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mirror of https://github.com/ppy/osu.git synced 2025-01-06 07:42:55 +08:00

Fixed problems introduced by the merge

This commit is contained in:
FreezyLemon 2017-12-25 19:43:35 +01:00
parent a30448095e
commit 025d3941a2
2 changed files with 4 additions and 4 deletions

View File

@ -13,7 +13,7 @@ using System.Linq;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
internal class TestCaseChatLink : OsuTestCase public class TestCaseChatLink : OsuTestCase
{ {
private readonly BeatmapSetOverlay beatmapSetOverlay; private readonly BeatmapSetOverlay beatmapSetOverlay;
private readonly ChatOverlay chat; private readonly ChatOverlay chat;

View File

@ -118,7 +118,7 @@ namespace osu.Game
// TODO: Implement this properly as soon as the Editor is done // TODO: Implement this properly as soon as the Editor is done
internal void LoadEditorTimestamp() internal void LoadEditorTimestamp()
{ {
notificationOverlay.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = @"Sorry, but this is not fully implemented yet!", Text = @"Sorry, but this is not fully implemented yet!",
Icon = FontAwesome.fa_life_saver, Icon = FontAwesome.fa_life_saver,
@ -127,7 +127,7 @@ namespace osu.Game
internal void LoadSpectatorScreen() internal void LoadSpectatorScreen()
{ {
notificationOverlay.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = @"Sorry, but spectating is not implemented yet!", Text = @"Sorry, but spectating is not implemented yet!",
Icon = FontAwesome.fa_life_saver, Icon = FontAwesome.fa_life_saver,
@ -136,7 +136,7 @@ namespace osu.Game
internal void LoadMultiplayerLobby(int lobbyId) internal void LoadMultiplayerLobby(int lobbyId)
{ {
notificationOverlay.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = @"Sorry, but the multiplayer lobby is not implemented yet!", Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
Icon = FontAwesome.fa_life_saver, Icon = FontAwesome.fa_life_saver,