + protected override bool OnDragStart(DragStartEvent e) => true; + + protected override void OnDrag(DragEvent e) + { + HandleDrag?.Invoke(e); + base.OnDrag(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + HandlingMouse = false; + UpdateHoverState(); + base.OnDragEnd(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + HandlingMouse = false; + UpdateHoverState(); + base.OnMouseUp(e); + } + + protected virtual void UpdateHoverState() + { + circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark); + this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs index 0615ebfc20..0ec981203a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Masking = true, BorderColour = Color4.White, - BorderThickness = SelectionHandler.BORDER_RADIUS, + BorderThickness = ComposeSelectionBox.BORDER_RADIUS, Child = new Box { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index a0220cf987..ef97403d02 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public class SelectionHandler : CompositeDrawable, IKeyBindingHandler, IHasContextMenu { - public const float BORDER_RADIUS = 2; - public IEnumerable SelectedBlueprints => selectedBlueprints; private readonly List selectedBlueprints; @@ -69,19 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Children = new Drawable[] { - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderThickness = BORDER_RADIUS, - BorderColour = colours.YellowDark, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - AlwaysPresent = true, - Alpha = 0 - } - }, + new ComposeSelectionBox(), new Container { Name = "info text", From 265bba1a886db2e988bbed5a502597128badda1b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 19:19:48 +0900 Subject: [PATCH 152/563] Add test coverage of event handling --- .../Editing/TestSceneBlueprintSelectBox.cs | 34 +++++++++++++++++-- 1 file changed, 31 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs index dd44472c09..4b12000fc3 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -10,23 +11,29 @@ namespace osu.Game.Tests.Visual.Editing { public class TestSceneComposeSelectBox : OsuTestScene { + private Container selectionArea; + public TestSceneComposeSelectBox() { ComposeSelectionBox selectionBox = null; AddStep("create box", () => - Child = new Container + Child = selectionArea = new Container { Size = new Vector2(300), + Position = -new Vector2(150), Anchor = Anchor.Centre, - Origin = Anchor.Centre, Children = new Drawable[] { selectionBox = new ComposeSelectionBox { CanRotate = true, CanScaleX = true, - CanScaleY = true + CanScaleY = true, + + OnRotation = handleRotation, + OnScaleX = handleScaleX, + OnScaleY = handleScaleY, } } }); @@ -35,5 +42,26 @@ namespace osu.Game.Tests.Visual.Editing AddToggleStep("toggle x", state => selectionBox.CanScaleX = state); AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); } + + private void handleScaleY(DragEvent e, Anchor reference) + { + int direction = (reference & Anchor.y0) > 0 ? -1 : 1; + if (direction < 0) + selectionArea.Y += e.Delta.Y; + selectionArea.Height += direction * e.Delta.Y; + } + + private void handleScaleX(DragEvent e, Anchor reference) + { + int direction = (reference & Anchor.x0) > 0 ? -1 : 1; + if (direction < 0) + selectionArea.X += e.Delta.X; + selectionArea.Width += direction * e.Delta.X; + } + + private void handleRotation(DragEvent e) + { + selectionArea.Rotation += e.Delta.X; + } } } From 0a10e40ce0091d40dcd0bc7e7cecebffe912ea49 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 19:43:50 +0900 Subject: [PATCH 153/563] Add scaling support to osu! editor --- .../Edit/OsuSelectionHandler.cs | 97 ++++++++++++++++++- .../Compose/Components/SelectionHandler.cs | 4 +- 2 files changed, 96 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 9418565907..e29536d6b2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -10,7 +12,55 @@ namespace osu.Game.Rulesets.Osu.Edit { public class OsuSelectionHandler : SelectionHandler { - public override bool HandleMovement(MoveSelectionEvent moveEvent) + public override ComposeSelectionBox CreateSelectionBox() + => new ComposeSelectionBox + { + CanRotate = true, + CanScaleX = true, + CanScaleY = true, + + // OnRotation = handleRotation, + OnScaleX = handleScaleX, + OnScaleY = handleScaleY, + }; + + private void handleScaleY(DragEvent e, Anchor reference) + { + int direction = (reference & Anchor.y0) > 0 ? -1 : 1; + + if (direction < 0) + { + // when resizing from a top drag handle, we want to move the selection first + if (!moveSelection(new Vector2(0, e.Delta.Y))) + return; + } + + scaleSelection(new Vector2(0, direction * e.Delta.Y)); + } + + private void handleScaleX(DragEvent e, Anchor reference) + { + int direction = (reference & Anchor.x0) > 0 ? -1 : 1; + + if (direction < 0) + { + // when resizing from a top drag handle, we want to move the selection first + if (!moveSelection(new Vector2(e.Delta.X, 0))) + return; + } + + scaleSelection(new Vector2(direction * e.Delta.X, 0)); + } + + private void handleRotation(DragEvent e) + { + // selectionArea.Rotation += e.Delta.X; + } + + public override bool HandleMovement(MoveSelectionEvent moveEvent) => + moveSelection(moveEvent.InstantDelta); + + private bool scaleSelection(Vector2 scale) { Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); @@ -25,8 +75,47 @@ namespace osu.Game.Rulesets.Osu.Edit } // Stacking is not considered - minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta)); - maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta)); + minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition, h.Position)); + maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition, h.Position)); + } + + Vector2 size = maxPosition - minPosition; + Vector2 newSize = size + scale; + + foreach (var h in SelectedHitObjects.OfType()) + { + if (h is Spinner) + { + // Spinners don't support position adjustments + continue; + } + + if (scale.X != 1) + h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y); + if (scale.Y != 1) + h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y); + } + + return true; + } + + private bool moveSelection(Vector2 delta) + { + Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); + Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + + // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted + foreach (var h in SelectedHitObjects.OfType()) + { + if (h is Spinner) + { + // Spinners don't support position adjustments + continue; + } + + // Stacking is not considered + minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + delta, h.Position + delta)); + maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + delta, h.Position + delta)); } if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight) @@ -40,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Edit continue; } - h.Position += moveEvent.InstantDelta; + h.Position += delta; } return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index ef97403d02..39e413ef05 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Children = new Drawable[] { - new ComposeSelectionBox(), + CreateSelectionBox(), new Container { Name = "info text", @@ -91,6 +91,8 @@ namespace osu.Game.Screens.Edit.Compose.Components }; } + public virtual ComposeSelectionBox CreateSelectionBox() => new ComposeSelectionBox(); + #region User Input Handling /// From 33b24b6f46a6b9ffa596a443d5ddaf67aa40940e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 19:50:03 +0900 Subject: [PATCH 154/563] Refactor to be able to get a quad for the current selection --- .../Edit/OsuSelectionHandler.cs | 69 ++++++++++++++----- 1 file changed, 52 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index e29536d6b2..7f4ee54243 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; @@ -54,7 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit private void handleRotation(DragEvent e) { - // selectionArea.Rotation += e.Delta.X; } public override bool HandleMovement(MoveSelectionEvent moveEvent) => @@ -62,24 +63,11 @@ namespace osu.Game.Rulesets.Osu.Edit private bool scaleSelection(Vector2 scale) { - Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); - Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + Quad quad = getSelectionQuad(); - // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted - foreach (var h in SelectedHitObjects.OfType()) - { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } + Vector2 minPosition = quad.TopLeft; - // Stacking is not considered - minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition, h.Position)); - maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition, h.Position)); - } - - Vector2 size = maxPosition - minPosition; + Vector2 size = quad.Size; Vector2 newSize = size + scale; foreach (var h in SelectedHitObjects.OfType()) @@ -134,5 +122,52 @@ namespace osu.Game.Rulesets.Osu.Edit return true; } + + private Quad getSelectionQuad() + { + Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); + Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + + // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted + foreach (var h in SelectedHitObjects.OfType()) + { + if (h is Spinner) + { + // Spinners don't support position adjustments + continue; + } + + // Stacking is not considered + minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition, h.Position)); + maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition, h.Position)); + } + + Vector2 size = maxPosition - minPosition; + + return new Quad(minPosition.X, minPosition.Y, size.X, size.Y); + } + + /// + /// Returns rotated position from a given point. + /// + /// The point. + /// The center to rotate around. + /// The angle to rotate (in degrees). + internal static Vector2 Rotate(Vector2 p, Vector2 center, int angle) + { + angle = -angle; + + p.X -= center.X; + p.Y -= center.Y; + + Vector2 ret; + ret.X = (float)(p.X * Math.Cos(angle / 180f * Math.PI) + p.Y * Math.Sin(angle / 180f * Math.PI)); + ret.Y = (float)(p.X * -Math.Sin(angle / 180f * Math.PI) + p.Y * Math.Cos(angle / 180f * Math.PI)); + + ret.X += center.X; + ret.Y += center.Y; + + return ret; + } } } From 934db14e037cedb82666904b7f390df62b426f90 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 20:00:19 +0900 Subject: [PATCH 155/563] Add rotation support --- .../Edit/OsuSelectionHandler.cs | 37 ++++++++++++++++++- 1 file changed, 35 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 7f4ee54243..84056a69c7 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX = true, CanScaleY = true, - // OnRotation = handleRotation, + OnRotation = handleRotation, OnScaleX = handleScaleX, OnScaleY = handleScaleY, }; @@ -54,13 +55,45 @@ namespace osu.Game.Rulesets.Osu.Edit scaleSelection(new Vector2(direction * e.Delta.X, 0)); } + private Vector2? centre; + private void handleRotation(DragEvent e) { + rotateSelection(e.Delta.X); } public override bool HandleMovement(MoveSelectionEvent moveEvent) => moveSelection(moveEvent.InstantDelta); + private bool rotateSelection(in float delta) + { + Quad quad = getSelectionQuad(); + + if (!centre.HasValue) + centre = quad.Centre; + + foreach (var h in SelectedHitObjects.OfType()) + { + if (h is Spinner) + { + // Spinners don't support position adjustments + continue; + } + + h.Position = Rotate(h.Position, centre.Value, delta); + + if (h is IHasPath path) + { + foreach (var point in path.Path.ControlPoints) + { + point.Position.Value = Rotate(point.Position.Value, Vector2.Zero, delta); + } + } + } + + return true; + } + private bool scaleSelection(Vector2 scale) { Quad quad = getSelectionQuad(); @@ -153,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// The point. /// The center to rotate around. /// The angle to rotate (in degrees). - internal static Vector2 Rotate(Vector2 p, Vector2 center, int angle) + internal static Vector2 Rotate(Vector2 p, Vector2 center, float angle) { angle = -angle; From a2e2cca396e2765221185f95644157afc0b51bd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 20:08:28 +0900 Subject: [PATCH 156/563] Add proper change handler support --- .../Edit/OsuSelectionHandler.cs | 14 ++++ .../Compose/Components/ComposeSelectionBox.cs | 64 ++++++++++++++++--- 2 files changed, 68 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 84056a69c7..126fdf0932 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -22,11 +22,25 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX = true, CanScaleY = true, + OperationStarted = onStart, + OperationEnded = onEnd, + OnRotation = handleRotation, OnScaleX = handleScaleX, OnScaleY = handleScaleY, }; + private void onEnd() + { + ChangeHandler.EndChange(); + centre = null; + } + + private void onStart() + { + ChangeHandler.BeginChange(); + } + private void handleScaleY(DragEvent e, Anchor reference) { int direction = (reference & Anchor.y0) > 0 ? -1 : 1; diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index c7fc078b98..dba1965569 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -20,6 +20,9 @@ namespace osu.Game.Screens.Edit.Compose.Components public Action OnScaleX; public Action OnScaleY; + public Action OperationStarted; + public Action OperationEnded; + private bool canRotate; public bool CanRotate @@ -114,7 +117,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { Anchor = Anchor.TopCentre, Y = -separation, - HandleDrag = e => OnRotation?.Invoke(e) + HandleDrag = e => OnRotation?.Invoke(e), + OperationStarted = operationStarted, + OperationEnded = operationEnded } }); } @@ -126,12 +131,16 @@ namespace osu.Game.Screens.Edit.Compose.Components new DragHandle { Anchor = Anchor.TopCentre, - HandleDrag = e => OnScaleY?.Invoke(e, Anchor.TopCentre) + HandleDrag = e => OnScaleY?.Invoke(e, Anchor.TopCentre), + OperationStarted = operationStarted, + OperationEnded = operationEnded }, new DragHandle { Anchor = Anchor.BottomCentre, - HandleDrag = e => OnScaleY?.Invoke(e, Anchor.BottomCentre) + HandleDrag = e => OnScaleY?.Invoke(e, Anchor.BottomCentre), + OperationStarted = operationStarted, + OperationEnded = operationEnded }, }); } @@ -143,12 +152,16 @@ namespace osu.Game.Screens.Edit.Compose.Components new DragHandle { Anchor = Anchor.CentreLeft, - HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreLeft) + HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreLeft), + OperationStarted = operationStarted, + OperationEnded = operationEnded }, new DragHandle { Anchor = Anchor.CentreRight, - HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreRight) + HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreRight), + OperationStarted = operationStarted, + OperationEnded = operationEnded }, }); } @@ -164,7 +177,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { OnScaleX?.Invoke(e, Anchor.TopLeft); OnScaleY?.Invoke(e, Anchor.TopLeft); - } + }, + OperationStarted = operationStarted, + OperationEnded = operationEnded }, new DragHandle { @@ -173,7 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { OnScaleX?.Invoke(e, Anchor.TopRight); OnScaleY?.Invoke(e, Anchor.TopRight); - } + }, + OperationStarted = operationStarted, + OperationEnded = operationEnded }, new DragHandle { @@ -182,7 +199,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { OnScaleX?.Invoke(e, Anchor.BottomLeft); OnScaleY?.Invoke(e, Anchor.BottomLeft); - } + }, + OperationStarted = operationStarted, + OperationEnded = operationEnded }, new DragHandle { @@ -191,12 +210,28 @@ namespace osu.Game.Screens.Edit.Compose.Components { OnScaleX?.Invoke(e, Anchor.BottomRight); OnScaleY?.Invoke(e, Anchor.BottomRight); - } + }, + OperationStarted = operationStarted, + OperationEnded = operationEnded }, }); } } + private int activeOperations; + + private void operationEnded() + { + if (--activeOperations == 0) + OperationEnded?.Invoke(); + } + + private void operationStarted() + { + if (activeOperations++ == 0) + OperationStarted?.Invoke(); + } + private class RotationDragHandle : DragHandle { private SpriteIcon icon; @@ -225,6 +260,9 @@ namespace osu.Game.Screens.Edit.Compose.Components private class DragHandle : Container { + public Action OperationStarted; + public Action OperationEnded; + public Action HandleDrag { get; set; } private Circle circle; @@ -276,7 +314,11 @@ namespace osu.Game.Screens.Edit.Compose.Components return true; } - protected override bool OnDragStart(DragStartEvent e) => true; + protected override bool OnDragStart(DragStartEvent e) + { + OperationStarted?.Invoke(); + return true; + } protected override void OnDrag(DragEvent e) { @@ -287,6 +329,8 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void OnDragEnd(DragEndEvent e) { HandlingMouse = false; + OperationEnded?.Invoke(); + UpdateHoverState(); base.OnDragEnd(e); } From 5ae6b2cf5b0bea7c5f53fd3c84934a4b57492f34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 20:10:17 +0900 Subject: [PATCH 157/563] Fix syntax --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 126fdf0932..505b84e699 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -83,8 +83,7 @@ namespace osu.Game.Rulesets.Osu.Edit { Quad quad = getSelectionQuad(); - if (!centre.HasValue) - centre = quad.Centre; + centre ??= quad.Centre; foreach (var h in SelectedHitObjects.OfType()) { From f93c72dd920a2d239919380bb954dfa2cfdd4cb7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 29 Sep 2020 20:21:13 +0900 Subject: [PATCH 158/563] Fix non-matching filename --- ...estSceneBlueprintSelectBox.cs => TestSceneComposeSelectBox.cs} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename osu.Game.Tests/Visual/Editing/{TestSceneBlueprintSelectBox.cs => TestSceneComposeSelectBox.cs} (100%) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs similarity index 100% rename from osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelectBox.cs rename to osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs From 1386c9fe668e13c89259c44d92e704503eff0e64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 12:45:43 +0900 Subject: [PATCH 159/563] Standardise time display formats across the editor --- .../Extensions/EditorDisplayExtensions.cs | 26 +++++++++++++++++++ .../Edit/Components/TimeInfoContainer.cs | 6 ++--- .../Screens/Edit/Timing/ControlPointTable.cs | 3 ++- 3 files changed, 30 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Extensions/EditorDisplayExtensions.cs diff --git a/osu.Game/Extensions/EditorDisplayExtensions.cs b/osu.Game/Extensions/EditorDisplayExtensions.cs new file mode 100644 index 0000000000..f749b88b46 --- /dev/null +++ b/osu.Game/Extensions/EditorDisplayExtensions.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Extensions +{ + public static class EditorDisplayExtensions + { + /// + /// Get an editor formatted string (mm:ss:mss) + /// + /// A time value in milliseconds. + /// An editor formatted display string. + public static string ToEditorFormattedString(this double milliseconds) => + ToEditorFormattedString(TimeSpan.FromMilliseconds(milliseconds)); + + /// + /// Get an editor formatted string (mm:ss:mss) + /// + /// A time value. + /// An editor formatted display string. + public static string ToEditorFormattedString(this TimeSpan timeSpan) => + $"{(timeSpan < TimeSpan.Zero ? "-" : string.Empty)}{timeSpan:mm\\:ss\\:fff}"; + } +} diff --git a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs index c68eeeb4f9..0a8c339559 100644 --- a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs +++ b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs @@ -3,8 +3,8 @@ using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; -using System; using osu.Framework.Allocation; +using osu.Game.Extensions; using osu.Game.Graphics; namespace osu.Game.Screens.Edit.Components @@ -35,9 +35,7 @@ namespace osu.Game.Screens.Edit.Components protected override void Update() { base.Update(); - - var timespan = TimeSpan.FromMilliseconds(editorClock.CurrentTime); - trackTimer.Text = $"{(timespan < TimeSpan.Zero ? "-" : string.Empty)}{timespan:mm\\:ss\\:fff}"; + trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString(); } } } diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index c0c0bcead2..87af4546f1 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -89,7 +90,7 @@ namespace osu.Game.Screens.Edit.Timing }, new OsuSpriteText { - Text = $"{group.Time:n0}ms", + Text = group.Time.ToEditorFormattedString(), Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) }, new ControlGroupAttributes(group), From 99a3801267d7e45daea36638c695d146385c7072 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 13:02:05 +0900 Subject: [PATCH 160/563] Tidy up scale/rotation operation code --- .../Edit/OsuSelectionHandler.cs | 64 ++++++++----------- 1 file changed, 28 insertions(+), 36 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 505b84e699..c7be921a4e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; @@ -22,24 +23,25 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX = true, CanScaleY = true, - OperationStarted = onStart, - OperationEnded = onEnd, + OperationStarted = () => ChangeHandler.BeginChange(), + OperationEnded = () => + { + ChangeHandler.EndChange(); + referenceOrigin = null; + }, - OnRotation = handleRotation, + OnRotation = e => rotateSelection(e.Delta.X), OnScaleX = handleScaleX, OnScaleY = handleScaleY, }; - private void onEnd() - { - ChangeHandler.EndChange(); - centre = null; - } + public override bool HandleMovement(MoveSelectionEvent moveEvent) => + moveSelection(moveEvent.InstantDelta); - private void onStart() - { - ChangeHandler.BeginChange(); - } + /// + /// During a transform, the initial origin is stored so it can be used throughout the operation. + /// + private Vector2? referenceOrigin; private void handleScaleY(DragEvent e, Anchor reference) { @@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit if (direction < 0) { - // when resizing from a top drag handle, we want to move the selection first + // when resizing from a left drag handle, we want to move the selection first if (!moveSelection(new Vector2(e.Delta.X, 0))) return; } @@ -69,21 +71,11 @@ namespace osu.Game.Rulesets.Osu.Edit scaleSelection(new Vector2(direction * e.Delta.X, 0)); } - private Vector2? centre; - - private void handleRotation(DragEvent e) - { - rotateSelection(e.Delta.X); - } - - public override bool HandleMovement(MoveSelectionEvent moveEvent) => - moveSelection(moveEvent.InstantDelta); - private bool rotateSelection(in float delta) { Quad quad = getSelectionQuad(); - centre ??= quad.Centre; + referenceOrigin ??= quad.Centre; foreach (var h in SelectedHitObjects.OfType()) { @@ -93,13 +85,13 @@ namespace osu.Game.Rulesets.Osu.Edit continue; } - h.Position = Rotate(h.Position, centre.Value, delta); + h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); if (h is IHasPath path) { foreach (var point in path.Path.ControlPoints) { - point.Position.Value = Rotate(point.Position.Value, Vector2.Zero, delta); + point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); } } } @@ -194,24 +186,24 @@ namespace osu.Game.Rulesets.Osu.Edit } /// - /// Returns rotated position from a given point. + /// Rotate a point around an arbitrary origin. /// - /// The point. - /// The center to rotate around. + /// The point. + /// The centre origin to rotate around. /// The angle to rotate (in degrees). - internal static Vector2 Rotate(Vector2 p, Vector2 center, float angle) + private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle) { angle = -angle; - p.X -= center.X; - p.Y -= center.Y; + point.X -= origin.X; + point.Y -= origin.Y; Vector2 ret; - ret.X = (float)(p.X * Math.Cos(angle / 180f * Math.PI) + p.Y * Math.Sin(angle / 180f * Math.PI)); - ret.Y = (float)(p.X * -Math.Sin(angle / 180f * Math.PI) + p.Y * Math.Cos(angle / 180f * Math.PI)); + ret.X = (float)(point.X * Math.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Sin(angle / 180f * Math.PI)); + ret.Y = (float)(point.X * -Math.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Cos(angle / 180f * Math.PI)); - ret.X += center.X; - ret.Y += center.Y; + ret.X += origin.X; + ret.Y += origin.Y; return ret; } From f2c26c0927c1cc7dfc5d55b74218be066eead32b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 13:07:24 +0900 Subject: [PATCH 161/563] Move information text underneath the selection box --- osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 39e413ef05..afaa5b0f3d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Children = new Drawable[] { - CreateSelectionBox(), + // todo: should maybe be inside the SelectionBox? new Container { Name = "info text", @@ -86,7 +86,8 @@ namespace osu.Game.Screens.Edit.Compose.Components Font = OsuFont.Default.With(size: 11) } } - } + }, + CreateSelectionBox(), } }; } From 39b55a85df11a2dc36257990d176245ebb9d2500 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 13:52:57 +0900 Subject: [PATCH 162/563] Move a lot of the implementation to base SelectionHandler --- .../Edit/OsuSelectionHandler.cs | 56 +++++++++------- .../Compose/Components/SelectionHandler.cs | 67 ++++++++++++++++++- 2 files changed, 94 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index c7be921a4e..a2642bda83 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -5,7 +5,6 @@ using System; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; -using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; @@ -16,24 +15,22 @@ namespace osu.Game.Rulesets.Osu.Edit { public class OsuSelectionHandler : SelectionHandler { - public override ComposeSelectionBox CreateSelectionBox() - => new ComposeSelectionBox - { - CanRotate = true, - CanScaleX = true, - CanScaleY = true, + protected override void OnSelectionChanged() + { + base.OnSelectionChanged(); - OperationStarted = () => ChangeHandler.BeginChange(), - OperationEnded = () => - { - ChangeHandler.EndChange(); - referenceOrigin = null; - }, + bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider); - OnRotation = e => rotateSelection(e.Delta.X), - OnScaleX = handleScaleX, - OnScaleY = handleScaleY, - }; + SelectionBox.CanRotate = canOperate; + SelectionBox.CanScaleX = canOperate; + SelectionBox.CanScaleY = canOperate; + } + + protected override void OnDragOperationEnded() + { + base.OnDragOperationEnded(); + referenceOrigin = null; + } public override bool HandleMovement(MoveSelectionEvent moveEvent) => moveSelection(moveEvent.InstantDelta); @@ -43,35 +40,35 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; - private void handleScaleY(DragEvent e, Anchor reference) + public override bool HandleScaleY(in float scale, Anchor reference) { int direction = (reference & Anchor.y0) > 0 ? -1 : 1; if (direction < 0) { // when resizing from a top drag handle, we want to move the selection first - if (!moveSelection(new Vector2(0, e.Delta.Y))) - return; + if (!moveSelection(new Vector2(0, scale))) + return false; } - scaleSelection(new Vector2(0, direction * e.Delta.Y)); + return scaleSelection(new Vector2(0, direction * scale)); } - private void handleScaleX(DragEvent e, Anchor reference) + public override bool HandleScaleX(in float scale, Anchor reference) { int direction = (reference & Anchor.x0) > 0 ? -1 : 1; if (direction < 0) { // when resizing from a left drag handle, we want to move the selection first - if (!moveSelection(new Vector2(e.Delta.X, 0))) - return; + if (!moveSelection(new Vector2(scale, 0))) + return false; } - scaleSelection(new Vector2(direction * e.Delta.X, 0)); + return scaleSelection(new Vector2(direction * scale, 0)); } - private bool rotateSelection(in float delta) + public override bool HandleRotation(float delta) { Quad quad = getSelectionQuad(); @@ -96,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.Edit } } + // todo: not always return true; } @@ -161,8 +159,14 @@ namespace osu.Game.Rulesets.Osu.Edit return true; } + /// + /// Returns a gamefield-space quad surrounding the current selection. + /// private Quad getSelectionQuad() { + if (!SelectedHitObjects.Any()) + return new Quad(); + Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index afaa5b0f3d..6cd503b580 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -43,6 +43,8 @@ namespace osu.Game.Screens.Edit.Compose.Components private OsuSpriteText selectionDetailsText; + protected ComposeSelectionBox SelectionBox { get; private set; } + [Resolved(CanBeNull = true)] protected EditorBeatmap EditorBeatmap { get; private set; } @@ -87,12 +89,37 @@ namespace osu.Game.Screens.Edit.Compose.Components } } }, - CreateSelectionBox(), + SelectionBox = CreateSelectionBox(), } }; } - public virtual ComposeSelectionBox CreateSelectionBox() => new ComposeSelectionBox(); + public ComposeSelectionBox CreateSelectionBox() + => new ComposeSelectionBox + { + OperationStarted = OnDragOperationBegan, + OperationEnded = OnDragOperationEnded, + + OnRotation = e => HandleRotation(e.Delta.X), + OnScaleX = (e, anchor) => HandleScaleX(e.Delta.X, anchor), + OnScaleY = (e, anchor) => HandleScaleY(e.Delta.Y, anchor), + }; + + /// + /// Fired when a drag operation ends from the selection box. + /// + protected virtual void OnDragOperationBegan() + { + ChangeHandler.BeginChange(); + } + + /// + /// Fired when a drag operation begins from the selection box. + /// + protected virtual void OnDragOperationEnded() + { + ChangeHandler.EndChange(); + } #region User Input Handling @@ -108,7 +135,30 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any s could be moved. /// Returning true will also propagate StartTime changes provided by the closest . /// - public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true; + public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false; + + /// + /// Handles the selected s being rotated. + /// + /// The delta angle to apply to the selection. + /// Whether any s could be moved. + public virtual bool HandleRotation(float angle) => false; + + /// + /// Handles the selected s being scaled in a vertical direction. + /// + /// The delta scale to apply. + /// The point of reference where the scale is originating from. + /// Whether any s could be moved. + public virtual bool HandleScaleY(in float scale, Anchor anchor) => false; + + /// + /// Handles the selected s being scaled in a horizontal direction. + /// + /// The delta scale to apply. + /// The point of reference where the scale is originating from. + /// Whether any s could be moved. + public virtual bool HandleScaleX(in float scale, Anchor anchor) => false; public bool OnPressed(PlatformAction action) { @@ -211,11 +261,22 @@ namespace osu.Game.Screens.Edit.Compose.Components selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty; if (count > 0) + { Show(); + OnSelectionChanged(); + } else Hide(); } + /// + /// Triggered whenever more than one object is selected, on each change. + /// Should update the selection box's state to match supported operations. + /// + protected virtual void OnSelectionChanged() + { + } + protected override void Update() { base.Update(); From 313b0d149fa8d5da93dade143312f8d0d437d0f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 14:41:32 +0900 Subject: [PATCH 163/563] Refactor scale and rotation operations to share code better Also adds support for scaling individual sliders. --- .../Edit/OsuSelectionHandler.cs | 160 ++++++++---------- 1 file changed, 69 insertions(+), 91 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index a2642bda83..706c41c2e3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; @@ -40,84 +41,70 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; - public override bool HandleScaleY(in float scale, Anchor reference) - { - int direction = (reference & Anchor.y0) > 0 ? -1 : 1; + public override bool HandleScaleY(in float scale, Anchor reference) => + scaleSelection(new Vector2(0, ((reference & Anchor.y0) > 0 ? -1 : 1) * scale), reference); - if (direction < 0) - { - // when resizing from a top drag handle, we want to move the selection first - if (!moveSelection(new Vector2(0, scale))) - return false; - } - - return scaleSelection(new Vector2(0, direction * scale)); - } - - public override bool HandleScaleX(in float scale, Anchor reference) - { - int direction = (reference & Anchor.x0) > 0 ? -1 : 1; - - if (direction < 0) - { - // when resizing from a left drag handle, we want to move the selection first - if (!moveSelection(new Vector2(scale, 0))) - return false; - } - - return scaleSelection(new Vector2(direction * scale, 0)); - } + public override bool HandleScaleX(in float scale, Anchor reference) => + scaleSelection(new Vector2(((reference & Anchor.x0) > 0 ? -1 : 1) * scale, 0), reference); public override bool HandleRotation(float delta) { - Quad quad = getSelectionQuad(); + var hitObjects = selectedMovableObjects; + + Quad quad = getSurroundingQuad(hitObjects); referenceOrigin ??= quad.Centre; - foreach (var h in SelectedHitObjects.OfType()) + foreach (var h in hitObjects) { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } - h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); if (h is IHasPath path) { foreach (var point in path.Path.ControlPoints) - { point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); - } } } - // todo: not always + // this isn't always the case but let's be lenient for now. return true; } - private bool scaleSelection(Vector2 scale) + private bool scaleSelection(Vector2 scale, Anchor reference) { - Quad quad = getSelectionQuad(); + var hitObjects = selectedMovableObjects; - Vector2 minPosition = quad.TopLeft; - - Vector2 size = quad.Size; - Vector2 newSize = size + scale; - - foreach (var h in SelectedHitObjects.OfType()) + // for the time being, allow resizing of slider paths only if the slider is + // the only hit object selected. with a group selection, it's likely the user + // is not looking to change the duration of the slider but expand the whole pattern. + if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } + var quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); + Vector2 delta = Vector2.One + new Vector2(scale.X / quad.Width, scale.Y / quad.Height); - if (scale.X != 1) - h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y); - if (scale.Y != 1) - h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y); + foreach (var point in slider.Path.ControlPoints) + point.Position.Value *= delta; + } + else + { + // move the selection before scaling if dragging from top or left anchors. + if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false; + if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false; + + Quad quad = getSurroundingQuad(hitObjects); + + Vector2 minPosition = quad.TopLeft; + + Vector2 size = quad.Size; + Vector2 newSize = size + scale; + + foreach (var h in hitObjects) + { + if (scale.X != 1) + h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y); + if (scale.Y != 1) + h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y); + } } return true; @@ -125,44 +112,34 @@ namespace osu.Game.Rulesets.Osu.Edit private bool moveSelection(Vector2 delta) { - Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); - Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + var hitObjects = selectedMovableObjects; - // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted - foreach (var h in SelectedHitObjects.OfType()) - { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } + Quad quad = getSurroundingQuad(hitObjects); - // Stacking is not considered - minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + delta, h.Position + delta)); - maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + delta, h.Position + delta)); - } - - if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight) + if (quad.TopLeft.X + delta.X < 0 || + quad.TopLeft.Y + delta.Y < 0 || + quad.BottomRight.X + delta.X > DrawWidth || + quad.BottomRight.Y + delta.Y > DrawHeight) return false; - foreach (var h in SelectedHitObjects.OfType()) - { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } - + foreach (var h in hitObjects) h.Position += delta; - } return true; } /// - /// Returns a gamefield-space quad surrounding the current selection. + /// Returns a gamefield-space quad surrounding the provided hit objects. /// - private Quad getSelectionQuad() + /// The hit objects to calculate a quad for. + private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => + getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition })); + + /// + /// Returns a gamefield-space quad surrounding the provided points. + /// + /// The points to calculate a quad for. + private Quad getSurroundingQuad(IEnumerable points) { if (!SelectedHitObjects.Any()) return new Quad(); @@ -171,17 +148,10 @@ namespace osu.Game.Rulesets.Osu.Edit Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted - foreach (var h in SelectedHitObjects.OfType()) + foreach (var p in points) { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } - - // Stacking is not considered - minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition, h.Position)); - maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition, h.Position)); + minPosition = Vector2.ComponentMin(minPosition, p); + maxPosition = Vector2.ComponentMax(maxPosition, p); } Vector2 size = maxPosition - minPosition; @@ -189,6 +159,14 @@ namespace osu.Game.Rulesets.Osu.Edit return new Quad(minPosition.X, minPosition.Y, size.X, size.Y); } + /// + /// All osu! hitobjects which can be moved/rotated/scaled. + /// + private OsuHitObject[] selectedMovableObjects => SelectedHitObjects + .OfType() + .Where(h => !(h is Spinner)) + .ToArray(); + /// /// Rotate a point around an arbitrary origin. /// From f1298bed798f8d31de5b17571f0c4f7bb4362f7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 15:08:56 +0900 Subject: [PATCH 164/563] Combine scale operations and tidy up scale drag handle construction --- .../Edit/OsuSelectionHandler.cs | 58 +++++------ .../Editing/TestSceneComposeSelectBox.cs | 31 +++--- .../Compose/Components/ComposeSelectionBox.cs | 99 +++++-------------- .../Compose/Components/SelectionHandler.cs | 19 +--- 4 files changed, 77 insertions(+), 130 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 706c41c2e3..1f250f078d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -41,37 +41,16 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; - public override bool HandleScaleY(in float scale, Anchor reference) => - scaleSelection(new Vector2(0, ((reference & Anchor.y0) > 0 ? -1 : 1) * scale), reference); - - public override bool HandleScaleX(in float scale, Anchor reference) => - scaleSelection(new Vector2(((reference & Anchor.x0) > 0 ? -1 : 1) * scale, 0), reference); - - public override bool HandleRotation(float delta) + public override bool HandleScale(Vector2 scale, Anchor reference) { - var hitObjects = selectedMovableObjects; + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((reference & Anchor.x1) > 0) scale.X = 0; + if ((reference & Anchor.y1) > 0) scale.Y = 0; - Quad quad = getSurroundingQuad(hitObjects); + // reverse the scale direction if dragging from top or left. + if ((reference & Anchor.x0) > 0) scale.X = -scale.X; + if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; - referenceOrigin ??= quad.Centre; - - foreach (var h in hitObjects) - { - h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); - - if (h is IHasPath path) - { - foreach (var point in path.Path.ControlPoints) - point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); - } - } - - // this isn't always the case but let's be lenient for now. - return true; - } - - private bool scaleSelection(Vector2 scale, Anchor reference) - { var hitObjects = selectedMovableObjects; // for the time being, allow resizing of slider paths only if the slider is @@ -110,6 +89,29 @@ namespace osu.Game.Rulesets.Osu.Edit return true; } + public override bool HandleRotation(float delta) + { + var hitObjects = selectedMovableObjects; + + Quad quad = getSurroundingQuad(hitObjects); + + referenceOrigin ??= quad.Centre; + + foreach (var h in hitObjects) + { + h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); + + if (h is IHasPath path) + { + foreach (var point in path.Path.ControlPoints) + point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); + } + } + + // this isn't always the case but let's be lenient for now. + return true; + } + private bool moveSelection(Vector2 delta) { var hitObjects = selectedMovableObjects; diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 4b12000fc3..a1fb91024b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -32,8 +32,7 @@ namespace osu.Game.Tests.Visual.Editing CanScaleY = true, OnRotation = handleRotation, - OnScaleX = handleScaleX, - OnScaleY = handleScaleY, + OnScale = handleScale } } }); @@ -43,24 +42,28 @@ namespace osu.Game.Tests.Visual.Editing AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); } - private void handleScaleY(DragEvent e, Anchor reference) + private void handleScale(DragEvent e, Anchor reference) { - int direction = (reference & Anchor.y0) > 0 ? -1 : 1; - if (direction < 0) - selectionArea.Y += e.Delta.Y; - selectionArea.Height += direction * e.Delta.Y; - } + if ((reference & Anchor.y1) == 0) + { + int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; + if (directionY < 0) + selectionArea.Y += e.Delta.Y; + selectionArea.Height += directionY * e.Delta.Y; + } - private void handleScaleX(DragEvent e, Anchor reference) - { - int direction = (reference & Anchor.x0) > 0 ? -1 : 1; - if (direction < 0) - selectionArea.X += e.Delta.X; - selectionArea.Width += direction * e.Delta.X; + if ((reference & Anchor.x1) == 0) + { + int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; + if (directionX < 0) + selectionArea.X += e.Delta.X; + selectionArea.Width += directionX * e.Delta.X; + } } private void handleRotation(DragEvent e) { + // kinda silly and wrong, but just showing that the drag handles work. selectionArea.Rotation += e.Delta.X; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index dba1965569..424705c755 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -17,8 +17,7 @@ namespace osu.Game.Screens.Edit.Compose.Components public class ComposeSelectionBox : CompositeDrawable { public Action OnRotation; - public Action OnScaleX; - public Action OnScaleY; + public Action OnScale; public Action OperationStarted; public Action OperationEnded; @@ -128,20 +127,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { AddRangeInternal(new[] { - new DragHandle - { - Anchor = Anchor.TopCentre, - HandleDrag = e => OnScaleY?.Invoke(e, Anchor.TopCentre), - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, - new DragHandle - { - Anchor = Anchor.BottomCentre, - HandleDrag = e => OnScaleY?.Invoke(e, Anchor.BottomCentre), - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, + createDragHandle(Anchor.TopCentre), + createDragHandle(Anchor.BottomCentre), }); } @@ -149,20 +136,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { AddRangeInternal(new[] { - new DragHandle - { - Anchor = Anchor.CentreLeft, - HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreLeft), - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, - new DragHandle - { - Anchor = Anchor.CentreRight, - HandleDrag = e => OnScaleX?.Invoke(e, Anchor.CentreRight), - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, + createDragHandle(Anchor.CentreLeft), + createDragHandle(Anchor.CentreRight), }); } @@ -170,52 +145,20 @@ namespace osu.Game.Screens.Edit.Compose.Components { AddRangeInternal(new[] { - new DragHandle - { - Anchor = Anchor.TopLeft, - HandleDrag = e => - { - OnScaleX?.Invoke(e, Anchor.TopLeft); - OnScaleY?.Invoke(e, Anchor.TopLeft); - }, - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, - new DragHandle - { - Anchor = Anchor.TopRight, - HandleDrag = e => - { - OnScaleX?.Invoke(e, Anchor.TopRight); - OnScaleY?.Invoke(e, Anchor.TopRight); - }, - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, - new DragHandle - { - Anchor = Anchor.BottomLeft, - HandleDrag = e => - { - OnScaleX?.Invoke(e, Anchor.BottomLeft); - OnScaleY?.Invoke(e, Anchor.BottomLeft); - }, - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, - new DragHandle - { - Anchor = Anchor.BottomRight, - HandleDrag = e => - { - OnScaleX?.Invoke(e, Anchor.BottomRight); - OnScaleY?.Invoke(e, Anchor.BottomRight); - }, - OperationStarted = operationStarted, - OperationEnded = operationEnded - }, + createDragHandle(Anchor.TopLeft), + createDragHandle(Anchor.TopRight), + createDragHandle(Anchor.BottomLeft), + createDragHandle(Anchor.BottomRight), }); } + + ScaleDragHandle createDragHandle(Anchor anchor) => + new ScaleDragHandle(anchor) + { + HandleDrag = e => OnScale?.Invoke(e, anchor), + OperationStarted = operationStarted, + OperationEnded = operationEnded + }; } private int activeOperations; @@ -232,6 +175,14 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted?.Invoke(); } + private class ScaleDragHandle : DragHandle + { + public ScaleDragHandle(Anchor anchor) + { + Anchor = anchor; + } + } + private class RotationDragHandle : DragHandle { private SpriteIcon icon; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6cd503b580..5ed9bb65a8 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// copyright (c) ppy pty ltd . licensed under the mit licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -101,8 +101,7 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationEnded = OnDragOperationEnded, OnRotation = e => HandleRotation(e.Delta.X), - OnScaleX = (e, anchor) => HandleScaleX(e.Delta.X, anchor), - OnScaleY = (e, anchor) => HandleScaleY(e.Delta.Y, anchor), + OnScale = (e, anchor) => HandleScale(e.Delta, anchor), }; /// @@ -145,20 +144,12 @@ namespace osu.Game.Screens.Edit.Compose.Components public virtual bool HandleRotation(float angle) => false; /// - /// Handles the selected s being scaled in a vertical direction. + /// Handles the selected s being scaled. /// - /// The delta scale to apply. + /// The delta scale to apply, in playfield local coordinates. /// The point of reference where the scale is originating from. /// Whether any s could be moved. - public virtual bool HandleScaleY(in float scale, Anchor anchor) => false; - - /// - /// Handles the selected s being scaled in a horizontal direction. - /// - /// The delta scale to apply. - /// The point of reference where the scale is originating from. - /// Whether any s could be moved. - public virtual bool HandleScaleX(in float scale, Anchor anchor) => false; + public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; public bool OnPressed(PlatformAction action) { From 7fad9ce34ac7a94847143b3a5ffeeb62fba5c1b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 15:17:27 +0900 Subject: [PATCH 165/563] Simplify HandleScale method --- .../Edit/OsuSelectionHandler.cs | 38 +++++++++---------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 1f250f078d..6b4f13db35 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -43,13 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit public override bool HandleScale(Vector2 scale, Anchor reference) { - // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((reference & Anchor.x1) > 0) scale.X = 0; - if ((reference & Anchor.y1) > 0) scale.Y = 0; - - // reverse the scale direction if dragging from top or left. - if ((reference & Anchor.x0) > 0) scale.X = -scale.X; - if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; + adjustScaleFromAnchor(ref scale, reference); var hitObjects = selectedMovableObjects; @@ -58,11 +52,11 @@ namespace osu.Game.Rulesets.Osu.Edit // is not looking to change the duration of the slider but expand the whole pattern. if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) { - var quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); - Vector2 delta = Vector2.One + new Vector2(scale.X / quad.Width, scale.Y / quad.Height); + Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); + Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height); foreach (var point in slider.Path.ControlPoints) - point.Position.Value *= delta; + point.Position.Value *= pathRelativeDeltaScale; } else { @@ -72,23 +66,29 @@ namespace osu.Game.Rulesets.Osu.Edit Quad quad = getSurroundingQuad(hitObjects); - Vector2 minPosition = quad.TopLeft; - - Vector2 size = quad.Size; - Vector2 newSize = size + scale; - foreach (var h in hitObjects) { - if (scale.X != 1) - h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y); - if (scale.Y != 1) - h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y); + h.Position = new Vector2( + quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X), + quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y) + ); } } return true; } + private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) + { + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((reference & Anchor.x1) > 0) scale.X = 0; + if ((reference & Anchor.y1) > 0) scale.Y = 0; + + // reverse the scale direction if dragging from top or left. + if ((reference & Anchor.x0) > 0) scale.X = -scale.X; + if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; + } + public override bool HandleRotation(float delta) { var hitObjects = selectedMovableObjects; From ae9e884a483fd5940a429a4b924c5d1cb059653e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 15:35:25 +0900 Subject: [PATCH 166/563] Fix header casing --- osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 5ed9bb65a8..ee094c6246 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -1,4 +1,4 @@ -// copyright (c) ppy pty ltd . licensed under the mit licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; From 414c40d29849932734343123a8b89bf0725381c0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 15:45:14 +0900 Subject: [PATCH 167/563] Reverse inheritance order of SkinnableSound's pause logic --- .../Objects/Drawables/DrawableSlider.cs | 4 +- .../Objects/Drawables/DrawableSpinner.cs | 4 +- .../Audio/DrumSampleContainer.cs | 8 +-- .../Gameplay/TestSceneSkinnableSound.cs | 4 +- osu.Game/Rulesets/Mods/ModNightcore.cs | 16 ++--- .../Objects/Drawables/DrawableHitObject.cs | 4 +- .../Screens/Play/ISamplePlaybackDisabler.cs | 2 +- osu.Game/Screens/Play/PauseOverlay.cs | 12 +--- osu.Game/Skinning/PausableSkinnableSound.cs | 66 +++++++++++++++++++ osu.Game/Skinning/SkinnableSound.cs | 50 +------------- 10 files changed, 91 insertions(+), 79 deletions(-) create mode 100644 osu.Game/Skinning/PausableSkinnableSound.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 68f203db47..b73ae5eeb9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.BindValueChanged(updateSlidingSample); } - private SkinnableSound slidingSample; + private PausableSkinnableSound slidingSample; protected override void LoadSamples() { @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); clone.Name = "sliderslide"; - AddInternal(slidingSample = new SkinnableSound(clone) + AddInternal(slidingSample = new PausableSkinnableSound(clone) { Looping = true }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index b2a706833c..6488c60acf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables isSpinning.BindValueChanged(updateSpinningSample); } - private SkinnableSound spinningSample; + private PausableSkinnableSound spinningSample; private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); clone.Name = "spinnerspin"; - AddInternal(spinningSample = new SkinnableSound(clone) + AddInternal(spinningSample = new PausableSkinnableSound(clone) { Volume = { Value = 0 }, Looping = true, diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs index 7c39c040b1..fcf7c529f5 100644 --- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs +++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs @@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio } } - private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) + private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) { - var drawable = new SkinnableSound(hitSampleInfo) + var drawable = new PausableSkinnableSound(hitSampleInfo) { LifetimeStart = lifetimeStart, LifetimeEnd = lifetimeEnd @@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio public class DrumSample { - public SkinnableSound Centre; - public SkinnableSound Rim; + public PausableSkinnableSound Centre; + public PausableSkinnableSound Rim; } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 8b37cbd06f..8f2011e5dd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private TestSkinSourceContainer skinSource; - private SkinnableSound skinnableSound; + private PausableSkinnableSound skinnableSound; [SetUp] public void SetUp() => Schedule(() => @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Clock = gameplayClock, RelativeSizeAxes = Axes.Both, - Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) + Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide")) }, }; }); diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index 4004953cd1..282de3a8e1 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods public class NightcoreBeatContainer : BeatSyncedContainer { - private SkinnableSound hatSample; - private SkinnableSound clapSample; - private SkinnableSound kickSample; - private SkinnableSound finishSample; + private PausableSkinnableSound hatSample; + private PausableSkinnableSound clapSample; + private PausableSkinnableSound kickSample; + private PausableSkinnableSound finishSample; private int? firstBeat; @@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods { InternalChildren = new Drawable[] { - hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")), - clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")), - kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")), - finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")), + hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")), + clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")), + kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")), + finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")), }; } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 796b8f7aae..59a3381b8b 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// public readonly Bindable AccentColour = new Bindable(Color4.Gray); - protected SkinnableSound Samples { get; private set; } + protected PausableSkinnableSound Samples { get; private set; } public virtual IEnumerable GetSamples() => HitObject.Samples; @@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); } - Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); + Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); AddInternal(Samples); } diff --git a/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs index 83e89d654b..6b37021fe6 100644 --- a/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs +++ b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs @@ -8,7 +8,7 @@ namespace osu.Game.Screens.Play { /// /// Allows a component to disable sample playback dynamically as required. - /// Handled by . + /// Handled by . /// public interface ISamplePlaybackDisabler { diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 9494971f8a..65f34aba3e 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - AddInternal(pauseLoop = new UnpausableSkinnableSound(new SampleInfo("pause-loop")) + AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop")) { Looping = true, Volume = { Value = 0 } @@ -54,15 +54,5 @@ namespace osu.Game.Screens.Play pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); } - - private class UnpausableSkinnableSound : SkinnableSound - { - protected override bool PlayWhenPaused => true; - - public UnpausableSkinnableSound(SampleInfo sampleInfo) - : base(sampleInfo) - { - } - } } } diff --git a/osu.Game/Skinning/PausableSkinnableSound.cs b/osu.Game/Skinning/PausableSkinnableSound.cs new file mode 100644 index 0000000000..991278fb98 --- /dev/null +++ b/osu.Game/Skinning/PausableSkinnableSound.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Audio; +using osu.Game.Screens.Play; + +namespace osu.Game.Skinning +{ + public class PausableSkinnableSound : SkinnableSound + { + protected bool RequestedPlaying { get; private set; } + + public PausableSkinnableSound(ISampleInfo hitSamples) + : base(hitSamples) + { + } + + public PausableSkinnableSound(IEnumerable hitSamples) + : base(hitSamples) + { + } + + private readonly IBindable samplePlaybackDisabled = new Bindable(); + + [BackgroundDependencyLoader(true)] + private void load(ISamplePlaybackDisabler samplePlaybackDisabler) + { + // if in a gameplay context, pause sample playback when gameplay is paused. + if (samplePlaybackDisabler != null) + { + samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + samplePlaybackDisabled.BindValueChanged(disabled => + { + if (RequestedPlaying) + { + if (disabled.NewValue) + base.Stop(); + // it's not easy to know if a sample has finished playing (to end). + // to keep things simple only resume playing looping samples. + else if (Looping) + base.Play(); + } + }); + } + } + + public override void Play() + { + RequestedPlaying = true; + + if (samplePlaybackDisabled.Value) + return; + + base.Play(); + } + + public override void Stop() + { + RequestedPlaying = false; + base.Stop(); + } + } +} diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index f3ab8b86bc..91bdcd7444 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Game.Audio; -using osu.Game.Screens.Play; namespace osu.Game.Skinning { @@ -22,8 +21,6 @@ namespace osu.Game.Skinning [Resolved] private ISampleStore samples { get; set; } - private bool requestedPlaying; - public override bool RemoveWhenNotAlive => false; public override bool RemoveCompletedTransforms => false; @@ -37,8 +34,6 @@ namespace osu.Game.Skinning /// protected bool PlayWhenZeroVolume => Looping; - protected virtual bool PlayWhenPaused => false; - private readonly AudioContainer samplesContainer; public SkinnableSound(ISampleInfo hitSamples) @@ -52,30 +47,6 @@ namespace osu.Game.Skinning InternalChild = samplesContainer = new AudioContainer(); } - private readonly IBindable samplePlaybackDisabled = new Bindable(); - - [BackgroundDependencyLoader(true)] - private void load(ISamplePlaybackDisabler samplePlaybackDisabler) - { - // if in a gameplay context, pause sample playback when gameplay is paused. - if (samplePlaybackDisabler != null) - { - samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); - samplePlaybackDisabled.BindValueChanged(disabled => - { - if (requestedPlaying) - { - if (disabled.NewValue && !PlayWhenPaused) - stop(); - // it's not easy to know if a sample has finished playing (to end). - // to keep things simple only resume playing looping samples. - else if (Looping) - play(); - } - }); - } - } - private bool looping; public bool Looping @@ -91,17 +62,8 @@ namespace osu.Game.Skinning } } - public void Play() + public virtual void Play() { - requestedPlaying = true; - play(); - } - - private void play() - { - if (samplePlaybackDisabled.Value && !PlayWhenPaused) - return; - samplesContainer.ForEach(c => { if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0) @@ -109,13 +71,7 @@ namespace osu.Game.Skinning }); } - public void Stop() - { - requestedPlaying = false; - stop(); - } - - private void stop() + public virtual void Stop() { samplesContainer.ForEach(c => c.Stop()); } @@ -150,7 +106,7 @@ namespace osu.Game.Skinning // Start playback internally for the new samples if the previous ones were playing beforehand. if (wasPlaying) - play(); + Play(); } #region Re-expose AudioContainer From 6cceb42ad5f21861b839fca68f358183ad1b3da6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 15:50:53 +0900 Subject: [PATCH 168/563] Remove unused DI resolution --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 59a3381b8b..eb12c1cdfc 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Configuration; -using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Drawables @@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables { } - [Resolved(canBeNull: true)] - private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } - /// /// Calculate the position to be used for sample playback at a specified X position (0..1). /// From a40c2ea5ee54863c0991c5be9fdcfc5fa76cbc03 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:02:22 +0900 Subject: [PATCH 169/563] Simplify control point group binding/update logic --- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index d7da29218f..1d550b7cc3 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Edit.Timing private OsuButton deleteButton; private ControlPointTable table; - private IBindableList controlGroups; + private BindableList controlGroups; [Resolved] private EditorClock clock { get; set; } @@ -128,12 +128,14 @@ namespace osu.Game.Screens.Edit.Timing selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true); - controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); - controlGroups.CollectionChanged += (sender, args) => createContent(); - createContent(); - } + // todo: remove cast after https://github.com/ppy/osu-framework/pull/3906 is merged + controlGroups = (BindableList)Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); - private void createContent() => table.ControlGroups = controlGroups; + controlGroups.BindCollectionChanged((sender, args) => + { + table.ControlGroups = controlGroups; + }, true); + } private void delete() { From 2ef09a8730085609f3ecb5eeba827e5a15554f60 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:06:58 +0900 Subject: [PATCH 170/563] Populate test scene with control points --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 09f5ac2224..cda4ade6e1 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -4,6 +4,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; @@ -19,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing public TestSceneTimingScreen() { - editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); } [BackgroundDependencyLoader] From 1dd354120b1013759d210e49902e08393c6d18b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:16:14 +0900 Subject: [PATCH 171/563] Fix beatmap potentially changing in test scene --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index cda4ade6e1..04cdfd7a67 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -5,7 +5,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; @@ -27,7 +26,15 @@ namespace osu.Game.Tests.Visual.Editing private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + Beatmap.Disabled = true; + Child = new TimingScreen(); } + + protected override void Dispose(bool isDisposing) + { + Beatmap.Disabled = false; + base.Dispose(isDisposing); + } } } From e760ed8e01921c42c6adc6e8039b475f0b5758b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:39:02 +0900 Subject: [PATCH 172/563] Fix scroll wheel being handled by base test scene --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 2 ++ osu.Game/Tests/Visual/EditorClockTestScene.cs | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 04cdfd7a67..b82e776164 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; + protected override bool ScrollUsingMouseWheel => false; + public TestSceneTimingScreen() { editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); diff --git a/osu.Game/Tests/Visual/EditorClockTestScene.cs b/osu.Game/Tests/Visual/EditorClockTestScene.cs index f0ec638fc9..693c9cb792 100644 --- a/osu.Game/Tests/Visual/EditorClockTestScene.cs +++ b/osu.Game/Tests/Visual/EditorClockTestScene.cs @@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); protected new readonly EditorClock Clock; + protected virtual bool ScrollUsingMouseWheel => true; + protected EditorClockTestScene() { Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false }; @@ -57,6 +59,9 @@ namespace osu.Game.Tests.Visual protected override bool OnScroll(ScrollEvent e) { + if (!ScrollUsingMouseWheel) + return false; + if (e.ScrollDelta.Y > 0) Clock.SeekBackward(true); else From 5b200a8ca41f44084a3c0cc3703b50042a76a3bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:39:27 +0900 Subject: [PATCH 173/563] Change default zoom of timing screen timeline to most zoomed out --- .../Edit/Compose/Components/Timeline/TimelineArea.cs | 10 +++++----- osu.Game/Screens/Edit/EditorScreenWithTimeline.cs | 10 +++++++++- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 7 +++++++ 3 files changed, 21 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index b99a053859..d870eb5279 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineArea : Container { - private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both }; + public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both }; - protected override Container Content => timeline; + protected override Container Content => Timeline; [BackgroundDependencyLoader] private void load() @@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } }, - timeline + Timeline }, }, ColumnDimensions = new[] @@ -121,9 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveformCheckbox.Current.Value = true; - timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); } - private void changeZoom(float change) => timeline.Zoom += change; + private void changeZoom(float change) => Timeline.Zoom += change; } } diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 34eddbefad..d6d782e70c 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -115,10 +115,18 @@ namespace osu.Game.Screens.Edit new TimelineTickDisplay(), CreateTimelineContent(), } - }, timelineContainer.Add); + }, t => + { + timelineContainer.Add(t); + OnTimelineLoaded(t); + }); }); } + protected virtual void OnTimelineLoaded(TimelineArea timelineArea) + { + } + protected abstract Drawable CreateMainContent(); protected virtual Drawable CreateTimelineContent() => new Container(); diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 1d550b7cc3..66c1f4895b 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; namespace osu.Game.Screens.Edit.Timing @@ -58,6 +59,12 @@ namespace osu.Game.Screens.Edit.Timing }); } + protected override void OnTimelineLoaded(TimelineArea timelineArea) + { + base.OnTimelineLoaded(timelineArea); + timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom; + } + public class ControlPointList : CompositeDrawable { private OsuButton deleteButton; From 698042268ff4463a4b18544b68e3dea806c6524a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:58:19 +0900 Subject: [PATCH 174/563] Show control points in timing screen timeline --- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 66c1f4895b..4ab27ff1c0 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; @@ -30,6 +31,11 @@ namespace osu.Game.Screens.Edit.Timing { } + protected override Drawable CreateTimelineContent() => new ControlPointPart + { + RelativeSizeAxes = Axes.Both, + }; + protected override Drawable CreateMainContent() => new GridContainer { RelativeSizeAxes = Axes.Both, From 3422db1bb291f7daf0b42887edb24a54ac3637b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 17:10:22 +0900 Subject: [PATCH 175/563] Use top-left colour for deciding the text colour (gradient was added in some cases) --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 455f1e17bd..bc2ccfc605 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline else mainComponents.Colour = drawableHitObject.AccentColour.Value; - var col = mainComponents.Colour.AverageColour.Linear; + var col = mainComponents.Colour.TopLeft.Linear; float brightness = col.R + col.G + col.B; // decide the combo index colour based on brightness? From b0f8e11bd46b54ab14ee678a10b576daa7ed4278 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 17:34:14 +0900 Subject: [PATCH 176/563] Fix incorrect caching --- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index e404d7ca42..9f8e55f577 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play /// public GameplayClock GameplayClock => localGameplayClock; - [Cached] + [Cached(typeof(GameplayClock))] [Cached(typeof(ISamplePlaybackDisabler))] private readonly LocalGameplayClock localGameplayClock; From bc943dee53e7208e57aa1dc77f38bfcac3e818a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 17:52:12 +0900 Subject: [PATCH 177/563] Add textbox entry for speed multiplier and volume --- .../Screens/Edit/Timing/DifficultySection.cs | 12 +-- osu.Game/Screens/Edit/Timing/SampleSection.cs | 12 ++- .../Edit/Timing/SliderWithTextBoxInput.cs | 74 +++++++++++++++++++ 3 files changed, 83 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs diff --git a/osu.Game/Screens/Edit/Timing/DifficultySection.cs b/osu.Game/Screens/Edit/Timing/DifficultySection.cs index 58a7f97e5f..78766d9777 100644 --- a/osu.Game/Screens/Edit/Timing/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Timing/DifficultySection.cs @@ -2,27 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { - private SettingsSlider multiplier; + private SliderWithTextBoxInput multiplierSlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { - multiplier = new SettingsSlider + multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") { - LabelText = "Speed Multiplier", - Bindable = new DifficultyControlPoint().SpeedMultiplierBindable, - RelativeSizeAxes = Axes.X, + Current = new DifficultyControlPoint().SpeedMultiplierBindable } }); } @@ -31,7 +27,7 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - multiplier.Bindable = point.NewValue.SpeedMultiplierBindable; + multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable; } } diff --git a/osu.Game/Screens/Edit/Timing/SampleSection.cs b/osu.Game/Screens/Edit/Timing/SampleSection.cs index 4665c77991..de986e28ca 100644 --- a/osu.Game/Screens/Edit/Timing/SampleSection.cs +++ b/osu.Game/Screens/Edit/Timing/SampleSection.cs @@ -2,18 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class SampleSection : Section { private LabelledTextBox bank; - private SettingsSlider volume; + private SliderWithTextBoxInput volume; [BackgroundDependencyLoader] private void load() @@ -24,10 +23,9 @@ namespace osu.Game.Screens.Edit.Timing { Label = "Bank Name", }, - volume = new SettingsSlider + volume = new SliderWithTextBoxInput("Volume") { - Bindable = new SampleControlPoint().SampleVolumeBindable, - LabelText = "Volume", + Current = new SampleControlPoint().SampleVolumeBindable, } }); } @@ -37,7 +35,7 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bank.Current = point.NewValue.SampleBankBindable; - volume.Bindable = point.NewValue.SampleVolumeBindable; + volume.Current = point.NewValue.SampleVolumeBindable; } } diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs new file mode 100644 index 0000000000..07b914c506 --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Screens.Edit.Timing +{ + internal class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue + where T : struct, IEquatable, IComparable, IConvertible + { + private readonly SettingsSlider slider; + + public SliderWithTextBoxInput(string labelText) + { + LabelledTextBox textbox; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textbox = new LabelledTextBox + { + Label = labelText, + }, + slider = new SettingsSlider + { + RelativeSizeAxes = Axes.X, + } + } + }, + }; + + textbox.OnCommit += (t, isNew) => + { + if (!isNew) return; + + try + { + slider.Bindable.Parse(t.Text); + } + catch + { + // will restore the previous text value on failure. + Current.TriggerChange(); + } + }; + + Current.BindValueChanged(val => + { + textbox.Text = val.NewValue.ToString(); + }, true); + } + + public Bindable Current + { + get => slider.Bindable; + set => slider.Bindable = value; + } + } +} From 44fc0c672304486c7706334ab990802f03aaa793 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 18:08:55 +0900 Subject: [PATCH 178/563] Fix default value of bpm being too high --- osu.Game/Screens/Edit/Timing/TimingSection.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 879363ba08..cc79dd2acc 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -103,12 +103,17 @@ namespace osu.Game.Screens.Edit.Timing private const double sane_maximum = 240; private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; - private readonly BindableDouble bpmBindable = new BindableDouble(); + + private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH) + { + MinValue = sane_minimum, + MaxValue = sane_maximum, + }; public BPMSlider() { beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); - bpmBindable.BindValueChanged(bpm => bpmBindable.Default = beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); + bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); base.Bindable = bpmBindable; } From 5242f5648dd26d89829d130f78459589f220434b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 18:34:13 +0900 Subject: [PATCH 179/563] Fix timeline control point display not updating with changes --- .../Summary/Parts/ControlPointPart.cs | 70 +++++++------------ .../Summary/Parts/GroupVisualisation.cs | 46 ++++++++++++ 2 files changed, 71 insertions(+), 45 deletions(-) create mode 100644 osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs index 102955657e..6edb49ba1b 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs @@ -1,70 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { /// /// The part of the timeline that displays the control points. /// - public class ControlPointPart : TimelinePart + public class ControlPointPart : TimelinePart { + private BindableList controlPointGroups; + protected override void LoadBeatmap(WorkingBeatmap beatmap) { base.LoadBeatmap(beatmap); - ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo; - - cpi.TimingPoints.ForEach(addTimingPoint); - - // Consider all non-timing points as the same type - cpi.SamplePoints.Select(c => (ControlPoint)c) - .Concat(cpi.EffectPoints) - .Concat(cpi.DifficultyPoints) - .Distinct() - // Non-timing points should not be added where there are timing points - .Where(c => cpi.TimingPointAt(c.Time).Time != c.Time) - .ForEach(addNonTimingPoint); - } - - private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint)); - private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint)); - - private class TimingPointVisualisation : ControlPointVisualisation - { - public TimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) + controlPointGroups = (BindableList)beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); + controlPointGroups.BindCollectionChanged((sender, args) => { - } + switch (args.Action) + { + case NotifyCollectionChangedAction.Reset: + Clear(); + break; - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.YellowDark; - } + case NotifyCollectionChangedAction.Add: + foreach (var group in args.NewItems.OfType()) + Add(new GroupVisualisation(group)); + break; - private class NonTimingPointVisualisation : ControlPointVisualisation - { - public NonTimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) - { - } + case NotifyCollectionChangedAction.Remove: + foreach (var group in args.OldItems.OfType()) + { + var matching = Children.SingleOrDefault(gv => gv.Group == group); - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.Green; - } + matching?.Expire(); + } - private abstract class ControlPointVisualisation : PointVisualisation - { - protected ControlPointVisualisation(ControlPoint controlPoint) - : base(controlPoint.Time) - { - } + break; + } + }, true); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs new file mode 100644 index 0000000000..b9eb53b697 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts +{ + public class GroupVisualisation : PointVisualisation + { + public readonly ControlPointGroup Group; + + private BindableList controlPoints; + + [Resolved] + private OsuColour colours { get; set; } + + public GroupVisualisation(ControlPointGroup group) + : base(group.Time) + { + Group = group; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + controlPoints = (BindableList)Group.ControlPoints.GetBoundCopy(); + controlPoints.BindCollectionChanged((_, __) => + { + if (controlPoints.Count == 0) + { + Colour = Color4.Transparent; + return; + } + + Colour = controlPoints.Any(c => c is TimingControlPoint) ? colours.YellowDark : colours.Green; + }, true); + } + } +} From fab11a8241e470cd428d33a9084e0c927242c542 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 18:36:40 +0900 Subject: [PATCH 180/563] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index dc3e14c141..afc5d4ec52 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6412f707d0..5fa1685d9b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index f1e13169a5..60708a39e2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From a11c74d60044d0ba9ee39e7a1e8e91674577b3cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 20:27:02 +0900 Subject: [PATCH 181/563] Update to consume framework fixes --- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 4ab27ff1c0..0a0cfe193d 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit.Timing private OsuButton deleteButton; private ControlPointTable table; - private BindableList controlGroups; + private IBindableList controlGroups; [Resolved] private EditorClock clock { get; set; } @@ -141,8 +141,7 @@ namespace osu.Game.Screens.Edit.Timing selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true); - // todo: remove cast after https://github.com/ppy/osu-framework/pull/3906 is merged - controlGroups = (BindableList)Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); + controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); controlGroups.BindCollectionChanged((sender, args) => { From fa742a2ef1567072065c8bb3d7b8de7ccf5def1d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 20:28:02 +0900 Subject: [PATCH 182/563] Update to consume framework fixes --- .../Components/Timelines/Summary/Parts/ControlPointPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs index 6edb49ba1b..8c0e31c04c 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs @@ -14,13 +14,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts /// public class ControlPointPart : TimelinePart { - private BindableList controlPointGroups; + private IBindableList controlPointGroups; protected override void LoadBeatmap(WorkingBeatmap beatmap) { base.LoadBeatmap(beatmap); - controlPointGroups = (BindableList)beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); + controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); controlPointGroups.BindCollectionChanged((sender, args) => { switch (args.Action) From 77651be2caff6e95fb52801462130197d9e02183 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 30 Sep 2020 21:32:50 +0900 Subject: [PATCH 183/563] Remove padding from HitResult --- osu.Game/Rulesets/Scoring/HitResult.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index fc33ff9df2..2b9b1a6c8e 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"")] [Order(14)] - None = 0, + None, /// /// Indicates that the object has been judged as a miss. @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"Miss")] [Order(5)] - Miss = 64, + Miss, [Description(@"Meh")] [Order(4)] @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates small tick miss. /// [Order(11)] - SmallTickMiss = 128, + SmallTickMiss, /// /// Indicates a small tick hit. @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick miss. /// [Order(10)] - LargeTickMiss = 192, + LargeTickMiss, /// /// Indicates a large tick hit. @@ -84,20 +84,20 @@ namespace osu.Game.Rulesets.Scoring /// [Description("S Bonus")] [Order(9)] - SmallBonus = 254, + SmallBonus, /// /// Indicates a large bonus. /// [Description("L Bonus")] [Order(8)] - LargeBonus = 320, + LargeBonus, /// /// Indicates a miss that should be ignored for scoring purposes. /// [Order(13)] - IgnoreMiss = 384, + IgnoreMiss, /// /// Indicates a hit that should be ignored for scoring purposes. From 917e8fc3ba041d40e09396f39f020d2b508ac16e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 00:53:01 +0900 Subject: [PATCH 184/563] Add difficulty rating to StarDifficulty --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index e9d26683c3..159a229499 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -307,5 +307,19 @@ namespace osu.Game.Beatmaps // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...) } + + public DifficultyRating DifficultyRating + { + get + { + if (Stars < 2.0) return DifficultyRating.Easy; + if (Stars < 2.7) return DifficultyRating.Normal; + if (Stars < 4.0) return DifficultyRating.Hard; + if (Stars < 5.3) return DifficultyRating.Insane; + if (Stars < 6.5) return DifficultyRating.Expert; + + return DifficultyRating.ExpertPlus; + } + } } } From fde00d343197d16ed0140d412b4fa4017e369907 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 00:53:25 +0900 Subject: [PATCH 185/563] Make DifficultyIcon support dynamic star rating --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 135 +++++++++++++++--- .../Drawables/GroupedDifficultyIcon.cs | 2 +- .../Screens/Multi/Components/ModeTypeInfo.cs | 2 +- .../Screens/Multi/DrawableRoomPlaylistItem.cs | 2 +- 4 files changed, 117 insertions(+), 24 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 8a0d981e49..d5e4b13a84 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -2,7 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Threading; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,6 +18,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -21,9 +26,6 @@ namespace osu.Game.Beatmaps.Drawables { public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip { - private readonly BeatmapInfo beatmap; - private readonly RulesetInfo ruleset; - private readonly Container iconContainer; /// @@ -35,23 +37,49 @@ namespace osu.Game.Beatmaps.Drawables set => iconContainer.Size = value; } - public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true) + [NotNull] + private readonly BeatmapInfo beatmap; + + [CanBeNull] + private readonly RulesetInfo ruleset; + + [CanBeNull] + private readonly IReadOnlyList mods; + + private readonly bool shouldShowTooltip; + private readonly IBindable difficultyBindable = new Bindable(); + + private Drawable background; + + /// + /// Creates a new with a given and combination. + /// + /// The beatmap to show the difficulty of. + /// The ruleset to show the difficulty with. + /// The mods to show the difficulty with. + /// Whether to display a tooltip when hovered. + public DifficultyIcon([NotNull] BeatmapInfo beatmap, [CanBeNull] RulesetInfo ruleset, [CanBeNull] IReadOnlyList mods, bool shouldShowTooltip = true) + : this(beatmap, shouldShowTooltip) + { + this.ruleset = ruleset ?? beatmap.Ruleset; + this.mods = mods ?? Array.Empty(); + } + + /// + /// Creates a new that follows the currently-selected ruleset and mods. + /// + /// The beatmap to show the difficulty of. + /// Whether to display a tooltip when hovered. + public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true) { this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap)); - - this.ruleset = ruleset ?? beatmap.Ruleset; - if (shouldShowTooltip) - TooltipContent = beatmap; + this.shouldShowTooltip = shouldShowTooltip; AutoSizeAxes = Axes.Both; InternalChild = iconContainer = new Container { Size = new Vector2(20f) }; } - public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(); - - public object TooltipContent { get; } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -70,10 +98,10 @@ namespace osu.Game.Beatmaps.Drawables Type = EdgeEffectType.Shadow, Radius = 5, }, - Child = new Box + Child = background = new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.ForDifficultyRating(beatmap.DifficultyRating), + Colour = colours.ForDifficultyRating(beatmap.DifficultyRating) // Default value that will be re-populated once difficulty calculation completes }, }, new ConstrainedIconContainer @@ -82,16 +110,73 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, // the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment) - Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } - } + Icon = beatmap.Ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } + }, + new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0), }; + + difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating)); + } + + public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(); + + public object TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null; + + private class DifficultyRetriever : Drawable + { + public readonly Bindable StarDifficulty = new Bindable(); + + private readonly BeatmapInfo beatmap; + private readonly RulesetInfo ruleset; + private readonly IReadOnlyList mods; + + private CancellationTokenSource difficultyCancellation; + + [Resolved] + private BeatmapDifficultyManager difficultyManager { get; set; } + + public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList mods) + { + this.beatmap = beatmap; + this.ruleset = ruleset; + this.mods = mods; + } + + private IBindable localStarDifficulty; + + [BackgroundDependencyLoader] + private void load() + { + difficultyCancellation = new CancellationTokenSource(); + localStarDifficulty = ruleset != null + ? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token) + : difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token); + localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + difficultyCancellation?.Cancel(); + } + } + + private class DifficultyIconTooltipContent + { + public readonly BeatmapInfo Beatmap; + public readonly IBindable Difficulty; + + public DifficultyIconTooltipContent(BeatmapInfo beatmap, IBindable difficulty) + { + Beatmap = beatmap; + Difficulty = difficulty; + } } private class DifficultyIconTooltip : VisibilityContainer, ITooltip { private readonly OsuSpriteText difficultyName, starRating; private readonly Box background; - private readonly FillFlowContainer difficultyFlow; public DifficultyIconTooltip() @@ -159,14 +244,22 @@ namespace osu.Game.Beatmaps.Drawables background.Colour = colours.Gray3; } + private readonly IBindable starDifficulty = new Bindable(); + public bool SetContent(object content) { - if (!(content is BeatmapInfo beatmap)) + if (!(content is DifficultyIconTooltipContent iconContent)) return false; - difficultyName.Text = beatmap.Version; - starRating.Text = $"{beatmap.StarDifficulty:0.##}"; - difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating, true); + difficultyName.Text = iconContent.Beatmap.Version; + + starDifficulty.UnbindAll(); + starDifficulty.BindTo(iconContent.Difficulty); + starDifficulty.BindValueChanged(difficulty => + { + starRating.Text = $"{difficulty.NewValue.Stars:0.##}"; + difficultyFlow.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating, true); + }, true); return true; } diff --git a/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs index fbad113caa..fcee4c2f1a 100644 --- a/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs @@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables public class GroupedDifficultyIcon : DifficultyIcon { public GroupedDifficultyIcon(List beatmaps, RulesetInfo ruleset, Color4 counterColour) - : base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false) + : base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, null, false) { AddInternal(new OsuSpriteText { diff --git a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs index 0015feb26a..f07bd8c3b2 100644 --- a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs @@ -60,7 +60,7 @@ namespace osu.Game.Screens.Multi.Components if (item?.Beatmap != null) { drawableRuleset.FadeIn(transition_duration); - drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, item.Ruleset.Value) { Size = new Vector2(height) }; + drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, item.Ruleset.Value, item.RequiredMods) { Size = new Vector2(height) }; } else drawableRuleset.FadeOut(transition_duration); diff --git a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs index b007e0349d..bda00b65b5 100644 --- a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs @@ -103,7 +103,7 @@ namespace osu.Game.Screens.Multi private void refresh() { - difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value) { Size = new Vector2(32) }; + difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) }; beatmapText.Clear(); beatmapText.AddLink(Item.Beatmap.ToString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString()); From 2213db20886ab1952bf33dc370cb67efa3b0e681 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 00:59:41 +0900 Subject: [PATCH 186/563] Use the given ruleset by default --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index d5e4b13a84..9ffe813187 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, // the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment) - Icon = beatmap.Ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } + Icon = (ruleset ?? beatmap.Ruleset)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } }, new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0), }; From ca9f5b447ee643dc3ebe558b9e21707e1e41d2e3 Mon Sep 17 00:00:00 2001 From: Ganendra Afrasya Date: Thu, 1 Oct 2020 02:02:27 +0700 Subject: [PATCH 187/563] Fix UserListPanel background position --- osu.Game/Users/UserListPanel.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Users/UserListPanel.cs b/osu.Game/Users/UserListPanel.cs index 9c95eff739..cc4fca9b94 100644 --- a/osu.Game/Users/UserListPanel.cs +++ b/osu.Game/Users/UserListPanel.cs @@ -26,6 +26,8 @@ namespace osu.Game.Users private void load() { Background.Width = 0.5f; + Background.Origin = Anchor.CentreRight; + Background.Anchor = Anchor.CentreRight; Background.Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(1), Color4.White.Opacity(0.3f)); } From 6b416c9881ab19dcc2291849777f729b6a422e57 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 12:09:12 +0900 Subject: [PATCH 188/563] Rename method and improve method implementation --- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 3d8a52a864..d5c3538c81 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); - AddAssert("Tracking kept", assertGreatJudge); + AddAssert("Tracking kept", assertMaxJudge); } /// @@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking dropped", assertMidSliderJudgementFail); } - private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type.IsHit()); + private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss; From 806d8b4b1dddcc35bb7512dd60cc078a6000e95f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 12:13:24 +0900 Subject: [PATCH 189/563] Make scoring int-based again --- osu.Game/Rulesets/Judgements/Judgement.cs | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index ea7a8d8d25..c7d572b629 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Judgements /// /// The score awarded for a small bonus. /// - public const double SMALL_BONUS_SCORE = 10; + public const int SMALL_BONUS_SCORE = 10; /// /// The score awarded for a large bonus. /// - public const double LARGE_BONUS_SCORE = 50; + public const int LARGE_BONUS_SCORE = 50; /// /// The default health increase for a maximum judgement, as a proportion of total health. @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Judgements /// /// The numeric score representation for the maximum achievable result. /// - public double MaxNumericResult => ToNumericResult(MaxResult); + public int MaxNumericResult => ToNumericResult(MaxResult); /// /// The health increase for the maximum achievable result. @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Judgements /// /// The to find the numeric score representation for. /// The numeric score representation of . - public double NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); + public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); /// /// Retrieves the numeric health increase of a . @@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Judgements public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; - public static double ToNumericResult(HitResult result) + public static int ToNumericResult(HitResult result) { switch (result) { @@ -163,25 +163,25 @@ namespace osu.Game.Rulesets.Judgements return 0; case HitResult.SmallTickHit: - return 1 / 30d; + return 10; case HitResult.LargeTickHit: - return 1 / 10d; + return 30; case HitResult.Meh: - return 1 / 6d; + return 50; case HitResult.Ok: - return 1 / 3d; + return 100; case HitResult.Good: - return 2 / 3d; + return 200; case HitResult.Great: - return 1d; + return 300; case HitResult.Perfect: - return 7 / 6d; + return 350; case HitResult.SmallBonus: return SMALL_BONUS_SCORE; From 3a26bd8d9ba87590f2e6f8d35afd9c255f543979 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 12:14:16 +0900 Subject: [PATCH 190/563] Adjust obsoletion + xmldoc of NumericResultFor() --- osu.Game/Rulesets/Judgements/Judgement.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index c7d572b629..738ae0d6d2 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -82,12 +82,12 @@ namespace osu.Game.Rulesets.Judgements public double MaxHealthIncrease => HealthIncreaseFor(MaxResult); /// - /// Retrieves the numeric score representation of a . + /// Retrieves the numeric score representation of a . /// - /// The to find the numeric score representation for. + /// The to find the numeric score representation for. /// The numeric score representation of . - [Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be removed 20210328 - protected virtual int NumericResultFor(HitResult result) => result == HitResult.Miss ? 0 : 1; + [Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328 + protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result); /// /// Retrieves the numeric score representation of a . From 3c9ee6abc11f227eb6a18d10b66f0c7e6aedf04b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 12:15:34 +0900 Subject: [PATCH 191/563] Use local static to determine score per spinner tick --- .../Objects/Drawables/Pieces/SpinnerBonusDisplay.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index 1668cd73bd..f483bb1b26 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { @@ -14,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// public class SpinnerBonusDisplay : CompositeDrawable { + private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult; + private readonly OsuSpriteText bonusCounter; public SpinnerBonusDisplay() @@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; displayedCount = count; - bonusCounter.Text = $"{Judgement.LARGE_BONUS_SCORE * count}"; + bonusCounter.Text = $"{score_per_tick * count}"; bonusCounter.FadeOutFromOne(1500); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); } From c9f38f7bb6af116fa7ec813ceb3f100dcad30adb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 12:28:33 +0900 Subject: [PATCH 192/563] Add obsoletion notice --- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 2a3e3716e5..a48627208d 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Logging; using osu.Framework.Threading; using osu.Game.Audio; using osu.Game.Rulesets.Judgements; @@ -476,12 +477,21 @@ namespace osu.Game.Rulesets.Objects.Drawables throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); // Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements. + // Can be removed 20210328 if (Result.Judgement.MaxResult == HitResult.IgnoreHit) { + HitResult originalType = Result.Type; + if (Result.Type == HitResult.Miss) Result.Type = HitResult.IgnoreMiss; else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect) Result.Type = HitResult.IgnoreHit; + + if (Result.Type != originalType) + { + Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n" + + $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important); + } } if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult)) From 61e62929eeccb402000af318ba438c0c78e2e6ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 12:51:33 +0900 Subject: [PATCH 193/563] Apply changes in line with framework event logic update --- osu.Game.Tournament/Components/DateTextBox.cs | 2 +- osu.Game/Online/Chat/StandAloneChatDisplay.cs | 3 ++- osu.Game/Overlays/ChatOverlay.cs | 3 ++- osu.Game/Overlays/Music/PlaylistOverlay.cs | 2 +- osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs | 3 ++- 5 files changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index aee5241e35..a1b5ac38ea 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tournament.Components { base.Bindable = new Bindable(); - ((OsuTextBox)Control).OnCommit = (sender, newText) => + ((OsuTextBox)Control).OnCommit += (sender, newText) => { try { diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index f8810c778f..8b0caddbc6 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -59,12 +59,13 @@ namespace osu.Game.Online.Chat RelativeSizeAxes = Axes.X, Height = textbox_height, PlaceholderText = "type your message", - OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }); + + textbox.OnCommit += postMessage; } Channel.BindValueChanged(channelChanged); diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index c53eccf78b..8bc7e21047 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -146,7 +146,6 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Height = 1, PlaceholderText = "type your message", - OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, } @@ -186,6 +185,8 @@ namespace osu.Game.Overlays }, }; + textbox.OnCommit += postMessage; + ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; ChannelSelectionOverlay.State.ValueChanged += state => diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 050e687dfb..b8d04eab4e 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music }, }; - filter.Search.OnCommit = (sender, newText) => + filter.Search.OnCommit += (sender, newText) => { BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault(); diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 34e5da4ef4..f96e204f62 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -236,7 +236,6 @@ namespace osu.Game.Overlays.Settings.Sections.General PlaceholderText = "password", RelativeSizeAxes = Axes.X, TabbableContentContainer = this, - OnCommit = (sender, newText) => performLogin() }, new SettingsCheckbox { @@ -276,6 +275,8 @@ namespace osu.Game.Overlays.Settings.Sections.General } } }; + + password.OnCommit += (sender, newText) => performLogin(); } public override bool AcceptsFocus => true; From e0a0902a15f9e1dac34b8795035c2ef48e47dbec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 13:06:24 +0900 Subject: [PATCH 194/563] Ensure textbox always reverts to sane state on out-of-range failures --- .../Edit/Timing/SliderWithTextBoxInput.cs | 7 +++++-- osu.Game/Screens/Edit/Timing/TimingSection.cs | 19 ++++++++++--------- 2 files changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs index 07b914c506..14023b0c35 100644 --- a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -54,9 +54,12 @@ namespace osu.Game.Screens.Edit.Timing } catch { - // will restore the previous text value on failure. - Current.TriggerChange(); + // TriggerChange below will restore the previous text value on failure. } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + Current.TriggerChange(); }; Current.BindValueChanged(val => diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index cc79dd2acc..0202441537 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -65,18 +65,19 @@ namespace osu.Game.Screens.Edit.Timing { if (!isNew) return; - if (double.TryParse(Current.Value, out double doubleVal)) + try { - try - { + if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) beatLengthBindable.Value = beatLengthToBpm(doubleVal); - } - catch - { - // will restore the previous text value on failure. - beatLengthBindable.TriggerChange(); - } } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + beatLengthBindable.TriggerChange(); }; beatLengthBindable.BindValueChanged(val => From b1f2bdd579ee4a6b91d3f5b3b78e62ea204a97fa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 13:47:49 +0900 Subject: [PATCH 195/563] Add missing xmldoc --- .../Edit/Compose/Components/ComposeSelectionBox.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index 424705c755..530c6007cf 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -24,6 +24,9 @@ namespace osu.Game.Screens.Edit.Compose.Components private bool canRotate; + /// + /// Whether rotation support should be enabled. + /// public bool CanRotate { get => canRotate; @@ -36,6 +39,9 @@ namespace osu.Game.Screens.Edit.Compose.Components private bool canScaleX; + /// + /// Whether vertical scale support should be enabled. + /// public bool CanScaleX { get => canScaleX; @@ -48,6 +54,9 @@ namespace osu.Game.Screens.Edit.Compose.Components private bool canScaleY; + /// + /// Whether horizontal scale support should be enabled. + /// public bool CanScaleY { get => canScaleY; From 02f14ab4b0045249c9a9bf681ee324c8ed5dfdbc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:24:04 +0900 Subject: [PATCH 196/563] Rename operation start/end to be more encompassing --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 4 ++-- .../Screens/Edit/Compose/Components/SelectionHandler.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 6b4f13db35..f275e08234 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanScaleY = canOperate; } - protected override void OnDragOperationEnded() + protected override void OnOperationEnded() { - base.OnDragOperationEnded(); + base.OnOperationEnded(); referenceOrigin = null; } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index ee094c6246..435f84996a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -97,8 +97,8 @@ namespace osu.Game.Screens.Edit.Compose.Components public ComposeSelectionBox CreateSelectionBox() => new ComposeSelectionBox { - OperationStarted = OnDragOperationBegan, - OperationEnded = OnDragOperationEnded, + OperationStarted = OnOperationBegan, + OperationEnded = OnOperationEnded, OnRotation = e => HandleRotation(e.Delta.X), OnScale = (e, anchor) => HandleScale(e.Delta, anchor), @@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Fired when a drag operation ends from the selection box. /// - protected virtual void OnDragOperationBegan() + protected virtual void OnOperationBegan() { ChangeHandler.BeginChange(); } @@ -115,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Fired when a drag operation begins from the selection box. /// - protected virtual void OnDragOperationEnded() + protected virtual void OnOperationEnded() { ChangeHandler.EndChange(); } From 983b693858195cfbcece3c1f76a52c2dc7e59a91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:24:50 +0900 Subject: [PATCH 197/563] Add flip logic to OsuSelectionHandler --- .../Edit/OsuSelectionHandler.