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osu-lazer/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Scoring;
using osu.Game.Skinning;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => "General";
private TriangleButton importBeatmapsButton;
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private TriangleButton importScoresButton;
private TriangleButton importSkinsButton;
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private TriangleButton importCollectionsButton;
private TriangleButton deleteBeatmapsButton;
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private TriangleButton deleteScoresButton;
private TriangleButton deleteSkinsButton;
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private TriangleButton restoreButton;
private TriangleButton undeleteButton;
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[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] StableImportManager stableImportManager, DialogOverlay dialogOverlay)
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{
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if (stableImportManager?.SupportsImportFromStable == true)
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{
Add(importBeatmapsButton = new SettingsButton
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{
Text = "Import beatmaps from stable",
Action = () =>
{
importBeatmapsButton.Enabled.Value = false;
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stableImportManager.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
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}
});
}
Add(deleteBeatmapsButton = new DangerousSettingsButton
{
Text = "Delete ALL beatmaps",
Action = () =>
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{
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
deleteBeatmapsButton.Enabled.Value = false;
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
}));
}
});
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if (stableImportManager?.SupportsImportFromStable == true)
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{
Add(importScoresButton = new SettingsButton
{
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Text = "Import scores from stable",
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Action = () =>
{
importScoresButton.Enabled.Value = false;
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stableImportManager.ImportFromStableAsync(StableContent.Scores).ContinueWith(t => Schedule(() => importScoresButton.Enabled.Value = true));
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}
});
}
Add(deleteScoresButton = new DangerousSettingsButton
{
Text = "Delete ALL scores",
Action = () =>
{
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
{
deleteScoresButton.Enabled.Value = false;
Task.Run(() => scores.Delete(scores.GetAllUsableScores())).ContinueWith(t => Schedule(() => deleteScoresButton.Enabled.Value = true));
}));
}
});
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if (stableImportManager?.SupportsImportFromStable == true)
{
Add(importSkinsButton = new SettingsButton
{
Text = "Import skins from stable",
Action = () =>
{
importSkinsButton.Enabled.Value = false;
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stableImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true));
}
});
}
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Add(deleteSkinsButton = new DangerousSettingsButton
{
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Text = "Delete ALL skins",
Action = () =>
{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
{
deleteSkinsButton.Enabled.Value = false;
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true));
}));
}
});
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if (collectionManager != null)
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{
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if (stableImportManager?.SupportsImportFromStable == true)
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{
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Add(importCollectionsButton = new SettingsButton
{
Text = "Import collections from stable",
Action = () =>
{
importCollectionsButton.Enabled.Value = false;
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stableImportManager.ImportFromStableAsync(StableContent.Collections).ContinueWith(t => Schedule(() => importCollectionsButton.Enabled.Value = true));
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}
});
}
Add(new DangerousSettingsButton
{
Text = "Delete ALL collections",
Action = () =>
{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(collectionManager.DeleteAll));
}
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});
}
AddRange(new Drawable[]
{
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restoreButton = new SettingsButton
{
Text = "Restore all hidden difficulties",
Action = () =>
{
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}
},
undeleteButton = new SettingsButton
{
Text = "Restore all recently deleted beatmaps",
Action = () =>
{
undeleteButton.Enabled.Value = false;
Task.Run(() => beatmaps.Undelete(beatmaps.QueryBeatmapSets(b => b.DeletePending).ToList())).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
}
},
});
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}
}
}