diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 89ba73ba51..c2a4dc741f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing TravelDistance = lastSlider.LazyTravelDistance * scalingFactor; TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, 0); MovementTime = Math.Max(StrainTime - TravelTime, 0); - MovementDistance = Math.Max(0, Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length - 0) * scalingFactor; + MovementDistance = Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length * scalingFactor; } Vector2 lastCursorPosition = getEndCursorPosition(lastObject);