diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs index 972677a6f1..89821a10fb 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing float approxFollowCircleRadius = (float)(slider.Radius * 3); var computeVertex = new Action(t => { + // ReSharper disable once PossibleInvalidOperationException (bugged in current r# version) var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value; float dist = diff.Length;