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osu-lazer/osu.Game.Rulesets.Mania/UI/HitExplosion.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public HitExplosion(DrawableHitObject judgedObject)
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{
bool isTick = judgedObject is DrawableHoldNoteTick;
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Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
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FillMode = FillMode.Fit;
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Blending = BlendingMode.Additive;
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Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
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InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
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Radius = 10,
Hollow = true
},
Child = inner = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accent,
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Alpha = 1,
AlwaysPresent = true,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
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inner.FadeOut(250);
Expire(true);
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}
}
}