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Merge pull request #2878 from smoogipoo/always-proxy-taiko-hits

Always proxy taiko hits when hit
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Dean Herbert 2018-06-25 16:31:49 +09:00 committed by GitHub
commit 00e1ae6db0
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@ -95,8 +95,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent();
ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)