mirror of
https://github.com/ppy/osu.git
synced 2025-03-22 00:47:20 +08:00
Merge remote-tracking branch 'origin/master' into fix-unauthorized-request
This commit is contained in:
commit
02b733a42e
@ -73,7 +73,7 @@ namespace osu.Desktop
|
||||
}
|
||||
|
||||
public StableStorage()
|
||||
: base(string.Empty)
|
||||
: base(string.Empty, null)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
if (!Position.HasValue) return new List<InputState>();
|
||||
if (!Position.HasValue) return new List<IInput>();
|
||||
|
||||
var actions = new List<CatchAction>();
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
else if (Position.Value < CurrentFrame.Position)
|
||||
actions.Add(CatchAction.MoveLeft);
|
||||
|
||||
return new List<InputState>
|
||||
return new List<IInput>
|
||||
{
|
||||
new CatchReplayState
|
||||
{
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
@ -249,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
var target = fruit.HyperDashTarget;
|
||||
double timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperdashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
{
|
||||
SetHyperdashState();
|
||||
}
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// Set hyperdash state.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
|
||||
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
const float hyperdash_transition_length = 180;
|
||||
|
||||
bool previouslyHyperDashing = HyperDashing;
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
if (previouslyHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!previouslyHyperDashing)
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -348,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||
|
||||
// Correct overshooting.
|
||||
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
|
||||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperdashState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public abstract class ManiaInputTestCase : OsuTestCase
|
||||
{
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
|
||||
protected ManiaInputTestCase(int keys)
|
||||
{
|
||||
base.Content.Add(content = new LocalInputManager(keys));
|
||||
}
|
||||
|
||||
private class LocalInputManager : ManiaInputManager
|
||||
{
|
||||
public LocalInputManager(int variant)
|
||||
: base(new ManiaRuleset().RulesetInfo, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new LocalKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
private class LocalKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ReloadMappings()
|
||||
{
|
||||
KeyBindings = DefaultKeyBindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="IScrollingInfo"/> to children.
|
||||
/// </summary>
|
||||
public class ScrollingTestContainer : Container
|
||||
{
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
public ScrollingTestContainer(ScrollingDirection direction)
|
||||
{
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseColumn : ManiaInputTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Column),
|
||||
typeof(ColumnBackground),
|
||||
typeof(ColumnKeyArea),
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestCaseColumn()
|
||||
: base(2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = new[]
|
||||
{
|
||||
createColumn(ScrollingDirection.Up, ManiaAction.Key1),
|
||||
createColumn(ScrollingDirection.Down, ManiaAction.Key2)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("note", createNote);
|
||||
AddStep("hold note", createHoldNote);
|
||||
}
|
||||
|
||||
private void createNote()
|
||||
{
|
||||
for (int i = 0; i < columns.Count; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableNote(obj, columns[i].Action));
|
||||
}
|
||||
}
|
||||
|
||||
private void createHoldNote()
|
||||
{
|
||||
for (int i = 0; i < columns.Count; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
|
||||
}
|
||||
}
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var column = new Column(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Action = action,
|
||||
VisibleTimeRange = { Value = 2000 }
|
||||
};
|
||||
|
||||
columns.Add(column);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = column
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseManiaHitObjects : OsuTestCase
|
||||
{
|
||||
public TestCaseManiaHitObjects()
|
||||
{
|
||||
Note note1 = new Note();
|
||||
Note note2 = new Note();
|
||||
HoldNote holdNote = new HoldNote { StartTime = 1000 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
// Imagine that the containers containing the drawable notes are the "columns"
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Normal note column",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 50,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timing section",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableNote(note1, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
},
|
||||
new DrawableNote(note2, ManiaAction.Key1)
|
||||
{
|
||||
Y = 6000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hold note column",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 50,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timing section",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(holdNote, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,185 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseManiaPlayfield : OsuTestCase
|
||||
{
|
||||
private const double start_time = 500;
|
||||
private const double duration = 500;
|
||||
|
||||
protected override double TimePerAction => 200;
|
||||
|
||||
private RulesetInfo maniaRuleset;
|
||||
|
||||
public TestCaseManiaPlayfield()
|
||||
{
|
||||
var rng = new Random(1337);
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1));
|
||||
AddStep("4 columns", () => createPlayfield(4));
|
||||
AddStep("5 columns", () => createPlayfield(5));
