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Merge pull request #30334 from SupDos/argonsongprogress-absolute-size

Add "Use relative size" setting to argon & default song progress
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Bartłomiej Dach 2024-10-18 13:35:26 +02:00 committed by GitHub
commit 00b2bdd0af
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4 changed files with 23 additions and 1 deletions

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@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
/// </summary> /// </summary>
public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text."); public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
/// <summary>
/// "Use relative size"
/// </summary>
public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
private static string getKey(string key) => $@"{prefix}:{key}"; private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -13,6 +13,7 @@ using osu.Framework.Layout;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts; using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
Precision = 1 Precision = 1
}; };
[SettingSource("Use relative size")] [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true); public BindableBool UseRelativeSize { get; } = new BindableBool(true);
private ArgonHealthDisplayBar mainBar = null!; private ArgonHealthDisplayBar mainBar = null!;

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@ -30,6 +30,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))] [SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true); public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))] [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White); public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@ -99,6 +102,11 @@ namespace osu.Game.Screens.Play.HUD
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true); ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true); AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;
} }
protected override void UpdateObjects(IEnumerable<HitObject> objects) protected override void UpdateObjects(IEnumerable<HitObject> objects)

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@ -37,6 +37,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))] [SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true); public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))] [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White); public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@ -83,6 +86,11 @@ namespace osu.Game.Screens.Play.HUD
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
graph.FillColour = bar.FillColour = colours.BlueLighter; graph.FillColour = bar.FillColour = colours.BlueLighter;
// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;
} }
protected override void LoadComplete() protected override void LoadComplete()