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removed residual code leftover
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
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TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
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TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, 0);
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TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, 0);
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MovementTime = Math.Max(StrainTime - TravelTime, 0);
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MovementTime = Math.Max(StrainTime - TravelTime, 0);
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MovementDistance = Math.Max(0, Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length - 0) * scalingFactor;
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MovementDistance = Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length * scalingFactor;
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}
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}
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Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
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Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
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