|
||||
AddStep("8 columns", () => createPlayfield(8));
|
||||
AddStep("4 + 4 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("2 + 4 + 2 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 2 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("1 + 8 + 1 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 1 },
|
||||
new StageDefinition { Columns = 8 },
|
||||
new StageDefinition { Columns = 1 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("Reversed", () => createPlayfield(4, true));
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
var playfield = createPlayfield(4);
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
var note = new Note { Column = col };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
||||
{
|
||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
||||
};
|
||||
|
||||
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, SettingsStore settings)
|
||||
{
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
|
||||
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = cols },
|
||||
};
|
||||
|
||||
return createPlayfield(stages, inverted);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private void createPlayfieldWithNotes(bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Clock = new FramedClock(rateAdjustClock)
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
||||
{
|
||||
var note1 = new Note { StartTime = t, Column = 0 };
|
||||
var note2 = new Note { StartTime = t, Column = 3 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
||||
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
||||
}
|
||||
|
||||
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
||||
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
||||
|
||||
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
||||
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
||||
}
|
||||
}
|
||||
}
|
168
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
168
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
@ -0,0 +1,168 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseNotes : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableHoldNote)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
createNoteDisplay(ScrollingDirection.Down),
|
||||
createNoteDisplay(ScrollingDirection.Up),
|
||||
createHoldNoteDisplay(ScrollingDirection.Down),
|
||||
createHoldNoteDisplay(ScrollingDirection.Up),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createNoteDisplay(ScrollingDirection direction)
|
||||
{
|
||||
var note = new Note { StartTime = 999999999 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createHoldNoteDisplay(ScrollingDirection direction)
|
||||
{
|
||||
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableHoldNote(note, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class NoteContainer : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
public NoteContainer(ScrollingDirection direction, string description)
|
||||
{
|
||||
this.direction = direction;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 45,
|
||||
Height = 100,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1.25f,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 14,
|
||||
Text = description
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (var obj in content.OfType<DrawableHitObject>())
|
||||
{
|
||||
if (!(obj.HitObject is IHasEndTime endTime))
|
||||
continue;
|
||||
|
||||
if (!obj.HasNestedHitObjects)
|
||||
continue;
|
||||
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
{
|
||||
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
nested.Y = (float)(finalPosition * content.DrawHeight);
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
@ -0,0 +1,121 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseStage : ManiaInputTestCase
|
||||
{
|
||||
private const int columns = 4;
|
||||
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public TestCaseStage()
|
||||
: base(columns)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = new[]
|
||||
{
|
||||
createStage(ScrollingDirection.Up, ManiaAction.Key1),
|
||||
createStage(ScrollingDirection.Down, ManiaAction.Key3)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("note", createNote);
|
||||
AddStep("hold note", createHoldNote);
|
||||
AddStep("minor bar line", () => createBarLine(false));
|
||||
AddStep("major bar line", () => createBarLine(true));
|
||||
}
|
||||
|
||||
private void createNote()
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createHoldNote()
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createBarLine(bool major)
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
var obj = new BarLine
|
||||
{
|
||||
StartTime = Time.Current + 2000,
|
||||
ControlPoint = new TimingControlPoint(),
|
||||
BeatIndex = major ? 0 : 1
|
||||
};
|
||||
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private Drawable createStage(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Child = stage
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
|
||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
|
||||
public enum ManiaSetting
|
||||
{
|
||||
ScrollTime
|
||||
ScrollTime,
|
||||
ScrollDirection
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
|
||||
public ManiaDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new ManiaDifficultyAttributes(mods, 0);
|
||||
|
||||
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
|
||||
|
||||
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
return new DifficultyAttributes(mods, starRating);
|
||||
return new ManiaDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
|
||||
};
|
||||
}
|
||||
|
||||
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
private double computeAccuracyValue(double strainValue)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
|
||||
* strainValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!mania";
|
||||
|
||||
public ManiaSettingsSubsection(ManiaRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ManiaConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||
{
|
||||
LabelText = "Scrolling direction",
|
||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AddNested(tail);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
base.OnDirectionChanged(direction);
|
||||
|
||||
bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
bodyPiece.Y = head.Height / 2;
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -16,18 +20,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public new TObject HitObject;
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
HitObject = hitObject;
|
||||
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
headPiece = new NotePiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
InternalChild = headPiece = new NotePiece();
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
base.OnDirectionChanged(direction);
|
||||
|
||||
headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -1,12 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
public const float NOTE_HEIGHT = 10;
|
||||
private const float head_colour_height = 6;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public NotePiece()
|
||||
@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = head_colour_height,
|
||||
Alpha = 0.2f
|
||||
@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
}
|
||||
}
|
||||
|
@ -1,50 +1,51 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
private const float key_icon_border_radius = 2;
|
||||
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
public ManiaAction Action;
|
||||
private ManiaAction action;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Box backgroundOverlay;
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
public ManiaAction Action
|
||||
{
|
||||
get => action;
|
||||
set
|
||||
{
|
||||
if (action == value)
|
||||
return;
|
||||
action = value;
|
||||
|
||||
background.Action = value;
|
||||
keyArea.Action = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ColumnBackground background;
|
||||
private readonly ColumnKeyArea keyArea;
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => hitObjectArea;
|
||||
|
||||
public Column()
|
||||
: base(ScrollingDirection.Up)
|
||||
public Column(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
@ -52,71 +53,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Container hitTargetContainer;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
},
|
||||
new Container
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitTargetContainer = new Container
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Hit target",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetBar = new Container
|
||||
{
|
||||
Name = "Bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
// For column lighting, we need to capture input events before the notes
|
||||
new InputTarget
|
||||
{
|
||||
Pressed = onPressed,
|
||||
Released = onReleased
|
||||
},
|
||||
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
@ -124,46 +75,27 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
keyArea = new ColumnKeyArea
|
||||
{
|
||||
Name = "Key",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
background,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||
|
||||
Direction.BindValueChanged(d =>
|
||||
{
|
||||
hitTargetContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
@ -192,22 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
background.Colour = accentColour;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
background.AccentColour = value;
|
||||
keyArea.AccentColour = value;
|
||||
hitObjectArea.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -228,48 +147,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject));
|
||||
}
|
||||
|
||||
private bool onPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||
{
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool onReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
||||
/// </summary>
|
||||
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public Func<ManiaAction, bool> Pressed;
|
||||
public Func<ManiaAction, bool> Released;
|
||||
|
||||
public InputTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
|
||||
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
|
||||
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
});
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
|
106
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
106
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
public ManiaAction Action;
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
updateColours();
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(
|
||||
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
|
||||
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
@ -0,0 +1,99 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : Container, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container hitTargetLine;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Drawable hitTargetBar;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
122
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
122
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
public ManiaAction Action;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container keyIcon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Drawable gradient;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
gradient.Colour = ColourInfo.GradientVertical(
|
||||
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public interface IScrollingInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The direction <see cref="HitObject"/>s should scroll in.
