mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:07:26 +08:00
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Beatmaps.ControlPoints;
|
||
|
using osu.Game.Rulesets.Catch.Objects;
|
||
|
using osu.Game.Rulesets.Catch.UI;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||
|
{
|
||
|
public class TestSceneCatchReplay : TestSceneCatchPlayer
|
||
|
{
|
||
|
protected override bool Autoplay => true;
|
||
|
|
||
|
private const int object_count = 10;
|
||
|
|
||
|
[Test]
|
||
|
public void TestReplayCatcherPositionIsFramePerfect()
|
||
|
{
|
||
|
AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count);
|
||
|
}
|
||
|
|
||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||
|
{
|
||
|
var beatmap = new Beatmap
|
||
|
{
|
||
|
BeatmapInfo =
|
||
|
{
|
||
|
Ruleset = ruleset,
|
||
|
}
|
||
|
};
|
||
|
|
||
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||
|
|
||
|
for (int i = 0; i < object_count / 2; i++)
|
||
|
{
|
||
|
beatmap.HitObjects.Add(new Fruit
|
||
|
{
|
||
|
StartTime = (i + 1) * 1000,
|
||
|
X = 0
|
||
|
});
|
||
|
beatmap.HitObjects.Add(new Fruit
|
||
|
{
|
||
|
StartTime = (i + 1) * 1000 + 1,
|
||
|
X = CatchPlayfield.WIDTH
|
||
|
});
|
||
|
}
|
||
|
|
||
|
return beatmap;
|
||
|
}
|
||
|
}
|
||
|
}
|