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index f275e08234..2bd4bc5015 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -41,6 +41,45 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; + public override bool HandleFlip(Direction direction) + { + var hitObjects = selectedMovableObjects; + + var selectedObjectsQuad = getSurroundingQuad(hitObjects); + var centre = selectedObjectsQuad.Centre; + + foreach (var h in hitObjects) + { + var pos = h.Position; + + switch (direction) + { + case Direction.Horizontal: + pos.X = centre.X - (pos.X - centre.X); + break; + + case Direction.Vertical: + pos.Y = centre.Y - (pos.Y - centre.Y); + break; + } + + h.Position = pos; + + if (h is Slider slider) + { + foreach (var point in slider.Path.ControlPoints) + { + point.Position.Value = new Vector2( + (direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X, + (direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y + ); + } + } + } + + return true; + } + public override bool HandleScale(Vector2 scale, Anchor reference) { adjustScaleFromAnchor(ref scale, reference); From 78c5d5707496f4b7af3277c805063a0b7e5a5ec7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:25:29 +0900 Subject: [PATCH 198/563] Add flip event flow and stop passing raw input events to handle methods --- .../Visual/Editing/TestSceneComposeSelectBox.cs | 17 ++++++++--------- .../Compose/Components/ComposeSelectionBox.cs | 5 +++-- .../Edit/Compose/Components/SelectionHandler.cs | 12 ++++++++++-- 3 files changed, 21 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index a1fb91024b..2e0be95ff7 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -3,7 +3,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -20,7 +19,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("create box", () => Child = selectionArea = new Container { - Size = new Vector2(300), + Size = new Vector2(400), Position = -new Vector2(150), Anchor = Anchor.Centre, Children = new Drawable[] @@ -42,29 +41,29 @@ namespace osu.Game.Tests.Visual.Editing AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); } - private void handleScale(DragEvent e, Anchor reference) + private void handleScale(Vector2 amount, Anchor reference) { if ((reference & Anchor.y1) == 0) { int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; if (directionY < 0) - selectionArea.Y += e.Delta.Y; - selectionArea.Height += directionY * e.Delta.Y; + selectionArea.Y += amount.Y; + selectionArea.Height += directionY * amount.Y; } if ((reference & Anchor.x1) == 0) { int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; if (directionX < 0) - selectionArea.X += e.Delta.X; - selectionArea.Width += directionX * e.Delta.X; + selectionArea.X += amount.X; + selectionArea.Width += directionX * amount.X; } } - private void handleRotation(DragEvent e) + private void handleRotation(float angle) { // kinda silly and wrong, but just showing that the drag handles work. - selectionArea.Rotation += e.Delta.X; + selectionArea.Rotation += angle; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index 530c6007cf..c457a68368 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -16,8 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { public class ComposeSelectionBox : CompositeDrawable { - public Action OnRotation; - public Action OnScale; + public Action OnRotation; + public Action OnScale; + public Action OnFlip; public Action OperationStarted; public Action OperationEnded; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 435f84996a..1c2f09f831 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -100,8 +100,9 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, - OnRotation = e => HandleRotation(e.Delta.X), - OnScale = (e, anchor) => HandleScale(e.Delta, anchor), + OnRotation = angle => HandleRotation(angle), + OnScale = (amount, anchor) => HandleScale(amount, anchor), + OnFlip = direction => HandleFlip(direction), }; /// @@ -151,6 +152,13 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any s could be moved. public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; + /// + /// Handled the selected s being flipped. + /// + /// The direction to flip + /// Whether any s could be moved. + public virtual bool HandleFlip(Direction direction) => false; + public bool OnPressed(PlatformAction action) { switch (action.ActionMethod) From 4e6a505a99740bee31ace700aa7994b994d0188d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:25:40 +0900 Subject: [PATCH 199/563] Add new icons and tooltips --- .../Compose/Components/ComposeSelectionBox.cs | 180 ++++++++++++------ 1 file changed, 124 insertions(+), 56 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index c457a68368..a26533fdb5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; @@ -68,6 +69,8 @@ namespace osu.Game.Screens.Edit.Compose.Components } } + private FillFlowContainer buttons; + public const float BORDER_RADIUS = 3; [Resolved] @@ -105,72 +108,114 @@ namespace osu.Game.Screens.Edit.Compose.Components }, } }, + buttons = new FillFlowContainer + { + Y = 20, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre + } }; - if (CanRotate) + if (CanScaleX) addXScaleComponents(); + if (CanScaleX && CanScaleY) addFullScaleComponents(); + if (CanScaleY) addYScaleComponents(); + if (CanRotate) addRotationComponents(); + } + + private void addRotationComponents() + { + const float separation = 40; + + buttons.Insert(-1, new DragHandleButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise") { - const float separation = 40; + OperationStarted = operationStarted, + OperationEnded = operationEnded, + Action = () => OnRotation?.Invoke(-90) + }); - AddRangeInternal(new Drawable[] - { - new Box - { - Colour = colours.YellowLight, - Blending = BlendingParameters.Additive, - Alpha = 0.3f, - Size = new Vector2(BORDER_RADIUS, separation), - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }, - new RotationDragHandle - { - Anchor = Anchor.TopCentre, - Y = -separation, - HandleDrag = e => OnRotation?.Invoke(e), - OperationStarted = operationStarted, - OperationEnded = operationEnded - } - }); - } - - if (CanScaleY) + buttons.Add(new DragHandleButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise") { - AddRangeInternal(new[] - { - createDragHandle(Anchor.TopCentre), - createDragHandle(Anchor.BottomCentre), - }); - } + OperationStarted = operationStarted, + OperationEnded = operationEnded, + Action = () => OnRotation?.Invoke(90) + }); - if (CanScaleX) + AddRangeInternal(new Drawable[] { - AddRangeInternal(new[] + new Box { - createDragHandle(Anchor.CentreLeft), - createDragHandle(Anchor.CentreRight), - }); - } - - if (CanScaleX && CanScaleY) - { - AddRangeInternal(new[] + Depth = float.MaxValue, + Colour = colours.YellowLight, + Blending = BlendingParameters.Additive, + Alpha = 0.3f, + Size = new Vector2(BORDER_RADIUS, separation), + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, + new DragHandleButton(FontAwesome.Solid.Redo, "Free rotate") { - createDragHandle(Anchor.TopLeft), - createDragHandle(Anchor.TopRight), - createDragHandle(Anchor.BottomLeft), - createDragHandle(Anchor.BottomRight), - }); - } - - ScaleDragHandle createDragHandle(Anchor anchor) => - new ScaleDragHandle(anchor) - { - HandleDrag = e => OnScale?.Invoke(e, anchor), + Anchor = Anchor.TopCentre, + Y = -separation, + HandleDrag = e => OnRotation?.Invoke(e.Delta.X), OperationStarted = operationStarted, OperationEnded = operationEnded - }; + } + }); } + private void addYScaleComponents() + { + buttons.Add(new DragHandleButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically") + { + OperationStarted = operationStarted, + OperationEnded = operationEnded, + Action = () => OnFlip?.Invoke(Direction.Vertical) + }); + + AddRangeInternal(new[] + { + createDragHandle(Anchor.TopCentre), + createDragHandle(Anchor.BottomCentre), + }); + } + + private void addFullScaleComponents() + { + AddRangeInternal(new[] + { + createDragHandle(Anchor.TopLeft), + createDragHandle(Anchor.TopRight), + createDragHandle(Anchor.BottomLeft), + createDragHandle(Anchor.BottomRight), + }); + } + + private void addXScaleComponents() + { + buttons.Add(new DragHandleButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally") + { + OperationStarted = operationStarted, + OperationEnded = operationEnded, + Action = () => OnFlip?.Invoke(Direction.Horizontal) + }); + + AddRangeInternal(new[] + { + createDragHandle(Anchor.CentreLeft), + createDragHandle(Anchor.CentreRight), + }); + } + + private ScaleDragHandle createDragHandle(Anchor anchor) => + new ScaleDragHandle(anchor) + { + HandleDrag = e => OnScale?.Invoke(e.Delta, anchor), + OperationStarted = operationStarted, + OperationEnded = operationEnded + }; + private int activeOperations; private void operationEnded() @@ -193,30 +238,53 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private class RotationDragHandle : DragHandle + private sealed class DragHandleButton : DragHandle, IHasTooltip { private SpriteIcon icon; + private readonly IconUsage iconUsage; + + public Action Action; + + public DragHandleButton(IconUsage iconUsage, string tooltip) + { + this.iconUsage = iconUsage; + + TooltipText = tooltip; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + [BackgroundDependencyLoader] private void load() { Size *= 2; - AddInternal(icon = new SpriteIcon { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), - Icon = FontAwesome.Solid.Redo, + Icon = iconUsage, Anchor = Anchor.Centre, Origin = Anchor.Centre, }); } + protected override bool OnClick(ClickEvent e) + { + OperationStarted?.Invoke(); + Action?.Invoke(); + OperationEnded?.Invoke(); + return true; + } + protected override void UpdateHoverState() { base.UpdateHoverState(); icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black; } + + public string TooltipText { get; } } private class DragHandle : Container From db1ad4243ec35e224580d00af45d9ee288296958 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:27:42 +0900 Subject: [PATCH 200/563] Remove need for ScaleDragHandle class --- .../Edit/Compose/Components/ComposeSelectionBox.cs | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs index a26533fdb5..ef7bc0ba36 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs @@ -208,9 +208,10 @@ namespace osu.Game.Screens.Edit.Compose.Components }); } - private ScaleDragHandle createDragHandle(Anchor anchor) => - new ScaleDragHandle(anchor) + private DragHandle createDragHandle(Anchor anchor) => + new DragHandle { + Anchor = anchor, HandleDrag = e => OnScale?.Invoke(e.Delta, anchor), OperationStarted = operationStarted, OperationEnded = operationEnded @@ -230,14 +231,6 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted?.Invoke(); } - private class ScaleDragHandle : DragHandle - { - public ScaleDragHandle(Anchor anchor) - { - Anchor = anchor; - } - } - private sealed class DragHandleButton : DragHandle, IHasTooltip { private SpriteIcon icon; From 1aff263419080160c9bbe078fb26005ae41ef0cb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:34:34 +0900 Subject: [PATCH 201/563] Split out classes and simplify construction of buttons --- .../Editing/TestSceneComposeSelectBox.cs | 4 +- .../Compose/Components/ComposeSelectionBox.cs | 374 ------------------ .../Edit/Compose/Components/DragBox.cs | 2 +- .../Edit/Compose/Components/SelectionBox.cs | 210 ++++++++++ .../Components/SelectionBoxDragHandle.cs | 105 +++++ .../SelectionBoxDragHandleButton.cs | 66 ++++ .../Compose/Components/SelectionHandler.cs | 6 +- 7 files changed, 387 insertions(+), 380 deletions(-) delete mode 100644 osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleButton.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 2e0be95ff7..da98a7a024 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Editing public TestSceneComposeSelectBox() { - ComposeSelectionBox selectionBox = null; + SelectionBox selectionBox = null; AddStep("create box", () => Child = selectionArea = new Container @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Editing Anchor = Anchor.Centre, Children = new Drawable[] { - selectionBox = new ComposeSelectionBox + selectionBox = new SelectionBox { CanRotate = true, CanScaleX = true, diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs deleted file mode 100644 index ef7bc0ba36..0000000000 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs +++ /dev/null @@ -1,374 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Edit.Compose.Components -{ - public class ComposeSelectionBox : CompositeDrawable - { - public Action OnRotation; - public Action OnScale; - public Action OnFlip; - - public Action OperationStarted; - public Action OperationEnded; - - private bool canRotate; - - /// - /// Whether rotation support should be enabled. - /// - public bool CanRotate - { - get => canRotate; - set - { - canRotate = value; - recreate(); - } - } - - private bool canScaleX; - - /// - /// Whether vertical scale support should be enabled. - /// - public bool CanScaleX - { - get => canScaleX; - set - { - canScaleX = value; - recreate(); - } - } - - private bool canScaleY; - - /// - /// Whether horizontal scale support should be enabled. - /// - public bool CanScaleY - { - get => canScaleY; - set - { - canScaleY = value; - recreate(); - } - } - - private FillFlowContainer buttons; - - public const float BORDER_RADIUS = 3; - - [Resolved] - private OsuColour colours { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - RelativeSizeAxes = Axes.Both; - - recreate(); - } - - private void recreate() - { - if (LoadState < LoadState.Loading) - return; - - InternalChildren = new Drawable[] - { - new Container - { - Masking = true, - BorderThickness = BORDER_RADIUS, - BorderColour = colours.YellowDark, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - - AlwaysPresent = true, - Alpha = 0 - }, - } - }, - buttons = new FillFlowContainer - { - Y = 20, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Anchor = Anchor.BottomCentre, - Origin = Anchor.Centre - } - }; - - if (CanScaleX) addXScaleComponents(); - if (CanScaleX && CanScaleY) addFullScaleComponents(); - if (CanScaleY) addYScaleComponents(); - if (CanRotate) addRotationComponents(); - } - - private void addRotationComponents() - { - const float separation = 40; - - buttons.Insert(-1, new DragHandleButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise") - { - OperationStarted = operationStarted, - OperationEnded = operationEnded, - Action = () => OnRotation?.Invoke(-90) - }); - - buttons.Add(new DragHandleButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise") - { - OperationStarted = operationStarted, - OperationEnded = operationEnded, - Action = () => OnRotation?.Invoke(90) - }); - - AddRangeInternal(new Drawable[] - { - new Box - { - Depth = float.MaxValue, - Colour = colours.YellowLight, - Blending = BlendingParameters.Additive, - Alpha = 0.3f, - Size = new Vector2(BORDER_RADIUS, separation), - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }, - new DragHandleButton(FontAwesome.Solid.Redo, "Free rotate") - { - Anchor = Anchor.TopCentre, - Y = -separation, - HandleDrag = e => OnRotation?.Invoke(e.Delta.X), - OperationStarted = operationStarted, - OperationEnded = operationEnded - } - }); - } - - private void addYScaleComponents() - { - buttons.Add(new DragHandleButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically") - { - OperationStarted = operationStarted, - OperationEnded = operationEnded, - Action = () => OnFlip?.Invoke(Direction.Vertical) - }); - - AddRangeInternal(new[] - { - createDragHandle(Anchor.TopCentre), - createDragHandle(Anchor.BottomCentre), - }); - } - - private void addFullScaleComponents() - { - AddRangeInternal(new[] - { - createDragHandle(Anchor.TopLeft), - createDragHandle(Anchor.TopRight), - createDragHandle(Anchor.BottomLeft), - createDragHandle(Anchor.BottomRight), - }); - } - - private void addXScaleComponents() - { - buttons.Add(new DragHandleButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally") - { - OperationStarted = operationStarted, - OperationEnded = operationEnded, - Action = () => OnFlip?.Invoke(Direction.Horizontal) - }); - - AddRangeInternal(new[] - { - createDragHandle(Anchor.CentreLeft), - createDragHandle(Anchor.CentreRight), - }); - } - - private DragHandle createDragHandle(Anchor anchor) => - new DragHandle - { - Anchor = anchor, - HandleDrag = e => OnScale?.Invoke(e.Delta, anchor), - OperationStarted = operationStarted, - OperationEnded = operationEnded - }; - - private int activeOperations; - - private void operationEnded() - { - if (--activeOperations == 0) - OperationEnded?.Invoke(); - } - - private void operationStarted() - { - if (activeOperations++ == 0) - OperationStarted?.Invoke(); - } - - private sealed class DragHandleButton : DragHandle, IHasTooltip - { - private SpriteIcon icon; - - private readonly IconUsage iconUsage; - - public Action Action; - - public DragHandleButton(IconUsage iconUsage, string tooltip) - { - this.iconUsage = iconUsage; - - TooltipText = tooltip; - - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - } - - [BackgroundDependencyLoader] - private void load() - { - Size *= 2; - AddInternal(icon = new SpriteIcon - { - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.5f), - Icon = iconUsage, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }); - } - - protected override bool OnClick(ClickEvent e) - { - OperationStarted?.Invoke(); - Action?.Invoke(); - OperationEnded?.Invoke(); - return true; - } - - protected override void UpdateHoverState() - { - base.UpdateHoverState(); - icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black; - } - - public string TooltipText { get; } - } - - private class DragHandle : Container - { - public Action OperationStarted; - public Action OperationEnded; - - public Action HandleDrag { get; set; } - - private Circle circle; - - [Resolved] - private OsuColour colours { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - Size = new Vector2(10); - Origin = Anchor.Centre; - - InternalChildren = new Drawable[] - { - circle = new Circle - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - UpdateHoverState(); - } - - protected override bool OnHover(HoverEvent e) - { - UpdateHoverState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - base.OnHoverLost(e); - UpdateHoverState(); - } - - protected bool HandlingMouse; - - protected override bool OnMouseDown(MouseDownEvent e) - { - HandlingMouse = true; - UpdateHoverState(); - return true; - } - - protected override bool OnDragStart(DragStartEvent e) - { - OperationStarted?.Invoke(); - return true; - } - - protected override void OnDrag(DragEvent e) - { - HandleDrag?.Invoke(e); - base.OnDrag(e); - } - - protected override void OnDragEnd(DragEndEvent e) - { - HandlingMouse = false; - OperationEnded?.Invoke(); - - UpdateHoverState(); - base.OnDragEnd(e); - } - - protected override void OnMouseUp(MouseUpEvent e) - { - HandlingMouse = false; - UpdateHoverState(); - base.OnMouseUp(e); - } - - protected virtual void UpdateHoverState() - { - circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark); - this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint); - } - } - } -} diff --git a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs index 0ec981203a..eaee2cd1e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Masking = true, BorderColour = Color4.White, - BorderThickness = ComposeSelectionBox.BORDER_RADIUS, + BorderThickness = SelectionBox.BORDER_RADIUS, Child = new Box { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs new file mode 100644 index 0000000000..ac6a7da361 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -0,0 +1,210 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class SelectionBox : CompositeDrawable + { + public Action OnRotation; + public Action OnScale; + public Action OnFlip; + + public Action OperationStarted; + public Action OperationEnded; + + private bool canRotate; + + /// + /// Whether rotation support should be enabled. + /// + public bool CanRotate + { + get => canRotate; + set + { + canRotate = value; + recreate(); + } + } + + private bool canScaleX; + + /// + /// Whether vertical scale support should be enabled. + /// + public bool CanScaleX + { + get => canScaleX; + set + { + canScaleX = value; + recreate(); + } + } + + private bool canScaleY; + + /// + /// Whether horizontal scale support should be enabled. + /// + public bool CanScaleY + { + get => canScaleY; + set + { + canScaleY = value; + recreate(); + } + } + + private FillFlowContainer buttons; + + public const float BORDER_RADIUS = 3; + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + recreate(); + } + + private void recreate() + { + if (LoadState < LoadState.Loading) + return; + + InternalChildren = new Drawable[] + { + new Container + { + Masking = true, + BorderThickness = BORDER_RADIUS, + BorderColour = colours.YellowDark, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + + AlwaysPresent = true, + Alpha = 0 + }, + } + }, + buttons = new FillFlowContainer + { + Y = 20, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre + } + }; + + if (CanScaleX) addXScaleComponents(); + if (CanScaleX && CanScaleY) addFullScaleComponents(); + if (CanScaleY) addYScaleComponents(); + if (CanRotate) addRotationComponents(); + } + + private void addRotationComponents() + { + const float separation = 40; + + addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise", () => OnRotation?.Invoke(-90)); + addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise", () => OnRotation?.Invoke(90)); + + AddRangeInternal(new Drawable[] + { + new Box + { + Depth = float.MaxValue, + Colour = colours.YellowLight, + Blending = BlendingParameters.Additive, + Alpha = 0.3f, + Size = new Vector2(BORDER_RADIUS, separation), + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, + new SelectionBoxDragHandleButton(FontAwesome.Solid.Redo, "Free rotate") + { + Anchor = Anchor.TopCentre, + Y = -separation, + HandleDrag = e => OnRotation?.Invoke(e.Delta.X), + OperationStarted = operationStarted, + OperationEnded = operationEnded + } + }); + } + + private void addYScaleComponents() + { + addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical)); + + addDragHandle(Anchor.TopCentre); + addDragHandle(Anchor.BottomCentre); + } + + private void addFullScaleComponents() + { + addDragHandle(Anchor.TopLeft); + addDragHandle(Anchor.TopRight); + addDragHandle(Anchor.BottomLeft); + addDragHandle(Anchor.BottomRight); + } + + private void addXScaleComponents() + { + addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal)); + + addDragHandle(Anchor.CentreLeft); + addDragHandle(Anchor.CentreRight); + } + + private void addButton(IconUsage icon, string tooltip, Action action) + { + buttons.Add(new SelectionBoxDragHandleButton(icon, tooltip) + { + OperationStarted = operationStarted, + OperationEnded = operationEnded, + Action = action + }); + } + + private void addDragHandle(Anchor anchor) => AddInternal(new SelectionBoxDragHandle + { + Anchor = anchor, + HandleDrag = e => OnScale?.Invoke(e.Delta, anchor), + OperationStarted = operationStarted, + OperationEnded = operationEnded + }); + + private int activeOperations; + + private void operationEnded() + { + if (--activeOperations == 0) + OperationEnded?.Invoke(); + } + + private void operationStarted() + { + if (activeOperations++ == 0) + OperationStarted?.Invoke(); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs new file mode 100644 index 0000000000..921b4eb042 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class SelectionBoxDragHandle : Container + { + public Action OperationStarted; + public Action OperationEnded; + + public Action HandleDrag { get; set; } + + private Circle circle; + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(10); + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + UpdateHoverState(); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateHoverState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + UpdateHoverState(); + } + + protected bool HandlingMouse; + + protected override bool OnMouseDown(MouseDownEvent e) + { + HandlingMouse = true; + UpdateHoverState(); + return true; + } + + protected override bool OnDragStart(DragStartEvent e) + { + OperationStarted?.Invoke(); + return true; + } + + protected override void OnDrag(DragEvent e) + { + HandleDrag?.Invoke(e); + base.OnDrag(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + HandlingMouse = false; + OperationEnded?.Invoke(); + + UpdateHoverState(); + base.OnDragEnd(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + HandlingMouse = false; + UpdateHoverState(); + base.OnMouseUp(e); + } + + protected virtual void UpdateHoverState() + { + circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark); + this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleButton.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleButton.cs new file mode 100644 index 0000000000..74ae949389 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleButton.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// A drag "handle" which shares the visual appearance but behaves more like a clickable button. + /// + public sealed class SelectionBoxDragHandleButton : SelectionBoxDragHandle, IHasTooltip + { + private SpriteIcon icon; + + private readonly IconUsage iconUsage; + + public Action Action; + + public SelectionBoxDragHandleButton(IconUsage iconUsage, string tooltip) + { + this.iconUsage = iconUsage; + + TooltipText = tooltip; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + Size *= 2; + AddInternal(icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.5f), + Icon = iconUsage, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + + protected override bool OnClick(ClickEvent e) + { + OperationStarted?.Invoke(); + Action?.Invoke(); + OperationEnded?.Invoke(); + return true; + } + + protected override void UpdateHoverState() + { + base.UpdateHoverState(); + icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black; + } + + public string TooltipText { get; } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 1c2f09f831..fdf8dbe44e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private OsuSpriteText selectionDetailsText; - protected ComposeSelectionBox SelectionBox { get; private set; } + protected SelectionBox SelectionBox { get; private set; } [Resolved(CanBeNull = true)] protected EditorBeatmap EditorBeatmap { get; private set; } @@ -94,8 +94,8 @@ namespace osu.Game.Screens.Edit.Compose.Components }; } - public ComposeSelectionBox CreateSelectionBox() - => new ComposeSelectionBox + public SelectionBox CreateSelectionBox() + => new SelectionBox { OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, From 60e6cfa45cbfdd11768610ac6e10eb68497ea834 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:36:03 +0900 Subject: [PATCH 202/563] Avoid recreating child hierarchy when unnecessary --- osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index ac6a7da361..64191e48e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -31,6 +31,8 @@ namespace osu.Game.Screens.Edit.Compose.Components get => canRotate; set { + if (canRotate == value) return; + canRotate = value; recreate(); } @@ -46,6 +48,8 @@ namespace osu.Game.Screens.Edit.Compose.Components get => canScaleX; set { + if (canScaleX == value) return; + canScaleX = value; recreate(); } @@ -61,6 +65,8 @@ namespace osu.Game.Screens.Edit.Compose.Components get => canScaleY; set { + if (canScaleY == value) return; + canScaleY = value; recreate(); } From 482c23901b4b9aed6f62be5d2fbe719874e72ff6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 16:54:56 +0900 Subject: [PATCH 203/563] Check RequestedPlaying state before allowing scheduled resume of looped sample --- osu.Game/Skinning/PausableSkinnableSound.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/PausableSkinnableSound.cs b/osu.Game/Skinning/PausableSkinnableSound.cs index d080e2ccd9..9819574b1d 100644 --- a/osu.Game/Skinning/PausableSkinnableSound.cs +++ b/osu.Game/Skinning/PausableSkinnableSound.cs @@ -41,8 +41,14 @@ namespace osu.Game.Skinning // it's not easy to know if a sample has finished playing (to end). // to keep things simple only resume playing looping samples. else if (Looping) + { // schedule so we don't start playing a sample which is no longer alive. - Schedule(base.Play); + Schedule(() => + { + if (RequestedPlaying) + base.Play(); + }); + } } }); } From 538973e3942ea8c589e5e98f35890605cb69f5b7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 17:06:05 +0900 Subject: [PATCH 204/563] Use float methods for math operations --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 6b4f13db35..daf4a0102b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -183,8 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit point.Y -= origin.Y; Vector2 ret; - ret.X = (float)(point.X * Math.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Sin(angle / 180f * Math.PI)); - ret.Y = (float)(point.X * -Math.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Cos(angle / 180f * Math.PI)); + ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(angle / 180f * MathF.PI); + ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(angle / 180f * MathF.PI); ret.X += origin.X; ret.Y += origin.Y; From b6dc8bb2d3f16fa41934187fe9957865db1d2f20 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:10:05 +0900 Subject: [PATCH 205/563] Fix remaining manual degree-to-radian conversions --- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index daf4a0102b..a0f70ce408 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -183,8 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit point.Y -= origin.Y; Vector2 ret; - ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(angle / 180f * MathF.PI); - ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(angle / 180f * MathF.PI); + ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); ret.X += origin.X; ret.Y += origin.Y; From 0d03084cdc03c849e25320913ae2cff97bdda723 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 17:19:35 +0900 Subject: [PATCH 206/563] Move control point display to the base timeline class We want them to display on all screens with a timeline as they are quite useful in all cases. --- .../Compose/Components/Timeline/Timeline.cs | 28 ++++++++++++++----- .../Components/Timeline/TimelineArea.cs | 17 ++++++++--- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 6 ---- 3 files changed, 34 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index ed3d328330..a93ad9ac0d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -12,6 +12,7 @@ using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline @@ -21,6 +22,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public class Timeline : ZoomableScrollContainer, IPositionSnapProvider { public readonly Bindable WaveformVisible = new Bindable(); + + public readonly Bindable ControlPointsVisible = new Bindable(); + public readonly IBindable Beatmap = new Bindable(); [Resolved] @@ -56,24 +60,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private WaveformGraph waveform; + private ControlPointPart controlPoints; [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours) { - Add(waveform = new WaveformGraph + AddRange(new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = colours.Blue.Opacity(0.2f), - LowColour = colours.BlueLighter, - MidColour = colours.BlueDark, - HighColour = colours.BlueDarker, - Depth = float.MaxValue + waveform = new WaveformGraph + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Blue.Opacity(0.2f), + LowColour = colours.BlueLighter, + MidColour = colours.BlueDark, + HighColour = colours.BlueDarker, + Depth = float.MaxValue + }, + controlPoints = new ControlPointPart + { + RelativeSizeAxes = Axes.Both + }, + new TimelineTickDisplay(), }); // We don't want the centre marker to scroll AddInternal(new CentreMarker { Depth = float.MaxValue }); WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); + ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(b => diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index d870eb5279..1d2d46517b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline CornerRadius = 5; OsuCheckbox waveformCheckbox; + OsuCheckbox controlPointsCheckbox; InternalChildren = new Drawable[] { @@ -57,12 +58,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Y, Width = 160, - Padding = new MarginPadding { Horizontal = 15 }, + Padding = new MarginPadding { Horizontal = 10 }, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 4), Children = new[] { - waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } + waveformCheckbox = new OsuCheckbox + { + LabelText = "Waveform", + Current = { Value = true }, + }, + controlPointsCheckbox = new OsuCheckbox + { + LabelText = "Control Points", + Current = { Value = true }, + } } } } @@ -119,9 +129,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } }; - waveformCheckbox.Current.Value = true; - Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); } private void changeZoom(float change) => Timeline.Zoom += change; diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 0a0cfe193d..269874fea8 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; @@ -31,11 +30,6 @@ namespace osu.Game.Screens.Edit.Timing { } - protected override Drawable CreateTimelineContent() => new ControlPointPart - { - RelativeSizeAxes = Axes.Both, - }; - protected override Drawable CreateMainContent() => new GridContainer { RelativeSizeAxes = Axes.Both, From b654396a4cb89def74d240b795cc73dbf2602534 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 17:40:31 +0900 Subject: [PATCH 207/563] Move ticks display to timeline --- osu.Game/Screens/Edit/EditorScreenWithTimeline.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index d6d782e70c..b9457f422a 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -112,7 +112,6 @@ namespace osu.Game.Screens.Edit RelativeSizeAxes = Axes.Both, Children = new[] { - new TimelineTickDisplay(), CreateTimelineContent(), } }, t => From 00a19b4879954b5ab4f143f417eb477763f4e5f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:14:10 +0900 Subject: [PATCH 208/563] Also add toggle for ticks display --- .../Screens/Edit/Compose/Components/Timeline/Timeline.cs | 6 +++++- .../Edit/Compose/Components/Timeline/TimelineArea.cs | 7 +++++++ 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index a93ad9ac0d..e6b0dd715a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public readonly Bindable ControlPointsVisible = new Bindable(); + public readonly Bindable TicksVisible = new Bindable(); + public readonly IBindable Beatmap = new Bindable(); [Resolved] @@ -61,6 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private WaveformGraph waveform; private ControlPointPart controlPoints; + private TimelineTickDisplay ticks; [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours) @@ -80,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { RelativeSizeAxes = Axes.Both }, - new TimelineTickDisplay(), + ticks = new TimelineTickDisplay(), }); // We don't want the centre marker to scroll @@ -88,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); + TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(b => diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 1d2d46517b..0ec48e04c6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -26,6 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline OsuCheckbox waveformCheckbox; OsuCheckbox controlPointsCheckbox; + OsuCheckbox ticksCheckbox; InternalChildren = new Drawable[] { @@ -72,6 +73,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { LabelText = "Control Points", Current = { Value = true }, + }, + ticksCheckbox = new OsuCheckbox + { + LabelText = "Ticks", + Current = { Value = true }, } } } @@ -131,6 +137,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); + Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } private void changeZoom(float change) => Timeline.Zoom += change; From ffc1e9c35881288b24a2e11b5a405190bb14e860 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:23:38 +0900 Subject: [PATCH 209/563] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index afc5d4ec52..78ceaa8616 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5fa1685d9b..3a839ac1a4 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 60708a39e2..48c91f0d53 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From 70d475be1fec41d3e565fb38cd1e1f768c8525a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:54:59 +0900 Subject: [PATCH 210/563] Fix elements appearing in front of hitobjects --- .../Compose/Components/Timeline/Timeline.cs | 30 ++++++++++++------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index e6b0dd715a..3e54813a14 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -70,20 +71,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { AddRange(new Drawable[] { - waveform = new WaveformGraph + new Container { RelativeSizeAxes = Axes.Both, - Colour = colours.Blue.Opacity(0.2f), - LowColour = colours.BlueLighter, - MidColour = colours.BlueDark, - HighColour = colours.BlueDarker, - Depth = float.MaxValue + Depth = float.MaxValue, + Children = new Drawable[] + { + waveform = new WaveformGraph + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Blue.Opacity(0.2f), + LowColour = colours.BlueLighter, + MidColour = colours.BlueDark, + HighColour = colours.BlueDarker, + }, + controlPoints = new ControlPointPart + { + RelativeSizeAxes = Axes.Both + }, + ticks = new TimelineTickDisplay(), + } }, - controlPoints = new ControlPointPart - { - RelativeSizeAxes = Axes.Both - }, - ticks = new TimelineTickDisplay(), }); // We don't want the centre marker to scroll From 70931abcb0a2b80cfc9aaecbddbc71e6c7ff5b89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 17:54:54 +0900 Subject: [PATCH 211/563] Separate out timeline control point display from summary timeline display --- .../Timeline/DifficultyPointPiece.cs | 66 +++++++++++++++++++ .../Compose/Components/Timeline/Timeline.cs | 10 ++- .../Timeline/TimelineControlPointDisplay.cs | 57 ++++++++++++++++ .../Timeline/TimelineControlPointGroup.cs | 55 ++++++++++++++++ 4 files changed, 182 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs new file mode 100644 index 0000000000..4d5970d7e7 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class DifficultyPointPiece : CompositeDrawable + { + private OsuSpriteText speedMultiplierText; + private readonly BindableNumber speedMultiplier; + + public DifficultyPointPiece(DifficultyControlPoint point) + { + speedMultiplier = point.SpeedMultiplierBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + + Color4 colour = colours.GreenDark; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colour, + Width = 2, + RelativeSizeAxes = Axes.Y, + }, + new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = colour, + RelativeSizeAxes = Axes.Both, + }, + speedMultiplierText = new OsuSpriteText + { + Font = OsuFont.Default.With(weight: FontWeight.Bold), + Colour = Color4.White, + } + } + }, + }; + + speedMultiplier.BindValueChanged(multiplier => speedMultiplierText.Text = $"{multiplier.NewValue:n2}x", true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 3e54813a14..3d2e2ebef7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -13,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline @@ -63,9 +62,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private WaveformGraph waveform; - private ControlPointPart controlPoints; + private TimelineTickDisplay ticks; + private TimelineControlPointDisplay controlPoints; + [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours) { @@ -85,10 +86,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline MidColour = colours.BlueDark, HighColour = colours.BlueDarker, }, - controlPoints = new ControlPointPart - { - RelativeSizeAxes = Axes.Both - }, + controlPoints = new TimelineControlPointDisplay(), ticks = new TimelineTickDisplay(), } }, diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs new file mode 100644 index 0000000000..3f13e8e5d4 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + /// + /// The part of the timeline that displays the control points. + /// + public class TimelineControlPointDisplay : TimelinePart + { + private IBindableList controlPointGroups; + + public TimelineControlPointDisplay() + { + RelativeSizeAxes = Axes.Both; + } + + protected override void LoadBeatmap(WorkingBeatmap beatmap) + { + base.LoadBeatmap(beatmap); + + controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); + controlPointGroups.BindCollectionChanged((sender, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Reset: + Clear(); + break; + + case NotifyCollectionChangedAction.Add: + foreach (var group in args.NewItems.OfType()) + Add(new TimelineControlPointGroup(group)); + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var group in args.OldItems.OfType()) + { + var matching = Children.SingleOrDefault(gv => gv.Group == group); + + matching?.Expire(); + } + + break; + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs new file mode 100644 index 0000000000..5429e7c55b --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimelineControlPointGroup : CompositeDrawable + { + public readonly ControlPointGroup Group; + + private BindableList controlPoints; + + [Resolved] + private OsuColour colours { get; set; } + + public TimelineControlPointGroup(ControlPointGroup group) + { + Origin = Anchor.TopCentre; + + Group = group; + + RelativePositionAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + + Width = 1; + + X = (float)group.Time; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + controlPoints = (BindableList)Group.ControlPoints.GetBoundCopy(); + controlPoints.BindCollectionChanged((_, __) => + { + foreach (var point in controlPoints) + { + switch (point) + { + case DifficultyControlPoint difficultyPoint: + AddInternal(new DifficultyPointPiece(difficultyPoint)); + break; + } + } + }, true); + } + } +} From 0bced34272de9f403bd85c47a5d99ffb844870e3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:07:39 +0900 Subject: [PATCH 212/563] Add visualisation of bpm (timing) changes to timeline --- .../Timeline/TimelineControlPointGroup.cs | 11 ++-- .../Components/Timeline/TimingPointPiece.cs | 57 +++++++++++++++++++ 2 files changed, 64 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs index 5429e7c55b..05a7f6e493 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs @@ -21,14 +21,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public TimelineControlPointGroup(ControlPointGroup group) { - Origin = Anchor.TopCentre; - Group = group; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; - - Width = 1; + AutoSizeAxes = Axes.X; X = (float)group.Time; } @@ -40,6 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline controlPoints = (BindableList)Group.ControlPoints.GetBoundCopy(); controlPoints.BindCollectionChanged((_, __) => { + ClearInternal(); + foreach (var point in controlPoints) { switch (point) @@ -47,6 +46,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline case DifficultyControlPoint difficultyPoint: AddInternal(new DifficultyPointPiece(difficultyPoint)); break; + + case TimingControlPoint timingPoint: + AddInternal(new TimingPointPiece(timingPoint)); + break; } } }, true); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs new file mode 100644 index 0000000000..de7cfecbf0 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimingPointPiece : CompositeDrawable + { + private readonly BindableNumber beatLength; + private OsuSpriteText bpmText; + + public TimingPointPiece(TimingControlPoint point) + { + beatLength = point.BeatLengthBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Origin = Anchor.CentreLeft; + Anchor = Anchor.CentreLeft; + + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Box + { + Alpha = 0.9f, + Colour = ColourInfo.GradientHorizontal(colours.YellowDark, colours.YellowDark.Opacity(0.5f)), + RelativeSizeAxes = Axes.Both, + }, + bpmText = new OsuSpriteText + { + Alpha = 0.9f, + Padding = new MarginPadding(3), + Font = OsuFont.Default.With(size: 40) + } + }; + + beatLength.BindValueChanged(beatLength => + { + bpmText.Text = $"{60000 / beatLength.NewValue:n1} BPM"; + }, true); + } + } +} From b75c202a7e5547b4cf4d12c15bc1537418150ab8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:49:48 +0900 Subject: [PATCH 213/563] Add sample control point display in timeline --- .../Timeline/DifficultyPointPiece.cs | 2 - .../Components/Timeline/SamplePointPiece.cs | 81 +++++++++++++++++++ .../Timeline/TimelineControlPointGroup.cs | 4 + 3 files changed, 85 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 4d5970d7e7..31cc768056 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -41,8 +41,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, new Container { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, Children = new Drawable[] { diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs new file mode 100644 index 0000000000..67da335f6b --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class SamplePointPiece : CompositeDrawable + { + private readonly Bindable bank; + private readonly BindableNumber volume; + + private OsuSpriteText text; + private Box volumeBox; + + public SamplePointPiece(SampleControlPoint samplePoint) + { + volume = samplePoint.SampleVolumeBindable.GetBoundCopy(); + bank = samplePoint.SampleBankBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Origin = Anchor.TopLeft; + Anchor = Anchor.TopLeft; + + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + + Color4 colour = colours.BlueDarker; + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Y, + Width = 20, + Children = new Drawable[] + { + volumeBox = new Box + { + X = 2, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Colour = ColourInfo.GradientVertical(colour, Color4.Black), + RelativeSizeAxes = Axes.Both, + }, + new Box + { + Colour = colours.Blue, + Width = 2, + RelativeSizeAxes = Axes.Y, + }, + } + }, + text = new OsuSpriteText + { + X = 2, + Y = -5, + Anchor = Anchor.BottomLeft, + Alpha = 0.9f, + Rotation = -90, + Font = OsuFont.Default.With(weight: FontWeight.SemiBold) + } + }; + + volume.BindValueChanged(volume => volumeBox.Height = volume.NewValue / 100f, true); + bank.BindValueChanged(bank => text.Text = $"{bank.NewValue}", true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs index 05a7f6e493..1a09a05a6c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs @@ -50,6 +50,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline case TimingControlPoint timingPoint: AddInternal(new TimingPointPiece(timingPoint)); break; + + case SampleControlPoint samplePoint: + AddInternal(new SamplePointPiece(samplePoint)); + break; } } }, true); From 589a26a149d11b99c70560b117d79913729d4f59 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 18:59:35 +0900 Subject: [PATCH 214/563] Ensure stable display order for control points in the same group --- .../Compose/Components/Timeline/TimelineControlPointGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs index 1a09a05a6c..e32616a574 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline switch (point) { case DifficultyControlPoint difficultyPoint: - AddInternal(new DifficultyPointPiece(difficultyPoint)); + AddInternal(new DifficultyPointPiece(difficultyPoint) { Depth = -2 }); break; case TimingControlPoint timingPoint: @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline break; case SampleControlPoint samplePoint: - AddInternal(new SamplePointPiece(samplePoint)); + AddInternal(new SamplePointPiece(samplePoint) { Depth = -1 }); break; } } From fcccce8b4e2f5466059906b82c4ad1f76ba45df7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 19:03:17 +0900 Subject: [PATCH 215/563] Use pink for sample control points to avoid clash with waveform blue --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 67da335f6b..6a6e947343 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; - Color4 colour = colours.BlueDarker; + Color4 colour = colours.PinkDarker; InternalChildren = new Drawable[] { @@ -57,7 +57,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, new Box { - Colour = colours.Blue, + Colour = colours.Pink, Width = 2, RelativeSizeAxes = Axes.Y, }, From e96e30a19d3bf861ada8cac8d85c59852e63c25f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 19:29:34 +0900 Subject: [PATCH 216/563] Move control point colour specifications to common location and use for formatting timing screen table --- osu.Game/Beatmaps/ControlPoints/ControlPoint.cs | 4 ++++ .../ControlPoints/DifficultyControlPoint.cs | 4 ++++ .../ControlPoints/EffectControlPoint.cs | 4 ++++ .../ControlPoints/SampleControlPoint.cs | 4 ++++ .../ControlPoints/TimingControlPoint.cs | 4 ++++ .../Components/Timeline/DifficultyPointPiece.cs | 9 ++++++--- .../Components/Timeline/SamplePointPiece.cs | 8 ++++++-- .../Components/Timeline/TimingPointPiece.cs | 8 +++++++- .../Screens/Edit/Timing/ControlPointTable.cs | 17 +++++++++++++---- osu.Game/Screens/Edit/Timing/RowAttribute.cs | 7 +++++-- 10 files changed, 57 insertions(+), 12 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index a1822a1163..c6649f6af1 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -18,6 +20,8 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); + public virtual Color4 GetRepresentingColour(OsuColour colours) => colours.Yellow; + /// /// Determines whether this results in a meaningful change when placed alongside another. /// diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 1d38790f87..283bf76572 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -23,6 +25,8 @@ namespace osu.Game.Beatmaps.ControlPoints MaxValue = 10 }; + public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark; + /// /// The speed multiplier at this control point. /// diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 9e8e3978be..ea28fca170 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -18,6 +20,8 @@ namespace osu.Game.Beatmaps.ControlPoints /// public readonly BindableBool OmitFirstBarLineBindable = new BindableBool(); + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple; + /// /// Whether the first bar line of this control point is ignored. /// diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index c052c04ea0..f57ecfb9e3 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -3,6 +3,8 @@ using osu.Framework.Bindables; using osu.Game.Audio; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -16,6 +18,8 @@ namespace osu.Game.Beatmaps.ControlPoints SampleVolumeBindable = { Disabled = true } }; + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; + /// /// The default sample bank at this control point. /// diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 9345299c3a..d9378bca4a 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -3,6 +3,8 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps.Timing; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -18,6 +20,8 @@ namespace osu.Game.Beatmaps.ControlPoints /// private const double default_beat_length = 60000.0 / 60.0; + public override Color4 GetRepresentingColour(OsuColour colours) => colours.YellowDark; + public static readonly TimingControlPoint DEFAULT = new TimingControlPoint { BeatLengthBindable = diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 31cc768056..510ba8c094 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -15,12 +15,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class DifficultyPointPiece : CompositeDrawable { + private readonly DifficultyControlPoint difficultyPoint; + private OsuSpriteText speedMultiplierText; private readonly BindableNumber speedMultiplier; - public DifficultyPointPiece(DifficultyControlPoint point) + public DifficultyPointPiece(DifficultyControlPoint difficultyPoint) { - speedMultiplier = point.SpeedMultiplierBindable.GetBoundCopy(); + this.difficultyPoint = difficultyPoint; + speedMultiplier = difficultyPoint.SpeedMultiplierBindable.GetBoundCopy(); } [BackgroundDependencyLoader] @@ -29,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; - Color4 colour = colours.GreenDark; + Color4 colour = difficultyPoint.GetRepresentingColour(colours); InternalChildren = new Drawable[] { diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 6a6e947343..ffc0e55940 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -16,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class SamplePointPiece : CompositeDrawable { + private readonly SampleControlPoint samplePoint; + private readonly Bindable bank; private readonly BindableNumber volume; @@ -24,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public SamplePointPiece(SampleControlPoint samplePoint) { + this.samplePoint = samplePoint; volume = samplePoint.SampleVolumeBindable.GetBoundCopy(); bank = samplePoint.SampleBankBindable.GetBoundCopy(); } @@ -37,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; - Color4 colour = colours.PinkDarker; + Color4 colour = samplePoint.GetRepresentingColour(colours); InternalChildren = new Drawable[] { @@ -57,7 +61,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, new Box { - Colour = colours.Pink, + Colour = colour.Lighten(0.2f), Width = 2, RelativeSizeAxes = Axes.Y, }, diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs index de7cfecbf0..ba94916458 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs @@ -11,16 +11,20 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimingPointPiece : CompositeDrawable { + private readonly TimingControlPoint point; + private readonly BindableNumber beatLength; private OsuSpriteText bpmText; public TimingPointPiece(TimingControlPoint point) { + this.point = point; beatLength = point.BeatLengthBindable.GetBoundCopy(); } @@ -32,12 +36,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.Both; + Color4 colour = point.GetRepresentingColour(colours); + InternalChildren = new Drawable[] { new Box { Alpha = 0.9f, - Colour = ColourInfo.GradientHorizontal(colours.YellowDark, colours.YellowDark.Opacity(0.5f)), + Colour = ColourInfo.GradientHorizontal(colour, colour.Opacity(0.5f)), RelativeSizeAxes = Axes.Both, }, bpmText = new OsuSpriteText diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 87af4546f1..4121e1f7bb 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -114,7 +114,14 @@ namespace osu.Game.Screens.Edit.Timing controlPoints = group.ControlPoints.GetBoundCopy(); controlPoints.CollectionChanged += (_, __) => createChildren(); + } + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { createChildren(); } @@ -125,20 +132,22 @@ namespace osu.Game.Screens.Edit.Timing private Drawable createAttribute(ControlPoint controlPoint) { + Color4 colour = controlPoint.GetRepresentingColour(colours); + switch (controlPoint) { case TimingControlPoint timing: - return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}"); + return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}", colour); case DifficultyControlPoint difficulty: - return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x"); + return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour); case EffectControlPoint effect: - return new RowAttribute("effect", () => $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}"); + return new RowAttribute("effect", () => $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}", colour); case SampleControlPoint sample: - return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%"); + return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour); } return null; diff --git a/osu.Game/Screens/Edit/Timing/RowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttribute.cs index be8f693683..c45995ee83 100644 --- a/osu.Game/Screens/Edit/Timing/RowAttribute.cs +++ b/osu.Game/Screens/Edit/Timing/RowAttribute.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osuTK.Graphics; namespace osu.Game.Screens.Edit.Timing { @@ -16,11 +17,13 @@ namespace osu.Game.Screens.Edit.Timing { private readonly string header; private readonly Func content; + private readonly Color4 colour; - public RowAttribute(string header, Func content) + public RowAttribute(string header, Func content, Color4 colour) { this.header = header; this.content = content; + this.colour = colour; } [BackgroundDependencyLoader] @@ -40,7 +43,7 @@ namespace osu.Game.Screens.Edit.Timing { new Box { - Colour = colours.Yellow, + Colour = colour, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText From 5ad2944e26e9714a10006ad2879a0840623b46d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 19:31:41 +0900 Subject: [PATCH 217/563] Fix ticks displaying higher than control point info --- osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 3d2e2ebef7..be3bca3242 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -86,8 +86,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline MidColour = colours.BlueDark, HighColour = colours.BlueDarker, }, - controlPoints = new TimelineControlPointDisplay(), ticks = new TimelineTickDisplay(), + controlPoints = new TimelineControlPointDisplay(), } }, }); From 7e5ecd84bc39dabad82b32e926e3a73ceee4ae46 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Max=20H=C3=BCbner?= Date: Thu, 1 Oct 2020 12:41:44 +0200 Subject: [PATCH 218/563] Add braces to clear up operator precedence --- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index 63cd48676e..a5f20378fe 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { - spinnerBlink = !source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value ?? true; + spinnerBlink = !(source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value) ?? true; drawableSpinner = (DrawableSpinner)drawableObject; From 3e6af7ce43975aea05208ef52654038a7984360a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 20:09:09 +0900 Subject: [PATCH 219/563] Refactor for readability --- osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index a5f20378fe..c952500bbf 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { - spinnerBlink = !(source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value) ?? true; + spinnerBlink = source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true; drawableSpinner = (DrawableSpinner)drawableObject; From ba76089219cd9489cf10b160898cafea7414192c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 20:24:32 +0900 Subject: [PATCH 220/563] Fix spinner flashing yellow glow before completion --- .../Objects/Drawables/Pieces/DefaultSpinnerDisc.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index 2862fe49bd..587bd415ee 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200)); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() @@ -124,6 +126,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + if (!(drawableHitObject is DrawableSpinner)) + return; + centre.ScaleTo(0); mainContainer.ScaleTo(0); From 6d3f4c8699f713ab5146401254647c9aab421f6b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 20:38:47 +0900 Subject: [PATCH 221/563] Fix a few more similar cases --- osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs | 5 +++++ osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index bcb2af8e3e..1dfc9c0772 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -72,10 +72,15 @@ namespace osu.Game.Rulesets.Osu.Skinning this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + if (!(drawableHitObject is DrawableSpinner)) + return; + var spinner = (Spinner)drawableSpinner.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index a45d91801d..c498179eef 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -86,10 +86,15 @@ namespace osu.Game.Rulesets.Osu.Skinning this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + if (!(drawableHitObject is DrawableSpinner)) + return; + var spinner = drawableSpinner.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) From 62b55c4c9cb57eb436c8a3a4447f6f20c691dade Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 20:50:47 +0900 Subject: [PATCH 222/563] Use static method, add xmldoc + link to wiki --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 33 +++++++++++-------- osu.Game/Beatmaps/BeatmapInfo.cs | 16 +-------- 2 files changed, 21 insertions(+), 28 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 159a229499..945a60fb62 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -114,6 +114,25 @@ namespace osu.Game.Beatmaps return computeDifficulty(key, beatmapInfo, rulesetInfo); } + /// + /// Retrieves the that describes a star rating. + /// + /// + /// For more information, see: https://osu.ppy.sh/help/wiki/Difficulties + /// + /// The star rating. + /// The that best describes . + public static DifficultyRating GetDifficultyRating(double starRating) + { + if (starRating < 2.0) return DifficultyRating.Easy; + if (starRating < 2.7) return DifficultyRating.Normal; + if (starRating < 4.0) return DifficultyRating.Hard; + if (starRating < 5.3) return DifficultyRating.Insane; + if (starRating < 6.5) return DifficultyRating.Expert; + + return DifficultyRating.ExpertPlus; + } + private CancellationTokenSource trackedUpdateCancellationSource; private readonly List linkedCancellationSources = new List(); @@ -308,18 +327,6 @@ namespace osu.Game.Beatmaps // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...) } - public DifficultyRating DifficultyRating - { - get - { - if (Stars < 2.0) return DifficultyRating.Easy; - if (Stars < 2.7) return DifficultyRating.Normal; - if (Stars < 4.0) return DifficultyRating.Hard; - if (Stars < 5.3) return DifficultyRating.Insane; - if (Stars < 6.5) return DifficultyRating.Expert; - - return DifficultyRating.ExpertPlus; - } - } + public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars); } } diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index c5be5810e9..acab525821 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -135,21 +135,7 @@ namespace osu.Game.Beatmaps public List Scores { get; set; } [JsonIgnore] - public DifficultyRating DifficultyRating - { - get - { - var rating = StarDifficulty; - - if (rating < 2.0) return DifficultyRating.Easy; - if (rating < 2.7) return DifficultyRating.Normal; - if (rating < 4.0) return DifficultyRating.Hard; - if (rating < 5.3) return DifficultyRating.Insane; - if (rating < 6.5) return DifficultyRating.Expert; - - return DifficultyRating.ExpertPlus; - } - } + public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty); public string[] SearchableTerms => new[] { From d7f9b8045cc99a153342527217246953c146401f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 21:33:54 +0900 Subject: [PATCH 223/563] Safeguard againts multiple ApplyResult() invocations --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f159d28eed..abfe7eb58c 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -469,6 +469,9 @@ namespace osu.Game.Rulesets.Objects.Drawables /// The callback that applies changes to the . protected void ApplyResult(Action application) { + if (Result.HasResult) + throw new InvalidOperationException($"Cannot apply result on a hitobject that already has a result."); + application?.Invoke(Result); if (!Result.HasResult) From 40c153e705f2bcb9cbcfa96615fe853edfd62a01 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 21:39:40 +0900 Subject: [PATCH 224/563] Use component instead of drawable --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 9ffe813187..45327d4514 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -122,7 +122,7 @@ namespace osu.Game.Beatmaps.Drawables public object TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null; - private class DifficultyRetriever : Drawable + private class DifficultyRetriever : Component { public readonly Bindable StarDifficulty = new Bindable(); From 042c39ae1b04f3653cb068acb2089f01213a3aed Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 21:48:45 +0900 Subject: [PATCH 225/563] Remove redundant string interpolation --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index abfe7eb58c..a2d222d0a8 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -470,7 +470,7 @@ namespace osu.Game.Rulesets.Objects.Drawables protected void ApplyResult(Action application) { if (Result.HasResult) - throw new InvalidOperationException($"Cannot apply result on a hitobject that already has a result."); + throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); application?.Invoke(Result); From ab33434a8a80f3c50228e52e7e7f643a3f71e40c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Oct 2020 21:54:43 +0900 Subject: [PATCH 226/563] Reword xmldocs to better describe nested events --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f159d28eed..24ee3f629d 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -51,12 +51,12 @@ namespace osu.Game.Rulesets.Objects.Drawables public override bool PropagateNonPositionalInputSubTree => HandleUserInput; /// - /// Invoked when a has been applied by this or a nested . + /// Invoked by this or a nested after a has been applied. /// public event Action OnNewResult; /// - /// Invoked when a is being reverted by this or a nested . + /// Invoked by this or a nested prior to a being reverted. /// public event Action OnRevertResult; @@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Objects.Drawables #region State / Transform Management /// - /// Bind to apply a custom state which can override the default implementation. + /// Invoked by this or a nested to apply a custom state that can override the default implementation. /// public event Action ApplyCustomUpdateState; From c72dbf1ba0e84ff3d19c2eb780d292ad1c4d56cf Mon Sep 17 00:00:00 2001 From: "dependabot-preview[bot]" <27856297+dependabot-preview[bot]@users.noreply.github.com> Date: Thu, 1 Oct 2020 17:15:49 +0000 Subject: [PATCH 227/563] Bump ppy.osu.Framework.NativeLibs from 2020.213.0 to 2020.923.0 Bumps [ppy.osu.Framework.NativeLibs](https://github.com/ppy/osu-framework) from 2020.213.0 to 2020.923.0. - [Release notes](https://github.com/ppy/osu-framework/releases) - [Commits](https://github.com/ppy/osu-framework/compare/2020.213.0...2020.923.0) Signed-off-by: dependabot-preview[bot] --- osu.iOS.props | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.iOS.props b/osu.iOS.props index 48c91f0d53..31f1af135d 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -85,6 +85,6 @@ - + From 9e52f9c8582ec697d8ba3658a035747e04336697 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Thu, 1 Oct 2020 23:23:28 +0300 Subject: [PATCH 228/563] Consider cursor size in trail interval --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 9bcb3abc63..546bb3f233 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; @@ -15,6 +16,7 @@ using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Layout; using osu.Framework.Timing; +using osu.Game.Configuration; using osuTK; using osuTK.Graphics; using osuTK.Graphics.ES30; @@ -28,6 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly TrailPart[] parts = new TrailPart[max_sprites]; private int currentIndex; private IShader shader; + private Bindable cursorSize; private double timeOffset; private float time; @@ -48,9 +51,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } [BackgroundDependencyLoader] - private void load(ShaderManager shaders) + private void load(ShaderManager shaders, OsuConfigManager config) { shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); + cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize); } protected override void LoadComplete() @@ -147,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f; + float interval = partSize.X / 2.5f / cursorSize.Value; for (float d = interval; d < distance; d += interval) { From abf1afd3f125ac970ab1924c7d956629f5477e10 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Thu, 1 Oct 2020 23:27:57 +0300 Subject: [PATCH 229/563] Do not decrease density --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 546bb3f233..8a1dc9b8cb 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f / cursorSize.Value; + float interval = partSize.X / 2.5f / Math.Max(cursorSize.Value, 1); for (float d = interval; d < distance; d += interval) { From fa1903cd03c4e5f4efa2e796379ee041f1772ac8 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Thu, 1 Oct 2020 23:41:24 +0300 Subject: [PATCH 230/563] Get bound copy instead --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 8a1dc9b8cb..fb8a850223 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private void load(ShaderManager shaders, OsuConfigManager config) { shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); - cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize); + cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override void LoadComplete() From 50722cc754f8cfc20042c11e2a27da2ffb5cdd7b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 14:48:56 +0900 Subject: [PATCH 231/563] Update slider test scene sliders to fit better --- .../TestSceneSlider.cs | 74 ++++++++++--------- 1 file changed, 39 insertions(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index 6a689a1f80..c79cae2fe5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(239, 176), Path = new SliderPath(PathType.PerfectCurve, new[] { @@ -185,22 +185,26 @@ namespace osu.Game.Rulesets.Osu.Tests private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5); - private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); + private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5); private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); - private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); + private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15); - private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) + private const double time_offset = 1500; + + private const float max_length = 200; + + private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-(distance / 2), 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(0, -(distance / 2)), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(distance, 0), + new Vector2(0, distance), }, distance), RepeatCount = repeats, StackHeight = stackHeight @@ -213,14 +217,14 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(200, 200), - new Vector2(400, 0) - }, 600), + new Vector2(max_length / 2, max_length / 2), + new Vector2(max_length, 0) + }, max_length * 1.5f), RepeatCount = repeats, }; @@ -233,16 +237,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 0), - new Vector2(300, -200), - new Vector2(400, 0), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, 0), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length * 0.95f, 0), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -256,15 +260,15 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 100), - new Vector2(300, -200), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, max_length / 4), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -278,16 +282,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(0, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(-200, 0), + new Vector2(-max_length / 2, 0), new Vector2(0, 0), - new Vector2(0, -200), - new Vector2(-200, -200), - new Vector2(0, -200) + new Vector2(0, -max_length / 2), + new Vector2(-max_length / 2, -max_length / 2), + new Vector2(0, -max_length / 2) }), RepeatCount = repeats, }; @@ -305,14 +309,14 @@ namespace osu.Game.Rulesets.Osu.Tests var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-100, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 4, 0), Path = new SliderPath(PathType.Catmull, new[] { Vector2.Zero, - new Vector2(50, -50), - new Vector2(150, 50), - new Vector2(200, 0) + new Vector2(max_length * 0.125f, max_length * 0.125f), + new Vector2(max_length * 0.375f, max_length * 0.125f), + new Vector2(max_length / 2, 0) }), RepeatCount = repeats, NodeSamples = repeatSamples From 78bf58f4f8c469f4dce04f7b3db7c31174a04cd3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 13:38:13 +0900 Subject: [PATCH 232/563] Add metrics skin elements for sliderendcircle --- .../metrics-skin/sliderendcircle@2x.png | Bin 0 -> 18105 bytes .../metrics-skin/sliderendcircleoverlay@2x.png | Bin 0 -> 45734 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png create mode 100644 osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircleoverlay@2x.png diff --git 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HcmV?d00001 From fce3eacd7de3254ce75619efaa2d15d59d564623 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 13:38:48 +0900 Subject: [PATCH 233/563] Move tail circle to display beneath ticks etc. --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 9abcef83c4..e77bca1e20 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -52,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables InternalChildren = new Drawable[] { Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), + tailContainer = new Container { RelativeSizeAxes = Axes.Both }, tickContainer = new Container { RelativeSizeAxes = Axes.Both }, repeatContainer = new Container { RelativeSizeAxes = Axes.Both }, Ball = new SliderBall(s, this) @@ -63,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Alpha = 0 }, headContainer = new Container { RelativeSizeAxes = Axes.Both }, - tailContainer = new Container { RelativeSizeAxes = Axes.Both }, }; } From fc7f3173e19aa8d47ebba85490425eb9e434407c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 13:40:24 +0900 Subject: [PATCH 234/563] Add the ability to use LegacyMainCirclePiece with no combo number displayed --- .../Skinning/LegacyMainCirclePiece.cs | 38 ++++++++++++------- 1 file changed, 24 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index d15a0a3203..f051cbfa3b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Osu.Skinning public class LegacyMainCirclePiece : CompositeDrawable { private readonly string priorityLookup; + private readonly bool hasNumber; - public LegacyMainCirclePiece(string priorityLookup = null) + public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true) { this.priorityLookup = priorityLookup; + this.hasNumber = hasNumber; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); } @@ -70,7 +72,11 @@ namespace osu.Game.Rulesets.Osu.Skinning } } }, - hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText + }; + + if (hasNumber) + { + AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText { Font = OsuFont.Numeric.With(size: 40), UseFullGlyphHeight = false, @@ -78,8 +84,8 @@ namespace osu.Game.Rulesets.Osu.Skinning { Anchor = Anchor.Centre, Origin = Anchor.Centre, - }, - }; + }); + } bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; @@ -107,7 +113,8 @@ namespace osu.Game.Rulesets.Osu.Skinning state.BindValueChanged(updateState, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); - indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); + if (hasNumber) + indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); } private void updateState(ValueChangedEvent state) @@ -120,16 +127,19 @@ namespace osu.Game.Rulesets.Osu.Skinning circleSprites.FadeOut(legacy_fade_duration, Easing.Out); circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); - var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; - - if (legacyVersion >= 2.0m) - // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. - hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); - else + if (hasNumber) { - // old skins scale and fade it normally along other pieces. - hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); - hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; + + if (legacyVersion >= 2.0m) + // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. + hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); + else + { + // old skins scale and fade it normally along other pieces. + hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); + hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + } } break; From 5d2a8ec7640fff9ff189f9adca1e9e5c381d29c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 13:41:22 +0900 Subject: [PATCH 235/563] Add final sliderendcircle display support --- .../Objects/Drawables/DrawableSliderRepeat.cs | 25 ++++-- .../Objects/Drawables/DrawableSliderTail.cs | 79 ++++++++++++++++--- .../{SliderCircle.cs => SliderEndCircle.cs} | 2 +- osu.Game.Rulesets.Osu/OsuSkinComponents.cs | 1 + .../Skinning/OsuLegacySkinTransformer.cs | 6 ++ 5 files changed, 94 insertions(+), 19 deletions(-) rename osu.Game.Rulesets.Osu/Objects/{SliderCircle.cs => SliderEndCircle.cs} (82%) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index f65077685f..9d775de7df 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -6,9 +6,11 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -34,7 +36,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Origin = Anchor.Centre; - InternalChild = scaleContainer = new ReverseArrowPiece(); + InternalChild = scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + // no default for this; only visible in legacy skins. + new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()), + arrow = new ReverseArrowPiece(), + } + }; } private readonly IBindable scaleBindable = new BindableFloat(); @@ -85,6 +98,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private bool hasRotation; + private readonly ReverseArrowPiece arrow; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) { // When the repeat is hit, the arrow should fade out on spot rather than following the slider @@ -114,18 +129,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); - while (Math.Abs(aimRotation - Rotation) > 180) - aimRotation += aimRotation < Rotation ? 360 : -360; + while (Math.Abs(aimRotation - arrow.Rotation) > 180) + aimRotation += aimRotation < arrow.Rotation ? 360 : -360; if (!hasRotation) { - Rotation = aimRotation; + arrow.Rotation = aimRotation; hasRotation = true; } else { // If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly). - Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint); + arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 0939e2847a..3751ff0975 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -1,13 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking + public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking { private readonly Slider slider; @@ -18,28 +23,73 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool Tracking { get; set; } - private readonly IBindable positionBindable = new Bindable(); - private readonly IBindable pathVersion = new Bindable(); + private readonly IBindable scaleBindable = new BindableFloat(); + + private readonly SkinnableDrawable circlePiece; + + private readonly Container scaleContainer; public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) : base(hitCircle) { this.slider = slider; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - AlwaysPresent = true; + InternalChildren = new Drawable[] + { + scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Children = new Drawable[] + { + // no default for this; only visible in legacy skins. + circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()) + } + }, + }; + } - positionBindable.BindTo(hitCircle.PositionBindable); - pathVersion.BindTo(slider.Path.Version); + [BackgroundDependencyLoader] + private void load() + { + scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); + scaleBindable.BindTo(HitObject.ScaleBindable); + } - positionBindable.BindValueChanged(_ => updatePosition()); - pathVersion.BindValueChanged(_ => updatePosition(), true); + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); - // TODO: This has no drawable content. Support for skins should be added. + circlePiece.FadeInFromZero(HitObject.TimeFadeIn); + } + + protected override void UpdateStateTransforms(ArmedState state) + { + base.UpdateStateTransforms(state); + + Debug.Assert(HitObject.HitWindows != null); + + switch (state) + { + case ArmedState.Idle: + this.Delay(HitObject.TimePreempt).FadeOut(500); + + Expire(true); + break; + + case ArmedState.Miss: + this.FadeOut(100); + break; + + case ArmedState.Hit: + // todo: temporary / arbitrary + this.Delay(800).FadeOut(); + break; + } } protected override void CheckForResult(bool userTriggered, double timeOffset) @@ -48,6 +98,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } - private void updatePosition() => Position = HitObject.Position - slider.Position; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) + { + Position = end; + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs similarity index 82% rename from osu.Game.Rulesets.Osu/Objects/SliderCircle.cs rename to osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index 151902a752..d9ae520f5c 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -3,7 +3,7 @@ namespace osu.Game.Rulesets.Osu.Objects { - public class SliderCircle : HitCircle + public class SliderEndCircle : HitCircle { } } diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs index 5468764692..2883f0c187 100644 --- a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs +++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu ReverseArrow, HitCircleText, SliderHeadHitCircle, + SliderTailHitCircle, SliderFollowCircle, SliderBall, SliderBody, diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs index 851a8d56c9..78bc26eff7 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs @@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Osu.Skinning return null; + case OsuSkinComponents.SliderTailHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderendcircle", false); + + return null; + case OsuSkinComponents.SliderHeadHitCircle: if (hasHitCircle.Value) return new LegacyMainCirclePiece("sliderstartcircle"); From 2427ae43da2284d31e5c2b26662f6df93c0739ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 14:20:55 +0900 Subject: [PATCH 236/563] Share fade in logic with repeats --- .../Objects/Drawables/DrawableSliderTail.cs | 14 +++++----- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++- .../Objects/SliderEndCircle.cs | 27 ++++++++++++++++++- osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs | 23 +--------------- .../Objects/SliderTailCircle.cs | 13 +-------- 5 files changed, 37 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 3751ff0975..f5bcecccdf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking { - private readonly Slider slider; + private readonly SliderTailCircle tailCircle; ///

/// The judgement text is provided by the . @@ -29,10 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly Container scaleContainer; - public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) - : base(hitCircle) + public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle) + : base(tailCircle) { - this.slider = slider; + this.tailCircle = tailCircle; Origin = Anchor.Centre; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); @@ -98,9 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } - public void UpdateSnakingPosition(Vector2 start, Vector2 end) - { - Position = end; - } + public void UpdateSnakingPosition(Vector2 start, Vector2 end) => + Position = tailCircle.RepeatIndex % 2 == 0 ? end : start; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 51f6a44a87..9cc3f17c55 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -174,8 +174,10 @@ namespace osu.Game.Rulesets.Osu.Objects // we need to use the LegacyLastTick here for compatibility reasons (difficulty). // it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay. // if this is to change, we should revisit this. - AddNested(TailCircle = new SliderTailCircle(this) + AddNested(TailCircle = new SliderTailCircle { + RepeatIndex = e.SpanIndex, + SpanDuration = SpanDuration, StartTime = e.Time, Position = EndPosition, StackHeight = StackHeight diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index d9ae520f5c..a34eec0c79 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -1,9 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Scoring; + namespace osu.Game.Rulesets.Osu.Objects { - public class SliderEndCircle : HitCircle + /// + /// A hitcircle which is at the end of a slider path (either repeat or final tail). + /// + public abstract class SliderEndCircle : HitCircle { + public int RepeatIndex { get; set; } + public double SpanDuration { get; set; } + + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + + // Out preempt should be one span early to give the user ample warning. + TimePreempt += SpanDuration; + + // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders + // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. + if (RepeatIndex > 0) + TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); + } + + protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs index b6c58a75d1..6bf0ec0355 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -1,35 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { - public class SliderRepeat : OsuHitObject + public class SliderRepeat : SliderEndCircle { - public int RepeatIndex { get; set; } - public double SpanDuration { get; set; } - - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) - { - base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - - // Out preempt should be one span early to give the user ample warning. - TimePreempt += SpanDuration; - - // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders - // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. - if (RepeatIndex > 0) - TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); - } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderRepeatJudgement(); public class SliderRepeatJudgement : OsuJudgement diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index aff3f38e17..2f1bfdfcc0 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -13,18 +12,8 @@ namespace osu.Game.Rulesets.Osu.Objects /// Note that this should not be used for timing correctness. /// See usage in for more information. /// - public class SliderTailCircle : SliderCircle + public class SliderTailCircle : SliderEndCircle { - private readonly IBindable pathVersion = new Bindable(); - - public SliderTailCircle(Slider slider) - { - pathVersion.BindTo(slider.Path.Version); - pathVersion.BindValueChanged(_ => Position = slider.EndPosition); - } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderTailJudgement(); public class SliderTailJudgement : OsuJudgement From 2975ea9210a7e329a2ae35dfb7f0ef57a283fd74 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 14:37:07 +0900 Subject: [PATCH 237/563] Adjust repeat/tail fade in to match stable closer --- osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index a34eec0c79..e0bbac67fc 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; @@ -20,13 +19,14 @@ namespace osu.Game.Rulesets.Osu.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - // Out preempt should be one span early to give the user ample warning. - TimePreempt += SpanDuration; - - // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders - // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. if (RepeatIndex > 0) - TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); + { + // Repeat points after the first span should appear behind the still-visible one. + TimeFadeIn = 0; + + // The next end circle should appear exactly after the previous circle (on the same end) is hit. + TimePreempt = SpanDuration * 2; + } } protected override HitWindows CreateHitWindows() => HitWindows.Empty; From ad4cac13acccaa6a30b81470afa0a4a74f5a166c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:21:52 +0900 Subject: [PATCH 238/563] Add preempt adjustment and fade in first end circle with slider to match stable --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 6 ++---- .../Objects/SliderEndCircle.cs | 20 +++++++++++++++++-- osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs | 5 +++++ .../Objects/SliderTailCircle.cs | 5 +++++ 4 files changed, 30 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 9cc3f17c55..917382eccf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -174,10 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects // we need to use the LegacyLastTick here for compatibility reasons (difficulty). // it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay. // if this is to change, we should revisit this. - AddNested(TailCircle = new SliderTailCircle + AddNested(TailCircle = new SliderTailCircle(this) { RepeatIndex = e.SpanIndex, - SpanDuration = SpanDuration, StartTime = e.Time, Position = EndPosition, StackHeight = StackHeight @@ -185,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects break; case SliderEventType.Repeat: - AddNested(new SliderRepeat + AddNested(new SliderRepeat(this) { RepeatIndex = e.SpanIndex, - SpanDuration = SpanDuration, StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration, Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index e0bbac67fc..a6aed2c00e 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -8,12 +8,20 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { /// - /// A hitcircle which is at the end of a slider path (either repeat or final tail). + /// A hit circle which is at the end of a slider path (either repeat or final tail). /// public abstract class SliderEndCircle : HitCircle { + private readonly Slider slider; + + protected SliderEndCircle(Slider slider) + { + this.slider = slider; + } + public int RepeatIndex { get; set; } - public double SpanDuration { get; set; } + + public double SpanDuration => slider.SpanDuration; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { @@ -27,6 +35,14 @@ namespace osu.Game.Rulesets.Osu.Objects // The next end circle should appear exactly after the previous circle (on the same end) is hit. TimePreempt = SpanDuration * 2; } + else + { + // taken from osu-stable + const float first_end_circle_preempt_adjust = 2 / 3f; + + // The first end circle should fade in with the slider. + TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust; + } } protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs index 6bf0ec0355..cca86361c2 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -9,6 +9,11 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SliderRepeat : SliderEndCircle { + public SliderRepeat(Slider slider) + : base(slider) + { + } + public override Judgement CreateJudgement() => new SliderRepeatJudgement(); public class SliderRepeatJudgement : OsuJudgement diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 2f1bfdfcc0..5aa2940e10 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.Osu.Objects ///
public class SliderTailCircle : SliderEndCircle { + public SliderTailCircle(Slider slider) + : base(slider) + { + } + public override Judgement CreateJudgement() => new SliderTailJudgement(); public class SliderTailJudgement : OsuJudgement From d6fe5482d30fe8f5197d18145a47ec8a2644dcca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:28:08 +0900 Subject: [PATCH 239/563] Add failing test showing missing control point removal --- osu.Game.Tests/NonVisual/ControlPointInfoTest.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs index 830e4bc603..90a487c0ac 100644 --- a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs +++ b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs @@ -139,6 +139,22 @@ namespace osu.Game.Tests.NonVisual Assert.That(cpi.Groups.Count, Is.EqualTo(0)); } + [Test] + public void TestRemoveGroupAlsoRemovedControlPoints() + { + var cpi = new ControlPointInfo(); + + var group = cpi.GroupAt(1000, true); + + group.Add(new SampleControlPoint()); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1)); + + cpi.RemoveGroup(group); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0)); + } + [Test] public void TestAddControlPointToGroup() { From f501c88b46f09b6bbcda0ddcc520151a882bdc64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:25:35 +0900 Subject: [PATCH 240/563] Fix individual control points not being removed from group when group is removed --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index e7788b75f3..22314f28c7 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -158,6 +158,9 @@ namespace osu.Game.Beatmaps.ControlPoints public void RemoveGroup(ControlPointGroup group) { + foreach (var item in group.ControlPoints.ToArray()) + group.Remove(item); + group.ItemAdded -= groupItemAdded; group.ItemRemoved -= groupItemRemoved; From 959c8730f6c673d1f4ac3970ca43426b4ac97e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:25:48 +0900 Subject: [PATCH 241/563] Add settings section from TimingPointGroups on timing screen --- .../Edit/Timing/ControlPointSettings.cs | 1 + osu.Game/Screens/Edit/Timing/GroupSection.cs | 96 +++++++++++++++++++ 2 files changed, 97 insertions(+) create mode 100644 osu.Game/Screens/Edit/Timing/GroupSection.cs diff --git a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs index e1182d9fa4..c40061b97c 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs @@ -41,6 +41,7 @@ namespace osu.Game.Screens.Edit.Timing private IReadOnlyList createSections() => new Drawable[] { + new GroupSection(), new TimingSection(), new DifficultySection(), new SampleSection(), diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs new file mode 100644 index 0000000000..2c3c393e3c --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK; + +namespace osu.Game.Screens.Edit.Timing +{ + internal class GroupSection : CompositeDrawable + { + private LabelledTextBox textBox; + + [Resolved] + protected Bindable SelectedGroup { get; private set; } + + [Resolved] + protected IBindable Beatmap { get; private set; } + + [Resolved] + private EditorClock clock { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding(10); + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textBox = new LabelledTextBox + { + Label = "Time" + }, + new TriangleButton + { + Text = "Use current time", + RelativeSizeAxes = Axes.X, + Action = () => changeSelectedGroupTime(clock.CurrentTime) + } + } + }, + }; + + textBox.OnCommit += (sender, isNew) => + { + if (double.TryParse(sender.Text, out var newTime)) + { + changeSelectedGroupTime(newTime); + } + }; + + SelectedGroup.BindValueChanged(group => + { + if (group.NewValue == null) + { + textBox.Text = string.Empty; + textBox.Current.Disabled = true; + return; + } + + textBox.Current.Disabled = false; + textBox.Text = $"{group.NewValue.Time:n0}"; + }, true); + } + + private void changeSelectedGroupTime(in double time) + { + var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); + + Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value); + + foreach (var cp in currentGroupItems) + Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp); + + SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time); + } + } +} From 2698dc513f31d4d2a0a0f75b1615c50cdc106800 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:33:33 +0900 Subject: [PATCH 242/563] Add basic textbox error handling --- osu.Game/Screens/Edit/Timing/GroupSection.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs index 2c3c393e3c..ac9c4be97a 100644 --- a/osu.Game/Screens/Edit/Timing/GroupSection.cs +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -61,10 +61,17 @@ namespace osu.Game.Screens.Edit.Timing textBox.OnCommit += (sender, isNew) => { + if (!isNew) + return; + if (double.TryParse(sender.Text, out var newTime)) { changeSelectedGroupTime(newTime); } + else + { + SelectedGroup.TriggerChange(); + } }; SelectedGroup.BindValueChanged(group => From 0cb3926e1d090b7c336b16a5512f31f696d18661 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:44:32 +0900 Subject: [PATCH 243/563] Add event on EditorChangeHandler state change --- .../Editing/EditorChangeHandlerTest.cs | 22 ++++++++++++++++++- osu.Game/Screens/Edit/EditorChangeHandler.cs | 5 +++++ osu.Game/Screens/Edit/IEditorChangeHandler.cs | 6 +++++ 3 files changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs index ff2c9fb1a9..b7a41ffd1c 100644 --- a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs +++ b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs @@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing [TestFixture] public class EditorChangeHandlerTest { + private int stateChangedFired; + + [SetUp] + public void SetUp() + { + stateChangedFired = 0; + } + [Test] public void TestSaveRestoreState() { @@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing addArbitraryChange(beatmap); handler.SaveState(); + Assert.That(stateChangedFired, Is.EqualTo(1)); + Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.False); @@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.True); + + Assert.That(stateChangedFired, Is.EqualTo(2)); } [Test] @@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.False); + Assert.That(stateChangedFired, Is.EqualTo(1)); string hash = handler.CurrentStateHash; @@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing handler.SaveState(); Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); + Assert.That(stateChangedFired, Is.EqualTo(1)); handler.RestoreState(-1); @@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing // we should only be able to restore once even though we saved twice. Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.True); + Assert.That(stateChangedFired, Is.EqualTo(2)); } [Test] @@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) { + Assert.That(stateChangedFired, Is.EqualTo(i)); + addArbitraryChange(beatmap); handler.SaveState(); } @@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing { var beatmap = new EditorBeatmap(new Beatmap()); - return (new EditorChangeHandler(beatmap), beatmap); + var changeHandler = new EditorChangeHandler(beatmap); + + changeHandler.OnStateChange += () => stateChangedFired++; + return (changeHandler, beatmap); } private void addArbitraryChange(EditorBeatmap beatmap) diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 617c436ee0..616d0608c0 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit public readonly Bindable CanUndo = new Bindable(); public readonly Bindable CanRedo = new Bindable(); + public event Action OnStateChange; + private readonly LegacyEditorBeatmapPatcher patcher; private readonly List savedStates = new List(); @@ -109,6 +111,8 @@ namespace osu.Game.Screens.Edit savedStates.Add(newState); currentState = savedStates.Count - 1; + + OnStateChange?.Invoke(); updateBindables(); } } @@ -136,6 +140,7 @@ namespace osu.Game.Screens.Edit isRestoring = false; + OnStateChange?.Invoke(); updateBindables(); } diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs index c1328252d4..a23a956e14 100644 --- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit @@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit ///
public interface IEditorChangeHandler { + /// + /// Fired whenever a state change occurs. + /// + public event Action OnStateChange; + /// /// Begins a bulk state change event. should be invoked soon after. /// From 501e02db097eab45553f0376caf420457b6cbb2d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 15:44:37 +0900 Subject: [PATCH 244/563] Only regenerate autoplay on editor state change --- osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs index 1070b8cbd2..d259a89055 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs @@ -40,17 +40,21 @@ namespace osu.Game.Rulesets.Edit Playfield.DisplayJudgements.Value = false; } + [Resolved] + private IEditorChangeHandler changeHandler { get; set; } + protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += addHitObject; - beatmap.HitObjectUpdated += updateReplay; beatmap.HitObjectRemoved += removeHitObject; + + // for now only regenerate replay on a finalised state change, not HitObjectUpdated. + changeHandler.OnStateChange += updateReplay; } - private void updateReplay(HitObject obj = null) => - drawableRuleset.RegenerateAutoplay(); + private void updateReplay() => drawableRuleset.RegenerateAutoplay(); private void addHitObject(HitObject hitObject) { @@ -69,7 +73,7 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.PostProcess(); - drawableRuleset.RegenerateAutoplay(); + updateReplay(); } public override bool PropagatePositionalInputSubTree => false; From dde7f706aafae01330c084719124c504b1abc0ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 01:48:41 +0900 Subject: [PATCH 245/563] Avoid rapid triangle repositioning during editor slider placement --- .../Objects/Drawables/Pieces/CirclePiece.cs | 5 +++-- .../Drawables/Pieces/TrianglesPiece.cs | 3 ++- osu.Game/Graphics/Backgrounds/Triangles.cs | 21 ++++++++++++++----- 3 files changed, 21 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs index aab01f45d4..e95cdc7ee3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(TextureStore textures, DrawableHitObject drawableHitObject) { InternalChildren = new Drawable[] { @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, - new TrianglesPiece + new TrianglesPiece((int)drawableHitObject.HitObject.StartTime) { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs index 0e29a1dcd8..6cdb0d3df3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs @@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces protected override bool CreateNewTriangles => false; protected override float SpawnRatio => 0.5f; - public TrianglesPiece() + public TrianglesPiece(int? seed = null) + : base(seed) { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 27027202ce..5b0fa44444 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -86,13 +86,24 @@ namespace osu.Game.Graphics.Backgrounds ///
