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Don't update time if it hasn't changed
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@ -93,6 +93,9 @@ namespace osu.Game.Screens.Edit.Timing
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private void changeSelectedGroupTime(in double time)
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{
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if (time == SelectedGroup.Value.Time)
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return;
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changeHandler?.BeginChange();
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var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();
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