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osu-lazer/osu.Game/Beatmaps/Timing/TimingChange.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Beatmaps.Timing
{
class TimingChange : ControlPoint
{
public double BeatLength;
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public TimingChange(double beatLength)
{
BeatLength = beatLength;
}
public double BPM => 60000 / BeatLength;
}
}