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Add header text to first run setup screens
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parent
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commit
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@ -1,10 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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namespace osu.Game.Overlays.FirstRunSetup
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@ -15,19 +19,33 @@ namespace osu.Game.Overlays.FirstRunSetup
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protected FillFlowContainer Content { get; private set; }
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protected FillFlowContainer Content { get; private set; }
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protected FirstRunSetupScreen()
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider overlayColourProvider)
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{
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{
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const float header_size = 40;
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const float spacing = 20;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new OsuScrollContainer(Direction.Vertical)
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new OsuScrollContainer(Direction.Vertical)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = Content = new FillFlowContainer
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Children = new Drawable[]
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{
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{
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Spacing = new Vector2(20),
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new OsuSpriteText
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{
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Text = this.GetLocalisableDescription(),
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Font = OsuFont.Default.With(size: header_size),
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Colour = overlayColourProvider.Light1,
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},
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Content = new FillFlowContainer
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{
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Y = header_size + spacing,
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Spacing = new Vector2(spacing),
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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}
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},
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},
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}
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}
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};
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};
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@ -27,6 +27,7 @@ using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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namespace osu.Game.Overlays.FirstRunSetup
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{
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{
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[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.UIScaling))]
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public class ScreenUIScale : FirstRunSetupScreen
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public class ScreenUIScale : FirstRunSetupScreen
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -1,16 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.FirstRunSetup
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namespace osu.Game.Overlays.FirstRunSetup
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{
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{
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[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.WelcomeTitle))]
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public class ScreenWelcome : FirstRunSetupScreen
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public class ScreenWelcome : FirstRunSetupScreen
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{
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{
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public ScreenWelcome()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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Content.Children = new Drawable[]
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Content.Children = new Drawable[]
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{
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{
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@ -7,12 +7,12 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -56,10 +56,10 @@ namespace osu.Game.Overlays
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/// </summary>
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/// </summary>
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public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
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public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
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private readonly FirstRunStep[] steps =
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private readonly Type[] steps =
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{
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{
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new FirstRunStep(typeof(ScreenWelcome), FirstRunSetupOverlayStrings.WelcomeTitle),
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typeof(ScreenWelcome),
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new FirstRunStep(typeof(ScreenUIScale), GraphicsSettingsStrings.UIScaling),
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typeof(ScreenUIScale)
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};
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};
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private Container stackContainer = null!;
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private Container stackContainer = null!;
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@ -286,7 +286,7 @@ namespace osu.Game.Overlays
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if (currentStepIndex < steps.Length)
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if (currentStepIndex < steps.Length)
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{
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{
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stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value].ScreenType));
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stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
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}
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}
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else
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else
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{
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{
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@ -307,21 +307,9 @@ namespace osu.Game.Overlays
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if (currentStepIndex != null)
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if (currentStepIndex != null)
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{
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{
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NextButton.Text = currentStepIndex + 1 < steps.Length
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NextButton.Text = currentStepIndex + 1 < steps.Length
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? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
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? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].GetLocalisableDescription())
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: CommonStrings.Finish;
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: CommonStrings.Finish;
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}
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}
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}
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}
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private class FirstRunStep
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{
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public readonly Type ScreenType;
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public readonly LocalisableString Description;
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public FirstRunStep(Type screenType, LocalisableString description)
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{
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ScreenType = screenType;
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Description = description;
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}
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}
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}
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}
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}
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}
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