|
||||
/// </summary>
|
||||
IBindable<ScrollingDirection> Direction { get; }
|
||||
}
|
||||
}
|
@ -8,7 +8,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
public class ManiaPlayfield : ManiaScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
: base(ScrollingDirection.Up)
|
||||
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
|
||||
: base(direction)
|
||||
{
|
||||
if (stageDefinitions == null)
|
||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||
@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Inverted.Value = true;
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
{
|
||||
@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
int firstColumnIndex = 0;
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
newStage.Inverted.BindTo(Inverted);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private ScrollingInfo scrollingInfo;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ManiaConfigManager config)
|
||||
{
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -100,5 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public enum ManiaScrollingDirection
|
||||
{
|
||||
Up = ScrollingDirection.Up,
|
||||
Down = ScrollingDirection.Down
|
||||
}
|
||||
}
|
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public ManiaScrollingPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction => Direction.Value = direction, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
internal class ManiaStage : ScrollingPlayfield
|
||||
internal class ManiaStage : ManiaScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => barLineContainer;
|
||||
private readonly Container<Drawable> barLineContainer;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(ScrollingDirection.Up)
|
||||
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(direction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
|
||||
@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
Child = barLineContainer = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||
@ -131,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var column = new Column
|
||||
var column = new Column(direction)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||
@ -140,14 +133,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
AddColumn(column);
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
Judgements.Scale = Scale;
|
||||
Direction.BindValueChanged(d =>
|
||||
{
|
||||
barLineContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||
Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columnFlow.Width;
|
||||
barLineContainer.Width = columnFlow.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public double AimStrain;
|
||||
public double SpeedStrain;
|
||||
public double ApproachRate;
|
||||
public double OverallDifficulty;
|
||||
public int MaxCombo;
|
||||
|
||||
public OsuDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
|
@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new OsuDifficultyAttributes(mods, 0);
|
||||
|
||||
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
|
||||
Skill[] skills =
|
||||
{
|
||||
@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count();
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
return new OsuDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
AimStrain = aimRating,
|
||||
SpeedStrain = speedRating
|
||||
SpeedStrain = speedRating,
|
||||
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
MaxCombo = maxCombo
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
/// <summary>
|
||||
/// Approach rate adjusted by mods.
|
||||
/// </summary>
|
||||
private double realApproachRate;
|
||||
|
||||
/// <summary>
|
||||
/// Overall difficulty adjusted by mods.
|
||||
/// </summary>
|
||||
private double realOverallDifficulty;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int countGreat;
|
||||
@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
|
||||
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
realOverallDifficulty = (80 - hitWindowGreat) / 6;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("OD", realOverallDifficulty);
|
||||
categoryRatings.Add("AR", realApproachRate);
|
||||
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||
}
|
||||
|
||||
@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (realApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
|
||||
else if (realApproachRate < 8.0f)
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
|
||||
else if (Attributes.ApproachRate < 8.0f)
|
||||
{
|
||||
// HD is worth more with lower ar!
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
approachRateFactor += 0.02f * (8.0f - realApproachRate);
|
||||
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
|
||||
else
|
||||
approachRateFactor += 0.01f * (8.0f - realApproachRate);
|
||||
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
|
@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
return new List<InputState>
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
|
||||
PressedActions = CurrentFrame.Actions
|
||||
}
|
||||
};
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
public int MaxCombo;
|
||||
|
||||
public TaikoDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new TaikoDifficultyAttributes(mods, 0);
|
||||
|
||||
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
return new DifficultyAttributes(mods, starRating);
|
||||
return new TaikoDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
|
||||
};
|
||||
}
|
||||
|
||||
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
|
||||
|
@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int beatmapMaxCombo;
|
||||
protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
private int countGreat;
|
||||
@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
||||
if (Attributes.MaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoIntermediateSwellJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
public TaikoIntermediateSwellJudgement()
|
||||
{
|
||||
Final = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the numeric result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the value for.</param>
|
||||
/// <returns>The numeric result value.</returns>
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
SecondHitAllowed = false;
|
||||
validKeyPressed = false;
|
||||
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
@ -95,8 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
if (X >= -0.05f)
|
||||
ProxyContent();
|
||||
ProxyContent();
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
firstHitTime = 0;
|
||||
firstKeyHeld = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnReleased(TaikoAction action)
|
||||
{
|
||||
if (action == firstHitAction)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableSwell : DrawableTaikoHitObject<Swell>
|
||||
{
|
||||
/// <summary>
|
||||
/// A judgement is only displayed when the user has complete the swell (either a hit or miss).
