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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Fix the editor saving new beatmaps even when the user chooses not to

This commit is contained in:
Dean Herbert 2020-10-04 23:47:16 +09:00
parent ec30ca24c5
commit 02e4f3ddaf

View File

@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
bool isNewBeatmap = false;
if (Beatmap.Value is DummyWorkingBeatmap)
{
isNewBeatmap = true;
@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
protected void Save()
{
// no longer new after first user-triggered save.
isNewBeatmap = false;
// apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
@ -435,7 +438,7 @@ namespace osu.Game.Screens.Edit
public override bool OnExiting(IScreen next)
{
if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
if (!exitConfirmed && dialogOverlay != null && (isNewBeatmap || HasUnsavedChanges) && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
{
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
return true;
@ -456,6 +459,12 @@ namespace osu.Game.Screens.Edit
private void confirmExit()
{
if (isNewBeatmap)
{
// confirming exit without save means we should delete the new beatmap completely.
beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
}
exitConfirmed = true;
this.Exit();
}