public float Velocity = 1; + private readonly Random stableRandom; + + private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle()); + private readonly SortedList parts = new SortedList(Comparer.Default); private IShader shader; private readonly Texture texture; - public Triangles() + /// + /// Construct a new triangle visualisation. + /// + /// An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time. + public Triangles(int? seed = null) { + if (seed != null) + stableRandom = new Random(seed.Value); + texture = Texture.WhitePixel; } @@ -175,8 +186,8 @@ namespace osu.Game.Graphics.Backgrounds { TriangleParticle particle = CreateTriangle(); - particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1); - particle.ColourShade = RNG.NextSingle(); + particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1); + particle.ColourShade = nextRandom(); particle.Colour = CreateTriangleShade(particle.ColourShade); return particle; @@ -191,8 +202,8 @@ namespace osu.Game.Graphics.Backgrounds const float std_dev = 0.16f; const float mean = 0.5f; - float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats - float u2 = 1 - RNG.NextSingle(); + float u1 = 1 - nextRandom(); //uniform(0,1] random floats + float u2 = 1 - nextRandom(); float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1) var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2) From e49ec092c9a35f2aa414102153829aa4ea221402 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:08:11 +0900 Subject: [PATCH 246/563] Expose ability to register a component as an import handler --- osu.Game/OsuGameBase.cs | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index b1269e9300..11c1f6c5cf 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -232,9 +232,9 @@ namespace osu.Game dependencies.Cache(new SessionStatics()); dependencies.Cache(new OsuColour()); - fileImporters.Add(BeatmapManager); - fileImporters.Add(ScoreManager); - fileImporters.Add(SkinManager); + RegisterImportHandler(BeatmapManager); + RegisterImportHandler(ScoreManager); + RegisterImportHandler(SkinManager); // tracks play so loud our samples can't keep up. // this adds a global reduction of track volume for the time being. @@ -341,7 +341,19 @@ namespace osu.Game protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage); - private readonly List fileImporters = new List(); + private readonly HashSet fileImporters = new HashSet(); + + /// + /// Register a global handler for file imports. + /// + /// The handler to register. + public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Add(handler); + + /// + /// Unregister a global handler for file imports. + /// + /// The previously registered handler. + public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler); public async Task Import(params string[] paths) { From fc65cb43759477e96d48337513a1e9565b10082d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:14:21 +0900 Subject: [PATCH 247/563] Ensure precedence is given to newer registered handlers --- osu.Game/OsuGameBase.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 11c1f6c5cf..dfda0d0118 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -341,13 +341,13 @@ namespace osu.Game protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage); - private readonly HashSet fileImporters = new HashSet(); + private readonly List fileImporters = new List(); /// - /// Register a global handler for file imports. + /// Register a global handler for file imports. Most recently registered will have precedence. /// /// The handler to register. - public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Add(handler); + public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler); /// /// Unregister a global handler for file imports. From f3c8cd91f4e87c461b2cee362a84fd096f838d05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:14:27 +0900 Subject: [PATCH 248/563] Remove unused method --- osu.Game/Screens/Edit/EditorScreen.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index 52bffc4342..4d62a7d3cd 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -44,10 +44,5 @@ namespace osu.Game.Screens.Edit .Then() .FadeTo(1f, 250, Easing.OutQuint); } - - public void Exit() - { - Expire(); - } } } From 50eca202f48a08bbeb0ac5c8867a81507a4a2881 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:17:10 +0900 Subject: [PATCH 249/563] User IEnumerable for HandledExtensions --- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Database/ArchiveModelManager.cs | 2 +- osu.Game/Database/ICanAcceptFiles.cs | 3 ++- osu.Game/OsuGameBase.cs | 2 +- osu.Game/Scoring/ScoreManager.cs | 2 +- osu.Game/Skinning/SkinManager.cs | 2 +- 6 files changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index b48ab6112e..4c75069f08 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps /// public readonly WorkingBeatmap DefaultBeatmap; - public override string[] HandledExtensions => new[] { ".osz" }; + public override IEnumerable HandledExtensions => new[] { ".osz" }; protected override string[] HashableFileTypes => new[] { ".osu" }; diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index bbe2604216..3292936f5f 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -70,7 +70,7 @@ namespace osu.Game.Database private readonly Bindable> itemRemoved = new Bindable>(); - public virtual string[] HandledExtensions => new[] { ".zip" }; + public virtual IEnumerable HandledExtensions => new[] { ".zip" }; public virtual bool SupportsImportFromStable => RuntimeInfo.IsDesktop; diff --git a/osu.Game/Database/ICanAcceptFiles.cs b/osu.Game/Database/ICanAcceptFiles.cs index b9f882468d..e4d92d957c 100644 --- a/osu.Game/Database/ICanAcceptFiles.cs +++ b/osu.Game/Database/ICanAcceptFiles.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Threading.Tasks; namespace osu.Game.Database @@ -19,6 +20,6 @@ namespace osu.Game.Database /// /// An array of accepted file extensions (in the standard format of ".abc"). /// - string[] HandledExtensions { get; } + IEnumerable HandledExtensions { get; } } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index dfda0d0118..f61ff43ca9 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -366,7 +366,7 @@ namespace osu.Game } } - public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray(); + public IEnumerable HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions); protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 8e8147ff39..5a6da53839 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -27,7 +27,7 @@ namespace osu.Game.Scoring { public class ScoreManager : DownloadableArchiveModelManager { - public override string[] HandledExtensions => new[] { ".osr" }; + public override IEnumerable HandledExtensions => new[] { ".osr" }; protected override string[] HashableFileTypes => new[] { ".osr" }; diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index ee4b7bc8e7..7af400e807 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -33,7 +33,7 @@ namespace osu.Game.Skinning public readonly Bindable CurrentSkin = new Bindable(new DefaultSkin()); public readonly Bindable CurrentSkinInfo = new Bindable(SkinInfo.Default) { Default = SkinInfo.Default }; - public override string[] HandledExtensions => new[] { ".osk" }; + public override IEnumerable HandledExtensions => new[] { ".osk" }; protected override string[] HashableFileTypes => new[] { ".ini" }; From fe818a020a52896aa082de261d4dee9d2ec6a37e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 2 Oct 2020 16:17:57 +0900 Subject: [PATCH 250/563] Fix spinners not transforming correctly --- .../Drawables/Pieces/DefaultSpinnerDisc.cs | 74 +++++++++++-------- .../Skinning/LegacyNewStyleSpinner.cs | 15 ++-- .../Skinning/LegacyOldStyleSpinner.cs | 5 +- 3 files changed, 57 insertions(+), 37 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index 587bd415ee..e855317544 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private Spinner spinner; + private const float initial_scale = 1.3f; private const float idle_alpha = 0.2f; private const float tracking_alpha = 0.4f; @@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces // we are slightly bigger than our parent, to clip the top and bottom of the circle // this should probably be revisited when scaled spinners are a thing. - Scale = new Vector2(1.3f); + Scale = new Vector2(initial_scale); Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -117,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); } - const float initial_scale = 0.2f; - float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress; + const float initial_fill_scale = 0.2f; + float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress; fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; @@ -129,41 +130,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces if (!(drawableHitObject is DrawableSpinner)) return; - centre.ScaleTo(0); - mainContainer.ScaleTo(0); - - using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true)) + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) { - // constant ambient rotation to give the spinner "spinning" character. - this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); - - centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); - mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + this.ScaleTo(initial_scale); + this.RotateTo(0); using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) { - centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); - mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + // constant ambient rotation to give the spinner "spinning" character. + this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); + } + + using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true)) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out); + this.RotateTo(mainContainer.Rotation + 180, 320); + break; + + case ArmedState.Miss: + this.ScaleTo(initial_scale * 0.8f, 320, Easing.In); + break; + } + } + } + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + centre.ScaleTo(0); + mainContainer.ScaleTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); + mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); + mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + } } } // transforms we have from completing the spinner will be rolled back, so reapply immediately. - updateComplete(state == ArmedState.Hit, 0); - - using (BeginDelayedSequence(spinner.Duration, true)) - { - switch (state) - { - case ArmedState.Hit: - this.ScaleTo(Scale * 1.2f, 320, Easing.Out); - this.RotateTo(mainContainer.Rotation + 180, 320); - break; - - case ArmedState.Miss: - this.ScaleTo(Scale * 0.8f, 320, Easing.In); - break; - } - } + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + updateComplete(state == ArmedState.Hit, 0); } private void updateComplete(bool complete, double duration) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index 1dfc9c0772..56b5571ce1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -70,9 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning { base.LoadComplete(); - this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } @@ -83,12 +81,19 @@ namespace osu.Game.Rulesets.Osu.Skinning var spinner = (Spinner)drawableSpinner.HitObject; + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); - fixedMiddle.FadeColour(Color4.White); - using (BeginAbsoluteSequence(spinner.StartTime, true)) - fixedMiddle.FadeColour(Color4.Red, spinner.Duration); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + fixedMiddle.FadeColour(Color4.White); + + using (BeginDelayedSequence(spinner.TimePreempt, true)) + fixedMiddle.FadeColour(Color4.Red, spinner.Duration); + } } protected override void Update() diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index eba9abda0b..7b0d7acbbc 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -88,9 +88,7 @@ namespace osu.Game.Rulesets.Osu.Skinning { base.LoadComplete(); - this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } @@ -101,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Skinning var spinner = drawableSpinner.HitObject; + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); } From b7c276093db90227293a4fc8505e3d3aaa46f5cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:21:50 +0900 Subject: [PATCH 251/563] Add fallback case when EditorChangeHandler is not present (for tests) --- .../Rulesets/Edit/DrawableEditRulesetWrapper.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs index d259a89055..43e5153f24 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Edit Playfield.DisplayJudgements.Value = false; } - [Resolved] + [Resolved(canBeNull: true)] private IEditorChangeHandler changeHandler { get; set; } protected override void LoadComplete() @@ -50,8 +50,15 @@ namespace osu.Game.Rulesets.Edit beatmap.HitObjectAdded += addHitObject; beatmap.HitObjectRemoved += removeHitObject; - // for now only regenerate replay on a finalised state change, not HitObjectUpdated. - changeHandler.OnStateChange += updateReplay; + if (changeHandler != null) + { + // for now only regenerate replay on a finalised state change, not HitObjectUpdated. + changeHandler.OnStateChange += updateReplay; + } + else + { + beatmap.HitObjectUpdated += _ => updateReplay(); + } } private void updateReplay() => drawableRuleset.RegenerateAutoplay(); From b7aba194411ea28ab6de45246edce05e62964ac1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:31:11 +0900 Subject: [PATCH 252/563] Add audio file drag-drop support at editor setup screen --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 44 +++++++++++++++++++++- 1 file changed, 42 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index f6eb92e1ec..7bb4e8bbc4 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -2,8 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.IO; using System.Linq; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -13,6 +15,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -23,8 +26,14 @@ using osuTK; namespace osu.Game.Screens.Edit.Setup { - public class SetupScreen : EditorScreen + public class SetupScreen : EditorScreen, ICanAcceptFiles { + public IEnumerable HandledExtensions => ImageExtensions.Concat(AudioExtensions); + + public static string[] ImageExtensions { get; } = { ".jpg", ".jpeg", ".png" }; + + public static string[] AudioExtensions { get; } = { ".mp3", ".ogg" }; + private FillFlowContainer flow; private LabelledTextBox artistTextBox; private LabelledTextBox titleTextBox; @@ -32,6 +41,9 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox difficultyTextBox; private LabelledTextBox audioTrackTextBox; + [Resolved] + private OsuGameBase game { get; set; } + [Resolved] private MusicController music { get; set; } @@ -150,6 +162,12 @@ namespace osu.Game.Screens.Edit.Setup item.OnCommit += onCommit; } + protected override void LoadComplete() + { + base.LoadComplete(); + game.RegisterImportHandler(this); + } + public bool ChangeAudioTrack(string path) { var info = new FileInfo(path); @@ -196,6 +214,28 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value; Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; } + + public Task Import(params string[] paths) + { + var firstFile = new FileInfo(paths.First()); + + if (ImageExtensions.Contains(firstFile.Extension)) + { + // todo: add image drag drop support + } + else if (AudioExtensions.Contains(firstFile.Extension)) + { + audioTrackTextBox.Text = firstFile.FullName; + } + + return Task.CompletedTask; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + game.UnregisterImportHandler(this); + } } internal class FileChooserLabelledTextBox : LabelledTextBox @@ -230,7 +270,7 @@ namespace osu.Game.Screens.Edit.Setup public void DisplayFileChooser() { - Target.Child = new FileSelector(validFileExtensions: new[] { ".mp3", ".ogg" }) + Target.Child = new FileSelector(validFileExtensions: SetupScreen.AudioExtensions) { RelativeSizeAxes = Axes.X, Height = 400, From 4139301afa172f2edc0eb734fa05dfe0596a30f9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:49:47 +0900 Subject: [PATCH 253/563] Exit import process after first handler is run --- osu.Game/OsuGameBase.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index f61ff43ca9..611bd783cd 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -362,7 +362,10 @@ namespace osu.Game foreach (var importer in fileImporters) { if (importer.HandledExtensions.Contains(extension)) + { await importer.Import(paths); + continue; + } } } From 2a02f8f3f3ba5dbbf86d807e0ddb29b4a26b4ebc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 16:49:55 +0900 Subject: [PATCH 254/563] Add support for background changing --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 89 ++++++++++++++++------ 1 file changed, 65 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 7bb4e8bbc4..bbd0e23210 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -40,6 +40,7 @@ namespace osu.Game.Screens.Edit.Setup private LabelledTextBox creatorTextBox; private LabelledTextBox difficultyTextBox; private LabelledTextBox audioTrackTextBox; + private Container backgroundSpriteContainer; [Resolved] private OsuGameBase game { get; set; } @@ -95,19 +96,12 @@ namespace osu.Game.Screens.Edit.Setup Direction = FillDirection.Vertical, Children = new Drawable[] { - new Container + backgroundSpriteContainer = new Container { RelativeSizeAxes = Axes.X, Height = 250, Masking = true, CornerRadius = 10, - Child = new BeatmapBackgroundSprite(Beatmap.Value) - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill, - }, }, new OsuSpriteText { @@ -156,18 +150,81 @@ namespace osu.Game.Screens.Edit.Setup } }; + updateBackgroundSprite(); + audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); foreach (var item in flow.OfType()) item.OnCommit += onCommit; } + Task ICanAcceptFiles.Import(params string[] paths) + { + Schedule(() => + { + var firstFile = new FileInfo(paths.First()); + + if (ImageExtensions.Contains(firstFile.Extension)) + { + ChangeBackgroundImage(firstFile.FullName); + } + else if (AudioExtensions.Contains(firstFile.Extension)) + { + audioTrackTextBox.Text = firstFile.FullName; + } + }); + + return Task.CompletedTask; + } + + private void updateBackgroundSprite() + { + LoadComponentAsync(new BeatmapBackgroundSprite(Beatmap.Value) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, background => + { + backgroundSpriteContainer.Child = background; + background.FadeInFromZero(500); + }); + } + protected override void LoadComplete() { base.LoadComplete(); game.RegisterImportHandler(this); } + public bool ChangeBackgroundImage(string path) + { + var info = new FileInfo(path); + + if (!info.Exists) + return false; + + var set = Beatmap.Value.BeatmapSetInfo; + + // remove the previous background for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.BackgroundFile); + + using (var stream = info.OpenRead()) + { + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } + + Beatmap.Value.Metadata.BackgroundFile = info.Name; + updateBackgroundSprite(); + + return true; + } + public bool ChangeAudioTrack(string path) { var info = new FileInfo(path); @@ -215,22 +272,6 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; } - public Task Import(params string[] paths) - { - var firstFile = new FileInfo(paths.First()); - - if (ImageExtensions.Contains(firstFile.Extension)) - { - // todo: add image drag drop support - } - else if (AudioExtensions.Contains(firstFile.Extension)) - { - audioTrackTextBox.Text = firstFile.FullName; - } - - return Task.CompletedTask; - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From faeb9910e5e98bae54ffc7503e554134ded98a85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:06:55 +0900 Subject: [PATCH 255/563] Revert "Exit import process after first handler is run" This reverts commit 4139301afa172f2edc0eb734fa05dfe0596a30f9. --- osu.Game/OsuGameBase.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 611bd783cd..f61ff43ca9 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -362,10 +362,7 @@ namespace osu.Game foreach (var importer in fileImporters) { if (importer.HandledExtensions.Contains(extension)) - { await importer.Import(paths); - continue; - } } } From fc920a8899478ff4e00ff5be84188386799148f6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:32:34 +0900 Subject: [PATCH 256/563] Add change handler logic --- osu.Game/Screens/Edit/Timing/GroupSection.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs index ac9c4be97a..0cc78315d2 100644 --- a/osu.Game/Screens/Edit/Timing/GroupSection.cs +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -27,6 +27,9 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] private EditorClock clock { get; set; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + [BackgroundDependencyLoader] private void load() { @@ -90,6 +93,8 @@ namespace osu.Game.Screens.Edit.Timing private void changeSelectedGroupTime(in double time) { + changeHandler?.BeginChange(); + var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value); @@ -98,6 +103,8 @@ namespace osu.Game.Screens.Edit.Timing Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp); SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time); + + changeHandler?.EndChange(); } } } From 00eed295272b57ae3570fa9ef8e87274e9b1870f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:35:41 +0900 Subject: [PATCH 257/563] Don't update time if it hasn't changed --- osu.Game/Screens/Edit/Timing/GroupSection.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs index 0cc78315d2..ee19aaface 100644 --- a/osu.Game/Screens/Edit/Timing/GroupSection.cs +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -93,6 +93,9 @@ namespace osu.Game.Screens.Edit.Timing private void changeSelectedGroupTime(in double time) { + if (time == SelectedGroup.Value.Time) + return; + changeHandler?.BeginChange(); var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); From 436cc572d3666353d24669846155b6c709f0b4f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:15:28 +0900 Subject: [PATCH 258/563] Expose ChangeHandler.SaveState via interface --- osu.Game/Screens/Edit/EditorChangeHandler.cs | 3 --- osu.Game/Screens/Edit/IEditorChangeHandler.cs | 6 ++++++ 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 617c436ee0..66331d54c0 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -79,9 +79,6 @@ namespace osu.Game.Screens.Edit SaveState(); } - /// - /// Saves the current state. - /// public void SaveState() { if (bulkChangesStarted > 0) diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs index c1328252d4..f95df76907 100644 --- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -29,5 +29,11 @@ namespace osu.Game.Screens.Edit /// This should be invoked as soon as possible after to cause a state change. /// void EndChange(); + + /// + /// Immediately saves the current state. + /// Note that this will be a no-op if there is a change in progress via . + /// + void SaveState(); } } From c1c5b5da8e703e7fc37b9585c4c63f743d4a7180 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:15:58 +0900 Subject: [PATCH 259/563] Push state change on control point group addition / removal --- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index 0a0cfe193d..3b3ae949c1 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -87,6 +87,9 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] private Bindable selectedGroup { get; set; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -146,6 +149,7 @@ namespace osu.Game.Screens.Edit.Timing controlGroups.BindCollectionChanged((sender, args) => { table.ControlGroups = controlGroups; + changeHandler.SaveState(); }, true); } From 98fd661b239dbd189cc7fb36cd1a30b8e20083c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:55:47 +0900 Subject: [PATCH 260/563] Add change handling for timing section --- osu.Game/Screens/Edit/Timing/Section.cs | 3 +++ osu.Game/Screens/Edit/Timing/TimingSection.cs | 7 +++++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/Section.cs b/osu.Game/Screens/Edit/Timing/Section.cs index 603fb77f31..7a81eeb1a4 100644 --- a/osu.Game/Screens/Edit/Timing/Section.cs +++ b/osu.Game/Screens/Edit/Timing/Section.cs @@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] protected Bindable SelectedGroup { get; private set; } + [Resolved(canBeNull: true)] + protected IEditorChangeHandler ChangeHandler { get; private set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 0202441537..2ab8703cc4 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -37,8 +37,13 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bpmSlider.Bindable = point.NewValue.BeatLengthBindable; + bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; + // no need to hook change handler here as it's the same bindable as above + timeSignature.Bindable = point.NewValue.TimeSignatureBindable; + timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); } } @@ -117,6 +122,8 @@ namespace osu.Game.Screens.Edit.Timing bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); base.Bindable = bpmBindable; + + TransferValueOnCommit = true; } public override Bindable Bindable From 693a4ff474ea957bd1d8bc4276b3d75616904278 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:56:30 +0900 Subject: [PATCH 261/563] Add change handling for effects section --- osu.Game/Screens/Edit/Timing/EffectSection.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/EffectSection.cs b/osu.Game/Screens/Edit/Timing/EffectSection.cs index 71e7f42713..2f143108a9 100644 --- a/osu.Game/Screens/Edit/Timing/EffectSection.cs +++ b/osu.Game/Screens/Edit/Timing/EffectSection.cs @@ -28,7 +28,10 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { kiai.Current = point.NewValue.KiaiModeBindable; + kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable; + omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } From 08faef694bde8b66b7234c231ea58b89a058a951 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:58:22 +0900 Subject: [PATCH 262/563] Add change handling for difficulty section --- osu.Game/Screens/Edit/Timing/DifficultySection.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/Timing/DifficultySection.cs b/osu.Game/Screens/Edit/Timing/DifficultySection.cs index 78766d9777..b55d74e3b4 100644 --- a/osu.Game/Screens/Edit/Timing/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Timing/DifficultySection.cs @@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable; + multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } From 9fc9009dbe1a6bba52686e41413aae20c4804652 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:59:47 +0900 Subject: [PATCH 263/563] Add change handling for sample section --- osu.Game/Screens/Edit/Timing/SampleSection.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Timing/SampleSection.cs b/osu.Game/Screens/Edit/Timing/SampleSection.cs index de986e28ca..280e19c99a 100644 --- a/osu.Game/Screens/Edit/Timing/SampleSection.cs +++ b/osu.Game/Screens/Edit/Timing/SampleSection.cs @@ -35,7 +35,10 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bank.Current = point.NewValue.SampleBankBindable; + bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + volume.Current = point.NewValue.SampleVolumeBindable; + volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } From 519c3ac2bdb6a23e30f48cac57db9e4f62c858e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 17:59:57 +0900 Subject: [PATCH 264/563] Change SliderWithTextBoxInput to transfer on commit --- osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs index 14023b0c35..d5afc8978d 100644 --- a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -38,6 +38,7 @@ namespace osu.Game.Screens.Edit.Timing }, slider = new SettingsSlider { + TransferValueOnCommit = true, RelativeSizeAxes = Axes.X, } } From 66f5187e6a26ea480fb777d9f5abef93ce7a4e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:20:59 +0900 Subject: [PATCH 265/563] Remove redundant access permission --- osu.Game/Screens/Edit/IEditorChangeHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs index a23a956e14..1774ec6c04 100644 --- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit /// /// Fired whenever a state change occurs. /// - public event Action OnStateChange; + event Action OnStateChange; /// /// Begins a bulk state change event. should be invoked soon after. From 575046e5fdc34bc13797cab78517f337136734c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:21:13 +0900 Subject: [PATCH 266/563] Don't update reply on add/remove (will be automatically handled by change handler events) --- osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs index 43e5153f24..8ed7885101 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs @@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.PostProcess(); - - updateReplay(); } private void removeHitObject(HitObject hitObject) @@ -79,8 +77,6 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.PostProcess(); - - updateReplay(); } public override bool PropagatePositionalInputSubTree => false; From 1a0171fb2dc2a4fea5eaa8c57a86cd74932d4ff9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:18:14 +0900 Subject: [PATCH 267/563] Fix tests specifying steps in their constructors --- osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs | 4 +++- osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs | 4 ++-- osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs | 3 ++- osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs | 3 ++- osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs | 5 ++--- 5 files changed, 11 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs index 95e86de884..9c4c2b3d5b 100644 --- a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneHoldNote : ManiaHitObjectTestScene { - public TestSceneHoldNote() + [Test] + public void TestHoldNote() { AddToggleStep("toggle hitting", v => { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index dd5fd93710..76c1b47cca 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class TestSceneNotes : OsuTestScene { - [BackgroundDependencyLoader] - private void load() + [Test] + public void TestVariousNotes() { Child = new FillFlowContainer { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 37df0d6e37..596bc06c68 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests { private int depthIndex; - public TestSceneHitCircle() + [Test] + public void TestVariousHitCircles() { AddStep("Miss Big Single", () => SetContents(() => testSingle(2))); AddStep("Miss Medium Single", () => SetContents(() => testSingle(5))); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index c79cae2fe5..c9e112f76d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests { private int depthIndex; - public TestSceneSlider() + [Test] + public void TestVariousSliders() { AddStep("Big Single", () => SetContents(() => testSimpleBig())); AddStep("Medium Single", () => SetContents(() => testSimpleMedium())); diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index 0f605be8f9..e4c0766844 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -3,7 +3,6 @@ using System; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests private readonly Random rng = new Random(1337); - [BackgroundDependencyLoader] - private void load() + [Test] + public void TestVariousHits() { AddStep("Hit", () => addHitJudgement(false)); AddStep("Strong hit", () => addStrongHitJudgement(false)); From 5a6c45e2ff43fa7e4c811a46883d577db715faea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:41:28 +0900 Subject: [PATCH 268/563] Fix hidden mod support for sliderendcircle --- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 31 +++++++++++++++++++ .../Objects/Drawables/DrawableSliderRepeat.cs | 4 ++- 2 files changed, 34 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 08fd13915d..80e40af717 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods base.ApplyToDrawableHitObjects(drawables); } + private double lastSliderHeadFadeOutStartTime; + private double lastSliderHeadFadeOutDuration; + protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) { if (!(drawable is DrawableOsuHitObject d)) @@ -54,7 +57,35 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { + case DrawableSliderTail sliderTail: + // use stored values from head circle to achieve same fade sequence. + fadeOutDuration = lastSliderHeadFadeOutDuration; + fadeOutStartTime = lastSliderHeadFadeOutStartTime; + + using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) + sliderTail.FadeOut(fadeOutDuration); + + break; + + case DrawableSliderRepeat sliderRepeat: + // use stored values from head circle to achieve same fade sequence. + fadeOutDuration = lastSliderHeadFadeOutDuration; + fadeOutStartTime = lastSliderHeadFadeOutStartTime; + + using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) + // only apply to circle piece – reverse arrow is not affected by hidden. + sliderRepeat.CirclePiece.FadeOut(fadeOutDuration); + + break; + case DrawableHitCircle circle: + + if (circle is DrawableSliderHead) + { + lastSliderHeadFadeOutDuration = fadeOutDuration; + lastSliderHeadFadeOutStartTime = fadeOutStartTime; + } + // we don't want to see the approach circle using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) circle.ApproachCircle.Hide(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 9d775de7df..46d47a8c94 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly Drawable scaleContainer; + public readonly Drawable CirclePiece; + public override bool DisplayResult => false; public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider) @@ -44,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Children = new Drawable[] { // no default for this; only visible in legacy skins. - new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()), + CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()), arrow = new ReverseArrowPiece(), } }; From ed34985fdde5b8bcf86169a1f66219def3e0ac9f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:47:11 +0900 Subject: [PATCH 269/563] Add step for mania note construction --- .../TestSceneNotes.cs | 37 ++++++++++++------- 1 file changed, 23 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index 76c1b47cca..fd8a01766b 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -31,22 +32,30 @@ namespace osu.Game.Rulesets.Mania.Tests [Test] public void TestVariousNotes() { - Child = new FillFlowContainer + DrawableNote note1 = null; + DrawableNote note2 = null; + DrawableHoldNote holdNote1 = null; + DrawableHoldNote holdNote2 = null; + + AddStep("create notes", () => { - Clock = new FramedClock(new ManualClock()), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(20), - Children = new[] + Child = new FillFlowContainer { - createNoteDisplay(ScrollingDirection.Down, 1, out var note1), - createNoteDisplay(ScrollingDirection.Up, 2, out var note2), - createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1), - createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2), - } - }; + Clock = new FramedClock(new ManualClock()), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20), + Children = new[] + { + createNoteDisplay(ScrollingDirection.Down, 1, out note1), + createNoteDisplay(ScrollingDirection.Up, 2, out note2), + createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1), + createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2), + } + }; + }); AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2)); AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0)); From fcc6cb36e4c1e204e4ea106e6756b2cdb442bb48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 18:50:47 +0900 Subject: [PATCH 270/563] Change text colour to black --- osu.Game/Screens/Edit/Timing/RowAttribute.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Timing/RowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttribute.cs index c45995ee83..2757e08026 100644 --- a/osu.Game/Screens/Edit/Timing/RowAttribute.cs +++ b/osu.Game/Screens/Edit/Timing/RowAttribute.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing Origin = Anchor.Centre, Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12), Text = header, - Colour = colours.Gray3 + Colour = colours.Gray0 }, }; } From 0d3a95d8fca626aededdff8bbc4e329b4401818c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 19:54:13 +0900 Subject: [PATCH 271/563] Remove unnecessary string interpolation --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 6a6e947343..37c8c8402a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }; volume.BindValueChanged(volume => volumeBox.Height = volume.NewValue / 100f, true); - bank.BindValueChanged(bank => text.Text = $"{bank.NewValue}", true); + bank.BindValueChanged(bank => text.Text = bank.NewValue, true); } } } From a3ecc6c5a4bb55553b9a4ab97f1859e3f665ec0f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 19:56:24 +0900 Subject: [PATCH 272/563] Remove redundant array type specification --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 46d47a8c94..2a88f11f69 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Children = new Drawable[] + Children = new[] { // no default for this; only visible in legacy skins. CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()), From 75ae9f1b30c47e3802fa7b2170e8f9d4d695cc52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 2 Oct 2020 19:57:14 +0900 Subject: [PATCH 273/563] Remove unused using --- osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index fd8a01766b..6b8f5d5d9d 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -9,7 +9,6 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; From dab50bff6f28dcddc8c9ed68ed2a3e0be71e9822 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 3 Oct 2020 01:27:42 +0900 Subject: [PATCH 274/563] Protect "use current time" button against crash when no timing point is selected --- osu.Game/Screens/Edit/Timing/GroupSection.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs index ee19aaface..c77d48ef0a 100644 --- a/osu.Game/Screens/Edit/Timing/GroupSection.cs +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Timing { private LabelledTextBox textBox; + private TriangleButton button; + [Resolved] protected Bindable SelectedGroup { get; private set; } @@ -52,7 +54,7 @@ namespace osu.Game.Screens.Edit.Timing { Label = "Time" }, - new TriangleButton + button = new TriangleButton { Text = "Use current time", RelativeSizeAxes = Axes.X, @@ -82,18 +84,22 @@ namespace osu.Game.Screens.Edit.Timing if (group.NewValue == null) { textBox.Text = string.Empty; + textBox.Current.Disabled = true; + button.Enabled.Value = false; return; } textBox.Current.Disabled = false; + button.Enabled.Value = true; + textBox.Text = $"{group.NewValue.Time:n0}"; }, true); } private void changeSelectedGroupTime(in double time) { - if (time == SelectedGroup.Value.Time) + if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time) return; changeHandler?.BeginChange(); From 16f331cf6d09601c655234cfa245252a90adbe03 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Fri, 2 Oct 2020 19:34:06 +0300 Subject: [PATCH 275/563] Move implementation to LegacyCursorTrail --- osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs | 10 +++++++++- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 10 ++++------ 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs index 1885c76fcc..eabf797607 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; @@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning private bool disjointTrail; private double lastTrailTime; + private IBindable cursorSize; public LegacyCursorTrail() { @@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning } [BackgroundDependencyLoader] - private void load(ISkinSource skin) + private void load(ISkinSource skin, OsuConfigManager config) { Texture = skin.GetTexture("cursortrail"); disjointTrail = skin.GetTexture("cursormiddle") == null; @@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. Texture.ScaleAdjust *= 1.6f; } + + cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override double FadeDuration => disjointTrail ? 150 : 500; protected override bool InterpolateMovements => !disjointTrail; + protected override float IntervalMultiplier => Math.Max(cursorSize.Value, 1); + protected override bool OnMouseMove(MouseMoveEvent e) { if (!disjointTrail) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index fb8a850223..c30615e6e9 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -5,7 +5,6 @@ using System; using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; @@ -16,7 +15,6 @@ using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Layout; using osu.Framework.Timing; -using osu.Game.Configuration; using osuTK; using osuTK.Graphics; using osuTK.Graphics.ES30; @@ -30,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly TrailPart[] parts = new TrailPart[max_sprites]; private int currentIndex; private IShader shader; - private Bindable cursorSize; private double timeOffset; private float time; @@ -51,10 +48,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } [BackgroundDependencyLoader] - private void load(ShaderManager shaders, OsuConfigManager config) + private void load(ShaderManager shaders) { shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE); - cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override void LoadComplete() @@ -123,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor /// protected virtual bool InterpolateMovements => true; + protected virtual float IntervalMultiplier => 1.0f; + private Vector2? lastPosition; private readonly InputResampler resampler = new InputResampler(); @@ -151,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f / Math.Max(cursorSize.Value, 1); + float interval = partSize.X / 2.5f / IntervalMultiplier; for (float d = interval; d < distance; d += interval) { From 8cd13729eeabb94dccdea6057994007ad4dbeac4 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Fri, 2 Oct 2020 19:34:49 +0300 Subject: [PATCH 276/563] Actually multiply by the multiplier --- osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs | 2 +- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs index eabf797607..e6cd7bc59d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning protected override bool InterpolateMovements => !disjointTrail; - protected override float IntervalMultiplier => Math.Max(cursorSize.Value, 1); + protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); protected override bool OnMouseMove(MouseMoveEvent e) { diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index c30615e6e9..0b30c28b8d 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f / IntervalMultiplier; + float interval = partSize.X / 2.5f * IntervalMultiplier; for (float d = interval; d < distance; d += interval) { From 0163688a174d84305b191caa1a2a42ce48ed3a6f Mon Sep 17 00:00:00 2001 From: Lucas A Date: Fri, 2 Oct 2020 19:24:30 +0200 Subject: [PATCH 277/563] Remove IBeatmap from PerformanceCalculator. --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../Difficulty/CatchPerformanceCalculator.cs | 4 ++-- .../Difficulty/ManiaPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../Difficulty/OsuPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../Difficulty/TaikoPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs | 9 +++------ osu.Game/Rulesets/Ruleset.cs | 2 +- 10 files changed, 16 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index ca75a816f1..cb7cac436b 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); public int LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index a4b9ca35eb..e671e581cf 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private int tinyTicksMissed; private int misses; - public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 91383c5548..086afb3254 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private int countMeh; private int countMiss; - public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 71ac85dd1b..8bf6b5e064 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score); public const string SHORT_NAME = "mania"; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 02577461f0..9e08163329 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty private int countMeh; private int countMiss; - public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle); diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 7f4a0dcbbb..9798f15f21 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index c04fffa2e7..2505300425 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private int countMeh; private int countMiss; - public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public TaikoPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 9d485e3f20..3bc749b868 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Taiko public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); public int LegacyID => 1; diff --git a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs index ac3b817840..58427f6945 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs @@ -1,11 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; @@ -16,19 +16,16 @@ namespace osu.Game.Rulesets.Difficulty protected readonly DifficultyAttributes Attributes; protected readonly Ruleset Ruleset; - protected readonly IBeatmap Beatmap; protected readonly ScoreInfo Score; protected double TimeRate { get; private set; } = 1; - protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) + protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) { Ruleset = ruleset; Score = score; - Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods); - - Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods); + Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes)); ApplyMods(score.Mods); } diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 915544d010..25c5f41b5b 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -158,7 +158,7 @@ namespace osu.Game.Rulesets public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); - public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null; + public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => null; public virtual HitObjectComposer CreateHitObjectComposer() => null; From cb2f695fddf3fca6c2fd6654a25984be5b721dcf Mon Sep 17 00:00:00 2001 From: Lucas A Date: Fri, 2 Oct 2020 19:34:41 +0200 Subject: [PATCH 278/563] Calculate hit circle count in OsuPerformanceCalculator. --- .../Difficulty/OsuDifficultyAttributes.cs | 1 + .../Difficulty/OsuDifficultyCalculator.cs | 3 +++ .../Difficulty/OsuPerformanceCalculator.cs | 20 ++++++------------- 3 files changed, 10 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index a9879013f8..50f060cf06 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty public double SpeedStrain; public double ApproachRate; public double OverallDifficulty; + public int HitCirclesCount; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index b0d261a1cc..86c7cd2298 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); + int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle); + return new OsuDifficultyAttributes { StarRating = starRating, @@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, OverallDifficulty = (80 - hitWindowGreat) / 6, MaxCombo = maxCombo, + HitCirclesCount = hitCirclesCount, Skills = skills }; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 9e08163329..6acd8f9a87 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -19,9 +19,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes; - private readonly int countHitCircles; - private readonly int beatmapMaxCombo; - private Mod[] mods; private double accuracy; @@ -34,11 +31,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) : base(ruleset, attributes, score) { - countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle); - - beatmapMaxCombo = Beatmap.HitObjects.Count; - // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above) - beatmapMaxCombo += Beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); } public override double Calculate(Dictionary categoryRatings = null) @@ -81,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty categoryRatings.Add("Accuracy", accuracyValue); categoryRatings.Add("OD", Attributes.OverallDifficulty); categoryRatings.Add("AR", Attributes.ApproachRate); - categoryRatings.Add("Max Combo", beatmapMaxCombo); + categoryRatings.Add("Max Combo", Attributes.MaxCombo); } return totalValue; @@ -106,8 +98,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty aimValue *= Math.Pow(0.97, countMiss); // Combo scaling - if (beatmapMaxCombo > 0) - aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0); + if (Attributes.MaxCombo > 0) + aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); double approachRateFactor = 1.0; @@ -154,8 +146,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty speedValue *= Math.Pow(0.97, countMiss); // Combo scaling - if (beatmapMaxCombo > 0) - speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0); + if (Attributes.MaxCombo > 0) + speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); double approachRateFactor = 1.0; if (Attributes.ApproachRate > 10.33) @@ -178,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty { // This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window double betterAccuracyPercentage; - int amountHitObjectsWithAccuracy = countHitCircles; + int amountHitObjectsWithAccuracy = Attributes.HitCirclesCount; if (amountHitObjectsWithAccuracy > 0) betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); From abd395a03098808ff3926be50d7063394d572342 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Fri, 2 Oct 2020 19:41:24 +0200 Subject: [PATCH 279/563] Remove unecessary using references. --- .../Difficulty/CatchPerformanceCalculator.cs | 1 - .../Difficulty/ManiaPerformanceCalculator.cs | 1 - osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 -- .../Difficulty/TaikoPerformanceCalculator.cs | 1 - 4 files changed, 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index e671e581cf..6a3a16ed33 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 086afb3254..00bec18a45 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 6acd8f9a87..fed0a12536 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -5,11 +5,9 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 2505300425..2d9b95ae88 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; From 2b1ef16f89ef4e7d9b1646ee0fe5d183176d49fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Oct 2020 22:57:49 +0200 Subject: [PATCH 280/563] Replace comparison references to HitResult.Miss with IsHit --- osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs | 2 +- .../TestSceneMissHitWindowJudgements.cs | 4 ++-- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableOsuJudgement.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs | 2 +- osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs | 4 ++-- osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs | 2 +- osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs | 2 +- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- osu.Game/Screens/Ranking/Statistics/UnstableRate.cs | 2 +- 15 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs index cc01009dd9..75feb21298 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI if (!result.Type.AffectsCombo() || !result.HasResult) return; - if (result.Type == HitResult.Miss) + if (!result.IsHit) { updateCombo(0, null); return; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index ba6cad978d..f6d539c91b 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables endHold(); } - if (Tail.Result.Type == HitResult.Miss) + if (Tail.Judged && !Tail.IsHit) HasBroken = true; } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs index f3221ffe32..39deba2f57 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests { HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } }, - PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit }); } @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests { Autoplay = false, Beatmap = beatmap, - PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit }); } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index d5c3538c81..844449851f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -314,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Tests private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss; + private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && !judgementResults.First().IsHit; private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index a438dc8be4..6d6bd7fc97 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var circleResult = (OsuHitCircleJudgementResult)r; // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (result != HitResult.Miss) + if (result.IsHit()) { var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 012d9f8878..46f6276a85 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (JudgedObject != null) { lightingColour = JudgedObject.AccentColour.GetBoundCopy(); - lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); + lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true); } else { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 9abcef83c4..21c7d49961 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { // rather than doing it this way, we should probably attach the sample to the tail circle. // this can only be done after we stop using LegacyLastTick. - if (TailCircle.Result.Type != HitResult.Miss) + if (TailCircle.IsHit) base.PlaySamples(); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 286feac5ba..677e63c993 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!(obj is DrawableDrumRollTick)) return; - if (result.Type > HitResult.Miss) + if (result.IsHit) rollingHits++; else rollingHits--; diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs index dd3c2289ea..f7a1d130eb 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private double hpMultiplier; /// - /// HP multiplier for a . + /// HP multiplier for a that does not satisfy . /// private double hpMissMultiplier; @@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring } protected override double GetHealthIncreaseFor(JudgementResult result) - => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier); + => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier); } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs index 928072c491..e029040ef3 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning if (r?.Type.AffectsCombo() == false) return; - passing = r == null || r.Type > HitResult.Miss; + passing = r == null || r.IsHit; foreach (var sprite in InternalChildren.OfType()) sprite.Passing = passing; diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs index 7b8ab89233..3bd20e4bb4 100644 --- a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI Alpha = 0.15f; Masking = true; - if (result == HitResult.Miss) + if (!result.IsHit()) return; bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 29c25f20a4..9af7ae12a2 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -511,7 +511,7 @@ namespace osu.Game.Rulesets.Objects.Drawables case HitResult.None: break; - case HitResult.Miss: + case { } result when !result.IsHit(): updateState(ArmedState.Miss); break; diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs index 7736541c92..aff5a36c81 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs @@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play.HUD public void Flash(JudgementResult result) { - if (result.Type == HitResult.Miss) + if (!result.IsHit) return; Scheduler.AddOnce(flash); diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 45fdc3ff33..aa2a83774e 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display the timing distribution of. public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) { - this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList(); + this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs index 18a2238784..055db143d1 100644 --- a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs +++ b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics public UnstableRate(IEnumerable hitEvents) : base("Unstable Rate") { - var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss) + var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()) .Select(ev => ev.TimeOffset).ToArray(); Value = 10 * standardDeviation(timeOffsets); } From 1f0620ffd49921a28a4edf9abcc61805f97d3243 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Oct 2020 22:58:10 +0200 Subject: [PATCH 281/563] Replace assignment references to HitResult.Miss with Judgement.MinResult --- .../Objects/Drawables/DrawableHoldNoteTail.cs | 2 +- .../Objects/Drawables/DrawableManiaHitObject.cs | 3 +-- osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableOsuHitObject.cs | 3 +-- .../Objects/Drawables/DrawableOsuJudgement.cs | 1 - osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 1 - osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs | 4 ++-- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs | 4 +--- osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs | 1 - 12 files changed, 10 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs index 31e43d3ee2..c780c0836e 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 08c41b0d75..27960b3f3a 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); } public abstract class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 973dc06e05..b3402d13e4 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 6d6bd7fc97..b5ac26c824 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 2946331bc6..45c664ba3b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 46f6276a85..49535e7fff 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -8,7 +8,6 @@ using osu.Game.Configuration; using osuTK; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK.Graphics; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 21c7d49961..280ca33234 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index fe7cb278b0..130b4e6e53 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables else if (Progress > .75) r.Type = HitResult.Meh; else if (Time.Current >= Spinner.EndTime) - r.Type = HitResult.Miss; + r.Type = r.Judgement.MinResult; }); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 677e63c993..8f268dc1c7 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); } else - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); } protected override void UpdateStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 03df28f850..bb42240f25 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; if (!validActionPressed) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else ApplyResult(r => r.Type = result); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 11ff0729e2..8ee4a5db71 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss; - - ApplyResult(r => r.Type = hitResult); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); } } diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs index aff5a36c81..fc4a1a5d83 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs @@ -13,7 +13,6 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play.HUD { From 2ddfd799230c0336bb3ffa6b215281032e996ad0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 08:09:10 +0200 Subject: [PATCH 282/563] Replace object pattern match with simple conditional --- .../Objects/Drawables/DrawableHitObject.cs | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 9af7ae12a2..66fc61720a 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -506,19 +506,8 @@ namespace osu.Game.Rulesets.Objects.Drawables Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime); - switch (Result.Type) - { - case HitResult.None: - break; - - case { } result when !result.IsHit(): - updateState(ArmedState.Miss); - break; - - default: - updateState(ArmedState.Hit); - break; - } + if (Result.HasResult) + updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); OnNewResult?.Invoke(this, Result); } From feb39920c5d9e3d5353ab71eb5be230767af1273 Mon Sep 17 00:00:00 2001 From: tytydraco Date: Sat, 3 Oct 2020 00:48:49 -0700 Subject: [PATCH 283/563] Allow rotation lock on Android to function properly According to Google's documentation, fullSensor will ignore rotation locking preferences, while fullUser will obey them. Signed-off-by: tytydraco --- osu.Android/OsuGameActivity.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs index 9839d16030..db73bb7e7f 100644 --- a/osu.Android/OsuGameActivity.cs +++ b/osu.Android/OsuGameActivity.cs @@ -9,7 +9,7 @@ using osu.Framework.Android; namespace osu.Android { - [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] + [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] public class OsuGameActivity : AndroidGameActivity { protected override Framework.Game CreateGame() => new OsuGameAndroid(); From 309714081fa99023d06560f19b293acee4783df1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 11:08:51 +0200 Subject: [PATCH 284/563] Make new health increase values mania-specific --- .../Judgements/ManiaJudgement.cs | 30 +++++++++++++++++++ osu.Game/Rulesets/Judgements/Judgement.cs | 10 +++---- 2 files changed, 35 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 220dedc4a4..d28b7bdf58 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -2,10 +2,40 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { + protected override double HealthIncreaseFor(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.Meh: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.Ok: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; + + case HitResult.Good: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.Great: + return DEFAULT_MAX_HEALTH_INCREASE * 0.8; + + case HitResult.Perfect: + return DEFAULT_MAX_HEALTH_INCREASE; + + default: + return base.HealthIncreaseFor(result); + } + } } } diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 4ee0ce437c..5d7444e9b0 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -124,19 +124,19 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Meh: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; case HitResult.Ok: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Good: - return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + return DEFAULT_MAX_HEALTH_INCREASE * 0.75; case HitResult.Great: - return DEFAULT_MAX_HEALTH_INCREASE * 0.8; + return DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Perfect: - return DEFAULT_MAX_HEALTH_INCREASE; + return DEFAULT_MAX_HEALTH_INCREASE * 1.05; case HitResult.SmallBonus: return DEFAULT_MAX_HEALTH_INCREASE * 0.1; From 601675db073b9f12f83a20f8462825ef3d19a725 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 11:10:08 +0200 Subject: [PATCH 285/563] Adjust health increase values to match old ones better --- osu.Game/Rulesets/Judgements/Judgement.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 5d7444e9b0..89a3a2b855 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -109,16 +109,16 @@ namespace osu.Game.Rulesets.Judgements return 0; case HitResult.SmallTickHit: - return DEFAULT_MAX_HEALTH_INCREASE * 0.05; + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.SmallTickMiss: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.LargeTickHit: - return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + return DEFAULT_MAX_HEALTH_INCREASE; case HitResult.LargeTickMiss: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; + return -DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Miss: return -DEFAULT_MAX_HEALTH_INCREASE; @@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Judgements return DEFAULT_MAX_HEALTH_INCREASE * 1.05; case HitResult.SmallBonus: - return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.LargeBonus: - return DEFAULT_MAX_HEALTH_INCREASE * 0.2; + return DEFAULT_MAX_HEALTH_INCREASE; } } From db31280671cf969e09000ac135455094dc1c012d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 11:10:28 +0200 Subject: [PATCH 286/563] Award health for completed slider tails --- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index aff3f38e17..3afd36669f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderTailJudgement : OsuJudgement { - public override HitResult MaxResult => HitResult.IgnoreHit; + public override HitResult MaxResult => HitResult.SmallTickHit; } } } From 682b5fb056ae9ecc50dd863b6490f851d1508a70 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 11:41:26 +0200 Subject: [PATCH 287/563] Adjust health increase for drum roll tick to match new max result --- .../Judgements/TaikoDrumRollTickJudgement.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 0551df3211..647ad7853d 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements { switch (result) { - case HitResult.Great: + case HitResult.SmallTickHit: return 0.15; default: From 7e7f225eee6bd5ea896944d65c509d5b87f1bf95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 12:34:34 +0200 Subject: [PATCH 288/563] Adjust slider input test to match new judgement result --- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index d5c3538c81..1810ef4353 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -314,11 +314,11 @@ namespace osu.Game.Rulesets.Osu.Tests private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss; + private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && judgementResults.First().Type == HitResult.Miss; - private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit; + private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit; - private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss; + private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss; private ScoreAccessibleReplayPlayer currentPlayer; From d7747ebb2d5ba27bf6e5272e381dbdafc6c921bc Mon Sep 17 00:00:00 2001 From: Lucas A Date: Sat, 3 Oct 2020 16:51:22 +0200 Subject: [PATCH 289/563] Remove unused WorkingBeatmap argument. --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- osu.Game/Rulesets/Ruleset.cs | 10 +++++++++- 5 files changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index cb7cac436b..1f27de3352 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); public int LegacyID => 2; diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 8bf6b5e064..ecb09ebe85 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score); public const string SHORT_NAME = "mania"; diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 9798f15f21..cc2eebdd36 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 3bc749b868..642eb0ddcc 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Taiko public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); public int LegacyID => 1; diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 25c5f41b5b..2ba884efc2 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -158,7 +158,15 @@ namespace osu.Game.Rulesets public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); - public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, DifficultyAttributes attributes, ScoreInfo score) => null; + public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; + + [Obsolete("Use the DifficultyAttributes overload instead.")] + public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) + { + var difficultyCalculator = CreateDifficultyCalculator(beatmap); + var difficultyAttributes = difficultyCalculator.Calculate(score.Mods); + return CreatePerformanceCalculator(difficultyAttributes, score); + } public virtual HitObjectComposer CreateHitObjectComposer() => null; From 27cc6c50467616f63daa1b1de1e43a9306bc30f1 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Sat, 3 Oct 2020 16:52:33 +0200 Subject: [PATCH 290/563] Rename HitCirclesCount -> HitCircleCount. --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 50f060cf06..fff033357d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty public double SpeedStrain; public double ApproachRate; public double OverallDifficulty; - public int HitCirclesCount; + public int HitCircleCount; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 86c7cd2298..6027635b75 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, OverallDifficulty = (80 - hitWindowGreat) / 6, MaxCombo = maxCombo, - HitCirclesCount = hitCirclesCount, + HitCircleCount = hitCirclesCount, Skills = skills }; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index fed0a12536..063cde8747 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty { // This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window double betterAccuracyPercentage; - int amountHitObjectsWithAccuracy = Attributes.HitCirclesCount; + int amountHitObjectsWithAccuracy = Attributes.HitCircleCount; if (amountHitObjectsWithAccuracy > 0) betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); From 5888ecdeb16a6db3d8acd2825f086c0fd323d5a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 4 Oct 2020 01:08:24 +0900 Subject: [PATCH 291/563] Fix spinner crashing on rewind --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index fe7cb278b0..0f249c8bbf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -268,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables while (wholeSpins != spins) { - var tick = ticks.FirstOrDefault(t => !t.IsHit); + var tick = ticks.FirstOrDefault(t => !t.Result.HasResult); // tick may be null if we've hit the spin limit. if (tick != null) From 26eff0120db42daed55b375cb22db982b8d60d38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 3 Oct 2020 21:11:34 +0200 Subject: [PATCH 292/563] Apply same fix for miss-triggering case See 5888ecd - the same fix is applied here, but in the miss case. --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 0f249c8bbf..5e1b7bdcae 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return; // Trigger a miss result for remaining ticks to avoid infinite gameplay. - foreach (var tick in ticks.Where(t => !t.IsHit)) + foreach (var tick in ticks.Where(t => !t.Result.HasResult)) tick.TriggerResult(false); ApplyResult(r => From ad42ce5639d5ae92dd6fc4e9bc067f446da04214 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 4 Oct 2020 14:50:25 +0200 Subject: [PATCH 293/563] Add failing test cases --- osu.Game.Tests/NonVisual/GameplayClockTest.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 osu.Game.Tests/NonVisual/GameplayClockTest.cs diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs new file mode 100644 index 0000000000..3fd7c364b7 --- /dev/null +++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Timing; +using osu.Game.Screens.Play; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class GameplayClockTest + { + [TestCase(0)] + [TestCase(1)] + public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) + { + var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); + var gameplayClock = new TestGameplayClock(framedClock); + + gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); + + Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); + } + + private class TestGameplayClock : GameplayClock + { + public List> MutableNonGameplayAdjustments { get; } = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public TestGameplayClock(IFrameBasedClock underlyingClock) + : base(underlyingClock) + { + } + } + } +} From 6f2b991b329cb9b44980995e668ecc5d7e5980a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 4 Oct 2020 14:51:27 +0200 Subject: [PATCH 294/563] Ensure true gameplay rate is finite when paused externally --- osu.Game/Screens/Play/GameplayClock.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 9d04722c12..9f2868573e 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; +using osu.Framework.Utils; namespace osu.Game.Screens.Play { @@ -47,7 +48,12 @@ namespace osu.Game.Screens.Play double baseRate = Rate; foreach (var adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment.Value, 0)) + return 0; + baseRate /= adjustment.Value; + } return baseRate; } From 02e4f3ddafc4678df1965523d29296f058523708 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 4 Oct 2020 23:47:16 +0900 Subject: [PATCH 295/563] Fix the editor saving new beatmaps even when the user chooses not to --- osu.Game/Screens/Edit/Editor.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index a0692d94e6..956b77b0d4 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit private DependencyContainer dependencies; + private bool isNewBeatmap; + protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit // todo: remove caching of this and consume via editorBeatmap? dependencies.Cache(beatDivisor); - bool isNewBeatmap = false; - if (Beatmap.Value is DummyWorkingBeatmap) { isNewBeatmap = true; @@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit protected void Save() { + // no longer new after first user-triggered save. + isNewBeatmap = false; + // apply any set-level metadata changes. beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet); @@ -435,7 +438,7 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(IScreen next) { - if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog)) + if (!exitConfirmed && dialogOverlay != null && (isNewBeatmap || HasUnsavedChanges) && !(dialogOverlay.CurrentDialog is PromptForSaveDialog)) { dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); return true; @@ -456,6 +459,12 @@ namespace osu.Game.Screens.Edit private void confirmExit() { + if (isNewBeatmap) + { + // confirming exit without save means we should delete the new beatmap completely. + beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet); + } + exitConfirmed = true; this.Exit(); } From 1b02c814d6ba33141cc71461ffc876c20e97035b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 4 Oct 2020 23:47:47 +0900 Subject: [PATCH 296/563] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 78ceaa8616..d7817cf4cf 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3a839ac1a4..fa2135580d 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 31f1af135d..20a51e5feb 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From 9ca0e48accc80a4778c60b7049e994a7abd4d58e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 4 Oct 2020 23:57:28 +0900 Subject: [PATCH 297/563] Change exit logic to be more test-friendly --- osu.Game/Screens/Edit/Editor.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 956b77b0d4..875ab25003 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -438,10 +438,20 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(IScreen next) { - if (!exitConfirmed && dialogOverlay != null && (isNewBeatmap || HasUnsavedChanges) && !(dialogOverlay.CurrentDialog is PromptForSaveDialog)) + if (!exitConfirmed) { - dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); - return true; + // if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save. + if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog) + { + confirmExit(); + return true; + } + + if (isNewBeatmap || HasUnsavedChanges) + { + dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); + return true; + } } Background.FadeColour(Color4.White, 500); From 432ba7cdf953f1806b914769518d0e6f1cf3c23c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 4 Oct 2020 23:57:35 +0900 Subject: [PATCH 298/563] Add test coverage of exit-without-save --- .../Editing/TestSceneEditorBeatmapCreation.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 720cf51f2c..13a3195824 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -5,6 +5,8 @@ using System; using System.IO; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; @@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; + [Resolved] + private BeatmapManager beatmapManager { get; set; } + public override void SetUpSteps() { AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); @@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing { AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); + AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false); + } + + [Test] + public void TestExitWithoutSave() + { + AddStep("exit without save", () => Editor.Exit()); + AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen()); + AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true); } [Test] From 5859755886ac3e141e00e72a421bf61d19d6524e Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Mon, 5 Oct 2020 11:11:46 +1030 Subject: [PATCH 299/563] Use current OverlayActivationMode to determine confine logic --- osu.Game/Input/ConfineMouseTracker.cs | 33 +++++++++++---------------- osu.Game/Screens/Play/Player.cs | 5 ++-- 2 files changed, 15 insertions(+), 23 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index b111488a5b..6565967d1d 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -7,44 +7,37 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; +using osu.Game.Overlays; using osu.Game.Screens.Play; namespace osu.Game.Input { /// - /// Connects with - /// while providing a property for to indicate whether gameplay is currently active. + /// Connects with , + /// while optionally binding an mode, usually that of the current . + /// It is assumed that while overlay activation is , we should also confine the + /// mouse cursor if it has been requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private bool gameplayActive; - /// - /// Indicates whether osu! is currently considered "in gameplay" for the - /// purposes of . + /// The bindable used to indicate whether gameplay is active. + /// Should be bound to the corresponding bindable of the current . + /// Defaults to to assume that all other screens are considered "not gameplay". /// - public bool GameplayActive - { - get => gameplayActive; - set - { - if (gameplayActive == value) - return; - - gameplayActive = value; - updateConfineMode(); - } - } + public IBindable OverlayActivationMode { get; } = new Bindable(OverlayActivation.All); [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); - osuConfineMode.BindValueChanged(_ => updateConfineMode(), true); + osuConfineMode.ValueChanged += _ => updateConfineMode(); + + OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -60,7 +53,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.DuringGameplay: - frameworkConfineMode.Value = GameplayActive ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 77f873083a..6d2f61bdf1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -229,6 +229,8 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + confineMouseTracker.OverlayActivationMode.BindTo(OverlayActivationMode); + // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); @@ -365,9 +367,6 @@ namespace osu.Game.Screens.Play OverlayActivationMode.Value = OverlayActivation.UserTriggered; else OverlayActivationMode.Value = OverlayActivation.Disabled; - - if (confineMouseTracker != null) - confineMouseTracker.GameplayActive = !GameplayClockContainer.IsPaused.Value && !DrawableRuleset.HasReplayLoaded.Value && !HasFailed; } private void updatePauseOnFocusLostState() => From a483dfd2d7157131d886d8b7c92a4b08defdbf63 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Mon, 5 Oct 2020 11:54:39 +1030 Subject: [PATCH 300/563] Allow confineMouseTracker to be null --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6d2f61bdf1..de67b2d46d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -229,7 +229,7 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); - confineMouseTracker.OverlayActivationMode.BindTo(OverlayActivationMode); + confineMouseTracker?.OverlayActivationMode.BindTo(OverlayActivationMode); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); From e1c4c8f3d5401ce298c4f3392a1464103a931385 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 13:16:45 +0900 Subject: [PATCH 301/563] Add failing test coverage of gameplay sample pausing (during seek) --- .../TestSceneGameplaySamplePlayback.cs | 61 +++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs new file mode 100644 index 0000000000..3ab4df20df --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Audio; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneGameplaySamplePlayback : PlayerTestScene + { + [Test] + public void TestAllSamplesStopDuringSeek() + { + DrawableSlider slider = null; + DrawableSample[] samples = null; + ISamplePlaybackDisabler gameplayClock = null; + + AddStep("get variables", () => + { + gameplayClock = Player.ChildrenOfType().First().GameplayClock; + slider = Player.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); + samples = slider.ChildrenOfType().ToArray(); + }); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!samples.Any(s => s.Playing)) + return false; + + Player.ChildrenOfType().First().Seek(40000); + return true; + }); + + AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value); + + // because we are in frame stable context, it's quite likely that not all samples are "played" at this point. + // the important thing is that at least one started, and that sample has since stopped. + AddAssert("no samples are playing", () => Player.ChildrenOfType().All(s => !s.IsPlaying)); + + AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value); + + AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value); + AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); + } + + protected override bool Autoplay => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} From 2a46f905ff130c465676019d2e9daed638543870 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 12:45:37 +0900 Subject: [PATCH 302/563] Remove unnecessary IsSeeking checks from taiko drum implementation --- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 5966b24b34..1ca1be1bdf 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -163,16 +163,14 @@ namespace osu.Game.Rulesets.Taiko.UI target = centreHit; back = centre; - if (gameplayClock?.IsSeeking != true) - drumSample.Centre?.Play(); + drumSample.Centre?.Play(); } else if (action == RimAction) { target = rimHit; back = rim; - if (gameplayClock?.IsSeeking != true) - drumSample.Rim?.Play(); + drumSample.Rim?.Play(); } if (target != null) From af7d10afe0f532e7d339a0c28675817cd0b11226 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 12:45:57 +0900 Subject: [PATCH 303/563] Fix FrameStabilityContainer not re-caching its GameplayClock correctly --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 55c4edfbd1..668cbbdc35 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.UI public GameplayClock GameplayClock => stabilityGameplayClock; [Cached(typeof(GameplayClock))] + [Cached(typeof(ISamplePlaybackDisabler))] private readonly StabilityGameplayClock stabilityGameplayClock; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) From e4710f82ec5a06258970ec01d9073838b8d7e581 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 12:46:15 +0900 Subject: [PATCH 304/563] Fix sample disabled status not being updated correctly from seek state --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 4 +++- osu.Game/Screens/Play/GameplayClock.cs | 12 ++++++++---- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 668cbbdc35..6956d3c31a 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -228,7 +228,9 @@ namespace osu.Game.Rulesets.UI { } - public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200; + protected override bool ShouldDisableSamplePlayback => + // handle the case where playback is catching up to real-time. + base.ShouldDisableSamplePlayback || (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200); } } } diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 9f2868573e..eeea6777c6 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -28,6 +28,8 @@ namespace osu.Game.Screens.Play ///
public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); + private readonly Bindable samplePlaybackDisabled = new Bindable(); + public GameplayClock(IFrameBasedClock underlyingClock) { this.underlyingClock = underlyingClock; @@ -62,13 +64,15 @@ namespace osu.Game.Screens.Play public bool IsRunning => underlyingClock.IsRunning; /// - /// Whether an ongoing seek operation is active. + /// Whether nested samples supporting the interface should be paused. /// - public virtual bool IsSeeking => false; + protected virtual bool ShouldDisableSamplePlayback => IsPaused.Value; public void ProcessFrame() { - // we do not want to process the underlying clock. + // intentionally not updating the underlying clock (handled externally). + + samplePlaybackDisabled.Value = ShouldDisableSamplePlayback; } public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; @@ -79,6 +83,6 @@ namespace osu.Game.Screens.Play public IClock Source => underlyingClock; - public IBindable SamplePlaybackDisabled => IsPaused; + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; } } From ae8bf8cdd4ca70eb5455b4389f4be459783b8c4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 12:47:00 +0900 Subject: [PATCH 305/563] Fix StabilityGameClock not being updated --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 6956d3c31a..f32f8d177b 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -208,11 +208,15 @@ namespace osu.Game.Rulesets.UI private void setClock() { - // in case a parent gameplay clock isn't available, just use the parent clock. - parentGameplayClock ??= Clock; - - Clock = GameplayClock; - ProcessCustomClock = false; + if (parentGameplayClock == null) + { + // in case a parent gameplay clock isn't available, just use the parent clock. + parentGameplayClock ??= Clock; + } + else + { + Clock = GameplayClock; + } } public ReplayInputHandler ReplayInputHandler { get; set; } From 758088672cf9b7e58c8c83a5c4aebae143063d56 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 15:07:46 +0900 Subject: [PATCH 306/563] Don't stop non-looping samples immediately when pausing --- .../Objects/Drawables/DrawableSlider.cs | 4 +-- .../Objects/Drawables/DrawableSpinner.cs | 4 +-- .../Objects/Drawables/DrawableHitObject.cs | 10 +++++-- osu.Game/Skinning/PausableSkinnableSound.cs | 26 +++++++++---------- 4 files changed, 25 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 280ca33234..4433aac9b5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - public override void StopAllSamples() + public override void StopLoopingSamples() { - base.StopAllSamples(); + base.StopLoopingSamples(); slidingSample?.Stop(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 130b4e6e53..dda0c94982 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -124,9 +124,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - public override void StopAllSamples() + public override void StopLoopingSamples() { - base.StopAllSamples(); + base.StopLoopingSamples(); spinningSample?.Stop(); } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 66fc61720a..7a4970d172 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Configuration; +using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Drawables @@ -387,7 +388,10 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Stops playback of all samples. Automatically called when 's lifetime has been exceeded. /// - public virtual void StopAllSamples() => Samples?.Stop(); + public virtual void StopLoopingSamples() + { + if (Samples?.Looping == true) + Samples.Stop(); protected override void Update() { @@ -457,7 +461,9 @@ namespace osu.Game.Rulesets.Objects.Drawables foreach (var nested in NestedHitObjects) nested.OnKilled(); - StopAllSamples(); + // failsafe to ensure looping samples don't get stuck in a playing state. + // this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped. + StopLoopingSamples(); UpdateResult(false); } diff --git a/osu.Game/Skinning/PausableSkinnableSound.cs b/osu.Game/Skinning/PausableSkinnableSound.cs index 9819574b1d..d340f67575 100644 --- a/osu.Game/Skinning/PausableSkinnableSound.cs +++ b/osu.Game/Skinning/PausableSkinnableSound.cs @@ -34,21 +34,21 @@ namespace osu.Game.Skinning samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); samplePlaybackDisabled.BindValueChanged(disabled => { - if (RequestedPlaying) + if (!RequestedPlaying) return; + + // let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off). + if (!Looping) return; + + if (disabled.NewValue) + base.Stop(); + else { - if (disabled.NewValue) - base.Stop(); - // it's not easy to know if a sample has finished playing (to end). - // to keep things simple only resume playing looping samples. - else if (Looping) + // schedule so we don't start playing a sample which is no longer alive. + Schedule(() => { - // schedule so we don't start playing a sample which is no longer alive. - Schedule(() => - { - if (RequestedPlaying) - base.Play(); - }); - } + if (RequestedPlaying) + base.Play(); + }); } }); } From 9f43dedf59da624a4ea1381cedb982dce40d1b24 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 15:12:34 +0900 Subject: [PATCH 307/563] Fix missing line --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7a4970d172..11f84d370a 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -18,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Configuration; -using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Drawables @@ -392,6 +391,7 @@ namespace osu.Game.Rulesets.Objects.Drawables { if (Samples?.Looping == true) Samples.Stop(); + } protected override void Update() { From a69b1636be75e094a7323a0961a45a1703a878f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 15:18:28 +0900 Subject: [PATCH 308/563] Update tests --- .../Visual/Editing/TestSceneEditorSamplePlayback.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs index 039a21fd94..f182023c0e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs @@ -19,12 +19,14 @@ namespace osu.Game.Tests.Visual.Editing public void TestSlidingSampleStopsOnSeek() { DrawableSlider slider = null; - DrawableSample[] samples = null; + DrawableSample[] loopingSamples = null; + DrawableSample[] onceOffSamples = null; AddStep("get first slider", () => { slider = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); - samples = slider.ChildrenOfType().ToArray(); + onceOffSamples = slider.ChildrenOfType().Where(s => !s.Looping).ToArray(); + loopingSamples = slider.ChildrenOfType().Where(s => s.Looping).ToArray(); }); AddStep("start playback", () => EditorClock.Start()); @@ -34,14 +36,15 @@ namespace osu.Game.Tests.Visual.Editing if (!slider.Tracking.Value) return false; - if (!samples.Any(s => s.Playing)) + if (!loopingSamples.Any(s => s.Playing)) return false; EditorClock.Seek(20000); return true; }); - AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing)); + AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing)); + AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing)); } } } From 0605bb9b8d565b843dda3fdbf9702474fc8a5592 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 16:20:29 +0900 Subject: [PATCH 309/563] Fix incorrect parent state transfer --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index f32f8d177b..70b3d0c7d4 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -59,13 +59,16 @@ namespace osu.Game.Rulesets.UI private int direction; [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) + private void load(GameplayClock clock, ISamplePlaybackDisabler sampleDisabler) { if (clock != null) { parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock; GameplayClock.IsPaused.BindTo(clock.IsPaused); } + + // this is a bit temporary. should really be done inside of GameplayClock (but requires large structural changes). + stabilityGameplayClock.ParentSampleDisabler = sampleDisabler; } protected override void LoadComplete() @@ -225,6 +228,8 @@ namespace osu.Game.Rulesets.UI { public GameplayClock ParentGameplayClock; + public ISamplePlaybackDisabler ParentSampleDisabler; + public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); public StabilityGameplayClock(FramedClock underlyingClock) @@ -234,7 +239,9 @@ namespace osu.Game.Rulesets.UI protected override bool ShouldDisableSamplePlayback => // handle the case where playback is catching up to real-time. - base.ShouldDisableSamplePlayback || (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200); + base.ShouldDisableSamplePlayback + || ParentSampleDisabler?.SamplePlaybackDisabled.Value == true + || (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200); } } } From c622adde7a9374459a3a9a6ed93b7064685eb14d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 16:24:02 +0900 Subject: [PATCH 310/563] Rename method back and add xmldoc --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 4 ++-- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 4 ++-- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 7 ++++--- 3 files changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 4433aac9b5..280ca33234 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - public override void StopLoopingSamples() + public override void StopAllSamples() { - base.StopLoopingSamples(); + base.StopAllSamples(); slidingSample?.Stop(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index dda0c94982..130b4e6e53 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -124,9 +124,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - public override void StopLoopingSamples() + public override void StopAllSamples() { - base.StopLoopingSamples(); + base.StopAllSamples(); spinningSample?.Stop(); } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 11f84d370a..8012b4d95c 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -385,9 +385,10 @@ namespace osu.Game.Rulesets.Objects.Drawables } /// - /// Stops playback of all samples. Automatically called when 's lifetime has been exceeded. + /// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out. + /// Automatically called when 's lifetime has been exceeded. /// - public virtual void StopLoopingSamples() + public virtual void StopAllSamples() { if (Samples?.Looping == true) Samples.Stop(); @@ -463,7 +464,7 @@ namespace osu.Game.Rulesets.Objects.Drawables // failsafe to ensure looping samples don't get stuck in a playing state. // this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped. - StopLoopingSamples(); + StopAllSamples(); UpdateResult(false); } From 2b824787c1c4a2620f6bf3ab4e43a3fbee78b807 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 5 Oct 2020 19:28:13 +0900 Subject: [PATCH 311/563] Guard against potential nullref --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index bbd0e23210..3d94737e59 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -275,7 +275,7 @@ namespace osu.Game.Screens.Edit.Setup protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - game.UnregisterImportHandler(this); + game?.UnregisterImportHandler(this); } } From 606a08c6ad38b967a557a2605e0c1184bedb33eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 20:01:12 +0900 Subject: [PATCH 312/563] Temporarily ignore failing gameplay samples test --- .../Visual/Gameplay/TestSceneGameplaySamplePlayback.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 3ab4df20df..f0d39a8b18 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -17,6 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneGameplaySamplePlayback : PlayerTestScene { [Test] + [Ignore("temporarily disabled pending investigation")] public void TestAllSamplesStopDuringSeek() { DrawableSlider slider = null; From 6bc0afdafb32c9e5728458fa8e099b39e9f7902a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 20:09:18 +0900 Subject: [PATCH 313/563] Fix remaining conflicts --- osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 0bb3d25011..be3bca3242 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -13,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline @@ -63,8 +62,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private WaveformGraph waveform; - private ControlPointPart controlPoints; - private TimelineTickDisplay ticks; private TimelineTickDisplay ticks; From 9eeac759b8e5fd150db97118c15a99fb2496c658 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Oct 2020 21:22:07 +0200 Subject: [PATCH 314/563] Re-enable and fix gameplay sample playback test --- .../Visual/Gameplay/TestSceneGameplaySamplePlayback.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index f0d39a8b18..5bb3851264 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Audio; @@ -17,7 +18,6 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneGameplaySamplePlayback : PlayerTestScene { [Test] - [Ignore("temporarily disabled pending investigation")] public void TestAllSamplesStopDuringSeek() { DrawableSlider slider = null; @@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay // because we are in frame stable context, it's quite likely that not all samples are "played" at this point. // the important thing is that at least one started, and that sample has since stopped. - AddAssert("no samples are playing", () => Player.ChildrenOfType().All(s => !s.IsPlaying)); + AddAssert("all looping samples stopped immediately", () => allStopped(allLoopingSounds)); + AddUntilStep("all samples stopped eventually", () => allStopped(allSounds)); AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value); @@ -55,6 +56,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); } + private IEnumerable allSounds => Player.ChildrenOfType(); + private IEnumerable allLoopingSounds => allSounds.Where(sound => sound.Looping); + + private bool allStopped(IEnumerable sounds) => sounds.All(sound => !sound.IsPlaying); + protected override bool Autoplay => true; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); From 46f6e84a3351dd77e4de78f785670788ab92a908 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 12:33:57 +0900 Subject: [PATCH 315/563] Fix disclaimer potentially running same code from two different threads --- osu.Game/Screens/Menu/Disclaimer.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index fcb9aacd76..8368047d5a 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -42,8 +42,11 @@ namespace osu.Game.Screens.Menu ValidForResume = false; } + [Resolved] + private IAPIProvider api { get; set; } + [BackgroundDependencyLoader] - private void load(OsuColour colours, IAPIProvider api) + private void load(OsuColour colours) { InternalChildren = new Drawable[] { @@ -104,7 +107,9 @@ namespace osu.Game.Screens.Menu iconColour = colours.Yellow; - currentUser.BindTo(api.LocalUser); + // manually transfer the user once, but only do the final bind in LoadComplete to avoid thread woes (API scheduler could run while this screen is still loading). + // the manual transfer is here to ensure all text content is loaded ahead of time as this is very early in the game load process and we want to avoid stutters. + currentUser.Value = api.LocalUser.Value; currentUser.BindValueChanged(e => { supportFlow.Children.ForEach(d => d.FadeOut().Expire()); @@ -141,6 +146,8 @@ namespace osu.Game.Screens.Menu base.LoadComplete(); if (nextScreen != null) LoadComponentAsync(nextScreen); + + currentUser.BindTo(api.LocalUser); } public override void OnEntering(IScreen last) From 22b0105d629a70344609d33314a76978053e633d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:00:02 +0900 Subject: [PATCH 316/563] Show a notification if checking for updates via button and there are none available --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 8 ++++--- .../Sections/General/UpdateSettings.cs | 21 +++++++++++++++++-- osu.Game/Updater/SimpleUpdateManager.cs | 7 ++++++- osu.Game/Updater/UpdateManager.cs | 19 ++++++++++------- 4 files changed, 41 insertions(+), 14 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 05c8e835ac..b9b148b383 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -37,9 +37,9 @@ namespace osu.Desktop.Updater Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); } - protected override async Task PerformUpdateCheck() => await checkForUpdateAsync(); + protected override async Task PerformUpdateCheck() => await checkForUpdateAsync(); - private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) + private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) { // should we schedule a retry on completion of this check? bool scheduleRecheck = true; @@ -51,7 +51,7 @@ namespace osu.Desktop.Updater var info = await updateManager.CheckForUpdate(!useDeltaPatching); if (info.ReleasesToApply.Count == 0) // no updates available. bail and retry later. - return; + return false; if (notification == null) { @@ -103,6 +103,8 @@ namespace osu.Desktop.Updater Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30); } } + + return true; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9c7d0b0be4..9b7b7392d8 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -4,9 +4,11 @@ using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; +using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Updater; @@ -21,6 +23,9 @@ namespace osu.Game.Overlays.Settings.Sections.General private SettingsButton checkForUpdatesButton; + [Resolved] + private NotificationOverlay notifications { get; set; } + [BackgroundDependencyLoader(true)] private void load(Storage storage, OsuConfigManager config, OsuGame game) { @@ -30,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Bindable = config.GetBindable(OsuSetting.ReleaseStream), }); - if (updateManager?.CanCheckForUpdate == true) + //if (updateManager?.CanCheckForUpdate == true) { Add(checkForUpdatesButton = new SettingsButton { @@ -38,7 +43,19 @@ namespace osu.Game.Overlays.Settings.Sections.General Action = () => { checkForUpdatesButton.Enabled.Value = false; - Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true)); + Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => + { + if (!t.Result) + { + notifications.Post(new SimpleNotification + { + Text = $"You are running the latest release ({game.Version})", + Icon = FontAwesome.Solid.CheckCircle, + }); + } + + checkForUpdatesButton.Enabled.Value = true; + })); } }); } diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index ebb9995c66..79b2d46b93 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -30,7 +30,7 @@ namespace osu.Game.Updater version = game.Version; } - protected override async Task PerformUpdateCheck() + protected override async Task PerformUpdateCheck() { try { @@ -53,12 +53,17 @@ namespace osu.Game.Updater return true; } }); + + return true; } } catch { // we shouldn't crash on a web failure. or any failure for the matter. + return true; } + + return false; } private string getBestUrl(GitHubRelease release) diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 61775a26b7..30e28f0e95 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -57,25 +57,28 @@ namespace osu.Game.Updater private readonly object updateTaskLock = new object(); - private Task updateCheckTask; + private Task updateCheckTask; - public async Task CheckForUpdateAsync() + public async Task CheckForUpdateAsync() { - if (!CanCheckForUpdate) - return; - - Task waitTask; + Task waitTask; lock (updateTaskLock) waitTask = (updateCheckTask ??= PerformUpdateCheck()); - await waitTask; + bool hasUpdates = await waitTask; lock (updateTaskLock) updateCheckTask = null; + + return hasUpdates; } - protected virtual Task PerformUpdateCheck() => Task.CompletedTask; + /// + /// Performs an asynchronous check for application updates. + /// + /// Whether any update is waiting. May return true if an error occured (there is potentially an update available). + protected virtual Task PerformUpdateCheck() => Task.FromResult(false); private class UpdateCompleteNotification : SimpleNotification { From 5e10ac418bb188044f990d0b96c6544f16eff26b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:09:42 +0900 Subject: [PATCH 317/563] Add update notifications for iOS builds --- osu.Game/Updater/SimpleUpdateManager.cs | 5 +++++ osu.iOS/OsuGameIOS.cs | 2 ++ 2 files changed, 7 insertions(+) diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index ebb9995c66..48c6722bd9 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -79,6 +79,11 @@ namespace osu.Game.Updater bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage")); break; + case RuntimeInfo.Platform.iOS: + // iOS releases are available via testflight. this link seems to work well enough for now. + // see https://stackoverflow.com/a/32960501 + return "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + case RuntimeInfo.Platform.Android: // on our testing device this causes the download to magically disappear. //bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk")); diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index 3a16f81530..5125ad81e0 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -11,5 +11,7 @@ namespace osu.iOS public class OsuGameIOS : OsuGame { public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString()); + + protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); } } From de47392e3d11ddf7e7831c029ac4c5bf353007d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:18:42 +0900 Subject: [PATCH 318/563] Display the "restart to update" notification on checking for update after dismissal --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 50 ++++++++++++++------ 1 file changed, 36 insertions(+), 14 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index b9b148b383..71f9fafe57 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -29,6 +29,11 @@ namespace osu.Desktop.Updater private static readonly Logger logger = Logger.GetLogger("updater"); + /// + /// Whether an update has been downloaded but not yet applied. + /// + private bool updatePending; + [BackgroundDependencyLoader] private void load(NotificationOverlay notification) { @@ -49,9 +54,19 @@ namespace osu.Desktop.Updater updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true); var info = await updateManager.CheckForUpdate(!useDeltaPatching); + if (info.ReleasesToApply.Count == 0) + { + if (updatePending) + { + // the user may have dismissed the completion notice, so show it again. + notificationOverlay.Post(new UpdateCompleteNotification(this)); + return true; + } + // no updates available. bail and retry later. return false; + } if (notification == null) { @@ -72,6 +87,7 @@ namespace osu.Desktop.Updater await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f); notification.State = ProgressNotificationState.Completed; + updatePending = true; } catch (Exception e) { @@ -113,10 +129,27 @@ namespace osu.Desktop.Updater updateManager?.Dispose(); } + private class UpdateCompleteNotification : ProgressCompletionNotification + { + [Resolved] + private OsuGame game { get; set; } + + public UpdateCompleteNotification(SquirrelUpdateManager updateManager) + { + Text = @"Update ready to install. Click to restart!"; + + Activated = () => + { + updateManager.PrepareUpdateAsync() + .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); + return true; + }; + } + } + private class UpdateProgressNotification : ProgressNotification { private readonly SquirrelUpdateManager updateManager; - private OsuGame game; public UpdateProgressNotification(SquirrelUpdateManager updateManager) { @@ -125,23 +158,12 @@ namespace osu.Desktop.Updater protected override Notification CreateCompletionNotification() { - return new ProgressCompletionNotification - { - Text = @"Update ready to install. Click to restart!", - Activated = () => - { - updateManager.PrepareUpdateAsync() - .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); - return true; - } - }; + return new UpdateCompleteNotification(updateManager); } [BackgroundDependencyLoader] - private void load(OsuColour colours, OsuGame game) + private void load(OsuColour colours) { - this.game = game; - IconContent.AddRange(new Drawable[] { new Box From 767a2a10bd0f0798eb5b313068c5b43b3f962160 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:56:38 +0900 Subject: [PATCH 319/563] Fix incorrect sliderendcircle fallback logic Correctly handle the case where a skin has "sliderendcircle.png" but not "sliderendcircleoverlay.png". --- .../Skinning/LegacyMainCirclePiece.cs | 28 +++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index f051cbfa3b..d556ecb9bc 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -49,6 +49,25 @@ namespace osu.Game.Rulesets.Osu.Skinning { OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; + Texture baseTexture; + Texture overlayTexture; + bool allowFallback = false; + + // attempt lookup using priority specification + baseTexture = getTextureWithFallback(string.Empty); + + // if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup. + if (baseTexture == null) + { + allowFallback = true; + baseTexture = getTextureWithFallback(string.Empty); + } + + // at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it. + // the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist. + // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin). + overlayTexture = getTextureWithFallback("overlay"); + InternalChildren = new Drawable[] { circleSprites = new Container @@ -60,13 +79,13 @@ namespace osu.Game.Rulesets.Osu.Skinning { hitCircleSprite = new Sprite { - Texture = getTextureWithFallback(string.Empty), + Texture = baseTexture, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, hitCircleOverlay = new Sprite { - Texture = getTextureWithFallback("overlay"), + Texture = overlayTexture, Anchor = Anchor.Centre, Origin = Anchor.Centre, } @@ -101,8 +120,13 @@ namespace osu.Game.Rulesets.Osu.Skinning Texture tex = null; if (!string.IsNullOrEmpty(priorityLookup)) + { tex = skin.GetTexture($"{priorityLookup}{name}"); + if (!allowFallback) + return tex; + } + return tex ?? skin.GetTexture($"hitcircle{name}"); } } From ed982e8dd13f9f4657e1463a7bd19a7aac2f41f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 14:08:55 +0900 Subject: [PATCH 320/563] Make stacked hitcircles more visible when using default skin --- osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs index bcf64b81a6..619fea73bc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Origin = Anchor.Centre; Masking = true; - BorderThickness = 10; + BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other. BorderColour = Color4.White; Child = new Box From 048507478ee199fc155be842a5d008a05dcf1869 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 14:12:46 +0900 Subject: [PATCH 321/563] Join declaration and specification --- osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index d556ecb9bc..382d6e53cc 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -49,12 +49,10 @@ namespace osu.Game.Rulesets.Osu.Skinning { OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; - Texture baseTexture; - Texture overlayTexture; bool allowFallback = false; // attempt lookup using priority specification - baseTexture = getTextureWithFallback(string.Empty); + Texture baseTexture = getTextureWithFallback(string.Empty); // if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup. if (baseTexture == null) @@ -66,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Skinning // at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it. // the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist. // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin). - overlayTexture = getTextureWithFallback("overlay"); + Texture overlayTexture = getTextureWithFallback("overlay"); InternalChildren = new Drawable[] { From 9d7880afdaebdc2f929c5a04f0ce674cfdab8706 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:18:41 +0900 Subject: [PATCH 322/563] Make SettingsItem conform to IHasCurrentValue --- .../ManiaSettingsSubsection.cs | 4 ++-- .../UI/OsuSettingsSubsection.cs | 6 ++--- osu.Game.Tournament/Components/DateTextBox.cs | 18 +++++++------- .../Screens/Editors/RoundEditorScreen.cs | 12 +++++----- .../Screens/Editors/SeedingEditorScreen.cs | 10 ++++---- .../Screens/Editors/TeamEditorScreen.cs | 12 +++++----- .../Screens/Gameplay/GameplayScreen.cs | 4 ++-- .../Ladder/Components/LadderEditorSettings.cs | 12 +++++----- .../Screens/TeamIntro/SeedingScreen.cs | 2 +- .../Configuration/SettingSourceAttribute.cs | 12 +++++----- .../Sections/Audio/AudioDevicesSettings.cs | 2 +- .../Sections/Audio/MainMenuSettings.cs | 8 +++---- .../Settings/Sections/Audio/OffsetSettings.cs | 2 +- .../Settings/Sections/Audio/VolumeSettings.cs | 8 +++---- .../Sections/Debug/GeneralSettings.cs | 4 ++-- .../Sections/Gameplay/GeneralSettings.cs | 24 +++++++++---------- .../Sections/Gameplay/ModsSettings.cs | 2 +- .../Sections/Gameplay/SongSelectSettings.cs | 10 ++++---- .../Sections/General/LanguageSettings.cs | 2 +- .../Sections/General/LoginSettings.cs | 4 ++-- .../Sections/General/UpdateSettings.cs | 2 +- .../Sections/Graphics/DetailSettings.cs | 8 +++---- .../Sections/Graphics/LayoutSettings.cs | 20 ++++++++-------- .../Sections/Graphics/RendererSettings.cs | 6 ++--- .../Graphics/UserInterfaceSettings.cs | 6 ++--- .../Settings/Sections/Input/MouseSettings.cs | 12 +++++----- .../Settings/Sections/Online/WebSettings.cs | 4 ++-- .../Overlays/Settings/Sections/SkinSection.cs | 12 +++++----- osu.Game/Overlays/Settings/SettingsItem.cs | 4 ++-- .../Edit/Timing/SliderWithTextBoxInput.cs | 8 +++---- osu.Game/Screens/Edit/Timing/TimingSection.cs | 14 +++++------ .../Play/PlayerSettings/PlaybackSettings.cs | 4 ++-- .../Play/PlayerSettings/VisualSettings.cs | 4 ++-- 33 files changed, 131 insertions(+), 131 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index b470405df2..de77af8306 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania new SettingsEnumDropdown { LabelText = "Scrolling direction", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollDirection) + Current = config.GetBindable(ManiaRulesetSetting.ScrollDirection) }, new SettingsSlider { LabelText = "Scroll speed", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollTime), + Current = config.GetBindable(ManiaRulesetSetting.ScrollTime), KeyboardStep = 5 }, }; diff --git a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs index 88adf72551..3870f303b4 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs @@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Osu.UI new SettingsCheckbox { LabelText = "Snaking in sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingInSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingInSliders) }, new SettingsCheckbox { LabelText = "Snaking out sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) }, new SettingsCheckbox { LabelText = "Cursor trail", - Bindable = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) + Current = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) }, }; } diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index a1b5ac38ea..5782301a65 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -10,34 +10,34 @@ namespace osu.Game.Tournament.Components { public class DateTextBox : SettingsTextBox { - public new Bindable Bindable + public new Bindable Current { - get => bindable; + get => current; set { - bindable = value.GetBoundCopy(); - bindable.BindValueChanged(dto => - base.Bindable.