|
||||
/// </summary>
|
||||
public override bool DisplayJudgement => AllJudged;
|
||||
|
||||
private const float target_ring_thick_border = 1.4f;
|
||||
private const float target_ring_thin_border = 1f;
|
||||
private const float target_ring_scale = 5f;
|
||||
@ -29,11 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
private int userHits;
|
||||
|
||||
private readonly SwellSymbolPiece symbol;
|
||||
|
||||
public DrawableSwell(Swell swell)
|
||||
@ -129,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
userHits++;
|
||||
AddJudgement(new TaikoIntermediateSwellJudgement());
|
||||
|
||||
var completion = (float)userHits / HitObject.RequiredHits;
|
||||
var completion = (float)Judgements.Count / HitObject.RequiredHits;
|
||||
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
if (Judgements.Count == HitObject.RequiredHits)
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
}
|
||||
else
|
||||
@ -151,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
||||
AddJudgement(userHits > HitObject.RequiredHits / 2
|
||||
AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
|
||||
? new TaikoJudgement { Result = HitResult.Good }
|
||||
: new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
@ -162,23 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
const float preempt = 100;
|
||||
const float out_transition_time = 300;
|
||||
|
||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
||||
double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
|
||||
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
UnproxyContent();
|
||||
expandingRing.FadeTo(0);
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
|
||||
this.FadeOut(out_transition_time, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||
}
|
||||
}
|
||||
|
@ -69,11 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
|
||||
double bl = currentPoint.BeatLength;
|
||||
if (bl < 800)
|
||||
bl *= (int)currentPoint.TimeSignature;
|
||||
|
||||
time += bl;
|
||||
time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
|
||||
currentBeat++;
|
||||
}
|
||||
}
|
||||
|
@ -167,6 +167,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep(@"set rooms", () => lounge.Rooms = rooms);
|
||||
selectAssert(1);
|
||||
AddStep(@"open room 1", () => clickRoom(1));
|
||||
AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
|
||||
AddStep(@"make lounge current", lounge.MakeCurrent);
|
||||
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
|
||||
filterAssert(string.Empty, LoungeTab.Public, 2);
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public readonly ScrollingDirection Direction;
|
||||
public new readonly ScrollingDirection Direction;
|
||||
|
||||
public TestPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
|
@ -32,16 +32,14 @@ namespace osu.Game.Input.Handlers
|
||||
|
||||
public override int Priority => 0;
|
||||
|
||||
public class ReplayState<T> : InputState
|
||||
public class ReplayState<T> : IInput
|
||||
where T : struct
|
||||
{
|
||||
public List<T> PressedActions;
|
||||
|
||||
public override InputState Clone()
|
||||
public void Apply(InputState state, IInputStateChangeHandler handler)
|
||||
{
|
||||
var clone = (ReplayState<T>)base.Clone();
|
||||
clone.PressedActions = new List<T>(PressedActions);
|
||||
return clone;
|
||||
handler.HandleCustomInput(state, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Replays
|
||||
return true;
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState>();
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput>();
|
||||
|
||||
public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
|
||||
public bool AtFirstFrame => currentFrameIndex == 0;
|
||||
@ -119,7 +119,8 @@ namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public ReplayKeyboardState(List<Key> keys)
|
||||
{
|
||||
Keys = keys;
|
||||
foreach (var key in keys)
|
||||
Keys.Add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK.Input;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -29,26 +30,43 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override InputState CreateInitialState()
|
||||
{
|
||||
var state = base.CreateInitialState();
|
||||
return new RulesetInputManagerInputState<T>
|
||||
{
|
||||
Mouse = state.Mouse,
|
||||
Keyboard = state.Keyboard,
|
||||
Joystick = state.Joystick,
|
||||
LastReplayState = null
|
||||
};
|
||||
}
|
||||
|
||||
protected readonly KeyBindingContainer<T> KeyBindingContainer;
|
||||
|
||||
protected override Container<Drawable> Content => KeyBindingContainer;
|
||||
|
||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
{
|
||||
InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
|
||||
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
||||
}
|
||||
|
||||
#region Action mapping (for replays)
|
||||
|
||||
private List<T> lastPressedActions = new List<T>();
|
||||
|
||||
protected override void HandleNewState(InputState state)
|
||||
public override void HandleCustomInput(InputState state, IInput input)
|
||||
{
|
||||
base.HandleNewState(state);
|
||||
if (!(input is ReplayState<T> replayState))
|
||||
{
|
||||
base.HandleCustomInput(state, input);
|
||||
return;
|
||||
}
|
||||
|
||||
var replayState = state as ReplayInputHandler.ReplayState<T>;
|
||||
|
||||
if (replayState == null) return;
|
||||
if (state is RulesetInputManagerInputState<T> inputState)
|
||||
{
|
||||
inputState.LastReplayState = replayState;
|
||||
}
|
||||
|
||||
// Here we handle states specifically coming from a replay source.
