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Add change handler logic
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066e9bb466
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@ -27,6 +27,9 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -90,6 +93,8 @@ namespace osu.Game.Screens.Edit.Timing
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private void changeSelectedGroupTime(in double time)
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{
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changeHandler?.BeginChange();
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var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();
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Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value);
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@ -98,6 +103,8 @@ namespace osu.Game.Screens.Edit.Timing
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Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp);
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SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time);
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changeHandler?.EndChange();
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}
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}
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}
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