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synced 2025-03-28 09:37:23 +08:00
Update visual appearance of timeline blueprints to close match new designs
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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[Test]
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public void TestDisallowZeroDurationObjects()
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public void TestDisallowZeroDurationObjects()
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{
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{
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DragBar dragBar;
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DragArea dragArea;
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AddStep("add spinner", () =>
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AddStep("add spinner", () =>
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{
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{
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@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("hold down drag bar", () =>
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AddStep("hold down drag bar", () =>
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{
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{
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// distinguishes between the actual drag bar and its "underlay shadow".
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// distinguishes between the actual drag bar and its "underlay shadow".
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dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput);
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dragArea = this.ChildrenOfType<DragArea>().Single(bar => bar.HandlePositionalInput);
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InputManager.MoveMouseTo(dragBar);
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InputManager.MoveMouseTo(dragArea);
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InputManager.PressButton(MouseButton.Left);
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InputManager.PressButton(MouseButton.Left);
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});
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});
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@ -63,7 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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AddInternal(backgroundBox = new SelectableAreaBackground
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AddInternal(backgroundBox = new SelectableAreaBackground
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{
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{
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Colour = Color4.Black
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Colour = Color4.Black,
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Depth = float.MaxValue,
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});
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});
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -28,9 +29,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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public class TimelineHitObjectBlueprint : SelectionBlueprint
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public class TimelineHitObjectBlueprint : SelectionBlueprint
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{
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{
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private const float thickness = 5;
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private const float shadow_radius = 5;
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private const float shadow_radius = 5;
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private const float circle_size = 34;
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private const float circle_size = 38;
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public Action<DragEvent> OnDragHandled;
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public Action<DragEvent> OnDragHandled;
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@ -40,8 +40,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private Bindable<int> indexInCurrentComboBindable;
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private Bindable<int> indexInCurrentComboBindable;
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private Bindable<int> comboIndexBindable;
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private Bindable<int> comboIndexBindable;
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private readonly Circle circle;
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private readonly Container circle;
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private readonly DragBar dragBar;
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private readonly DragArea dragArea;
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private readonly List<Container> shadowComponents = new List<Container>();
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private readonly List<Container> shadowComponents = new List<Container>();
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private readonly Container mainComponents;
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private readonly Container mainComponents;
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private readonly OsuSpriteText comboIndexText;
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private readonly OsuSpriteText comboIndexText;
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@ -76,71 +76,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
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Y = -1,
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Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular),
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},
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},
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});
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});
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circle = new Circle
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circle = new ExtendableCircle
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{
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{
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Size = new Vector2(circle_size),
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, circle_size),
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = Color4.Black
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},
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};
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};
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shadowComponents.Add(circle);
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mainComponents.Add(circle);
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if (hitObject is IHasDuration)
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if (hitObject is IHasDuration)
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{
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{
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DragBar dragBarUnderlay;
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mainComponents.Add(dragArea = new DragArea(hitObject)
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Container extensionBar;
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mainComponents.AddRange(new Drawable[]
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{
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{
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extensionBar = new Container
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OnDragHandled = e => OnDragHandled?.Invoke(e)
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{
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Masking = true,
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Size = new Vector2(1, thickness),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = Color4.Black
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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circle,
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// only used for drawing the shadow
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dragBarUnderlay = new DragBar(null),
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// cover up the shadow on the join
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new Box
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{
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Height = thickness,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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},
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dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) },
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});
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});
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shadowComponents.Add(dragBarUnderlay);
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shadowComponents.Add(extensionBar);
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}
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else
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{
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mainComponents.Add(circle);
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}
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}
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updateShadows();
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updateShadows();
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@ -173,7 +129,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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var comboColour = combo.GetComboColour(comboColours);
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var comboColour = combo.GetComboColour(comboColours);
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if (HitObject is IHasDuration)
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if (HitObject is IHasDuration)
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mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, Color4.White);
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mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
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else
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else
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mainComponents.Colour = comboColour;
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mainComponents.Colour = comboColour;
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@ -227,10 +183,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
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base.ReceivePositionalInputAt(screenSpacePos) ||
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circle.ReceivePositionalInputAt(screenSpacePos) ||
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dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
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protected override void OnSelected()
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protected override void OnSelected()
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{
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{
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@ -256,7 +209,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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Type = EdgeEffectType.Shadow,
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Radius = shadow_radius,
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Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black
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Colour = Color4.Black.Opacity(0.4f)
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};
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};
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}
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}
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}
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}
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@ -267,22 +220,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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updateShadows();
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updateShadows();
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}
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}
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public override Quad SelectionQuad
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public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad;
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{
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get
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{
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// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
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var leftQuad = circle.ScreenSpaceDrawQuad;
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var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad;
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return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight),
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leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight));
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}
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}
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public class DragBar : Container
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public class DragArea : Container
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{
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{
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private readonly HitObject hitObject;
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private readonly HitObject hitObject;
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@ -293,13 +235,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public override bool HandlePositionalInput => hitObject != null;
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public override bool HandlePositionalInput => hitObject != null;
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public DragBar(HitObject hitObject)
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public DragArea(HitObject hitObject)
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{
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{
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this.hitObject = hitObject;
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this.hitObject = hitObject;
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CornerRadius = 2;
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CornerRadius = circle_size / 2;
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Masking = true;
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Masking = true;
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Size = new Vector2(5, 1);
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Size = new Vector2(circle_size, 1);
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Anchor = Anchor.CentreRight;
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Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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RelativePositionAxes = Axes.X;
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@ -406,5 +348,71 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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changeHandler?.EndChange();
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changeHandler?.EndChange();
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}
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}
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}
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}
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/// <summary>
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/// A circle with externalised end caps so it can take up the full width of a relative width area.
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/// </summary>
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public class ExtendableCircle : Container
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{
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private readonly Circle rightCircle;
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private readonly Circle leftCircle;
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public override Quad ScreenSpaceDrawQuad
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{
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get
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{
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var leftQuad = leftCircle.ScreenSpaceDrawQuad;
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if (Width == 0)
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{
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return leftQuad;
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}
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var rightQuad = rightCircle.ScreenSpaceDrawQuad;
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return new Quad(leftQuad.TopLeft, rightQuad.TopRight, leftQuad.BottomLeft, rightQuad.BottomRight);
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}
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}
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public ExtendableCircle()
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{
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var effect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = Color4.Black.Opacity(0.4f)
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};
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Height = circle_size,
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RelativeSizeAxes = Axes.X,
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Masking = true,
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AlwaysPresent = true,
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EdgeEffect = effect,
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},
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leftCircle = new Circle
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{
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EdgeEffect = effect,
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Origin = Anchor.TopCentre,
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Size = new Vector2(circle_size)
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},
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rightCircle = new Circle
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{
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EdgeEffect = effect,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopCentre,
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Size = new Vector2(circle_size)
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},
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new Box
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{
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Height = circle_size,
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RelativeSizeAxes = Axes.X,
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},
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};
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}
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}
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}
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}
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}
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}
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