|
||||
// These have extra action information rather than keyboard keys or mouse buttons.
|
||||
@ -80,7 +98,7 @@ namespace osu.Game.Rulesets.UI
|
||||
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
|
||||
|
||||
replayInputHandler = value;
|
||||
UseParentState = replayInputHandler == null;
|
||||
UseParentInput = replayInputHandler == null;
|
||||
|
||||
if (replayInputHandler != null)
|
||||
AddHandler(replayInputHandler);
|
||||
@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||
|
||||
private bool isAttached => replayInputHandler != null && !UseParentState;
|
||||
private bool isAttached => replayInputHandler != null && !UseParentInput;
|
||||
|
||||
private const int max_catch_up_updates_per_frame = 50;
|
||||
|
||||
@ -249,6 +267,9 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new RulesetKeyBindingContainer(ruleset, variant, unique);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -267,4 +288,10 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
void Attach(KeyCounterCollection keyCounter);
|
||||
}
|
||||
|
||||
public class RulesetInputManagerInputState<T> : InputState
|
||||
where T : struct
|
||||
{
|
||||
public ReplayState<T> LastReplayState;
|
||||
}
|
||||
}
|
||||
|
@ -29,17 +29,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// </summary>
|
||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Cached initialStateCache = new Cached();
|
||||
|
||||
public ScrollingHitObjectContainer(ScrollingDirection direction)
|
||||
public ScrollingHitObjectContainer()
|
||||
{
|
||||
this.direction = direction;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
TimeRange.ValueChanged += v => initialStateCache.Invalidate();
|
||||
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
Direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
}
|
||||
|
||||
private ISpeedChangeVisualiser speedChangeVisualiser;
|
||||
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
{
|
||||
speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
|
||||
speedChangeVisualiser.ComputeInitialStates(Objects, Direction, TimeRange, DrawSize);
|
||||
initialStateCache.Validate();
|
||||
}
|
||||
}
|
||||
@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
base.UpdateAfterChildrenLife();
|
||||
|
||||
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
|
||||
speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
|
||||
speedChangeVisualiser.UpdatePositions(AliveObjects, Direction, Time.Current, TimeRange, DrawSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// </summary>
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield"/>.
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
|
||||
: base(customWidth, customHeight)
|
||||
{
|
||||
this.direction = direction;
|
||||
Direction.Value = direction;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return false;
|
||||
}
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
||||
{
|
||||
var container = new ScrollingHitObjectContainer();
|
||||
container.Direction.BindTo(Direction);
|
||||
return container;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
|
||||
private double positionAt(double time, double timeRange)
|
||||
{
|
||||
if (controlPoints.Count == 0)
|
||||
return time / timeRange;
|
||||
|
||||
double length = 0;
|
||||
|
||||
// We need to consider all timing points until the specified time and not just the currently-active one,
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -182,14 +183,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
|
||||
if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (state.Mouse.Buttons.Count == 0)
|
||||
if (!state.Mouse.Buttons.Any())
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Tests.Platform
|
||||
{
|
||||
public class TestStorage : DesktopStorage
|
||||
{
|
||||
public TestStorage(string baseName) : base(baseName)
|
||||
public TestStorage(string baseName) : base(baseName, null)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
protected void ReturnUserInput()
|
||||
{
|
||||
AddStep("Return user input", () => InputManager.UseParentState = true);
|
||||
AddStep("Return user input", () => InputManager.UseParentInput = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.619.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.622.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.18.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user