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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
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{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public OsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject, hitObject.StackedEndPosition)
{
}
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
return (float)(scoringDistance / timingPoint.BeatLength);
}
}
}