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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
{
private bool hasBonusPoints;
/// <summary>
/// Whether this judgement has a bonus of 1,000 points additional to the numeric result.
/// Set when a spin occured after the spinner has completed.
/// </summary>
public bool HasBonusPoints
{
get => hasBonusPoints;
internal set
{
hasBonusPoints = value;
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Samples.Volume.Value = ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints ? 1 : 0;
}
}
public override bool DisplayResult => false;
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether to apply a <see cref="HitResult.Great"/> result, <see cref="HitResult.Miss"/> otherwise.</param>
internal void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = hit ? HitResult.Great : HitResult.Miss);
}
}
}