From 025d3941a284041be125c522ae4430199e9fc693 Mon Sep 17 00:00:00 2001 From: FreezyLemon Date: Mon, 25 Dec 2017 19:43:35 +0100 Subject: [PATCH] Fixed problems introduced by the merge --- osu.Game.Tests/Visual/TestCaseChatLink.cs | 2 +- osu.Game/OsuGame.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseChatLink.cs b/osu.Game.Tests/Visual/TestCaseChatLink.cs index 6a36411407..b8e400aa60 100644 --- a/osu.Game.Tests/Visual/TestCaseChatLink.cs +++ b/osu.Game.Tests/Visual/TestCaseChatLink.cs @@ -13,7 +13,7 @@ using System.Linq; namespace osu.Game.Tests.Visual { - internal class TestCaseChatLink : OsuTestCase + public class TestCaseChatLink : OsuTestCase { private readonly BeatmapSetOverlay beatmapSetOverlay; private readonly ChatOverlay chat; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 3dcff9f66f..66d2347f47 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -118,7 +118,7 @@ namespace osu.Game // TODO: Implement this properly as soon as the Editor is done internal void LoadEditorTimestamp() { - notificationOverlay.Post(new SimpleNotification + notifications.Post(new SimpleNotification { Text = @"Sorry, but this is not fully implemented yet!", Icon = FontAwesome.fa_life_saver, @@ -127,7 +127,7 @@ namespace osu.Game internal void LoadSpectatorScreen() { - notificationOverlay.Post(new SimpleNotification + notifications.Post(new SimpleNotification { Text = @"Sorry, but spectating is not implemented yet!", Icon = FontAwesome.fa_life_saver, @@ -136,7 +136,7 @@ namespace osu.Game internal void LoadMultiplayerLobby(int lobbyId) { - notificationOverlay.Post(new SimpleNotification + notifications.Post(new SimpleNotification { Text = @"Sorry, but the multiplayer lobby is not implemented yet!", Icon = FontAwesome.fa_life_saver,