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Merge pull request #2628 from ekrctb/catch-stable-hyper
Modify catch hyperdash behavior to match to stable
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commit
a8579c49f9
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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}
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public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
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public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
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}
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}
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}
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@ -250,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
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if (validCatch && fruit.HyperDash)
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{
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HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
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HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
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var target = fruit.HyperDashTarget;
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double timeDifference = target.StartTime - fruit.StartTime;
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double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
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double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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SetHyperdashState(Math.Abs(velocity), target.X);
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}
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else
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HyperDashModifier = 1;
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{
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SetHyperdashState();
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}
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return validCatch;
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}
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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/// <summary>
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/// Whether we are hypderdashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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private double hyperDashModifier = 1;
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/// <summary>
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/// The direction in which hyperdash is allowed. 0 allows both directions.
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/// Set hyperdash state.
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/// </summary>
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public double HyperDashDirection;
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/// <summary>
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/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
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/// </summary>
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public double HyperDashModifier
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/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
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/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
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public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
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{
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get { return hyperDashModifier; }
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set
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const float hyperdash_transition_length = 180;
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bool previouslyHyperDashing = HyperDashing;
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if (modifier <= 1 || X == targetPosition)
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{
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if (value == hyperDashModifier) return;
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hyperDashModifier = value;
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hyperDashModifier = 1;
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hyperDashDirection = 0;
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const float transition_length = 180;
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if (HyperDashing)
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if (previouslyHyperDashing)
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{
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this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, transition_length, Easing.OutQuint);
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Trail = true;
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this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
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this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
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}
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else
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}
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else
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{
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hyperDashModifier = modifier;
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hyperDashDirection = Math.Sign(targetPosition - X);
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hyperDashTargetPosition = targetPosition;
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if (!previouslyHyperDashing)
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{
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HyperDashDirection = 0;
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this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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this.FadeTo(1, transition_length, Easing.OutQuint);
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this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
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Trail = true;
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}
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}
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}
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@ -349,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
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var direction = Math.Sign(currentDirection);
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double dashModifier = Dashing ? 1 : 0.5;
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if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
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dashModifier = hyperDashModifier;
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double speed = BASE_SPEED * dashModifier * hyperDashModifier;
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Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
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X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
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X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
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// Correct overshooting.
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if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
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hyperDashDirection < 0 && hyperDashTargetPosition > X)
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{
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X = hyperDashTargetPosition;
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SetHyperdashState();
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}
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}
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/// <summary>
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