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osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoAutoReplay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoAutoReplay : Replay
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{
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private readonly Beatmap<TaikoHitObject> beatmap;
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public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
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{
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this.beatmap = beatmap;
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createAutoReplay();
}
private void createAutoReplay()
{
bool hitButton = true;
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Frames.Add(new ReplayFrame(-100000, 320, 240, ReplayButtonState.None));
Frames.Add(new ReplayFrame(beatmap.HitObjects[0].StartTime - 1000, 320, 240, ReplayButtonState.None));
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
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{
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TaikoHitObject h = beatmap.HitObjects[i];
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ReplayButtonState button;
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IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
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Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
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{
int d = 0;
int count = 0;
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int req = swell.RequiredHits;
double hitRate = swell.Duration / req;
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for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
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button = ReplayButtonState.Left1;
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break;
case 1:
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button = ReplayButtonState.Right1;
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break;
case 2:
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button = ReplayButtonState.Left2;
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break;
case 3:
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button = ReplayButtonState.Right2;
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break;
}
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Frames.Add(new ReplayFrame(j, 0, 0, button));
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d = (d + 1) % 4;
if (++count > req)
break;
}
}
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else if (drumRoll != null)
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{
foreach (var tick in drumRoll.Ticks)
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{
Frames.Add(new ReplayFrame(tick.StartTime, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
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hitButton = !hitButton;
}
}
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else if (hit != null)
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{
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if (hit is CentreHit)
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{
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if (h.IsStrong)
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button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
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else
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button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
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}
else
{
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if (h.IsStrong)
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button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
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else
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button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
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}
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Frames.Add(new ReplayFrame(h.StartTime, 0, 0, button));
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}
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else
throw new Exception("Unknown hit object type.");
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Frames.Add(new ReplayFrame(endTime + 1, 0, 0, ReplayButtonState.None));
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if (i < beatmap.HitObjects.Count - 1)
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{
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double waitTime = beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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Frames.Add(new ReplayFrame(waitTime, 0, 0, ReplayButtonState.None));
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}
hitButton = !hitButton;
}
}
}
}