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Fix slider circles not being selected by default

This commit is contained in:
smoogipoo 2020-01-24 17:51:24 +09:00
parent 811ddb02a4
commit 027778acc1

View File

@ -41,14 +41,15 @@ namespace osu.Game.Rulesets.Edit
protected SelectionBlueprint(HitObject hitObject) protected SelectionBlueprint(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
} }
[BackgroundDependencyLoader] protected override void LoadComplete()
private void load()
{ {
OnDeselected(); base.LoadComplete();
AlwaysPresent = true; updateState();
} }
private SelectionState state; private SelectionState state;
@ -65,6 +66,15 @@ namespace osu.Game.Rulesets.Edit
state = value; state = value;
if (IsLoaded)
updateState();
StateChanged?.Invoke(state);
}
}
private void updateState()
{
switch (state) switch (state)
{ {
case SelectionState.Selected: case SelectionState.Selected:
@ -77,9 +87,6 @@ namespace osu.Game.Rulesets.Edit
Deselected?.Invoke(this); Deselected?.Invoke(this);
break; break;
} }
StateChanged?.Invoke(state);
}
} }
protected virtual void OnDeselected() => Hide(); protected virtual void OnDeselected() => Hide();