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Use sensible "score per tick" constant

This commit is contained in:
Salman Ahmed
2021-03-13 05:22:20 +03:00
Unverified
parent c4048c9831
commit 020a03e01e
@@ -289,6 +289,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void fadeInCounter() => SpmCounter.FadeIn(HitObject.TimeFadeIn);
private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
private int wholeSpins;
private void updateBonusScore()
@@ -315,7 +317,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
gainedBonus.Value = tick.Result.Judgement.MaxNumericResult * (spins - HitObject.SpinsRequired);
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
}
wholeSpins++;