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); + current = value.GetBoundCopy(); + current.BindValueChanged(dto => + base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); } } // hold a reference to the provided bindable so we don't have to in every settings section. - private Bindable bindable = new Bindable(); + private Bindable current = new Bindable(); public DateTextBox() { - base.Bindable = new Bindable(); + base.Current = new Bindable(); ((OsuTextBox)Control).OnCommit += (sender, newText) => { try { - bindable.Value = DateTimeOffset.Parse(sender.Text); + current.Value = DateTimeOffset.Parse(sender.Text); } catch { // reset textbox content to its last valid state on a parse failure. - bindable.TriggerChange(); + current.TriggerChange(); } }; } diff --git a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs index 8b8078e119..069ddfa4db 100644 --- a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs @@ -63,25 +63,25 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.33f, - Bindable = Model.Name + Current = Model.Name }, new SettingsTextBox { LabelText = "Description", Width = 0.33f, - Bindable = Model.Description + Current = Model.Description }, new DateTextBox { LabelText = "Start Time", Width = 0.33f, - Bindable = Model.StartDate + Current = Model.StartDate }, new SettingsSlider { LabelText = "Best of", Width = 0.33f, - Bindable = Model.BestOf + Current = Model.BestOf }, new SettingsButton { @@ -186,14 +186,14 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "Beatmap ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmapId, + Current = beatmapId, }, new SettingsTextBox { LabelText = "Mods", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = mods, + Current = mods, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs index 0973a7dc75..7bd8d3f6a0 100644 --- a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs @@ -74,13 +74,13 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Mod", Width = 0.33f, - Bindable = Model.Mod + Current = Model.Mod }, new SettingsSlider { LabelText = "Seed", Width = 0.33f, - Bindable = Model.Seed + Current = Model.Seed }, new SettingsButton { @@ -187,21 +187,21 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "Beatmap ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmapId, + Current = beatmapId, }, new SettingsSlider { LabelText = "Seed", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmap.Seed + Current = beatmap.Seed }, new SettingsTextBox { LabelText = "Score", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = score, + Current = score, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index dbfcfe4225..7196f47bd6 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -102,31 +102,31 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.2f, - Bindable = Model.FullName + Current = Model.FullName }, new SettingsTextBox { LabelText = "Acronym", Width = 0.2f, - Bindable = Model.Acronym + Current = Model.Acronym }, new SettingsTextBox { LabelText = "Flag", Width = 0.2f, - Bindable = Model.FlagName + Current = Model.FlagName }, new SettingsTextBox { LabelText = "Seed", Width = 0.2f, - Bindable = Model.Seed + Current = Model.Seed }, new SettingsSlider { LabelText = "Last Year Placement", Width = 0.33f, - Bindable = Model.LastYearPlacing + Current = Model.LastYearPlacing }, new SettingsButton { @@ -247,7 +247,7 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "User ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = userId, + Current = userId, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index e4e3842369..e4ec45c00e 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -113,13 +113,13 @@ namespace osu.Game.Tournament.Screens.Gameplay new SettingsSlider { LabelText = "Chroma width", - Bindable = LadderInfo.ChromaKeyWidth, + Current = LadderInfo.ChromaKeyWidth, KeyboardStep = 1, }, new SettingsSlider { LabelText = "Players per team", - Bindable = LadderInfo.PlayersPerTeam, + Current = LadderInfo.PlayersPerTeam, KeyboardStep = 1, } } diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index b60eb814e5..cf4466a2e3 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -51,15 +51,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { - roundDropdown.Bindable = selection.NewValue?.Round; + roundDropdown.Current = selection.NewValue?.Round; losersCheckbox.Current = selection.NewValue?.Losers; - dateTimeBox.Bindable = selection.NewValue?.Date; + dateTimeBox.Current = selection.NewValue?.Date; - team1Dropdown.Bindable = selection.NewValue?.Team1; - team2Dropdown.Bindable = selection.NewValue?.Team2; + team1Dropdown.Current = selection.NewValue?.Team1; + team2Dropdown.Current = selection.NewValue?.Team2; }; - roundDropdown.Bindable.ValueChanged += round => + roundDropdown.Current.ValueChanged += round => { if (editorInfo.Selected.Value?.Date.Value < round.NewValue?.StartDate.Value) { @@ -88,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { public SettingsRoundDropdown(BindableList rounds) { - Bindable = new Bindable(); + Current = new Bindable(); foreach (var r in rounds.Prepend(new TournamentRound())) add(r); diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index eed3cac9f0..b343608e69 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -61,7 +61,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro new SettingsTeamDropdown(LadderInfo.Teams) { LabelText = "Show specific team", - Bindable = currentTeam, + Current = currentTeam, } } } diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index fe487cb1d0..50069be4b2 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -57,7 +57,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber, + Current = bNumber, KeyboardStep = 0.1f, }; @@ -67,7 +67,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber, + Current = bNumber, KeyboardStep = 0.1f, }; @@ -77,7 +77,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber + Current = bNumber }; break; @@ -86,7 +86,7 @@ namespace osu.Game.Configuration yield return new SettingsCheckbox { LabelText = attr.Label, - Bindable = bBool + Current = bBool }; break; @@ -95,7 +95,7 @@ namespace osu.Game.Configuration yield return new SettingsTextBox { LabelText = attr.Label, - Bindable = bString + Current = bString }; break; @@ -105,7 +105,7 @@ namespace osu.Game.Configuration var dropdown = (Drawable)Activator.CreateInstance(dropdownType); dropdownType.GetProperty(nameof(SettingsDropdown.LabelText))?.SetValue(dropdown, attr.Label); - dropdownType.GetProperty(nameof(SettingsDropdown.Bindable))?.SetValue(dropdown, bindable); + dropdownType.GetProperty(nameof(SettingsDropdown.Current))?.SetValue(dropdown, bindable); yield return dropdown; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs index 3da64e0de4..bed74542c9 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs @@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio updateItems(); - dropdown.Bindable = audio.AudioDevice; + dropdown.Current = audio.AudioDevice; audio.OnNewDevice += onDeviceChanged; audio.OnLostDevice += onDeviceChanged; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs index a303f93b34..d5de32ed05 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs @@ -21,23 +21,23 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsCheckbox { LabelText = "Interface voices", - Bindable = config.GetBindable(OsuSetting.MenuVoice) + Current = config.GetBindable(OsuSetting.MenuVoice) }, new SettingsCheckbox { LabelText = "osu! music theme", - Bindable = config.GetBindable(OsuSetting.MenuMusic) + Current = config.GetBindable(OsuSetting.MenuMusic) }, new SettingsDropdown { LabelText = "Intro sequence", - Bindable = config.GetBindable(OsuSetting.IntroSequence), + Current = config.GetBindable(OsuSetting.IntroSequence), Items = Enum.GetValues(typeof(IntroSequence)).Cast() }, new SettingsDropdown { LabelText = "Background source", - Bindable = config.GetBindable(OsuSetting.MenuBackgroundSource), + Current = config.GetBindable(OsuSetting.MenuBackgroundSource), Items = Enum.GetValues(typeof(BackgroundSource)).Cast() } }; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index aaa4302553..c9a81b955b 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsSlider { LabelText = "Audio offset", - Bindable = config.GetBindable(OsuSetting.AudioOffset), + Current = config.GetBindable(OsuSetting.AudioOffset), KeyboardStep = 1f }, new SettingsButton diff --git a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs index bda677ecd6..c172a76ab9 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs @@ -20,28 +20,28 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsSlider { LabelText = "Master", - Bindable = audio.Volume, + Current = audio.Volume, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Master (window inactive)", - Bindable = config.GetBindable(OsuSetting.VolumeInactive), + Current = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Effect", - Bindable = audio.VolumeSample, + Current = audio.VolumeSample, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Music", - Bindable = audio.VolumeTrack, + Current = audio.VolumeTrack, KeyboardStep = 0.01f, DisplayAsPercentage = true }, diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs index 9edb18e065..f05b876d8f 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs @@ -19,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.Debug new SettingsCheckbox { LabelText = "Show log overlay", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = "Bypass front-to-back render pass", - Bindable = config.GetBindable(DebugSetting.BypassFrontToBackPass) + Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 0149e6c3a6..73968761e2 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -21,62 +21,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsSlider { LabelText = "Background dim", - Bindable = config.GetBindable(OsuSetting.DimLevel), + Current = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Background blur", - Bindable = config.GetBindable(OsuSetting.BlurLevel), + Current = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = "Lighten playfield during breaks", - Bindable = config.GetBindable(OsuSetting.LightenDuringBreaks) + Current = config.GetBindable(OsuSetting.LightenDuringBreaks) }, new SettingsCheckbox { LabelText = "Show score overlay", - Bindable = config.GetBindable(OsuSetting.ShowInterface) + Current = config.GetBindable(OsuSetting.ShowInterface) }, new SettingsCheckbox { LabelText = "Show difficulty graph on progress bar", - Bindable = config.GetBindable(OsuSetting.ShowProgressGraph) + Current = config.GetBindable(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", - Bindable = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), + Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { LabelText = "Fade playfield to red when health is low", - Bindable = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), + Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, new SettingsCheckbox { LabelText = "Always show key overlay", - Bindable = config.GetBindable(OsuSetting.KeyOverlay) + Current = config.GetBindable(OsuSetting.KeyOverlay) }, new SettingsCheckbox { LabelText = "Positional hitsounds", - Bindable = config.GetBindable(OsuSetting.PositionalHitSounds) + Current = config.GetBindable(OsuSetting.PositionalHitSounds) }, new SettingsEnumDropdown { LabelText = "Score meter type", - Bindable = config.GetBindable(OsuSetting.ScoreMeter) + Current = config.GetBindable(OsuSetting.ScoreMeter) }, new SettingsEnumDropdown { LabelText = "Score display mode", - Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) + Current = config.GetBindable(OsuSetting.ScoreDisplayMode) } }; @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay Add(new SettingsCheckbox { LabelText = "Disable Windows key during gameplay", - Bindable = config.GetBindable(OsuSetting.GameplayDisableWinKey) + Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) }); } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs index 0babb98066..2b2fb9cef7 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsCheckbox { LabelText = "Increase visibility of first object when visual impairment mods are enabled", - Bindable = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), + Current = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs index 0c42247993..b26876556e 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs @@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsCheckbox { LabelText = "Right mouse drag to absolute scroll", - Bindable = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), + Current = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), }, new SettingsCheckbox { LabelText = "Show converted beatmaps", - Bindable = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), }, new SettingsSlider { LabelText = "Display beatmaps from", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMinimum), + Current = config.GetBindable(OsuSetting.DisplayStarsMinimum), KeyboardStep = 0.1f, Keywords = new[] { "minimum", "maximum", "star", "difficulty" } }, new SettingsSlider { LabelText = "up to", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMaximum), + Current = config.GetBindable(OsuSetting.DisplayStarsMaximum), KeyboardStep = 0.1f, Keywords = new[] { "minimum", "maximum", "star", "difficulty" } }, new SettingsEnumDropdown { LabelText = "Random selection algorithm", - Bindable = config.GetBindable(OsuSetting.RandomSelectAlgorithm), + Current = config.GetBindable(OsuSetting.RandomSelectAlgorithm), } }; } diff --git a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs index 236bfbecc3..44e42ecbfe 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.General new SettingsCheckbox { LabelText = "Prefer metadata in original language", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index f96e204f62..9e358d0cf5 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -240,12 +240,12 @@ namespace osu.Game.Overlays.Settings.Sections.General new SettingsCheckbox { LabelText = "Remember username", - Bindable = config.GetBindable(OsuSetting.SaveUsername), + Current = config.GetBindable(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", - Bindable = config.GetBindable(OsuSetting.SavePassword), + Current = config.GetBindable(OsuSetting.SavePassword), }, new Container { diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9c7d0b0be4..a59a6b00b9 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Add(new SettingsEnumDropdown { LabelText = "Release stream", - Bindable = config.GetBindable(OsuSetting.ReleaseStream), + Current = config.GetBindable(OsuSetting.ReleaseStream), }); if (updateManager?.CanCheckForUpdate == true) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs index 3089040f96..30caa45995 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs @@ -19,22 +19,22 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsCheckbox { LabelText = "Storyboard / Video", - Bindable = config.GetBindable(OsuSetting.ShowStoryboard) + Current = config.GetBindable(OsuSetting.ShowStoryboard) }, new SettingsCheckbox { LabelText = "Hit Lighting", - Bindable = config.GetBindable(OsuSetting.HitLighting) + Current = config.GetBindable(OsuSetting.HitLighting) }, new SettingsEnumDropdown { LabelText = "Screenshot format", - Bindable = config.GetBindable(OsuSetting.ScreenshotFormat) + Current = config.GetBindable(OsuSetting.ScreenshotFormat) }, new SettingsCheckbox { LabelText = "Show menu cursor in screenshots", - Bindable = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) + Current = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) } }; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 4312b319c0..14b8dbfac0 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModeDropdown = new SettingsDropdown { LabelText = "Screen mode", - Bindable = config.GetBindable(FrameworkSetting.WindowMode), + Current = config.GetBindable(FrameworkSetting.WindowMode), ItemSource = windowModes, }, resolutionSettingsContainer = new Container @@ -74,14 +74,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { LabelText = "UI Scaling", TransferValueOnCommit = true, - Bindable = osuConfig.GetBindable(OsuSetting.UIScale), + Current = osuConfig.GetBindable(OsuSetting.UIScale), KeyboardStep = 0.01f, Keywords = new[] { "scale", "letterbox" }, }, new SettingsEnumDropdown { LabelText = "Screen Scaling", - Bindable = osuConfig.GetBindable(OsuSetting.Scaling), + Current = osuConfig.GetBindable(OsuSetting.Scaling), Keywords = new[] { "scale", "letterbox" }, }, scalingSettings = new FillFlowContainer> @@ -97,28 +97,28 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsSlider { LabelText = "Horizontal position", - Bindable = scalingPositionX, + Current = scalingPositionX, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical position", - Bindable = scalingPositionY, + Current = scalingPositionY, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Horizontal scale", - Bindable = scalingSizeX, + Current = scalingSizeX, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical scale", - Bindable = scalingSizeY, + Current = scalingSizeY, KeyboardStep = 0.01f, DisplayAsPercentage = true }, @@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, }; - scalingSettings.ForEach(s => bindPreviewEvent(s.Bindable)); + scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); var resolutions = getResolutions(); @@ -137,10 +137,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics LabelText = "Resolution", ShowsDefaultIndicator = false, Items = resolutions, - Bindable = sizeFullscreen + Current = sizeFullscreen }; - windowModeDropdown.Bindable.BindValueChanged(mode => + windowModeDropdown.Current.BindValueChanged(mode => { if (mode.NewValue == WindowMode.Fullscreen) { diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs index 69ff9b43e5..8773e6763c 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs @@ -23,17 +23,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsEnumDropdown { LabelText = "Frame limiter", - Bindable = config.GetBindable(FrameworkSetting.FrameSync) + Current = config.GetBindable(FrameworkSetting.FrameSync) }, new SettingsEnumDropdown { LabelText = "Threading mode", - Bindable = config.GetBindable(FrameworkSetting.ExecutionMode) + Current = config.GetBindable(FrameworkSetting.ExecutionMode) }, new SettingsCheckbox { LabelText = "Show FPS", - Bindable = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) + Current = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs index a8953ac3a2..38c30ddd64 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs @@ -20,17 +20,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsCheckbox { LabelText = "Rotate cursor when dragging", - Bindable = config.GetBindable(OsuSetting.CursorRotation) + Current = config.GetBindable(OsuSetting.CursorRotation) }, new SettingsCheckbox { LabelText = "Parallax", - Bindable = config.GetBindable(OsuSetting.MenuParallax) + Current = config.GetBindable(OsuSetting.MenuParallax) }, new SettingsSlider { LabelText = "Hold-to-confirm activation time", - Bindable = config.GetBindable(OsuSetting.UIHoldActivationDelay), + Current = config.GetBindable(OsuSetting.UIHoldActivationDelay), KeyboardStep = 50 }, }; diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index d27ab63fb7..5227e328ec 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -35,32 +35,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input new SettingsCheckbox { LabelText = "Raw input", - Bindable = rawInputToggle + Current = rawInputToggle }, new SensitivitySetting { LabelText = "Cursor sensitivity", - Bindable = sensitivityBindable + Current = sensitivityBindable }, new SettingsCheckbox { LabelText = "Map absolute input to window", - Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) + Current = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", - Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), + Current = config.GetBindable(FrameworkSetting.ConfineMouseMode), }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; diff --git a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs index 23513eade8..6461bd7b93 100644 --- a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs @@ -19,13 +19,13 @@ namespace osu.Game.Overlays.Settings.Sections.Online new SettingsCheckbox { LabelText = "Warn about opening external links", - Bindable = config.GetBindable(OsuSetting.ExternalLinkWarning) + Current = config.GetBindable(OsuSetting.ExternalLinkWarning) }, new SettingsCheckbox { LabelText = "Prefer downloads without video", Keywords = new[] { "no-video" }, - Bindable = config.GetBindable(OsuSetting.PreferNoVideo) + Current = config.GetBindable(OsuSetting.PreferNoVideo) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 596d3a9801..1ade4befdc 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -47,29 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections new SettingsSlider { LabelText = "Menu cursor size", - Bindable = config.GetBindable(OsuSetting.MenuCursorSize), + Current = config.GetBindable(OsuSetting.MenuCursorSize), KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Gameplay cursor size", - Bindable = config.GetBindable(OsuSetting.GameplayCursorSize), + Current = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Adjust gameplay cursor size based on current beatmap", - Bindable = config.GetBindable(OsuSetting.AutoCursorSize) + Current = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { LabelText = "Beatmap skins", - Bindable = config.GetBindable(OsuSetting.BeatmapSkins) + Current = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { LabelText = "Beatmap hitsounds", - Bindable = config.GetBindable(OsuSetting.BeatmapHitsounds) + Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, }; @@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Settings.Sections config.BindWith(OsuSetting.Skin, configBindable); - skinDropdown.Bindable = dropdownBindable; + skinDropdown.Current = dropdownBindable; skinDropdown.Items = skins.GetAllUsableSkins().ToArray(); // Todo: This should not be necessary when OsuConfigManager is databased diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index c2dd40d2a6..ad6aaafd9d 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -21,7 +21,7 @@ using osuTK; namespace osu.Game.Overlays.Settings { - public abstract class SettingsItem : Container, IFilterable, ISettingsItem + public abstract class SettingsItem : Container, IFilterable, ISettingsItem, IHasCurrentValue { protected abstract Drawable CreateControl(); @@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Settings } } - public virtual Bindable Bindable + public virtual Bindable Current { get => controlWithCurrent.Current; set => controlWithCurrent.Current = value; diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs index d5afc8978d..f2f9f76143 100644 --- a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { - internal class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue + public class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue where T : struct, IEquatable, IComparable, IConvertible { private readonly SettingsSlider slider; @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Timing try { - slider.Bindable.Parse(t.Text); + slider.Current.Parse(t.Text); } catch { @@ -71,8 +71,8 @@ namespace osu.Game.Screens.Edit.Timing public Bindable Current { - get => slider.Bindable; - set => slider.Bindable = value; + get => slider.Current; + set => slider.Current = value; } } } diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 2ab8703cc4..1ae2a86885 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -36,14 +36,14 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - bpmSlider.Bindable = point.NewValue.BeatLengthBindable; - bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + bpmSlider.Current = point.NewValue.BeatLengthBindable; + bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; // no need to hook change handler here as it's the same bindable as above - timeSignature.Bindable = point.NewValue.TimeSignatureBindable; - timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + timeSignature.Current = point.NewValue.TimeSignatureBindable; + timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } @@ -121,14 +121,14 @@ namespace osu.Game.Screens.Edit.Timing beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); - base.Bindable = bpmBindable; + base.Current = bpmBindable; TransferValueOnCommit = true; } - public override Bindable Bindable + public override Bindable Current { - get => base.Bindable; + get => base.Current; set { // incoming will be beat length, not bpm diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 24ddc277cd..16e29ac3c8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -51,14 +51,14 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, }, - rateSlider = new PlayerSliderBar { Bindable = UserPlaybackRate } + rateSlider = new PlayerSliderBar { Current = UserPlaybackRate } }; } protected override void LoadComplete() { base.LoadComplete(); - rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); + rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs index e06cf5c6d5..8f29fe7893 100644 --- a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs @@ -50,8 +50,8 @@ namespace osu.Game.Screens.Play.PlayerSettings [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - dimSliderBar.Bindable = config.GetBindable(OsuSetting.DimLevel); - blurSliderBar.Bindable = config.GetBindable(OsuSetting.BlurLevel); + dimSliderBar.Current = config.GetBindable(OsuSetting.DimLevel); + blurSliderBar.Current = config.GetBindable(OsuSetting.BlurLevel); showStoryboardToggle.Current = config.GetBindable(OsuSetting.ShowStoryboard); beatmapSkinsToggle.Current = config.GetBindable(OsuSetting.BeatmapSkins); beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); From 28756d862b630eb5b28eecf8c9373dfca97be24b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 14:22:53 +0900 Subject: [PATCH 323/563] Add placeholder text/colour when no beatmap background is specified yet --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 27 ++++++++++++++++++++-- 1 file changed, 25 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 3d94737e59..1e9ebec41d 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -59,8 +59,11 @@ namespace osu.Game.Screens.Edit.Setup { } + [Resolved] + private OsuColour colours { get; set; } + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { Container audioTrackFileChooserContainer = new Container { @@ -187,7 +190,27 @@ namespace osu.Game.Screens.Edit.Setup FillMode = FillMode.Fill, }, background => { - backgroundSpriteContainer.Child = background; + if (background.Texture != null) + backgroundSpriteContainer.Child = background; + else + { + backgroundSpriteContainer.Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDarker, + RelativeSizeAxes = Axes.Both, + }, + new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24)) + { + Text = "Drag image here to set beatmap background!", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.X, + } + }; + } + background.FadeInFromZero(500); }); } From 87bf3bdc161a601893e25ab7899ab2151952e39f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 16:40:47 +0900 Subject: [PATCH 324/563] Add the most basic implementation of LabelledSliderBar feasible --- .../TestSceneLabelledSliderBar.cs | 46 +++++++++++++++++++ .../UserInterfaceV2/LabelledSliderBar.cs | 24 ++++++++++ 2 files changed, 70 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs create mode 100644 osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs new file mode 100644 index 0000000000..393420e700 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneLabelledSliderBar : OsuTestScene + { + [TestCase(false)] + [TestCase(true)] + public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription); + + private void createSliderBar(bool hasDescription = false) + { + AddStep("create component", () => + { + LabelledSliderBar component; + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + AutoSizeAxes = Axes.Y, + Child = component = new LabelledSliderBar + { + Current = new BindableDouble(5) + { + MinValue = 0, + MaxValue = 10, + Precision = 1, + } + } + }; + + component.Label = "a sample component"; + component.Description = hasDescription ? "this text describes the component" : string.Empty; + }); + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs new file mode 100644 index 0000000000..cba94e314b --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class LabelledSliderBar : LabelledComponent, TNumber> + where TNumber : struct, IEquatable, IComparable, IConvertible + { + public LabelledSliderBar() + : base(true) + { + } + + protected override SettingsSlider CreateComponent() => new SettingsSlider + { + TransferValueOnCommit = true, + RelativeSizeAxes = Axes.X, + }; + } +} From 98fe5f78ee956d3765324a1d8482fb1945a63673 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 15:17:15 +0900 Subject: [PATCH 325/563] Split setup screen up into sections (and use a SectionContainer) --- .../Editing/TestSceneEditorBeatmapCreation.cs | 2 +- .../Edit/Setup/FileChooserLabelledTextBox.cs | 73 ++++ .../Screens/Edit/Setup/MetadataSection.cs | 71 ++++ .../Screens/Edit/Setup/ResourcesSection.cs | 211 ++++++++++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 319 +----------------- osu.Game/Screens/Edit/Setup/SetupSection.cs | 43 +++ 6 files changed, 417 insertions(+), 302 deletions(-) create mode 100644 osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs create mode 100644 osu.Game/Screens/Edit/Setup/MetadataSection.cs create mode 100644 osu.Game/Screens/Edit/Setup/ResourcesSection.cs create mode 100644 osu.Game/Screens/Edit/Setup/SetupSection.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 13a3195824..7584c74c71 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Editing using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); - bool success = setup.ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")); + bool success = setup.ChildrenOfType().First().ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")); File.Delete(temp); Directory.Delete(extractedFolder, true); diff --git a/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs b/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs new file mode 100644 index 0000000000..b802b3405a --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Screens.Edit.Setup +{ + /// + /// A labelled textbox which reveals an inline file chooser when clicked. + /// + internal class FileChooserLabelledTextBox : LabelledTextBox + { + public Container Target; + + private readonly IBindable currentFile = new Bindable(); + + public FileChooserLabelledTextBox() + { + currentFile.BindValueChanged(onFileSelected); + } + + private void onFileSelected(ValueChangedEvent file) + { + if (file.NewValue == null) + return; + + Target.Clear(); + Current.Value = file.NewValue.FullName; + } + + protected override OsuTextBox CreateTextBox() => + new FileChooserOsuTextBox + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + CornerRadius = CORNER_RADIUS, + OnFocused = DisplayFileChooser + }; + + public void DisplayFileChooser() + { + Target.Child = new FileSelector(validFileExtensions: ResourcesSection.AudioExtensions) + { + RelativeSizeAxes = Axes.X, + Height = 400, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + CurrentFile = { BindTarget = currentFile } + }; + } + + internal class FileChooserOsuTextBox : OsuTextBox + { + public Action OnFocused; + + protected override void OnFocus(FocusEvent e) + { + OnFocused?.Invoke(); + base.OnFocus(e); + + GetContainingInputManager().TriggerFocusContention(this); + } + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs new file mode 100644 index 0000000000..31a2c2ce1a --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class MetadataSection : SetupSection + { + private LabelledTextBox artistTextBox; + private LabelledTextBox titleTextBox; + private LabelledTextBox creatorTextBox; + private LabelledTextBox difficultyTextBox; + + [BackgroundDependencyLoader] + private void load() + { + Flow.Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Beatmap metadata" + }, + artistTextBox = new LabelledTextBox + { + Label = "Artist", + Current = { Value = Beatmap.Value.Metadata.Artist }, + TabbableContentContainer = this + }, + titleTextBox = new LabelledTextBox + { + Label = "Title", + Current = { Value = Beatmap.Value.Metadata.Title }, + TabbableContentContainer = this + }, + creatorTextBox = new LabelledTextBox + { + Label = "Creator", + Current = { Value = Beatmap.Value.Metadata.AuthorString }, + TabbableContentContainer = this + }, + difficultyTextBox = new LabelledTextBox + { + Label = "Difficulty Name", + Current = { Value = Beatmap.Value.BeatmapInfo.Version }, + TabbableContentContainer = this + }, + }; + + foreach (var item in Flow.OfType()) + item.OnCommit += onCommit; + } + + private void onCommit(TextBox sender, bool newText) + { + if (!newText) return; + + // for now, update these on commit rather than making BeatmapMetadata bindables. + // after switching database engines we can reconsider if switching to bindables is a good direction. + Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value; + Beatmap.Value.Metadata.Title = titleTextBox.Current.Value; + Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value; + Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs new file mode 100644 index 0000000000..86d7968856 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -0,0 +1,211 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Database; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class ResourcesSection : SetupSection, ICanAcceptFiles + { + private LabelledTextBox audioTrackTextBox; + private Container backgroundSpriteContainer; + + public IEnumerable HandledExtensions => ImageExtensions.Concat(AudioExtensions); + + public static string[] ImageExtensions { get; } = { ".jpg", ".jpeg", ".png" }; + + public static string[] AudioExtensions { get; } = { ".mp3", ".ogg" }; + + [Resolved] + private OsuGameBase game { get; set; } + + [Resolved] + private MusicController music { get; set; } + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [Resolved(canBeNull: true)] + private Editor editor { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Container audioTrackFileChooserContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }; + + Flow.Children = new Drawable[] + { + backgroundSpriteContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = 250, + Masking = true, + CornerRadius = 10, + }, + new OsuSpriteText + { + Text = "Resources" + }, + audioTrackTextBox = new FileChooserLabelledTextBox + { + Label = "Audio Track", + Current = { Value = Beatmap.Value.Metadata.AudioFile ?? "Click to select a track" }, + Target = audioTrackFileChooserContainer, + TabbableContentContainer = this + }, + audioTrackFileChooserContainer, + }; + + updateBackgroundSprite(); + + audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); + } + + Task ICanAcceptFiles.Import(params string[] paths) + { + Schedule(() => + { + var firstFile = new FileInfo(paths.First()); + + if (ImageExtensions.Contains(firstFile.Extension)) + { + ChangeBackgroundImage(firstFile.FullName); + } + else if (AudioExtensions.Contains(firstFile.Extension)) + { + audioTrackTextBox.Text = firstFile.FullName; + } + }); + return Task.CompletedTask; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + game.RegisterImportHandler(this); + } + + public bool ChangeBackgroundImage(string path) + { + var info = new FileInfo(path); + + if (!info.Exists) + return false; + + var set = Beatmap.Value.BeatmapSetInfo; + + // remove the previous background for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.BackgroundFile); + + using (var stream = info.OpenRead()) + { + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } + + Beatmap.Value.Metadata.BackgroundFile = info.Name; + updateBackgroundSprite(); + + return true; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + game?.UnregisterImportHandler(this); + } + + public bool ChangeAudioTrack(string path) + { + var info = new FileInfo(path); + + if (!info.Exists) + return false; + + var set = Beatmap.Value.BeatmapSetInfo; + + // remove the previous audio track for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.AudioFile); + + using (var stream = info.OpenRead()) + { + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } + + Beatmap.Value.Metadata.AudioFile = info.Name; + + music.ReloadCurrentTrack(); + + editor?.UpdateClockSource(); + return true; + } + + private void audioTrackChanged(ValueChangedEvent filePath) + { + if (!ChangeAudioTrack(filePath.NewValue)) + audioTrackTextBox.Current.Value = filePath.OldValue; + } + + private void updateBackgroundSprite() + { + LoadComponentAsync(new BeatmapBackgroundSprite(Beatmap.Value) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, background => + { + if (background.Texture != null) + backgroundSpriteContainer.Child = background; + else + { + backgroundSpriteContainer.Children = new Drawable[] + { + new Box + { + Colour = Colours.GreySeafoamDarker, + RelativeSizeAxes = Axes.Both, + }, + new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24)) + { + Text = "Drag image here to set beatmap background!", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.X, + } + }; + } + + background.FadeInFromZero(500); + }); + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 1e9ebec41d..cd4f6733c0 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -1,76 +1,33 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Drawables; -using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; -using osuTK; namespace osu.Game.Screens.Edit.Setup { - public class SetupScreen : EditorScreen, ICanAcceptFiles + public class SetupScreen : EditorScreen { - public IEnumerable HandledExtensions => ImageExtensions.Concat(AudioExtensions); - - public static string[] ImageExtensions { get; } = { ".jpg", ".jpeg", ".png" }; - - public static string[] AudioExtensions { get; } = { ".mp3", ".ogg" }; - - private FillFlowContainer flow; - private LabelledTextBox artistTextBox; - private LabelledTextBox titleTextBox; - private LabelledTextBox creatorTextBox; - private LabelledTextBox difficultyTextBox; - private LabelledTextBox audioTrackTextBox; - private Container backgroundSpriteContainer; - [Resolved] - private OsuGameBase game { get; set; } + private OsuColour colours { get; set; } - [Resolved] - private MusicController music { get; set; } - - [Resolved] - private BeatmapManager beatmaps { get; set; } - - [Resolved(canBeNull: true)] - private Editor editor { get; set; } + [Cached] + protected readonly OverlayColourProvider ColourProvider; public SetupScreen() : base(EditorScreenMode.SongSetup) { + ColourProvider = new OverlayColourProvider(OverlayColourScheme.Green); } - [Resolved] - private OsuColour colours { get; set; } - [BackgroundDependencyLoader] private void load() { - Container audioTrackFileChooserContainer = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }; - Child = new Container { RelativeSizeAxes = Axes.Both, @@ -87,273 +44,33 @@ namespace osu.Game.Screens.Edit.Setup Colour = colours.GreySeafoamDark, RelativeSizeAxes = Axes.Both, }, - new OsuScrollContainer + new SectionsContainer { + FixedHeader = new SetupScreenHeader(), RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(10), - Child = flow = new FillFlowContainer + Children = new SetupSection[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(20), - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - backgroundSpriteContainer = new Container - { - RelativeSizeAxes = Axes.X, - Height = 250, - Masking = true, - CornerRadius = 10, - }, - new OsuSpriteText - { - Text = "Resources" - }, - audioTrackTextBox = new FileChooserLabelledTextBox - { - Label = "Audio Track", - Current = { Value = Beatmap.Value.Metadata.AudioFile ?? "Click to select a track" }, - Target = audioTrackFileChooserContainer, - TabbableContentContainer = this - }, - audioTrackFileChooserContainer, - new OsuSpriteText - { - Text = "Beatmap metadata" - }, - artistTextBox = new LabelledTextBox - { - Label = "Artist", - Current = { Value = Beatmap.Value.Metadata.Artist }, - TabbableContentContainer = this - }, - titleTextBox = new LabelledTextBox - { - Label = "Title", - Current = { Value = Beatmap.Value.Metadata.Title }, - TabbableContentContainer = this - }, - creatorTextBox = new LabelledTextBox - { - Label = "Creator", - Current = { Value = Beatmap.Value.Metadata.AuthorString }, - TabbableContentContainer = this - }, - difficultyTextBox = new LabelledTextBox - { - Label = "Difficulty Name", - Current = { Value = Beatmap.Value.BeatmapInfo.Version }, - TabbableContentContainer = this - }, - } - }, + new ResourcesSection(), + new MetadataSection(), + } }, } } }; - - updateBackgroundSprite(); - - audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); - - foreach (var item in flow.OfType()) - item.OnCommit += onCommit; - } - - Task ICanAcceptFiles.Import(params string[] paths) - { - Schedule(() => - { - var firstFile = new FileInfo(paths.First()); - - if (ImageExtensions.Contains(firstFile.Extension)) - { - ChangeBackgroundImage(firstFile.FullName); - } - else if (AudioExtensions.Contains(firstFile.Extension)) - { - audioTrackTextBox.Text = firstFile.FullName; - } - }); - - return Task.CompletedTask; - } - - private void updateBackgroundSprite() - { - LoadComponentAsync(new BeatmapBackgroundSprite(Beatmap.Value) - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill, - }, background => - { - if (background.Texture != null) - backgroundSpriteContainer.Child = background; - else - { - backgroundSpriteContainer.Children = new Drawable[] - { - new Box - { - Colour = colours.GreySeafoamDarker, - RelativeSizeAxes = Axes.Both, - }, - new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24)) - { - Text = "Drag image here to set beatmap background!", - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.X, - } - }; - } - - background.FadeInFromZero(500); - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - game.RegisterImportHandler(this); - } - - public bool ChangeBackgroundImage(string path) - { - var info = new FileInfo(path); - - if (!info.Exists) - return false; - - var set = Beatmap.Value.BeatmapSetInfo; - - // remove the previous background for now. - // in the future we probably want to check if this is being used elsewhere (other difficulties?) - var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.BackgroundFile); - - using (var stream = info.OpenRead()) - { - if (oldFile != null) - beatmaps.ReplaceFile(set, oldFile, stream, info.Name); - else - beatmaps.AddFile(set, stream, info.Name); - } - - Beatmap.Value.Metadata.BackgroundFile = info.Name; - updateBackgroundSprite(); - - return true; - } - - public bool ChangeAudioTrack(string path) - { - var info = new FileInfo(path); - - if (!info.Exists) - return false; - - var set = Beatmap.Value.BeatmapSetInfo; - - // remove the previous audio track for now. - // in the future we probably want to check if this is being used elsewhere (other difficulties?) - var oldFile = set.Files.FirstOrDefault(f => f.Filename == Beatmap.Value.Metadata.AudioFile); - - using (var stream = info.OpenRead()) - { - if (oldFile != null) - beatmaps.ReplaceFile(set, oldFile, stream, info.Name); - else - beatmaps.AddFile(set, stream, info.Name); - } - - Beatmap.Value.Metadata.AudioFile = info.Name; - - music.ReloadCurrentTrack(); - - editor?.UpdateClockSource(); - return true; - } - - private void audioTrackChanged(ValueChangedEvent filePath) - { - if (!ChangeAudioTrack(filePath.NewValue)) - audioTrackTextBox.Current.Value = filePath.OldValue; - } - - private void onCommit(TextBox sender, bool newText) - { - if (!newText) return; - - // for now, update these on commit rather than making BeatmapMetadata bindables. - // after switching database engines we can reconsider if switching to bindables is a good direction. - Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value; - Beatmap.Value.Metadata.Title = titleTextBox.Current.Value; - Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value; - Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - game?.UnregisterImportHandler(this); } } - internal class FileChooserLabelledTextBox : LabelledTextBox + internal class SetupScreenHeader : OverlayHeader { - public Container Target; + protected override OverlayTitle CreateTitle() => new SetupScreenTitle(); - private readonly IBindable currentFile = new Bindable(); - - public FileChooserLabelledTextBox() + private class SetupScreenTitle : OverlayTitle { - currentFile.BindValueChanged(onFileSelected); - } - - private void onFileSelected(ValueChangedEvent file) - { - if (file.NewValue == null) - return; - - Target.Clear(); - Current.Value = file.NewValue.FullName; - } - - protected override OsuTextBox CreateTextBox() => - new FileChooserOsuTextBox + public SetupScreenTitle() { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - CornerRadius = CORNER_RADIUS, - OnFocused = DisplayFileChooser - }; - - public void DisplayFileChooser() - { - Target.Child = new FileSelector(validFileExtensions: SetupScreen.AudioExtensions) - { - RelativeSizeAxes = Axes.X, - Height = 400, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - CurrentFile = { BindTarget = currentFile } - }; - } - - internal class FileChooserOsuTextBox : OsuTextBox - { - public Action OnFocused; - - protected override void OnFocus(FocusEvent e) - { - OnFocused?.Invoke(); - base.OnFocus(e); - - GetContainingInputManager().TriggerFocusContention(this); + Title = "beatmap setup"; + Description = "change general settings of your beatmap"; + IconTexture = "Icons/Hexacons/social"; } } } diff --git a/osu.Game/Screens/Edit/Setup/SetupSection.cs b/osu.Game/Screens/Edit/Setup/SetupSection.cs new file mode 100644 index 0000000000..54e383a4d8 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/SetupSection.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class SetupSection : Container + { + protected FillFlowContainer Flow; + + [Resolved] + protected OsuColour Colours { get; private set; } + + [Resolved] + protected IBindable Beatmap { get; private set; } + + public override void Add(Drawable drawable) => throw new InvalidOperationException("Use Flow.Add instead"); + + public SetupSection() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding(10); + + InternalChild = Flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(20), + Direction = FillDirection.Vertical, + }; + } + } +} From 505dd37a75e98261394327771ffa764099716a73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:18:41 +0900 Subject: [PATCH 326/563] Make SettingsItem conform to IHasCurrentValue --- .../ManiaSettingsSubsection.cs | 4 ++-- .../UI/OsuSettingsSubsection.cs | 6 ++--- osu.Game.Tournament/Components/DateTextBox.cs | 18 +++++++------- .../Screens/Editors/RoundEditorScreen.cs | 12 +++++----- .../Screens/Editors/SeedingEditorScreen.cs | 10 ++++---- .../Screens/Editors/TeamEditorScreen.cs | 12 +++++----- .../Screens/Gameplay/GameplayScreen.cs | 4 ++-- .../Ladder/Components/LadderEditorSettings.cs | 12 +++++----- .../Screens/TeamIntro/SeedingScreen.cs | 2 +- .../Configuration/SettingSourceAttribute.cs | 12 +++++----- .../Sections/Audio/AudioDevicesSettings.cs | 2 +- .../Sections/Audio/MainMenuSettings.cs | 8 +++---- .../Settings/Sections/Audio/OffsetSettings.cs | 2 +- .../Settings/Sections/Audio/VolumeSettings.cs | 8 +++---- .../Sections/Debug/GeneralSettings.cs | 4 ++-- .../Sections/Gameplay/GeneralSettings.cs | 24 +++++++++---------- .../Sections/Gameplay/ModsSettings.cs | 2 +- .../Sections/Gameplay/SongSelectSettings.cs | 10 ++++---- .../Sections/General/LanguageSettings.cs | 2 +- .../Sections/General/LoginSettings.cs | 4 ++-- .../Sections/General/UpdateSettings.cs | 2 +- .../Sections/Graphics/DetailSettings.cs | 8 +++---- .../Sections/Graphics/LayoutSettings.cs | 20 ++++++++-------- .../Sections/Graphics/RendererSettings.cs | 6 ++--- .../Graphics/UserInterfaceSettings.cs | 6 ++--- .../Settings/Sections/Input/MouseSettings.cs | 12 +++++----- .../Settings/Sections/Online/WebSettings.cs | 4 ++-- .../Overlays/Settings/Sections/SkinSection.cs | 12 +++++----- osu.Game/Overlays/Settings/SettingsItem.cs | 4 ++-- .../Edit/Timing/SliderWithTextBoxInput.cs | 8 +++---- osu.Game/Screens/Edit/Timing/TimingSection.cs | 14 +++++------ .../Play/PlayerSettings/PlaybackSettings.cs | 4 ++-- .../Play/PlayerSettings/VisualSettings.cs | 4 ++-- 33 files changed, 131 insertions(+), 131 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index b470405df2..de77af8306 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania new SettingsEnumDropdown { LabelText = "Scrolling direction", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollDirection) + Current = config.GetBindable(ManiaRulesetSetting.ScrollDirection) }, new SettingsSlider { LabelText = "Scroll speed", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollTime), + Current = config.GetBindable(ManiaRulesetSetting.ScrollTime), KeyboardStep = 5 }, }; diff --git a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs index 88adf72551..3870f303b4 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs @@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Osu.UI new SettingsCheckbox { LabelText = "Snaking in sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingInSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingInSliders) }, new SettingsCheckbox { LabelText = "Snaking out sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) }, new SettingsCheckbox { LabelText = "Cursor trail", - Bindable = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) + Current = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) }, }; } diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index a1b5ac38ea..5782301a65 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -10,34 +10,34 @@ namespace osu.Game.Tournament.Components { public class DateTextBox : SettingsTextBox { - public new Bindable Bindable + public new Bindable Current { - get => bindable; + get => current; set { - bindable = value.GetBoundCopy(); - bindable.BindValueChanged(dto => - base.Bindable.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); + current = value.GetBoundCopy(); + current.BindValueChanged(dto => + base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); } } // hold a reference to the provided bindable so we don't have to in every settings section. - private Bindable bindable = new Bindable(); + private Bindable current = new Bindable(); public DateTextBox() { - base.Bindable = new Bindable(); + base.Current = new Bindable(); ((OsuTextBox)Control).OnCommit += (sender, newText) => { try { - bindable.Value = DateTimeOffset.Parse(sender.Text); + current.Value = DateTimeOffset.Parse(sender.Text); } catch { // reset textbox content to its last valid state on a parse failure. - bindable.TriggerChange(); + current.TriggerChange(); } }; } diff --git a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs index 8b8078e119..069ddfa4db 100644 --- a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs @@ -63,25 +63,25 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.33f, - Bindable = Model.Name + Current = Model.Name }, new SettingsTextBox { LabelText = "Description", Width = 0.33f, - Bindable = Model.Description + Current = Model.Description }, new DateTextBox { LabelText = "Start Time", Width = 0.33f, - Bindable = Model.StartDate + Current = Model.StartDate }, new SettingsSlider { LabelText = "Best of", Width = 0.33f, - Bindable = Model.BestOf + Current = Model.BestOf }, new SettingsButton { @@ -186,14 +186,14 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "Beatmap ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmapId, + Current = beatmapId, }, new SettingsTextBox { LabelText = "Mods", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = mods, + Current = mods, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs index 0973a7dc75..7bd8d3f6a0 100644 --- a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs @@ -74,13 +74,13 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Mod", Width = 0.33f, - Bindable = Model.Mod + Current = Model.Mod }, new SettingsSlider { LabelText = "Seed", Width = 0.33f, - Bindable = Model.Seed + Current = Model.Seed }, new SettingsButton { @@ -187,21 +187,21 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "Beatmap ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmapId, + Current = beatmapId, }, new SettingsSlider { LabelText = "Seed", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmap.Seed + Current = beatmap.Seed }, new SettingsTextBox { LabelText = "Score", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = score, + Current = score, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index dbfcfe4225..7196f47bd6 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -102,31 +102,31 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.2f, - Bindable = Model.FullName + Current = Model.FullName }, new SettingsTextBox { LabelText = "Acronym", Width = 0.2f, - Bindable = Model.Acronym + Current = Model.Acronym }, new SettingsTextBox { LabelText = "Flag", Width = 0.2f, - Bindable = Model.FlagName + Current = Model.FlagName }, new SettingsTextBox { LabelText = "Seed", Width = 0.2f, - Bindable = Model.Seed + Current = Model.Seed }, new SettingsSlider { LabelText = "Last Year Placement", Width = 0.33f, - Bindable = Model.LastYearPlacing + Current = Model.LastYearPlacing }, new SettingsButton { @@ -247,7 +247,7 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "User ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = userId, + Current = userId, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index e4e3842369..e4ec45c00e 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -113,13 +113,13 @@ namespace osu.Game.Tournament.Screens.Gameplay new SettingsSlider { LabelText = "Chroma width", - Bindable = LadderInfo.ChromaKeyWidth, + Current = LadderInfo.ChromaKeyWidth, KeyboardStep = 1, }, new SettingsSlider { LabelText = "Players per team", - Bindable = LadderInfo.PlayersPerTeam, + Current = LadderInfo.PlayersPerTeam, KeyboardStep = 1, } } diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index b60eb814e5..cf4466a2e3 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -51,15 +51,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { - roundDropdown.Bindable = selection.NewValue?.Round; + roundDropdown.Current = selection.NewValue?.Round; losersCheckbox.Current = selection.NewValue?.Losers; - dateTimeBox.Bindable = selection.NewValue?.Date; + dateTimeBox.Current = selection.NewValue?.Date; - team1Dropdown.Bindable = selection.NewValue?.Team1; - team2Dropdown.Bindable = selection.NewValue?.Team2; + team1Dropdown.Current = selection.NewValue?.Team1; + team2Dropdown.Current = selection.NewValue?.Team2; }; - roundDropdown.Bindable.ValueChanged += round => + roundDropdown.Current.ValueChanged += round => { if (editorInfo.Selected.Value?.Date.Value < round.NewValue?.StartDate.Value) { @@ -88,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { public SettingsRoundDropdown(BindableList rounds) { - Bindable = new Bindable(); + Current = new Bindable(); foreach (var r in rounds.Prepend(new TournamentRound())) add(r); diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index eed3cac9f0..b343608e69 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -61,7 +61,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro new SettingsTeamDropdown(LadderInfo.Teams) { LabelText = "Show specific team", - Bindable = currentTeam, + Current = currentTeam, } } } diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index fe487cb1d0..50069be4b2 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -57,7 +57,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber, + Current = bNumber, KeyboardStep = 0.1f, }; @@ -67,7 +67,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber, + Current = bNumber, KeyboardStep = 0.1f, }; @@ -77,7 +77,7 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber + Current = bNumber }; break; @@ -86,7 +86,7 @@ namespace osu.Game.Configuration yield return new SettingsCheckbox { LabelText = attr.Label, - Bindable = bBool + Current = bBool }; break; @@ -95,7 +95,7 @@ namespace osu.Game.Configuration yield return new SettingsTextBox { LabelText = attr.Label, - Bindable = bString + Current = bString }; break; @@ -105,7 +105,7 @@ namespace osu.Game.Configuration var dropdown = (Drawable)Activator.CreateInstance(dropdownType); dropdownType.GetProperty(nameof(SettingsDropdown.LabelText))?.SetValue(dropdown, attr.Label); - dropdownType.GetProperty(nameof(SettingsDropdown.Bindable))?.SetValue(dropdown, bindable); + dropdownType.GetProperty(nameof(SettingsDropdown.Current))?.SetValue(dropdown, bindable); yield return dropdown; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs index 3da64e0de4..bed74542c9 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs @@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio updateItems(); - dropdown.Bindable = audio.AudioDevice; + dropdown.Current = audio.AudioDevice; audio.OnNewDevice += onDeviceChanged; audio.OnLostDevice += onDeviceChanged; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs index a303f93b34..d5de32ed05 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs @@ -21,23 +21,23 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsCheckbox { LabelText = "Interface voices", - Bindable = config.GetBindable(OsuSetting.MenuVoice) + Current = config.GetBindable(OsuSetting.MenuVoice) }, new SettingsCheckbox { LabelText = "osu! music theme", - Bindable = config.GetBindable(OsuSetting.MenuMusic) + Current = config.GetBindable(OsuSetting.MenuMusic) }, new SettingsDropdown { LabelText = "Intro sequence", - Bindable = config.GetBindable(OsuSetting.IntroSequence), + Current = config.GetBindable(OsuSetting.IntroSequence), Items = Enum.GetValues(typeof(IntroSequence)).Cast() }, new SettingsDropdown { LabelText = "Background source", - Bindable = config.GetBindable(OsuSetting.MenuBackgroundSource), + Current = config.GetBindable(OsuSetting.MenuBackgroundSource), Items = Enum.GetValues(typeof(BackgroundSource)).Cast() } }; diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index aaa4302553..c9a81b955b 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsSlider { LabelText = "Audio offset", - Bindable = config.GetBindable(OsuSetting.AudioOffset), + Current = config.GetBindable(OsuSetting.AudioOffset), KeyboardStep = 1f }, new SettingsButton diff --git a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs index bda677ecd6..c172a76ab9 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs @@ -20,28 +20,28 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsSlider { LabelText = "Master", - Bindable = audio.Volume, + Current = audio.Volume, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Master (window inactive)", - Bindable = config.GetBindable(OsuSetting.VolumeInactive), + Current = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Effect", - Bindable = audio.VolumeSample, + Current = audio.VolumeSample, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Music", - Bindable = audio.VolumeTrack, + Current = audio.VolumeTrack, KeyboardStep = 0.01f, DisplayAsPercentage = true }, diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs index 9edb18e065..f05b876d8f 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs @@ -19,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.Debug new SettingsCheckbox { LabelText = "Show log overlay", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = "Bypass front-to-back render pass", - Bindable = config.GetBindable(DebugSetting.BypassFrontToBackPass) + Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 0149e6c3a6..73968761e2 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -21,62 +21,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsSlider { LabelText = "Background dim", - Bindable = config.GetBindable(OsuSetting.DimLevel), + Current = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Background blur", - Bindable = config.GetBindable(OsuSetting.BlurLevel), + Current = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = "Lighten playfield during breaks", - Bindable = config.GetBindable(OsuSetting.LightenDuringBreaks) + Current = config.GetBindable(OsuSetting.LightenDuringBreaks) }, new SettingsCheckbox { LabelText = "Show score overlay", - Bindable = config.GetBindable(OsuSetting.ShowInterface) + Current = config.GetBindable(OsuSetting.ShowInterface) }, new SettingsCheckbox { LabelText = "Show difficulty graph on progress bar", - Bindable = config.GetBindable(OsuSetting.ShowProgressGraph) + Current = config.GetBindable(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", - Bindable = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), + Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { LabelText = "Fade playfield to red when health is low", - Bindable = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), + Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, new SettingsCheckbox { LabelText = "Always show key overlay", - Bindable = config.GetBindable(OsuSetting.KeyOverlay) + Current = config.GetBindable(OsuSetting.KeyOverlay) }, new SettingsCheckbox { LabelText = "Positional hitsounds", - Bindable = config.GetBindable(OsuSetting.PositionalHitSounds) + Current = config.GetBindable(OsuSetting.PositionalHitSounds) }, new SettingsEnumDropdown { LabelText = "Score meter type", - Bindable = config.GetBindable(OsuSetting.ScoreMeter) + Current = config.GetBindable(OsuSetting.ScoreMeter) }, new SettingsEnumDropdown { LabelText = "Score display mode", - Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) + Current = config.GetBindable(OsuSetting.ScoreDisplayMode) } }; @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay Add(new SettingsCheckbox { LabelText = "Disable Windows key during gameplay", - Bindable = config.GetBindable(OsuSetting.GameplayDisableWinKey) + Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) }); } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs index 0babb98066..2b2fb9cef7 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsCheckbox { LabelText = "Increase visibility of first object when visual impairment mods are enabled", - Bindable = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), + Current = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs index 0c42247993..b26876556e 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs @@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsCheckbox { LabelText = "Right mouse drag to absolute scroll", - Bindable = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), + Current = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), }, new SettingsCheckbox { LabelText = "Show converted beatmaps", - Bindable = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), }, new SettingsSlider { LabelText = "Display beatmaps from", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMinimum), + Current = config.GetBindable(OsuSetting.DisplayStarsMinimum), KeyboardStep = 0.1f, Keywords = new[] { "minimum", "maximum", "star", "difficulty" } }, new SettingsSlider { LabelText = "up to", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMaximum), + Current = config.GetBindable(OsuSetting.DisplayStarsMaximum), KeyboardStep = 0.1f, Keywords = new[] { "minimum", "maximum", "star", "difficulty" } }, new SettingsEnumDropdown { LabelText = "Random selection algorithm", - Bindable = config.GetBindable(OsuSetting.RandomSelectAlgorithm), + Current = config.GetBindable(OsuSetting.RandomSelectAlgorithm), } }; } diff --git a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs index 236bfbecc3..44e42ecbfe 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.General new SettingsCheckbox { LabelText = "Prefer metadata in original language", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index f96e204f62..9e358d0cf5 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -240,12 +240,12 @@ namespace osu.Game.Overlays.Settings.Sections.General new SettingsCheckbox { LabelText = "Remember username", - Bindable = config.GetBindable(OsuSetting.SaveUsername), + Current = config.GetBindable(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", - Bindable = config.GetBindable(OsuSetting.SavePassword), + Current = config.GetBindable(OsuSetting.SavePassword), }, new Container { diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9c7d0b0be4..a59a6b00b9 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Add(new SettingsEnumDropdown { LabelText = "Release stream", - Bindable = config.GetBindable(OsuSetting.ReleaseStream), + Current = config.GetBindable(OsuSetting.ReleaseStream), }); if (updateManager?.CanCheckForUpdate == true) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs index 3089040f96..30caa45995 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs @@ -19,22 +19,22 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsCheckbox { LabelText = "Storyboard / Video", - Bindable = config.GetBindable(OsuSetting.ShowStoryboard) + Current = config.GetBindable(OsuSetting.ShowStoryboard) }, new SettingsCheckbox { LabelText = "Hit Lighting", - Bindable = config.GetBindable(OsuSetting.HitLighting) + Current = config.GetBindable(OsuSetting.HitLighting) }, new SettingsEnumDropdown { LabelText = "Screenshot format", - Bindable = config.GetBindable(OsuSetting.ScreenshotFormat) + Current = config.GetBindable(OsuSetting.ScreenshotFormat) }, new SettingsCheckbox { LabelText = "Show menu cursor in screenshots", - Bindable = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) + Current = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) } }; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 4312b319c0..14b8dbfac0 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModeDropdown = new SettingsDropdown { LabelText = "Screen mode", - Bindable = config.GetBindable(FrameworkSetting.WindowMode), + Current = config.GetBindable(FrameworkSetting.WindowMode), ItemSource = windowModes, }, resolutionSettingsContainer = new Container @@ -74,14 +74,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { LabelText = "UI Scaling", TransferValueOnCommit = true, - Bindable = osuConfig.GetBindable(OsuSetting.UIScale), + Current = osuConfig.GetBindable(OsuSetting.UIScale), KeyboardStep = 0.01f, Keywords = new[] { "scale", "letterbox" }, }, new SettingsEnumDropdown { LabelText = "Screen Scaling", - Bindable = osuConfig.GetBindable(OsuSetting.Scaling), + Current = osuConfig.GetBindable(OsuSetting.Scaling), Keywords = new[] { "scale", "letterbox" }, }, scalingSettings = new FillFlowContainer> @@ -97,28 +97,28 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsSlider { LabelText = "Horizontal position", - Bindable = scalingPositionX, + Current = scalingPositionX, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical position", - Bindable = scalingPositionY, + Current = scalingPositionY, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Horizontal scale", - Bindable = scalingSizeX, + Current = scalingSizeX, KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical scale", - Bindable = scalingSizeY, + Current = scalingSizeY, KeyboardStep = 0.01f, DisplayAsPercentage = true }, @@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, }; - scalingSettings.ForEach(s => bindPreviewEvent(s.Bindable)); + scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); var resolutions = getResolutions(); @@ -137,10 +137,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics LabelText = "Resolution", ShowsDefaultIndicator = false, Items = resolutions, - Bindable = sizeFullscreen + Current = sizeFullscreen }; - windowModeDropdown.Bindable.BindValueChanged(mode => + windowModeDropdown.Current.BindValueChanged(mode => { if (mode.NewValue == WindowMode.Fullscreen) { diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs index 69ff9b43e5..8773e6763c 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs @@ -23,17 +23,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsEnumDropdown { LabelText = "Frame limiter", - Bindable = config.GetBindable(FrameworkSetting.FrameSync) + Current = config.GetBindable(FrameworkSetting.FrameSync) }, new SettingsEnumDropdown { LabelText = "Threading mode", - Bindable = config.GetBindable(FrameworkSetting.ExecutionMode) + Current = config.GetBindable(FrameworkSetting.ExecutionMode) }, new SettingsCheckbox { LabelText = "Show FPS", - Bindable = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) + Current = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs index a8953ac3a2..38c30ddd64 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs @@ -20,17 +20,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsCheckbox { LabelText = "Rotate cursor when dragging", - Bindable = config.GetBindable(OsuSetting.CursorRotation) + Current = config.GetBindable(OsuSetting.CursorRotation) }, new SettingsCheckbox { LabelText = "Parallax", - Bindable = config.GetBindable(OsuSetting.MenuParallax) + Current = config.GetBindable(OsuSetting.MenuParallax) }, new SettingsSlider { LabelText = "Hold-to-confirm activation time", - Bindable = config.GetBindable(OsuSetting.UIHoldActivationDelay), + Current = config.GetBindable(OsuSetting.UIHoldActivationDelay), KeyboardStep = 50 }, }; diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index d27ab63fb7..5227e328ec 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -35,32 +35,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input new SettingsCheckbox { LabelText = "Raw input", - Bindable = rawInputToggle + Current = rawInputToggle }, new SensitivitySetting { LabelText = "Cursor sensitivity", - Bindable = sensitivityBindable + Current = sensitivityBindable }, new SettingsCheckbox { LabelText = "Map absolute input to window", - Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) + Current = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", - Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), + Current = config.GetBindable(FrameworkSetting.ConfineMouseMode), }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; diff --git a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs index 23513eade8..6461bd7b93 100644 --- a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs @@ -19,13 +19,13 @@ namespace osu.Game.Overlays.Settings.Sections.Online new SettingsCheckbox { LabelText = "Warn about opening external links", - Bindable = config.GetBindable(OsuSetting.ExternalLinkWarning) + Current = config.GetBindable(OsuSetting.ExternalLinkWarning) }, new SettingsCheckbox { LabelText = "Prefer downloads without video", Keywords = new[] { "no-video" }, - Bindable = config.GetBindable(OsuSetting.PreferNoVideo) + Current = config.GetBindable(OsuSetting.PreferNoVideo) }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 596d3a9801..1ade4befdc 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -47,29 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections new SettingsSlider { LabelText = "Menu cursor size", - Bindable = config.GetBindable(OsuSetting.MenuCursorSize), + Current = config.GetBindable(OsuSetting.MenuCursorSize), KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Gameplay cursor size", - Bindable = config.GetBindable(OsuSetting.GameplayCursorSize), + Current = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Adjust gameplay cursor size based on current beatmap", - Bindable = config.GetBindable(OsuSetting.AutoCursorSize) + Current = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { LabelText = "Beatmap skins", - Bindable = config.GetBindable(OsuSetting.BeatmapSkins) + Current = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { LabelText = "Beatmap hitsounds", - Bindable = config.GetBindable(OsuSetting.BeatmapHitsounds) + Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, }; @@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Settings.Sections config.BindWith(OsuSetting.Skin, configBindable); - skinDropdown.Bindable = dropdownBindable; + skinDropdown.Current = dropdownBindable; skinDropdown.Items = skins.GetAllUsableSkins().ToArray(); // Todo: This should not be necessary when OsuConfigManager is databased diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index c2dd40d2a6..ad6aaafd9d 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -21,7 +21,7 @@ using osuTK; namespace osu.Game.Overlays.Settings { - public abstract class SettingsItem : Container, IFilterable, ISettingsItem + public abstract class SettingsItem : Container, IFilterable, ISettingsItem, IHasCurrentValue { protected abstract Drawable CreateControl(); @@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Settings } } - public virtual Bindable Bindable + public virtual Bindable Current { get => controlWithCurrent.Current; set => controlWithCurrent.Current = value; diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs index d5afc8978d..f2f9f76143 100644 --- a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { - internal class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue + public class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue where T : struct, IEquatable, IComparable, IConvertible { private readonly SettingsSlider slider; @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Timing try { - slider.Bindable.Parse(t.Text); + slider.Current.Parse(t.Text); } catch { @@ -71,8 +71,8 @@ namespace osu.Game.Screens.Edit.Timing public Bindable Current { - get => slider.Bindable; - set => slider.Bindable = value; + get => slider.Current; + set => slider.Current = value; } } } diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 2ab8703cc4..1ae2a86885 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -36,14 +36,14 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - bpmSlider.Bindable = point.NewValue.BeatLengthBindable; - bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + bpmSlider.Current = point.NewValue.BeatLengthBindable; + bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; // no need to hook change handler here as it's the same bindable as above - timeSignature.Bindable = point.NewValue.TimeSignatureBindable; - timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + timeSignature.Current = point.NewValue.TimeSignatureBindable; + timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } @@ -121,14 +121,14 @@ namespace osu.Game.Screens.Edit.Timing beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); - base.Bindable = bpmBindable; + base.Current = bpmBindable; TransferValueOnCommit = true; } - public override Bindable Bindable + public override Bindable Current { - get => base.Bindable; + get => base.Current; set { // incoming will be beat length, not bpm diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 24ddc277cd..16e29ac3c8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -51,14 +51,14 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, }, - rateSlider = new PlayerSliderBar { Bindable = UserPlaybackRate } + rateSlider = new PlayerSliderBar { Current = UserPlaybackRate } }; } protected override void LoadComplete() { base.LoadComplete(); - rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); + rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs index e06cf5c6d5..8f29fe7893 100644 --- a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs @@ -50,8 +50,8 @@ namespace osu.Game.Screens.Play.PlayerSettings [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - dimSliderBar.Bindable = config.GetBindable(OsuSetting.DimLevel); - blurSliderBar.Bindable = config.GetBindable(OsuSetting.BlurLevel); + dimSliderBar.Current = config.GetBindable(OsuSetting.DimLevel); + blurSliderBar.Current = config.GetBindable(OsuSetting.BlurLevel); showStoryboardToggle.Current = config.GetBindable(OsuSetting.ShowStoryboard); beatmapSkinsToggle.Current = config.GetBindable(OsuSetting.BeatmapSkins); beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); From e1a6f47d90b226ed0525d4e113cdac3b59e05afb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 16:40:47 +0900 Subject: [PATCH 327/563] Add the most basic implementation of LabelledSliderBar feasible --- .../TestSceneLabelledSliderBar.cs | 46 +++++++++++++++++++ .../UserInterfaceV2/LabelledSliderBar.cs | 24 ++++++++++ 2 files changed, 70 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs create mode 100644 osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs new file mode 100644 index 0000000000..393420e700 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneLabelledSliderBar : OsuTestScene + { + [TestCase(false)] + [TestCase(true)] + public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription); + + private void createSliderBar(bool hasDescription = false) + { + AddStep("create component", () => + { + LabelledSliderBar component; + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + AutoSizeAxes = Axes.Y, + Child = component = new LabelledSliderBar + { + Current = new BindableDouble(5) + { + MinValue = 0, + MaxValue = 10, + Precision = 1, + } + } + }; + + component.Label = "a sample component"; + component.Description = hasDescription ? "this text describes the component" : string.Empty; + }); + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs new file mode 100644 index 0000000000..cba94e314b --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class LabelledSliderBar : LabelledComponent, TNumber> + where TNumber : struct, IEquatable, IComparable, IConvertible + { + public LabelledSliderBar() + : base(true) + { + } + + protected override SettingsSlider CreateComponent() => new SettingsSlider + { + TransferValueOnCommit = true, + RelativeSizeAxes = Axes.X, + }; + } +} From 13b67b93a5ba3ff79a78b3a92a7ae1c60f6d0f7c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 15:51:40 +0900 Subject: [PATCH 328/563] Add difficulty section --- .../Screens/Edit/Setup/DifficultySection.cs | 25 +++++++++++++++++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 1 + 2 files changed, 26 insertions(+) create mode 100644 osu.Game/Screens/Edit/Setup/DifficultySection.cs diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs new file mode 100644 index 0000000000..952ce90273 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class DifficultySection : SetupSection + { + [BackgroundDependencyLoader] + private void load() + { + Flow.Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Difficulty settings" + }, + new LabelledSlider() + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index cd4f6733c0..1c3cbb7206 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -52,6 +52,7 @@ namespace osu.Game.Screens.Edit.Setup { new ResourcesSection(), new MetadataSection(), + new DifficultySection(), } }, } From 6d7f12ad4bc68c1573a71b8811e8b0a4adebc09e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:01:50 +0900 Subject: [PATCH 329/563] Add basic difficulty setting sliders --- .../Screens/Edit/Setup/DifficultySection.cs | 63 ++++++++++++++++++- 1 file changed, 62 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 952ce90273..0434c1cf1f 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -1,14 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Setup { internal class DifficultySection : SetupSection { + private LabelledSliderBar circleSizeSlider; + private LabelledSliderBar healthDrainSlider; + private LabelledSliderBar approachRateSlider; + private LabelledSliderBar overallDifficultySlider; + [BackgroundDependencyLoader] private void load() { @@ -18,8 +27,60 @@ namespace osu.Game.Screens.Edit.Setup { Text = "Difficulty settings" }, - new LabelledSlider() + circleSizeSlider = new LabelledSliderBar + { + Label = "Circle Size", + Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 2, + MaxValue = 7 + } + }, + healthDrainSlider = new LabelledSliderBar + { + Label = "Health Drain", + Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10 + } + }, + approachRateSlider = new LabelledSliderBar + { + Label = "Approach Rate", + Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10 + } + }, + overallDifficultySlider = new LabelledSliderBar + { + Label = "Overall Difficulty", + Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10 + } + }, }; + + foreach (var item in Flow.OfType>()) + item.Current.ValueChanged += onValueChanged; + } + + private void onValueChanged(ValueChangedEvent args) + { + // for now, update these on commit rather than making BeatmapMetadata bindables. + // after switching database engines we can reconsider if switching to bindables is a good direction. + Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = circleSizeSlider.Current.Value; + Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate = healthDrainSlider.Current.Value; + Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value; + Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value; } } } From 7a20a34aff82cbf491a21da19c18ae156d346378 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:12:19 +0900 Subject: [PATCH 330/563] Add support to EditorBeatmap to update all hitobjects --- osu.Game/Screens/Edit/EditorBeatmap.cs | 9 +++++++++ osu.Game/Screens/Edit/Setup/DifficultySection.cs | 5 +++++ 2 files changed, 14 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 3248c5b8be..d37b7dd2b5 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -258,5 +258,14 @@ namespace osu.Game.Screens.Edit public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor; public int BeatDivisor => beatDivisor?.Value ?? 1; + + /// + /// Update all hit objects with potentially changed difficulty or control point data. + /// + public void UpdateBeatmap() + { + foreach (var h in HitObjects) + pendingUpdates.Add(h); + } } } diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 0434c1cf1f..ce6f617f37 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -13,6 +13,9 @@ namespace osu.Game.Screens.Edit.Setup { internal class DifficultySection : SetupSection { + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } + private LabelledSliderBar circleSizeSlider; private LabelledSliderBar healthDrainSlider; private LabelledSliderBar approachRateSlider; @@ -81,6 +84,8 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate = healthDrainSlider.Current.Value; Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value; Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value; + + editorBeatmap.UpdateBeatmap(); } } } From 7e8ab1cb9587913ba6c50ec362c871e7b4240e73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:17:03 +0900 Subject: [PATCH 331/563] Add description text --- osu.Game/Screens/Edit/Setup/DifficultySection.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index ce6f617f37..4ed8d0164b 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -32,7 +32,8 @@ namespace osu.Game.Screens.Edit.Setup }, circleSizeSlider = new LabelledSliderBar { - Label = "Circle Size", + Label = "Object Size", + Description = "The size of all hit objects", Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -43,6 +44,7 @@ namespace osu.Game.Screens.Edit.Setup healthDrainSlider = new LabelledSliderBar { Label = "Health Drain", + Description = "The rate of passive health drain throughout playable time", Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -53,6 +55,7 @@ namespace osu.Game.Screens.Edit.Setup approachRateSlider = new LabelledSliderBar { Label = "Approach Rate", + Description = "The speed at which objects are presented to the player", Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, @@ -63,6 +66,7 @@ namespace osu.Game.Screens.Edit.Setup overallDifficultySlider = new LabelledSliderBar { Label = "Overall Difficulty", + Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)", Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty) { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, From 3ce234d552bb5ae708b8915c4bfad7b7b8e7c896 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:47:22 +0900 Subject: [PATCH 332/563] Seek at 4x normal speed when holding shift This matches osu-stable 1:1. Not sure if it feels better or not but let's stick with what people are used to for the time being. --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 875ab25003..4b4266d049 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -589,7 +589,7 @@ namespace osu.Game.Screens.Edit private void seek(UIEvent e, int direction) { - double amount = e.ShiftPressed ? 2 : 1; + double amount = e.ShiftPressed ? 4 : 1; if (direction < 1) clock.SeekBackward(!clock.IsRunning, amount); From b1a64f89d78603ef86157940ec582127698f1707 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 17:49:12 +0900 Subject: [PATCH 333/563] Increase backwards seek magnitude when the track is running This matches osu-stable. When the track is running, seeking backwards (against the flow) is harder than seeking forwards. Adding a mutliplier makes it feel much better. Note that this is additive not multiplicative because for larger seeks the (where `amount` > 1) we don't want to jump an insanely huge amount - just offset the seek slightly to account for playing audio. --- osu.Game/Screens/Edit/EditorClock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 4b7cd82637..64ed34f5ec 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Edit /// /// Whether to snap to the closest beat after seeking. /// The relative amount (magnitude) which should be seeked. - public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount); + public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount + (IsRunning ? 1.5 : 0)); /// /// Seeks forwards by one beat length. From 1877312a917ce017b5fa8e58951a4c373cb7cecb Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 19:52:18 +1030 Subject: [PATCH 334/563] Rename DuringGameplay --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/ConfineMouseTracker.cs | 4 ++-- osu.Game/Input/OsuConfineMouseMode.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 78179a781a..71cbdb345c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -70,7 +70,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); - Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.WhenOverlaysDisabled); // Graphics Set(OsuSetting.ShowFpsDisplay, false); diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 6565967d1d..653622e881 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -16,7 +16,7 @@ namespace osu.Game.Input /// Connects with , /// while optionally binding an mode, usually that of the current . /// It is assumed that while overlay activation is , we should also confine the - /// mouse cursor if it has been requested with . + /// mouse cursor if it has been requested with . /// public class ConfineMouseTracker : Component { @@ -52,7 +52,7 @@ namespace osu.Game.Input frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; break; - case OsuConfineMouseMode.DuringGameplay: + case OsuConfineMouseMode.WhenOverlaysDisabled: frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 32b456395c..53e352c8bd 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -27,7 +27,7 @@ namespace osu.Game.Input /// but may otherwise move freely. /// [Description("During Gameplay")] - DuringGameplay, + WhenOverlaysDisabled, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. From 782fc1d60fe1c10768ef393ba3102a77e3237662 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 20:11:48 +1030 Subject: [PATCH 335/563] Use OsuGame.OverlayActivationMode rather than per-Player --- osu.Game/Input/ConfineMouseTracker.cs | 19 ++++++------------- osu.Game/Input/OsuConfineMouseMode.cs | 2 +- osu.Game/Screens/Play/Player.cs | 6 ------ 3 files changed, 7 insertions(+), 20 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 653622e881..3b54c03bb0 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -8,13 +8,12 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Overlays; -using osu.Game.Screens.Play; namespace osu.Game.Input { /// /// Connects with , - /// while optionally binding an mode, usually that of the current . + /// while binding . /// It is assumed that while overlay activation is , we should also confine the /// mouse cursor if it has been requested with . /// @@ -22,22 +21,16 @@ namespace osu.Game.Input { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - - /// - /// The bindable used to indicate whether gameplay is active. - /// Should be bound to the corresponding bindable of the current . - /// Defaults to to assume that all other screens are considered "not gameplay". - /// - public IBindable OverlayActivationMode { get; } = new Bindable(OverlayActivation.All); + private IBindable overlayActivationMode; [BackgroundDependencyLoader] - private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) + private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); osuConfineMode.ValueChanged += _ => updateConfineMode(); - - OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); + overlayActivationMode = game.OverlayActivationMode.GetBoundCopy(); + overlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -53,7 +46,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.WhenOverlaysDisabled: - frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = overlayActivationMode?.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 53e352c8bd..e8411a3d9f 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -23,7 +23,7 @@ namespace osu.Game.Input Fullscreen, /// - /// The mouse cursor will be locked to the window bounds during gameplay, + /// The mouse cursor will be locked to the window bounds while overlays are disabled, /// but may otherwise move freely. /// [Description("During Gameplay")] diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index de67b2d46d..175722c44e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -18,7 +18,6 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; -using osu.Game.Input; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Overlays; @@ -67,9 +66,6 @@ namespace osu.Game.Screens.Play private Bindable mouseWheelDisabled; - [Resolved(CanBeNull = true)] - private ConfineMouseTracker confineMouseTracker { get; set; } - private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; @@ -229,8 +225,6 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); - confineMouseTracker?.OverlayActivationMode.BindTo(OverlayActivationMode); - // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); From e64cee10b8fa82ca05e2d365c760924a75fd3cfe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:07:31 +0900 Subject: [PATCH 336/563] Add obsoleted Bindable property back to SettingsItem for compatibility --- osu.Game/Overlays/Settings/SettingsItem.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index ad6aaafd9d..278479e04f 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -54,6 +54,13 @@ namespace osu.Game.Overlays.Settings } } + [Obsolete("Use Current instead")] // Can be removed 20210406 + public Bindable Bindable + { + get => Current; + set => Current = value; + } + public virtual Bindable Current { get => controlWithCurrent.Current; From a2796d2c017bce185aaca88e3b581d56599888b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:20:53 +0900 Subject: [PATCH 337/563] Add repeats display to timeline blueprints --- .../Timeline/TimelineHitObjectBlueprint.cs | 35 ++++++++++++++++++- 1 file changed, 34 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index bc2ccfc605..f0757a3dda 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -199,7 +199,40 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline base.Update(); // no bindable so we perform this every update - Width = (float)(HitObject.GetEndTime() - HitObject.StartTime); + float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime); + + if (Width != duration) + { + Width = duration; + + // kind of haphazard but yeah, no bindables. + if (HitObject is IHasRepeats repeats) + updateRepeats(repeats); + } + } + + private Container repeatsContainer; + + private void updateRepeats(IHasRepeats repeats) + { + repeatsContainer?.Expire(); + + mainComponents.Add(repeatsContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }); + + for (int i = 0; i < repeats.RepeatCount; i++) + { + repeatsContainer.Add(new Circle + { + Size = new Vector2(circle_size / 2), + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = (float)(i + 1) / (repeats.RepeatCount + 1), + }); + } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; From 06a51297a3f2b20d40a99e31d9ee024dea020261 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:26:57 +0900 Subject: [PATCH 338/563] Use content instead of exposing the flow container --- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 4 ++-- osu.Game/Screens/Edit/Setup/ResourcesSection.cs | 2 +- osu.Game/Screens/Edit/Setup/SetupSection.cs | 7 +++---- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 31a2c2ce1a..4ddee2acc6 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Setup [BackgroundDependencyLoader] private void load() { - Flow.Children = new Drawable[] + Children = new Drawable[] { new OsuSpriteText { @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Setup }, }; - foreach (var item in Flow.OfType()) + foreach (var item in Children.OfType()) item.OnCommit += onCommit; } diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 86d7968856..17ecfdd52e 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Setup AutoSizeAxes = Axes.Y, }; - Flow.Children = new Drawable[] + Children = new Drawable[] { backgroundSpriteContainer = new Container { diff --git a/osu.Game/Screens/Edit/Setup/SetupSection.cs b/osu.Game/Screens/Edit/Setup/SetupSection.cs index 54e383a4d8..cdf17d355e 100644 --- a/osu.Game/Screens/Edit/Setup/SetupSection.cs +++ b/osu.Game/Screens/Edit/Setup/SetupSection.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -14,7 +13,7 @@ namespace osu.Game.Screens.Edit.Setup { internal class SetupSection : Container { - protected FillFlowContainer Flow; + private readonly FillFlowContainer flow; [Resolved] protected OsuColour Colours { get; private set; } @@ -22,7 +21,7 @@ namespace osu.Game.Screens.Edit.Setup [Resolved] protected IBindable Beatmap { get; private set; } - public override void Add(Drawable drawable) => throw new InvalidOperationException("Use Flow.Add instead"); + protected override Container Content => flow; public SetupSection() { @@ -31,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup Padding = new MarginPadding(10); - InternalChild = Flow = new FillFlowContainer + InternalChild = flow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, From 461be02e6f9ff563ebe458603f9ecaaf6fd9aa26 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:34:21 +0900 Subject: [PATCH 339/563] Update with underlying changes --- osu.Game/Screens/Edit/Setup/DifficultySection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 4ed8d0164b..f23bc0f3b2 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup [BackgroundDependencyLoader] private void load() { - Flow.Children = new Drawable[] + Children = new Drawable[] { new OsuSpriteText { @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit.Setup }, }; - foreach (var item in Flow.OfType>()) + foreach (var item in Children.OfType>()) item.Current.ValueChanged += onValueChanged; } From e8b34ba4acd0d5fb61e06bb3f1ce4c14bffdded4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 20:57:39 +0900 Subject: [PATCH 340/563] Fix incorrectly committed testing change --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9b7b7392d8..c216d1efe9 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Bindable = config.GetBindable(OsuSetting.ReleaseStream), }); - //if (updateManager?.CanCheckForUpdate == true) + if (updateManager?.CanCheckForUpdate == true) { Add(checkForUpdatesButton = new SettingsButton { From 478f2dec9624f13c9fdf8503774094a19da2e9da Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 22:39:35 +1030 Subject: [PATCH 341/563] Maintain the current gameplay state in OsuGame --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/ConfineMouseTracker.cs | 19 +++++++-------- osu.Game/Input/OsuConfineMouseMode.cs | 4 ++-- osu.Game/OsuGame.cs | 5 ++++ osu.Game/Screens/Play/Player.cs | 28 ++++++++++++---------- 5 files changed, 33 insertions(+), 25 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 71cbdb345c..78179a781a 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -70,7 +70,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); - Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.WhenOverlaysDisabled); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); // Graphics Set(OsuSetting.ShowFpsDisplay, false); diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 3b54c03bb0..c1089874ae 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -7,30 +7,29 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; -using osu.Game.Overlays; namespace osu.Game.Input { /// - /// Connects with , - /// while binding . - /// It is assumed that while overlay activation is , we should also confine the - /// mouse cursor if it has been requested with . + /// Connects with . + /// If is true, we should also confine the mouse cursor if it has been + /// requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private IBindable overlayActivationMode; + private IBindable isGameplay; [BackgroundDependencyLoader] private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); + isGameplay = game.IsGameplay.GetBoundCopy(); + osuConfineMode.ValueChanged += _ => updateConfineMode(); - overlayActivationMode = game.OverlayActivationMode.GetBoundCopy(); - overlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); + isGameplay.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -45,8 +44,8 @@ namespace osu.Game.Input frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; break; - case OsuConfineMouseMode.WhenOverlaysDisabled: - frameworkConfineMode.Value = overlayActivationMode?.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; + case OsuConfineMouseMode.DuringGameplay: + frameworkConfineMode.Value = isGameplay.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index e8411a3d9f..32b456395c 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -23,11 +23,11 @@ namespace osu.Game.Input Fullscreen, /// - /// The mouse cursor will be locked to the window bounds while overlays are disabled, + /// The mouse cursor will be locked to the window bounds during gameplay, /// but may otherwise move freely. /// [Description("During Gameplay")] - WhenOverlaysDisabled, + DuringGameplay, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 06e6e4bfb0..466ff13615 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -97,6 +97,11 @@ namespace osu.Game /// public readonly IBindable OverlayActivationMode = new Bindable(); + /// + /// Whether gameplay is currently active. + /// + public readonly Bindable IsGameplay = new BindableBool(); + protected OsuScreenStack ScreenStack; protected BackButton BackButton; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 175722c44e..a217d2a396 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,6 +68,8 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); + private readonly Bindable isGameplay = new Bindable(); + public int RestartCount; [Resolved] @@ -156,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config) + private void load(AudioManager audio, OsuConfigManager config, OsuGame game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -172,6 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); + isGameplay.BindTo(game.IsGameplay); + DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); ScoreProcessor = ruleset.CreateScoreProcessor(); @@ -219,9 +223,9 @@ namespace osu.Game.Screens.Play skipOverlay.Hide(); } - DrawableRuleset.IsPaused.BindValueChanged(_ => updateOverlayActivationMode()); - DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateOverlayActivationMode()); - breakTracker.IsBreakTime.BindValueChanged(_ => updateOverlayActivationMode()); + DrawableRuleset.IsPaused.BindValueChanged(_ => updateGameplayState()); + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); + breakTracker.IsBreakTime.BindValueChanged(_ => updateGameplayState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); @@ -353,14 +357,11 @@ namespace osu.Game.Screens.Play HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue; } - private void updateOverlayActivationMode() + private void updateGameplayState() { - bool canTriggerOverlays = DrawableRuleset.IsPaused.Value || breakTracker.IsBreakTime.Value; - - if (DrawableRuleset.HasReplayLoaded.Value || canTriggerOverlays) - OverlayActivationMode.Value = OverlayActivation.UserTriggered; - else - OverlayActivationMode.Value = OverlayActivation.Disabled; + bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; + OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; + isGameplay.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -657,7 +658,7 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToTrack(musicController.CurrentTrack); - updateOverlayActivationMode(); + updateGameplayState(); } public override void OnSuspending(IScreen next) @@ -693,6 +694,9 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); + // Ensure we reset the IsGameplay state + isGameplay.Value = false; + fadeOut(); return base.OnExiting(next); } From b2dad67adead750b3b3f377d61449bf53e00d5a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 21:28:59 +0900 Subject: [PATCH 342/563] Fix unresolvable dependency in settings test scene --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index c216d1efe9..c0a525e012 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.General private SettingsButton checkForUpdatesButton; - [Resolved] + [Resolved(CanBeNull = true)] private NotificationOverlay notifications { get; set; } [BackgroundDependencyLoader(true)] @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { if (!t.Result) { - notifications.Post(new SimpleNotification + notifications?.Post(new SimpleNotification { Text = $"You are running the latest release ({game.Version})", Icon = FontAwesome.Solid.CheckCircle, From 14c734c24407d7e8250ccf8dcba113065c37d623 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 21:21:09 +0900 Subject: [PATCH 343/563] Add a very simple method of applying batch changes to EditorBeatmap --- osu.Game/Screens/Edit/EditorBeatmap.cs | 69 ++++++++++++++++--- .../Edit/LegacyEditorBeatmapPatcher.cs | 21 +++--- 2 files changed, 73 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 3248c5b8be..549423dfb8 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -91,6 +91,8 @@ namespace osu.Game.Screens.Edit private readonly HashSet pendingUpdates = new HashSet(); + private bool isBatchApplying; + /// /// Adds a collection of s to this . /// @@ -126,12 +128,17 @@ namespace osu.Game.Screens.Edit mutableHitObjects.Insert(index, hitObject); - // must be run after any change to hitobject ordering - beatmapProcessor?.PreProcess(); - processHitObject(hitObject); - beatmapProcessor?.PostProcess(); + if (isBatchApplying) + batchPendingInserts.Add(hitObject); + else + { + // must be run after any change to hitobject ordering + beatmapProcessor?.PreProcess(); + processHitObject(hitObject); + beatmapProcessor?.PostProcess(); - HitObjectAdded?.Invoke(hitObject); + HitObjectAdded?.Invoke(hitObject); + } } /// @@ -180,12 +187,58 @@ namespace osu.Game.Screens.Edit bindable.UnbindAll(); startTimeBindables.Remove(hitObject); - // must be run after any change to hitobject ordering + if (isBatchApplying) + batchPendingDeletes.Add(hitObject); + else + { + // must be run after any change to hitobject ordering + beatmapProcessor?.PreProcess(); + processHitObject(hitObject); + beatmapProcessor?.PostProcess(); + + HitObjectRemoved?.Invoke(hitObject); + } + } + + private readonly List batchPendingInserts = new List(); + + private readonly List batchPendingDeletes = new List(); + + /// + /// Apply a batch of operations in one go, without performing Pre/Postprocessing each time. + /// + /// The function which will apply the batch changes. + public void ApplyBatchChanges(Action applyFunction) + { + if (isBatchApplying) + throw new InvalidOperationException("Attempting to perform a batch application from within an existing batch"); + + isBatchApplying = true; + + applyFunction(this); + beatmapProcessor?.PreProcess(); - processHitObject(hitObject); beatmapProcessor?.PostProcess(); - HitObjectRemoved?.Invoke(hitObject); + isBatchApplying = false; + + foreach (var h in batchPendingDeletes) + { + processHitObject(h); + HitObjectRemoved?.Invoke(h); + } + + batchPendingDeletes.Clear(); + + foreach (var h in batchPendingInserts) + { + processHitObject(h); + HitObjectAdded?.Invoke(h); + } + + batchPendingInserts.Clear(); + + isBatchApplying = false; } /// diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs index 57b7ce6940..fb7d0dd826 100644 --- a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -68,16 +68,19 @@ namespace osu.Game.Screens.Edit toRemove.Sort(); toAdd.Sort(); - // Apply the changes. - for (int i = toRemove.Count - 1; i >= 0; i--) - editorBeatmap.RemoveAt(toRemove[i]); - - if (toAdd.Count > 0) + editorBeatmap.ApplyBatchChanges(eb => { - IBeatmap newBeatmap = readBeatmap(newState); - foreach (var i in toAdd) - editorBeatmap.Insert(i, newBeatmap.HitObjects[i]); - } + // Apply the changes. + for (int i = toRemove.Count - 1; i >= 0; i--) + eb.RemoveAt(toRemove[i]); + + if (toAdd.Count > 0) + { + IBeatmap newBeatmap = readBeatmap(newState); + foreach (var i in toAdd) + eb.Insert(i, newBeatmap.HitObjects[i]); + } + }); } private string readString(byte[] state) => Encoding.UTF8.GetString(state); From 09f5e9c9eb545bdc8880a6362e1de61f39077fb9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 22:09:48 +0900 Subject: [PATCH 344/563] Use batch change application in many places that can benefit from it --- .../Compose/Components/SelectionHandler.cs | 5 +--- osu.Game/Screens/Edit/Editor.cs | 3 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 28 +++++++++++++------ 3 files changed, 21 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index fdf8dbe44e..7808d7a5bc 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -239,10 +239,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void deleteSelected() { ChangeHandler?.BeginChange(); - - foreach (var h in selectedBlueprints.ToList()) - EditorBeatmap?.Remove(h.HitObject); - + EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject)); ChangeHandler?.EndChange(); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 4b4266d049..3c5cbf30e9 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -484,8 +484,7 @@ namespace osu.Game.Screens.Edit protected void Cut() { Copy(); - foreach (var h in editorBeatmap.SelectedHitObjects.ToArray()) - editorBeatmap.Remove(h); + editorBeatmap.RemoveRange(editorBeatmap.SelectedHitObjects.ToArray()); } protected void Copy() diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 549423dfb8..1357f12055 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -99,8 +99,11 @@ namespace osu.Game.Screens.Edit /// The s to add. public void AddRange(IEnumerable hitObjects) { - foreach (var h in hitObjects) - Add(h); + ApplyBatchChanges(_ => + { + foreach (var h in hitObjects) + Add(h); + }); } /// @@ -166,6 +169,19 @@ namespace osu.Game.Screens.Edit return true; } + /// + /// Removes a collection of s to this . + /// + /// The s to remove. + public void RemoveRange(IEnumerable hitObjects) + { + ApplyBatchChanges(_ => + { + foreach (var h in hitObjects) + Remove(h); + }); + } + /// /// Finds the index of a in this . /// @@ -237,18 +253,12 @@ namespace osu.Game.Screens.Edit } batchPendingInserts.Clear(); - - isBatchApplying = false; } /// /// Clears all from this . /// - public void Clear() - { - foreach (var h in HitObjects.ToArray()) - Remove(h); - } + public void Clear() => RemoveRange(HitObjects.ToArray()); protected override void Update() { From afe3d3989a08a4e6aa0e8d88cc01d7cff78e40ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:04:50 +0900 Subject: [PATCH 345/563] Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step --- osu.Game/Beatmaps/BeatmapProcessor.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index 250cc49ad4..b7b5adc52e 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -22,8 +22,18 @@ namespace osu.Game.Beatmaps { IHasComboInformation lastObj = null; + bool isFirst = true; + foreach (var obj in Beatmap.HitObjects.OfType()) { + if (isFirst) + { + obj.NewCombo = true; + + // first hitobject should always be marked as a new combo for sanity. + isFirst = false; + } + if (obj.NewCombo) { obj.IndexInCurrentCombo = 0; From 1f2dd13b49ccaeb572150b159bac8420c22f2dd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 19:04:58 +0900 Subject: [PATCH 346/563] Update tests --- .../Editing/LegacyEditorBeatmapPatcherTest.cs | 45 ++++++++++--------- 1 file changed, 24 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs index b491157627..afaaafdd26 100644 --- a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs +++ b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing { HitObjects = { - new HitCircle { StartTime = 1000 } + new HitCircle { StartTime = 1000, NewCombo = true } } }; @@ -56,7 +56,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new HitCircle { StartTime = 3000 }, }); @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new HitCircle { StartTime = 2000 }, new HitCircle { StartTime = 3000 }, }); @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new HitCircle { StartTime = 2000 }, new HitCircle { StartTime = 3000 }, }); @@ -109,7 +109,7 @@ namespace osu.Game.Tests.Editing { HitObjects = { - new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 500, NewCombo = true }, (OsuHitObject)current.HitObjects[1], (OsuHitObject)current.HitObjects[2], } @@ -123,7 +123,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new HitCircle { StartTime = 2000 }, new HitCircle { StartTime = 3000 }, }); @@ -146,7 +146,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new OsuHitObject[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new Slider { StartTime = 2000, @@ -188,7 +188,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000, NewCombo = true }, new HitCircle { StartTime = 2000 }, new HitCircle { StartTime = 3000 }, }); @@ -197,7 +197,7 @@ namespace osu.Game.Tests.Editing { HitObjects = { - new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 500, NewCombo = true }, (OsuHitObject)current.HitObjects[0], new HitCircle { StartTime = 1500 }, (OsuHitObject)current.HitObjects[1], @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 500, NewCombo = true }, new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 1500 }, new HitCircle { StartTime = 2000 }, @@ -226,6 +226,9 @@ namespace osu.Game.Tests.Editing new HitCircle { StartTime = 3500 }, }); + var patchedFirst = (HitCircle)current.HitObjects[1]; + patchedFirst.NewCombo = true; + var patch = new OsuBeatmap { HitObjects = @@ -244,7 +247,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 500, NewCombo = true }, new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 1500 }, new HitCircle { StartTime = 2000 }, @@ -277,7 +280,7 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 500, NewCombo = true }, new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 1500 }, new HitCircle { StartTime = 2000 }, @@ -291,7 +294,7 @@ namespace osu.Game.Tests.Editing { HitObjects = { - new HitCircle { StartTime = 750 }, + new HitCircle { StartTime = 750, NewCombo = true }, (OsuHitObject)current.HitObjects[1], (OsuHitObject)current.HitObjects[4], (OsuHitObject)current.HitObjects[5], @@ -309,20 +312,20 @@ namespace osu.Game.Tests.Editing { current.AddRange(new[] { - new HitCircle { StartTime = 500, Position = new Vector2(50) }, - new HitCircle { StartTime = 500, Position = new Vector2(100) }, - new HitCircle { StartTime = 500, Position = new Vector2(150) }, - new HitCircle { StartTime = 500, Position = new Vector2(200) }, + new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true }, }); var patch = new OsuBeatmap { HitObjects = { - new HitCircle { StartTime = 500, Position = new Vector2(150) }, - new HitCircle { StartTime = 500, Position = new Vector2(100) }, - new HitCircle { StartTime = 500, Position = new Vector2(50) }, - new HitCircle { StartTime = 500, Position = new Vector2(200) }, + new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true }, } }; From f5a6beb4e55f17407640c32f85cd21d1baf86284 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Tue, 6 Oct 2020 19:01:03 +0200 Subject: [PATCH 347/563] Remove obsoletion notice. --- osu.Game/Rulesets/Ruleset.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 2ba884efc2..ae1407fb8f 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -160,7 +160,6 @@ namespace osu.Game.Rulesets public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; - [Obsolete("Use the DifficultyAttributes overload instead.")] public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) { var difficultyCalculator = CreateDifficultyCalculator(beatmap); From 8847b88e653490a62d5319bc066702d9151d100c Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 11:44:41 +1030 Subject: [PATCH 348/563] Fix unit tests trying to resolve OsuGame --- osu.Game/Screens/Play/Player.