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Fixed problems introduced by the merge
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parent
a30448095e
commit
025d3941a2
@ -13,7 +13,7 @@ using System.Linq;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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internal class TestCaseChatLink : OsuTestCase
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public class TestCaseChatLink : OsuTestCase
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{
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{
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private readonly BeatmapSetOverlay beatmapSetOverlay;
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private readonly BeatmapSetOverlay beatmapSetOverlay;
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private readonly ChatOverlay chat;
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private readonly ChatOverlay chat;
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@ -118,7 +118,7 @@ namespace osu.Game
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// TODO: Implement this properly as soon as the Editor is done
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// TODO: Implement this properly as soon as the Editor is done
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internal void LoadEditorTimestamp()
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internal void LoadEditorTimestamp()
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{
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{
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notificationOverlay.Post(new SimpleNotification
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notifications.Post(new SimpleNotification
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{
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{
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Text = @"Sorry, but this is not fully implemented yet!",
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Text = @"Sorry, but this is not fully implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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Icon = FontAwesome.fa_life_saver,
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@ -127,7 +127,7 @@ namespace osu.Game
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internal void LoadSpectatorScreen()
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internal void LoadSpectatorScreen()
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{
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{
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notificationOverlay.Post(new SimpleNotification
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notifications.Post(new SimpleNotification
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{
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{
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Text = @"Sorry, but spectating is not implemented yet!",
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Text = @"Sorry, but spectating is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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Icon = FontAwesome.fa_life_saver,
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@ -136,7 +136,7 @@ namespace osu.Game
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internal void LoadMultiplayerLobby(int lobbyId)
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internal void LoadMultiplayerLobby(int lobbyId)
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{
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{
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notificationOverlay.Post(new SimpleNotification
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notifications.Post(new SimpleNotification
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{
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{
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Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
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Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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Icon = FontAwesome.fa_life_saver,
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