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Merge branch 'master' into show-in-windows-association-menus
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commit
025f3dbd9f
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
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{
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private JuiceStream hitObject;
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private JuiceStream hitObject = null!;
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private readonly ManualClock manualClock = new ManualClock();
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@ -193,6 +191,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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addVertexCheckStep(1, 0, times[0], positions[0]);
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}
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[Test]
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public void TestDeletingSecondVertexDeletesEntireJuiceStream()
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{
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double[] times = { 100, 400 };
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float[] positions = { 100, 150 };
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addBlueprintStep(times, positions);
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addDeleteVertexSteps(times[1], positions[1]);
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AddAssert("juice stream deleted", () => EditorBeatmap.HitObjects, () => Is.Empty);
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}
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[Test]
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public void TestVertexResampling()
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{
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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}));
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}
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public void UpdateHitObjectFromPath(JuiceStream hitObject)
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public virtual void UpdateHitObjectFromPath(JuiceStream hitObject)
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{
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// The SV setting may need to be changed for the current path.
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var svBindable = hitObject.SliderVelocityMultiplierBindable;
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@ -138,5 +138,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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EditorBeatmap?.EndChange();
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}
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public override void UpdateHitObjectFromPath(JuiceStream hitObject)
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{
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base.UpdateHitObjectFromPath(hitObject);
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if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLength)
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EditorBeatmap?.Remove(hitObject);
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}
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}
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}
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@ -15,6 +15,8 @@ namespace osu.Game.Screens.Edit.Timing
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[Cached]
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public readonly Bindable<ControlPointGroup> SelectedGroup = new Bindable<ControlPointGroup>();
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private readonly Bindable<EditorScreenMode> currentEditorMode = new Bindable<EditorScreenMode>();
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[Resolved]
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private EditorClock? editorClock { get; set; }
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@ -41,18 +43,35 @@ namespace osu.Game.Screens.Edit.Timing
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}
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};
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[BackgroundDependencyLoader]
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private void load(Editor? editor)
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{
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if (editor != null)
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currentEditorMode.BindTo(editor.Mode);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (editorClock != null)
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// When entering the timing screen, let's choose the closest valid timing point.
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// This will emulate the osu-stable behaviour where a metronome and timing information
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// are presented on entering the screen.
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currentEditorMode.BindValueChanged(mode =>
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{
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// When entering the timing screen, let's choose the closest valid timing point.
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// This will emulate the osu-stable behaviour where a metronome and timing information
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// are presented on entering the screen.
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var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);
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SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
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}
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if (mode.NewValue == EditorScreenMode.Timing)
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selectClosestTimingPoint();
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});
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selectClosestTimingPoint();
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}
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private void selectClosestTimingPoint()
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{
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if (editorClock == null)
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return;
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var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);
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SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
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}
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protected override void ConfigureTimeline(TimelineArea timelineArea)
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