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Ignore bugged inspectcode inspection
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@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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var computeVertex = new Action<double>(t =>
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{
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{
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
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var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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float dist = diff.Length;
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