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a217d2a396..932c5ba1df 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config, OsuGame game) + private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -174,7 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); - isGameplay.BindTo(game.IsGameplay); + if (game is OsuGame osuGame) + isGameplay.BindTo(osuGame.IsGameplay); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); From c1a8fe01ef6a5253e060fa1db27cbb730882c4a8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 11:09:45 +0900 Subject: [PATCH 349/563] Fix postprocess order in batch events --- osu.Game/Screens/Edit/EditorBeatmap.cs | 22 ++++++++-------------- 1 file changed, 8 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 1357f12055..be032d3104 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -234,25 +234,19 @@ namespace osu.Game.Screens.Edit applyFunction(this); beatmapProcessor?.PreProcess(); + + foreach (var h in batchPendingDeletes) processHitObject(h); + foreach (var h in batchPendingInserts) processHitObject(h); + beatmapProcessor?.PostProcess(); - isBatchApplying = false; - - foreach (var h in batchPendingDeletes) - { - processHitObject(h); - HitObjectRemoved?.Invoke(h); - } + foreach (var h in batchPendingDeletes) HitObjectRemoved?.Invoke(h); + foreach (var h in batchPendingInserts) HitObjectAdded?.Invoke(h); batchPendingDeletes.Clear(); - - foreach (var h in batchPendingInserts) - { - processHitObject(h); - HitObjectAdded?.Invoke(h); - } - batchPendingInserts.Clear(); + + isBatchApplying = false; } /// From a8151d5c635c0803dc9fc5812904156ce49b405e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 13:45:41 +0900 Subject: [PATCH 350/563] Fix HitWindows getting serialized alongside HitObjects These were being serialized as the base type. On deserialization, due to the HitWindow of objects being non-null, they would not get correctly initialised by the CreateHitWindows() virtual method. - Closes #10403 --- osu.Game/Rulesets/Objects/HitObject.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 0dfde834ee..826d411822 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -77,6 +77,7 @@ namespace osu.Game.Rulesets.Objects /// /// The hit windows for this . /// + [JsonIgnore] public HitWindows HitWindows { get; set; } private readonly List nestedHitObjects = new List(); From a6d1484ad5af2f5eb921133a283477b235da0d56 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 14:26:01 +0900 Subject: [PATCH 351/563] Add arbirary precision specification for now --- osu.Game/Screens/Edit/Setup/DifficultySection.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index f23bc0f3b2..2d8031c3c8 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -38,7 +38,8 @@ namespace osu.Game.Screens.Edit.Setup { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, MinValue = 2, - MaxValue = 7 + MaxValue = 7, + Precision = 0.1f, } }, healthDrainSlider = new LabelledSliderBar @@ -49,7 +50,8 @@ namespace osu.Game.Screens.Edit.Setup { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, MinValue = 0, - MaxValue = 10 + MaxValue = 10, + Precision = 0.1f, } }, approachRateSlider = new LabelledSliderBar @@ -60,7 +62,8 @@ namespace osu.Game.Screens.Edit.Setup { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, MinValue = 0, - MaxValue = 10 + MaxValue = 10, + Precision = 0.1f, } }, overallDifficultySlider = new LabelledSliderBar @@ -71,7 +74,8 @@ namespace osu.Game.Screens.Edit.Setup { Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, MinValue = 0, - MaxValue = 10 + MaxValue = 10, + Precision = 0.1f, } }, }; From c8c5998af475a9860041eea732e61a10f949f069 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:02:35 +1030 Subject: [PATCH 352/563] Bail if FrameworkSetting.ConfineMouseMode is unavailable --- osu.Game/Input/ConfineMouseTracker.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index c1089874ae..3d16e44607 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -34,6 +34,10 @@ namespace osu.Game.Input private void updateConfineMode() { + // confine mode is unavailable on some platforms + if (frameworkConfineMode.Disabled) + return; + switch (osuConfineMode.Value) { case OsuConfineMouseMode.Never: From 7fff762dfc91222fe1823f3b73f90aa588b5129c Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:14:49 +1030 Subject: [PATCH 353/563] Rename IsGameplay --- osu.Game/Input/ConfineMouseTracker.cs | 10 +++++----- osu.Game/OsuGame.cs | 4 ++-- osu.Game/Screens/Play/Player.cs | 10 +++++----- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 3d16e44607..3dadae6317 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -12,24 +12,24 @@ namespace osu.Game.Input { /// /// Connects with . - /// If is true, we should also confine the mouse cursor if it has been + /// If is true, we should also confine the mouse cursor if it has been /// requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private IBindable isGameplay; + private IBindable localUserPlaying; [BackgroundDependencyLoader] private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); - isGameplay = game.IsGameplay.GetBoundCopy(); + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); osuConfineMode.ValueChanged += _ => updateConfineMode(); - isGameplay.BindValueChanged(_ => updateConfineMode(), true); + localUserPlaying.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -49,7 +49,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.DuringGameplay: - frameworkConfineMode.Value = isGameplay.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = localUserPlaying.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 466ff13615..c09ad0eeb9 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -98,9 +98,9 @@ namespace osu.Game public readonly IBindable OverlayActivationMode = new Bindable(); /// - /// Whether gameplay is currently active. + /// Whether the local user is currently interacting with the game in a way that should not be interrupted. /// - public readonly Bindable IsGameplay = new BindableBool(); + public readonly Bindable LocalUserPlaying = new BindableBool(); protected OsuScreenStack ScreenStack; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 932c5ba1df..e6c15521af 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); - private readonly Bindable isGameplay = new Bindable(); + private readonly Bindable localUserPlaying = new Bindable(); public int RestartCount; @@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); if (game is OsuGame osuGame) - isGameplay.BindTo(osuGame.IsGameplay); + localUserPlaying.BindTo(osuGame.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); @@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play { bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; - isGameplay.Value = inGameplay; + localUserPlaying.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -695,8 +695,8 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - // Ensure we reset the IsGameplay state - isGameplay.Value = false; + // Ensure we reset the LocalUserPlaying state + localUserPlaying.Value = false; fadeOut(); return base.OnExiting(next); From 485bd962c7d52d738547af4bcd43af535e2e935a Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:15:17 +1030 Subject: [PATCH 354/563] Also reset LocalUserPlaying in OnSuspending --- osu.Game/Screens/Play/Player.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e6c15521af..43dce0786d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,6 +666,9 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); + // Ensure we reset the LocalUserPlaying state + localUserPlaying.Value = false; + fadeOut(); base.OnSuspending(next); } From d1ec3806927a3bb042e47b76be921582ed87575e Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:15:32 +1030 Subject: [PATCH 355/563] Don't cache ConfineMouseTracker --- osu.Game/OsuGame.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c09ad0eeb9..d22ac1aec8 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -549,7 +549,6 @@ namespace osu.Game BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); - dependencies.Cache(confineMouseTracker = new ConfineMouseTracker()); AddRange(new Drawable[] { @@ -586,7 +585,7 @@ namespace osu.Game leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker, - confineMouseTracker + confineMouseTracker = new ConfineMouseTracker() }); ScreenStack.ScreenPushed += screenPushed; From 8b8eb00bd75c4790bec72bdd8a79f5e6ddddf457 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:16:58 +1030 Subject: [PATCH 356/563] Permit nulls rather than casting to OsuGame --- osu.Game/Screens/Play/Player.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 43dce0786d..39a6ac4ded 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -157,8 +157,8 @@ namespace osu.Game.Screens.Play DrawableRuleset.SetRecordTarget(recordingReplay = new Replay()); } - [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) + [BackgroundDependencyLoader(true)] + private void load(AudioManager audio, OsuConfigManager config, OsuGame game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -174,8 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); - if (game is OsuGame osuGame) - localUserPlaying.BindTo(osuGame.LocalUserPlaying); + if (game != null) + localUserPlaying.BindTo(game.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); From d6d0bd90a39e48747ce34ba08629373470127829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 15:34:03 +0900 Subject: [PATCH 357/563] Extract tuple into class --- osu.Game/Scoring/HitResultDisplayStatistic.cs | 41 +++++++++++++++++++ osu.Game/Scoring/ScoreInfo.cs | 17 ++++---- 2 files changed, 49 insertions(+), 9 deletions(-) create mode 100644 osu.Game/Scoring/HitResultDisplayStatistic.cs diff --git a/osu.Game/Scoring/HitResultDisplayStatistic.cs b/osu.Game/Scoring/HitResultDisplayStatistic.cs new file mode 100644 index 0000000000..d43d8bf0ba --- /dev/null +++ b/osu.Game/Scoring/HitResultDisplayStatistic.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Scoring +{ + /// + /// Compiled result data for a specific in a score. + /// + public class HitResultDisplayStatistic + { + /// + /// The associated result type. + /// + public HitResult Result { get; } + + /// + /// The count of successful hits of this type. + /// + public int Count { get; } + + /// + /// The maximum achievable hits of this type. May be null if undetermined. + /// + public int? MaxCount { get; } + + /// + /// A custom display name for the result type. May be provided by rulesets to give better clarity. + /// + public string DisplayName { get; } + + public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName) + { + Result = result; + Count = count; + MaxCount = maxCount; + DisplayName = displayName; + } + } +} diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 0206989231..7cd9578ff1 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -213,22 +213,22 @@ namespace osu.Game.Scoring set => isLegacyScore = value; } - public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay() + public IEnumerable GetStatisticsForDisplay() { - foreach (var key in OrderAttributeUtils.GetValuesInOrder()) + foreach (var r in Ruleset.CreateInstance().GetHitResults()) { - if (key.IsBonus()) + if (r.result.IsBonus()) continue; - int value = Statistics.GetOrDefault(key); + int value = Statistics.GetOrDefault(r.result); - switch (key) + switch (r.result) { case HitResult.SmallTickHit: { int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss); if (total > 0) - yield return (key, value, total); + yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); break; } @@ -237,7 +237,7 @@ namespace osu.Game.Scoring { int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss); if (total > 0) - yield return (key, value, total); + yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); break; } @@ -247,8 +247,7 @@ namespace osu.Game.Scoring break; default: - if (value > 0 || key == HitResult.Miss) - yield return (key, value, null); + yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName); break; } From 3363c3399eaa8a5e0a4efbb2e1742d694639c232 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 15:34:23 +0900 Subject: [PATCH 358/563] Allow rulesets to specify valid HitResult types (and display names for them) --- osu.Game/Rulesets/Ruleset.cs | 49 ++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 915544d010..48d94d2b3f 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -23,8 +23,10 @@ using osu.Game.Scoring; using osu.Game.Skinning; using osu.Game.Users; using JetBrains.Annotations; +using osu.Framework.Extensions; using osu.Framework.Testing; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Utils; namespace osu.Game.Rulesets { @@ -220,5 +222,52 @@ namespace osu.Game.Rulesets /// The s to display. Each may contain 0 or more . [NotNull] public virtual StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => Array.Empty(); + + /// + /// Get all valid s for this ruleset. + /// Generally used for results display purposes, where it can't be determined if zero-count means the user has not achieved any or the type is not used by this ruleset. + /// + /// + /// All valid s along with a display-friendly name. + /// + public IEnumerable<(HitResult result, string displayName)> GetHitResults() + { + var validResults = GetValidHitResults(); + + // enumerate over ordered list to guarantee return order is stable. + foreach (var result in OrderAttributeUtils.GetValuesInOrder()) + { + switch (result) + { + // hard blocked types, should never be displayed even if the ruleset tells us to. + case HitResult.None: + case HitResult.IgnoreHit: + case HitResult.IgnoreMiss: + // display is handled as a completion count with corresponding "hit" type. + case HitResult.LargeTickMiss: + case HitResult.SmallTickMiss: + continue; + } + + if (result == HitResult.Miss || validResults.Contains(result)) + yield return (result, GetDisplayNameForHitResult(result)); + } + } + + /// + /// Get all valid s for this ruleset. + /// Generally used for results display purposes, where it can't be determined if zero-count means the user has not achieved any or the type is not used by this ruleset. + /// + /// + /// is implicitly included. Special types like are ignored even when specified. + /// + protected virtual IEnumerable GetValidHitResults() => OrderAttributeUtils.GetValuesInOrder(); + + /// + /// Get a display friendly name for the specified result type. + /// + /// The result type to get the name for. + /// The display name. + public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription(); } } From 6020ec9ca3e786d95640da84dfc573ef181c452a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 15:34:36 +0900 Subject: [PATCH 359/563] Add valid result types for all rulesets --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 29 ++++++++++++++++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 25 ++++++++++++++++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 35 +++++++++++++++++++++++++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 22 ++++++++++++++++ 4 files changed, 111 insertions(+) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index ca75a816f1..eb845cdea6 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -141,6 +141,35 @@ namespace osu.Game.Rulesets.Catch public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch }; + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + + HitResult.LargeTickHit, + HitResult.SmallTickHit, + HitResult.LargeBonus, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "large droplet"; + + case HitResult.SmallTickHit: + return "small droplet"; + + case HitResult.LargeBonus: + return "bananas"; + } + + return base.GetDisplayNameForHitResult(result); + } + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source); diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 71ac85dd1b..d2feeb03af 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -319,6 +319,31 @@ namespace osu.Game.Rulesets.Mania return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast().OrderByDescending(i => i).First(v => variant >= v); } + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Perfect, + HitResult.Great, + HitResult.Good, + HitResult.Ok, + HitResult.Meh, + + HitResult.LargeTickHit, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "hold tick"; + } + + return base.GetDisplayNameForHitResult(result); + } + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[] { new StatisticRow diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 7f4a0dcbbb..d946e7a113 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -191,6 +191,41 @@ namespace osu.Game.Rulesets.Osu public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo); + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + HitResult.Ok, + HitResult.Meh, + + HitResult.LargeTickHit, + HitResult.SmallTickHit, + HitResult.SmallBonus, + HitResult.LargeBonus, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "slider tick"; + + case HitResult.SmallTickHit: + return "slider end"; + + case HitResult.SmallBonus: + return "spinner spin"; + + case HitResult.LargeBonus: + return "spinner bonus"; + } + + return base.GetDisplayNameForHitResult(result); + } + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) { var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList(); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 9d485e3f20..f4c94c9248 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -159,6 +159,28 @@ namespace osu.Game.Rulesets.Taiko public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + HitResult.Ok, + + HitResult.SmallTickHit, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.SmallTickHit: + return "drum tick"; + } + + return base.GetDisplayNameForHitResult(result); + } + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) { var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList(); From e281d724b85feabb494169b6bd007e8e91621e1d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 15:35:04 +0900 Subject: [PATCH 360/563] Consume display name logic --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 22 +++++++++++-------- .../Scores/TopScoreStatisticsSection.cs | 8 +++---- .../ContractedPanelMiddleContent.cs | 8 +++---- .../Expanded/ExpandedPanelMiddleContent.cs | 4 ++-- .../Expanded/Statistics/HitResultStatistic.cs | 8 +++---- 5 files changed, 25 insertions(+), 25 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 968355c377..231d888a4e 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores /// /// The statistics that appear in the table, in order of appearance. /// - private readonly List statisticResultTypes = new List(); + private readonly List<(HitResult result, string displayName)> statisticResultTypes = new List<(HitResult, string)>(); private bool showPerformancePoints; @@ -101,15 +101,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }; // All statistics across all scores, unordered. - var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.result)).ToHashSet(); + var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.Result)).ToHashSet(); + + var ruleset = scores.First().Ruleset.CreateInstance(); foreach (var result in OrderAttributeUtils.GetValuesInOrder()) { if (!allScoreStatistics.Contains(result)) continue; - columns.Add(new TableColumn(result.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); - statisticResultTypes.Add(result); + string displayName = ruleset.GetDisplayNameForHitResult(result); + + columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + statisticResultTypes.Add((result, displayName)); } if (showPerformancePoints) @@ -163,18 +167,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } }; - var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.result); + var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.Result); foreach (var result in statisticResultTypes) { - if (!availableStatistics.TryGetValue(result, out var stat)) - stat = (result, 0, null); + if (!availableStatistics.TryGetValue(result.result, out var stat)) + stat = new HitResultDisplayStatistic(result.result, 0, null, result.displayName); content.Add(new OsuSpriteText { - Text = stat.maxCount == null ? $"{stat.count}" : $"{stat.count}/{stat.maxCount}", + Text = stat.MaxCount == null ? $"{stat.Count}" : $"{stat.Count}/{stat.MaxCount}", Font = OsuFont.GetFont(size: text_size), - Colour = stat.count == 0 ? Color4.Gray : Color4.White + Colour = stat.Count == 0 ? Color4.Gray : Color4.White }); } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 05789e1fc0..93744dd6a3 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -15,7 +14,6 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osuTK; @@ -117,7 +115,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0; ppColumn.Text = $@"{value.PP:N0}"; - statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(s => createStatisticsColumn(s.result, s.count, s.maxCount)); + statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn); modsColumn.Mods = value.Mods; if (scoreManager != null) @@ -125,9 +123,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } - private TextColumn createStatisticsColumn(HitResult hitResult, int count, int? maxCount) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width) + private TextColumn createStatisticsColumn(HitResultDisplayStatistic stat) => new TextColumn(stat.DisplayName, smallFont, bottom_columns_min_width) { - Text = maxCount == null ? $"{count}" : $"{count}/{maxCount}" + Text = stat.MaxCount == null ? $"{stat.Count}" : $"{stat.Count}/{stat.MaxCount}" }; private class InfoColumn : CompositeDrawable diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 95ece1a9fb..9481f07342 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -3,7 +3,6 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -13,7 +12,6 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; -using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Users; @@ -117,7 +115,7 @@ namespace osu.Game.Screens.Ranking.Contracted AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = score.GetStatisticsForDisplay().Select(s => createStatistic(s.result, s.count, s.maxCount)) + ChildrenEnumerable = score.GetStatisticsForDisplay().Select(createStatistic) }, new FillFlowContainer { @@ -199,8 +197,8 @@ namespace osu.Game.Screens.Ranking.Contracted }; } - private Drawable createStatistic(HitResult result, int count, int? maxCount) - => createStatistic(result.GetDescription(), maxCount == null ? $"{count}" : $"{count}/{maxCount}"); + private Drawable createStatistic(HitResultDisplayStatistic result) + => createStatistic(result.DisplayName, result.MaxCount == null ? $"{result.Count}" : $"{result.Count}/{result.MaxCount}"); private Drawable createStatistic(string key, string value) => new Container { diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index ebab8c88f6..30b9f47f71 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -66,8 +66,8 @@ namespace osu.Game.Screens.Ranking.Expanded var bottomStatistics = new List(); - foreach (var (key, value, maxCount) in score.GetStatisticsForDisplay()) - bottomStatistics.Add(new HitResultStatistic(key, value, maxCount)); + foreach (var result in score.GetStatisticsForDisplay()) + bottomStatistics.Add(new HitResultStatistic(result)); statisticDisplays.AddRange(topStatistics); statisticDisplays.AddRange(bottomStatistics); diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index a86033713f..31ef51a031 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -2,9 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Game.Graphics; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; namespace osu.Game.Screens.Ranking.Expanded.Statistics { @@ -12,10 +12,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly HitResult result; - public HitResultStatistic(HitResult result, int count, int? maxCount = null) - : base(result.GetDescription(), count, maxCount) + public HitResultStatistic(HitResultDisplayStatistic result) + : base(result.DisplayName, result.Count, result.MaxCount) { - this.result = result; + this.result = result.Result; } [BackgroundDependencyLoader] From c0bc6a75b35cb73cf960c1c444125cbea6c1155f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 16:17:08 +0900 Subject: [PATCH 361/563] Show auxiliary judgements on next line --- .../Ranking/Expanded/ExpandedPanelMiddleContent.cs | 14 ++++++++++++-- .../Expanded/Statistics/HitResultStatistic.cs | 6 +++--- 2 files changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 30b9f47f71..b2d0c7a874 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Ranking.Expanded new CounterStatistic("pp", (int)(score.PP ?? 0)), }; - var bottomStatistics = new List(); + var bottomStatistics = new List(); foreach (var result in score.GetStatisticsForDisplay()) bottomStatistics.Add(new HitResultStatistic(result)); @@ -198,7 +198,17 @@ namespace osu.Game.Screens.Ranking.Expanded { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Content = new[] { bottomStatistics.Cast().ToArray() }, + Content = new[] { bottomStatistics.Where(s => s.Result <= HitResult.Perfect).ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + }, + new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { bottomStatistics.Where(s => s.Result > HitResult.Perfect).ToArray() }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index 31ef51a031..ada8dfabf0 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -10,18 +10,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { public class HitResultStatistic : CounterStatistic { - private readonly HitResult result; + public readonly HitResult Result; public HitResultStatistic(HitResultDisplayStatistic result) : base(result.DisplayName, result.Count, result.MaxCount) { - this.result = result.Result; + Result = result.Result; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - HeaderText.Colour = colours.ForHitResult(result); + HeaderText.Colour = colours.ForHitResult(Result); } } } From 6ac70945f2be7f3be6c6daabaf12a5bda8619cf2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 16:17:28 +0900 Subject: [PATCH 362/563] Show bonus judgements on expanded panel --- osu.Game/Scoring/ScoreInfo.cs | 3 --- .../Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs | 3 ++- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 7cd9578ff1..596e98a6bd 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -217,9 +217,6 @@ namespace osu.Game.Scoring { foreach (var r in Ruleset.CreateInstance().GetHitResults()) { - if (r.result.IsBonus()) - continue; - int value = Statistics.GetOrDefault(r.result); switch (r.result) diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 9481f07342..24f1116d0e 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Users; @@ -115,7 +116,7 @@ namespace osu.Game.Screens.Ranking.Contracted AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = score.GetStatisticsForDisplay().Select(createStatistic) + ChildrenEnumerable = score.GetStatisticsForDisplay().Where(s => !s.Result.IsBonus()).Select(createStatistic) }, new FillFlowContainer { From 2e0a9f53c11a4d1e4fe2b63e22a3af3de579904d Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 17:52:39 +1030 Subject: [PATCH 363/563] Add test coverage --- .../Visual/Gameplay/TestSceneOverlayActivation.cs | 10 ++++++++++ osu.Game/Screens/Play/Player.cs | 10 +++++----- 2 files changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index ce04b940e7..41f7582d31 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -3,6 +3,7 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Overlays; using osu.Game.Rulesets; @@ -23,32 +24,40 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestGameplayOverlayActivation() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } [Test] public void TestGameplayOverlayActivationPaused() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("pause gameplay", () => Player.Pause()); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationReplayLoaded() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationBreaks() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } @@ -57,6 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected class OverlayTestPlayer : TestPlayer { public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value; + public new Bindable LocalUserPlaying => base.LocalUserPlaying; } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 39a6ac4ded..8830884a40 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); - private readonly Bindable localUserPlaying = new Bindable(); + protected readonly Bindable LocalUserPlaying = new Bindable(); public int RestartCount; @@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); if (game != null) - localUserPlaying.BindTo(game.LocalUserPlaying); + LocalUserPlaying.BindTo(game.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); @@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play { bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; - localUserPlaying.Value = inGameplay; + LocalUserPlaying.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -667,7 +667,7 @@ namespace osu.Game.Screens.Play screenSuspension?.Expire(); // Ensure we reset the LocalUserPlaying state - localUserPlaying.Value = false; + LocalUserPlaying.Value = false; fadeOut(); base.OnSuspending(next); @@ -699,7 +699,7 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); // Ensure we reset the LocalUserPlaying state - localUserPlaying.Value = false; + LocalUserPlaying.Value = false; fadeOut(); return base.OnExiting(next); From 67398b5d9551b7e147fa7398b337ee110ee456c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 16:30:14 +0900 Subject: [PATCH 364/563] Move timestamp text out of flow and attach to bottom edge --- .../Expanded/ExpandedPanelMiddleContent.cs | 265 +++++++++--------- 1 file changed, 134 insertions(+), 131 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index b2d0c7a874..5aac449adb 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -72,157 +72,160 @@ namespace osu.Game.Screens.Ranking.Expanded statisticDisplays.AddRange(topStatistics); statisticDisplays.AddRange(bottomStatistics); - InternalChild = new FillFlowContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(20), - Children = new Drawable[] + new FillFlowContainer { - new FillFlowContainer + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(20), + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + new FillFlowContainer { - new OsuSpriteText + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)), - Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), - MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, - Truncate = true, - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)), - Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), - MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, - Truncate = true, - }, - new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Margin = new MarginPadding { Top = 40 }, - RelativeSizeAxes = Axes.X, - Height = 230, - Child = new AccuracyCircle(score) + new OsuSpriteText { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - } - }, - scoreCounter = new TotalScoreCounter - { - Margin = new MarginPadding { Top = 0, Bottom = 5 }, - Current = { Value = 0 }, - Alpha = 0, - AlwaysPresent = true - }, - starAndModDisplay = new FillFlowContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5, 0), - Children = new Drawable[] + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)), + Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), + MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, + Truncate = true, + }, + new OsuSpriteText { - new StarRatingDisplay(beatmap) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft - }, - } - }, - new FillFlowContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)), + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), + MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, + Truncate = true, + }, + new Container { - new OsuSpriteText + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Margin = new MarginPadding { Top = 40 }, + RelativeSizeAxes = Axes.X, + Height = 230, + Child = new AccuracyCircle(score) { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = beatmap.Version, - Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold), - }, - new OsuTextFlowContainer(s => s.Font = OsuFont.Torus.With(size: 12)) + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + } + }, + scoreCounter = new TotalScoreCounter + { + Margin = new MarginPadding { Top = 0, Bottom = 5 }, + Current = { Value = 0 }, + Alpha = 0, + AlwaysPresent = true + }, + starAndModDisplay = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5, 0), + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - }.With(t => - { - if (!string.IsNullOrEmpty(creator)) + new StarRatingDisplay(beatmap) { - t.AddText("mapped by "); - t.AddText(creator, s => s.Font = s.Font.With(weight: FontWeight.SemiBold)); - } - }) - } - }, - } - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Children = new Drawable[] + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + }, + } + }, + new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = beatmap.Version, + Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold), + }, + new OsuTextFlowContainer(s => s.Font = OsuFont.Torus.With(size: 12)) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + }.With(t => + { + if (!string.IsNullOrEmpty(creator)) + { + t.AddText("mapped by "); + t.AddText(creator, s => s.Font = s.Font.With(weight: FontWeight.SemiBold)); + } + }) + } + }, + } + }, + new FillFlowContainer { - new GridContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Content = new[] { topStatistics.Cast().ToArray() }, - RowDimensions = new[] + new GridContainer { - new Dimension(GridSizeMode.AutoSize), - } - }, - new GridContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Content = new[] { bottomStatistics.Where(s => s.Result <= HitResult.Perfect).ToArray() }, - RowDimensions = new[] + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { topStatistics.Cast().ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + }, + new GridContainer { - new Dimension(GridSizeMode.AutoSize), - } - }, - new GridContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Content = new[] { bottomStatistics.Where(s => s.Result > HitResult.Perfect).ToArray() }, - RowDimensions = new[] + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { bottomStatistics.Where(s => s.Result <= HitResult.Perfect).ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + }, + new GridContainer { - new Dimension(GridSizeMode.AutoSize), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { bottomStatistics.Where(s => s.Result > HitResult.Perfect).ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } } } } - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), - Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}" } + }, + new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), + Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}" } }; From f88ba1734bd6cc687d86de8a2a02a87d386dbbb9 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 18:11:47 +1030 Subject: [PATCH 365/563] Remove ConfineMouseTracker field --- osu.Game/OsuGame.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index d22ac1aec8..772f9ff145 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -90,8 +90,6 @@ namespace osu.Game private IdleTracker idleTracker; - private ConfineMouseTracker confineMouseTracker; - /// /// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen. /// @@ -585,7 +583,7 @@ namespace osu.Game leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker, - confineMouseTracker = new ConfineMouseTracker() + new ConfineMouseTracker() }); ScreenStack.ScreenPushed += screenPushed; From 31d347be5cfd24d63d3e39b78ecec916bab843c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 16:30:26 +0900 Subject: [PATCH 366/563] Make extended score panel taller to better fit all information --- osu.Game/Screens/Ranking/ScorePanel.cs | 7 ++++++- osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs | 1 + 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 1904da7094..8c8a547277 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -39,7 +39,7 @@ namespace osu.Game.Screens.Ranking /// /// Height of the panel when expanded. /// - private const float expanded_height = 560; + private const float expanded_height = 586; /// /// Height of the top layer when the panel is expanded. @@ -105,11 +105,16 @@ namespace osu.Game.Screens.Ranking [BackgroundDependencyLoader] private void load() { + // ScorePanel doesn't include the top extruding area in its own size. + // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. + const float vertical_fudge = 20; + InternalChild = content = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(40), + Y = vertical_fudge, Children = new Drawable[] { topLayerContainer = new Container diff --git a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs index c8010d1c32..67533aaa24 100644 --- a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs +++ b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Screens.Ranking From f77ad8cf3907327834db7d12c129511f70c5b819 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 17:03:34 +0900 Subject: [PATCH 367/563] Remove unused using --- osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs index 67533aaa24..c8010d1c32 100644 --- a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs +++ b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Screens.Ranking From f90ac2e76c2bf20c88fafef834b3c9110156f660 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 18:50:02 +1030 Subject: [PATCH 368/563] Ensure we assert after the seek has completed --- osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index 41f7582d31..4fa4c00981 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -54,11 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); - AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); - AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); } protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer(); From 0f6eb9d4cb7750c1890da24f26d5080f42e643ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 17:40:54 +0900 Subject: [PATCH 369/563] Ensure music playback is stopped when retrying by any means --- osu.Game/Screens/Play/Player.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 175722c44e..90a0eb0027 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -441,6 +441,10 @@ namespace osu.Game.Screens.Play /// public void Restart() { + // at the point of restarting the track should either already be paused or the volume should be zero. + // stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader. + musicController.Stop(); + sampleRestart?.Play(); RestartRequested?.Invoke(); From 04fa0bff9d8c6bbb2d1b656619a103c7e17d4211 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 17:46:57 +0900 Subject: [PATCH 370/563] Add CanBeNull spec and xmldoc --- osu.Game/Rulesets/Ruleset.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index ae1407fb8f..fef36ef16a 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -158,8 +158,22 @@ namespace osu.Game.Rulesets public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); + /// + /// Optionally creates a to generate performance data from the provided score. + /// + /// Difficulty attributes for the beatmap related to the provided score. + /// The score to be processed. + /// A performance calculator instance for the provided score. + [CanBeNull] public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; + /// + /// Optionally creates a to generate performance data from the provided score. + /// + /// The beatmap to use as a source for generating . + /// The score to be processed. + /// A performance calculator instance for the provided score. + [CanBeNull] public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) { var difficultyCalculator = CreateDifficultyCalculator(beatmap); From 6487f58e9ad11cc8f28592593e693057e3ecb38e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 17:52:35 +0900 Subject: [PATCH 371/563] Fix failing tests --- osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 19294d12fc..528689e67c 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -193,6 +193,7 @@ namespace osu.Game.Tests.Visual.Background AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo { + Ruleset = new OsuRuleset().RulesetInfo, User = new User { Username = "osu!" }, Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }))); From 3c3c1ce8855487356f0c6afec1fc6b25d70542c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 18:18:01 +0900 Subject: [PATCH 372/563] Don't force playback of (non-looping) DrawableHitObject samples after skin change --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 8012b4d95c..1ef6c8c207 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Objects.Drawables // apply any custom state overrides ApplyCustomUpdateState?.Invoke(this, newState); - if (newState == ArmedState.Hit) + if (!force && newState == ArmedState.Hit) PlaySamples(); } From 8c528c89108ca7a7ffde30f2a355f214205e3e88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 18:36:34 +0900 Subject: [PATCH 373/563] Fix legacy taiko skins showing double judgements --- .../Skinning/TaikoLegacySkinTransformer.cs | 22 ++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index 93c9deec1f..a804ea5f82 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Audio; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; @@ -14,13 +15,29 @@ namespace osu.Game.Rulesets.Taiko.Skinning { public class TaikoLegacySkinTransformer : LegacySkinTransformer { + private Lazy hasExplosion; + public TaikoLegacySkinTransformer(ISkinSource source) : base(source) { + Source.SourceChanged += sourceChanged; + sourceChanged(); + } + + private void sourceChanged() + { + hasExplosion = new Lazy(() => Source.GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); } public override Drawable GetDrawableComponent(ISkinComponent component) { + if (component is GameplaySkinComponent) + { + // if a taiko skin is providing explosion sprites, hide the judgements completely + if (hasExplosion.Value) + return Drawable.Empty(); + } + if (!(component is TaikoSkinComponent taikoComponent)) return null; @@ -87,10 +104,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning var hitName = getHitName(taikoComponent.Component); var hitSprite = this.GetAnimation(hitName, true, false); - var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); if (hitSprite != null) + { + var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); + return new LegacyHitExplosion(hitSprite, strongHitSprite); + } return null; From 94a6e2856570bcb281d2073cd7eb6f716362b0bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 18:40:09 +0900 Subject: [PATCH 374/563] Add back second removed condition --- osu.Game/Updater/UpdateManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 30e28f0e95..f772c6d282 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -61,6 +61,9 @@ namespace osu.Game.Updater public async Task CheckForUpdateAsync() { + if (!CanCheckForUpdate) + return false; + Task waitTask; lock (updateTaskLock) From b1029a124ca6efd53a24a950d290c33f5efed148 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Oct 2020 22:57:20 +0200 Subject: [PATCH 375/563] Move event subscription to LoadComplete Prevents attempting to read from the `colours` field before it is actually injected. --- osu.Game/Screens/Edit/Timing/ControlPointTable.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 4121e1f7bb..c8982b819a 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -113,7 +113,6 @@ namespace osu.Game.Screens.Edit.Timing }; controlPoints = group.ControlPoints.GetBoundCopy(); - controlPoints.CollectionChanged += (_, __) => createChildren(); } [Resolved] @@ -125,6 +124,12 @@ namespace osu.Game.Screens.Edit.Timing createChildren(); } + protected override void LoadComplete() + { + base.LoadComplete(); + controlPoints.CollectionChanged += (_, __) => createChildren(); + } + private void createChildren() { fill.ChildrenEnumerable = controlPoints.Select(createAttribute).Where(c => c != null); From ac44f6f679504554485edb3877f76615f463f1ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Oct 2020 23:10:28 +0200 Subject: [PATCH 376/563] Ensure control point group exists after move If the control point group moved was empty, it would not be created due to a lack of ControlPointInfo.Add() calls. --- osu.Game/Screens/Edit/Timing/GroupSection.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs index c77d48ef0a..d76b5e7406 100644 --- a/osu.Game/Screens/Edit/Timing/GroupSection.cs +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -111,7 +111,8 @@ namespace osu.Game.Screens.Edit.Timing foreach (var cp in currentGroupItems) Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp); - SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time); + // the control point might not necessarily exist yet, if currentGroupItems was empty. + SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time, true); changeHandler?.EndChange(); } From d9089ef93c7d6a052a86fa55f27129903d1fa649 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 12:52:52 +0900 Subject: [PATCH 377/563] Add missing bonus type for taiko ruleset --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index f4c94c9248..7f8289aa91 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -167,6 +167,8 @@ namespace osu.Game.Rulesets.Taiko HitResult.Ok, HitResult.SmallTickHit, + + HitResult.SmallBonus, }; } @@ -176,6 +178,9 @@ namespace osu.Game.Rulesets.Taiko { case HitResult.SmallTickHit: return "drum tick"; + + case HitResult.SmallBonus: + return "strong bonus"; } return base.GetDisplayNameForHitResult(result); From f70252d07bc4ebea18b4cdf0d1e4bd44477354c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 12:52:58 +0900 Subject: [PATCH 378/563] Match plurality --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index eb845cdea6..bda595e840 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Catch return "small droplet"; case HitResult.LargeBonus: - return "bananas"; + return "banana"; } return base.GetDisplayNameForHitResult(result); From ef092de9baaf3bde1e50abf5441fcefd847b6007 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 16:56:55 +0900 Subject: [PATCH 379/563] Add missing UpdateHitObject calls and move local to usages (not via bindables) --- .../Compose/Components/BlueprintContainer.cs | 4 ++ .../Timeline/TimelineHitObjectBlueprint.cs | 4 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 42 +++++++------------ 3 files changed, 22 insertions(+), 28 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 970e16d1c3..addb970e8a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -436,8 +436,12 @@ namespace osu.Game.Screens.Edit.Compose.Components { // Apply the start time at the newly snapped-to position double offset = result.Time.Value - draggedObject.StartTime; + foreach (HitObject obj in SelectionHandler.SelectedHitObjects) + { obj.StartTime += offset; + Beatmap.UpdateHitObject(obj); + } } return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index f0757a3dda..6c3bcfae32 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -392,6 +392,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return; repeatHitObject.RepeatCount = proposedCount; + beatmap.UpdateHitObject(hitObject); break; case IHasDuration endTimeHitObject: @@ -401,10 +402,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; + beatmap.UpdateHitObject(hitObject); break; } - - beatmap.UpdateHitObject(hitObject); } } diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index fb75d91d16..d02841a95f 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -89,8 +89,6 @@ namespace osu.Game.Screens.Edit private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; - private readonly HashSet pendingUpdates = new HashSet(); - private bool isBatchApplying; /// @@ -150,7 +148,16 @@ namespace osu.Game.Screens.Edit /// The to update. public void UpdateHitObject([NotNull] HitObject hitObject) { - pendingUpdates.Add(hitObject); + if (isBatchApplying) + batchPendingUpdates.Add(hitObject); + else + { + beatmapProcessor?.PreProcess(); + processHitObject(hitObject); + beatmapProcessor?.PostProcess(); + + HitObjectUpdated?.Invoke(hitObject); + } } /// @@ -220,6 +227,8 @@ namespace osu.Game.Screens.Edit private readonly List batchPendingDeletes = new List(); + private readonly HashSet batchPendingUpdates = new HashSet(); + /// /// Apply a batch of operations in one go, without performing Pre/Postprocessing each time. /// @@ -237,14 +246,17 @@ namespace osu.Game.Screens.Edit foreach (var h in batchPendingDeletes) processHitObject(h); foreach (var h in batchPendingInserts) processHitObject(h); + foreach (var h in batchPendingUpdates) processHitObject(h); beatmapProcessor?.PostProcess(); foreach (var h in batchPendingDeletes) HitObjectRemoved?.Invoke(h); foreach (var h in batchPendingInserts) HitObjectAdded?.Invoke(h); + foreach (var h in batchPendingUpdates) HitObjectUpdated?.Invoke(h); batchPendingDeletes.Clear(); batchPendingInserts.Clear(); + batchPendingUpdates.Clear(); isBatchApplying = false; } @@ -254,28 +266,6 @@ namespace osu.Game.Screens.Edit /// public void Clear() => RemoveRange(HitObjects.ToArray()); - protected override void Update() - { - base.Update(); - - // debounce updates as they are common and may come from input events, which can run needlessly many times per update frame. - if (pendingUpdates.Count > 0) - { - beatmapProcessor?.PreProcess(); - - foreach (var hitObject in pendingUpdates) - processHitObject(hitObject); - - beatmapProcessor?.PostProcess(); - - // explicitly needs to be fired after PostProcess - foreach (var hitObject in pendingUpdates) - HitObjectUpdated?.Invoke(hitObject); - - pendingUpdates.Clear(); - } - } - private void processHitObject(HitObject hitObject) => hitObject.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty); private void trackStartTime(HitObject hitObject) @@ -322,7 +312,7 @@ namespace osu.Game.Screens.Edit public void UpdateBeatmap() { foreach (var h in HitObjects) - pendingUpdates.Add(h); + batchPendingUpdates.Add(h); } } } From ce04daf053e20ba3a6506f5bd887696d6d6761a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 16:57:04 +0900 Subject: [PATCH 380/563] Split transaction handling code out into base class --- osu.Game/Screens/Edit/EditorChangeHandler.cs | 21 ++------- .../Edit/LegacyEditorBeatmapPatcher.cs | 25 ++++++----- .../Edit/TransactionalCommitComponent.cs | 45 +++++++++++++++++++ 3 files changed, 61 insertions(+), 30 deletions(-) create mode 100644 osu.Game/Screens/Edit/TransactionalCommitComponent.cs diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index b69e9c4c51..0c80a3e187 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit /// /// Tracks changes to the . /// - public class EditorChangeHandler : IEditorChangeHandler + public class EditorChangeHandler : TransactionalCommitComponent, IEditorChangeHandler { public readonly Bindable CanUndo = new Bindable(); public readonly Bindable CanRedo = new Bindable(); @@ -41,7 +41,6 @@ namespace osu.Game.Screens.Edit } private readonly EditorBeatmap editorBeatmap; - private int bulkChangesStarted; private bool isRestoring; public const int MAX_SAVED_STATES = 50; @@ -70,22 +69,8 @@ namespace osu.Game.Screens.Edit private void hitObjectUpdated(HitObject obj) => SaveState(); - public void BeginChange() => bulkChangesStarted++; - - public void EndChange() + protected override void UpdateState() { - if (bulkChangesStarted == 0) - throw new InvalidOperationException($"Cannot call {nameof(EndChange)} without a previous call to {nameof(BeginChange)}."); - - if (--bulkChangesStarted == 0) - SaveState(); - } - - public void SaveState() - { - if (bulkChangesStarted > 0) - return; - if (isRestoring) return; @@ -120,7 +105,7 @@ namespace osu.Game.Screens.Edit /// The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used. public void RestoreState(int direction) { - if (bulkChangesStarted > 0) + if (TransactionActive) return; if (savedStates.Count == 0) diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs index fb7d0dd826..72d3421755 100644 --- a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -68,19 +68,20 @@ namespace osu.Game.Screens.Edit toRemove.Sort(); toAdd.Sort(); - editorBeatmap.ApplyBatchChanges(eb => - { - // Apply the changes. - for (int i = toRemove.Count - 1; i >= 0; i--) - eb.RemoveAt(toRemove[i]); + editorBeatmap.BeginChange(); - if (toAdd.Count > 0) - { - IBeatmap newBeatmap = readBeatmap(newState); - foreach (var i in toAdd) - eb.Insert(i, newBeatmap.HitObjects[i]); - } - }); + // Apply the changes. + for (int i = toRemove.Count - 1; i >= 0; i--) + editorBeatmap.RemoveAt(toRemove[i]); + + if (toAdd.Count > 0) + { + IBeatmap newBeatmap = readBeatmap(newState); + foreach (var i in toAdd) + editorBeatmap.Insert(i, newBeatmap.HitObjects[i]); + } + + editorBeatmap.EndChange(); } private string readString(byte[] state) => Encoding.UTF8.GetString(state); diff --git a/osu.Game/Screens/Edit/TransactionalCommitComponent.cs b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs new file mode 100644 index 0000000000..87a29a6237 --- /dev/null +++ b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Screens.Edit +{ + /// + /// A component that tracks a batch change, only applying after all active changes are completed. + /// + public abstract class TransactionalCommitComponent + { + public bool TransactionActive => bulkChangesStarted > 0; + + private int bulkChangesStarted; + + /// + /// Signal the beginning of a change. + /// + public void BeginChange() => bulkChangesStarted++; + + /// + /// Signal the end of a change. + /// + /// Throws if was not first called. + public void EndChange() + { + if (bulkChangesStarted == 0) + throw new InvalidOperationException($"Cannot call {nameof(EndChange)} without a previous call to {nameof(BeginChange)}."); + + if (--bulkChangesStarted == 0) + UpdateState(); + } + + public void SaveState() + { + if (bulkChangesStarted > 0) + return; + + UpdateState(); + } + + protected abstract void UpdateState(); + } +} From a9bca671d0e3ae2d4a14cf36e5ac541a78bbb63e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:17:52 +0900 Subject: [PATCH 381/563] Make component and add hooking events --- .../Edit/TransactionalCommitComponent.cs | 32 +++++++++++++++++-- 1 file changed, 30 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/TransactionalCommitComponent.cs b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs index 87a29a6237..3d3539ee2f 100644 --- a/osu.Game/Screens/Edit/TransactionalCommitComponent.cs +++ b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs @@ -2,14 +2,30 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Graphics; namespace osu.Game.Screens.Edit { /// /// A component that tracks a batch change, only applying after all active changes are completed. /// - public abstract class TransactionalCommitComponent + public abstract class TransactionalCommitComponent : Component { + /// + /// Fires whenever a transaction begins. Will not fire on nested transactions. + /// + public event Action TransactionBegan; + + /// + /// Fires when the last transaction completes. + /// + public event Action TransactionEnded; + + /// + /// Fires when is called and results in a non-transactional state save. + /// + public event Action SaveStateTriggered; + public bool TransactionActive => bulkChangesStarted > 0; private int bulkChangesStarted; @@ -17,7 +33,11 @@ namespace osu.Game.Screens.Edit /// /// Signal the beginning of a change. /// - public void BeginChange() => bulkChangesStarted++; + public void BeginChange() + { + if (bulkChangesStarted++ == 0) + TransactionBegan?.Invoke(); + } /// /// Signal the end of a change. @@ -29,14 +49,22 @@ namespace osu.Game.Screens.Edit throw new InvalidOperationException($"Cannot call {nameof(EndChange)} without a previous call to {nameof(BeginChange)}."); if (--bulkChangesStarted == 0) + { UpdateState(); + TransactionEnded?.Invoke(); + } } + /// + /// Force an update of the state with no attached transaction. + /// This is a no-op if a transaction is already active. Should generally be used as a safety measure to ensure granular changes are not left outside a transaction. + /// public void SaveState() { if (bulkChangesStarted > 0) return; + SaveStateTriggered?.Invoke(); UpdateState(); } From 0781fbd44360daccc23d0fe585a98c4b91b5676d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:18:20 +0900 Subject: [PATCH 382/563] Make EditorBeatmap implement TransactionalCommitComponent --- osu.Game/Screens/Edit/EditorBeatmap.cs | 61 +++++++------------ .../Screens/Edit/Setup/DifficultySection.cs | 2 +- 2 files changed, 24 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index d02841a95f..f776908a0b 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -8,7 +8,6 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; @@ -18,7 +17,7 @@ using osu.Game.Skinning; namespace osu.Game.Screens.Edit { - public class EditorBeatmap : Component, IBeatmap, IBeatSnapProvider + public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider { /// /// Invoked when a is added to this . @@ -89,19 +88,16 @@ namespace osu.Game.Screens.Edit private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; - private bool isBatchApplying; - /// /// Adds a collection of s to this . /// /// The s to add. public void AddRange(IEnumerable hitObjects) { - ApplyBatchChanges(_ => - { - foreach (var h in hitObjects) - Add(h); - }); + BeginChange(); + foreach (var h in hitObjects) + Add(h); + EndChange(); } /// @@ -129,7 +125,7 @@ namespace osu.Game.Screens.Edit mutableHitObjects.Insert(index, hitObject); - if (isBatchApplying) + if (TransactionActive) batchPendingInserts.Add(hitObject); else { @@ -148,16 +144,8 @@ namespace osu.Game.Screens.Edit /// The to update. public void UpdateHitObject([NotNull] HitObject hitObject) { - if (isBatchApplying) - batchPendingUpdates.Add(hitObject); - else - { - beatmapProcessor?.PreProcess(); - processHitObject(hitObject); - beatmapProcessor?.PostProcess(); - - HitObjectUpdated?.Invoke(hitObject); - } + // updates are debounced regardless of whether a batch is active. + batchPendingUpdates.Add(hitObject); } /// @@ -182,11 +170,10 @@ namespace osu.Game.Screens.Edit /// The s to remove. public void RemoveRange(IEnumerable hitObjects) { - ApplyBatchChanges(_ => - { - foreach (var h in hitObjects) - Remove(h); - }); + BeginChange(); + foreach (var h in hitObjects) + Remove(h); + EndChange(); } /// @@ -210,7 +197,7 @@ namespace osu.Game.Screens.Edit bindable.UnbindAll(); startTimeBindables.Remove(hitObject); - if (isBatchApplying) + if (TransactionActive) batchPendingDeletes.Add(hitObject); else { @@ -229,18 +216,18 @@ namespace osu.Game.Screens.Edit private readonly HashSet batchPendingUpdates = new HashSet(); - /// - /// Apply a batch of operations in one go, without performing Pre/Postprocessing each time. - /// - /// The function which will apply the batch changes. - public void ApplyBatchChanges(Action applyFunction) + protected override void Update() { - if (isBatchApplying) - throw new InvalidOperationException("Attempting to perform a batch application from within an existing batch"); + base.Update(); - isBatchApplying = true; + if (batchPendingUpdates.Count > 0) + UpdateState(); + } - applyFunction(this); + protected override void UpdateState() + { + if (batchPendingUpdates.Count == 0 && batchPendingDeletes.Count == 0 && batchPendingInserts.Count == 0) + return; beatmapProcessor?.PreProcess(); @@ -257,8 +244,6 @@ namespace osu.Game.Screens.Edit batchPendingDeletes.Clear(); batchPendingInserts.Clear(); batchPendingUpdates.Clear(); - - isBatchApplying = false; } /// @@ -309,7 +294,7 @@ namespace osu.Game.Screens.Edit /// /// Update all hit objects with potentially changed difficulty or control point data. /// - public void UpdateBeatmap() + public void UpdateAllHitObjects() { foreach (var h in HitObjects) batchPendingUpdates.Add(h); diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 2d8031c3c8..aa1d57db31 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value; Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value; - editorBeatmap.UpdateBeatmap(); + editorBeatmap.UpdateAllHitObjects(); } } } From b2d93f799f8cc269f037baccf6ad7e903cbb5b00 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:22:35 +0900 Subject: [PATCH 383/563] Hook ChangeHandler to transactional events rather than individual ones --- osu.Game/Screens/Edit/EditorChangeHandler.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 0c80a3e187..62187aed24 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -53,9 +53,9 @@ namespace osu.Game.Screens.Edit { this.editorBeatmap = editorBeatmap; - editorBeatmap.HitObjectAdded += hitObjectAdded; - editorBeatmap.HitObjectRemoved += hitObjectRemoved; - editorBeatmap.HitObjectUpdated += hitObjectUpdated; + editorBeatmap.TransactionBegan += BeginChange; + editorBeatmap.TransactionEnded += EndChange; + editorBeatmap.SaveStateTriggered += SaveState; patcher = new LegacyEditorBeatmapPatcher(editorBeatmap); @@ -63,12 +63,6 @@ namespace osu.Game.Screens.Edit SaveState(); } - private void hitObjectAdded(HitObject obj) => SaveState(); - - private void hitObjectRemoved(HitObject obj) => SaveState(); - - private void hitObjectUpdated(HitObject obj) => SaveState(); - protected override void UpdateState() { if (isRestoring) From 7ffab38728014fffdeedbc9906258f693c26167a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:43:08 +0900 Subject: [PATCH 384/563] Add test coverage of TransactionalCommitComponent --- .../TransactionalCommitComponentTest.cs | 100 ++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs diff --git a/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs b/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs new file mode 100644 index 0000000000..4ce9115ec4 --- /dev/null +++ b/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Screens.Edit; + +namespace osu.Game.Tests.Editing +{ + [TestFixture] + public class TransactionalCommitComponentTest + { + private TestHandler handler; + + [SetUp] + public void SetUp() + { + handler = new TestHandler(); + } + + [Test] + public void TestCommitTransaction() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.BeginChange(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + handler.EndChange(); + + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + } + + [Test] + public void TestSaveOutsideOfTransactionTriggersUpdates() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(2)); + } + + [Test] + public void TestEventsFire() + { + int transactionBegan = 0; + int transactionEnded = 0; + int stateSaved = 0; + + handler.TransactionBegan += () => transactionBegan++; + handler.TransactionEnded += () => transactionEnded++; + handler.SaveStateTriggered += () => stateSaved++; + + handler.BeginChange(); + Assert.That(transactionBegan, Is.EqualTo(1)); + + handler.EndChange(); + Assert.That(transactionEnded, Is.EqualTo(1)); + + Assert.That(stateSaved, Is.EqualTo(0)); + handler.SaveState(); + Assert.That(stateSaved, Is.EqualTo(1)); + } + + [Test] + public void TestSaveDuringTransactionDoesntTriggerUpdate() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.BeginChange(); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.EndChange(); + + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + } + + [Test] + public void TestEndWithoutBeginThrows() + { + handler.BeginChange(); + handler.EndChange(); + Assert.That(() => handler.EndChange(), Throws.TypeOf()); + } + + private class TestHandler : TransactionalCommitComponent + { + public int StateUpdateCount { get; private set; } + + protected override void UpdateState() + { + StateUpdateCount++; + } + } + } +} From 38babf3de587e86d83655f2c056d690ca4ab9a44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:43:27 +0900 Subject: [PATCH 385/563] Update usages of ChangeHandler to EditorBeatmap where relevant --- .../Edit/TaikoSelectionHandler.cs | 8 ++++---- .../Edit/Compose/Components/SelectionHandler.cs | 14 ++++++-------- osu.Game/Screens/Edit/Editor.cs | 4 ++-- 3 files changed, 12 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index d5dd758e10..97998c0f76 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.Edit { var hits = SelectedHitObjects.OfType(); - ChangeHandler.BeginChange(); + EditorBeatmap.BeginChange(); foreach (var h in hits) { @@ -65,19 +65,19 @@ namespace osu.Game.Rulesets.Taiko.Edit } } - ChangeHandler.EndChange(); + EditorBeatmap.EndChange(); } public void SetRimState(bool state) { var hits = SelectedHitObjects.OfType(); - ChangeHandler.BeginChange(); + EditorBeatmap.BeginChange(); foreach (var h in hits) h.Type = state ? HitType.Rim : HitType.Centre; - ChangeHandler.EndChange(); + EditorBeatmap.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable selection) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 7808d7a5bc..6a180c439b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -238,9 +238,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void deleteSelected() { - ChangeHandler?.BeginChange(); EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject)); - ChangeHandler?.EndChange(); } #endregion @@ -307,7 +305,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void AddHitSample(string sampleName) { - ChangeHandler?.BeginChange(); + EditorBeatmap?.BeginChange(); foreach (var h in SelectedHitObjects) { @@ -318,7 +316,7 @@ namespace osu.Game.Screens.Edit.Compose.Components h.Samples.Add(new HitSampleInfo { Name = sampleName }); } - ChangeHandler?.EndChange(); + EditorBeatmap?.EndChange(); } /// @@ -328,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Throws if any selected object doesn't implement public void SetNewCombo(bool state) { - ChangeHandler?.BeginChange(); + EditorBeatmap?.BeginChange(); foreach (var h in SelectedHitObjects) { @@ -340,7 +338,7 @@ namespace osu.Game.Screens.Edit.Compose.Components EditorBeatmap?.UpdateHitObject(h); } - ChangeHandler?.EndChange(); + EditorBeatmap?.EndChange(); } /// @@ -349,12 +347,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { - ChangeHandler?.BeginChange(); + EditorBeatmap?.BeginChange(); foreach (var h in SelectedHitObjects) h.SamplesBindable.RemoveAll(s => s.Name == sampleName); - ChangeHandler?.EndChange(); + EditorBeatmap?.EndChange(); } #endregion diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3c5cbf30e9..74f324364a 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -509,14 +509,14 @@ namespace osu.Game.Screens.Edit foreach (var h in objects) h.StartTime += timeOffset; - changeHandler.BeginChange(); + editorBeatmap.BeginChange(); editorBeatmap.SelectedHitObjects.Clear(); editorBeatmap.AddRange(objects); editorBeatmap.SelectedHitObjects.AddRange(objects); - changeHandler.EndChange(); + editorBeatmap.EndChange(); } protected void Undo() => changeHandler.RestoreState(-1); From 1027b608ffb86df7c35afff6a9dd8a34124d4607 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 17:52:49 +0900 Subject: [PATCH 386/563] Copy list content before firing events to avoid pollution --- osu.Game/Screens/Edit/EditorBeatmap.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index f776908a0b..098d05471f 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -237,13 +237,19 @@ namespace osu.Game.Screens.Edit beatmapProcessor?.PostProcess(); - foreach (var h in batchPendingDeletes) HitObjectRemoved?.Invoke(h); - foreach (var h in batchPendingInserts) HitObjectAdded?.Invoke(h); - foreach (var h in batchPendingUpdates) HitObjectUpdated?.Invoke(h); - + // callbacks may modify the lists so let's be safe about it + var deletes = batchPendingDeletes.ToArray(); batchPendingDeletes.Clear(); + + var inserts = batchPendingInserts.ToArray(); batchPendingInserts.Clear(); + + var updates = batchPendingUpdates.ToArray(); batchPendingUpdates.Clear(); + + foreach (var h in deletes) HitObjectRemoved?.Invoke(h); + foreach (var h in inserts) HitObjectAdded?.Invoke(h); + foreach (var h in updates) HitObjectUpdated?.Invoke(h); } /// From afed832b19e3e8dfe3d3bf94105e0b84d2073f76 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:06:46 +0900 Subject: [PATCH 387/563] Tidy up EditorBeatmap slightly --- .../Sliders/SliderSelectionBlueprint.cs | 2 +- .../Edit/TaikoSelectionHandler.cs | 2 +- .../Compose/Components/BlueprintContainer.cs | 4 +-- .../Compose/Components/SelectionHandler.cs | 2 +- .../Timeline/TimelineHitObjectBlueprint.cs | 4 +-- osu.Game/Screens/Edit/EditorBeatmap.cs | 34 +++++++++---------- 6 files changed, 24 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 94862eb205..f260c5a8fa 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updatePath() { HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; - editorBeatmap?.UpdateHitObject(HitObject); + editorBeatmap?.Update(HitObject); } public override MenuItem[] ContextMenuItems => new MenuItem[] diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index 97998c0f76..ee92936fc2 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Edit if (h.IsStrong != state) { h.IsStrong = state; - EditorBeatmap.UpdateHitObject(h); + EditorBeatmap.Update(h); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index addb970e8a..c7f87ae08e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -203,7 +203,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { // handle positional change etc. foreach (var obj in selectedHitObjects) - Beatmap.UpdateHitObject(obj); + Beatmap.Update(obj); changeHandler?.EndChange(); isDraggingBlueprint = false; @@ -440,7 +440,7 @@ namespace osu.Game.Screens.Edit.Compose.Components foreach (HitObject obj in SelectionHandler.SelectedHitObjects) { obj.StartTime += offset; - Beatmap.UpdateHitObject(obj); + Beatmap.Update(obj); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6a180c439b..e8ab09df85 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -335,7 +335,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (comboInfo == null || comboInfo.NewCombo == state) continue; comboInfo.NewCombo = state; - EditorBeatmap?.UpdateHitObject(h); + EditorBeatmap?.Update(h); } EditorBeatmap?.EndChange(); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 6c3bcfae32..975433d407 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -392,7 +392,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return; repeatHitObject.RepeatCount = proposedCount; - beatmap.UpdateHitObject(hitObject); + beatmap.Update(hitObject); break; case IHasDuration endTimeHitObject: @@ -402,7 +402,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; - beatmap.UpdateHitObject(hitObject); + beatmap.Update(hitObject); break; } } diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 098d05471f..3278f44e06 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -88,6 +88,12 @@ namespace osu.Game.Screens.Edit private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; + private readonly List batchPendingInserts = new List(); + + private readonly List batchPendingDeletes = new List(); + + private readonly HashSet batchPendingUpdates = new HashSet(); + /// /// Adds a collection of s to this . /// @@ -142,12 +148,21 @@ namespace osu.Game.Screens.Edit /// Updates a , invoking and re-processing the beatmap. /// /// The to update. - public void UpdateHitObject([NotNull] HitObject hitObject) + public void Update([NotNull] HitObject hitObject) { // updates are debounced regardless of whether a batch is active. batchPendingUpdates.Add(hitObject); } + /// + /// Update all hit objects with potentially changed difficulty or control point data. + /// + public void UpdateAllHitObjects() + { + foreach (var h in HitObjects) + batchPendingUpdates.Add(h); + } + /// /// Removes a from this . /// @@ -210,12 +225,6 @@ namespace osu.Game.Screens.Edit } } - private readonly List batchPendingInserts = new List(); - - private readonly List batchPendingDeletes = new List(); - - private readonly HashSet batchPendingUpdates = new HashSet(); - protected override void Update() { base.Update(); @@ -270,7 +279,7 @@ namespace osu.Game.Screens.Edit var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime); mutableHitObjects.Insert(insertionIndex + 1, hitObject); - UpdateHitObject(hitObject); + Update(hitObject); }; } @@ -296,14 +305,5 @@ namespace osu.Game.Screens.Edit public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor; public int BeatDivisor => beatDivisor?.Value ?? 1; - - /// - /// Update all hit objects with potentially changed difficulty or control point data. - /// - public void UpdateAllHitObjects() - { - foreach (var h in HitObjects) - batchPendingUpdates.Add(h); - } } } From c9f069d7edd6add1e6625f0e28921acbd9ffa610 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:17:57 +0900 Subject: [PATCH 388/563] Fix taiko's HitObjectComposer not allowing movement o f selected hitobjects --- osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index d5dd758e10..ac14e6131a 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -89,6 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Edit yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } }; } + public override bool HandleMovement(MoveSelectionEvent moveEvent) => true; + protected override void UpdateTernaryStates() { base.UpdateTernaryStates(); From 0967db768ffb922e0d6e46fe71ada6bf94731533 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:25:40 +0900 Subject: [PATCH 389/563] Add xmldoc covering usage restrictions --- osu.Game/OsuGame.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 772f9ff145..e6f6d526cf 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -98,7 +98,11 @@ namespace osu.Game /// /// Whether the local user is currently interacting with the game in a way that should not be interrupted. /// - public readonly Bindable LocalUserPlaying = new BindableBool(); + /// + /// This is exclusively managed by . If other components are mutating this state, a more + /// resilient method should be used to ensure correct state. + /// + public Bindable LocalUserPlaying = new BindableBool(); protected OsuScreenStack ScreenStack; From 43a575484ad1440a799aa41433840b47f5299f1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:25:43 +0900 Subject: [PATCH 390/563] Remove pointless comments --- osu.Game/Screens/Play/Player.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8830884a40..80dd8ae92c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,7 +666,6 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); - // Ensure we reset the LocalUserPlaying state LocalUserPlaying.Value = false; fadeOut(); @@ -698,7 +697,6 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - // Ensure we reset the LocalUserPlaying state LocalUserPlaying.Value = false; fadeOut(); From dbdb25ccf756cf48ec3ecff87a81aec86f0f0224 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:29:19 +0900 Subject: [PATCH 391/563] Move reset logic to OsuGame --- osu.Game/OsuGame.cs | 3 +++ osu.Game/Screens/Play/Player.cs | 4 ---- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index e6f6d526cf..d315b213ab 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -957,6 +957,9 @@ namespace osu.Game break; } + // reset on screen change for sanity. + LocalUserPlaying.Value = false; + if (current is IOsuScreen currentOsuScreen) OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 80dd8ae92c..45f194fc29 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,8 +666,6 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); - LocalUserPlaying.Value = false; - fadeOut(); base.OnSuspending(next); } @@ -697,8 +695,6 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - LocalUserPlaying.Value = false; - fadeOut(); return base.OnExiting(next); } From 3114174e098a898bf09a9946b374fd99fc90ff48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:41:03 +0900 Subject: [PATCH 392/563] Add missing non-transactional SaveState calls --- osu.Game/Screens/Edit/EditorBeatmap.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 3278f44e06..946c6905db 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -141,6 +141,7 @@ namespace osu.Game.Screens.Edit beatmapProcessor?.PostProcess(); HitObjectAdded?.Invoke(hitObject); + SaveState(); } } @@ -222,6 +223,7 @@ namespace osu.Game.Screens.Edit beatmapProcessor?.PostProcess(); HitObjectRemoved?.Invoke(hitObject); + SaveState(); } } From 4ccd751604fdc8ceb9561f66f0dd5b5d50d66db6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:42:53 +0900 Subject: [PATCH 393/563] Further simplify non-transactional change logic --- osu.Game/Screens/Edit/EditorBeatmap.cs | 30 ++++++-------------------- 1 file changed, 6 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 946c6905db..165d2ba278 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -131,18 +131,9 @@ namespace osu.Game.Screens.Edit mutableHitObjects.Insert(index, hitObject); - if (TransactionActive) - batchPendingInserts.Add(hitObject); - else - { - // must be run after any change to hitobject ordering - beatmapProcessor?.PreProcess(); - processHitObject(hitObject); - beatmapProcessor?.PostProcess(); - - HitObjectAdded?.Invoke(hitObject); - SaveState(); - } + BeginChange(); + batchPendingInserts.Add(hitObject); + EndChange(); } /// @@ -213,18 +204,9 @@ namespace osu.Game.Screens.Edit bindable.UnbindAll(); startTimeBindables.Remove(hitObject); - if (TransactionActive) - batchPendingDeletes.Add(hitObject); - else - { - // must be run after any change to hitobject ordering - beatmapProcessor?.PreProcess(); - processHitObject(hitObject); - beatmapProcessor?.PostProcess(); - - HitObjectRemoved?.Invoke(hitObject); - SaveState(); - } + BeginChange(); + batchPendingDeletes.Add(hitObject); + EndChange(); } protected override void Update() From 2d0275ba958e9de5fbb8c68635177026a86487e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 03:07:01 +0900 Subject: [PATCH 394/563] Fix first hitobject in osu! hidden mod not getting correct fade applied --- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 15 +++++++++++---- osu.Game/Rulesets/Mods/ModHidden.cs | 20 ++++++++++++++++++++ 2 files changed, 31 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 80e40af717..d354a8a726 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -42,7 +42,11 @@ namespace osu.Game.Rulesets.Osu.Mods private double lastSliderHeadFadeOutStartTime; private double lastSliderHeadFadeOutDuration; - protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) + protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true); + + protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false); + + private void applyState(DrawableHitObject drawable, bool increaseVisibility) { if (!(drawable is DrawableOsuHitObject d)) return; @@ -86,9 +90,12 @@ namespace osu.Game.Rulesets.Osu.Mods lastSliderHeadFadeOutStartTime = fadeOutStartTime; } - // we don't want to see the approach circle - using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) - circle.ApproachCircle.Hide(); + if (!increaseVisibility) + { + // we don't want to see the approach circle + using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + circle.ApproachCircle.Hide(); + } // fade out immediately after fade in. using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index a1915b974c..d81b439f6a 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -38,7 +38,13 @@ namespace osu.Game.Rulesets.Mods public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) { if (IncreaseFirstObjectVisibility.Value) + { + var firstObject = drawables.FirstOrDefault(); + if (firstObject != null) + firstObject.ApplyCustomUpdateState += ApplyFirstObjectIncreaseVisibilityState; + drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h)).Skip(1); + } foreach (var dho in drawables) dho.ApplyCustomUpdateState += ApplyHiddenState; @@ -65,6 +71,20 @@ namespace osu.Game.Rulesets.Mods } } + /// + /// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting. + /// + /// The hit object to apply the state change to. + /// The state of the hit object. + protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } + + /// + /// Apply a hidden state to the provided object. + /// + /// The hit object to apply the state change to. + /// The state of the hit object. protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { } From e7eda19b0723b8edd16d68989434e340c8e9992d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 03:31:01 +0900 Subject: [PATCH 395/563] Reset new combo button state after successful placement --- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 9b3314e2ad..0336c74386 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -201,7 +201,12 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void AddBlueprintFor(HitObject hitObject) { refreshTool(); + base.AddBlueprintFor(hitObject); + + // on successful placement, the new combo button should be reset as this is the most common user interaction. + if (Beatmap.SelectedHitObjects.Count == 0) + NewCombo.Value = TernaryState.False; } private void createPlacement() From 5966205037867aefc6c0a4ed4ea5d0ecbe312b46 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 04:31:33 +0900 Subject: [PATCH 396/563] Fix ternary button states not updating correctly after a paste operation --- osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 7808d7a5bc..c5e88ade84 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components public int SelectedCount => selectedBlueprints.Count; - public IEnumerable SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject); + public IEnumerable SelectedHitObjects => EditorBeatmap.SelectedHitObjects; private Drawable content; From a5b2c4195efb48684a69a44655a1165c1168563b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 04:41:45 +0900 Subject: [PATCH 397/563] Fix incorrect timing distribution display due to lack of rounding --- .../Ranking/TestSceneHitEventTimingDistributionGraph.cs | 6 ++++++ .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 144f8da2fa..9059fe34af 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -23,6 +23,12 @@ namespace osu.Game.Tests.Visual.Ranking createTest(CreateDistributedHitEvents()); } + [Test] + public void TestAroundCentre() + { + createTest(Enumerable.Range(-100, 100).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + } + [Test] public void TestZeroTimeOffset() { diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index aa2a83774e..980fc68788 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Statistics foreach (var e in hitEvents) { - int binOffset = (int)(e.TimeOffset / binSize); + int binOffset = (int)Math.Round(e.TimeOffset / binSize); bins[timing_distribution_centre_bin_index + binOffset]++; } From ff5a1937f5f17cba7eadd82d3157a9499f6e06ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 05:04:03 +0900 Subject: [PATCH 398/563] Fix test logic and stabilise rounding direction --- .../Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs | 2 +- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 9059fe34af..4bc843096f 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Ranking [Test] public void TestAroundCentre() { - createTest(Enumerable.Range(-100, 100).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); } [Test] diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 980fc68788..93885b6e02 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Statistics foreach (var e in hitEvents) { - int binOffset = (int)Math.Round(e.TimeOffset / binSize); + int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero); bins[timing_distribution_centre_bin_index + binOffset]++; } From 85b33fffd028c2a5153c038a13f116c9f19c7e0a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 05:14:44 +0900 Subject: [PATCH 399/563] Fix incorrect comments --- .../Screens/Edit/Compose/Components/SelectionHandler.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 7808d7a5bc..8a80ddd17c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -141,7 +141,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Handles the selected s being rotated. /// /// The delta angle to apply to the selection. - /// Whether any s could be moved. + /// Whether any s could be rotated. public virtual bool HandleRotation(float angle) => false; /// @@ -149,14 +149,14 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// The delta scale to apply, in playfield local coordinates. /// The point of reference where the scale is originating from. - /// Whether any s could be moved. + /// Whether any s could be scaled. public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; /// - /// Handled the selected s being flipped. + /// Handles the selected s being flipped. /// /// The direction to flip - /// Whether any s could be moved. + /// Whether any s could be flipped. public virtual bool HandleFlip(Direction direction) => false; public bool OnPressed(PlatformAction action) From eacc7dca9a0d3815e7a4055f50b77c92505be911 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 06:31:59 +0900 Subject: [PATCH 400/563] Fix SliderPath not handling Clear correctly --- osu.Game/Rulesets/Objects/SliderPath.cs | 1 + .../Screens/Edit/Compose/Components/SelectionHandler.cs | 6 ++++++ 2 files changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index d577e8fdda..3083fcfccb 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Objects c.Changed += invalidate; break; + case NotifyCollectionChangedAction.Reset: case NotifyCollectionChangedAction.Remove: foreach (var c in args.OldItems.Cast()) c.Changed -= invalidate; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 8a80ddd17c..3fe0ab4396 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -159,6 +159,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any s could be flipped. public virtual bool HandleFlip(Direction direction) => false; + /// + /// Handles the selected s being reversed pattern-wise. + /// + /// Whether any s could be reversed. + public virtual bool HandleReverse() => false; + public bool OnPressed(PlatformAction action) { switch (action.ActionMethod) From 825e10ec8c350bae42e546c86370fada762473d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 06:32:23 +0900 Subject: [PATCH 401/563] Add reverse handler button to selection box --- .../Edit/Compose/Components/SelectionBox.cs | 19 +++++++++++++++++++ .../Compose/Components/SelectionHandler.cs | 1 + 2 files changed, 20 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 64191e48e2..b753c45cca 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -17,10 +17,28 @@ namespace osu.Game.Screens.Edit.Compose.Components public Action OnRotation; public Action OnScale; public Action OnFlip; + public Action OnReverse; public Action OperationStarted; public Action OperationEnded; + private bool canReverse; + + /// + /// Whether pattern reversing support should be enabled. + /// + public bool CanReverse + { + get => canReverse; + set + { + if (canReverse == value) return; + + canReverse = value; + recreate(); + } + } + private bool canRotate; /// @@ -125,6 +143,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (CanScaleX && CanScaleY) addFullScaleComponents(); if (CanScaleY) addYScaleComponents(); if (CanRotate) addRotationComponents(); + if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern", () => OnReverse?.Invoke()); } private void addRotationComponents() diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 3fe0ab4396..b74095455c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -103,6 +103,7 @@ namespace osu.Game.Screens.Edit.Compose.Components OnRotation = angle => HandleRotation(angle), OnScale = (amount, anchor) => HandleScale(amount, anchor), OnFlip = direction => HandleFlip(direction), + OnReverse = () => HandleReverse(), }; /// From 2a790c76d5f9c668a842bbc72b0ddf54c076d28a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 06:32:33 +0900 Subject: [PATCH 402/563] Add reverse implementation for osu! --- .../Edit/OsuSelectionHandler.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 7ae0730e39..762c4a04e7 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; @@ -25,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanRotate = canOperate; SelectionBox.CanScaleX = canOperate; SelectionBox.CanScaleY = canOperate; + SelectionBox.CanReverse = canOperate; } protected override void OnOperationEnded() @@ -41,6 +43,54 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; + public override bool HandleReverse() + { + var hitObjects = selectedMovableObjects; + + double endTime = hitObjects.Max(h => h.GetEndTime()); + double startTime = hitObjects.Min(h => h.StartTime); + + bool moreThanOneObject = hitObjects.Length > 1; + + foreach (var h in hitObjects) + { + if (moreThanOneObject) + h.StartTime = endTime - (h.GetEndTime() - startTime); + + if (h is Slider slider) + { + var points = slider.Path.ControlPoints.ToArray(); + Vector2 endPos = points.Last().Position.Value; + + slider.Path.ControlPoints.Clear(); + + slider.Position += endPos; + + PathType? lastType = null; + + for (var i = 0; i < points.Length; i++) + { + var p = points[i]; + p.Position.Value -= endPos; + + // propagate types forwards to last null type + if (i == points.Length - 1) + p.Type.Value = lastType; + else if (p.Type.Value != null) + { + var newType = p.Type.Value; + p.Type.Value = lastType; + lastType = newType; + } + + slider.Path.ControlPoints.Insert(0, p); + } + } + } + + return true; + } + public override bool HandleFlip(Direction direction) { var hitObjects = selectedMovableObjects; From 6649cb220431e7b3807fc8ae2d98c40e4f9d3811 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 06:41:53 +0900 Subject: [PATCH 403/563] Fix incorrect first object logic --- osu.Game/Rulesets/Mods/ModHidden.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index d81b439f6a..ad01bf036c 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -39,11 +39,13 @@ namespace osu.Game.Rulesets.Mods { if (IncreaseFirstObjectVisibility.Value) { + drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h)); + var firstObject = drawables.FirstOrDefault(); if (firstObject != null) firstObject.ApplyCustomUpdateState += ApplyFirstObjectIncreaseVisibilityState; - drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h)).Skip(1); + drawables = drawables.Skip(1); } foreach (var dho in drawables) From c86b37f60d0f1c036ff4bdd2964ce7532d71bfe0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 13:11:24 +0900 Subject: [PATCH 404/563] Add check to ensure MusicController doesn't play a delete pending beatmap's track --- osu.Game/Overlays/MusicController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 0764f34697..12caf98021 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -150,7 +150,7 @@ namespace osu.Game.Overlays { if (IsUserPaused) return; - if (CurrentTrack.IsDummyDevice) + if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending) { if (beatmap.Disabled) return; From 68039cff4089bf84e233a3c99ef1f24ffd40836d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 13:11:44 +0900 Subject: [PATCH 405/563] Set beatmap to sane default on exiting editor --- osu.Game/Screens/Edit/Editor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3c5cbf30e9..d6dbfef2bd 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -469,10 +469,17 @@ namespace osu.Game.Screens.Edit private void confirmExit() { + // stop the track if playing to allow the parent screen to choose a suitable playback mode. + Beatmap.Value.Track.Stop(); + if (isNewBeatmap) { // confirming exit without save means we should delete the new beatmap completely. beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet); + + // in theory this shouldn't be required but due to EF core not sharing instance states 100% + // MusicController is unaware of the changed DeletePending state. + Beatmap.SetDefault(); } exitConfirmed = true; From 389ffe7da5b799e1b7e800e07d2ccce894e7cbb8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 13:23:18 +0900 Subject: [PATCH 406/563] Hide bonus result types from score table for the time being --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 231d888a4e..324299ccba 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -110,6 +110,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (!allScoreStatistics.Contains(result)) continue; + // for the time being ignore bonus result types. + // this is not being sent from the API and will be empty in all cases. + if (result.IsBonus()) + continue; + string displayName = ruleset.GetDisplayNameForHitResult(result); columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); From 8be19fd82059e79f9141027b9e4e3cda086e32fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 13:26:09 +0900 Subject: [PATCH 407/563] Increase height of contracted score panel to fit mods again --- osu.Game/Screens/Ranking/ScorePanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 8c8a547277..ee97ee55eb 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Ranking /// /// Height of the panel when contracted. /// - private const float contracted_height = 355; + private const float contracted_height = 385; /// /// Width of the panel when expanded. From beec0e41930ee69aafe15c7303101cca09f3dcaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 14:03:13 +0900 Subject: [PATCH 408/563] Hide children of SelectionBlueprint when not selected --- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 71256093d5..4abdbfc244 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -89,9 +89,23 @@ namespace osu.Game.Rulesets.Edit } } - protected virtual void OnDeselected() => Hide(); + protected virtual void OnDeselected() + { + // selection blueprints are AlwaysPresent while the related DrawableHitObject is visible + // set the body piece's alpha directly to avoid arbitrarily rendering frame buffers etc. of children. + foreach (var d in InternalChildren) + d.Hide(); - protected virtual void OnSelected() => Show(); + Hide(); + } + + protected virtual void OnSelected() + { + foreach (var d in InternalChildren) + d.Show(); + + Show(); + } // When not selected, input is only required for the blueprint itself to receive IsHovering protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected; From 34d1439f8ef598cf155b2ef8fa21a003b009d112 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 14:04:26 +0900 Subject: [PATCH 409/563] Only update slider selection blueprints paths when visible --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 94862eb205..8fe4b8a9cf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -66,13 +66,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders pathVersion = HitObject.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => updatePath()); + + BodyPiece.UpdateFrom(HitObject); } protected override void Update() { base.Update(); - BodyPiece.UpdateFrom(HitObject); + if (IsSelected) + BodyPiece.UpdateFrom(HitObject); } private Vector2 rightClickPosition; From 6b9e94ae93370a686aa62f7efeca2aaa0f9b721b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 14:05:00 +0900 Subject: [PATCH 410/563] Avoid retaining slider selection blueprints FBO backing textures after deselection --- .../Sliders/Components/SliderBodyPiece.cs | 2 + .../Sliders/SliderSelectionBlueprint.cs | 39 ++++++++++++++----- 2 files changed, 32 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 9349ef7a18..5581ce4bfd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components OriginPosition = body.PathOffset; } + public void RecyclePath() => body.RecyclePath(); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 8fe4b8a9cf..67f8088dbb 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -24,10 +24,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderSelectionBlueprint : OsuSelectionBlueprint { - protected readonly SliderBodyPiece BodyPiece; - protected readonly SliderCircleSelectionBlueprint HeadBlueprint; - protected readonly SliderCircleSelectionBlueprint TailBlueprint; - protected readonly PathControlPointVisualiser ControlPointVisualiser; + protected SliderBodyPiece BodyPiece; + protected SliderCircleSelectionBlueprint HeadBlueprint; + protected SliderCircleSelectionBlueprint TailBlueprint; + protected PathControlPointVisualiser ControlPointVisualiser; + + private readonly DrawableSlider slider; [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } @@ -44,17 +46,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders public SliderSelectionBlueprint(DrawableSlider slider) : base(slider) { - var sliderObject = (Slider)slider.HitObject; + this.slider = slider; + } + [BackgroundDependencyLoader] + private void load() + { InternalChildren = new Drawable[] { BodyPiece = new SliderBodyPiece(), HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start), TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End), - ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) - { - RemoveControlPointsRequested = removeControlPoints - } }; } @@ -78,6 +80,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders BodyPiece.UpdateFrom(HitObject); } + protected override void OnSelected() + { + AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true) + { + RemoveControlPointsRequested = removeControlPoints + }); + + base.OnSelected(); + } + + protected override void OnDeselected() + { + base.OnDeselected(); + + // throw away frame buffers on deselection. + ControlPointVisualiser?.Expire(); + BodyPiece.RecyclePath(); + } + private Vector2 rightClickPosition; protected override bool OnMouseDown(MouseDownEvent e) From 9baf704942288a18b60011c5ab9dbee80ca14633 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 15:38:58 +0900 Subject: [PATCH 411/563] Add local pooling to TimelineTickDisplay --- .../Visualisations/PointVisualisation.cs | 13 ++- .../Timeline/TimelineTickDisplay.cs | 102 ++++++++++++------ 2 files changed, 78 insertions(+), 37 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs index 1ac960039e..ea093e6a4e 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; +using osuTK; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations { @@ -13,15 +13,20 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations public class PointVisualisation : Box { public PointVisualisation(double startTime) + : this() + { + X = (float)startTime; + } + + public PointVisualisation() { Origin = Anchor.TopCentre; + RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; + Width = 1; EdgeSmoothness = new Vector2(1, 0); - - RelativePositionAxes = Axes.X; - X = (float)startTime; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 36ee976bf7..745f3e393b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -12,7 +13,7 @@ using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { - public class TimelineTickDisplay : TimelinePart + public class TimelineTickDisplay : TimelinePart { [Resolved] private EditorBeatmap beatmap { get; set; } @@ -31,15 +32,23 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Both; } - [BackgroundDependencyLoader] - private void load() - { - beatDivisor.BindValueChanged(_ => createLines(), true); - } + [Resolved(canBeNull: true)] + private Timeline timeline { get; set; } - private void createLines() + protected override void Update() { - Clear(); + base.Update(); + + int drawableIndex = 0; + + double minVisibleTime = double.MinValue; + double maxVisibleTime = double.MaxValue; + + if (timeline != null) + { + minVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X; + maxVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X; + } for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++) { @@ -50,41 +59,68 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value) { - var indexInBeat = beat % beatDivisor.Value; - - if (indexInBeat == 0) + if (t >= minVisibleTime && t <= maxVisibleTime) { - Add(new PointVisualisation(t) - { - Colour = BindableBeatDivisor.GetColourFor(1, colours), - Origin = Anchor.TopCentre, - }); - } - else - { - var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); - var colour = BindableBeatDivisor.GetColourFor(divisor, colours); - var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f; + var indexInBeat = beat % beatDivisor.Value; - Add(new PointVisualisation(t) + if (indexInBeat == 0) { - Colour = colour, - Height = height, - Origin = Anchor.TopCentre, - }); + var downbeatPoint = getNextUsablePoint(); + downbeatPoint.X = (float)t; - Add(new PointVisualisation(t) + downbeatPoint.Colour = BindableBeatDivisor.GetColourFor(1, colours); + downbeatPoint.Anchor = Anchor.TopLeft; + downbeatPoint.Origin = Anchor.TopCentre; + downbeatPoint.Height = 1; + } + else { - Colour = colour, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomCentre, - Height = height, - }); + var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); + var colour = BindableBeatDivisor.GetColourFor(divisor, colours); + var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f; + + var topPoint = getNextUsablePoint(); + topPoint.X = (float)t; + topPoint.Colour = colour; + topPoint.Height = height; + topPoint.Anchor = Anchor.TopLeft; + topPoint.Origin = Anchor.TopCentre; + + var bottomPoint = getNextUsablePoint(); + bottomPoint.X = (float)t; + bottomPoint.Colour = colour; + bottomPoint.Anchor = Anchor.BottomLeft; + bottomPoint.Origin = Anchor.BottomCentre; + bottomPoint.Height = height; + } } beat++; } } + + int usedDrawables = drawableIndex; + + // save a few drawables beyond the currently used for edge cases. + while (drawableIndex < Math.Min(usedDrawables + 16, Count)) + Children[drawableIndex++].Hide(); + + // expire any excess + while (drawableIndex < Count) + Children[drawableIndex++].Expire(); + + Drawable getNextUsablePoint() + { + PointVisualisation point; + if (drawableIndex >= Count) + Add(point = new PointVisualisation()); + else + point = Children[drawableIndex++]; + + point.Show(); + + return point; + } } } } From 017a8ce496f74e19bf726ac9ab7a5fdf139aa679 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 15:57:31 +0900 Subject: [PATCH 412/563] Only recalculate when display actually changes --- .../Timeline/TimelineTickDisplay.cs | 38 +++++++++++++++---- 1 file changed, 30 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 745f3e393b..76428d6fbc 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -32,6 +33,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Both; } + private readonly Cached tickCache = new Cached(); + + [BackgroundDependencyLoader] + private void load() + { + beatDivisor.BindValueChanged(_ => tickCache.Invalidate()); + } + + private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + [Resolved(canBeNull: true)] private Timeline timeline { get; set; } @@ -39,17 +50,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.Update(); - int drawableIndex = 0; - - double minVisibleTime = double.MinValue; - double maxVisibleTime = double.MaxValue; - if (timeline != null) { - minVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X; - maxVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X; + var newRange = ( + ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X, + ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X); + + if (visibleRange != newRange) + tickCache.Invalidate(); + + visibleRange = newRange; } + if (!tickCache.IsValid) + createTicks(); + } + + private void createTicks() + { + int drawableIndex = 0; + for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++) { var point = beatmap.ControlPointInfo.TimingPoints[i]; @@ -59,7 +79,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value) { - if (t >= minVisibleTime && t <= maxVisibleTime) + if (t >= visibleRange.min && t <= visibleRange.max) { var indexInBeat = beat % beatDivisor.Value; @@ -109,6 +129,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline while (drawableIndex < Count) Children[drawableIndex++].Expire(); + tickCache.Validate(); + Drawable getNextUsablePoint() { PointVisualisation point; From 955836916b340c3400efac07e4e385fbb6b4b744 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 16:45:11 +0900 Subject: [PATCH 413/563] Fix timeline tick display test making two instances of the component --- osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs index e33040acdc..20e58c3d2a 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs @@ -5,7 +5,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Screens.Edit.Compose.Components; -using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; namespace osu.Game.Tests.Visual.Editing @@ -13,7 +12,7 @@ namespace osu.Game.Tests.Visual.Editing [TestFixture] public class TestSceneTimelineTickDisplay : TimelineTestScene { - public override Drawable CreateTestComponent() => new TimelineTickDisplay(); + public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline. [BackgroundDependencyLoader] private void load() From ceb1494c33285a0219f58111e3e10b1183509c55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 16:46:54 +0900 Subject: [PATCH 414/563] Only run regeneration when passing a new min/max tick boundary --- .../Timeline/TimelineTickDisplay.cs | 83 ++++++++++++------- 1 file changed, 52 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 76428d6fbc..c6e435b6ae 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -41,8 +41,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline beatDivisor.BindValueChanged(_ => tickCache.Invalidate()); } + /// + /// The visible time/position range of the timeline. + /// private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + /// + /// The next time/position value to the left of the display when tick regeneration needs to be run. + /// + private float? nextMinTick; + + /// + /// The next time/position value to the right of the display when tick regeneration needs to be run. + /// + private float? nextMaxTick; + [Resolved(canBeNull: true)] private Timeline timeline { get; set; } @@ -57,9 +70,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X); if (visibleRange != newRange) - tickCache.Invalidate(); + { + visibleRange = newRange; - visibleRange = newRange; + // actual regeneration only needs to occur if we've passed one of the known next min/max tick boundaries. + if (nextMinTick == null || nextMaxTick == null || (visibleRange.min < nextMinTick || visibleRange.max > nextMaxTick)) + tickCache.Invalidate(); + } } if (!tickCache.IsValid) @@ -69,6 +86,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void createTicks() { int drawableIndex = 0; + int highestDivisor = BindableBeatDivisor.VALID_DIVISORS.Last(); + + nextMinTick = null; + nextMaxTick = null; for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++) { @@ -79,40 +100,39 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value) { - if (t >= visibleRange.min && t <= visibleRange.max) + float xPos = (float)t; + + if (t < visibleRange.min) + nextMinTick = xPos; + else if (t > visibleRange.max) + nextMaxTick ??= xPos; + else { + // if this is the first beat in the beatmap, there is no next min tick + if (beat == 0 && i == 0) + nextMinTick = float.MinValue; + var indexInBeat = beat % beatDivisor.Value; - if (indexInBeat == 0) - { - var downbeatPoint = getNextUsablePoint(); - downbeatPoint.X = (float)t; + var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); + var colour = BindableBeatDivisor.GetColourFor(divisor, colours); - downbeatPoint.Colour = BindableBeatDivisor.GetColourFor(1, colours); - downbeatPoint.Anchor = Anchor.TopLeft; - downbeatPoint.Origin = Anchor.TopCentre; - downbeatPoint.Height = 1; - } - else - { - var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); - var colour = BindableBeatDivisor.GetColourFor(divisor, colours); - var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f; + // even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn. + var height = indexInBeat == 0 ? 