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osu-lazer/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
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/// <summary>
/// Computes the numeric result value for the combo portion of the score.
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/// </summary>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
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protected override int NumericResultFor(HitResult result)
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{
switch (result)
{
default:
return 0;
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case HitResult.Good:
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return 100;
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case HitResult.Great:
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return 300;
}
}
}
}