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Fix instant movement not doing anything
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@ -314,6 +314,7 @@ namespace osu.Game.Overlays
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private void next(bool instant = false)
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private void next(bool instant = false)
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{
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{
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if (!instant)
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queuedDirection = TransformDirection.Next;
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queuedDirection = TransformDirection.Next;
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var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
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var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
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