0.5f : 0.1f - (float)divisor / highestDivisor * 0.08f; - var topPoint = getNextUsablePoint(); - topPoint.X = (float)t; - topPoint.Colour = colour; - topPoint.Height = height; - topPoint.Anchor = Anchor.TopLeft; - topPoint.Origin = Anchor.TopCentre; + var topPoint = getNextUsablePoint(); + topPoint.X = xPos; + topPoint.Colour = colour; + topPoint.Height = height; + topPoint.Anchor = Anchor.TopLeft; + topPoint.Origin = Anchor.TopCentre; - var bottomPoint = getNextUsablePoint(); - bottomPoint.X = (float)t; - bottomPoint.Colour = colour; - bottomPoint.Anchor = Anchor.BottomLeft; - bottomPoint.Origin = Anchor.BottomCentre; - bottomPoint.Height = height; - } + var bottomPoint = getNextUsablePoint(); + bottomPoint.X = xPos; + bottomPoint.Colour = colour; + bottomPoint.Anchor = Anchor.BottomLeft; + bottomPoint.Origin = Anchor.BottomCentre; + bottomPoint.Height = height; } beat++; @@ -137,8 +157,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (drawableIndex >= Count) Add(point = new PointVisualisation()); else - point = Children[drawableIndex++]; + point = Children[drawableIndex]; + drawableIndex++; point.Show(); return point; From 5d888f687ae809c1086ebce68033978475a16c56 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 16:49:51 +0900 Subject: [PATCH 415/563] Account for the width of points so they don't suddenly appear at timeline edges --- .../Timelines/Summary/Visualisations/PointVisualisation.cs | 6 ++++-- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs index ea093e6a4e..b0ecffdd24 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs @@ -12,6 +12,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations /// public class PointVisualisation : Box { + public const float WIDTH = 1; + public PointVisualisation(double startTime) : this() { @@ -25,8 +27,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; - Width = 1; - EdgeSmoothness = new Vector2(1, 0); + Width = WIDTH; + EdgeSmoothness = new Vector2(WIDTH, 0); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index c6e435b6ae..ce73a2b50b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -66,8 +66,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (timeline != null) { var newRange = ( - ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X, - ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X); + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - PointVisualisation.WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X, + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + PointVisualisation.WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X); if (visibleRange != newRange) { From a0af2eb6c880fc727d15fcfdb662914a89d32d37 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 16:54:43 +0900 Subject: [PATCH 416/563] Private protect setters --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 67f8088dbb..9cfb02ab20 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderSelectionBlueprint : OsuSelectionBlueprint { - protected SliderBodyPiece BodyPiece; - protected SliderCircleSelectionBlueprint HeadBlueprint; - protected SliderCircleSelectionBlueprint TailBlueprint; - protected PathControlPointVisualiser ControlPointVisualiser; + protected SliderBodyPiece BodyPiece { get; private set; } + protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; } + protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; } + protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } private readonly DrawableSlider slider; From 144726e3c691aa2c0259cdae6e03f7d05759c8e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 17:12:01 +0900 Subject: [PATCH 417/563] Better guard against taiko swells becoming strong --- .../Beatmaps/TaikoBeatmapConverter.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Swell.cs | 2 ++ osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs | 14 +++++++++++++- 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index ed7b8589ba..607eaf5dbd 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x => { TaikoHitObject first = x.First(); - if (x.Skip(1).Any() && !(first is Swell)) + if (x.Skip(1).Any() && first.CanBeStrong) first.IsStrong = true; return first; }).ToList(); diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index eeae6e79f8..bf8b7bc178 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Objects set => Duration = value - StartTime; } + public override bool CanBeStrong => false; + public double Duration { get; set; } /// diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 2922010001..d2c37d965c 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading; using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; @@ -30,6 +31,11 @@ namespace osu.Game.Rulesets.Taiko.Objects public readonly Bindable IsStrongBindable = new BindableBool(); + /// + /// Whether this can be made a "strong" (large) hit. + /// + public virtual bool CanBeStrong => true; + /// /// Whether this HitObject is a "strong" type. /// Strong hit objects give more points for hitting the hit object with both keys. @@ -37,7 +43,13 @@ namespace osu.Game.Rulesets.Taiko.Objects public bool IsStrong { get => IsStrongBindable.Value; - set => IsStrongBindable.Value = value; + set + { + if (value && !CanBeStrong) + throw new InvalidOperationException($"Object of type {GetType()} cannot be strong"); + + IsStrongBindable.Value = value; + } } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) From cb96a40dd6eb389668ff2cfec630f47ec027029a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 17:12:10 +0900 Subject: [PATCH 418/563] Fix bindable propagation potentially making swells strong --- .../Objects/Drawables/DrawableTaikoHitObject.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 9cd23383c4..d8d75a7614 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -158,7 +158,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { base.LoadSamples(); - isStrong.Value = getStrongSamples().Any(); + if (HitObject.CanBeStrong) + isStrong.Value = getStrongSamples().Any(); } private void updateSamplesFromStrong() From 21c6242f9064b8a8ac51af371640df29eb876718 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 18:35:44 +0900 Subject: [PATCH 419/563] Fix bar lines ("down beat" as people call it) showing up too often in timeline --- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index ce73a2b50b..724256af8b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -112,13 +112,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (beat == 0 && i == 0) nextMinTick = float.MinValue; - var indexInBeat = beat % beatDivisor.Value; + var indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value); var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); var colour = BindableBeatDivisor.GetColourFor(divisor, colours); // even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn. - var height = indexInBeat == 0 ? 0.5f : 0.1f - (float)divisor / highestDivisor * 0.08f; + var height = indexInBar == 0 ? 0.5f : 0.1f - (float)divisor / highestDivisor * 0.08f; var topPoint = getNextUsablePoint(); topPoint.X = xPos; From febfe9cdd049e6bef918074c6406411f1db6884d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 18:43:16 +0900 Subject: [PATCH 420/563] Don't fade the approach circle on increased visibility --- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index d354a8a726..f69cacd432 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -90,7 +90,14 @@ namespace osu.Game.Rulesets.Osu.Mods lastSliderHeadFadeOutStartTime = fadeOutStartTime; } - if (!increaseVisibility) + Drawable fadeTarget = circle; + + if (increaseVisibility) + { + // only fade the circle piece (not the approach circle) for the increased visibility object. + fadeTarget = circle.CirclePiece; + } + else { // we don't want to see the approach circle using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) @@ -99,8 +106,7 @@ namespace osu.Game.Rulesets.Osu.Mods // fade out immediately after fade in. using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) - circle.FadeOut(fadeOutDuration); - + fadeTarget.FadeOut(fadeOutDuration); break; case DrawableSlider slider: From edaf6db5c6890a8475dd31b4dbfab45d3ddd9fa6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 18:44:23 +0900 Subject: [PATCH 421/563] Reference EditorBeatmap directly for selected objects --- .../Edit/Compose/Components/SelectionHandler.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index c5e88ade84..8902e8119d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -37,8 +37,6 @@ namespace osu.Game.Screens.Edit.Compose.Components public int SelectedCount => selectedBlueprints.Count; - public IEnumerable SelectedHitObjects => EditorBeatmap.SelectedHitObjects; - private Drawable content; private OsuSpriteText selectionDetailsText; @@ -309,7 +307,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { ChangeHandler?.BeginChange(); - foreach (var h in SelectedHitObjects) + foreach (var h in EditorBeatmap.SelectedHitObjects) { // Make sure there isn't already an existing sample if (h.Samples.Any(s => s.Name == sampleName)) @@ -330,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { ChangeHandler?.BeginChange(); - foreach (var h in SelectedHitObjects) + foreach (var h in EditorBeatmap.SelectedHitObjects) { var comboInfo = h as IHasComboInformation; @@ -351,7 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { ChangeHandler?.BeginChange(); - foreach (var h in SelectedHitObjects) + foreach (var h in EditorBeatmap.SelectedHitObjects) h.SamplesBindable.RemoveAll(s => s.Name == sampleName); ChangeHandler?.EndChange(); @@ -425,11 +423,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// protected virtual void UpdateTernaryStates() { - SelectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.NewCombo); + SelectionNewComboState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType(), h => h.NewCombo); foreach (var (sampleName, bindable) in SelectionSampleStates) { - bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName)); + bindable.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName)); } } From 3838f405dd6ac1d00ddfad5c86c7d1619982c517 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 18:50:05 +0900 Subject: [PATCH 422/563] Fix missed usages --- .../Edit/ManiaSelectionHandler.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 12 ++++++------ .../Edit/TaikoSelectionHandler.cs | 8 ++++---- .../Edit/Compose/Components/BlueprintContainer.cs | 2 +- 4 files changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs index 65f40d7d0a..50629f41a9 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit int minColumn = int.MaxValue; int maxColumn = int.MinValue; - foreach (var obj in SelectedHitObjects.OfType()) + foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType()) { if (obj.Column < minColumn) minColumn = obj.Column; @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn); - foreach (var obj in SelectedHitObjects.OfType()) + foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType()) obj.Column += columnDelta; } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 7ae0730e39..68c4869a45 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit { base.OnSelectionChanged(); - bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider); + bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); SelectionBox.CanRotate = canOperate; SelectionBox.CanScaleX = canOperate; @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// The points to calculate a quad for. private Quad getSurroundingQuad(IEnumerable points) { - if (!SelectedHitObjects.Any()) + if (!EditorBeatmap.SelectedHitObjects.Any()) return new Quad(); Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); @@ -203,10 +203,10 @@ namespace osu.Game.Rulesets.Osu.Edit /// /// All osu! hitobjects which can be moved/rotated/scaled. /// - private OsuHitObject[] selectedMovableObjects => SelectedHitObjects - .OfType() - .Where(h => !(h is Spinner)) - .ToArray(); + private OsuHitObject[] selectedMovableObjects => EditorBeatmap.SelectedHitObjects + .OfType() + .Where(h => !(h is Spinner)) + .ToArray(); /// /// Rotate a point around an arbitrary origin. diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index d5dd758e10..6e940be54d 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Edit public void SetStrongState(bool state) { - var hits = SelectedHitObjects.OfType(); + var hits = EditorBeatmap.SelectedHitObjects.OfType(); ChangeHandler.BeginChange(); @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Edit public void SetRimState(bool state) { - var hits = SelectedHitObjects.OfType(); + var hits = EditorBeatmap.SelectedHitObjects.OfType(); ChangeHandler.BeginChange(); @@ -93,8 +93,8 @@ namespace osu.Game.Rulesets.Taiko.Edit { base.UpdateTernaryStates(); - selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.Type == HitType.Rim); - selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType(), h => h.IsStrong); + selectionRimState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType(), h => h.Type == HitType.Rim); + selectionStrongState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType(), h => h.IsStrong); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 970e16d1c3..1eff716b3d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -436,7 +436,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { // Apply the start time at the newly snapped-to position double offset = result.Time.Value - draggedObject.StartTime; - foreach (HitObject obj in SelectionHandler.SelectedHitObjects) + foreach (HitObject obj in Beatmap.SelectedHitObjects) obj.StartTime += offset; } From 021777145fd279b0a2b80c9ba7e8cc9992b7729b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 18:51:52 +0900 Subject: [PATCH 423/563] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index d7817cf4cf..3df894fbcc 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index fa2135580d..8b10f0a7f7 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 20a51e5feb..88abbca73d 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From e618b62ccd2367a67b06b414bf47d487f9d71fca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 19:02:53 +0900 Subject: [PATCH 424/563] Update waveform tests --- osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs b/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs index 0c1296b82c..c3a5a0e944 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -76,7 +77,7 @@ namespace osu.Game.Tests.Visual.Editing }; }); - AddUntilStep("wait for load", () => graph.ResampledWaveform != null); + AddUntilStep("wait for load", () => graph.Loaded.IsSet); } [Test] @@ -98,12 +99,18 @@ namespace osu.Game.Tests.Visual.Editing }; }); - AddUntilStep("wait for load", () => graph.ResampledWaveform != null); + AddUntilStep("wait for load", () => graph.Loaded.IsSet); } public class TestWaveformGraph : WaveformGraph { - public new Waveform ResampledWaveform => base.ResampledWaveform; + public readonly ManualResetEventSlim Loaded = new ManualResetEventSlim(); + + protected override void OnWaveformRegenerated(Waveform waveform) + { + base.OnWaveformRegenerated(waveform); + Loaded.Set(); + } } } } From 573336cb47d2549a670a90c8ce1200411f89e376 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 20:12:17 +0900 Subject: [PATCH 425/563] Ensure stable sorting order in beatmap conversion tests --- .../ManiaBeatmapConversionTest.cs | 18 +++++++++++++++++- .../Tests/Beatmaps/BeatmapConversionTest.cs | 13 +++++++++++++ 2 files changed, 30 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index 0c57267970..3d4bc4748b 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -83,11 +83,17 @@ namespace osu.Game.Rulesets.Mania.Tests RandomZ = snapshot.RandomZ; } + public override void PostProcess() + { + base.PostProcess(); + Objects.Sort(); + } + public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping); } - public struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable, IComparable { /// /// A sane value to account for osu!stable using ints everwhere. @@ -102,5 +108,15 @@ namespace osu.Game.Rulesets.Mania.Tests => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) && Column == other.Column; + + public int CompareTo(ConvertValue other) + { + var result = StartTime.CompareTo(other.StartTime); + + if (result != 0) + return result; + + return Column.CompareTo(other.Column); + } } } diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index e492069c5e..fcf20a2eb2 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -34,6 +34,12 @@ namespace osu.Game.Tests.Beatmaps var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray()); var expectedResult = read(name); + foreach (var m in ourResult.Mappings) + m.PostProcess(); + + foreach (var m in expectedResult.Mappings) + m.PostProcess(); + Assert.Multiple(() => { int mappingCounter = 0; @@ -239,6 +245,13 @@ namespace osu.Game.Tests.Beatmaps set => Objects = value; } + /// + /// Invoked after this is populated to post-process the contained data. + /// + public virtual void PostProcess() + { + } + public virtual bool Equals(ConvertMapping other) => StartTime == other?.StartTime; } } From 696e3d53afdc3754c7d8a2565d022520664d1c4c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 20:50:09 +0900 Subject: [PATCH 426/563] Fix slider samples being overwritten by the last node --- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 6 ++++-- osu.Game.Rulesets.Osu/Objects/Slider.cs | 11 ++++++----- .../Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 3 --- osu.Game/Rulesets/Objects/Types/IHasRepeats.cs | 10 ++++++++++ 4 files changed, 20 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 6b8b70ed54..e209d012fa 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Catch.Objects Volume = s.Volume }).ToList(); + int nodeIndex = 0; SliderEventDescriptor? lastEvent = null; foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken)) @@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.Objects case SliderEventType.Repeat: AddNested(new Fruit { - Samples = Samples, + Samples = this.GetNodeSamples(nodeIndex++), StartTime = e.Time, X = X + Path.PositionAt(e.PathProgress).X, }); @@ -119,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.Objects public double Duration { get => this.SpanCount() * Path.Distance / Velocity; - set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. + set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. } public double EndTime => StartTime + Duration; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 917382eccf..755ce0866a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -137,6 +137,10 @@ namespace osu.Game.Rulesets.Osu.Objects Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; + + // The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to. + // For now, the samples are attached to and played by the slider itself at the correct end time. + Samples = this.GetNodeSamples(repeatCount + 1); } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) @@ -230,15 +234,12 @@ namespace osu.Game.Rulesets.Osu.Objects tick.Samples = sampleList; foreach (var repeat in NestedHitObjects.OfType()) - repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1); + repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1); if (HeadCircle != null) - HeadCircle.Samples = getNodeSamples(0); + HeadCircle.Samples = this.GetNodeSamples(0); } - private IList getNodeSamples(int nodeIndex) => - nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; - public override Judgement CreateJudgement() => new OsuIgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 9afc0ecaf4..f6adeced96 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -184,9 +184,6 @@ namespace osu.Game.Rulesets.Objects.Legacy nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples); - - // The samples are played when the slider ends, which is the last node - result.Samples = nodeSamples[^1]; } else if (type.HasFlag(LegacyHitObjectType.Spinner)) { diff --git a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs index 7a3fb16196..674e2aee88 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs @@ -35,5 +35,15 @@ namespace osu.Game.Rulesets.Objects.Types /// /// The object that has repeats. public static int SpanCount(this IHasRepeats obj) => obj.RepeatCount + 1; + + /// + /// Retrieves the samples at a particular node in a object. + /// + /// The . + /// The node to attempt to retrieve the samples at. + /// The samples at the given node index, or 's default samples if the given node doesn't exist. + public static IList GetNodeSamples(this T obj, int nodeIndex) + where T : HitObject, IHasRepeats + => nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples; } } From d536a1f75e71a8075334b941aff91b9ab6c737c7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:04:56 +0900 Subject: [PATCH 427/563] Fix breaks being culled too early --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 7 +------ osu.Game/Rulesets/Mods/ModFlashlight.cs | 3 +++ 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index b30ec0ca2c..6dadbbd2da 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -307,12 +307,7 @@ namespace osu.Game.Beatmaps.Formats double start = getOffsetTime(Parsing.ParseDouble(split[1])); double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - var breakEvent = new BreakPeriod(start, end); - - if (!breakEvent.HasEffect) - return; - - beatmap.Breaks.Add(breakEvent); + beatmap.Breaks.Add(new BreakPeriod(start, end)); break; } } diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 6e94a84e7d..08f2ccb75c 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -107,6 +107,9 @@ namespace osu.Game.Rulesets.Mods { foreach (var breakPeriod in Breaks) { + if (!breakPeriod.HasEffect) + continue; + if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue; this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION); From 4d0e4f4adeb0fb1c5c7ac0312b054dd4312d21fb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:11:12 +0900 Subject: [PATCH 428/563] Fix incorrect initial density --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 524ea27efa..c0fbd47899 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -116,7 +116,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps prevNoteTimes.RemoveAt(0); prevNoteTimes.Add(newNoteTime); - density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count; + if (prevNoteTimes.Count >= 2) + density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count; } private double lastTime; From 9d09503ace3762d213bc15a664c5f02c7d9c984c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:12:38 +0900 Subject: [PATCH 429/563] Fix spinner conversion not considering stacking + forced initial column --- .../Beatmaps/ManiaBeatmapConverter.cs | 2 +- .../Legacy/EndTimeObjectPatternGenerator.cs | 26 ++++++++++++++----- 2 files changed, 20 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index c0fbd47899..b17ab3f375 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps case IHasDuration endTimeData: { - conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); + conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); recordNote(endTimeData.EndTime, new Vector2(256, 192)); computeDensity(endTimeData.EndTime); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index d5286a3779..f816a70ab3 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -14,12 +14,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { internal class EndTimeObjectPatternGenerator : PatternGenerator { - private readonly double endTime; + private readonly int endTime; + private readonly PatternType convertType; - public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, new Pattern(), originalBeatmap) + public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) + : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { - endTime = (HitObject as IHasDuration)?.EndTime ?? 0; + endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0); + + convertType = PreviousPattern.ColumnWithObjects == TotalColumns + ? PatternType.None + : PatternType.ForceNotStack; } public override IEnumerable Generate() @@ -40,18 +45,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy break; case 8: - addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold); + addToPattern(pattern, getRandomColumn(), generateHold); break; default: - if (TotalColumns > 0) - addToPattern(pattern, GetRandomColumn(), generateHold); + addToPattern(pattern, getRandomColumn(0), generateHold); break; } return pattern; } + private int getRandomColumn(int? lowerBound = null) + { + if ((convertType & PatternType.ForceNotStack) > 0) + return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound, patterns: PreviousPattern); + + return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound); + } + /// /// Constructs and adds a note to a pattern. /// From 5f19081db69efe63a0f96a52771d3cefbffb661e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:20:00 +0900 Subject: [PATCH 430/563] Fix incorrect probability calculation for hitobject conversion --- .../Legacy/HitObjectPatternGenerator.cs | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 84f950997d..bc4ab55767 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -397,7 +397,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy case 4: centreProbability = 0; - p2 = Math.Min(p2 * 2, 0.2); + + // Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x). + // But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer), + // so it needs to be converted to from a probability and then back after the multiplication. + p2 = 1 - Math.Max((1 - p2) * 2, 0.8); p3 = 0; break; @@ -408,11 +412,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy case 6: centreProbability = 0; - p2 = Math.Min(p2 * 2, 0.5); - p3 = Math.Min(p3 * 2, 0.15); + + // Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x). + // But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer), + // so it needs to be converted to from a probability and then back after the multiplication. + p2 = 1 - Math.Max((1 - p2) * 2, 0.5); + p3 = 1 - Math.Max((1 - p3) * 2, 0.85); break; } + // The stable values were allowed to exceed 1, which indicate <0% probability. + // These values needs to be clamped otherwise GetRandomNoteCount() will throw an exception. + p2 = Math.Clamp(p2, 0, 1); + p3 = Math.Clamp(p3, 0, 1); + double centreVal = Random.NextDouble(); int noteCount = GetRandomNoteCount(p2, p3); From 08f3481b592c74a2151632661759c9e0380a2d65 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:22:13 +0900 Subject: [PATCH 431/563] Use integer calculations to replicate stable's slider conversion --- .../Legacy/DistanceObjectPatternGenerator.cs | 101 ++++++++++-------- 1 file changed, 55 insertions(+), 46 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index fe146c5324..415201951b 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -3,8 +3,8 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; -using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.MathUtils; @@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { @@ -25,8 +26,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// private const float osu_base_scoring_distance = 100; - public readonly double EndTime; - public readonly double SegmentDuration; + public readonly int StartTime; + public readonly int EndTime; + public readonly int SegmentDuration; public readonly int SpanCount; private PatternType convertType; @@ -41,20 +43,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var distanceData = hitObject as IHasDistance; var repeatsData = hitObject as IHasRepeats; - SpanCount = repeatsData?.SpanCount() ?? 1; + Debug.Assert(distanceData != null); TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime); - // The true distance, accounting for any repeats - double distance = (distanceData?.Distance ?? 0) * SpanCount; - // The velocity of the osu! hit object - calculated as the velocity of a slider - double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength; - // The duration of the osu! hit object - double osuDuration = distance / osuVelocity; + double beatLength; +#pragma warning disable 618 + if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint) +#pragma warning restore 618 + beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier; + else + beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier; - EndTime = hitObject.StartTime + osuDuration; - SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount; + SpanCount = repeatsData?.SpanCount() ?? 1; + + StartTime = (int)Math.Round(hitObject.StartTime); + EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier); + + SegmentDuration = (EndTime - StartTime) / SpanCount; } public override IEnumerable Generate() @@ -76,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy foreach (var obj in originalPattern.HitObjects) { - if (!Precision.AlmostEquals(EndTime, obj.GetEndTime())) + if (EndTime != (int)Math.Round(obj.GetEndTime())) intermediatePattern.Add(obj); else endTimePattern.Add(obj); @@ -91,35 +98,35 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (TotalColumns == 1) { var pattern = new Pattern(); - addToPattern(pattern, 0, HitObject.StartTime, EndTime); + addToPattern(pattern, 0, StartTime, EndTime); return pattern; } if (SpanCount > 1) { if (SegmentDuration <= 90) - return generateRandomHoldNotes(HitObject.StartTime, 1); + return generateRandomHoldNotes(StartTime, 1); if (SegmentDuration <= 120) { convertType |= PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, SpanCount + 1); + return generateRandomNotes(StartTime, SpanCount + 1); } if (SegmentDuration <= 160) - return generateStair(HitObject.StartTime); + return generateStair(StartTime); if (SegmentDuration <= 200 && ConversionDifficulty > 3) - return generateRandomMultipleNotes(HitObject.StartTime); + return generateRandomMultipleNotes(StartTime); - double duration = EndTime - HitObject.StartTime; + double duration = EndTime - StartTime; if (duration >= 4000) - return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0); + return generateNRandomNotes(StartTime, 0.23, 0, 0); if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart) - return generateTiledHoldNotes(HitObject.StartTime); + return generateTiledHoldNotes(StartTime); - return generateHoldAndNormalNotes(HitObject.StartTime); + return generateHoldAndNormalNotes(StartTime); } if (SegmentDuration <= 110) @@ -128,37 +135,37 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy convertType |= PatternType.ForceNotStack; else convertType &= ~PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2); + return generateRandomNotes(StartTime, SegmentDuration < 80 ? 1 : 2); } if (ConversionDifficulty > 6.5) { if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0); + return generateNRandomNotes(StartTime, 0.78, 0.3, 0); - return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03); + return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03); } if (ConversionDifficulty > 4) { if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0); + return generateNRandomNotes(StartTime, 0.43, 0.08, 0); - return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0); + return generateNRandomNotes(StartTime, 0.56, 0.18, 0); } if (ConversionDifficulty > 2.5) { if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0); + return generateNRandomNotes(StartTime, 0.3, 0, 0); - return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0); + return generateNRandomNotes(StartTime, 0.37, 0.08, 0); } if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0); + return generateNRandomNotes(StartTime, 0.17, 0, 0); - return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0); + return generateNRandomNotes(StartTime, 0.27, 0, 0); } /// @@ -167,7 +174,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// Start time of each hold note. /// Number of hold notes. /// The containing the hit objects. - private Pattern generateRandomHoldNotes(double startTime, int noteCount) + private Pattern generateRandomHoldNotes(int startTime, int noteCount) { // - - - - // ■ - ■ ■ @@ -202,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The start time. /// The number of notes. /// The containing the hit objects. - private Pattern generateRandomNotes(double startTime, int noteCount) + private Pattern generateRandomNotes(int startTime, int noteCount) { // - - - - // x - - - @@ -234,7 +241,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time. /// The containing the hit objects. - private Pattern generateStair(double startTime) + private Pattern generateStair(int startTime) { // - - - - // x - - - @@ -286,7 +293,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time. /// The containing the hit objects. - private Pattern generateRandomMultipleNotes(double startTime) + private Pattern generateRandomMultipleNotes(int startTime) { // - - - - // x - - - @@ -329,7 +336,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The probability required for 3 hold notes to be generated. /// The probability required for 4 hold notes to be generated. /// The containing the hit objects. - private Pattern generateNRandomNotes(double startTime, double p2, double p3, double p4) + private Pattern generateNRandomNotes(int startTime, double p2, double p3, double p4) { // - - - - // ■ - ■ ■ @@ -366,7 +373,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH; bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability); - canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample); + canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample); if (canGenerateTwoNotes) p2 = 1; @@ -379,7 +386,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The first hold note start time. /// The containing the hit objects. - private Pattern generateTiledHoldNotes(double startTime) + private Pattern generateTiledHoldNotes(int startTime) { // - - - - // ■ ■ ■ ■ @@ -394,6 +401,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int columnRepeat = Math.Min(SpanCount, TotalColumns); + // Due to integer rounding, this is not guaranteed to be the same as EndTime (the class-level variable). + int endTime = startTime + SegmentDuration * SpanCount; + int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) nextColumn = FindAvailableColumn(nextColumn, PreviousPattern); @@ -401,7 +411,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy for (int i = 0; i < columnRepeat; i++) { nextColumn = FindAvailableColumn(nextColumn, pattern); - addToPattern(pattern, nextColumn, startTime, EndTime); + addToPattern(pattern, nextColumn, startTime, endTime); startTime += SegmentDuration; } @@ -413,7 +423,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time of notes. /// The containing the hit objects. - private Pattern generateHoldAndNormalNotes(double startTime) + private Pattern generateHoldAndNormalNotes(int startTime) { // - - - - // ■ x x - @@ -448,7 +458,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy for (int i = 0; i <= SpanCount; i++) { - if (!(ignoreHead && startTime == HitObject.StartTime)) + if (!(ignoreHead && startTime == StartTime)) { for (int j = 0; j < noteCount; j++) { @@ -471,19 +481,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The time to retrieve the sample info list from. /// - private IList sampleInfoListAt(double time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples; + private IList sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples; /// /// Retrieves the list of node samples that occur at time greater than or equal to . /// /// The time to retrieve node samples at. - private List> nodeSamplesAt(double time) + private List> nodeSamplesAt(int time) { if (!(HitObject is IHasPathWithRepeats curveData)) return null; - // mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind - var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero); + var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration; // avoid slicing the list & creating copies, if at all possible. return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList(); @@ -496,7 +505,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The column to add the note to. /// The start time of the note. /// The end time of the note (set to for a non-hold note). - private void addToPattern(Pattern pattern, int column, double startTime, double endTime) + private void addToPattern(Pattern pattern, int column, int startTime, int endTime) { ManiaHitObject newObject; From 485a951281f62bb3ff7afad7b369e4442b61ab24 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:42:43 +0900 Subject: [PATCH 432/563] Expose current strain and retrieval of peak strain --- osu.Game/Rulesets/Difficulty/Skills/Skill.cs | 25 ++++++++++++++------ 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs index 227f2f4018..1063a24b27 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs @@ -41,7 +41,11 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// protected readonly LimitedCapacityStack Previous = new LimitedCapacityStack(2); // Contained objects not used yet - private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. + /// + /// The current strain level. + /// + protected double CurrentStrain { get; private set; } = 1; + private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. private readonly List strainPeaks = new List(); @@ -51,10 +55,10 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// public void Process(DifficultyHitObject current) { - currentStrain *= strainDecay(current.DeltaTime); - currentStrain += StrainValueOf(current) * SkillMultiplier; + CurrentStrain *= strainDecay(current.DeltaTime); + CurrentStrain += StrainValueOf(current) * SkillMultiplier; - currentSectionPeak = Math.Max(currentStrain, currentSectionPeak); + currentSectionPeak = Math.Max(CurrentStrain, currentSectionPeak); Previous.Push(current); } @@ -71,15 +75,22 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// /// Sets the initial strain level for a new section. /// - /// The beginning of the new section in milliseconds. - public void StartNewSectionFrom(double offset) + /// The beginning of the new section in milliseconds. + public void StartNewSectionFrom(double time) { // The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries. // This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level. if (Previous.Count > 0) - currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime); + currentSectionPeak = GetPeakStrain(time); } + /// + /// Retrieves the peak strain at a point in time. + /// + /// The time to retrieve the peak strain at. + /// The peak strain. + protected virtual double GetPeakStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].BaseObject.StartTime); + /// /// Returns the calculated difficulty value representing all processed s. /// From 8f37d2290a4321bc569bc73f30cdbdb7755f1ed7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:43:46 +0900 Subject: [PATCH 433/563] Expose sorting of hitobjects --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 1902de5bda..e80a4e4b1c 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Difficulty if (!beatmap.HitObjects.Any()) return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); - var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList(); + var difficultyHitObjects = SortObjects(CreateDifficultyHitObjects(beatmap, clockRate)).ToList(); double sectionLength = SectionLength * clockRate; @@ -100,6 +100,14 @@ namespace osu.Game.Rulesets.Difficulty return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); } + /// + /// Sorts a given set of s. + /// + /// The s to sort. + /// The sorted s. + protected virtual IEnumerable SortObjects(IEnumerable input) + => input.OrderBy(h => h.BaseObject.StartTime); + /// /// Creates all combinations which adjust the difficulty. /// From b0f8a7794a58a573a839e237d103bc4d50ac3eaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Oct 2020 21:44:10 +0900 Subject: [PATCH 434/563] Make SelectionHandler require EditorBeatmap presence --- .../Compose/Components/SelectionHandler.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 6e144fd5ff..4caceedc5a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected SelectionBox SelectionBox { get; private set; } - [Resolved(CanBeNull = true)] + [Resolved] protected EditorBeatmap EditorBeatmap { get; private set; } [Resolved(CanBeNull = true)] @@ -243,7 +243,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void deleteSelected() { - EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject)); + EditorBeatmap.RemoveRange(selectedBlueprints.Select(b => b.HitObject)); } #endregion @@ -310,7 +310,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void AddHitSample(string sampleName) { - EditorBeatmap?.BeginChange(); + EditorBeatmap.BeginChange(); foreach (var h in EditorBeatmap.SelectedHitObjects) { @@ -321,7 +321,7 @@ namespace osu.Game.Screens.Edit.Compose.Components h.Samples.Add(new HitSampleInfo { Name = sampleName }); } - EditorBeatmap?.EndChange(); + EditorBeatmap.EndChange(); } /// @@ -331,7 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Throws if any selected object doesn't implement public void SetNewCombo(bool state) { - EditorBeatmap?.BeginChange(); + EditorBeatmap.BeginChange(); foreach (var h in EditorBeatmap.SelectedHitObjects) { @@ -340,10 +340,10 @@ namespace osu.Game.Screens.Edit.Compose.Components if (comboInfo == null || comboInfo.NewCombo == state) continue; comboInfo.NewCombo = state; - EditorBeatmap?.Update(h); + EditorBeatmap.Update(h); } - EditorBeatmap?.EndChange(); + EditorBeatmap.EndChange(); } /// @@ -352,12 +352,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { - EditorBeatmap?.BeginChange(); + EditorBeatmap.BeginChange(); foreach (var h in EditorBeatmap.SelectedHitObjects) h.SamplesBindable.RemoveAll(s => s.Name == sampleName); - EditorBeatmap?.EndChange(); + EditorBeatmap.EndChange(); } #endregion From 5017c92fe84973d58f3fa6c4c90af0b0858c2591 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:47:34 +0900 Subject: [PATCH 435/563] Combine mania skills --- .../Difficulty/ManiaDifficultyCalculator.cs | 47 +---------- .../Difficulty/Skills/Individual.cs | 47 ----------- .../Difficulty/Skills/Overall.cs | 56 ------------- .../Difficulty/Skills/Strain.cs | 80 +++++++++++++++++++ 4 files changed, 84 insertions(+), 146 deletions(-) delete mode 100644 osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs delete mode 100644 osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs create mode 100644 osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index b08c520c54..7dd1755742 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty return new ManiaDifficultyAttributes { - StarRating = difficultyValue(skills) * star_scaling_factor, + StarRating = skills[0].DifficultyValue() * star_scaling_factor, Mods = mods, // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate, @@ -49,55 +49,16 @@ namespace osu.Game.Rulesets.Mania.Difficulty }; } - private double difficultyValue(Skill[] skills) - { - // Preprocess the strains to find the maximum overall + individual (aggregate) strain from each section - var overall = skills.OfType().Single(); - var aggregatePeaks = new List(Enumerable.Repeat(0.0, overall.StrainPeaks.Count)); - - foreach (var individual in skills.OfType()) - { - for (int i = 0; i < individual.StrainPeaks.Count; i++) - { - double aggregate = individual.StrainPeaks[i] + overall.StrainPeaks[i]; - - if (aggregate > aggregatePeaks[i]) - aggregatePeaks[i] = aggregate; - } - } - - aggregatePeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - double difficulty = 0; - double weight = 1; - - // Difficulty is the weighted sum of the highest strains from every section. - foreach (double strain in aggregatePeaks) - { - difficulty += strain * weight; - weight *= 0.9; - } - - return difficulty; - } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { for (int i = 1; i < beatmap.HitObjects.Count; i++) yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } - protected override Skill[] CreateSkills(IBeatmap beatmap) + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { - int columnCount = ((ManiaBeatmap)beatmap).TotalColumns; - - var skills = new List { new Overall(columnCount) }; - - for (int i = 0; i < columnCount; i++) - skills.Add(new Individual(i, columnCount)); - - return skills.ToArray(); - } + new Strain(((ManiaBeatmap)beatmap).TotalColumns) + }; protected override Mod[] DifficultyAdjustmentMods { diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs deleted file mode 100644 index 4f7ab87fad..0000000000 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; -using osu.Game.Rulesets.Objects; - -namespace osu.Game.Rulesets.Mania.Difficulty.Skills -{ - public class Individual : Skill - { - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.125; - - private readonly double[] holdEndTimes; - - private readonly int column; - - public Individual(int column, int columnCount) - { - this.column = column; - - holdEndTimes = new double[columnCount]; - } - - protected override double StrainValueOf(DifficultyHitObject current) - { - var maniaCurrent = (ManiaDifficultyHitObject)current; - var endTime = maniaCurrent.BaseObject.GetEndTime(); - - try - { - if (maniaCurrent.BaseObject.Column != column) - return 0; - - // We give a slight bonus if something is held meanwhile - return holdEndTimes.Any(t => t > endTime) ? 2.5 : 2; - } - finally - { - holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; - } - } - } -} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs deleted file mode 100644 index bbbb93fd8b..0000000000 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; -using osu.Game.Rulesets.Objects; - -namespace osu.Game.Rulesets.Mania.Difficulty.Skills -{ - public class Overall : Skill - { - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.3; - - private readonly double[] holdEndTimes; - - private readonly int columnCount; - - public Overall(int columnCount) - { - this.columnCount = columnCount; - - holdEndTimes = new double[columnCount]; - } - - protected override double StrainValueOf(DifficultyHitObject current) - { - var maniaCurrent = (ManiaDifficultyHitObject)current; - var endTime = maniaCurrent.BaseObject.GetEndTime(); - - double holdFactor = 1.0; // Factor in case something else is held - double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly - - for (int i = 0; i < columnCount; i++) - { - // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... - if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i]) - holdAddition = 1.0; - - // ... this addition only is valid if there is _no_ other note with the same ending. - // Releasing multiple notes at the same time is just as easy as releasing one - if (endTime == holdEndTimes[i]) - holdAddition = 0; - - // We give a slight bonus if something is held meanwhile - if (holdEndTimes[i] > endTime) - holdFactor = 1.25; - } - - holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; - - return (1 + holdAddition) * holdFactor; - } - } -} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs new file mode 100644 index 0000000000..7ebc1ff752 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Utils; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Mania.Difficulty.Skills +{ + public class Strain : Skill + { + private const double individual_decay_base = 0.125; + private const double overall_decay_base = 0.30; + + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 1; + + private readonly double[] holdEndTimes; + private readonly double[] individualStrains; + + private double individualStrain; + private double overallStrain; + + public Strain(int totalColumns) + { + holdEndTimes = new double[totalColumns]; + individualStrains = new double[totalColumns]; + overallStrain = 1; + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + var maniaCurrent = (ManiaDifficultyHitObject)current; + var endTime = maniaCurrent.BaseObject.GetEndTime(); + var column = maniaCurrent.BaseObject.Column; + + double holdFactor = 1.0; // Factor to all additional strains in case something else is held + double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly + + // Fill up the holdEndTimes array + for (int i = 0; i < holdEndTimes.Length; ++i) + { + // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... + if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.BaseObject.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1)) + holdAddition = 1.0; + + // ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1 + if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1)) + holdAddition = 0; + + // We give a slight bonus to everything if something is held meanwhile + if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1)) + holdFactor = 1.25; + + // Decay individual strains + individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base); + } + + holdEndTimes[column] = endTime; + + // Increase individual strain in own column + individualStrains[column] += 2.0 * holdFactor; + individualStrain = individualStrains[column]; + + overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor; + + return individualStrain + overallStrain - CurrentStrain; + } + + protected override double GetPeakStrain(double offset) + => applyDecay(individualStrain, offset - Previous[0].BaseObject.StartTime, individual_decay_base) + + applyDecay(overallStrain, offset - Previous[0].BaseObject.StartTime, overall_decay_base); + + private double applyDecay(double value, double deltaTime, double decayBase) + => value * Math.Pow(decayBase, deltaTime / 1000); + } +} From 306d876d22042d3e6d61b41e3bb534b254e7c276 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 21:50:11 +0900 Subject: [PATCH 436/563] Replicate stable's unstable sort --- .../Difficulty/ManiaDifficultyCalculator.cs | 14 +- .../MathUtils/LegacySortHelper.cs | 164 ++++++++++++++++++ 2 files changed, 176 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 7dd1755742..a3694f354b 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; @@ -10,10 +11,12 @@ using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Difficulty.Skills; +using osu.Game.Rulesets.Mania.MathUtils; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Difficulty @@ -51,10 +54,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - for (int i = 1; i < beatmap.HitObjects.Count; i++) - yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); + var sortedObjects = beatmap.HitObjects.ToArray(); + + LegacySortHelper.Sort(sortedObjects, Comparer.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime))); + + for (int i = 1; i < sortedObjects.Length; i++) + yield return new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate); } + // Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required. + protected override IEnumerable SortObjects(IEnumerable input) => input; + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain(((ManiaBeatmap)beatmap).TotalColumns) diff --git a/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs new file mode 100644 index 0000000000..421cc0ae04 --- /dev/null +++ b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs @@ -0,0 +1,164 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics.Contracts; + +namespace osu.Game.Rulesets.Mania.MathUtils +{ + /// + /// Provides access to .NET4.0 unstable sorting methods. + /// + /// + /// Source: https://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs + /// + internal static class LegacySortHelper + { + private const int quick_sort_depth_threshold = 32; + + public static void Sort(T[] keys, IComparer comparer) + { + if (keys == null) + throw new ArgumentNullException(nameof(keys)); + + if (keys.Length == 0) + return; + + comparer ??= Comparer.Default; + depthLimitedQuickSort(keys, 0, keys.Length - 1, comparer, quick_sort_depth_threshold); + } + + private static void depthLimitedQuickSort(T[] keys, int left, int right, IComparer comparer, int depthLimit) + { + do + { + if (depthLimit == 0) + { + heapsort(keys, left, right, comparer); + return; + } + + int i = left; + int j = right; + + // pre-sort the low, middle (pivot), and high values in place. + // this improves performance in the face of already sorted data, or + // data that is made up of multiple sorted runs appended together. + int middle = i + ((j - i) >> 1); + swapIfGreater(keys, comparer, i, middle); // swap the low with the mid point + swapIfGreater(keys, comparer, i, j); // swap the low with the high + swapIfGreater(keys, comparer, middle, j); // swap the middle with the high + + T x = keys[middle]; + + do + { + while (comparer.Compare(keys[i], x) < 0) i++; + while (comparer.Compare(x, keys[j]) < 0) j--; + Contract.Assert(i >= left && j <= right, "(i>=left && j<=right) Sort failed - Is your IComparer bogus?"); + if (i > j) break; + + if (i < j) + { + T key = keys[i]; + keys[i] = keys[j]; + keys[j] = key; + } + + i++; + j--; + } while (i <= j); + + // The next iteration of the while loop is to "recursively" sort the larger half of the array and the + // following calls recrusively sort the smaller half. So we subtrack one from depthLimit here so + // both sorts see the new value. + depthLimit--; + + if (j - left <= right - i) + { + if (left < j) depthLimitedQuickSort(keys, left, j, comparer, depthLimit); + left = i; + } + else + { + if (i < right) depthLimitedQuickSort(keys, i, right, comparer, depthLimit); + right = j; + } + } while (left < right); + } + + private static void heapsort(T[] keys, int lo, int hi, IComparer comparer) + { + Contract.Requires(keys != null); + Contract.Requires(comparer != null); + Contract.Requires(lo >= 0); + Contract.Requires(hi > lo); + Contract.Requires(hi < keys.Length); + + int n = hi - lo + 1; + + for (int i = n / 2; i >= 1; i = i - 1) + { + downHeap(keys, i, n, lo, comparer); + } + + for (int i = n; i > 1; i = i - 1) + { + swap(keys, lo, lo + i - 1); + downHeap(keys, 1, i - 1, lo, comparer); + } + } + + private static void downHeap(T[] keys, int i, int n, int lo, IComparer comparer) + { + Contract.Requires(keys != null); + Contract.Requires(comparer != null); + Contract.Requires(lo >= 0); + Contract.Requires(lo < keys.Length); + + T d = keys[lo + i - 1]; + + while (i <= n / 2) + { + var child = 2 * i; + + if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0) + { + child++; + } + + if (!(comparer.Compare(d, keys[lo + child - 1]) < 0)) + break; + + keys[lo + i - 1] = keys[lo + child - 1]; + i = child; + } + + keys[lo + i - 1] = d; + } + + private static void swap(T[] a, int i, int j) + { + if (i != j) + { + T t = a[i]; + a[i] = a[j]; + a[j] = t; + } + } + + private static void swapIfGreater(T[] keys, IComparer comparer, int a, int b) + { + if (a != b) + { + if (comparer.Compare(keys[a], keys[b]) > 0) + { + T key = keys[a]; + keys[a] = keys[b]; + keys[b] = key; + } + } + } + } +} From 65d8530a11008333c8fc3b75c9fbee2a74c3d96b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 9 Oct 2020 22:47:32 +0900 Subject: [PATCH 437/563] Fix tests --- .../Testing/Beatmaps/convert-samples-expected-conversion.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json index fec1360b26..d49ffa01c5 100644 --- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json @@ -10,7 +10,7 @@ ["soft-hitnormal"], ["drum-hitnormal"] ], - "Samples": ["drum-hitnormal"] + "Samples": ["-hitnormal"] }, { "StartTime": 1875.0, "EndTime": 2750.0, @@ -19,7 +19,7 @@ ["soft-hitnormal"], ["drum-hitnormal"] ], - "Samples": ["drum-hitnormal"] + "Samples": ["-hitnormal"] }] }, { "StartTime": 3750.0, From 20f1eb2b33765d477fdabf04a7f3e287fe2b9170 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 10 Oct 2020 13:11:36 +0900 Subject: [PATCH 438/563] Fix windows key blocking applying when window is inactive / when watching a replay Closes #10467. --- osu.Desktop/Windows/GameplayWinKeyBlocker.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs index 86174ceb90..07af009b81 100644 --- a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs +++ b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs @@ -5,24 +5,24 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; +using osu.Game; using osu.Game.Configuration; namespace osu.Desktop.Windows { public class GameplayWinKeyBlocker : Component { - private Bindable allowScreenSuspension; private Bindable disableWinKey; + private Bindable localUserPlaying; - private GameHost host; + [Resolved] + private GameHost host { get; set; } - [BackgroundDependencyLoader] - private void load(GameHost host, OsuConfigManager config) + [BackgroundDependencyLoader(true)] + private void load(OsuGame game, OsuConfigManager config) { - this.host = host; - - allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); - allowScreenSuspension.BindValueChanged(_ => updateBlocking()); + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); + localUserPlaying.BindValueChanged(_ => updateBlocking()); disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); disableWinKey.BindValueChanged(_ => updateBlocking(), true); @@ -30,7 +30,7 @@ namespace osu.Desktop.Windows private void updateBlocking() { - bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value; + bool shouldDisable = disableWinKey.Value && localUserPlaying.Value; if (shouldDisable) host.InputThread.Scheduler.Add(WindowsKey.Disable); From 09e350d14d069def409a82a1b56128bdd79fb17d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 10 Oct 2020 13:28:24 +0900 Subject: [PATCH 439/563] Remove canBNull specification --- osu.Desktop/Windows/GameplayWinKeyBlocker.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs index 07af009b81..efc3f21149 100644 --- a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs +++ b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs @@ -18,7 +18,7 @@ namespace osu.Desktop.Windows [Resolved] private GameHost host { get; set; } - [BackgroundDependencyLoader(true)] + [BackgroundDependencyLoader] private void load(OsuGame game, OsuConfigManager config) { localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); From 73c238fae3d395f65f4089c2c68179ea828c4a77 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 10 Oct 2020 21:34:01 +0900 Subject: [PATCH 440/563] Add the ability to search for local beatmaps via online IDs Closes #10470. --- osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs | 8 ++++++++ osu.Game/Screens/Select/FilterCriteria.cs | 10 ++++++++++ 2 files changed, 18 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 3892e02a8f..83e3c84f39 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -58,6 +58,14 @@ namespace osu.Game.Screens.Select.Carousel foreach (var criteriaTerm in criteria.SearchTerms) match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0); + + // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. + // this should be done after text matching so we can prioritise matching numbers in metadata. + if (!match && criteria.SearchNumber.HasValue) + { + match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) || + (Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value); + } } if (match) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 66f164bca8..f34f8f6505 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -43,6 +43,11 @@ namespace osu.Game.Screens.Select private string searchText; + /// + /// as a number (if it can be parsed as one). + /// + public int? SearchNumber { get; private set; } + public string SearchText { get => searchText; @@ -50,6 +55,11 @@ namespace osu.Game.Screens.Select { searchText = value; SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray(); + + SearchNumber = null; + + if (SearchTerms.Length == 1 && int.TryParse(SearchTerms[0], out int parsed)) + SearchNumber = parsed; } } From 7bbdd6ab25917834bf04ac46a57424f53b97efa3 Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 10 Oct 2020 21:07:17 +0800 Subject: [PATCH 441/563] expose break time bindable --- osu.Game/Screens/Play/Player.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 74714e7e59..6d910e39ed 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -89,6 +89,8 @@ namespace osu.Game.Screens.Play public BreakOverlay BreakOverlay; + public IBindable IsBreakTime => breakTracker?.IsBreakTime; + private BreakTracker breakTracker; private SkipOverlay skipOverlay; From a7c43e17c2a5a72ae358334f49ae46da5fbcb4a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Oct 2020 15:41:48 +0200 Subject: [PATCH 442/563] Add test coverage --- .../NonVisual/Filtering/FilterMatchingTest.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index 30686cb947..24a0a662ba 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -197,5 +197,22 @@ namespace osu.Game.Tests.NonVisual.Filtering carouselItem.Filter(criteria); Assert.AreEqual(filtered, carouselItem.Filtered.Value); } + + [TestCase("202010", true)] + [TestCase("20201010", false)] + [TestCase("153", true)] + [TestCase("1535", false)] + public void TestCriteriaMatchingBeatmapIDs(string query, bool filtered) + { + var beatmap = getExampleBeatmap(); + beatmap.OnlineBeatmapID = 20201010; + beatmap.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = 1535 }; + + var criteria = new FilterCriteria { SearchText = query }; + var carouselItem = new CarouselBeatmap(beatmap); + carouselItem.Filter(criteria); + + Assert.AreEqual(filtered, carouselItem.Filtered.Value); + } } } From f41879ee7c84509bbab4018e7112e08a9a7bfd1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Oct 2020 17:54:37 +0200 Subject: [PATCH 443/563] Show current hit circle placement in timeline --- .../Blueprints/HitCircles/HitCirclePlacementBlueprint.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs index 3dbbdcc5d0..e14d6647d2 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs @@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles InternalChild = circlePiece = new HitCirclePiece(); } + protected override void LoadComplete() + { + base.LoadComplete(); + BeginPlacement(); + } + protected override void Update() { base.Update(); From 75b26d0cdecd5335c4009009036e0b2c160bde63 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Oct 2020 18:08:19 +0200 Subject: [PATCH 444/563] Add failing test cases --- .../Beatmaps/BeatmapDifficultyManagerTest.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs b/osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs index 0f6d956b3c..7c1ddd757f 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs @@ -28,5 +28,28 @@ namespace osu.Game.Tests.Beatmaps Assert.That(key1, Is.EqualTo(key2)); } + + [TestCase(1.3, DifficultyRating.Easy)] + [TestCase(1.993, DifficultyRating.Easy)] + [TestCase(1.998, DifficultyRating.Normal)] + [TestCase(2.4, DifficultyRating.Normal)] + [TestCase(2.693, DifficultyRating.Normal)] + [TestCase(2.698, DifficultyRating.Hard)] + [TestCase(3.5, DifficultyRating.Hard)] + [TestCase(3.993, DifficultyRating.Hard)] + [TestCase(3.997, DifficultyRating.Insane)] + [TestCase(5.0, DifficultyRating.Insane)] + [TestCase(5.292, DifficultyRating.Insane)] + [TestCase(5.297, DifficultyRating.Expert)] + [TestCase(6.2, DifficultyRating.Expert)] + [TestCase(6.493, DifficultyRating.Expert)] + [TestCase(6.498, DifficultyRating.ExpertPlus)] + [TestCase(8.3, DifficultyRating.ExpertPlus)] + public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket) + { + var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating); + + Assert.AreEqual(expectedBracket, actualBracket); + } } } From 8af78656e456b70f2f0366c8c3f4741147104037 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Oct 2020 18:15:52 +0200 Subject: [PATCH 445/563] Add precision tolerance to difficulty rating range checks --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 22 ++++++++++++++----- 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 945a60fb62..8c12ca6f6e 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -14,6 +14,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -124,13 +125,22 @@ namespace osu.Game.Beatmaps /// The that best describes . public static DifficultyRating GetDifficultyRating(double starRating) { - if (starRating < 2.0) return DifficultyRating.Easy; - if (starRating < 2.7) return DifficultyRating.Normal; - if (starRating < 4.0) return DifficultyRating.Hard; - if (starRating < 5.3) return DifficultyRating.Insane; - if (starRating < 6.5) return DifficultyRating.Expert; + if (Precision.AlmostBigger(starRating, 6.5, 0.005)) + return DifficultyRating.ExpertPlus; - return DifficultyRating.ExpertPlus; + if (Precision.AlmostBigger(starRating, 5.3, 0.005)) + return DifficultyRating.Expert; + + if (Precision.AlmostBigger(starRating, 4.0, 0.005)) + return DifficultyRating.Insane; + + if (Precision.AlmostBigger(starRating, 2.7, 0.005)) + return DifficultyRating.Hard; + + if (Precision.AlmostBigger(starRating, 2.0, 0.005)) + return DifficultyRating.Normal; + + return DifficultyRating.Easy; } private CancellationTokenSource trackedUpdateCancellationSource; From 6a52c98a428b5c3c032c5908d863ce4bcfc9ca89 Mon Sep 17 00:00:00 2001 From: unknown Date: Sun, 11 Oct 2020 06:15:20 +0800 Subject: [PATCH 446/563] make IsBreakTime its own bindable and bind it to BreakTracker on load --- osu.Game/Screens/Play/Player.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6d910e39ed..4f13843503 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -89,7 +89,10 @@ namespace osu.Game.Screens.Play public BreakOverlay BreakOverlay; - public IBindable IsBreakTime => breakTracker?.IsBreakTime; + /// + /// Whether the gameplay is currently in a break. + /// + public readonly BindableBool IsBreakTime = new BindableBool(); private BreakTracker breakTracker; @@ -259,6 +262,7 @@ namespace osu.Game.Screens.Play mod.ApplyToHealthProcessor(HealthProcessor); breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); + IsBreakTime.BindTo((BindableBool)breakTracker.IsBreakTime); } private Drawable createUnderlayComponents() => From 8faa86b048e982eaa75e70abc49308a53000306e Mon Sep 17 00:00:00 2001 From: Joehu Date: Sat, 10 Oct 2020 18:30:13 -0700 Subject: [PATCH 447/563] Add ability to toggle extended statistics using space or enter --- osu.Game/Screens/Ranking/ResultsScreen.cs | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index c48cd238c0..026ce01857 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -10,9 +10,11 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; using osu.Game.Online.API; using osu.Game.Scoring; using osu.Game.Screens.Backgrounds; @@ -22,7 +24,7 @@ using osuTK; namespace osu.Game.Screens.Ranking { - public abstract class ResultsScreen : OsuScreen + public abstract class ResultsScreen : OsuScreen, IKeyBindingHandler { protected const float BACKGROUND_BLUR = 20; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; @@ -314,6 +316,22 @@ namespace osu.Game.Screens.Ranking } } + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Select: + statisticsPanel.ToggleVisibility(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } + private class VerticalScrollContainer : OsuScrollContainer { protected override Container Content => content; From 5fcdee6fd8e2fe9631b0564878aa2b63179dc6c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 11 Oct 2020 21:46:55 +0900 Subject: [PATCH 448/563] Remove cast and expose as IBindable --- osu.Game/Screens/Play/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4f13843503..4dfa609a2e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play /// /// Whether the gameplay is currently in a break. /// - public readonly BindableBool IsBreakTime = new BindableBool(); + public readonly IBindable IsBreakTime = new BindableBool(); private BreakTracker breakTracker; @@ -261,8 +261,8 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToHealthProcessor(HealthProcessor); + IsBreakTime.BindTo(breakTracker.IsBreakTime); breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); - IsBreakTime.BindTo((BindableBool)breakTracker.IsBreakTime); } private Drawable createUnderlayComponents() => From de6fe34361424c9ea1fa15697b90667e0d95b1e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 11 Oct 2020 21:51:48 +0900 Subject: [PATCH 449/563] Bind to local bindable and combine dual bindings --- osu.Game/Screens/Play/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4dfa609a2e..a2a53b4b75 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -231,7 +231,6 @@ namespace osu.Game.Screens.Play DrawableRuleset.IsPaused.BindValueChanged(_ => updateGameplayState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); - breakTracker.IsBreakTime.BindValueChanged(_ => updateGameplayState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); @@ -262,7 +261,7 @@ namespace osu.Game.Screens.Play mod.ApplyToHealthProcessor(HealthProcessor); IsBreakTime.BindTo(breakTracker.IsBreakTime); - breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); + IsBreakTime.BindValueChanged(onBreakTimeChanged, true); } private Drawable createUnderlayComponents() => @@ -360,6 +359,7 @@ namespace osu.Game.Screens.Play private void onBreakTimeChanged(ValueChangedEvent isBreakTime) { + updateGameplayState(); updatePauseOnFocusLostState(); HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue; } From e5548a12161afb7bf77c67f3cb68bcd662b61998 Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Mon, 12 Oct 2020 00:16:18 +0200 Subject: [PATCH 450/563] Move ModSettingsContainer class inside ModSelectOverlay --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 4eb4fc6501..3b158ee98d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -284,7 +284,7 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new Container + ModSettingsContainer = new CModSettingsContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, @@ -495,5 +495,19 @@ namespace osu.Game.Overlays.Mods } #endregion + + protected class CModSettingsContainer : Container + { + protected override bool OnMouseDown(MouseDownEvent e) + { + return true; + } + + protected override bool OnHover(HoverEvent e) + { + return true; + } + } + } } From ac4290dfb65c19374e66e6c47c7d132c4440dd03 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 15:27:33 +0900 Subject: [PATCH 451/563] Add comment about stable calculation --- .../Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index 415201951b..30d33de06e 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -57,8 +57,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier; SpanCount = repeatsData?.SpanCount() ?? 1; - StartTime = (int)Math.Round(hitObject.StartTime); + + // This matches stable's calculation. EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier); SegmentDuration = (EndTime - StartTime) / SpanCount; From 379971578dbc7cdc80c352ae35a46d0025602784 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 15:28:16 +0900 Subject: [PATCH 452/563] Remove culling notice from HasEffect --- osu.Game/Beatmaps/Timing/BreakPeriod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Timing/BreakPeriod.cs b/osu.Game/Beatmaps/Timing/BreakPeriod.cs index bb8ae4a66a..4c90b16745 100644 --- a/osu.Game/Beatmaps/Timing/BreakPeriod.cs +++ b/osu.Game/Beatmaps/Timing/BreakPeriod.cs @@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps.Timing public double Duration => EndTime - StartTime; /// - /// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap. + /// Whether the break has any effect. /// public bool HasEffect => Duration >= MIN_BREAK_DURATION; From ccf7e2c49a0818c51c669fc620dcfa13edbe083a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 16:31:42 +0900 Subject: [PATCH 453/563] Fallback to default ruleset star rating if conversion fails --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 8c12ca6f6e..c1f4c07833 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -13,10 +13,12 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; +using osu.Framework.Logging; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; namespace osu.Game.Beatmaps { @@ -238,6 +240,24 @@ namespace osu.Game.Beatmaps return difficultyCache[key] = new StarDifficulty(attributes.StarRating, attributes.MaxCombo); } + catch (BeatmapInvalidForRulesetException e) + { + // Conversion has failed for the given ruleset, so return the difficulty in the beatmap's default ruleset. + + // Ensure the beatmap's default ruleset isn't the one already being converted to. + // This shouldn't happen as it means something went seriously wrong, but if it does an endless loop should be avoided. + if (rulesetInfo.Equals(beatmapInfo.Ruleset)) + { + Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset})."); + return difficultyCache[key] = new StarDifficulty(); + } + + // Check the cache first because this is now a different ruleset than the one previously guarded against. + if (tryGetExisting(beatmapInfo, beatmapInfo.Ruleset, Array.Empty(), out var existingDefault, out var existingDefaultKey)) + return existingDefault; + + return computeDifficulty(existingDefaultKey, beatmapInfo, beatmapInfo.Ruleset); + } catch { return difficultyCache[key] = new StarDifficulty(); From e70d2614747fafb47b6d0393117c890d0de176e3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 18:03:41 +0900 Subject: [PATCH 454/563] Add failing test --- .../Formats/LegacyBeatmapDecoderTest.cs | 39 +++++++++++++++++++ .../Resources/multi-segment-slider.osu | 8 ++++ 2 files changed, 47 insertions(+) create mode 100644 osu.Game.Tests/Resources/multi-segment-slider.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index dab923d75b..74055ca3ce 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -651,5 +651,44 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsInstanceOf(decoder); } } + + [Test] + public void TestMultiSegmentSliders() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("multi-segment-slider.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream); + + // Multi-segment + var first = ((IHasPath)decoded.HitObjects[0]).Path; + + Assert.That(first.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(first.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(first.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244))); + Assert.That(first.ControlPoints[1].Type.Value, Is.EqualTo(null)); + + Assert.That(first.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3))); + Assert.That(first.ControlPoints[2].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(first.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(68, 15))); + Assert.That(first.ControlPoints[3].Type.Value, Is.EqualTo(null)); + Assert.That(first.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(259, -132))); + Assert.That(first.ControlPoints[4].Type.Value, Is.EqualTo(null)); + Assert.That(first.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(92, -107))); + Assert.That(first.ControlPoints[5].Type.Value, Is.EqualTo(null)); + + // Single-segment + var second = ((IHasPath)decoded.HitObjects[1]).Path; + + Assert.That(second.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(second.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(second.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244))); + Assert.That(second.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(second.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3))); + Assert.That(second.ControlPoints[2].Type.Value, Is.EqualTo(null)); + } + } } } diff --git a/osu.Game.Tests/Resources/multi-segment-slider.osu b/osu.Game.Tests/Resources/multi-segment-slider.osu new file mode 100644 index 0000000000..03cddba5e5 --- /dev/null +++ b/osu.Game.Tests/Resources/multi-segment-slider.osu @@ -0,0 +1,8 @@ +osu file format v128 + +[HitObjects] +// Multi-segment +63,301,1000,6,0,P|224:57|B|439:298|131:316|322:169|155:194,1,1040,0|0,0:0|0:0,0:0:0:0: + +// Single-segment +63,301,2000,6,0,P|224:57|439:298,1,1040,0|0,0:0|0:0,0:0:0:0: \ No newline at end of file From 48c0ae40effb05113829dc5c6dffc8ac985ada28 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 18:04:28 +0900 Subject: [PATCH 455/563] Fix multi-segment sliders not parsing correctly --- .../Objects/Legacy/ConvertHitObjectParser.cs | 157 ++++++++++++------ 1 file changed, 102 insertions(+), 55 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index f6adeced96..c5ea26bc20 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -70,53 +70,33 @@ namespace osu.Game.Rulesets.Objects.Legacy } else if (type.HasFlag(LegacyHitObjectType.Slider)) { - PathType pathType = PathType.Catmull; double? length = null; string[] pointSplit = split[5].Split('|'); - int pointCount = 1; + var controlPoints = new List>(); + int startIndex = 0; + int endIndex = 0; + bool first = true; - foreach (var t in pointSplit) + while (++endIndex < pointSplit.Length) { - if (t.Length > 1) - pointCount++; - } - - var points = new Vector2[pointCount]; - - int pointIndex = 1; - - foreach (string t in pointSplit) - { - if (t.Length == 1) - { - switch (t) - { - case @"C": - pathType = PathType.Catmull; - break; - - case @"B": - pathType = PathType.Bezier; - break; - - case @"L": - pathType = PathType.Linear; - break; - - case @"P": - pathType = PathType.PerfectCurve; - break; - } - + // Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1). + if (pointSplit[endIndex].Length > 1) continue; - } - string[] temp = t.Split(':'); - points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos; + // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. + // The start of the next segment is the index after the type descriptor. + string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; + + controlPoints.Add(convertControlPoints(pointSplit.AsSpan().Slice(startIndex, endIndex - startIndex), endPoint, first, pos)); + startIndex = endIndex; + first = false; } + if (endIndex > startIndex) + controlPoints.Add(convertControlPoints(pointSplit.AsSpan().Slice(startIndex, endIndex - startIndex), null, first, pos)); + int repeatCount = Parsing.ParseInt(split[6]); if (repeatCount > 9000) @@ -183,7 +163,7 @@ namespace osu.Game.Rulesets.Objects.Legacy for (int i = 0; i < nodes; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); - result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples); + result = CreateSlider(pos, combo, comboOffset, mergeControlPoints(controlPoints), length, repeatCount, nodeSamples); } else if (type.HasFlag(LegacyHitObjectType.Spinner)) { @@ -252,8 +232,56 @@ namespace osu.Game.Rulesets.Objects.Legacy bankInfo.Filename = split.Length > 4 ? split[4] : null; } - private PathControlPoint[] convertControlPoints(Vector2[] vertices, PathType type) + private PathType convertPathType(string input) { + switch (input[0]) + { + default: + case 'C': + return PathType.Catmull; + + case 'B': + return PathType.Bezier; + + case 'L': + return PathType.Linear; + + case 'P': + return PathType.PerfectCurve; + } + } + + /// + /// Converts a given point list into a set of s. + /// + /// The point list. + /// Any extra endpoint to consider as part of the points. This will NOT be returned. + /// Whether this is the first point list in the set. If true the returned set will contain a zero point. + /// The positional offset to apply to the control points. + /// The set of points contained by , prepended by an extra zero point if is true. + private Memory convertControlPoints(ReadOnlySpan pointSpan, string endPoint, bool first, Vector2 offset) + { + PathType type = convertPathType(pointSpan[0]); + + int readOffset = first ? 1 : 0; // First control point is zero for the first segment. + int readablePoints = pointSpan.Length - 1; // Total points readable from the base point span. + int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span. + + var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength]; + + // Fill any non-read points. + for (int i = 0; i < readOffset; i++) + vertices[i] = new PathControlPoint(); + + // Parse into control points. + for (int i = 1; i < pointSpan.Length; i++) + readPoint(pointSpan[i], offset, out vertices[readOffset + i - 1]); + + // If an endpoint is given, add it now. + if (endPoint != null) + readPoint(endPoint, offset, out vertices[^1]); + + // Edge-case rules. if (type == PathType.PerfectCurve) { if (vertices.Length != 3) @@ -265,29 +293,48 @@ namespace osu.Game.Rulesets.Objects.Legacy } } - var points = new List(vertices.Length) - { - new PathControlPoint - { - Position = { Value = vertices[0] }, - Type = { Value = type } - } - }; + // Set a definite type for the first control point. + vertices[0].Type.Value = type; + // A path can have multiple segments of the same type if there are two sequential control points with the same position. for (int i = 1; i < vertices.Length; i++) { if (vertices[i] == vertices[i - 1]) - { - points[^1].Type.Value = type; - continue; - } - - points.Add(new PathControlPoint { Position = { Value = vertices[i] } }); + vertices[i].Type.Value = type; } - return points.ToArray(); + return vertices.AsMemory().Slice(0, vertices.Length - endPointLength); - static bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + static void readPoint(string value, Vector2 startPos, out PathControlPoint point) + { + string[] vertexSplit = value.Split(':'); + + Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; + point = new PathControlPoint { Position = { Value = pos } }; + } + + static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Value.Y - p[0].Position.Value.Y) * (p[2].Position.Value.X - p[0].Position.Value.X) + - (p[1].Position.Value.X - p[0].Position.Value.X) * (p[2].Position.Value.Y - p[0].Position.Value.Y)); + } + + private PathControlPoint[] mergeControlPoints(List> controlPointList) + { + int totalCount = 0; + + foreach (var arr in controlPointList) + totalCount += arr.Length; + + var mergedArray = new PathControlPoint[totalCount]; + var mergedArrayMemory = mergedArray.AsMemory(); + int copyIndex = 0; + + foreach (var arr in controlPointList) + { + arr.CopyTo(mergedArrayMemory.Slice(copyIndex)); + copyIndex += arr.Length; + } + + return mergedArray; } /// From 36a8f61d264372e26b9da448c441519fd4a3be31 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 18:58:07 +0900 Subject: [PATCH 456/563] Add failing test for implicit segments --- .../Formats/LegacyBeatmapDecoderTest.cs | 20 +++++++++++++++++++ .../Resources/multi-segment-slider.osu | 5 ++++- 2 files changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 74055ca3ce..58fd6b0448 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -688,6 +688,26 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(second.ControlPoints[1].Type.Value, Is.EqualTo(null)); Assert.That(second.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3))); Assert.That(second.ControlPoints[2].Type.Value, Is.EqualTo(null)); + + // Implicit multi-segment + var third = ((IHasPath)decoded.HitObjects[2]).Path; + + Assert.That(third.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(third.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(0, 192))); + Assert.That(third.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(224, 192))); + Assert.That(third.ControlPoints[2].Type.Value, Is.EqualTo(null)); + + Assert.That(third.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(224, 0))); + Assert.That(third.ControlPoints[3].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(224, -192))); + Assert.That(third.ControlPoints[4].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(480, -192))); + Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0))); + Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null)); + } } } diff --git a/osu.Game.Tests/Resources/multi-segment-slider.osu b/osu.Game.Tests/Resources/multi-segment-slider.osu index 03cddba5e5..6eabe640e4 100644 --- a/osu.Game.Tests/Resources/multi-segment-slider.osu +++ b/osu.Game.Tests/Resources/multi-segment-slider.osu @@ -5,4 +5,7 @@ osu file format v128 63,301,1000,6,0,P|224:57|B|439:298|131:316|322:169|155:194,1,1040,0|0,0:0|0:0,0:0:0:0: // Single-segment -63,301,2000,6,0,P|224:57|439:298,1,1040,0|0,0:0|0:0,0:0:0:0: \ No newline at end of file +63,301,2000,6,0,P|224:57|439:298,1,1040,0|0,0:0|0:0,0:0:0:0: + +// Implicit multi-segment +32,192,3000,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 From eb4ef157ca3d1d9059bcc7f8a41690a3fa32773b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 19:16:37 +0900 Subject: [PATCH 457/563] Fix implicit segments not being constructed correctly --- .../Objects/Legacy/ConvertHitObjectParser.cs | 121 ++++++++++++------ 1 file changed, 80 insertions(+), 41 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index c5ea26bc20..22447180ec 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -72,31 +72,6 @@ namespace osu.Game.Rulesets.Objects.Legacy { double? length = null; - string[] pointSplit = split[5].Split('|'); - - var controlPoints = new List>(); - int startIndex = 0; - int endIndex = 0; - bool first = true; - - while (++endIndex < pointSplit.Length) - { - // Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1). - if (pointSplit[endIndex].Length > 1) - continue; - - // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. - // The start of the next segment is the index after the type descriptor. - string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; - - controlPoints.Add(convertControlPoints(pointSplit.AsSpan().Slice(startIndex, endIndex - startIndex), endPoint, first, pos)); - startIndex = endIndex; - first = false; - } - - if (endIndex > startIndex) - controlPoints.Add(convertControlPoints(pointSplit.AsSpan().Slice(startIndex, endIndex - startIndex), null, first, pos)); - int repeatCount = Parsing.ParseInt(split[6]); if (repeatCount > 9000) @@ -163,7 +138,7 @@ namespace osu.Game.Rulesets.Objects.Legacy for (int i = 0; i < nodes; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); - result = CreateSlider(pos, combo, comboOffset, mergeControlPoints(controlPoints), length, repeatCount, nodeSamples); + result = CreateSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples); } else if (type.HasFlag(LegacyHitObjectType.Spinner)) { @@ -252,19 +227,71 @@ namespace osu.Game.Rulesets.Objects.Legacy } /// - /// Converts a given point list into a set of s. + /// Converts a given point string into a set of path control points. /// - /// The point list. - /// Any extra endpoint to consider as part of the points. This will NOT be returned. - /// Whether this is the first point list in the set. If true the returned set will contain a zero point. + /// + /// A point string takes the form: X|1:1|2:2|2:2|3:3|Y|1:1|2:2. + /// This has three segments: + /// + /// + /// X: { (1,1), (2,2) } (implicit segment) + /// + /// + /// X: { (2,2), (3,3) } (implicit segment) + /// + /// + /// Y: { (3,3), (1,1), (2, 2) } (explicit segment) + /// + /// + /// + /// The point string. /// The positional offset to apply to the control points. - /// The set of points contained by , prepended by an extra zero point if is true. - private Memory convertControlPoints(ReadOnlySpan pointSpan, string endPoint, bool first, Vector2 offset) + /// All control points in the resultant path. + private PathControlPoint[] convertPathString(string pointString, Vector2 offset) { - PathType type = convertPathType(pointSpan[0]); + // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). + string[] pointSplit = pointString.Split('|'); + + var controlPoints = new List>(); + int startIndex = 0; + int endIndex = 0; + bool first = true; + + while (++endIndex < pointSplit.Length) + { + // Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1). + if (pointSplit[endIndex].Length > 1) + continue; + + // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. + // The start of the next segment is the index after the type descriptor. + string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; + + controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), endPoint, first, offset)); + startIndex = endIndex; + first = false; + } + + if (endIndex > startIndex) + controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), null, first, offset)); + + return mergePointsLists(controlPoints); + } + + /// + /// Converts a given point list into a set of path segments. + /// + /// The point list. + /// Any extra endpoint to consider as part of the points. This will NOT be returned. + /// Whether this is the first segment in the set. If true the first of the returned segments will contain a zero point. + /// The positional offset to apply to the control points. + /// The set of points contained by as one or more segments of the path, prepended by an extra zero point if is true. + private IEnumerable> convertPoints(ReadOnlyMemory points, string endPoint, bool first, Vector2 offset) + { + PathType type = convertPathType(points.Span[0]); int readOffset = first ? 1 : 0; // First control point is zero for the first segment. - int readablePoints = pointSpan.Length - 1; // Total points readable from the base point span. + int readablePoints = points.Length - 1; // Total points readable from the base point span. int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span. var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength]; @@ -274,8 +301,8 @@ namespace osu.Game.Rulesets.Objects.Legacy vertices[i] = new PathControlPoint(); // Parse into control points. - for (int i = 1; i < pointSpan.Length; i++) - readPoint(pointSpan[i], offset, out vertices[readOffset + i - 1]); + for (int i = 1; i < points.Length; i++) + readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]); // If an endpoint is given, add it now. if (endPoint != null) @@ -297,13 +324,25 @@ namespace osu.Game.Rulesets.Objects.Legacy vertices[0].Type.Value = type; // A path can have multiple segments of the same type if there are two sequential control points with the same position. - for (int i = 1; i < vertices.Length; i++) + // To handle such cases, this code may return multiple path segments with the final control point in each segment having a non-null type. + int startIndex = 0; + int endIndex = 0; + + while (++endIndex < vertices.Length - endPointLength) { - if (vertices[i] == vertices[i - 1]) - vertices[i].Type.Value = type; + if (vertices[endIndex].Position.Value != vertices[endIndex - 1].Position.Value) + continue; + + // Force a type on the last point, and return the current control point set as a segment. + vertices[endIndex - 1].Type.Value = type; + yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + + // Skip the current control point - as it's the same as the one that's just been returned. + startIndex = endIndex + 1; } - return vertices.AsMemory().Slice(0, vertices.Length - endPointLength); + if (endIndex > startIndex) + yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); static void readPoint(string value, Vector2 startPos, out PathControlPoint point) { @@ -317,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Legacy - (p[1].Position.Value.X - p[0].Position.Value.X) * (p[2].Position.Value.Y - p[0].Position.Value.Y)); } - private PathControlPoint[] mergeControlPoints(List> controlPointList) + private PathControlPoint[] mergePointsLists(List> controlPointList) { int totalCount = 0; From 372761a46ff3fdd8693f4646d43542dfe21e4af3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 19:22:34 +0900 Subject: [PATCH 458/563] More/better commenting --- .../Objects/Legacy/ConvertHitObjectParser.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 22447180ec..7dcbc52cea 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -304,11 +304,11 @@ namespace osu.Game.Rulesets.Objects.Legacy for (int i = 1; i < points.Length; i++) readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]); - // If an endpoint is given, add it now. + // If an endpoint is given, add it to the end. if (endPoint != null) readPoint(endPoint, offset, out vertices[^1]); - // Edge-case rules. + // Edge-case rules (to match stable). if (type == PathType.PerfectCurve) { if (vertices.Length != 3) @@ -320,11 +320,15 @@ namespace osu.Game.Rulesets.Objects.Legacy } } - // Set a definite type for the first control point. + // The first control point must have a definite type. vertices[0].Type.Value = type; - // A path can have multiple segments of the same type if there are two sequential control points with the same position. + // A path can have multiple implicit segments of the same type if there are two sequential control points with the same position. // To handle such cases, this code may return multiple path segments with the final control point in each segment having a non-null type. + // For the point string X|1:1|2:2|2:2|3:3, this code returns the segments: + // X: { (1,1), (2, 2) } + // X: { (3, 3) } + // Note: (2, 2) is not returned in the second segments, as it is implicit in the path. int startIndex = 0; int endIndex = 0; From 58194b4a31169f1cb65b4a6a742078e2040a2d40 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Oct 2020 19:36:35 +0900 Subject: [PATCH 459/563] Fix incorrect blank lines --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 58fd6b0448..b6e1af57fd 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -707,7 +707,6 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null)); Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0))); Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null)); - } } } From 8768891b12a34c0473f460dea604ddb3d1747d2d Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Mon, 12 Oct 2020 14:41:05 +0200 Subject: [PATCH 460/563] Add testing for clicking mods through customisation menu --- .../UserInterface/TestSceneModSettings.cs | 42 ++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs index c5ce3751ef..d4c8b850d3 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs @@ -18,10 +18,11 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneModSettings : OsuTestScene + public class TestSceneModSettings : OsuManualInputManagerTestScene { private TestModSelectOverlay modSelect; @@ -29,6 +30,8 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2(); + private readonly Mod testCustomisableMenuCoveredMod = new TestModCustomisable1(); + [SetUp] public void SetUp() => Schedule(() => { @@ -95,6 +98,30 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value)); } + [Test] + public void TestCustomisationMenuNoClickthrough() + { + + createModSelect(); + openModSelect(); + + AddStep("change mod settings menu width to full screen", () => modSelect.SetModSettingsWidth(1.0f)); + AddStep("select cm2", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); + AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1); + AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMenuCoveredMod))); + AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMenuCoveredMod).IsHovered); + AddStep("left click mod", () => InputManager.Click(MouseButton.Left)); + AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); + AddStep("right click mod", () => InputManager.Click(MouseButton.Right)); + AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); + } + + + + private void clickPosition(int x, int y) { + //Move cursor to coordinates + //Click coordinates + } private void createModSelect() { AddStep("create mod select", () => @@ -124,6 +151,19 @@ namespace osu.Game.Tests.Visual.UserInterface public void SelectMod(Mod mod) => ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1); + + public ModButton GetModButton(Mod mod) + { + return ModSectionsContainer.Children.Single(s => s.ModType == mod.Type). + ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); + } + + public float SetModSettingsWidth(float NewWidth) + { + float oldWidth = ModSettingsContainer.Width; + ModSettingsContainer.Width = NewWidth; + return oldWidth; + } } public class TestRulesetInfo : RulesetInfo From 7df9282727c6997ccccc0df7ee55e930ffb674fe Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Mon, 12 Oct 2020 15:58:34 +0200 Subject: [PATCH 461/563] CodeAnalysis fixes --- .../UserInterface/TestSceneModSettings.cs | 22 ++++++------------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 1 - 2 files changed, 7 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs index d4c8b850d3..a31e244ca5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs @@ -101,7 +101,6 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestCustomisationMenuNoClickthrough() { - createModSelect(); openModSelect(); @@ -116,12 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); } - - - private void clickPosition(int x, int y) { - //Move cursor to coordinates - //Click coordinates - } private void createModSelect() { AddStep("create mod select", () => @@ -148,20 +141,19 @@ namespace osu.Game.Tests.Visual.UserInterface public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded); - public void SelectMod(Mod mod) => - ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) - .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1); - public ModButton GetModButton(Mod mod) { - return ModSectionsContainer.Children.Single(s => s.ModType == mod.Type). - ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); + return ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) + .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); } - public float SetModSettingsWidth(float NewWidth) + public void SelectMod(Mod mod) => + GetModButton(mod).SelectNext(1); + + public float SetModSettingsWidth(float newWidth) { float oldWidth = ModSettingsContainer.Width; - ModSettingsContainer.Width = NewWidth; + ModSettingsContainer.Width = newWidth; return oldWidth; } } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3b158ee98d..37541358b8 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -508,6 +508,5 @@ namespace osu.Game.Overlays.Mods return true; } } - } } From 1a85123b890c8630459561c80095bba22e1df7de Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Mon, 12 Oct 2020 21:24:42 +0200 Subject: [PATCH 462/563] rename container class to be more descriptive --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 37541358b8..f74f40b9b4 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -284,7 +284,7 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new CModSettingsContainer + ModSettingsContainer = new MouseInputAbsorbingContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, @@ -496,17 +496,11 @@ namespace osu.Game.Overlays.Mods #endregion - protected class CModSettingsContainer : Container + protected class MouseInputAbsorbingContainer : Container { - protected override bool OnMouseDown(MouseDownEvent e) - { - return true; - } + protected override bool OnMouseDown(MouseDownEvent e) => true; - protected override bool OnHover(HoverEvent e) - { - return true; - } + protected override bool OnHover(HoverEvent e) => true; } } } From 663b8069746a5b79c1acc0b276a31be0e8710825 Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Tue, 13 Oct 2020 17:45:40 +0200 Subject: [PATCH 463/563] move ModSettingsContainer to seperate component --- .../Overlays/Mods/CModSettingsContainer.cs | 71 +++++++++++++++++++ osu.Game/Overlays/Mods/ModSelectOverlay.cs | 56 +-------------- 2 files changed, 74 insertions(+), 53 deletions(-) create mode 100644 osu.Game/Overlays/Mods/CModSettingsContainer.cs diff --git a/osu.Game/Overlays/Mods/CModSettingsContainer.cs b/osu.Game/Overlays/Mods/CModSettingsContainer.cs new file mode 100644 index 0000000000..a5f33e46c4 --- /dev/null +++ b/osu.Game/Overlays/Mods/CModSettingsContainer.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Configuration; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Mods; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Mods +{ + public class CModSettingsContainer : Container + { + private readonly FillFlowContainer modSettingsContent; + + public CModSettingsContainer() + { + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = new Color4(0, 0, 0, 192) + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = modSettingsContent = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0f, 10f), + Padding = new MarginPadding(20), + } + } + }; + } + + ///Bool indicating whether any settings are listed + public bool UpdateModSettings(ValueChangedEvent> mods) + { + modSettingsContent.Clear(); + + foreach (var mod in mods.NewValue) + { + var settings = mod.CreateSettingsControls().ToList(); + if (settings.Count > 0) + modSettingsContent.Add(new ModControlSection(mod, settings)); + } + + bool hasSettings = modSettingsContent.Count > 0; + + if (!hasSettings) + Hide(); + + return hasSettings; + } + + protected override bool OnMouseDown(MouseDownEvent e) => true; + protected override bool OnHover(HoverEvent e) => true; + } +} diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f74f40b9b4..b9a37094d7 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; @@ -45,9 +44,7 @@ namespace osu.Game.Overlays.Mods protected readonly FillFlowContainer ModSectionsContainer; - protected readonly FillFlowContainer ModSettingsContent; - - protected readonly Container ModSettingsContainer; + protected readonly CModSettingsContainer ModSettingsContainer; public readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); @@ -284,7 +281,7 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new MouseInputAbsorbingContainer + ModSettingsContainer = new CModSettingsContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, @@ -292,27 +289,6 @@ namespace osu.Game.Overlays.Mods Width = 0.25f, Alpha = 0, X = -100, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = new Color4(0, 0, 0, 192) - }, - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - Child = ModSettingsContent = new FillFlowContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0f, 10f), - Padding = new MarginPadding(20), - } - } - } } }; } @@ -424,7 +400,7 @@ namespace osu.Game.Overlays.Mods updateMods(); - updateModSettings(mods); + CustomiseButton.Enabled.Value = ModSettingsContainer.UpdateModSettings(mods); } private void updateMods() @@ -445,25 +421,6 @@ namespace osu.Game.Overlays.Mods MultiplierLabel.FadeColour(Color4.White, 200); } - private void updateModSettings(ValueChangedEvent> selectedMods) - { - ModSettingsContent.Clear(); - - foreach (var mod in selectedMods.NewValue) - { - var settings = mod.CreateSettingsControls().ToList(); - if (settings.Count > 0) - ModSettingsContent.Add(new ModControlSection(mod, settings)); - } - - bool hasSettings = ModSettingsContent.Count > 0; - - CustomiseButton.Enabled.Value = hasSettings; - - if (!hasSettings) - ModSettingsContainer.Hide(); - } - private void modButtonPressed(Mod selectedMod) { if (selectedMod != null) @@ -495,12 +452,5 @@ namespace osu.Game.Overlays.Mods } #endregion - - protected class MouseInputAbsorbingContainer : Container - { - protected override bool OnMouseDown(MouseDownEvent e) => true; - - protected override bool OnHover(HoverEvent e) => true; - } } } From 28d3295f9f25df1cf60f77dd42353ef736390d6f Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Tue, 13 Oct 2020 19:20:15 +0200 Subject: [PATCH 464/563] Test Class Fixes --- .../Visual/UserInterface/TestSceneModSettings.cs | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs index a31e244ca5..6a46ff2666 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; @@ -30,8 +31,6 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2(); - private readonly Mod testCustomisableMenuCoveredMod = new TestModCustomisable1(); - [SetUp] public void SetUp() => Schedule(() => { @@ -107,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("change mod settings menu width to full screen", () => modSelect.SetModSettingsWidth(1.0f)); AddStep("select cm2", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1); - AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMenuCoveredMod))); - AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMenuCoveredMod).IsHovered); + AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMod))); + AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMod).IsHovered); AddStep("left click mod", () => InputManager.Click(MouseButton.Left)); AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); AddStep("right click mod", () => InputManager.Click(MouseButton.Right)); @@ -143,19 +142,14 @@ namespace osu.Game.Tests.Visual.UserInterface public ModButton GetModButton(Mod mod) { - return ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) - .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); + return ModSectionsContainer.ChildrenOfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); } public void SelectMod(Mod mod) => GetModButton(mod).SelectNext(1); - public float SetModSettingsWidth(float newWidth) - { - float oldWidth = ModSettingsContainer.Width; + public void SetModSettingsWidth(float newWidth) => ModSettingsContainer.Width = newWidth; - return oldWidth; - } } public class TestRulesetInfo : RulesetInfo From 3fd913b13f5a4b317aa5edd45b5cf00de6d45b21 Mon Sep 17 00:00:00 2001 From: Leon Gebler Date: Tue, 13 Oct 2020 19:25:42 +0200 Subject: [PATCH 465/563] rename customisation container class --- ...{CModSettingsContainer.cs => ModCustomisationContainer.cs} | 4 ++-- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) rename osu.Game/Overlays/Mods/{CModSettingsContainer.cs => ModCustomisationContainer.cs} (95%) diff --git a/osu.Game/Overlays/Mods/CModSettingsContainer.cs b/osu.Game/Overlays/Mods/ModCustomisationContainer.cs similarity index 95% rename from osu.Game/Overlays/Mods/CModSettingsContainer.cs rename to osu.Game/Overlays/Mods/ModCustomisationContainer.cs index a5f33e46c4..487d92882a 100644 --- a/osu.Game/Overlays/Mods/CModSettingsContainer.cs +++ b/osu.Game/Overlays/Mods/ModCustomisationContainer.cs @@ -16,11 +16,11 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Mods { - public class CModSettingsContainer : Container + public class ModCustomisationContainer : Container { private readonly FillFlowContainer modSettingsContent; - public CModSettingsContainer() + public ModCustomisationContainer() { Children = new Drawable[] { diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b9a37094d7..b1ffd26bb9 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods protected readonly FillFlowContainer ModSectionsContainer; - protected readonly CModSettingsContainer ModSettingsContainer; + protected readonly ModCustomisationContainer ModSettingsContainer; public readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); @@ -281,7 +281,7 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new CModSettingsContainer + ModSettingsContainer = new ModCustomisationContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, From 24eff8c66d8aab85a6509f9ea095c13cd5e8a09e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 15:13:49 +0900 Subject: [PATCH 466/563] Rename container to match "settings" term used everywhere --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- .../{ModCustomisationContainer.cs => ModSettingsContainer.cs} | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) rename osu.Game/Overlays/Mods/{ModCustomisationContainer.cs => ModSettingsContainer.cs} (95%) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b1ffd26bb9..2d8b4dba7c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods protected readonly FillFlowContainer ModSectionsContainer; - protected readonly ModCustomisationContainer ModSettingsContainer; + protected readonly ModSettingsContainer ModSettingsContainer; public readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); @@ -281,7 +281,7 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new ModCustomisationContainer + ModSettingsContainer = new ModSettingsContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, diff --git a/osu.Game/Overlays/Mods/ModCustomisationContainer.cs b/osu.Game/Overlays/Mods/ModSettingsContainer.cs similarity index 95% rename from osu.Game/Overlays/Mods/ModCustomisationContainer.cs rename to osu.Game/Overlays/Mods/ModSettingsContainer.cs index 487d92882a..0521bc35b8 100644 --- a/osu.Game/Overlays/Mods/ModCustomisationContainer.cs +++ b/osu.Game/Overlays/Mods/ModSettingsContainer.cs @@ -16,11 +16,11 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Mods { - public class ModCustomisationContainer : Container + public class ModSettingsContainer : Container { private readonly FillFlowContainer modSettingsContent; - public ModCustomisationContainer() + public ModSettingsContainer() { Children = new Drawable[] { From 3e326a9234cb99d743f8ae80de42d85b4a43428c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 15:21:28 +0900 Subject: [PATCH 467/563] Use bindable flow for event propagation --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 5 +++-- .../Overlays/Mods/ModSettingsContainer.cs | 19 ++++++++++++++++--- 2 files changed, 19 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 2d8b4dba7c..31adf47456 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -289,8 +289,11 @@ namespace osu.Game.Overlays.Mods Width = 0.25f, Alpha = 0, X = -100, + SelectedMods = { BindTarget = SelectedMods }, } }; + + ((IBindable)CustomiseButton.Enabled).BindTo(ModSettingsContainer.HasSettingsForSelection); } [BackgroundDependencyLoader(true)] @@ -399,8 +402,6 @@ namespace osu.Game.Overlays.Mods section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList()); updateMods(); - - CustomiseButton.Enabled.Value = ModSettingsContainer.UpdateModSettings(mods); } private void updateMods() diff --git a/osu.Game/Overlays/Mods/ModSettingsContainer.cs b/osu.Game/Overlays/Mods/ModSettingsContainer.cs index 0521bc35b8..b185b56ecd 100644 --- a/osu.Game/Overlays/Mods/ModSettingsContainer.cs +++ b/osu.Game/Overlays/Mods/ModSettingsContainer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; @@ -18,6 +19,12 @@ namespace osu.Game.Overlays.Mods { public class ModSettingsContainer : Container { + public readonly IBindable> SelectedMods = new Bindable>(Array.Empty()); + + public IBindable HasSettingsForSelection => hasSettingsForSelection; + + private readonly Bindable hasSettingsForSelection = new Bindable(); + private readonly FillFlowContainer modSettingsContent; public ModSettingsContainer() @@ -45,8 +52,14 @@ namespace osu.Game.Overlays.Mods }; } - ///Bool indicating whether any settings are listed - public bool UpdateModSettings(ValueChangedEvent> mods) + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedMods.BindValueChanged(modsChanged, true); + } + + private void modsChanged(ValueChangedEvent> mods) { modSettingsContent.Clear(); @@ -62,7 +75,7 @@ namespace osu.Game.Overlays.Mods if (!hasSettings) Hide(); - return hasSettings; + hasSettingsForSelection.Value = hasSettings; } protected override bool OnMouseDown(MouseDownEvent e) => true; From 4eccb03d71de9dd3ddb8e60c5a854bb92df1515e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 14 Oct 2020 17:08:14 +0900 Subject: [PATCH 468/563] Add copyright notice Co-authored-by: Dean Herbert --- osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs index 421cc0ae04..0f4829028f 100644 --- a/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs +++ b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs @@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils /// /// /// Source: https://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs + /// Copyright (c) Microsoft Corporation. All rights reserved. /// internal static class LegacySortHelper { From f9bdb664ee7b8fd1c2a041f6d91b92fedca32d3b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 17:09:01 +0900 Subject: [PATCH 469/563] Update diffcalc test --- osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 2c36e81190..a25551f854 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.3683365342338796d, "diffcalc-test")] + [TestCase(2.3449735700206298d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); From 3e6ed6c9ffe327c9767b9fb054e396bf1a295b9d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 17:53:28 +0900 Subject: [PATCH 470/563] Add support for dual stages (keycoop) and score multiplier --- .../Beatmaps/ManiaBeatmap.cs | 9 ++++- .../Beatmaps/ManiaBeatmapConverter.cs | 6 +++- .../Difficulty/ManiaDifficultyAttributes.cs | 1 + .../Difficulty/ManiaDifficultyCalculator.cs | 33 +++++++++++++++++++ 4 files changed, 47 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs index d1d5adea75..93a9ce3dbd 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs @@ -21,13 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public int TotalColumns => Stages.Sum(g => g.Columns); + /// + /// The total number of columns that were present in this before any user adjustments. + /// + public readonly int OriginalTotalColumns; + /// /// Creates a new . /// /// The initial stages. - public ManiaBeatmap(StageDefinition defaultStage) + /// The total number of columns present before any user adjustments. Defaults to the total columns in . + public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null) { Stages.Add(defaultStage); + OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns; } public override IEnumerable GetStatistics() diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index b17ab3f375..757329c525 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public bool Dual; public readonly bool IsForCurrentRuleset; + private int originalTargetColumns; + // Internal for testing purposes internal FastRandom Random { get; private set; } @@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps else TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } + + originalTargetColumns = TargetColumns; } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); @@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps protected override Beatmap CreateBeatmap() { - beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }); + beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns); if (Dual) beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index 3ff665d2c8..0b58d1efc6 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty public class ManiaDifficultyAttributes : DifficultyAttributes { public double GreatHitWindow; + public double ScoreMultiplier; } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index a3694f354b..356621acda 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty Mods = mods, // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate, + ScoreMultiplier = getScoreMultiplier(beatmap, mods), MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1), Skills = skills }; @@ -93,12 +94,44 @@ namespace osu.Game.Rulesets.Mania.Difficulty new ManiaModKey3(), new ManiaModKey4(), new ManiaModKey5(), + new MultiMod(new ManiaModKey5(), new ManiaModDualStages()), new ManiaModKey6(), + new MultiMod(new ManiaModKey6(), new ManiaModDualStages()), new ManiaModKey7(), + new MultiMod(new ManiaModKey7(), new ManiaModDualStages()), new ManiaModKey8(), + new MultiMod(new ManiaModKey8(), new ManiaModDualStages()), new ManiaModKey9(), + new MultiMod(new ManiaModKey9(), new ManiaModDualStages()), }).ToArray(); } } + + private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods) + { + double scoreMultiplier = 1; + + foreach (var m in mods) + { + switch (m) + { + case ManiaModNoFail _: + case ManiaModEasy _: + case ManiaModHalfTime _: + scoreMultiplier *= 0.5; + break; + } + } + + var maniaBeatmap = (ManiaBeatmap)beatmap; + int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns; + + if (diff > 0) + scoreMultiplier *= 0.9; + else if (diff < 0) + scoreMultiplier *= 0.9 + 0.04 * diff; + + return scoreMultiplier; + } } } From f04aec538fa6286743147eb2e6f7c83c1b6c4a6b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 18:12:19 +0900 Subject: [PATCH 471/563] Fix MultiMod throwing exceptions when creating copies --- .../UserInterface/TestSceneModSettings.cs | 18 ++++++++++++++++++ osu.Game/Rulesets/Mods/MultiMod.cs | 4 +++- 2 files changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs index c5ce3751ef..0d43be3f65 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs @@ -95,6 +95,24 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value)); } + [Test] + public void TestMultiModSettingsUnboundWhenCopied() + { + MultiMod original = null; + MultiMod copy = null; + + AddStep("create mods", () => + { + original = new MultiMod(new OsuModDoubleTime()); + copy = (MultiMod)original.CreateCopy(); + }); + + AddStep("change property", () => ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2); + + AddAssert("original has new value", () => Precision.AlmostEquals(2.0, ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value)); + AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value)); + } + private void createModSelect() { AddStep("create mod select", () => diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index f7d574d3c7..2107009dbb 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -6,7 +6,7 @@ using System.Linq; namespace osu.Game.Rulesets.Mods { - public class MultiMod : Mod + public sealed class MultiMod : Mod { public override string Name => string.Empty; public override string Acronym => string.Empty; @@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Mods Mods = mods; } + public override Mod CreateCopy() => new MultiMod(Mods.Select(m => m.CreateCopy()).ToArray()); + public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray(); } } From da8565c0fa653c7b8dee30ec71d8a51d0cdf97f1 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 18:28:19 +0900 Subject: [PATCH 472/563] Add 10K mod to incompatibility list --- osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs index 13fdd74113..8fd5950dfb 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs @@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods typeof(ManiaModKey7), typeof(ManiaModKey8), typeof(ManiaModKey9), + typeof(ManiaModKey10), }.Except(new[] { GetType() }).ToArray(); } } From ace9fbc8d392c6acae2b7a076b6134d5415d5e68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 18:15:29 +0900 Subject: [PATCH 473/563] Confine available area for HUD components to excluse the song progress area --- osu.Game/Screens/Play/HUDOverlay.cs | 53 +++++++++++++++++++++-------- 1 file changed, 38 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 26aefa138b..f20127bc63 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -80,26 +80,49 @@ namespace osu.Game.Screens.Play visibilityContainer = new Container { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + Child = new GridContainer { - HealthDisplay = CreateHealthDisplay(), - topScoreContainer = new Container + RelativeSizeAxes = Axes.Both, + Content = new[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] + new Drawable[] { - AccuracyCounter = CreateAccuracyCounter(), - ScoreCounter = CreateScoreCounter(), - ComboCounter = CreateComboCounter(), + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + HealthDisplay = CreateHealthDisplay(), + topScoreContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + AccuracyCounter = CreateAccuracyCounter(), + ScoreCounter = CreateScoreCounter(), + ComboCounter = CreateComboCounter(), + }, + }, + ComboCounter = CreateComboCounter(), + ModDisplay = CreateModsContainer(), + HitErrorDisplay = CreateHitErrorDisplayOverlay(), + PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), + } + }, }, + new Drawable[] + { + Progress = CreateProgress(), + } }, - Progress = CreateProgress(), - ModDisplay = CreateModsContainer(), - HitErrorDisplay = CreateHitErrorDisplayOverlay(), - PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), - } + RowDimensions = new[] + { + new Dimension(GridSizeMode.Distributed), + new Dimension(GridSizeMode.AutoSize) + } + }, }, new FillFlowContainer { From 0cf3e909042f301788d2abd682cc23dfc9013e6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 18:15:58 +0900 Subject: [PATCH 474/563] Update SongProgress height based on its dynamic height during resize --- osu.Game/Screens/Play/SongProgress.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index aa745f5ba2..acf4640aa4 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -70,7 +70,6 @@ namespace osu.Game.Screens.Play public SongProgress() { Masking = true; - Height = bottom_bar_height + graph_height + handle_size.Y + info_height; Children = new Drawable[] { @@ -148,6 +147,8 @@ namespace osu.Game.Screens.Play bar.CurrentTime = gameplayTime; graph.Progress = (int)(graph.ColumnCount * progress); + + Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; } private void updateBarVisibility() From a7f8e26e3572f97b9bd085c202dc214e88bcac5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 18:51:53 +0900 Subject: [PATCH 475/563] Adjust bottom-right elements positions based on song progress display --- osu.Game/Screens/Play/HUDOverlay.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index f20127bc63..9d7b3f55be 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -63,6 +63,8 @@ namespace osu.Game.Screens.Play private readonly Container topScoreContainer; + private FillFlowContainer bottomRightElements; + private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList mods) @@ -119,16 +121,16 @@ namespace osu.Game.Screens.Play }, RowDimensions = new[] { - new Dimension(GridSizeMode.Distributed), + new Dimension(), new Dimension(GridSizeMode.AutoSize) } }, }, - new FillFlowContainer + bottomRightElements = new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y), + X = -5, AutoSizeAxes = Axes.Both, LayoutDuration = fade_duration / 2, LayoutEasing = fade_easing, @@ -209,6 +211,12 @@ namespace osu.Game.Screens.Play replayLoaded.BindValueChanged(replayLoadedValueChanged, true); } + protected override void Update() + { + base.Update(); + bottomRightElements.Y = -Progress.Height; + } + private void replayLoadedValueChanged(ValueChangedEvent e) { PlayerSettingsOverlay.ReplayLoaded = e.NewValue; From d7a52e97fffd13fd780f6d9a8f283c68f3c637c3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 19:03:11 +0900 Subject: [PATCH 476/563] Fix multimod difficulty combinations not generating correctly --- ...DifficultyAdjustmentModCombinationsTest.cs | 39 +++++++++++++++++++ .../Difficulty/DifficultyCalculator.cs | 31 +++++++++++++-- 2 files changed, 66 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index 760a033aff..de0397dc84 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -94,6 +94,38 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA); } + [Test] + public void TestMultiMod1() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(4, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + Assert.IsTrue(combinations[3] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC); + Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB); + Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC); + } + + [Test] + public void TestMultiMod2() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(3, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA); + } + private class ModA : Mod { public override string Name => nameof(ModA); @@ -112,6 +144,13 @@ namespace osu.Game.Tests.NonVisual public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) }; } + private class ModC : Mod + { + public override string Name => nameof(ModC); + public override string Acronym => nameof(ModC); + public override double ScoreMultiplier => 1; + } + private class ModIncompatibleWithA : Mod { public override string Name => $"Incompatible With {nameof(ModA)}"; diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 1902de5bda..9989c750ee 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Difficulty { return createDifficultyAdjustmentModCombinations(Array.Empty(), DifficultyAdjustmentMods).ToArray(); - IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) + static IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) { switch (currentSetCount) { @@ -133,13 +133,36 @@ namespace osu.Game.Rulesets.Difficulty for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++) { var adjustmentMod = adjustmentSet[i]; - if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)))) - continue; - foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1)) + if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)) + || adjustmentMod.IncompatibleMods.Any(m => m.IsInstanceOfType(c)))) + { + continue; + } + + // Append the new mod. + int newSetCount = currentSetCount; + var newSet = append(currentSet, adjustmentMod, ref newSetCount); + + foreach (var combo in createDifficultyAdjustmentModCombinations(newSet, adjustmentSet, newSetCount, i + 1)) yield return combo; } } + + // Appends a mod to an existing enumerable, returning the result. Recurses for MultiMod. + static IEnumerable append(IEnumerable existing, Mod mod, ref int count) + { + if (mod is MultiMod multi) + { + foreach (var nested in multi.Mods) + existing = append(existing, nested, ref count); + + return existing; + } + + count++; + return existing.Append(mod); + } } /// From 98acf1e31dc86ea3a0872a4eea5f0043ea2ca4b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 19:16:25 +0900 Subject: [PATCH 477/563] Make field read only --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 9d7b3f55be..14ceadac81 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Play private readonly Container topScoreContainer; - private FillFlowContainer bottomRightElements; + private readonly FillFlowContainer bottomRightElements; private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; From 60603d2918b81eeecf6efb721913a825079e7664 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 16:45:40 +0900 Subject: [PATCH 478/563] Add skin components and interfaces --- osu.Game/Screens/Play/HUD/IComboCounter.cs | 19 +++++++++++++++++++ osu.Game/Skinning/HUDSkinComponent.cs | 22 ++++++++++++++++++++++ osu.Game/Skinning/HUDSkinComponents.cs | 10 ++++++++++ 3 files changed, 51 insertions(+) create mode 100644 osu.Game/Screens/Play/HUD/IComboCounter.cs create mode 100644 osu.Game/Skinning/HUDSkinComponent.cs create mode 100644 osu.Game/Skinning/HUDSkinComponents.cs diff --git a/osu.Game/Screens/Play/HUD/IComboCounter.cs b/osu.Game/Screens/Play/HUD/IComboCounter.cs new file mode 100644 index 0000000000..ff235bf04e --- /dev/null +++ b/osu.Game/Screens/Play/HUD/IComboCounter.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// An interface providing a set of methods to update a combo counter. + /// + public interface IComboCounter : IDrawable + { + /// + /// The current combo to be displayed. + /// + Bindable Current { get; } + } +} diff --git a/osu.Game/Skinning/HUDSkinComponent.cs b/osu.Game/Skinning/HUDSkinComponent.cs new file mode 100644 index 0000000000..041beb68f2 --- /dev/null +++ b/osu.Game/Skinning/HUDSkinComponent.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; + +namespace osu.Game.Skinning +{ + public class HUDSkinComponent : ISkinComponent + { + public readonly HUDSkinComponents Component; + + public HUDSkinComponent(HUDSkinComponents component) + { + Component = component; + } + + protected virtual string ComponentName => Component.ToString(); + + public string LookupName => + string.Join("/", new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s))); + } +} diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs new file mode 100644 index 0000000000..6f3e2cbaf5 --- /dev/null +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Skinning +{ + public enum HUDSkinComponents + { + ComboCounter + } +} From 375146b4898e61e3378e9834a1a024b5c4804529 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 16:45:48 +0900 Subject: [PATCH 479/563] Make HUDOverlay test scene skinnable --- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index c192a7b0e0..e2b831b144 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -9,13 +9,15 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Configuration; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneHUDOverlay : OsuManualInputManagerTestScene + public class TestSceneHUDOverlay : SkinnableTestScene { private HUDOverlay hudOverlay; @@ -107,13 +109,20 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create overlay", () => { - Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty()); + SetContents(() => + { + hudOverlay = new HUDOverlay(null, null, null, Array.Empty()); - // Add any key just to display the key counter visually. - hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); + // Add any key just to display the key counter visually. + hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); - action?.Invoke(hudOverlay); + action?.Invoke(hudOverlay); + + return hudOverlay; + }); }); } + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); } } From f5623ee21e2a229b4de574b961037ba487195bf1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 16:46:13 +0900 Subject: [PATCH 480/563] Setup skinnable combo counter component with default implementation --- .../UserInterface/SimpleComboCounter.cs | 3 +- .../Screens/Play/HUD/SkinnableComboCounter.cs | 58 +++++++++++++++++++ osu.Game/Screens/Play/HUDOverlay.cs | 10 +--- 3 files changed, 62 insertions(+), 9 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs diff --git a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs b/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs index c9790aed46..59e31eff55 100644 --- a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs +++ b/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs @@ -5,13 +5,14 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play.HUD; namespace osu.Game.Graphics.UserInterface { /// /// Used as an accuracy counter. Represented visually as a percentage. /// - public class SimpleComboCounter : RollingCounter + public class SimpleComboCounter : RollingCounter, IComboCounter { protected override double RollingDuration => 750; diff --git a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs new file mode 100644 index 0000000000..a67953c790 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + public class SkinnableComboCounter : SkinnableDrawable, IComboCounter + { + public SkinnableComboCounter() + : base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), createDefault) + { + } + + private IComboCounter skinnedCounter; + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + // todo: unnecessary? + if (skinnedCounter != null) + { + Current.UnbindFrom(skinnedCounter.Current); + } + + base.SkinChanged(skin, allowFallback); + + // temporary layout code, will eventually be replaced by the skin layout system. + if (Drawable is SimpleComboCounter) + { + Drawable.BypassAutoSizeAxes = Axes.X; + Drawable.Anchor = Anchor.TopRight; + Drawable.Origin = Anchor.TopLeft; + Drawable.Margin = new MarginPadding { Top = 5, Left = 20 }; + } + else + { + Drawable.BypassAutoSizeAxes = Axes.X; + Drawable.Anchor = Anchor.BottomLeft; + Drawable.Origin = Anchor.BottomLeft; + Drawable.Margin = new MarginPadding { Top = 5, Left = 20 }; + } + + skinnedCounter = (IComboCounter)Drawable; + + Current.BindTo(skinnedCounter.Current); + } + + private static Drawable createDefault(ISkinComponent skinComponent) => new SimpleComboCounter(); + + public Bindable Current { get; } = new Bindable(); + + public void UpdateCombo(int combo, Color4? hitObjectColour = null) => Current.Value = combo; + } +} diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 14ceadac81..ee5b4e3f34 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play private const Easing fade_easing = Easing.Out; public readonly KeyCounterDisplay KeyCounter; - public readonly RollingCounter ComboCounter; + public readonly SkinnableComboCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly RollingCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; @@ -275,13 +275,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.TopCentre, }; - protected virtual RollingCounter CreateComboCounter() => new SimpleComboCounter - { - BypassAutoSizeAxes = Axes.X, - Anchor = Anchor.TopRight, - Origin = Anchor.TopLeft, - Margin = new MarginPadding { Top = 5, Left = 20 }, - }; + protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter(); protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay { From 899bac6ca535a33b8434a79d941134c874547c68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 17:02:12 +0900 Subject: [PATCH 481/563] Rename catch combo counter for clarity --- .../Skinning/CatchLegacySkinTransformer.cs | 2 +- .../{LegacyComboCounter.cs => LegacyCatchComboCounter.cs} | 4 ++-- .../{SimpleComboCounter.cs => DefaultComboCounter.cs} | 0 .../HUD/{StandardComboCounter.cs => LegacyComboCounter.cs} | 0 4 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game.Rulesets.Catch/Skinning/{LegacyComboCounter.cs => LegacyCatchComboCounter.cs} (96%) rename osu.Game/Graphics/UserInterface/{SimpleComboCounter.cs => DefaultComboCounter.cs} (100%) rename osu.Game/Screens/Play/HUD/{StandardComboCounter.cs => LegacyComboCounter.cs} (100%) diff --git a/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs index 47224bd195..916b4c5192 100644 --- a/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Skinning // For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default. if (this.HasFont(comboFont)) - return new LegacyComboCounter(Source); + return new LegacyCatchComboCounter(Source); break; } diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyComboCounter.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyCatchComboCounter.cs similarity index 96% rename from osu.Game.Rulesets.Catch/Skinning/LegacyComboCounter.cs rename to osu.Game.Rulesets.Catch/Skinning/LegacyCatchComboCounter.cs index c8abc9e832..34608b07ff 100644 --- a/osu.Game.Rulesets.Catch/Skinning/LegacyComboCounter.cs +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyCatchComboCounter.cs @@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Skinning /// /// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter. /// - public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter + public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter { private readonly LegacyRollingCounter counter; private readonly LegacyRollingCounter explosion; - public LegacyComboCounter(ISkin skin) + public LegacyCatchComboCounter(ISkin skin) { var fontName = skin.GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score"; var fontOverlap = skin.GetConfig(LegacySetting.ComboOverlap)?.Value ?? -2f; diff --git a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs b/osu.Game/Graphics/UserInterface/DefaultComboCounter.cs similarity index 100% rename from osu.Game/Graphics/UserInterface/SimpleComboCounter.cs rename to osu.Game/Graphics/UserInterface/DefaultComboCounter.cs diff --git a/osu.Game/Screens/Play/HUD/StandardComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs similarity index 100% rename from osu.Game/Screens/Play/HUD/StandardComboCounter.cs rename to osu.Game/Screens/Play/HUD/LegacyComboCounter.cs From 6a6718ebab2963afefacb3f05628ffdb7d48367c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 17:20:10 +0900 Subject: [PATCH 482/563] Allow bypassing origin/anchor setting of skinnable components It makes little sense to set these when using RelativeSizeAxes.Both --- .../Screens/Play/HUD/SkinnableComboCounter.cs | 1 + osu.Game/Skinning/SkinnableDrawable.cs | 15 +++++++++++++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs index a67953c790..36f615e9d0 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs @@ -14,6 +14,7 @@ namespace osu.Game.Screens.Play.HUD public SkinnableComboCounter() : base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), createDefault) { + CentreComponent = false; } private IComboCounter skinnedCounter; diff --git a/osu.Game/Skinning/SkinnableDrawable.cs b/osu.Game/Skinning/SkinnableDrawable.cs index d9a5036649..5a48bc4baf 100644 --- a/osu.Game/Skinning/SkinnableDrawable.cs +++ b/osu.Game/Skinning/SkinnableDrawable.cs @@ -19,6 +19,12 @@ namespace osu.Game.Skinning /// public Drawable Drawable { get; private set; } + /// + /// Whether the drawable component should be centered in available space. + /// Defaults to true. + /// + public bool CentreComponent { get; set; } = true; + public new Axes AutoSizeAxes { get => base.AutoSizeAxes; @@ -84,8 +90,13 @@ namespace osu.Game.Skinning if (Drawable != null) { scaling.Invalidate(); - Drawable.Origin = Anchor.Centre; - Drawable.Anchor = Anchor.Centre; + + if (CentreComponent) + { + Drawable.Origin = Anchor.Centre; + Drawable.Anchor = Anchor.Centre; + } + InternalChild = Drawable; } else From 6eb3176776808d3737923a76171293f642ffa95a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 17:20:44 +0900 Subject: [PATCH 483/563] Add combo incrementing tests to hud overlay test suite --- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 32 ++++++++++++++++--- 1 file changed, 28 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index e2b831b144..c02075bea9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -2,9 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; @@ -21,6 +23,8 @@ namespace osu.Game.Tests.Visual.Gameplay { private HUDOverlay hudOverlay; + private IEnumerable hudOverlays => CreatedDrawables.OfType(); + // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; private FillFlowContainer keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().First(); @@ -28,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay [Resolved] private OsuConfigManager config { get; set; } + [Test] + public void TestComboCounterIncrementing() + { + createNew(); + + AddRepeatStep("increase combo", () => + { + foreach (var hud in hudOverlays) + hud.ComboCounter.Current.Value++; + }, 10); + + AddStep("reset combo", () => + { + foreach (var hud in hudOverlays) + hud.ComboCounter.Current.Value = 0; + }); + } + [Test] public void TestShownByDefault() { @@ -55,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay { createNew(); - AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); + AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false)); AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent); @@ -91,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set keycounter visible false", () => { config.Set(OsuSetting.KeyOverlay, false); - hudOverlay.KeyCounter.AlwaysVisible.Value = false; + hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false); }); - AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); + AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false)); AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent); - AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true); + AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true)); AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent); AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent); @@ -116,6 +138,8 @@ namespace osu.Game.Tests.Visual.Gameplay // Add any key just to display the key counter visually. hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); + hudOverlay.ComboCounter.Current.Value = 1; + action?.Invoke(hudOverlay); return hudOverlay; From 2fce064e32d5a57b6c26a56b79a3d029246ddaae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 17:21:56 +0900 Subject: [PATCH 484/563] Add basic legacy combo counter and updating positioning logic --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ComboCounter.cs | 4 +-- .../Play/HUD}/DefaultComboCounter.cs | 34 +++++++++++++++---- .../Screens/Play/HUD/LegacyComboCounter.cs | 10 +++++- .../Screens/Play/HUD/SkinnableComboCounter.cs | 31 ++--------------- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- osu.Game/Skinning/LegacySkin.cs | 12 +++++++ 7 files changed, 54 insertions(+), 41 deletions(-) rename osu.Game/{Graphics/UserInterface => Screens/Play/HUD}/DefaultComboCounter.cs (54%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs index 09b4f9b761..43b3dd501d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; Add(score); - ComboCounter comboCounter = new StandardComboCounter + ComboCounter comboCounter = new LegacyComboCounter { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index ea50a4a578..d15a8d25ec 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -9,9 +9,9 @@ using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Play.HUD { - public abstract class ComboCounter : Container + public abstract class ComboCounter : Container, IComboCounter { - public BindableInt Current = new BindableInt + public Bindable Current { get; } = new BindableInt { MinValue = 0, }; diff --git a/osu.Game/Graphics/UserInterface/DefaultComboCounter.cs b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs similarity index 54% rename from osu.Game/Graphics/UserInterface/DefaultComboCounter.cs rename to osu.Game/Screens/Play/HUD/DefaultComboCounter.cs index 59e31eff55..1e23319c28 100644 --- a/osu.Game/Graphics/UserInterface/DefaultComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs @@ -4,26 +4,46 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Screens.Play.HUD; +using osu.Game.Graphics.UserInterface; +using osuTK; -namespace osu.Game.Graphics.UserInterface +namespace osu.Game.Screens.Play.HUD { - /// - /// Used as an accuracy counter. Represented visually as a percentage. - /// - public class SimpleComboCounter : RollingCounter, IComboCounter + public class DefaultComboCounter : RollingCounter, IComboCounter { + private readonly Vector2 offset = new Vector2(20, 5); + protected override double RollingDuration => 750; - public SimpleComboCounter() + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + public DefaultComboCounter() { Current.Value = DisplayedCount = 0; + + Anchor = Anchor.TopCentre; + Origin = Anchor.TopLeft; + + Position = offset; } [BackgroundDependencyLoader] private void load(OsuColour colours) => Colour = colours.BlueLighter; + protected override void Update() + { + base.Update(); + + if (hud != null) + { + // for now align with the score counter. eventually this will be user customisable. + Position += ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset; + } + } + protected override string FormatCount(int count) { return $@"{count}x"; diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index 7301300b8d..8a94d19609 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play.HUD /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. /// - public class StandardComboCounter : ComboCounter + public class LegacyComboCounter : ComboCounter { protected uint ScheduledPopOutCurrentId; @@ -18,6 +18,14 @@ namespace osu.Game.Screens.Play.HUD public new Vector2 PopOutScale = new Vector2(1.6f); + public LegacyComboCounter() + { + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + + Margin = new MarginPadding { Top = 5, Left = 20 }; + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs index 36f615e9d0..9f8ad758e4 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs @@ -3,9 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; -using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { @@ -21,39 +19,14 @@ namespace osu.Game.Screens.Play.HUD protected override void SkinChanged(ISkinSource skin, bool allowFallback) { - // todo: unnecessary? - if (skinnedCounter != null) - { - Current.UnbindFrom(skinnedCounter.Current); - } - base.SkinChanged(skin, allowFallback); - // temporary layout code, will eventually be replaced by the skin layout system. - if (Drawable is SimpleComboCounter) - { - Drawable.BypassAutoSizeAxes = Axes.X; - Drawable.Anchor = Anchor.TopRight; - Drawable.Origin = Anchor.TopLeft; - Drawable.Margin = new MarginPadding { Top = 5, Left = 20 }; - } - else - { - Drawable.BypassAutoSizeAxes = Axes.X; - Drawable.Anchor = Anchor.BottomLeft; - Drawable.Origin = Anchor.BottomLeft; - Drawable.Margin = new MarginPadding { Top = 5, Left = 20 }; - } - skinnedCounter = (IComboCounter)Drawable; - - Current.BindTo(skinnedCounter.Current); + skinnedCounter.Current.BindTo(Current); } - private static Drawable createDefault(ISkinComponent skinComponent) => new SimpleComboCounter(); + private static Drawable createDefault(ISkinComponent skinComponent) => new DefaultComboCounter(); public Bindable Current { get; } = new Bindable(); - - public void UpdateCombo(int combo, Color4? hitObjectColour = null) => Current.Value = combo; } } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index ee5b4e3f34..a3547bbc68 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -22,6 +22,7 @@ using osuTK.Input; namespace osu.Game.Screens.Play { + [Cached] public class HUDOverlay : Container { private const float fade_duration = 400; @@ -104,7 +105,6 @@ namespace osu.Game.Screens.Play { AccuracyCounter = CreateAccuracyCounter(), ScoreCounter = CreateScoreCounter(), - ComboCounter = CreateComboCounter(), }, }, ComboCounter = CreateComboCounter(), diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index e38913b13a..b8b9349cc0 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -18,6 +18,7 @@ using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; using osuTK.Graphics; namespace osu.Game.Skinning @@ -327,6 +328,17 @@ namespace osu.Game.Skinning { switch (component) { + case HUDSkinComponent hudComponent: + { + switch (hudComponent.Component) + { + case HUDSkinComponents.ComboCounter: + return new LegacyComboCounter(); + } + + return null; + } + case GameplaySkinComponent resultComponent: switch (resultComponent.Component) { From fbbea48c8c45f5dfc1360c6cf749dc35123751a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 17:51:03 +0900 Subject: [PATCH 485/563] Add score text skinnability --- osu.Game/Screens/Play/HUD/ComboCounter.cs | 43 ++++++++----------- .../Screens/Play/HUD/LegacyComboCounter.cs | 27 ++++++++++-- osu.Game/Skinning/HUDSkinComponents.cs | 3 +- osu.Game/Skinning/LegacySkin.cs | 9 ++++ 4 files changed, 52 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index d15a8d25ec..5bffa18032 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -18,7 +19,7 @@ namespace osu.Game.Screens.Play.HUD public bool IsRolling { get; protected set; } - protected SpriteText PopOutCount; + protected Drawable PopOutCount; protected virtual double PopOutDuration => 150; protected virtual float PopOutScale => 2.0f; @@ -37,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD /// protected Easing RollingEasing => Easing.None; - protected SpriteText DisplayedCountSpriteText; + protected Drawable DisplayedCountSpriteText; private int previousValue; @@ -47,30 +48,34 @@ namespace osu.Game.Screens.Play.HUD protected ComboCounter() { AutoSizeAxes = Axes.Both; + } + [BackgroundDependencyLoader] + private void load() + { Children = new Drawable[] { - DisplayedCountSpriteText = new OsuSpriteText + DisplayedCountSpriteText = CreateSpriteText().With(s => { - Alpha = 0, - }, - PopOutCount = new OsuSpriteText + s.Alpha = 0; + }), + PopOutCount = CreateSpriteText().With(s => { - Alpha = 0, - Margin = new MarginPadding(0.05f), - } + s.Alpha = 0; + s.Margin = new MarginPadding(0.05f); + }) }; - TextSize = 80; - Current.ValueChanged += combo => updateCount(combo.NewValue == 0); } + protected virtual Drawable CreateSpriteText() => new OsuSpriteText(); + protected override void LoadComplete() { base.LoadComplete(); - DisplayedCountSpriteText.Text = FormatCount(Current.Value); + ((IHasText)DisplayedCountSpriteText).Text = FormatCount(Current.Value); DisplayedCountSpriteText.Anchor = Anchor; DisplayedCountSpriteText.Origin = Origin; @@ -94,20 +99,6 @@ namespace osu.Game.Screens.Play.HUD } } - private float textSize; - - public float TextSize - { - get => textSize; - set - { - textSize = value; - - DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize); - PopOutCount.Font = PopOutCount.Font.With(size: TextSize); - } - } - /// /// Increments the combo by an amount. /// diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index 8a94d19609..54a4338885 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -1,8 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osuTK; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { @@ -26,6 +31,22 @@ namespace osu.Game.Screens.Play.HUD Margin = new MarginPadding { Top = 5, Left = 20 }; } + [Resolved] + private ISkinSource skin { get; set; } + + protected override Drawable CreateSpriteText() + { + return skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText(); + + /* + new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 40), + UseFullGlyphHeight = false, + }); + */ + } + protected override void LoadComplete() { base.LoadComplete(); @@ -41,7 +62,7 @@ namespace osu.Game.Screens.Play.HUD protected virtual void TransformPopOut(int newValue) { - PopOutCount.Text = FormatCount(newValue); + ((IHasText)PopOutCount).Text = FormatCount(newValue); PopOutCount.ScaleTo(PopOutScale); PopOutCount.FadeTo(PopOutInitialAlpha); @@ -60,13 +81,13 @@ namespace osu.Game.Screens.Play.HUD protected virtual void TransformNoPopOut(int newValue) { - DisplayedCountSpriteText.Text = FormatCount(newValue); + ((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue); DisplayedCountSpriteText.ScaleTo(1); } protected virtual void TransformPopOutSmall(int newValue) { - DisplayedCountSpriteText.Text = FormatCount(newValue); + ((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue); DisplayedCountSpriteText.ScaleTo(PopOutSmallScale); DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing); } diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index 6f3e2cbaf5..7577ba066c 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -5,6 +5,7 @@ namespace osu.Game.Skinning { public enum HUDSkinComponents { - ComboCounter + ComboCounter, + ScoreText } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index b8b9349cc0..fddea40b04 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; +using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning @@ -334,6 +335,14 @@ namespace osu.Game.Skinning { case HUDSkinComponents.ComboCounter: return new LegacyComboCounter(); + + case HUDSkinComponents.ScoreText: + const string font = "score"; + + if (!this.HasFont(font)) + return null; + + return new LegacySpriteText(this, font); } return null; From 9bb8a43bcee61d11f26598fff2228af1f07a4d17 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 18:15:06 +0900 Subject: [PATCH 486/563] Combine LegacyComboCounter and ComboCounter classes --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ComboCounter.cs | 191 ------------------ .../Screens/Play/HUD/LegacyComboCounter.cs | 176 ++++++++++++++-- osu.Game/Skinning/LegacySkin.cs | 1 - 4 files changed, 155 insertions(+), 215 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/ComboCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs index 43b3dd501d..29e4b1f0cb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; Add(score); - ComboCounter comboCounter = new LegacyComboCounter + LegacyComboCounter comboCounter = new LegacyComboCounter { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs deleted file mode 100644 index 5bffa18032..0000000000 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ /dev/null @@ -1,191 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Sprites; - -namespace osu.Game.Screens.Play.HUD -{ - public abstract class ComboCounter : Container, IComboCounter - { - public Bindable Current { get; } = new BindableInt - { - MinValue = 0, - }; - - public bool IsRolling { get; protected set; } - - protected Drawable PopOutCount; - - protected virtual double PopOutDuration => 150; - protected virtual float PopOutScale => 2.0f; - protected virtual Easing PopOutEasing => Easing.None; - protected virtual float PopOutInitialAlpha => 0.75f; - - protected virtual double FadeOutDuration => 100; - - /// - /// Duration in milliseconds for the counter roll-up animation for each element. - /// - protected virtual double RollingDuration => 20; - - /// - /// Easing for the counter rollover animation. - /// - protected Easing RollingEasing => Easing.None; - - protected Drawable DisplayedCountSpriteText; - - private int previousValue; - - /// - /// Base of all combo counters. - /// - protected ComboCounter() - { - AutoSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load() - { - Children = new Drawable[] - { - DisplayedCountSpriteText = CreateSpriteText().With(s => - { - s.Alpha = 0; - }), - PopOutCount = CreateSpriteText().With(s => - { - s.Alpha = 0; - s.Margin = new MarginPadding(0.05f); - }) - }; - - Current.ValueChanged += combo => updateCount(combo.NewValue == 0); - } - - protected virtual Drawable CreateSpriteText() => new OsuSpriteText(); - - protected override void LoadComplete() - { - base.LoadComplete(); - - ((IHasText)DisplayedCountSpriteText).Text = FormatCount(Current.Value); - DisplayedCountSpriteText.Anchor = Anchor; - DisplayedCountSpriteText.Origin = Origin; - - StopRolling(); - } - - private int displayedCount; - - /// - /// Value shown at the current moment. - /// - public virtual int DisplayedCount - { - get => displayedCount; - protected set - { - if (displayedCount.Equals(value)) - return; - - updateDisplayedCount(displayedCount, value, IsRolling); - } - } - - /// - /// Increments the combo by an amount. - /// - /// - public void Increment(int amount = 1) - { - Current.Value += amount; - } - - /// - /// Stops rollover animation, forcing the displayed count to be the actual count. - /// - public void StopRolling() - { - updateCount(false); - } - - protected virtual string FormatCount(int count) - { - return count.ToString(); - } - - protected virtual void OnCountRolling(int currentValue, int newValue) - { - transformRoll(currentValue, newValue); - } - - protected virtual void OnCountIncrement(int currentValue, int newValue) - { - DisplayedCount = newValue; - } - - protected virtual void OnCountChange(int currentValue, int newValue) - { - DisplayedCount = newValue; - } - - private double getProportionalDuration(int currentValue, int newValue) - { - double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; - return difference * RollingDuration; - } - - private void updateDisplayedCount(int currentValue, int newValue, bool rolling) - { - displayedCount = newValue; - if (rolling) - OnDisplayedCountRolling(currentValue, newValue); - else if (currentValue + 1 == newValue) - OnDisplayedCountIncrement(newValue); - else - OnDisplayedCountChange(newValue); - } - - private void updateCount(bool rolling) - { - int prev = previousValue; - previousValue = Current.Value; - - if (!IsLoaded) - return; - - if (!rolling) - { - FinishTransforms(false, nameof(DisplayedCount)); - IsRolling = false; - DisplayedCount = prev; - - if (prev + 1 == Current.Value) - OnCountIncrement(prev, Current.Value); - else - OnCountChange(prev, Current.Value); - } - else - { - OnCountRolling(displayedCount, Current.Value); - IsRolling = true; - } - } - - private void transformRoll(int currentValue, int newValue) - { - this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing); - } - - protected abstract void OnDisplayedCountRolling(int currentValue, int newValue); - protected abstract void OnDisplayedCountIncrement(int newValue); - protected abstract void OnDisplayedCountChange(int newValue); - } -} diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index 54a4338885..b62cd1c309 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -2,62 +2,124 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osuTK; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Screens.Play.HUD { /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. /// - public class LegacyComboCounter : ComboCounter + public class LegacyComboCounter : CompositeDrawable, IComboCounter { protected uint ScheduledPopOutCurrentId; protected virtual float PopOutSmallScale => 1.1f; protected virtual bool CanPopOutWhileRolling => false; - public new Vector2 PopOutScale = new Vector2(1.6f); + protected Drawable PopOutCount; + protected Drawable DisplayedCountSpriteText; + private int previousValue; + private int displayedCount; public LegacyComboCounter() { + AutoSizeAxes = Axes.Both; + Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; - Margin = new MarginPadding { Top = 5, Left = 20 }; + Margin = new MarginPadding { Bottom = 20, Left = 20 }; + + Scale = new Vector2(1.6f); } [Resolved] private ISkinSource skin { get; set; } - protected override Drawable CreateSpriteText() + public Bindable Current { get; } = new BindableInt { - return skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText(); + MinValue = 0, + }; - /* - new OsuSpriteText + public bool IsRolling { get; protected set; } + protected virtual double PopOutDuration => 150; + protected virtual float PopOutScale => 1.6f; + protected virtual Easing PopOutEasing => Easing.None; + protected virtual float PopOutInitialAlpha => 0.75f; + protected virtual double FadeOutDuration => 100; + + /// + /// Duration in milliseconds for the counter roll-up animation for each element. + /// + protected virtual double RollingDuration => 20; + + /// + /// Easing for the counter rollover animation. + /// + protected Easing RollingEasing => Easing.None; + + /// + /// Value shown at the current moment. + /// + public virtual int DisplayedCount + { + get => displayedCount; + protected set + { + if (displayedCount.Equals(value)) + return; + + updateDisplayedCount(displayedCount, value, IsRolling); + } + } + + protected Drawable CreateSpriteText() + { + return skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText { Font = OsuFont.Numeric.With(size: 40), UseFullGlyphHeight = false, - }); - */ + }; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + DisplayedCountSpriteText = CreateSpriteText().With(s => + { + s.Alpha = 0; + }), + PopOutCount = CreateSpriteText().With(s => + { + s.Alpha = 0; + s.Margin = new MarginPadding(0.05f); + }) + }; + + Current.ValueChanged += combo => updateCount(combo.NewValue == 0); } protected override void LoadComplete() { base.LoadComplete(); + ((IHasText)DisplayedCountSpriteText).Text = FormatCount(Current.Value); + + DisplayedCountSpriteText.Anchor = Anchor; + DisplayedCountSpriteText.Origin = Origin; PopOutCount.Origin = Origin; PopOutCount.Anchor = Anchor; - } - protected override string FormatCount(int count) - { - return $@"{count}x"; + StopRolling(); } protected virtual void TransformPopOut(int newValue) @@ -101,7 +163,7 @@ namespace osu.Game.Screens.Play.HUD DisplayedCount++; } - protected override void OnCountRolling(int currentValue, int newValue) + protected void OnCountRolling(int currentValue, int newValue) { ScheduledPopOutCurrentId++; @@ -109,10 +171,10 @@ namespace osu.Game.Screens.Play.HUD if (currentValue == 0 && newValue == 0) DisplayedCountSpriteText.FadeOut(FadeOutDuration); - base.OnCountRolling(currentValue, newValue); + transformRoll(currentValue, newValue); } - protected override void OnCountIncrement(int currentValue, int newValue) + protected void OnCountIncrement(int currentValue, int newValue) { ScheduledPopOutCurrentId++; @@ -130,17 +192,17 @@ namespace osu.Game.Screens.Play.HUD }, PopOutDuration); } - protected override void OnCountChange(int currentValue, int newValue) + protected void OnCountChange(int currentValue, int newValue) { ScheduledPopOutCurrentId++; if (newValue == 0) DisplayedCountSpriteText.FadeOut(); - base.OnCountChange(currentValue, newValue); + DisplayedCount = newValue; } - protected override void OnDisplayedCountRolling(int currentValue, int newValue) + protected void OnDisplayedCountRolling(int currentValue, int newValue) { if (newValue == 0) DisplayedCountSpriteText.FadeOut(FadeOutDuration); @@ -153,18 +215,88 @@ namespace osu.Game.Screens.Play.HUD TransformNoPopOut(newValue); } - protected override void OnDisplayedCountChange(int newValue) + protected void OnDisplayedCountChange(int newValue) { DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); TransformNoPopOut(newValue); } - protected override void OnDisplayedCountIncrement(int newValue) + protected void OnDisplayedCountIncrement(int newValue) { DisplayedCountSpriteText.Show(); TransformPopOutSmall(newValue); } + + /// + /// Increments the combo by an amount. + /// + /// + public void Increment(int amount = 1) + { + Current.Value += amount; + } + + /// + /// Stops rollover animation, forcing the displayed count to be the actual count. + /// + public void StopRolling() + { + updateCount(false); + } + + protected string FormatCount(int count) + { + return $@"{count}x"; + } + + private double getProportionalDuration(int currentValue, int newValue) + { + double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; + return difference * RollingDuration; + } + + private void updateDisplayedCount(int currentValue, int newValue, bool rolling) + { + displayedCount = newValue; + if (rolling) + OnDisplayedCountRolling(currentValue, newValue); + else if (currentValue + 1 == newValue) + OnDisplayedCountIncrement(newValue); + else + OnDisplayedCountChange(newValue); + } + + private void updateCount(bool rolling) + { + int prev = previousValue; + previousValue = Current.Value; + + if (!IsLoaded) + return; + + if (!rolling) + { + FinishTransforms(false, nameof(DisplayedCount)); + IsRolling = false; + DisplayedCount = prev; + + if (prev + 1 == Current.Value) + OnCountIncrement(prev, Current.Value); + else + OnCountChange(prev, Current.Value); + } + else + { + OnCountRolling(displayedCount, Current.Value); + IsRolling = true; + } + } + + private void transformRoll(int currentValue, int newValue) + { + this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing); + } } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index fddea40b04..a4d47dd2f1 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -19,7 +19,6 @@ using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; -using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning From 7f5ea57bd483bd528accc4b26f6e0f1f808bf660 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 18:34:51 +0900 Subject: [PATCH 487/563] Clean-up pass (best effort) on LegacyComboCounter --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 2 +- .../Screens/Play/HUD/LegacyComboCounter.cs | 359 ++++++++---------- 2 files changed, 158 insertions(+), 203 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs index 29e4b1f0cb..ab010bee9f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs @@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep(@"Hit! :D", delegate { score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0); - comboCounter.Increment(); + comboCounter.Current.Value++; numerator++; denominator++; accuracyCounter.SetFraction(numerator, denominator); diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index b62cd1c309..c96a20405c 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -18,16 +18,34 @@ namespace osu.Game.Screens.Play.HUD /// public class LegacyComboCounter : CompositeDrawable, IComboCounter { - protected uint ScheduledPopOutCurrentId; + public Bindable Current { get; } = new BindableInt { MinValue = 0, }; - protected virtual float PopOutSmallScale => 1.1f; - protected virtual bool CanPopOutWhileRolling => false; + private uint scheduledPopOutCurrentId; + + private const double pop_out_duration = 150; + + private const Easing pop_out_easing = Easing.None; + + private const double fade_out_duration = 100; + + /// + /// Duration in milliseconds for the counter roll-up animation for each element. + /// + private const double rolling_duration = 20; + + private Drawable popOutCount; + + private Drawable displayedCountSpriteText; - protected Drawable PopOutCount; - protected Drawable DisplayedCountSpriteText; private int previousValue; + private int displayedCount; + private bool isRolling; + + [Resolved] + private ISkinSource skin { get; set; } + public LegacyComboCounter() { AutoSizeAxes = Axes.Both; @@ -40,65 +58,38 @@ namespace osu.Game.Screens.Play.HUD Scale = new Vector2(1.6f); } - [Resolved] - private ISkinSource skin { get; set; } - - public Bindable Current { get; } = new BindableInt - { - MinValue = 0, - }; - - public bool IsRolling { get; protected set; } - protected virtual double PopOutDuration => 150; - protected virtual float PopOutScale => 1.6f; - protected virtual Easing PopOutEasing => Easing.None; - protected virtual float PopOutInitialAlpha => 0.75f; - protected virtual double FadeOutDuration => 100; - - /// - /// Duration in milliseconds for the counter roll-up animation for each element. - /// - protected virtual double RollingDuration => 20; - - /// - /// Easing for the counter rollover animation. - /// - protected Easing RollingEasing => Easing.None; - /// /// Value shown at the current moment. /// public virtual int DisplayedCount { get => displayedCount; - protected set + private set { if (displayedCount.Equals(value)) return; - updateDisplayedCount(displayedCount, value, IsRolling); - } - } + if (isRolling) + onDisplayedCountRolling(displayedCount, value); + else if (displayedCount + 1 == value) + onDisplayedCountIncrement(value); + else + onDisplayedCountChange(value); - protected Drawable CreateSpriteText() - { - return skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText - { - Font = OsuFont.Numeric.With(size: 40), - UseFullGlyphHeight = false, - }; + displayedCount = value; + } } [BackgroundDependencyLoader] private void load() { - InternalChildren = new Drawable[] + InternalChildren = new[] { - DisplayedCountSpriteText = CreateSpriteText().With(s => + displayedCountSpriteText = createSpriteText().With(s => { s.Alpha = 0; }), - PopOutCount = CreateSpriteText().With(s => + popOutCount = createSpriteText().With(s => { s.Alpha = 0; s.Margin = new MarginPadding(0.05f); @@ -112,162 +103,16 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); - ((IHasText)DisplayedCountSpriteText).Text = FormatCount(Current.Value); + ((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value); - DisplayedCountSpriteText.Anchor = Anchor; - DisplayedCountSpriteText.Origin = Origin; - PopOutCount.Origin = Origin; - PopOutCount.Anchor = Anchor; + displayedCountSpriteText.Anchor = Anchor; + displayedCountSpriteText.Origin = Origin; + popOutCount.Origin = Origin; + popOutCount.Anchor = Anchor; - StopRolling(); - } - - protected virtual void TransformPopOut(int newValue) - { - ((IHasText)PopOutCount).Text = FormatCount(newValue); - - PopOutCount.ScaleTo(PopOutScale); - PopOutCount.FadeTo(PopOutInitialAlpha); - PopOutCount.MoveTo(Vector2.Zero); - - PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing); - PopOutCount.FadeOut(PopOutDuration, PopOutEasing); - PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing); - } - - protected virtual void TransformPopOutRolling(int newValue) - { - TransformPopOut(newValue); - TransformPopOutSmall(newValue); - } - - protected virtual void TransformNoPopOut(int newValue) - { - ((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue); - DisplayedCountSpriteText.ScaleTo(1); - } - - protected virtual void TransformPopOutSmall(int newValue) - { - ((IHasText)DisplayedCountSpriteText).Text = FormatCount(newValue); - DisplayedCountSpriteText.ScaleTo(PopOutSmallScale); - DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing); - } - - protected virtual void ScheduledPopOutSmall(uint id) - { - // Too late; scheduled task invalidated - if (id != ScheduledPopOutCurrentId) - return; - - DisplayedCount++; - } - - protected void OnCountRolling(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - // Hides displayed count if was increasing from 0 to 1 but didn't finish - if (currentValue == 0 && newValue == 0) - DisplayedCountSpriteText.FadeOut(FadeOutDuration); - - transformRoll(currentValue, newValue); - } - - protected void OnCountIncrement(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - if (DisplayedCount < currentValue) - DisplayedCount++; - - DisplayedCountSpriteText.Show(); - - TransformPopOut(newValue); - - uint newTaskId = ScheduledPopOutCurrentId; - Scheduler.AddDelayed(delegate - { - ScheduledPopOutSmall(newTaskId); - }, PopOutDuration); - } - - protected void OnCountChange(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - if (newValue == 0) - DisplayedCountSpriteText.FadeOut(); - - DisplayedCount = newValue; - } - - protected void OnDisplayedCountRolling(int currentValue, int newValue) - { - if (newValue == 0) - DisplayedCountSpriteText.FadeOut(FadeOutDuration); - else - DisplayedCountSpriteText.Show(); - - if (CanPopOutWhileRolling) - TransformPopOutRolling(newValue); - else - TransformNoPopOut(newValue); - } - - protected void OnDisplayedCountChange(int newValue) - { - DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); - - TransformNoPopOut(newValue); - } - - protected void OnDisplayedCountIncrement(int newValue) - { - DisplayedCountSpriteText.Show(); - - TransformPopOutSmall(newValue); - } - - /// - /// Increments the combo by an amount. - /// - /// - public void Increment(int amount = 1) - { - Current.Value += amount; - } - - /// - /// Stops rollover animation, forcing the displayed count to be the actual count. - /// - public void StopRolling() - { updateCount(false); } - protected string FormatCount(int count) - { - return $@"{count}x"; - } - - private double getProportionalDuration(int currentValue, int newValue) - { - double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; - return difference * RollingDuration; - } - - private void updateDisplayedCount(int currentValue, int newValue, bool rolling) - { - displayedCount = newValue; - if (rolling) - OnDisplayedCountRolling(currentValue, newValue); - else if (currentValue + 1 == newValue) - OnDisplayedCountIncrement(newValue); - else - OnDisplayedCountChange(newValue); - } - private void updateCount(bool rolling) { int prev = previousValue; @@ -279,24 +124,134 @@ namespace osu.Game.Screens.Play.HUD if (!rolling) { FinishTransforms(false, nameof(DisplayedCount)); - IsRolling = false; + isRolling = false; DisplayedCount = prev; if (prev + 1 == Current.Value) - OnCountIncrement(prev, Current.Value); + onCountIncrement(prev, Current.Value); else - OnCountChange(prev, Current.Value); + onCountChange(prev, Current.Value); } else { - OnCountRolling(displayedCount, Current.Value); - IsRolling = true; + onCountRolling(displayedCount, Current.Value); + isRolling = true; } } - private void transformRoll(int currentValue, int newValue) + private void transformPopOut(int newValue) { - this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing); + ((IHasText)popOutCount).Text = formatCount(newValue); + + popOutCount.ScaleTo(1.6f); + popOutCount.FadeTo(0.75f); + popOutCount.MoveTo(Vector2.Zero); + + popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing); + popOutCount.FadeOut(pop_out_duration, pop_out_easing); + popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing); } + + private void transformNoPopOut(int newValue) + { + ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); + + displayedCountSpriteText.ScaleTo(1); + } + + private void transformPopOutSmall(int newValue) + { + ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); + displayedCountSpriteText.ScaleTo(1.1f); + displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing); + } + + private void scheduledPopOutSmall(uint id) + { + // Too late; scheduled task invalidated + if (id != scheduledPopOutCurrentId) + return; + + DisplayedCount++; + } + + private void onCountIncrement(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + if (DisplayedCount < currentValue) + DisplayedCount++; + + displayedCountSpriteText.Show(); + + transformPopOut(newValue); + + uint newTaskId = scheduledPopOutCurrentId; + + Scheduler.AddDelayed(delegate + { + scheduledPopOutSmall(newTaskId); + }, pop_out_duration); + } + + private void onCountRolling(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + // Hides displayed count if was increasing from 0 to 1 but didn't finish + if (currentValue == 0 && newValue == 0) + displayedCountSpriteText.FadeOut(fade_out_duration); + + transformRoll(currentValue, newValue); + } + + private void onCountChange(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + if (newValue == 0) + displayedCountSpriteText.FadeOut(); + + DisplayedCount = newValue; + } + + private void onDisplayedCountRolling(int currentValue, int newValue) + { + if (newValue == 0) + displayedCountSpriteText.FadeOut(fade_out_duration); + else + displayedCountSpriteText.Show(); + + transformNoPopOut(newValue); + } + + private void onDisplayedCountChange(int newValue) + { + displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); + transformNoPopOut(newValue); + } + + private void onDisplayedCountIncrement(int newValue) + { + displayedCountSpriteText.Show(); + transformPopOutSmall(newValue); + } + + private void transformRoll(int currentValue, int newValue) => + this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None); + + private string formatCount(int count) => $@"{count}x"; + + private double getProportionalDuration(int currentValue, int newValue) + { + double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; + return difference * rolling_duration; + } + + private Drawable createSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 40), + UseFullGlyphHeight = false, + }; } } From ac4f56403df80e1cfda6c9fb9d94879d63aa0930 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 19:15:52 +0900 Subject: [PATCH 488/563] Adjust size/position --- osu.Game/Screens/Play/HUD/LegacyComboCounter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index c96a20405c..55ce68fcc8 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -53,9 +53,9 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; - Margin = new MarginPadding { Bottom = 20, Left = 20 }; + Margin = new MarginPadding { Bottom = 10, Left = 10 }; - Scale = new Vector2(1.6f); + Scale = new Vector2(1.2f); } /// From 7d2eeb979532fc643eb6df12fed2691a2c417d66 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 19:18:04 +0900 Subject: [PATCH 489/563] Fix test names --- .../NonVisual/DifficultyAdjustmentModCombinationsTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index de0397dc84..917f245f4f 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -95,7 +95,7 @@ namespace osu.Game.Tests.NonVisual } [Test] - public void TestMultiMod1() + public void TestMultiModFlattening() { var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations(); @@ -113,7 +113,7 @@ namespace osu.Game.Tests.NonVisual } [Test] - public void TestMultiMod2() + public void TestIncompatibleThroughMultiMod() { var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations(); From e9ebeedbe2edd7b1d4e62f9d01d8940b4cf5255a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 19:31:31 +0900 Subject: [PATCH 490/563] Refactor generation --- .../Difficulty/DifficultyCalculator.cs | 39 ++++++++++--------- 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 9989c750ee..70f248e072 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -105,10 +105,11 @@ namespace osu.Game.Rulesets.Difficulty /// public Mod[] CreateDifficultyAdjustmentModCombinations() { - return createDifficultyAdjustmentModCombinations(Array.Empty(), DifficultyAdjustmentMods).ToArray(); + return createDifficultyAdjustmentModCombinations(DifficultyAdjustmentMods, Array.Empty()).ToArray(); - static IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) + static IEnumerable createDifficultyAdjustmentModCombinations(ReadOnlyMemory remainingMods, IEnumerable currentSet, int currentSetCount = 0) { + // Return the current set. switch (currentSetCount) { case 0: @@ -128,11 +129,10 @@ namespace osu.Game.Rulesets.Difficulty break; } - // Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod - // combinations in further recursions, so a moving subset is used to eliminate this effect - for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++) + // Apply the rest of the remaining mods recursively. + for (int i = 0; i < remainingMods.Length; i++) { - var adjustmentMod = adjustmentSet[i]; + var adjustmentMod = remainingMods.Span[i]; if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)) || adjustmentMod.IncompatibleMods.Any(m => m.IsInstanceOfType(c)))) @@ -141,27 +141,30 @@ namespace osu.Game.Rulesets.Difficulty } // Append the new mod. - int newSetCount = currentSetCount; - var newSet = append(currentSet, adjustmentMod, ref newSetCount); + var (newSet, newSetCount) = flatten(adjustmentMod); - foreach (var combo in createDifficultyAdjustmentModCombinations(newSet, adjustmentSet, newSetCount, i + 1)) + foreach (var combo in createDifficultyAdjustmentModCombinations(remainingMods.Slice(i + 1), currentSet.Concat(newSet), currentSetCount + newSetCount)) yield return combo; } } - // Appends a mod to an existing enumerable, returning the result. Recurses for MultiMod. - static IEnumerable append(IEnumerable existing, Mod mod, ref int count) + // Flattens a mod hierarchy (through MultiMod) as an IEnumerable + static (IEnumerable set, int count) flatten(Mod mod) { - if (mod is MultiMod multi) - { - foreach (var nested in multi.Mods) - existing = append(existing, nested, ref count); + if (!(mod is MultiMod multi)) + return (mod.Yield(), 1); - return existing; + IEnumerable set = Enumerable.Empty(); + int count = 0; + + foreach (var nested in multi.Mods) + { + var (nestedSet, nestedCount) = flatten(nested); + set = set.Concat(nestedSet); + count += nestedCount; } - count++; - return existing.Append(mod); + return (set, count); } } From e3eaba7b2ca46685780041b788dd2d3a229bbd57 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 19:39:48 +0900 Subject: [PATCH 491/563] Move ISampleDisabler implementation to Player and FrameStabilityContainer --- .../Gameplay/TestSceneGameplaySamplePlayback.cs | 2 +- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 12 +++++++++--- osu.Game/Screens/Play/GameplayClock.cs | 10 ++-------- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 - osu.Game/Screens/Play/Player.cs | 13 +++++++++++-- 5 files changed, 23 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 5bb3851264..6e505b16c2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("get variables", () => { - gameplayClock = Player.ChildrenOfType().First().GameplayClock; + gameplayClock = Player.ChildrenOfType().First(); slider = Player.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); samples = slider.ChildrenOfType().ToArray(); }); diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 70b3d0c7d4..e4a3a2fe3d 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -18,8 +18,11 @@ namespace osu.Game.Rulesets.UI /// A container which consumes a parent gameplay clock and standardises frame counts for children. /// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks. /// - public class FrameStabilityContainer : Container, IHasReplayHandler + [Cached(typeof(ISamplePlaybackDisabler))] + public class FrameStabilityContainer : Container, IHasReplayHandler, ISamplePlaybackDisabler { + private readonly Bindable samplePlaybackDisabled = new Bindable(); + private readonly double gameplayStartTime; /// @@ -35,7 +38,6 @@ namespace osu.Game.Rulesets.UI public GameplayClock GameplayClock => stabilityGameplayClock; [Cached(typeof(GameplayClock))] - [Cached(typeof(ISamplePlaybackDisabler))] private readonly StabilityGameplayClock stabilityGameplayClock; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) @@ -102,6 +104,8 @@ namespace osu.Game.Rulesets.UI requireMoreUpdateLoops = true; validState = !GameplayClock.IsPaused.Value; + samplePlaybackDisabled.Value = stabilityGameplayClock.ShouldDisableSamplePlayback; + int loops = 0; while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames) @@ -224,6 +228,8 @@ namespace osu.Game.Rulesets.UI public ReplayInputHandler ReplayInputHandler { get; set; } + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; + private class StabilityGameplayClock : GameplayClock { public GameplayClock ParentGameplayClock; @@ -237,7 +243,7 @@ namespace osu.Game.Rulesets.UI { } - protected override bool ShouldDisableSamplePlayback => + public override bool ShouldDisableSamplePlayback => // handle the case where playback is catching up to real-time. base.ShouldDisableSamplePlayback || ParentSampleDisabler?.SamplePlaybackDisabled.Value == true diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index eeea6777c6..4d0872e5bb 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play /// , as this should only be done once to ensure accuracy. /// /// - public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler + public class GameplayClock : IFrameBasedClock { private readonly IFrameBasedClock underlyingClock; @@ -28,8 +28,6 @@ namespace osu.Game.Screens.Play /// public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); - private readonly Bindable samplePlaybackDisabled = new Bindable(); - public GameplayClock(IFrameBasedClock underlyingClock) { this.underlyingClock = underlyingClock; @@ -66,13 +64,11 @@ namespace osu.Game.Screens.Play /// /// Whether nested samples supporting the interface should be paused. /// - protected virtual bool ShouldDisableSamplePlayback => IsPaused.Value; + public virtual bool ShouldDisableSamplePlayback => IsPaused.Value; public void ProcessFrame() { // intentionally not updating the underlying clock (handled externally). - - samplePlaybackDisabled.Value = ShouldDisableSamplePlayback; } public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; @@ -82,7 +78,5 @@ namespace osu.Game.Screens.Play public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; public IClock Source => underlyingClock; - - IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; } } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 9f8e55f577..6679e56871 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -54,7 +54,6 @@ namespace osu.Game.Screens.Play public GameplayClock GameplayClock => localGameplayClock; [Cached(typeof(GameplayClock))] - [Cached(typeof(ISamplePlaybackDisabler))] private readonly LocalGameplayClock localGameplayClock; private Bindable userAudioOffset; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a2a53b4b75..56b212291a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -35,7 +35,8 @@ using osu.Game.Users; namespace osu.Game.Screens.Play { [Cached] - public class Player : ScreenWithBeatmapBackground + [Cached(typeof(ISamplePlaybackDisabler))] + public class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler { /// /// The delay upon completion of the beatmap before displaying the results screen. @@ -55,6 +56,8 @@ namespace osu.Game.Screens.Play // We are managing our own adjustments (see OnEntering/OnExiting). public override bool AllowRateAdjustments => false; + private readonly Bindable samplePlaybackDisabled = new Bindable(); + /// /// Whether gameplay should pause when the game window focus is lost. /// @@ -229,7 +232,11 @@ namespace osu.Game.Screens.Play skipOverlay.Hide(); } - DrawableRuleset.IsPaused.BindValueChanged(_ => updateGameplayState()); + DrawableRuleset.IsPaused.BindValueChanged(paused => + { + updateGameplayState(); + samplePlaybackDisabled.Value = paused.NewValue; + }); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); @@ -752,5 +759,7 @@ namespace osu.Game.Screens.Play } #endregion + + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; } } From c4fdd35223e85e383b26b82eec0e8c1212eb11f9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 19:53:37 +0900 Subject: [PATCH 492/563] Fix same-type incompatibility through multimod --- .../DifficultyAdjustmentModCombinationsTest.cs | 14 ++++++++++++++ .../Difficulty/DifficultyCalculator.cs | 18 ++++++++++-------- 2 files changed, 24 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index 917f245f4f..5c7adb3f49 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -126,6 +126,20 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA); } + [Test] + public void TestIncompatibleWithSameInstanceViaMultiMod() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(3, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB); + } + private class ModA : Mod { public override string Name => nameof(ModA); diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 70f248e072..55b3d6607c 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Reflection; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; @@ -11,6 +12,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using Sentry; namespace osu.Game.Rulesets.Difficulty { @@ -132,18 +134,18 @@ namespace osu.Game.Rulesets.Difficulty // Apply the rest of the remaining mods recursively. for (int i = 0; i < remainingMods.Length; i++) { - var adjustmentMod = remainingMods.Span[i]; + var (nextSet, nextCount) = flatten(remainingMods.Span[i]); - if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)) - || adjustmentMod.IncompatibleMods.Any(m => m.IsInstanceOfType(c)))) - { + // Check if any mods in the next set are incompatible with any of the current set. + if (currentSet.SelectMany(m => m.IncompatibleMods).Any(c => nextSet.Any(c.IsInstanceOfType))) continue; - } - // Append the new mod. - var (newSet, newSetCount) = flatten(adjustmentMod); + // Check if any mods in the next set are the same type as the current set. Mods of the exact same type are not incompatible with themselves. + if (currentSet.Any(c => nextSet.Any(n => c.GetType() == n.GetType()))) + continue; - foreach (var combo in createDifficultyAdjustmentModCombinations(remainingMods.Slice(i + 1), currentSet.Concat(newSet), currentSetCount + newSetCount)) + // If all's good, attach the next set to the current set and recurse further. + foreach (var combo in createDifficultyAdjustmentModCombinations(remainingMods.Slice(i + 1), currentSet.Concat(nextSet), currentSetCount + nextCount)) yield return combo; } } From ed57b1363fdef33c350d1c65404739aca92750bd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 20:08:46 +0900 Subject: [PATCH 493/563] Remove unused usings --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 55b3d6607c..7616c48150 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using System.Reflection; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; @@ -12,7 +11,6 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; -using Sentry; namespace osu.Game.Rulesets.Difficulty { From 1a2dc8374052f770fbd936de980901ba69909aeb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 20:40:17 +0900 Subject: [PATCH 494/563] Make field readonly --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 757329c525..7a0e3b2b76 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public bool Dual; public readonly bool IsForCurrentRuleset; - private int originalTargetColumns; + private readonly int originalTargetColumns; // Internal for testing purposes internal FastRandom Random { get; private set; } From 26dffbfd3bed7b5eafc28d8885b276bfb778e9a6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 14 Oct 2020 20:40:29 +0900 Subject: [PATCH 495/563] Replicate hit window calculation --- .../Difficulty/ManiaDifficultyCalculator.cs | 33 ++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 356621acda..ade830764d 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -26,11 +26,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty private const double star_scaling_factor = 0.018; private readonly bool isForCurrentRuleset; + private readonly double originalOverallDifficulty; public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); + originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty; } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) @@ -46,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty StarRating = skills[0].DifficultyValue() * star_scaling_factor, Mods = mods, // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future - GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate, + GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate), ScoreMultiplier = getScoreMultiplier(beatmap, mods), MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1), Skills = skills @@ -107,6 +109,35 @@ namespace osu.Game.Rulesets.Mania.Difficulty } } + private int getHitWindow300(Mod[] mods) + { + if (isForCurrentRuleset) + { + double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty)); + return applyModAdjustments(34 + 3 * od, mods); + } + + if (Math.Round(originalOverallDifficulty) > 4) + return applyModAdjustments(34, mods); + + return applyModAdjustments(47, mods); + + static int applyModAdjustments(double value, Mod[] mods) + { + if (mods.Any(m => m is ManiaModHardRock)) + value /= 1.4; + else if (mods.Any(m => m is ManiaModEasy)) + value *= 1.4; + + if (mods.Any(m => m is ManiaModDoubleTime)) + value *= 1.5; + else if (mods.Any(m => m is ManiaModHalfTime)) + value *= 0.75; + + return (int)value; + } + } + private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods) { double scoreMultiplier = 1; From b63303a2a813aef2b4a574ab5657157f52e1e2ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 21:40:49 +0900 Subject: [PATCH 496/563] Fix tests --- .../Gameplay/TestSceneSkinnableSound.cs | 54 ++++++++++--------- 1 file changed, 30 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 8f2011e5dd..18eeb0a0e7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; -using osu.Framework.Timing; using osu.Game.Audio; using osu.Game.Screens.Play; using osu.Game.Skinning; @@ -22,27 +21,24 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableSound : OsuTestScene { - [Cached(typeof(ISamplePlaybackDisabler))] - private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); - private TestSkinSourceContainer skinSource; private PausableSkinnableSound skinnableSound; [SetUp] - public void SetUp() => Schedule(() => + public void SetUpSteps() { - gameplayClock.IsPaused.Value = false; - - Children = new Drawable[] + AddStep("setup heirarchy", () => { - skinSource = new TestSkinSourceContainer + Children = new Drawable[] { - Clock = gameplayClock, - RelativeSizeAxes = Axes.Both, - Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide")) - }, - }; - }); + skinSource = new TestSkinSourceContainer + { + RelativeSizeAxes = Axes.Both, + Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide")) + }, + }; + }); + } [Test] public void TestStoppedSoundDoesntResumeAfterPause() @@ -62,8 +58,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for sample to stop playing", () => !sample.Playing); - AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); - AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); + + AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); AddWaitStep("wait a bit", 5); AddAssert("sample not playing", () => !sample.Playing); @@ -82,8 +79,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for sample to start playing", () => sample.Playing); - AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); + AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + + AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); + AddUntilStep("wait for sample to start playing", () => sample.Playing); } [Test] @@ -98,10 +98,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playing", () => sample.Playing); - AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); - AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); - AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddUntilStep("sample not playing", () => !sample.Playing); + + AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); AddAssert("sample not playing", () => !sample.Playing); AddAssert("sample not playing", () => !sample.Playing); @@ -120,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playing", () => sample.Playing); - AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); + AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); AddUntilStep("wait for sample to stop playing", () => !sample.Playing); AddStep("trigger skin change", () => skinSource.TriggerSourceChanged()); @@ -133,20 +134,25 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddAssert("new sample stopped", () => !sample.Playing); - AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); AddWaitStep("wait a bit", 5); AddAssert("new sample not played", () => !sample.Playing); } [Cached(typeof(ISkinSource))] - private class TestSkinSourceContainer : Container, ISkinSource + [Cached(typeof(ISamplePlaybackDisabler))] + private class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler { [Resolved] private ISkinSource source { get; set; } public event Action SourceChanged; + public Bindable SamplePlaybackDisabled { get; } = new Bindable(); + + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled; + public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component); public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT); public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo); From e0210f5c4ce2c8ab00a74b35f9103da01824f148 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 14 Oct 2020 23:52:58 +0900 Subject: [PATCH 497/563] Ignore failed casts to make tests happy --- osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs index 9f8ad758e4..f7b6e419ea 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs @@ -21,8 +21,8 @@ namespace osu.Game.Screens.Play.HUD { base.SkinChanged(skin, allowFallback); - skinnedCounter = (IComboCounter)Drawable; - skinnedCounter.Current.BindTo(Current); + skinnedCounter = Drawable as IComboCounter; + skinnedCounter?.Current.BindTo(Current); } private static Drawable createDefault(ISkinComponent skinComponent) => new DefaultComboCounter(); From 2ca6c4e377fd861e989649e3be5295826866022d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Oct 2020 23:24:16 +0200 Subject: [PATCH 498/563] Adjust test step names --- .../Visual/Gameplay/TestSceneSkinnableSound.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 18eeb0a0e7..864e88d023 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void SetUpSteps() { - AddStep("setup heirarchy", () => + AddStep("setup hierarchy", () => { Children = new Drawable[] { @@ -58,9 +58,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for sample to stop playing", () => !sample.Playing); - AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); - AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); AddWaitStep("wait a bit", 5); AddAssert("sample not playing", () => !sample.Playing); @@ -79,10 +79,10 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for sample to start playing", () => sample.Playing); - AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); AddUntilStep("wait for sample to stop playing", () => !sample.Playing); - AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); AddUntilStep("wait for sample to start playing", () => sample.Playing); } @@ -98,11 +98,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playing", () => sample.Playing); - AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); AddUntilStep("sample not playing", () => !sample.Playing); - AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); AddAssert("sample not playing", () => !sample.Playing); AddAssert("sample not playing", () => !sample.Playing); @@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playing", () => sample.Playing); - AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true); + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); AddUntilStep("wait for sample to stop playing", () => !sample.Playing); AddStep("trigger skin change", () => skinSource.TriggerSourceChanged()); @@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddAssert("new sample stopped", () => !sample.Playing); - AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false); + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); AddWaitStep("wait a bit", 5); AddAssert("new sample not played", () => !sample.Playing); From b06f59ffdcf99454bb4447b7e4efb936ebb0f399 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 15:35:33 +0900 Subject: [PATCH 499/563] Split out test for combo counter specifically --- .../Visual/Gameplay/TestSceneComboCounter.cs | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs new file mode 100644 index 0000000000..d0c2fb5064 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneComboCounter : SkinnableTestScene + { + private IEnumerable comboCounters => CreatedDrawables.OfType(); + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create combo counters", () => SetContents(() => + { + var comboCounter = new SkinnableComboCounter(); + comboCounter.Current.Value = 1; + return comboCounter; + })); + } + + [Test] + public void TestComboCounterIncrementing() + { + AddRepeatStep("increase combo", () => + { + foreach (var counter in comboCounters) + counter.Current.Value++; + }, 10); + + AddStep("reset combo", () => + { + foreach (var counter in comboCounters) + counter.Current.Value = 0; + }); + } + } +} From d5f2aab52e4ba4f155118fe3450dc7e57a3979a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 15:37:40 +0900 Subject: [PATCH 500/563] Tidy up SkinnableComboCounter class slightly --- osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs index f7b6e419ea..c04c50141a 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs @@ -2,15 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { public class SkinnableComboCounter : SkinnableDrawable, IComboCounter { + public Bindable Current { get; } = new Bindable(); + public SkinnableComboCounter() - : base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), createDefault) + : base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter()) { CentreComponent = false; } @@ -24,9 +25,5 @@ namespace osu.Game.Screens.Play.HUD skinnedCounter = Drawable as IComboCounter; skinnedCounter?.Current.BindTo(Current); } - - private static Drawable createDefault(ISkinComponent skinComponent) => new DefaultComboCounter(); - - public Bindable Current { get; } = new Bindable(); } } From 219cbec6bdaae9f8b2c987a1be923b55d6d9a596 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 16:31:21 +0900 Subject: [PATCH 501/563] Split out DefaultScoreCounter and make ScoreCounter abstract --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 2 +- .../Graphics/UserInterface/ScoreCounter.cs | 16 +++++++----- .../Screens/Play/HUD/DefaultScoreCounter.cs | 26 +++++++++++++++++++ 3 files changed, 36 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs index ab010bee9f..ba165a70f4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay { int numerator = 0, denominator = 0; - ScoreCounter score = new ScoreCounter(7) + ScoreCounter score = new DefaultScoreCounter() { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 73bbe5f03e..17e5ceedb9 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -1,18 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play.HUD; namespace osu.Game.Graphics.UserInterface { - public class ScoreCounter : RollingCounter + public abstract class ScoreCounter : RollingCounter, IScoreCounter { protected override double RollingDuration => 1000; protected override Easing RollingEasing => Easing.Out; - public bool UseCommaSeparator; + /// + /// Whether comma separators should be displayed. + /// + public bool UseCommaSeparator { get; } /// /// How many leading zeroes the counter has. @@ -23,14 +26,13 @@ namespace osu.Game.Graphics.UserInterface /// Displays score. /// /// How many leading zeroes the counter will have. - public ScoreCounter(uint leading = 0) + /// Whether comma separators should be displayed. + protected ScoreCounter(uint leading = 0, bool useCommaSeparator = false) { + UseCommaSeparator = useCommaSeparator; LeadingZeroes = leading; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.BlueLighter; - protected override double GetProportionalDuration(double currentValue, double newValue) { return currentValue > newValue ? currentValue - newValue : newValue - currentValue; diff --git a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs new file mode 100644 index 0000000000..a461b6a067 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Play.HUD +{ + public class DefaultScoreCounter : ScoreCounter + { + public DefaultScoreCounter() + : base(6) + { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + } +} From e1da64398e279d0eb6fe53bce2a9e2936403558f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 16:32:20 +0900 Subject: [PATCH 502/563] Add and consume skinnable score counter --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 2 +- .../TestSceneSkinnableScoreCounter.cs | 47 +++++++++++++++++++ osu.Game/Screens/Play/HUD/IScoreCounter.cs | 19 ++++++++ .../Screens/Play/HUD/SkinnableScoreCounter.cs | 29 ++++++++++++ osu.Game/Screens/Play/HUDOverlay.cs | 8 +--- osu.Game/Skinning/HUDSkinComponents.cs | 3 +- osu.Game/Skinning/LegacyScoreCounter.cs | 42 +++++++++++++++++ osu.Game/Skinning/LegacySkin.cs | 3 ++ 8 files changed, 145 insertions(+), 8 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/IScoreCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs create mode 100644 osu.Game/Skinning/LegacyScoreCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs index ba165a70f4..34c657bf7f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay { int numerator = 0, denominator = 0; - ScoreCounter score = new DefaultScoreCounter() + ScoreCounter score = new DefaultScoreCounter { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs new file mode 100644 index 0000000000..2d5003d1da --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableScoreCounter : SkinnableTestScene + { + private IEnumerable scoreCounters => CreatedDrawables.OfType(); + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create combo counters", () => SetContents(() => + { + var comboCounter = new SkinnableScoreCounter(); + comboCounter.Current.Value = 1; + return comboCounter; + })); + } + + [Test] + public void TestScoreCounterIncrementing() + { + AddStep(@"Reset all", delegate + { + foreach (var s in scoreCounters) + s.Current.Value = 0; + }); + + AddStep(@"Hit! :D", delegate + { + foreach (var s in scoreCounters) + s.Current.Value += 300; + }); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/IScoreCounter.cs b/osu.Game/Screens/Play/HUD/IScoreCounter.cs new file mode 100644 index 0000000000..2d39a64cfe --- /dev/null +++ b/osu.Game/Screens/Play/HUD/IScoreCounter.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// An interface providing a set of methods to update a score counter. + /// + public interface IScoreCounter : IDrawable + { + /// + /// The current score to be displayed. + /// + Bindable Current { get; } + } +} diff --git a/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs new file mode 100644 index 0000000000..a442ad0d9a --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public class SkinnableScoreCounter : SkinnableDrawable, IScoreCounter + { + public Bindable Current { get; } = new Bindable(); + + public SkinnableScoreCounter() + : base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter()) + { + CentreComponent = false; + } + + private IScoreCounter skinnedCounter; + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + skinnedCounter = Drawable as IScoreCounter; + skinnedCounter?.Current.BindTo(Current); + } + } +} diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index a3547bbc68..56b8d60bd4 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play public readonly KeyCounterDisplay KeyCounter; public readonly SkinnableComboCounter ComboCounter; - public readonly ScoreCounter ScoreCounter; + public readonly SkinnableScoreCounter ScoreCounter; public readonly RollingCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; public readonly SongProgress Progress; @@ -269,11 +269,7 @@ namespace osu.Game.Screens.Play Margin = new MarginPadding { Top = 5, Right = 20 }, }; - protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }; + protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter(); protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter(); diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index 7577ba066c..7863161971 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -6,6 +6,7 @@ namespace osu.Game.Skinning public enum HUDSkinComponents { ComboCounter, - ScoreText + ScoreText, + ScoreCounter } } diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs new file mode 100644 index 0000000000..0e1d4fba7f --- /dev/null +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Skinning +{ + public class LegacyScoreCounter : ScoreCounter + { + private readonly ISkin skin; + + protected override double RollingDuration => 1000; + protected override Easing RollingEasing => Easing.Out; + + public new Bindable Current { get; } = new Bindable(); + + public LegacyScoreCounter(ISkin skin) + : base(6) + { + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + + this.skin = skin; + + // base class uses int for display, but externally we bind to ScoreProcesssor as a double for now. + Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); + + Margin = new MarginPadding { Bottom = 10, Left = 10 }; + Scale = new Vector2(1.2f); + } + + protected sealed override OsuSpriteText CreateSpriteText() => + new LegacySpriteText(skin, "score" /*, true*/) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }; + } +} diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index a4d47dd2f1..8f4539ca6d 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -335,6 +335,9 @@ namespace osu.Game.Skinning case HUDSkinComponents.ComboCounter: return new LegacyComboCounter(); + case HUDSkinComponents.ScoreCounter: + return new LegacyScoreCounter(this); + case HUDSkinComponents.ScoreText: const string font = "score"; From 950c47287ca4ce9c4b71f3dc346ba75918341c6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 16:56:05 +0900 Subject: [PATCH 503/563] Fix positioning of score display in HUD overlay --- .../Screens/Play/HUD/DefaultScoreCounter.cs | 12 ++++++ osu.Game/Screens/Play/HUDOverlay.cs | 41 ++++--------------- osu.Game/Skinning/LegacyScoreCounter.cs | 3 +- 3 files changed, 22 insertions(+), 34 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs index a461b6a067..af78ce4be2 100644 --- a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs @@ -5,11 +5,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Screens.Play.HUD { public class DefaultScoreCounter : ScoreCounter { + private readonly Vector2 offset = new Vector2(20, 5); + public DefaultScoreCounter() : base(6) { @@ -17,10 +20,19 @@ namespace osu.Game.Screens.Play.HUD Origin = Anchor.TopCentre; } + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.BlueLighter; + + // todo: check if default once health display is skinnable + hud?.ShowHealthbar.BindValueChanged(healthBar => + { + this.MoveToY(healthBar.NewValue ? 30 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING); + }, true); } } } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 56b8d60bd4..a507eaaa8d 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -25,8 +25,9 @@ namespace osu.Game.Screens.Play [Cached] public class HUDOverlay : Container { - private const float fade_duration = 400; - private const Easing fade_easing = Easing.Out; + public const float FADE_DURATION = 400; + + public const Easing FADE_EASING = Easing.Out; public readonly KeyCounterDisplay KeyCounter; public readonly SkinnableComboCounter ComboCounter; @@ -62,8 +63,6 @@ namespace osu.Game.Screens.Play public Action RequestSeek; - private readonly Container topScoreContainer; - private readonly FillFlowContainer bottomRightElements; private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; @@ -96,17 +95,8 @@ namespace osu.Game.Screens.Play Children = new Drawable[] { HealthDisplay = CreateHealthDisplay(), - topScoreContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - AccuracyCounter = CreateAccuracyCounter(), - ScoreCounter = CreateScoreCounter(), - }, - }, + AccuracyCounter = CreateAccuracyCounter(), + ScoreCounter = CreateScoreCounter(), ComboCounter = CreateComboCounter(), ModDisplay = CreateModsContainer(), HitErrorDisplay = CreateHitErrorDisplayOverlay(), @@ -132,8 +122,8 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomRight, X = -5, AutoSizeAxes = Axes.Both, - LayoutDuration = fade_duration / 2, - LayoutEasing = fade_easing, + LayoutDuration = FADE_DURATION / 2, + LayoutEasing = FADE_EASING, Direction = FillDirection.Vertical, Children = new Drawable[] { @@ -186,21 +176,8 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing))); - - ShowHealthbar.BindValueChanged(healthBar => - { - if (healthBar.NewValue) - { - HealthDisplay.FadeIn(fade_duration, fade_easing); - topScoreContainer.MoveToY(30, fade_duration, fade_easing); - } - else - { - HealthDisplay.FadeOut(fade_duration, fade_easing); - topScoreContainer.MoveToY(0, fade_duration, fade_easing); - } - }, true); + ShowHealthbar.BindValueChanged(healthBar => HealthDisplay.FadeTo(healthBar.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING), true); + ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING))); configShowHud.BindValueChanged(visible => { diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index 0e1d4fba7f..f94bef6652 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -28,8 +28,7 @@ namespace osu.Game.Skinning // base class uses int for display, but externally we bind to ScoreProcesssor as a double for now. Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); - Margin = new MarginPadding { Bottom = 10, Left = 10 }; - Scale = new Vector2(1.2f); + Margin = new MarginPadding(10); } protected sealed override OsuSpriteText CreateSpriteText() => From b210147c2e4424f5c935ae28558c10b80a9aa61c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 16:55:47 +0900 Subject: [PATCH 504/563] Update combo counter to read from default score display's position correctly --- osu.Game/Screens/Play/HUD/DefaultComboCounter.cs | 4 ++-- osu.Game/Screens/Play/HUD/LegacyComboCounter.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs index 1e23319c28..5ffaf0d388 100644 --- a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs @@ -37,10 +37,10 @@ namespace osu.Game.Screens.Play.HUD { base.Update(); - if (hud != null) + if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score) { // for now align with the score counter. eventually this will be user customisable. - Position += ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset; + Position += ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset; } } diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index 55ce68fcc8..66f4c5edb8 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; - Margin = new MarginPadding { Bottom = 10, Left = 10 }; + Margin = new MarginPadding(10); Scale = new Vector2(1.2f); } From 74c031cfbb385d4f081f0f110b66a33e6c7376f6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:10:35 +0900 Subject: [PATCH 505/563] Fix ModOverlay not including "UNRANKED" text in size --- osu.Game/Screens/Play/HUD/ModDisplay.cs | 33 +++++++++++++++---------- 1 file changed, 20 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 99c31241f1..68d019bf71 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -48,22 +48,29 @@ namespace osu.Game.Screens.Play.HUD { AutoSizeAxes = Axes.Both; - Children = new Drawable[] + Child = new FillFlowContainer { - iconsContainer = new ReverseChildIDFillFlowContainer + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, + iconsContainer = new ReverseChildIDFillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + }, + unrankedText = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"/ UNRANKED /", + Font = OsuFont.Numeric.With(size: 12) + } }, - unrankedText = new OsuSpriteText - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.TopCentre, - Text = @"/ UNRANKED /", - Font = OsuFont.Numeric.With(size: 12) - } }; Current.ValueChanged += mods => From d8d085ede94aedf9051ab85ab035235bab38d215 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:11:02 +0900 Subject: [PATCH 506/563] Align top-right elements with lowest point in score display --- .../Screens/Play/HUD/PlayerSettingsOverlay.cs | 10 ++++---- osu.Game/Screens/Play/HUDOverlay.cs | 24 +++++++++++++++---- 2 files changed, 23 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index fc80983834..ffcbb06fb3 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -20,14 +20,13 @@ namespace osu.Game.Screens.Play.HUD public readonly VisualSettings VisualSettings; - //public readonly CollectionSettings CollectionSettings; - - //public readonly DiscussionSettings DiscussionSettings; - public PlayerSettingsOverlay() { AlwaysPresent = true; - RelativeSizeAxes = Axes.Both; + + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + AutoSizeAxes = Axes.Both; Child = new FillFlowContainer { @@ -36,7 +35,6 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), - Margin = new MarginPadding { Top = 100, Right = 10 }, Children = new PlayerSettingsGroup[] { //CollectionSettings = new CollectionSettings(), diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index a507eaaa8d..639da7a3b6 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -64,6 +64,7 @@ namespace osu.Game.Screens.Play public Action RequestSeek; private readonly FillFlowContainer bottomRightElements; + private readonly FillFlowContainer topRightElements; private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; @@ -98,9 +99,7 @@ namespace osu.Game.Screens.Play AccuracyCounter = CreateAccuracyCounter(), ScoreCounter = CreateScoreCounter(), ComboCounter = CreateComboCounter(), - ModDisplay = CreateModsContainer(), HitErrorDisplay = CreateHitErrorDisplayOverlay(), - PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), } }, }, @@ -116,11 +115,26 @@ namespace osu.Game.Screens.Play } }, }, + topRightElements = new FillFlowContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(10), + Spacing = new Vector2(10), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + ModDisplay = CreateModsContainer(), + PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), + } + }, bottomRightElements = new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - X = -5, + Margin = new MarginPadding(10), + Spacing = new Vector2(10), AutoSizeAxes = Axes.Both, LayoutDuration = FADE_DURATION / 2, LayoutEasing = FADE_EASING, @@ -191,6 +205,8 @@ namespace osu.Game.Screens.Play protected override void Update() { base.Update(); + + topRightElements.Y = ToLocalSpace(ScoreCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y; bottomRightElements.Y = -Progress.Height; } @@ -266,7 +282,6 @@ namespace osu.Game.Screens.Play { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Margin = new MarginPadding(10), }; protected virtual SongProgress CreateProgress() => new SongProgress @@ -287,7 +302,6 @@ namespace osu.Game.Screens.Play Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 20, Right = 20 }, }; protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows); From 5b5ba7df936f159df034467c0786e6ff4d161838 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:22:34 +0900 Subject: [PATCH 507/563] Remove unused offset --- osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs index af78ce4be2..1dcfe2e067 100644 --- a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs @@ -5,14 +5,11 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; -using osuTK; namespace osu.Game.Screens.Play.HUD { public class DefaultScoreCounter : ScoreCounter { - private readonly Vector2 offset = new Vector2(20, 5); - public DefaultScoreCounter() : base(6) { From 9f51327e4b409382f6750c4c8687a66ee59a6d7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:29:40 +0900 Subject: [PATCH 508/563] Fix completely incorrect default positioning logic --- osu.Game/Screens/Play/HUD/DefaultComboCounter.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs index 1e23319c28..d6a4d30af6 100644 --- a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs @@ -23,11 +23,6 @@ namespace osu.Game.Screens.Play.HUD public DefaultComboCounter() { Current.Value = DisplayedCount = 0; - - Anchor = Anchor.TopCentre; - Origin = Anchor.TopLeft; - - Position = offset; } [BackgroundDependencyLoader] @@ -40,7 +35,7 @@ namespace osu.Game.Screens.Play.HUD if (hud != null) { // for now align with the score counter. eventually this will be user customisable. - Position += ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset; + Position = Parent.ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset; } } From 37e9f331ad78fb9ff10701888169e5ea47ddea7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:48:50 +0900 Subject: [PATCH 509/563] Simplify score font lookup --- osu.Game/Screens/Play/HUD/LegacyComboCounter.cs | 8 +------- osu.Game/Skinning/HUDSkinComponents.cs | 1 - osu.Game/Skinning/LegacySkin.cs | 15 +++++++-------- osu.Game/Skinning/LegacySpriteText.cs | 2 +- 4 files changed, 9 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index 55ce68fcc8..5d96a48117 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -6,8 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Skinning; using osuTK; @@ -248,10 +246,6 @@ namespace osu.Game.Screens.Play.HUD return difference * rolling_duration; } - private Drawable createSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) ?? new OsuSpriteText - { - Font = OsuFont.Numeric.With(size: 40), - UseFullGlyphHeight = false, - }; + private Drawable createSpriteText() => new LegacySpriteText(skin); } } diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index 7577ba066c..06b22dc693 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -6,6 +6,5 @@ namespace osu.Game.Skinning public enum HUDSkinComponents { ComboCounter, - ScoreText } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index a4d47dd2f1..ea5a6e4e20 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -324,24 +324,23 @@ namespace osu.Game.Skinning return null; } + private const string score_font = "score"; + + private bool hasScoreFont => this.HasFont(score_font); + public override Drawable GetDrawableComponent(ISkinComponent component) { switch (component) { case HUDSkinComponent hudComponent: { + if (!hasScoreFont) + return null; + switch (hudComponent.Component) { case HUDSkinComponents.ComboCounter: return new LegacyComboCounter(); - - case HUDSkinComponents.ScoreText: - const string font = "score"; - - if (!this.HasFont(font)) - return null; - - return new LegacySpriteText(this, font); } return null; diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 773a9dc5c6..858bbcd6a8 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -12,7 +12,7 @@ namespace osu.Game.Skinning { private readonly LegacyGlyphStore glyphStore; - public LegacySpriteText(ISkin skin, string font) + public LegacySpriteText(ISkin skin, string font = "score") { Shadow = false; UseFullGlyphHeight = false; From 254eba90080f04398ade62a52c85b67345068954 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:48:50 +0900 Subject: [PATCH 510/563] Add and consume skinnable accuracy counter --- .../UserInterface/PercentageCounter.cs | 4 -- .../Play/HUD/DefaultAccuracyCounter.cs | 41 ++++++++++++++++ osu.Game/Screens/Play/HUD/IAccuracyCounter.cs | 19 ++++++++ .../Play/HUD/SkinnableAccuracyCounter.cs | 29 ++++++++++++ osu.Game/Screens/Play/HUDOverlay.cs | 11 +---- osu.Game/Skinning/HUDSkinComponents.cs | 3 +- osu.Game/Skinning/LegacyAccuracyCounter.cs | 47 +++++++++++++++++++ osu.Game/Skinning/LegacySkin.cs | 3 ++ 8 files changed, 143 insertions(+), 14 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/IAccuracyCounter.cs create mode 100644 osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs create mode 100644 osu.Game/Skinning/LegacyAccuracyCounter.cs diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index 1ccf7798e5..2d53ec066b 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Utils; @@ -28,9 +27,6 @@ namespace osu.Game.Graphics.UserInterface Current.Value = DisplayedCount = 1.0f; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.BlueLighter; - protected override string FormatCount(double count) => count.FormatAccuracy(); protected override double GetProportionalDuration(double currentValue, double newValue) diff --git a/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs new file mode 100644 index 0000000000..b286b380e0 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter + { + private readonly Vector2 offset = new Vector2(-20, 5); + + public DefaultAccuracyCounter() + { + Origin = Anchor.TopRight; + } + + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + + protected override void Update() + { + base.Update(); + + if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score) + { + // for now align with the score counter. eventually this will be user customisable. + Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset; + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/IAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/IAccuracyCounter.cs new file mode 100644 index 0000000000..0199250a08 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/IAccuracyCounter.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// An interface providing a set of methods to update a accuracy counter. + /// + public interface IAccuracyCounter : IDrawable + { + /// + /// The current accuracy to be displayed. + /// + Bindable Current { get; } + } +} diff --git a/osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs new file mode 100644 index 0000000000..76c9c30813 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter + { + public Bindable Current { get; } = new Bindable(); + + public SkinnableAccuracyCounter() + : base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter()) + { + CentreComponent = false; + } + + private IAccuracyCounter skinnedCounter; + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + skinnedCounter = Drawable as IAccuracyCounter; + skinnedCounter?.Current.BindTo(Current); + } + } +} diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 639da7a3b6..bb35bd3d69 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; @@ -32,7 +31,7 @@ namespace osu.Game.Screens.Play public readonly KeyCounterDisplay KeyCounter; public readonly SkinnableComboCounter ComboCounter; public readonly SkinnableScoreCounter ScoreCounter; - public readonly RollingCounter AccuracyCounter; + public readonly SkinnableAccuracyCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; public readonly SongProgress Progress; public readonly ModDisplay ModDisplay; @@ -254,13 +253,7 @@ namespace osu.Game.Screens.Play return base.OnKeyDown(e); } - protected virtual RollingCounter CreateAccuracyCounter() => new PercentageCounter - { - BypassAutoSizeAxes = Axes.X, - Anchor = Anchor.TopLeft, - Origin = Anchor.TopRight, - Margin = new MarginPadding { Top = 5, Right = 20 }, - }; + protected virtual SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter(); protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter(); diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index d810fc31d4..d690a23dee 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -6,6 +6,7 @@ namespace osu.Game.Skinning public enum HUDSkinComponents { ComboCounter, - ScoreCounter + ScoreCounter, + AccuracyCounter } } diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs new file mode 100644 index 0000000000..0f3ac19ce6 --- /dev/null +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter + { + private readonly ISkin skin; + + public LegacyAccuracyCounter(ISkin skin) + { + Origin = Anchor.TopRight; + Scale = new Vector2(0.75f); + + this.skin = skin; + } + + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + protected sealed override OsuSpriteText CreateSpriteText() => + new LegacySpriteText(skin, "score" /*, true*/) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }; + + protected override void Update() + { + base.Update(); + + if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score) + { + // for now align with the score counter. eventually this will be user customisable. + Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight); + } + } + } +} diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index c8460ad797..e1cd095ba8 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -344,6 +344,9 @@ namespace osu.Game.Skinning case HUDSkinComponents.ScoreCounter: return new LegacyScoreCounter(this); + + case HUDSkinComponents.AccuracyCounter: + return new LegacyAccuracyCounter(this); } return null; From 4f6dd1586939eef71e4578131e4e5f55155421ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 17:56:37 +0900 Subject: [PATCH 511/563] Add legacy font lookup support for comma/percent --- osu.Game/Skinning/LegacySpriteText.cs | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 858bbcd6a8..8394657b1c 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -34,7 +34,9 @@ namespace osu.Game.Skinning public ITexturedCharacterGlyph Get(string fontName, char character) { - var texture = skin.GetTexture($"{fontName}-{character}"); + var lookup = getLookupName(character); + + var texture = skin.GetTexture($"{fontName}-{lookup}"); if (texture == null) return null; @@ -42,6 +44,24 @@ namespace osu.Game.Skinning return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust); } + private static string getLookupName(char character) + { + switch (character) + { + case ',': + return "comma"; + + case '.': + return "dot"; + + case '%': + return "percent"; + + default: + return character.ToString(); + } + } + public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); } } From b31a3fbabbe83ec779f789b9286c0f1bb025c1cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 18:11:30 +0900 Subject: [PATCH 512/563] Add test --- .../TestSceneSkinnableAccuracyCounter.cs | 49 +++++++++++++++++++ .../Play/HUD/DefaultAccuracyCounter.cs | 2 + osu.Game/Skinning/LegacyAccuracyCounter.cs | 4 +- 3 files changed, 54 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs new file mode 100644 index 0000000000..709929dcb0 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene + { + private IEnumerable accuracyCounters => CreatedDrawables.OfType(); + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create combo counters", () => SetContents(() => + { + var accuracyCounter = new SkinnableAccuracyCounter(); + + accuracyCounter.Current.Value = 1; + + return accuracyCounter; + })); + } + + [Test] + public void TestChangingAccuracy() + { + AddStep(@"Reset all", delegate + { + foreach (var s in accuracyCounters) + s.Current.Value = 1; + }); + + AddStep(@"Hit! :D", delegate + { + foreach (var s in accuracyCounters) + s.Current.Value -= 0.023f; + }); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs index b286b380e0..d5d8ec570a 100644 --- a/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs @@ -16,6 +16,7 @@ namespace osu.Game.Screens.Play.HUD public DefaultAccuracyCounter() { Origin = Anchor.TopRight; + Anchor = Anchor.TopRight; } [Resolved(canBeNull: true)] @@ -34,6 +35,7 @@ namespace osu.Game.Screens.Play.HUD if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score) { // for now align with the score counter. eventually this will be user customisable. + Anchor = Anchor.TopLeft; Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset; } } diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 0f3ac19ce6..815580e85f 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -17,7 +17,9 @@ namespace osu.Game.Skinning public LegacyAccuracyCounter(ISkin skin) { + Anchor = Anchor.TopRight; Origin = Anchor.TopRight; + Scale = new Vector2(0.75f); this.skin = skin; @@ -40,7 +42,7 @@ namespace osu.Game.Skinning if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score) { // for now align with the score counter. eventually this will be user customisable. - Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight); + Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y; } } } From ca74cf824c6fd01b21b78e862cae58bd6eca534b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 18:24:28 +0900 Subject: [PATCH 513/563] Add padding --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 815580e85f..9354b2b3bc 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -21,6 +21,7 @@ namespace osu.Game.Skinning Origin = Anchor.TopRight; Scale = new Vector2(0.75f); + Margin = new MarginPadding(10); this.skin = skin; } From 6983978c989c5063d8d7fb77cbdc5bed95ede85b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 18:30:44 +0900 Subject: [PATCH 514/563] Correct top-right element offset by finding the lower top anchor element --- osu.Game/Screens/Play/HUDOverlay.cs | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index bb35bd3d69..7553f332cd 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; using osuTK; using osuTK.Input; @@ -65,6 +66,8 @@ namespace osu.Game.Screens.Play private readonly FillFlowContainer bottomRightElements; private readonly FillFlowContainer topRightElements; + private Container mainUIElements; + private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList mods) @@ -89,7 +92,7 @@ namespace osu.Game.Screens.Play { new Drawable[] { - new Container + mainUIElements = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] @@ -205,7 +208,17 @@ namespace osu.Game.Screens.Play { base.Update(); - topRightElements.Y = ToLocalSpace(ScoreCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y; + float topRightOffset = 0; + + // fetch the bottom-most position of any main ui element that is anchored to the top of the screen. + // consider this kind of temporary. + foreach (var d in mainUIElements) + { + if (d is SkinnableDrawable sd && (sd.Drawable.Anchor & Anchor.y0) > 0) + topRightOffset = Math.Max(sd.Drawable.ScreenSpaceDrawQuad.BottomRight.Y, topRightOffset); + } + + topRightElements.Y = ToLocalSpace(new Vector2(0, topRightOffset)).Y; bottomRightElements.Y = -Progress.Height; } From d76365ed1b26252b3c54aef204bbd3312526ad4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 18:38:41 +0900 Subject: [PATCH 515/563] Make container readonly --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 7553f332cd..fa914c0ebc 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play private readonly FillFlowContainer bottomRightElements; private readonly FillFlowContainer topRightElements; - private Container mainUIElements; + private readonly Container mainUIElements; private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; From 70806deba1195c41e5c59414482b6613d6965b33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Oct 2020 19:11:40 +0900 Subject: [PATCH 516/563] Add support for bottom-anchored hit error display --- .../Visual/Gameplay/TestSceneHitErrorMeter.cs | 19 ++++++++ osu.Game/Configuration/ScoreMeterType.cs | 10 ++++- osu.Game/Screens/Play/HUD/HitErrorDisplay.cs | 43 +++++++++++++------ .../HUD/HitErrorMeters/BarHitErrorMeter.cs | 8 +++- 4 files changed, 62 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index 377f305d63..1021ac3760 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -22,8 +22,10 @@ namespace osu.Game.Tests.Visual.Gameplay { private BarHitErrorMeter barMeter; private BarHitErrorMeter barMeter2; + private BarHitErrorMeter barMeter3; private ColourHitErrorMeter colourMeter; private ColourHitErrorMeter colourMeter2; + private ColourHitErrorMeter colourMeter3; private HitWindows hitWindows; public TestSceneHitErrorMeter() @@ -115,6 +117,13 @@ namespace osu.Game.Tests.Visual.Gameplay Origin = Anchor.CentreLeft, }); + Add(barMeter3 = new BarHitErrorMeter(hitWindows, true) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.CentreLeft, + Rotation = 270, + }); + Add(colourMeter = new ColourHitErrorMeter(hitWindows) { Anchor = Anchor.CentreRight, @@ -128,6 +137,14 @@ namespace osu.Game.Tests.Visual.Gameplay Origin = Anchor.CentreLeft, Margin = new MarginPadding { Left = 50 } }); + + Add(colourMeter3 = new ColourHitErrorMeter(hitWindows) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.CentreLeft, + Rotation = 270, + Margin = new MarginPadding { Left = 50 } + }); } private void newJudgement(double offset = 0) @@ -140,8 +157,10 @@ namespace osu.Game.Tests.Visual.Gameplay barMeter.OnNewJudgement(judgement); barMeter2.OnNewJudgement(judgement); + barMeter3.OnNewJudgement(judgement); colourMeter.OnNewJudgement(judgement); colourMeter2.OnNewJudgement(judgement); + colourMeter3.OnNewJudgement(judgement); } } } diff --git a/osu.Game/Configuration/ScoreMeterType.cs b/osu.Game/Configuration/ScoreMeterType.cs index 156c4b1377..b9499c758e 100644 --- a/osu.Game/Configuration/ScoreMeterType.cs +++ b/osu.Game/Configuration/ScoreMeterType.cs @@ -16,7 +16,10 @@ namespace osu.Game.Configuration [Description("Hit Error (right)")] HitErrorRight, - [Description("Hit Error (both)")] + [Description("Hit Error (bottom)")] + HitErrorBottom, + + [Description("Hit Error (left+right)")] HitErrorBoth, [Description("Colour (left)")] @@ -25,7 +28,10 @@ namespace osu.Game.Configuration [Description("Colour (right)")] ColourRight, - [Description("Colour (both)")] + [Description("Colour (left+right)")] ColourBoth, + + [Description("Colour (bottom)")] + ColourBottom, } } diff --git a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs b/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs index 4d28f00f39..37d10a5320 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs @@ -66,54 +66,69 @@ namespace osu.Game.Screens.Play.HUD switch (type.NewValue) { case ScoreMeterType.HitErrorBoth: - createBar(false); - createBar(true); + createBar(Anchor.CentreLeft); + createBar(Anchor.CentreRight); break; case ScoreMeterType.HitErrorLeft: - createBar(false); + createBar(Anchor.CentreLeft); break; case ScoreMeterType.HitErrorRight: - createBar(true); + createBar(Anchor.CentreRight); + break; + + case ScoreMeterType.HitErrorBottom: + createBar(Anchor.BottomCentre); break; case ScoreMeterType.ColourBoth: - createColour(false); - createColour(true); + createColour(Anchor.CentreLeft); + createColour(Anchor.CentreRight); break; case ScoreMeterType.ColourLeft: - createColour(false); + createColour(Anchor.CentreLeft); break; case ScoreMeterType.ColourRight: - createColour(true); + createColour(Anchor.CentreRight); + break; + + case ScoreMeterType.ColourBottom: + createColour(Anchor.BottomCentre); break; } } - private void createBar(bool rightAligned) + private void createBar(Anchor anchor) { + bool rightAligned = (anchor & Anchor.x2) > 0; + bool bottomAligned = (anchor & Anchor.y2) > 0; + var display = new BarHitErrorMeter(hitWindows, rightAligned) { Margin = new MarginPadding(margin), - Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, + Anchor = anchor, + Origin = bottomAligned ? Anchor.CentreLeft : anchor, Alpha = 0, + Rotation = bottomAligned ? 270 : 0 }; completeDisplayLoading(display); } - private void createColour(bool rightAligned) + private void createColour(Anchor anchor) { + bool bottomAligned = (anchor & Anchor.y2) > 0; + var display = new ColourHitErrorMeter(hitWindows) { Margin = new MarginPadding(margin), - Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, + Anchor = anchor, + Origin = bottomAligned ? Anchor.CentreLeft : anchor, Alpha = 0, + Rotation = bottomAligned ? 270 : 0 }; completeDisplayLoading(display); diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index f99c84fc01..89f135de7f 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -99,7 +99,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Size = new Vector2(10), Icon = FontAwesome.Solid.ShippingFast, Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Origin = Anchor.Centre, + // undo any layout rotation to display the icon the correct orientation + Rotation = -Rotation, }, new SpriteIcon { @@ -107,7 +109,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Size = new Vector2(10), Icon = FontAwesome.Solid.Bicycle, Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, + Origin = Anchor.Centre, + // undo any layout rotation to display the icon the correct orientation + Rotation = -Rotation, } } }, From 703f58bb2f0cae677c237a8c206458ce7df34180 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 11:54:11 +0900 Subject: [PATCH 517/563] Remove last.fm support Has been broken for ages, and their service isn't really something people use these days. --- osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs | 1 - osu.Game/Users/User.cs | 3 --- 2 files changed, 4 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index c27b5f4b4a..946831d13b 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -135,7 +135,6 @@ namespace osu.Game.Overlays.Profile.Header anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}"); anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Discord, user.Discord); anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Skype, user.Skype, @"skype:" + user.Skype + @"?chat"); - anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Lastfm, user.Lastfm, $@"https://last.fm/users/{user.Lastfm}"); anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Link, websiteWithoutProtocol, user.Website); // If no information was added to the bottomLinkContainer, hide it to avoid unwanted padding diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs index f8bb8f4c6a..89786e3bd8 100644 --- a/osu.Game/Users/User.cs +++ b/osu.Game/Users/User.cs @@ -111,9 +111,6 @@ namespace osu.Game.Users [JsonProperty(@"twitter")] public string Twitter; - [JsonProperty(@"lastfm")] - public string Lastfm; - [JsonProperty(@"skype")] public string Skype; From 39a74536f24d8bafd6bf787311024db647fd2757 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 12:48:31 +0900 Subject: [PATCH 518/563] Update inspections --- .idea/.idea.osu.Desktop/.idea/modules.xml | 2 +- osu.sln.DotSettings | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/.idea/.idea.osu.Desktop/.idea/modules.xml b/.idea/.idea.osu.Desktop/.idea/modules.xml index fe63f5faf3..680312ad27 100644 --- a/.idea/.idea.osu.Desktop/.idea/modules.xml +++ b/.idea/.idea.osu.Desktop/.idea/modules.xml @@ -2,7 +2,7 @@ - + \ No newline at end of file diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 64f3d41acb..3ef419c572 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -199,7 +199,9 @@ WARNING WARNING WARNING + WARNING HINT + WARNING WARNING DO_NOT_SHOW DO_NOT_SHOW @@ -773,6 +775,7 @@ See the LICENCE file in the repository root for full licence text. <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + True True True True From cc41845f56bc1a65fa10e01a1584334b6fd7c063 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 12:49:31 +0900 Subject: [PATCH 519/563] Add missing string function ordinal specifications --- .../Screens/Drawings/DrawingsScreen.cs | 2 +- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 2 +- osu.Game/OsuGame.cs | 4 ++-- osu.Game/Rulesets/RulesetStore.cs | 2 +- osu.Game/Skinning/LegacyManiaSkinDecoder.cs | 13 +++++++------ osu.Game/Utils/SentryLogger.cs | 2 +- 6 files changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index e10154b722..4c3adeae76 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -234,7 +234,7 @@ namespace osu.Game.Tournament.Screens.Drawings if (string.IsNullOrEmpty(line)) continue; - if (line.ToUpperInvariant().StartsWith("GROUP")) + if (line.ToUpperInvariant().StartsWith("GROUP", StringComparison.Ordinal)) continue; // ReSharper disable once AccessToModifiedClosure diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index c15240a4f6..7b377e481f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -92,7 +92,7 @@ namespace osu.Game.Beatmaps.Formats { var pair = SplitKeyVal(line); - bool isCombo = pair.Key.StartsWith(@"Combo"); + bool isCombo = pair.Key.StartsWith(@"Combo", StringComparison.Ordinal); string[] split = pair.Value.Split(','); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index d315b213ab..56cced9c04 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -181,7 +181,7 @@ namespace osu.Game if (args?.Length > 0) { - var paths = args.Where(a => !a.StartsWith(@"-")).ToArray(); + var paths = args.Where(a => !a.StartsWith(@"-", StringComparison.Ordinal)).ToArray(); if (paths.Length > 0) Task.Run(() => Import(paths)); } @@ -289,7 +289,7 @@ namespace osu.Game public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ => { - if (url.StartsWith("/")) + if (url.StartsWith("/", StringComparison.Ordinal)) url = $"{API.Endpoint}{url}"; externalLinkOpener.OpenUrlExternally(url); diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index 5d93f5186b..c12d418771 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets { // todo: StartsWith can be changed to Equals on 2020-11-08 // This is to give users enough time to have their database use new abbreviated info). - if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null) + if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) context.RulesetInfo.Add(r.RulesetInfo); } diff --git a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs index a9d88e77ad..3dbec23194 100644 --- a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs +++ b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; @@ -115,16 +116,16 @@ namespace osu.Game.Skinning currentConfig.MinimumColumnWidth = minWidth; break; - case string _ when pair.Key.StartsWith("Colour"): + case string _ when pair.Key.StartsWith("Colour", StringComparison.Ordinal): HandleColours(currentConfig, line); break; // Custom sprite paths - case string _ when pair.Key.StartsWith("NoteImage"): - case string _ when pair.Key.StartsWith("KeyImage"): - case string _ when pair.Key.StartsWith("Hit"): - case string _ when pair.Key.StartsWith("Stage"): - case string _ when pair.Key.StartsWith("Lighting"): + case string _ when pair.Key.StartsWith("NoteImage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("KeyImage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Hit", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Stage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Lighting", StringComparison.Ordinal): currentConfig.ImageLookups[pair.Key] = pair.Value; break; } diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 981251784e..e8e41cdbbe 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -45,7 +45,7 @@ namespace osu.Game.Utils // since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports. if (lastException != null && - lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace)) + lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace, StringComparison.Ordinal)) return; lastException = exception; From 88f74921fb9de5f01ddfb7be72cb145d9ca14a2d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 12:49:39 +0900 Subject: [PATCH 520/563] Update with new r# inspections --- osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs | 2 +- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index c02075bea9..603b5d4956 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha); AddUntilStep("wait for load", () => hudOverlay.IsAlive); - AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1); + AddAssert("initial alpha was less than 1", () => initialAlpha < 1); } [Test] diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 0336c74386..1527d20f54 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -79,9 +79,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void updatePlacementNewCombo() { - if (currentPlacement == null) return; - - if (currentPlacement.HitObject is IHasComboInformation c) + if (currentPlacement?.HitObject is IHasComboInformation c) c.NewCombo = NewCombo.Value == TernaryState.True; } From 88ffcb923408c0e9485f2e28bf38efa98409901a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 12:58:34 +0900 Subject: [PATCH 521/563] Update EndsWith usages --- .../Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 2 +- .../Visual/SongSelect/TestSceneBeatmapCarousel.cs | 2 +- osu.Game.Tests/WaveformTestBeatmap.cs | 5 +++-- osu.Game/Beatmaps/BeatmapManager.cs | 4 ++-- osu.Game/Beatmaps/BeatmapSetInfo.cs | 2 +- osu.Game/Database/ArchiveModelManager.cs | 4 ++-- osu.Game/Screens/Select/FilterQueryParser.cs | 8 ++++---- osu.Game/Skinning/LegacySkin.cs | 4 ++-- osu.Game/Updater/SimpleUpdateManager.cs | 7 ++++--- 9 files changed, 20 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index 8b22309033..0784109158 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats { private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore(); - private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu")); + private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal)); [TestCaseSource(nameof(allBeatmaps))] public void TestEncodeDecodeStability(string name) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 3aff390a47..8669235a7a 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -394,7 +394,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false)); AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz"); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!")); + AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal)); } [Test] diff --git a/osu.Game.Tests/WaveformTestBeatmap.cs b/osu.Game.Tests/WaveformTestBeatmap.cs index 7dc5ce1d7f..f9613d9e25 100644 --- a/osu.Game.Tests/WaveformTestBeatmap.cs +++ b/osu.Game.Tests/WaveformTestBeatmap.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; using System.Linq; using osu.Framework.Audio; @@ -59,7 +60,7 @@ namespace osu.Game.Tests get { using (var reader = getZipReader()) - return reader.Filenames.First(f => f.EndsWith(".mp3")); + return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal)); } } @@ -73,7 +74,7 @@ namespace osu.Game.Tests protected override Beatmap CreateBeatmap() { using (var reader = getZipReader()) - using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")))) + using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu", StringComparison.Ordinal)))) using (var beatmapReader = new LineBufferedReader(beatmapStream)) return Decoder.GetDecoder(beatmapReader).Decode(beatmapReader); } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 4c75069f08..370e82b468 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -389,7 +389,7 @@ namespace osu.Game.Beatmaps protected override BeatmapSetInfo CreateModel(ArchiveReader reader) { // let's make sure there are actually .osu files to import. - string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu")); + string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)); if (string.IsNullOrEmpty(mapName)) { @@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps { var beatmapInfos = new List(); - foreach (var file in files.Where(f => f.Filename.EndsWith(".osu"))) + foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase))) { using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath)) using (var ms = new MemoryStream()) // we need a memory stream so we can seek diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index b76d780860..7bc1c8c7b9 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps public string Hash { get; set; } - public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename; + public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename; public List Files { get; set; } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 3292936f5f..b947056ebd 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -279,7 +279,7 @@ namespace osu.Game.Database // for now, concatenate all .osu files in the set to create a unique hash. MemoryStream hashable = new MemoryStream(); - foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename)) + foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(ext => f.Filename.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).OrderBy(f => f.Filename)) { using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath)) s.CopyTo(hashable); @@ -593,7 +593,7 @@ namespace osu.Game.Database var fileInfos = new List(); string prefix = reader.Filenames.GetCommonPrefix(); - if (!(prefix.EndsWith("/") || prefix.EndsWith("\\"))) + if (!(prefix.EndsWith("/", StringComparison.Ordinal) || prefix.EndsWith("\\", StringComparison.Ordinal))) prefix = string.Empty; // import files to manager diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 39fa4f777d..fa2beb2652 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -79,10 +79,10 @@ namespace osu.Game.Screens.Select } private static int getLengthScale(string value) => - value.EndsWith("ms") ? 1 : - value.EndsWith("s") ? 1000 : - value.EndsWith("m") ? 60000 : - value.EndsWith("h") ? 3600000 : 1000; + value.EndsWith("ms", StringComparison.Ordinal) ? 1 : + value.EndsWith("s", StringComparison.Ordinal) ? 1000 : + value.EndsWith("m", StringComparison.Ordinal) ? 60000 : + value.EndsWith("h", StringComparison.Ordinal) ? 3600000 : 1000; private static bool parseFloatWithPoint(string value, out float result) => float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index e1cd095ba8..069a887f63 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -422,7 +422,7 @@ namespace osu.Game.Skinning // Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle"). string lastPiece = componentName.Split('/').Last(); - yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece; + yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece; } private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample) @@ -433,7 +433,7 @@ namespace osu.Game.Skinning // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin. // using .EndsWith() is intentional as it ensures parity in all edge cases // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not). - lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix)); + lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal)); // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort. // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable, diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index b5fcb56c06..4ebf2a7368 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; @@ -73,15 +74,15 @@ namespace osu.Game.Updater switch (RuntimeInfo.OS) { case RuntimeInfo.Platform.Windows: - bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe")); + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe", StringComparison.Ordinal)); break; case RuntimeInfo.Platform.MacOsx: - bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip")); + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal)); break; case RuntimeInfo.Platform.Linux: - bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage")); + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage", StringComparison.Ordinal)); break; case RuntimeInfo.Platform.iOS: From aea31d1582e2c6120088e864479c2d6131d3e978 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 13:07:00 +0900 Subject: [PATCH 522/563] Fix editor not seeking by full beat when track is playing This is expected behaviour as my osu-stable, and I still stand behind the reasoning behind it. Closes #10519. --- osu.Game/Screens/Edit/Editor.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 7444369e84..c3560dff38 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -597,10 +597,20 @@ namespace osu.Game.Screens.Edit { double amount = e.ShiftPressed ? 4 : 1; + bool trackPlaying = clock.IsRunning; + + if (trackPlaying) + { + // generally users are not looking to perform tiny seeks when the track is playing, + // so seeks should always be by one full beat, bypassing the beatDivisor. + // this multiplication undoes the division that will be applied in the underlying seek operation. + amount *= beatDivisor.Value; + } + if (direction < 1) - clock.SeekBackward(!clock.IsRunning, amount); + clock.SeekBackward(!trackPlaying, amount); else - clock.SeekForward(!clock.IsRunning, amount); + clock.SeekForward(!trackPlaying, amount); } private void exportBeatmap() From 085d8d0ecbfa233c8ad6864ecf03885a3ba9cc7a Mon Sep 17 00:00:00 2001 From: Morilli <35152647+Morilli@users.noreply.github.com> Date: Fri, 16 Oct 2020 06:16:20 +0200 Subject: [PATCH 523/563] Add support for ScorePrefix and ScoreOverlap values in legacy skins --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 8 +++++++- osu.Game/Skinning/LegacyScoreCounter.cs | 11 +++++++++-- osu.Game/Skinning/LegacySkinConfiguration.cs | 2 ++ 3 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 9354b2b3bc..0a64545aee 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -15,6 +15,9 @@ namespace osu.Game.Skinning { private readonly ISkin skin; + private readonly string scorePrefix; + private readonly int scoreOverlap; + public LegacyAccuracyCounter(ISkin skin) { Anchor = Anchor.TopRight; @@ -24,16 +27,19 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); this.skin = skin; + scorePrefix = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; + scoreOverlap = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; } [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } protected sealed override OsuSpriteText CreateSpriteText() => - new LegacySpriteText(skin, "score" /*, true*/) + new LegacySpriteText(skin, scorePrefix) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + Spacing = new Vector2(-scoreOverlap, 0) }; protected override void Update() diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index f94bef6652..e931497564 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Skinning { @@ -12,6 +13,9 @@ namespace osu.Game.Skinning { private readonly ISkin skin; + private readonly string scorePrefix; + private readonly int scoreOverlap; + protected override double RollingDuration => 1000; protected override Easing RollingEasing => Easing.Out; @@ -24,18 +28,21 @@ namespace osu.Game.Skinning Origin = Anchor.TopRight; this.skin = skin; + scorePrefix = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; + scoreOverlap = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; - // base class uses int for display, but externally we bind to ScoreProcesssor as a double for now. + // base class uses int for display, but externally we bind to ScoreProcessor as a double for now. Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); Margin = new MarginPadding(10); } protected sealed override OsuSpriteText CreateSpriteText() => - new LegacySpriteText(skin, "score" /*, true*/) + new LegacySpriteText(skin, scorePrefix) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + Spacing = new Vector2(-scoreOverlap, 0) }; } } diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs index 828804b9cb..84a834ec22 100644 --- a/osu.Game/Skinning/LegacySkinConfiguration.cs +++ b/osu.Game/Skinning/LegacySkinConfiguration.cs @@ -17,6 +17,8 @@ namespace osu.Game.Skinning Version, ComboPrefix, ComboOverlap, + ScorePrefix, + ScoreOverlap, AnimationFramerate, LayeredHitSounds } From 83482ca15c53d95b47bb0324cad7ec45ad298170 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 13:21:47 +0900 Subject: [PATCH 524/563] Fix one more missed occurrence --- osu.Game/Scoring/ScoreManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 5a6da53839..cce6153953 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -57,7 +57,7 @@ namespace osu.Game.Scoring if (archive == null) return null; - using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr")))) + using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase)))) { try { From df1db8611c73c0f2d87154e3895d6f8b0f156705 Mon Sep 17 00:00:00 2001 From: Morilli <35152647+Morilli@users.noreply.github.com> Date: Fri, 16 Oct 2020 08:36:20 +0200 Subject: [PATCH 525/563] move skin-specific config retrieval to GetDrawableComponent --- osu.Game/Skinning/HUDSkinComponents.cs | 4 +++- osu.Game/Skinning/LegacyAccuracyCounter.cs | 13 +------------ osu.Game/Skinning/LegacyScoreCounter.cs | 14 +------------- osu.Game/Skinning/LegacySkin.cs | 10 ++++++++++ 4 files changed, 15 insertions(+), 26 deletions(-) diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index d690a23dee..6ec575e106 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -7,6 +7,8 @@ namespace osu.Game.Skinning { ComboCounter, ScoreCounter, - AccuracyCounter + ScoreText, + AccuracyCounter, + AccuracyText } } diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 0a64545aee..6c194a06d3 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -15,9 +15,6 @@ namespace osu.Game.Skinning { private readonly ISkin skin; - private readonly string scorePrefix; - private readonly int scoreOverlap; - public LegacyAccuracyCounter(ISkin skin) { Anchor = Anchor.TopRight; @@ -27,20 +24,12 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); this.skin = skin; - scorePrefix = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; - scoreOverlap = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; } [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } - protected sealed override OsuSpriteText CreateSpriteText() => - new LegacySpriteText(skin, scorePrefix) - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Spacing = new Vector2(-scoreOverlap, 0) - }; + protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyText)) as OsuSpriteText ?? new OsuSpriteText(); protected override void Update() { diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index e931497564..41bf35722b 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -5,7 +5,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osuTK; namespace osu.Game.Skinning { @@ -13,9 +12,6 @@ namespace osu.Game.Skinning { private readonly ISkin skin; - private readonly string scorePrefix; - private readonly int scoreOverlap; - protected override double RollingDuration => 1000; protected override Easing RollingEasing => Easing.Out; @@ -28,8 +24,6 @@ namespace osu.Game.Skinning Origin = Anchor.TopRight; this.skin = skin; - scorePrefix = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; - scoreOverlap = skin.GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; // base class uses int for display, but externally we bind to ScoreProcessor as a double for now. Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); @@ -37,12 +31,6 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); } - protected sealed override OsuSpriteText CreateSpriteText() => - new LegacySpriteText(skin, scorePrefix) - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Spacing = new Vector2(-scoreOverlap, 0) - }; + protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) as OsuSpriteText ?? new OsuSpriteText(); } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index e1cd095ba8..f5265f2d6e 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; +using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning @@ -347,6 +348,15 @@ namespace osu.Game.Skinning case HUDSkinComponents.AccuracyCounter: return new LegacyAccuracyCounter(this); + + case HUDSkinComponents.ScoreText: + case HUDSkinComponents.AccuracyText: + string scorePrefix = GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; + int scoreOverlap = GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; + return new LegacySpriteText(this, scorePrefix) + { + Spacing = new Vector2(-scoreOverlap, 0) + }; } return null; From c0a1f2158cdfbc5539a8dd8e9d462c49e1b17c95 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 13:42:50 +0900 Subject: [PATCH 526/563] Add basic component structure for skinnable health displays --- .../TestSceneSkinnableHealthDisplay.cs | 62 +++++++++++++++++++ ...althDisplay.cs => DefaultHealthDisplay.cs} | 10 ++- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 9 ++- osu.Game/Screens/Play/HUD/IHealthDisplay.cs | 26 ++++++++ osu.Game/Screens/Play/HUDOverlay.cs | 11 +--- .../Screens/Play/SkinnableHealthDisplay.cs | 47 ++++++++++++++ osu.Game/Skinning/HUDSkinComponents.cs | 3 +- 7 files changed, 154 insertions(+), 14 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs rename osu.Game/Screens/Play/HUD/{StandardHealthDisplay.cs => DefaultHealthDisplay.cs} (92%) create mode 100644 osu.Game/Screens/Play/HUD/IHealthDisplay.cs create mode 100644 osu.Game/Screens/Play/SkinnableHealthDisplay.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs new file mode 100644 index 0000000000..181fc8ce98 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableHealthDisplay : SkinnableTestScene + { + private IEnumerable healthDisplays => CreatedDrawables.OfType(); + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create health displays", () => + { + SetContents(() => new SkinnableHealthDisplay()); + }); + AddStep(@"Reset all", delegate + { + foreach (var s in healthDisplays) + s.Current.Value = 1; + }); + } + + [Test] + public void TestHealthDisplayIncrementing() + { + AddRepeatStep(@"decrease hp", delegate + { + foreach (var healthDisplay in healthDisplays) + healthDisplay.Current.Value -= 0.08f; + }, 10); + + AddRepeatStep(@"increase hp without flash", delegate + { + foreach (var healthDisplay in healthDisplays) + healthDisplay.Current.Value += 0.1f; + }, 3); + + AddRepeatStep(@"increase hp with flash", delegate + { + foreach (var healthDisplay in healthDisplays) + { + healthDisplay.Current.Value += 0.1f; + healthDisplay.Flash(new JudgementResult(null, new OsuJudgement())); + } + }, 3); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs similarity index 92% rename from osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs rename to osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs index fc4a1a5d83..ae78d19c2d 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs @@ -16,7 +16,7 @@ using osu.Framework.Utils; namespace osu.Game.Screens.Play.HUD { - public class StandardHealthDisplay : HealthDisplay, IHasAccentColour + public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour { /// /// The base opacity of the glow. @@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD } } - public StandardHealthDisplay() + public DefaultHealthDisplay() { + Size = new Vector2(1, 5); + RelativeSizeAxes = Axes.X; + Margin = new MarginPadding { Top = 20 }; + Children = new Drawable[] { new Box @@ -103,7 +107,7 @@ namespace osu.Game.Screens.Play.HUD GlowColour = colours.BlueDarker; } - public void Flash(JudgementResult result) + public override void Flash(JudgementResult result) { if (!result.IsHit) return; diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index edc9dedf24..5c43e00192 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD /// A container for components displaying the current player health. /// Gets bound automatically to the when inserted to hierarchy. /// - public abstract class HealthDisplay : Container + public abstract class HealthDisplay : Container, IHealthDisplay { - public readonly BindableDouble Current = new BindableDouble(1) + public Bindable Current { get; } = new BindableDouble(1) { MinValue = 0, MaxValue = 1 }; + public virtual void Flash(JudgementResult result) + { + } + /// /// Bind the tracked fields of to this health display. /// diff --git a/osu.Game/Screens/Play/HUD/IHealthDisplay.cs b/osu.Game/Screens/Play/HUD/IHealthDisplay.cs new file mode 100644 index 0000000000..b1a64bd844 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/IHealthDisplay.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Judgements; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// An interface providing a set of methods to update a health display. + /// + public interface IHealthDisplay : IDrawable + { + /// + /// The current health to be displayed. + /// + Bindable Current { get; } + + /// + /// Flash the display for a specified result type. + /// + /// The result type. + void Flash(JudgementResult result); + } +} diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index fa914c0ebc..0d92611e0e 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play public readonly SkinnableComboCounter ComboCounter; public readonly SkinnableScoreCounter ScoreCounter; public readonly SkinnableAccuracyCounter AccuracyCounter; - public readonly HealthDisplay HealthDisplay; + public readonly SkinnableHealthDisplay HealthDisplay; public readonly SongProgress Progress; public readonly ModDisplay ModDisplay; public readonly HitErrorDisplay HitErrorDisplay; @@ -272,12 +272,7 @@ namespace osu.Game.Screens.Play protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter(); - protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay - { - Size = new Vector2(1, 5), - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Top = 20 } - }; + protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay(); protected virtual FailingLayer CreateFailingLayer() => new FailingLayer { @@ -320,7 +315,7 @@ namespace osu.Game.Screens.Play AccuracyCounter?.Current.BindTo(processor.Accuracy); ComboCounter?.Current.BindTo(processor.Combo); - if (HealthDisplay is StandardHealthDisplay shd) + if (HealthDisplay.Drawable is IHealthDisplay shd) processor.NewJudgement += shd.Flash; } diff --git a/osu.Game/Screens/Play/SkinnableHealthDisplay.cs b/osu.Game/Screens/Play/SkinnableHealthDisplay.cs new file mode 100644 index 0000000000..5b77343278 --- /dev/null +++ b/osu.Game/Screens/Play/SkinnableHealthDisplay.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play +{ + public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay + { + public Bindable Current { get; } = new Bindable(); + + public void Flash(JudgementResult result) => skinnedCounter?.Flash(result); + + private HealthProcessor processor; + + public void BindHealthProcessor(HealthProcessor processor) + { + if (this.processor != null) + throw new InvalidOperationException("Can't bind to a processor more than once"); + + this.processor = processor; + + Current.BindTo(processor.Health); + } + + public SkinnableHealthDisplay() + : base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay()) + { + CentreComponent = false; + } + + private IHealthDisplay skinnedCounter; + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + skinnedCounter = Drawable as IHealthDisplay; + skinnedCounter?.Current.BindTo(Current); + } + } +} diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index d690a23dee..8772704cef 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -7,6 +7,7 @@ namespace osu.Game.Skinning { ComboCounter, ScoreCounter, - AccuracyCounter + AccuracyCounter, + HealthDisplay } } From e89c5c3b3cadfa20f529b76028cf8d9bba5d3fa0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 14:39:02 +0900 Subject: [PATCH 527/563] Add dynamic compile exceptions to fix skin test scenes --- osu.Game/Beatmaps/BeatmapManager.cs | 2 ++ osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs | 2 ++ osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs | 2 ++ osu.Game/Skinning/SkinManager.cs | 2 ++ 4 files changed, 8 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 4c75069f08..f3586ec0ec 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Lists; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; using osu.Game.Database; using osu.Game.IO; @@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps /// /// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps. /// + [ExcludeFromDynamicCompile] public partial class BeatmapManager : DownloadableArchiveModelManager, IDisposable { /// diff --git a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs index 16207c7d2a..cb4884aa51 100644 --- a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs @@ -13,6 +13,7 @@ using osu.Framework.Development; using osu.Framework.IO.Network; using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps { public partial class BeatmapManager { + [ExcludeFromDynamicCompile] private class BeatmapOnlineLookupQueue : IDisposable { private readonly IAPIProvider api; diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs index 362c99ea3f..f5c0d97c1f 100644 --- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Logging; +using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Skinning; @@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps { public partial class BeatmapManager { + [ExcludeFromDynamicCompile] private class BeatmapManagerWorkingBeatmap : WorkingBeatmap { private readonly IResourceStore store; diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index 7af400e807..37a2309e01 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -18,12 +18,14 @@ using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; +using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Database; using osu.Game.IO.Archives; namespace osu.Game.Skinning { + [ExcludeFromDynamicCompile] public class SkinManager : ArchiveModelManager, ISkinSource { private readonly AudioManager audio; From 5be9e30cd0a8005eba7c1592c16016cbcb126e92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 14:39:45 +0900 Subject: [PATCH 528/563] Add legacy implementation --- osu.Game/Skinning/LegacyHealthDisplay.cs | 101 +++++++++++++++++++++++ osu.Game/Skinning/LegacySkin.cs | 3 + 2 files changed, 104 insertions(+) create mode 100644 osu.Game/Skinning/LegacyHealthDisplay.cs diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs new file mode 100644 index 0000000000..26617ea422 --- /dev/null +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Judgements; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay + { + private readonly Skin skin; + private Sprite fill; + private Marker marker; + public Bindable Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 }; + + public LegacyHealthDisplay(Skin skin) + { + this.skin = skin; + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture("scorebar-bg") + }, + fill = new Sprite + { + Texture = skin.GetTexture("scorebar-colour"), + Position = new Vector2(7.5f, 7.8f) * 1.6f + }, + marker = new Marker(skin) + { + Current = { BindTarget = Current }, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(updateHp, true); + } + + private void updateHp(ValueChangedEvent hp) + { + if (fill.Texture != null) + fill.ResizeWidthTo((float)(fill.Texture.DisplayWidth * hp.NewValue), 500, Easing.OutQuint); + } + + protected override void Update() + { + base.Update(); + + marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2); + } + + public void Flash(JudgementResult result) + { + marker.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } + + private class Marker : CompositeDrawable + { + public Bindable Current { get; } = new Bindable(); + + public Marker(Skin skin) + { + Origin = Anchor.Centre; + + if (skin.GetTexture("scorebar-ki") != null) + { + // TODO: old style (marker changes as health decreases) + } + else + { + InternalChildren = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture("scorebar-marker"), + Origin = Anchor.Centre, + } + }; + } + } + } + } +} diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index e1cd095ba8..f02d70fc2a 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -347,6 +347,9 @@ namespace osu.Game.Skinning case HUDSkinComponents.AccuracyCounter: return new LegacyAccuracyCounter(this); + + case HUDSkinComponents.HealthDisplay: + return new LegacyHealthDisplay(this); } return null; From a810f56ec87f0aeeb1d454bceb72eb6a30cc083d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 14:49:05 +0900 Subject: [PATCH 529/563] Move "flash on hit only" logic to binding --- osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs | 8 +------- osu.Game/Screens/Play/HUDOverlay.cs | 10 ++++++++-- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs index ae78d19c2d..b550b469e9 100644 --- a/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs @@ -107,13 +107,7 @@ namespace osu.Game.Screens.Play.HUD GlowColour = colours.BlueDarker; } - public override void Flash(JudgementResult result) - { - if (!result.IsHit) - return; - - Scheduler.AddOnce(flash); - } + public override void Flash(JudgementResult result) => Scheduler.AddOnce(flash); private void flash() { diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 0d92611e0e..ac74dc22d3 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -315,8 +315,14 @@ namespace osu.Game.Screens.Play AccuracyCounter?.Current.BindTo(processor.Accuracy); ComboCounter?.Current.BindTo(processor.Combo); - if (HealthDisplay.Drawable is IHealthDisplay shd) - processor.NewJudgement += shd.Flash; + if (HealthDisplay is IHealthDisplay shd) + { + processor.NewJudgement += judgement => + { + if (judgement.IsHit) + shd.Flash(judgement); + }; + } } protected virtual void BindHealthProcessor(HealthProcessor processor) From f28bcabae72a49841b59f7428455004944a9ace6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 14:54:46 +0900 Subject: [PATCH 530/563] Avoid transforms per hp change --- osu.Game/Skinning/LegacyHealthDisplay.cs | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 26617ea422..2fac11d7a4 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Screens.Play.HUD; using osuTK; @@ -17,6 +19,9 @@ namespace osu.Game.Skinning private readonly Skin skin; private Sprite fill; private Marker marker; + + private float maxFillWidth; + public Bindable Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 }; public LegacyHealthDisplay(Skin skin) @@ -45,25 +50,18 @@ namespace osu.Game.Skinning Current = { BindTarget = Current }, } }; - } - protected override void LoadComplete() - { - base.LoadComplete(); - - Current.BindValueChanged(updateHp, true); - } - - private void updateHp(ValueChangedEvent hp) - { - if (fill.Texture != null) - fill.ResizeWidthTo((float)(fill.Texture.DisplayWidth * hp.NewValue), 500, Easing.OutQuint); + maxFillWidth = fill.Width; } protected override void Update() { base.Update(); + fill.Width = Interpolation.ValueAt( + Math.Clamp(Clock.ElapsedFrameTime, 0, 200), + fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint); + marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2); } From 6d3a106a868774862b1fd4187cece7729723c30e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 15:10:39 +0900 Subject: [PATCH 531/563] Simplify texture lookups --- osu.Game/Skinning/LegacyHealthDisplay.cs | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 2fac11d7a4..3691dbc731 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Screens.Play.HUD; @@ -22,6 +23,8 @@ namespace osu.Game.Skinning private float maxFillWidth; + private Texture isNewStyle; + public Bindable Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 }; public LegacyHealthDisplay(Skin skin) @@ -34,15 +37,17 @@ namespace osu.Game.Skinning { AutoSizeAxes = Axes.Both; + isNewStyle = getTexture(skin, "marker"); + InternalChildren = new Drawable[] { new Sprite { - Texture = skin.GetTexture("scorebar-bg") + Texture = getTexture(skin, "bg") }, fill = new Sprite { - Texture = skin.GetTexture("scorebar-colour"), + Texture = getTexture(skin, "colour"), Position = new Vector2(7.5f, 7.8f) * 1.6f }, marker = new Marker(skin) @@ -78,7 +83,7 @@ namespace osu.Game.Skinning { Origin = Anchor.Centre; - if (skin.GetTexture("scorebar-ki") != null) + if (getTexture(skin, "ki") != null) { // TODO: old style (marker changes as health decreases) } @@ -88,12 +93,14 @@ namespace osu.Game.Skinning { new Sprite { - Texture = skin.GetTexture("scorebar-marker"), + Texture = getTexture(skin, "marker"), Origin = Anchor.Centre, } }; } } } + + private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}"); } } From bdebf2f1a4f8127393115d99c8c172ce27fe85a8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 16:17:36 +0900 Subject: [PATCH 532/563] Fix skinnable test scene still not working with dynamic compilation --- osu.Game/Tests/Visual/SkinnableTestScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index a856789d96..fe4f735325 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -35,12 +35,12 @@ namespace osu.Game.Tests.Visual } [BackgroundDependencyLoader] - private void load(AudioManager audio, SkinManager skinManager) + private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game) { var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly); metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore(dllStore, "Resources/metrics_skin"), audio, true); - defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info); + defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore(game.Resources, "Skins/Legacy"), audio); specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore(dllStore, "Resources/special_skin"), audio, true); oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore(dllStore, "Resources/old_skin"), audio, true); } From f0b15813e206bc8074102905cd52c6a986e414f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 16:18:29 +0900 Subject: [PATCH 533/563] Add support for both legacy styles --- .../Screens/Play/SkinnableHealthDisplay.cs | 6 +- osu.Game/Skinning/LegacyHealthDisplay.cs | 140 ++++++++++++------ 2 files changed, 103 insertions(+), 43 deletions(-) diff --git a/osu.Game/Screens/Play/SkinnableHealthDisplay.cs b/osu.Game/Screens/Play/SkinnableHealthDisplay.cs index 5b77343278..d35d15d665 100644 --- a/osu.Game/Screens/Play/SkinnableHealthDisplay.cs +++ b/osu.Game/Screens/Play/SkinnableHealthDisplay.cs @@ -12,7 +12,11 @@ namespace osu.Game.Screens.Play { public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay { - public Bindable Current { get; } = new Bindable(); + public Bindable Current { get; } = new BindableDouble(1) + { + MinValue = 0, + MaxValue = 1 + }; public void Flash(JudgementResult result) => skinnedCounter?.Flash(result); diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 3691dbc731..7d9a1dfc15 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -18,14 +18,18 @@ namespace osu.Game.Skinning public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay { private readonly Skin skin; - private Sprite fill; - private Marker marker; + private Drawable fill; + private LegacyMarker marker; private float maxFillWidth; - private Texture isNewStyle; + private bool isNewStyle; - public Bindable Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 }; + public Bindable Current { get; } = new BindableDouble(1) + { + MinValue = 0, + MaxValue = 1 + }; public LegacyHealthDisplay(Skin skin) { @@ -37,25 +41,29 @@ namespace osu.Game.Skinning { AutoSizeAxes = Axes.Both; - isNewStyle = getTexture(skin, "marker"); + isNewStyle = getTexture(skin, "marker") != null; - InternalChildren = new Drawable[] + // background implementation is the same for both versions. + AddInternal(new Sprite { Texture = getTexture(skin, "bg") }); + + if (isNewStyle) { - new Sprite + AddRangeInternal(new[] { - Texture = getTexture(skin, "bg") - }, - fill = new Sprite + fill = new LegacyNewStyleFill(skin), + marker = new LegacyNewStyleMarker(skin), + }); + } + else + { + AddRangeInternal(new[] { - Texture = getTexture(skin, "colour"), - Position = new Vector2(7.5f, 7.8f) * 1.6f - }, - marker = new Marker(skin) - { - Current = { BindTarget = Current }, - } - }; + fill = new LegacyOldStyleFill(skin), + marker = new LegacyOldStyleMarker(skin), + }); + } + marker.Current.BindTo(Current); maxFillWidth = fill.Width; } @@ -70,37 +78,85 @@ namespace osu.Game.Skinning marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2); } - public void Flash(JudgementResult result) - { - marker.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); - } + public void Flash(JudgementResult result) => marker.Flash(result); - private class Marker : CompositeDrawable - { - public Bindable Current { get; } = new Bindable(); + private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}"); - public Marker(Skin skin) + public class LegacyOldStyleMarker : LegacyMarker + { + public LegacyOldStyleMarker(Skin skin) { - Origin = Anchor.Centre; - - if (getTexture(skin, "ki") != null) + InternalChildren = new Drawable[] { - // TODO: old style (marker changes as health decreases) - } - else - { - InternalChildren = new Drawable[] + new Sprite { - new Sprite - { - Texture = getTexture(skin, "marker"), - Origin = Anchor.Centre, - } - }; - } + Texture = getTexture(skin, "ki"), + Origin = Anchor.Centre, + } + }; } } - private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}"); + public class LegacyNewStyleMarker : LegacyMarker + { + public LegacyNewStyleMarker(Skin skin) + { + InternalChildren = new Drawable[] + { + new Sprite + { + Texture = getTexture(skin, "marker"), + Origin = Anchor.Centre, + } + }; + } + } + + public class LegacyMarker : CompositeDrawable, IHealthDisplay + { + public Bindable Current { get; } = new Bindable(); + + public LegacyMarker() + { + Origin = Anchor.Centre; + } + + public void Flash(JudgementResult result) + { + this.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } + } + + internal class LegacyOldStyleFill : CompositeDrawable + { + public LegacyOldStyleFill(Skin skin) + { + // required for sizing correctly.. + var firstFrame = getTexture(skin, "colour-0"); + + if (firstFrame == null) + { + InternalChild = new Sprite { Texture = getTexture(skin, "colour") }; + Size = InternalChild.Size; + } + else + { + InternalChild = skin.GetAnimation("scorebar-colour", true, true, startAtCurrentTime: false, applyConfigFrameRate: true) ?? Drawable.Empty(); + Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight); + } + + Position = new Vector2(3, 10) * 1.6f; + Masking = true; + } + } + + internal class LegacyNewStyleFill : Sprite + { + public LegacyNewStyleFill(Skin skin) + { + Texture = getTexture(skin, "colour"); + Position = new Vector2(7.5f, 7.8f) * 1.6f; + } + } } } From 9837286aea6ed1ce625197737d587749e29977f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 16:18:57 +0900 Subject: [PATCH 534/563] Add test resources --- osu.Game.Tests/Resources/old-skin/score-0.png | Bin 0 -> 3092 bytes osu.Game.Tests/Resources/old-skin/score-1.png | Bin 0 -> 1237 bytes osu.Game.Tests/Resources/old-skin/score-2.png | Bin 0 -> 3134 bytes osu.Game.Tests/Resources/old-skin/score-3.png | Bin 0 -> 3712 bytes osu.Game.Tests/Resources/old-skin/score-4.png | Bin 0 -> 2395 bytes osu.Game.Tests/Resources/old-skin/score-5.png | Bin 0 -> 3067 bytes osu.Game.Tests/Resources/old-skin/score-6.png | Bin 0 -> 3337 bytes osu.Game.Tests/Resources/old-skin/score-7.png | Bin 0 -> 1910 bytes osu.Game.Tests/Resources/old-skin/score-8.png | Bin 0 -> 3652 bytes osu.Game.Tests/Resources/old-skin/score-9.png | Bin 0 -> 3561 bytes .../Resources/old-skin/score-comma.png | Bin 0 -> 865 bytes osu.Game.Tests/Resources/old-skin/score-dot.png | Bin 0 -> 771 bytes .../Resources/old-skin/score-percent.png | Bin 0 -> 4904 bytes osu.Game.Tests/Resources/old-skin/score-x.png | Bin 0 -> 2536 bytes .../Resources/old-skin/scorebar-bg.png | Bin 0 -> 7087 bytes .../Resources/old-skin/scorebar-colour-0.png | Bin 0 -> 465 bytes .../Resources/old-skin/scorebar-colour-1.png | Bin 0 -> 475 bytes .../Resources/old-skin/scorebar-colour-2.png | Bin 0 -> 466 bytes .../Resources/old-skin/scorebar-colour-3.png | Bin 0 -> 464 bytes .../Resources/old-skin/scorebar-ki.png | Bin 0 -> 8579 bytes .../Resources/old-skin/scorebar-kidanger.png | Bin 0 -> 7361 bytes .../Resources/old-skin/scorebar-kidanger2.png | Bin 0 -> 9360 bytes osu.Game.Tests/Resources/old-skin/skin.ini | 2 ++ 23 files changed, 2 insertions(+) create mode 100644 osu.Game.Tests/Resources/old-skin/score-0.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-1.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-2.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-3.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-4.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-5.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-6.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-7.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-8.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-9.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-comma.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-dot.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-percent.png create mode 100644 osu.Game.Tests/Resources/old-skin/score-x.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-bg.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-ki.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png create mode 100644 osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png create mode 100644 osu.Game.Tests/Resources/old-skin/skin.ini diff --git a/osu.Game.Tests/Resources/old-skin/score-0.png b/osu.Game.Tests/Resources/old-skin/score-0.png new file mode 100644 index 0000000000000000000000000000000000000000..8304617d8c94a8400b50a90f364941bb02983065 GIT binary patch literal 3092 zcmV+v4D0iWP)lyy$%&-kRE}()4 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z47eBt%j<6!@j^Z*RL|C}Tkk_5E?^7fVIeK^BXrd~V~7Zko)=ZEVmx)G853E^qUzO* z4k2N&XiJYB_0fl&K64#z?#kPH{q@)X9gca`Ad!RSPz(Aw*&gIIxB)dZFfb5;afV@; zVQw?I%j|N(94?@)+f+D79^Cbb)qYWEURbJ^7ggtua9&P}0UJwDF-%?;MXWA?0+sge z-TM$v+^<)waay!kq4^8+u|+X+-aRoqMH9U)`q&@6*H1Mp_P6aG0QC?%X}mZ)tbX^x zg$tj-4W&WioCJaXDE=>iVvF#`2LQ_5WHAoMxXlDyB^#JG-$L5Ye>!{xe_5cCZ8=K7 z^ujVwwqCA^#cF@N87mg?B6xmY`vv9cL3rRfapJ_Ic)gsvuy|tStCwiBV3C@zOfl}q zGAeIysHH@Q4@q>ST@qYAGBzj8#mzQDYcv1)h<;)KNMmWyo&;->j1C0Zy zl8poO`=2FE##N6cpgBP`LMabhDlZDh3*Z?*#cQ@sSd5=xa`nrL-oR4U?*-8N}#%Vkw+ZDsj#Idw^4WB5U zZD{g)H|sE2?N|ev7gQQLIiz(uQv1B^Ns~q{TFmnm#Dmr*x3#5mvsvm*~S2Lpn>Iq~yoqGEEtp zH%wVJyA%QR@Yn@fNT{hEcVv0h$lgsADaQe#Qzvz>puKJ3+KBU}ImG#yXdd z6I3+~NQF{AI5a9?5@k20XgHi0w_}v-KNra+EWpt+p4lm{H`|8l|nf4B~9tQW-p3NQeX9?xKN4)>%00000< KMNUMnLSTX Date: Fri, 16 Oct 2020 16:29:10 +0900 Subject: [PATCH 535/563] Add support for old marker style danger textures --- osu.Game/Skinning/LegacyHealthDisplay.cs | 27 +++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 7d9a1dfc15..0da2de4f09 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -84,17 +84,42 @@ namespace osu.Game.Skinning public class LegacyOldStyleMarker : LegacyMarker { + private readonly Sprite sprite; + + private readonly Texture normalTexture; + private readonly Texture dangerTexture; + private readonly Texture superDangerTexture; + public LegacyOldStyleMarker(Skin skin) { + normalTexture = getTexture(skin, "ki"); + dangerTexture = getTexture(skin, "kidanger"); + superDangerTexture = getTexture(skin, "kidanger2"); + InternalChildren = new Drawable[] { - new Sprite + sprite = new Sprite { Texture = getTexture(skin, "ki"), Origin = Anchor.Centre, } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(hp => + { + if (hp.NewValue < 0.2f) + sprite.Texture = superDangerTexture; + else if (hp.NewValue < 0.5f) + sprite.Texture = dangerTexture; + else + sprite.Texture = normalTexture; + }); + } } public class LegacyNewStyleMarker : LegacyMarker From 8104bd0f74b0874d6cc5f38f6aec0479aee4587b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 16:45:28 +0900 Subject: [PATCH 536/563] Add fill colour changes --- osu.Game/Skinning/LegacyHealthDisplay.cs | 76 +++++++++++++++++++----- 1 file changed, 60 insertions(+), 16 deletions(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 0da2de4f09..f44dd2b864 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -12,14 +12,15 @@ using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Screens.Play.HUD; using osuTK; +using osuTK.Graphics; namespace osu.Game.Skinning { public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay { private readonly Skin skin; - private Drawable fill; - private LegacyMarker marker; + private LegacyHealthPiece fill; + private LegacyHealthPiece marker; private float maxFillWidth; @@ -63,7 +64,9 @@ namespace osu.Game.Skinning }); } + fill.Current.BindTo(Current); marker.Current.BindTo(Current); + maxFillWidth = fill.Width; } @@ -82,7 +85,18 @@ namespace osu.Game.Skinning private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}"); - public class LegacyOldStyleMarker : LegacyMarker + private static Color4 getFillColour(double hp) + { + if (hp < 0.2) + return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2); + + if (hp < 0.5) + return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5); + + return Color4.White; + } + + public class LegacyOldStyleMarker : LegacyHealthPiece { private readonly Sprite sprite; @@ -92,6 +106,8 @@ namespace osu.Game.Skinning public LegacyOldStyleMarker(Skin skin) { + Origin = Anchor.Centre; + normalTexture = getTexture(skin, "ki"); dangerTexture = getTexture(skin, "kidanger"); superDangerTexture = getTexture(skin, "kidanger2"); @@ -120,39 +136,46 @@ namespace osu.Game.Skinning sprite.Texture = normalTexture; }); } + + public override void Flash(JudgementResult result) + { + this.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } } - public class LegacyNewStyleMarker : LegacyMarker + public class LegacyNewStyleMarker : LegacyHealthPiece { + private readonly Sprite sprite; + public LegacyNewStyleMarker(Skin skin) { + Origin = Anchor.Centre; + InternalChildren = new Drawable[] { - new Sprite + sprite = new Sprite { Texture = getTexture(skin, "marker"), Origin = Anchor.Centre, } }; } - } - public class LegacyMarker : CompositeDrawable, IHealthDisplay - { - public Bindable Current { get; } = new Bindable(); - - public LegacyMarker() + protected override void Update() { - Origin = Anchor.Centre; + base.Update(); + + sprite.Colour = getFillColour(Current.Value); + sprite.Blending = Current.Value < 0.5f ? BlendingParameters.Inherit : BlendingParameters.Additive; } - public void Flash(JudgementResult result) + public override void Flash(JudgementResult result) { this.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); } } - internal class LegacyOldStyleFill : CompositeDrawable + internal class LegacyOldStyleFill : LegacyHealthPiece { public LegacyOldStyleFill(Skin skin) { @@ -175,12 +198,33 @@ namespace osu.Game.Skinning } } - internal class LegacyNewStyleFill : Sprite + internal class LegacyNewStyleFill : LegacyHealthPiece { public LegacyNewStyleFill(Skin skin) { - Texture = getTexture(skin, "colour"); + InternalChild = new Sprite + { + Texture = getTexture(skin, "colour"), + }; + + Size = InternalChild.Size; Position = new Vector2(7.5f, 7.8f) * 1.6f; + Masking = true; + } + + protected override void Update() + { + base.Update(); + this.Colour = getFillColour(Current.Value); + } + } + + public class LegacyHealthPiece : CompositeDrawable, IHealthDisplay + { + public Bindable Current { get; } = new Bindable(); + + public virtual void Flash(JudgementResult result) + { } } } From 9572260e6da84c1a4b762a5a16376e4b4fcaafa0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:09:00 +0900 Subject: [PATCH 537/563] Add bulge and explode support --- osu.Game/Skinning/LegacyHealthDisplay.cs | 114 ++++++++++++++--------- 1 file changed, 72 insertions(+), 42 deletions(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index f44dd2b864..fece590f03 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -96,32 +96,25 @@ namespace osu.Game.Skinning return Color4.White; } - public class LegacyOldStyleMarker : LegacyHealthPiece + public class LegacyOldStyleMarker : LegacyMarker { - private readonly Sprite sprite; - private readonly Texture normalTexture; private readonly Texture dangerTexture; private readonly Texture superDangerTexture; public LegacyOldStyleMarker(Skin skin) { - Origin = Anchor.Centre; - normalTexture = getTexture(skin, "ki"); dangerTexture = getTexture(skin, "kidanger"); superDangerTexture = getTexture(skin, "kidanger2"); - - InternalChildren = new Drawable[] - { - sprite = new Sprite - { - Texture = getTexture(skin, "ki"), - Origin = Anchor.Centre, - } - }; } + public override Sprite CreateSprite() => new Sprite + { + Texture = normalTexture, + Origin = Anchor.Centre, + }; + protected override void LoadComplete() { base.LoadComplete(); @@ -129,49 +122,36 @@ namespace osu.Game.Skinning Current.BindValueChanged(hp => { if (hp.NewValue < 0.2f) - sprite.Texture = superDangerTexture; + Main.Texture = superDangerTexture; else if (hp.NewValue < 0.5f) - sprite.Texture = dangerTexture; + Main.Texture = dangerTexture; else - sprite.Texture = normalTexture; + Main.Texture = normalTexture; }); } - - public override void Flash(JudgementResult result) - { - this.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); - } } - public class LegacyNewStyleMarker : LegacyHealthPiece + public class LegacyNewStyleMarker : LegacyMarker { - private readonly Sprite sprite; + private readonly Skin skin; public LegacyNewStyleMarker(Skin skin) { - Origin = Anchor.Centre; - - InternalChildren = new Drawable[] - { - sprite = new Sprite - { - Texture = getTexture(skin, "marker"), - Origin = Anchor.Centre, - } - }; + this.skin = skin; } + public override Sprite CreateSprite() => new Sprite + { + Texture = getTexture(skin, "marker"), + Origin = Anchor.Centre, + }; + protected override void Update() { base.Update(); - sprite.Colour = getFillColour(Current.Value); - sprite.Blending = Current.Value < 0.5f ? BlendingParameters.Inherit : BlendingParameters.Additive; - } - - public override void Flash(JudgementResult result) - { - this.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + Main.Colour = getFillColour(Current.Value); + Main.Blending = Current.Value < 0.5f ? BlendingParameters.Inherit : BlendingParameters.Additive; } } @@ -215,10 +195,60 @@ namespace osu.Game.Skinning protected override void Update() { base.Update(); - this.Colour = getFillColour(Current.Value); + Colour = getFillColour(Current.Value); } } + public abstract class LegacyMarker : LegacyHealthPiece + { + protected Sprite Main; + + private Sprite explode; + + protected LegacyMarker() + { + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + Main = CreateSprite(), + explode = CreateSprite().With(s => + { + s.Alpha = 0; + s.Blending = BlendingParameters.Additive; + }), + }; + } + + public abstract Sprite CreateSprite(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(val => + { + if (val.NewValue > val.OldValue) + bulgeMain(); + }); + } + + public override void Flash(JudgementResult result) + { + bulgeMain(); + + explode.FadeOutFromOne(120); + explode.ScaleTo(1).Then().ScaleTo(Current.Value > 0.5f ? 2 : 1.6f, 120); + } + + private void bulgeMain() => + Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } + public class LegacyHealthPiece : CompositeDrawable, IHealthDisplay { public Bindable Current { get; } = new Bindable(); From 77bf050a80733bba4b3a5a6434dc66dad933555e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:24:43 +0900 Subject: [PATCH 538/563] Ignore IgnoreHits for flashiness --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index ac74dc22d3..c3de249bf8 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -319,7 +319,7 @@ namespace osu.Game.Screens.Play { processor.NewJudgement += judgement => { - if (judgement.IsHit) + if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit) shd.Flash(judgement); }; } From a1892aa0a7472605ea389bc48db9a465d484f4ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:24:56 +0900 Subject: [PATCH 539/563] Only additive flash explosions over the epic cutoff --- osu.Game/Skinning/LegacyHealthDisplay.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index fece590f03..489e23ab7a 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -18,6 +18,8 @@ namespace osu.Game.Skinning { public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay { + private const double epic_cutoff = 0.5; + private readonly Skin skin; private LegacyHealthPiece fill; private LegacyHealthPiece marker; @@ -90,7 +92,7 @@ namespace osu.Game.Skinning if (hp < 0.2) return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2); - if (hp < 0.5) + if (hp < epic_cutoff) return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5); return Color4.White; @@ -123,7 +125,7 @@ namespace osu.Game.Skinning { if (hp.NewValue < 0.2f) Main.Texture = superDangerTexture; - else if (hp.NewValue < 0.5f) + else if (hp.NewValue < epic_cutoff) Main.Texture = dangerTexture; else Main.Texture = normalTexture; @@ -151,7 +153,7 @@ namespace osu.Game.Skinning base.Update(); Main.Colour = getFillColour(Current.Value); - Main.Blending = Current.Value < 0.5f ? BlendingParameters.Inherit : BlendingParameters.Additive; + Main.Blending = Current.Value < epic_cutoff ? BlendingParameters.Inherit : BlendingParameters.Additive; } } @@ -241,8 +243,11 @@ namespace osu.Game.Skinning { bulgeMain(); + bool isEpic = Current.Value >= epic_cutoff; + + explode.Blending = isEpic ? BlendingParameters.Additive : BlendingParameters.Inherit; + explode.ScaleTo(1).Then().ScaleTo(isEpic ? 2 : 1.6f, 120); explode.FadeOutFromOne(120); - explode.ScaleTo(1).Then().ScaleTo(Current.Value > 0.5f ? 2 : 1.6f, 120); } private void bulgeMain() => From de60374c88a5521cfeeb6d5d0d942b0cd1a719c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:26:14 +0900 Subject: [PATCH 540/563] Remove unused using --- .../Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index 181fc8ce98..e1b0820662 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Screens.Play; -using osuTK; namespace osu.Game.Tests.Visual.Gameplay { From 05f1017c282317d848265d15564ed8e48c7582f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:35:21 +0900 Subject: [PATCH 541/563] Fix lookup check not being updated to use prefix --- osu.Game/Skinning/LegacySkin.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index f5265f2d6e..06539d0f63 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -325,9 +325,9 @@ namespace osu.Game.Skinning return null; } - private const string score_font = "score"; + private string scorePrefix => GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; - private bool hasScoreFont => this.HasFont(score_font); + private bool hasScoreFont => this.HasFont(scorePrefix); public override Drawable GetDrawableComponent(ISkinComponent component) { @@ -351,7 +351,6 @@ namespace osu.Game.Skinning case HUDSkinComponents.ScoreText: case HUDSkinComponents.AccuracyText: - string scorePrefix = GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; int scoreOverlap = GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; return new LegacySpriteText(this, scorePrefix) { From e9c4b67cf4688154c1b044b20335a772103e996f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:35:35 +0900 Subject: [PATCH 542/563] Inline variable --- osu.Game/Skinning/LegacySkin.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 06539d0f63..22ddd45851 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -351,10 +351,9 @@ namespace osu.Game.Skinning case HUDSkinComponents.ScoreText: case HUDSkinComponents.AccuracyText: - int scoreOverlap = GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2; return new LegacySpriteText(this, scorePrefix) { - Spacing = new Vector2(-scoreOverlap, 0) + Spacing = new Vector2(-(GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2), 0) }; } From 3ce6d1fea103cf3c3d96df2f77684ffa6964cd4f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:36:15 +0900 Subject: [PATCH 543/563] Remove unnecessary AccuracyText enum All elements use "score" regardless. --- osu.Game/Skinning/HUDSkinComponents.cs | 1 - osu.Game/Skinning/LegacyAccuracyCounter.cs | 2 +- osu.Game/Skinning/LegacySkin.cs | 1 - 3 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index 6ec575e106..cb35425981 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -9,6 +9,5 @@ namespace osu.Game.Skinning ScoreCounter, ScoreText, AccuracyCounter, - AccuracyText } } diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 6c194a06d3..27d5aa4dbd 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -29,7 +29,7 @@ namespace osu.Game.Skinning [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } - protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyText)) as OsuSpriteText ?? new OsuSpriteText(); + protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) as OsuSpriteText ?? new OsuSpriteText(); protected override void Update() { diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 22ddd45851..cd9809a22b 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -350,7 +350,6 @@ namespace osu.Game.Skinning return new LegacyAccuracyCounter(this); case HUDSkinComponents.ScoreText: - case HUDSkinComponents.AccuracyText: return new LegacySpriteText(this, scorePrefix) { Spacing = new Vector2(-(GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2), 0) From 24b0a1b84b75b4ea10b92e54aaa6066b08e4452a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:38:21 +0900 Subject: [PATCH 544/563] Switch to direct casts (we can be sure LegacySpriteText is present at this point) --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 2 +- osu.Game/Skinning/LegacyScoreCounter.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 27d5aa4dbd..a4a432ece2 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -29,7 +29,7 @@ namespace osu.Game.Skinning [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } - protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) as OsuSpriteText ?? new OsuSpriteText(); + protected sealed override OsuSpriteText CreateSpriteText() => (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)); protected override void Update() { diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index 41bf35722b..39c90211f2 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -31,6 +31,6 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); } - protected sealed override OsuSpriteText CreateSpriteText() => skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) as OsuSpriteText ?? new OsuSpriteText(); + protected sealed override OsuSpriteText CreateSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)); } } From a774de2270c722de1d00c4cdef37a7d9f38c2aeb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 17:40:15 +0900 Subject: [PATCH 545/563] Also add support in LegacyComboCounter --- osu.Game/Screens/Play/HUD/LegacyComboCounter.cs | 3 ++- osu.Game/Skinning/HUDSkinComponents.cs | 1 + osu.Game/Skinning/LegacySkin.cs | 8 ++++++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs index cc9398bc35..4784bca7dd 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Sprites; using osu.Game.Skinning; using osuTK; @@ -246,6 +247,6 @@ namespace osu.Game.Screens.Play.HUD return difference * rolling_duration; } - private Drawable createSpriteText() => new LegacySpriteText(skin); + private OsuSpriteText createSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboText)); } } diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs index cb35425981..c5dead7858 100644 --- a/osu.Game/Skinning/HUDSkinComponents.cs +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -8,6 +8,7 @@ namespace osu.Game.Skinning ComboCounter, ScoreCounter, ScoreText, + ComboText, AccuracyCounter, } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index cd9809a22b..db7307b3fe 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -327,6 +327,8 @@ namespace osu.Game.Skinning private string scorePrefix => GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score"; + private string comboPrefix => GetConfig(LegacySkinConfiguration.LegacySetting.ComboPrefix)?.Value ?? "score"; + private bool hasScoreFont => this.HasFont(scorePrefix); public override Drawable GetDrawableComponent(ISkinComponent component) @@ -349,6 +351,12 @@ namespace osu.Game.Skinning case HUDSkinComponents.AccuracyCounter: return new LegacyAccuracyCounter(this); + case HUDSkinComponents.ComboText: + return new LegacySpriteText(this, comboPrefix) + { + Spacing = new Vector2(-(GetConfig(LegacySkinConfiguration.LegacySetting.ComboOverlap)?.Value ?? -2), 0) + }; + case HUDSkinComponents.ScoreText: return new LegacySpriteText(this, scorePrefix) { From 8a3bce3cc3efe0fbfd07bda9ad9fb3ec6c6b528c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:19:09 +0900 Subject: [PATCH 546/563] Fix osu!catch showing two combo counters for legacy skins --- .../Skinning/CatchLegacySkinTransformer.cs | 19 ++++++++++++++++--- osu.Game/Screens/Play/Player.cs | 6 +++++- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs index 916b4c5192..22db147e32 100644 --- a/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs @@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Catch.Skinning { public class CatchLegacySkinTransformer : LegacySkinTransformer { + /// + /// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default. + /// + private bool providesComboCounter => this.HasFont(GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score"); + public CatchLegacySkinTransformer(ISkinSource source) : base(source) { @@ -20,6 +25,16 @@ namespace osu.Game.Rulesets.Catch.Skinning public override Drawable GetDrawableComponent(ISkinComponent component) { + if (component is HUDSkinComponent hudComponent) + { + switch (hudComponent.Component) + { + case HUDSkinComponents.ComboCounter: + // catch may provide its own combo counter; hide the default. + return providesComboCounter ? Drawable.Empty() : null; + } + } + if (!(component is CatchSkinComponent catchSkinComponent)) return null; @@ -55,10 +70,8 @@ namespace osu.Game.Rulesets.Catch.Skinning this.GetAnimation("fruit-ryuuta", true, true, true); case CatchSkinComponents.CatchComboCounter: - var comboFont = GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score"; - // For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default. - if (this.HasFont(comboFont)) + if (providesComboCounter) return new LegacyCatchComboCounter(Source); break; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 56b212291a..df0a52a0e8 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -221,8 +221,12 @@ namespace osu.Game.Screens.Play createGameplayComponents(Beatmap.Value, playableBeatmap) }); + // also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.) + // we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there. + var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); + // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. - GameplayClockContainer.Add(createOverlayComponents(Beatmap.Value)); + GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value))); if (!DrawableRuleset.AllowGameplayOverlays) { From 0437f7e7e982fef41611ab428c949744432a4a11 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:22:18 +0900 Subject: [PATCH 547/563] Delete outdated test scene Has been replaced by the four new skinnable tests for each component. --- .../Visual/Gameplay/TestSceneScoreCounter.cs | 68 ------------------- 1 file changed, 68 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs deleted file mode 100644 index 34c657bf7f..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Play.HUD; -using osuTK; - -namespace osu.Game.Tests.Visual.Gameplay -{ - [TestFixture] - public class TestSceneScoreCounter : OsuTestScene - { - public TestSceneScoreCounter() - { - int numerator = 0, denominator = 0; - - ScoreCounter score = new DefaultScoreCounter - { - Origin = Anchor.TopRight, - Anchor = Anchor.TopRight, - Margin = new MarginPadding(20), - }; - Add(score); - - LegacyComboCounter comboCounter = new LegacyComboCounter - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Margin = new MarginPadding(10), - }; - Add(comboCounter); - - PercentageCounter accuracyCounter = new PercentageCounter - { - Origin = Anchor.TopRight, - Anchor = Anchor.TopRight, - Position = new Vector2(-20, 60), - }; - Add(accuracyCounter); - - AddStep(@"Reset all", delegate - { - score.Current.Value = 0; - comboCounter.Current.Value = 0; - numerator = denominator = 0; - accuracyCounter.SetFraction(0, 0); - }); - - AddStep(@"Hit! :D", delegate - { - score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0); - comboCounter.Current.Value++; - numerator++; - denominator++; - accuracyCounter.SetFraction(numerator, denominator); - }); - - AddStep(@"miss...", delegate - { - comboCounter.Current.Value = 0; - denominator++; - accuracyCounter.SetFraction(numerator, denominator); - }); - } - } -} From cc1128314354b6393d5622f27dd032ac58e56968 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Fri, 16 Oct 2020 11:27:02 +0200 Subject: [PATCH 548/563] Use string.Starts-/EndsWith char overloads --- osu.Game/Database/ArchiveModelManager.cs | 2 +- osu.Game/OsuGame.cs | 4 ++-- osu.Game/Screens/Select/FilterQueryParser.cs | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index b947056ebd..8bdc804311 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -593,7 +593,7 @@ namespace osu.Game.Database var fileInfos = new List(); string prefix = reader.Filenames.GetCommonPrefix(); - if (!(prefix.EndsWith("/", StringComparison.Ordinal) || prefix.EndsWith("\\", StringComparison.Ordinal))) + if (!(prefix.EndsWith('/') || prefix.EndsWith('\\'))) prefix = string.Empty; // import files to manager diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 56cced9c04..a0ddab702e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -181,7 +181,7 @@ namespace osu.Game if (args?.Length > 0) { - var paths = args.Where(a => !a.StartsWith(@"-", StringComparison.Ordinal)).ToArray(); + var paths = args.Where(a => !a.StartsWith('-')).ToArray(); if (paths.Length > 0) Task.Run(() => Import(paths)); } @@ -289,7 +289,7 @@ namespace osu.Game public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ => { - if (url.StartsWith("/", StringComparison.Ordinal)) + if (url.StartsWith('/')) url = $"{API.Endpoint}{url}"; externalLinkOpener.OpenUrlExternally(url); diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index fa2beb2652..4b6b3be45c 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -80,9 +80,9 @@ namespace osu.Game.Screens.Select private static int getLengthScale(string value) => value.EndsWith("ms", StringComparison.Ordinal) ? 1 : - value.EndsWith("s", StringComparison.Ordinal) ? 1000 : - value.EndsWith("m", StringComparison.Ordinal) ? 60000 : - value.EndsWith("h", StringComparison.Ordinal) ? 3600000 : 1000; + value.EndsWith('s') ? 1000 : + value.EndsWith('m') ? 60000 : + value.EndsWith('h') ? 3600000 : 1000; private static bool parseFloatWithPoint(string value, out float result) => float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); From cbaad4eb56bf69a733b15c46f0332ec8b78f82cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:34:14 +0900 Subject: [PATCH 549/563] Adjust accuracy display to match stable --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 9354b2b3bc..0d3adeb3ea 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Skinning Anchor = Anchor.TopRight; Origin = Anchor.TopRight; - Scale = new Vector2(0.75f); + Scale = new Vector2(0.6f); Margin = new MarginPadding(10); this.skin = skin; From 2ba8bc45fd1f68b54df68435eb0d88c3d28fff1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:37:24 +0900 Subject: [PATCH 550/563] Also add slight adjustment to score display --- osu.Game/Skinning/LegacyScoreCounter.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index f94bef6652..93b50e0ac1 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Skinning { @@ -28,6 +29,7 @@ namespace osu.Game.Skinning // base class uses int for display, but externally we bind to ScoreProcesssor as a double for now. Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); + Scale = new Vector2(0.96f); Margin = new MarginPadding(10); } From fe3a23750c6bbda7427e765aa93007b1ee13a6b7 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Fri, 16 Oct 2020 11:52:29 +0200 Subject: [PATCH 551/563] Use char overloads for string methods --- osu.Game/Beatmaps/BeatmapInfo.cs | 2 +- osu.Game/Online/Chat/ChannelManager.cs | 2 +- osu.Game/Online/Chat/MessageFormatter.cs | 2 +- osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs | 2 +- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- osu.Game/Skinning/GameplaySkinComponent.cs | 2 +- osu.Game/Skinning/HUDSkinComponent.cs | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index acab525821..8d1f0e59bf 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -98,7 +98,7 @@ namespace osu.Game.Beatmaps [JsonIgnore] public string StoredBookmarks { - get => string.Join(",", Bookmarks); + get => string.Join(',', Bookmarks); set { if (string.IsNullOrEmpty(value)) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index f7ed57f207..16f46581c5 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -196,7 +196,7 @@ namespace osu.Game.Online.Chat if (target == null) return; - var parameters = text.Split(new[] { ' ' }, 2); + var parameters = text.Split(' ', 2); string command = parameters[0]; string content = parameters.Length == 2 ? parameters[1] : string.Empty; diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 648e4a762b..d2a117876d 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -111,7 +111,7 @@ namespace osu.Game.Online.Chat public static LinkDetails GetLinkDetails(string url) { - var args = url.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries); + var args = url.Split('/', StringSplitOptions.RemoveEmptyEntries); args[0] = args[0].TrimEnd(':'); switch (args[0]) diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index 946831d13b..ebee377a51 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Profile.Header if (string.IsNullOrEmpty(content)) return false; // newlines could be contained in API returned user content. - content = content.Replace("\n", " "); + content = content.Replace('\n', ' '); bottomLinkContainer.AddIcon(icon, text => { diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 7dcbc52cea..44b22033dc 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Legacy { string[] ss = split[5].Split(':'); endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0])); - readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo); + readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo); } result = CreateHold(pos, combo, comboOffset, endTime + Offset - startTime); diff --git a/osu.Game/Skinning/GameplaySkinComponent.cs b/osu.Game/Skinning/GameplaySkinComponent.cs index 2aa380fa90..80f6efc07a 100644 --- a/osu.Game/Skinning/GameplaySkinComponent.cs +++ b/osu.Game/Skinning/GameplaySkinComponent.cs @@ -18,6 +18,6 @@ namespace osu.Game.Skinning protected virtual string ComponentName => Component.ToString(); public string LookupName => - string.Join("/", new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s))); + string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s))); } } diff --git a/osu.Game/Skinning/HUDSkinComponent.cs b/osu.Game/Skinning/HUDSkinComponent.cs index 041beb68f2..cc053421b7 100644 --- a/osu.Game/Skinning/HUDSkinComponent.cs +++ b/osu.Game/Skinning/HUDSkinComponent.cs @@ -17,6 +17,6 @@ namespace osu.Game.Skinning protected virtual string ComponentName => Component.ToString(); public string LookupName => - string.Join("/", new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s))); + string.Join('/', new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s))); } } From 2586990301e0da95f5ffd272f942b86859bb595a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 16 Oct 2020 23:19:34 +0900 Subject: [PATCH 552/563] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 3df894fbcc..1d2cf22b28 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 8b10f0a7f7..133855c6c4 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -25,7 +25,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 88abbca73d..73faa8541e 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + From 81cc5e1c42e787f906fda4c6c881474c74f33aac Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 16 Oct 2020 23:31:01 +0900 Subject: [PATCH 553/563] Silence EF warning due to ordinal being unsupported --- osu.Game/Rulesets/RulesetStore.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index c12d418771..c4639375da 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -100,7 +100,8 @@ namespace osu.Game.Rulesets { // todo: StartsWith can be changed to Equals on 2020-11-08 // This is to give users enough time to have their database use new abbreviated info). - if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) + // ReSharper disable once StringStartsWithIsCultureSpecific (silences EF warning of ordinal being unsupported) + if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null) context.RulesetInfo.Add(r.RulesetInfo); } From 6385d5f3692b95bbdcea9819292ce221e2795999 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 16 Oct 2020 23:40:44 +0900 Subject: [PATCH 554/563] Replace with local tolist --- osu.Game/Rulesets/RulesetStore.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index c4639375da..d422bca087 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -96,12 +96,13 @@ namespace osu.Game.Rulesets context.SaveChanges(); // add any other modes + var existingRulesets = context.RulesetInfo.ToList(); + foreach (var r in instances.Where(r => !(r is ILegacyRuleset))) { // todo: StartsWith can be changed to Equals on 2020-11-08 // This is to give users enough time to have their database use new abbreviated info). - // ReSharper disable once StringStartsWithIsCultureSpecific (silences EF warning of ordinal being unsupported) - if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null) + if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) context.RulesetInfo.Add(r.RulesetInfo); } From bba9a0b2fe5be16ae37338cddb307121de41aaf1 Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 17 Oct 2020 00:25:16 +0800 Subject: [PATCH 555/563] set sprite text anchor and origin to top right --- osu.Game/Skinning/LegacyScoreCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index e54c4e8eb4..fc7863fc4e 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -33,6 +33,6 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); } - protected sealed override OsuSpriteText CreateSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)); + protected sealed override OsuSpriteText CreateSpriteText() => ((OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))).With(s => s.Anchor = s.Origin = Anchor.TopRight); } } From e4463254d7feab088262dfb84826f4ce5a04ba43 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 17 Oct 2020 15:29:30 +0200 Subject: [PATCH 556/563] Add test coverage for score counter alignment --- .../Visual/Gameplay/TestSceneSkinnableScoreCounter.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs index 2d5003d1da..fc63340f20 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; @@ -43,5 +44,11 @@ namespace osu.Game.Tests.Visual.Gameplay s.Current.Value += 300; }); } + + [Test] + public void TestVeryLargeScore() + { + AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_00_000_000)); + } } } From 0acc86f75724e6d1e5f348ee7878b7249be6078c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 17 Oct 2020 15:31:35 +0200 Subject: [PATCH 557/563] Split line for readability --- osu.Game/Skinning/LegacyScoreCounter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index fc7863fc4e..5bffeff5a8 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -33,6 +33,8 @@ namespace osu.Game.Skinning Margin = new MarginPadding(10); } - protected sealed override OsuSpriteText CreateSpriteText() => ((OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))).With(s => s.Anchor = s.Origin = Anchor.TopRight); + protected sealed override OsuSpriteText CreateSpriteText() + => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) + .With(s => s.Anchor = s.Origin = Anchor.TopRight); } } From a5b0307cfb472342bb56a08548b8245d7a8604be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 17 Oct 2020 15:36:21 +0200 Subject: [PATCH 558/563] Apply same fix to legacy accuracy counter --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 29d7046694..5eda374337 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -29,7 +29,9 @@ namespace osu.Game.Skinning [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } - protected sealed override OsuSpriteText CreateSpriteText() => (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)); + protected sealed override OsuSpriteText CreateSpriteText() + => (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText)) + ?.With(s => s.Anchor = s.Origin = Anchor.TopRight); protected override void Update() { From 8aeeed9402e2de7d6de6e477adc69bf914ed6f0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 17 Oct 2020 15:47:37 +0200 Subject: [PATCH 559/563] Fix weird number formatting in test --- .../Visual/Gameplay/TestSceneSkinnableScoreCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs index fc63340f20..e212ceeba7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestVeryLargeScore() { - AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_00_000_000)); + AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_000_000_000)); } } } From 5b96f0156413e2694853b1a67557189fd4c7fb01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 17 Oct 2020 14:53:29 +0200 Subject: [PATCH 560/563] Fix key counter actions displaying out of order --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index f2ac61eaf4..07de2bf601 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -136,7 +136,11 @@ namespace osu.Game.Rulesets.UI KeyBindingContainer.Add(receptor); keyCounter.SetReceptor(receptor); - keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction()).Distinct().Select(b => new KeyCounterAction(b))); + keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings + .Select(b => b.GetAction()) + .Distinct() + .OrderBy(action => action) + .Select(action => new KeyCounterAction(action))); } public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler From cb1784a846901a15673575d25d2dcfc92ce85515 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 19 Oct 2020 14:05:28 +0900 Subject: [PATCH 561/563] Fix score displays using non-matching zero padding depending on user score display mode --- .../Graphics/UserInterface/RollingCounter.cs | 12 +++++-- .../Graphics/UserInterface/ScoreCounter.cs | 14 ++++---- osu.Game/Screens/Play/HUD/IScoreCounter.cs | 6 ++++ .../Screens/Play/HUD/SkinnableScoreCounter.cs | 32 +++++++++++++++++++ 4 files changed, 54 insertions(+), 10 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index 91a557094d..b96181416d 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -56,8 +56,7 @@ namespace osu.Game.Graphics.UserInterface return; displayedCount = value; - if (displayedCountSpriteText != null) - displayedCountSpriteText.Text = FormatCount(value); + UpdateDisplay(); } } @@ -73,10 +72,17 @@ namespace osu.Game.Graphics.UserInterface private void load() { displayedCountSpriteText = CreateSpriteText(); - displayedCountSpriteText.Text = FormatCount(DisplayedCount); + + UpdateDisplay(); Child = displayedCountSpriteText; } + protected void UpdateDisplay() + { + if (displayedCountSpriteText != null) + displayedCountSpriteText.Text = FormatCount(DisplayedCount); + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 17e5ceedb9..d75e49a4ce 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Play.HUD; @@ -17,20 +18,19 @@ namespace osu.Game.Graphics.UserInterface /// public bool UseCommaSeparator { get; } - /// - /// How many leading zeroes the counter has. - /// - public uint LeadingZeroes { get; } + public Bindable RequiredDisplayDigits { get; } = new Bindable(); /// /// Displays score. /// /// How many leading zeroes the counter will have. /// Whether comma separators should be displayed. - protected ScoreCounter(uint leading = 0, bool useCommaSeparator = false) + protected ScoreCounter(int leading = 0, bool useCommaSeparator = false) { UseCommaSeparator = useCommaSeparator; - LeadingZeroes = leading; + + RequiredDisplayDigits.Value = leading; + RequiredDisplayDigits.BindValueChanged(_ => UpdateDisplay()); } protected override double GetProportionalDuration(double currentValue, double newValue) @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface protected override string FormatCount(double count) { - string format = new string('0', (int)LeadingZeroes); + string format = new string('0', RequiredDisplayDigits.Value); if (UseCommaSeparator) { diff --git a/osu.Game/Screens/Play/HUD/IScoreCounter.cs b/osu.Game/Screens/Play/HUD/IScoreCounter.cs index 2d39a64cfe..7f5e81d5ef 100644 --- a/osu.Game/Screens/Play/HUD/IScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/IScoreCounter.cs @@ -15,5 +15,11 @@ namespace osu.Game.Screens.Play.HUD /// The current score to be displayed. /// Bindable Current { get; } + + /// + /// The number of digits required to display most sane scores. + /// This may be exceeded in very rare cases, but is useful to pad or space the display to avoid it jumping around. + /// + Bindable RequiredDisplayDigits { get; } } } diff --git a/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs b/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs index a442ad0d9a..b46f5684b1 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs @@ -1,7 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Game.Configuration; +using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD @@ -10,12 +14,38 @@ namespace osu.Game.Screens.Play.HUD { public Bindable Current { get; } = new Bindable(); + private Bindable scoreDisplayMode; + + public Bindable RequiredDisplayDigits { get; } = new Bindable(); + public SkinnableScoreCounter() : base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter()) { CentreComponent = false; } + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + scoreDisplayMode = config.GetBindable(OsuSetting.ScoreDisplayMode); + scoreDisplayMode.BindValueChanged(scoreMode => + { + switch (scoreMode.NewValue) + { + case ScoringMode.Standardised: + RequiredDisplayDigits.Value = 6; + break; + + case ScoringMode.Classic: + RequiredDisplayDigits.Value = 8; + break; + + default: + throw new ArgumentOutOfRangeException(nameof(scoreMode)); + } + }, true); + } + private IScoreCounter skinnedCounter; protected override void SkinChanged(ISkinSource skin, bool allowFallback) @@ -23,7 +53,9 @@ namespace osu.Game.Screens.Play.HUD base.SkinChanged(skin, allowFallback); skinnedCounter = Drawable as IScoreCounter; + skinnedCounter?.Current.BindTo(Current); + skinnedCounter?.RequiredDisplayDigits.BindTo(RequiredDisplayDigits); } } } From e3b47083fc85ebc324575645b8d4c33c5661253f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 19 Oct 2020 14:05:41 +0900 Subject: [PATCH 562/563] Add "scoring" as keyword to more easily find score display mode setting --- .../Overlays/Settings/Sections/Gameplay/GeneralSettings.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 73968761e2..66b3b8c4ca 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -76,7 +76,8 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsEnumDropdown { LabelText = "Score display mode", - Current = config.GetBindable(OsuSetting.ScoreDisplayMode) + Current = config.GetBindable(OsuSetting.ScoreDisplayMode), + Keywords = new[] { "scoring" } } }; From ba99c5c134d5563725c46b57b6854befa2c91ac8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 19 Oct 2020 14:39:02 +0900 Subject: [PATCH 563/563] Remove rolling delay on default combo counter --- osu.Game/Screens/Play/HUD/DefaultComboCounter.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs index a5c33f6dbe..63e7a88550 100644 --- a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs @@ -15,8 +15,6 @@ namespace osu.Game.Screens.Play.HUD { private readonly Vector2 offset = new Vector2(20, 5); - protected override double RollingDuration => 750; - [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; }